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LISTA DE LINKS COMPLETA e REVISADA

Observaes
1. Todos os links comeam por HTTP, pois foram copiados do browser no
momento da conferncia.
2. A listagem est em ordem alfabtica.
3. Alguns itens desta levam comentrios meus (entre parnteses e em fonte
vermelha ou como comentrio).

Links

A conversation with Dr. Rita Dunn


http://www.auburn.edu/~witteje/ilsrj/Journal%20Volumes/Volume1Fall2007%20PDFs/Conver
sation%20with%20Dr.%20Rita%20Dunn.pdf

Acton Toolkit http://www.actontoolkit.com/

A indstria brasileira de jogos eletrnicos (julho/2008) Abragames Associao Brasileira


de Desenvolvedores de Jogos Eletrnicos http://www.abragames.org/docs/AbragamesPesquisa2008.pdf

ALVARADO, Rafael C. Overcoming the fear of gaming: a strategy for incorporating games into
teaching and learning, Educause Quarterly, v. 31, n. 3, 2008.
http://www.educause.edu/EDUCAUSE+Quarterly/EDUCAUSEQuarterlyMagazineVolum/Overco
mingtheFearofGamingAStra/163094

Ambientes virtuais de aprendizagem 3D on-line: ensinando e aprendendo no Second Life


Joo Mattar http://www.abed.org.br/congresso2008/tc/532008123812PM.pdf

Americas Army http://www.americasarmy.com/

Apolyton Civilization Site http://apolyton.net/

Art Galleries of Second Life http://sasun.info/ArtGalleriesOfSL.aspx

BARONE, Carole. The new academy. In: OBLINGER, Diana G.; OBLINGER, James L. (Eds.).
Educating the net generation. Educause, 2005. Ebook.
http://www.educause.edu/Resources/EducatingtheNetGeneration/TheNewAcademy/6068

BATSON, Trent. It IS about technology: integrating higher ed into knowledge culture. Campus
Technology, 6 ago. 2008. http://campustechnology.com/articles/2008/08/it-is-abouttechnology-integrating-higher-ed-into-knowledge-culture.aspx

BATSON, Trent. Writing: it aint the same anymore. Campus Technology, May 07, 2008.
http://campustechnology.com/articles/2008/05/writing-it-aint-the-same-anymore

Bboy Joker http://www.youtube.com/watch?v=GR3ywoc2Cp4 (video)

BEJA, Marc. The Wired Campus. 27 mar. 2009. http://chronicle.com/blogPost/Online Students -at -Bryant/7180

GameCore http://gamecore3d.com/

Blender Game Engine http://www.blender.org/

Blitz Website http://www.blitzbasic.com/Home/_index_.php

BR Games 2009 http://www.brgames2009.com.br/

BROWN, John Seely; THOMAS, Douglas. You play World of Warcraft? Youre hired! Why
multiplayer games may be the best kind of job training, Wired.com, 14 abr. 2006.
http://www.wired.com/wired/archive/14.04/learn.html

BRYANT, Todd. Games as an ideal learning environment, Transformations, 13 abr. 2007.


http://dspace.nitle.org/handle/10090/6565

Canal Metaworld2 Virtual Realities http://www.livestream.com/metaworld2

Capoeira Legends http://www.capoeiralegends.com.br/capoeiralegends/News.aspx?lg=Pt

Cardboard Cognition
http://edweb.sdsu.edu/courses/edtec670/cardboard/CardboardCognition.html

C4 Engine http://www.terathon.com/c4engine/index.php

Children Taught in Second Life


http://news.bbc.co.uk/newsbeat/hi/technology/newsid_7869000/7869303.stm

Christian Game Developers Conference http://www.cgdc.org/

Cipher Engine Game Engine http://www.cipherengine.com/

City Rain http://www.cityrainbs.com/

CivWorld http://civworld.gameslearningsociety.org/

Clark Aldrich. On Simulations and Serious Games <http://clarkaldrich.blogspot.com>

CLARK, Mary Anne. Genome Island: a virtual science environment in Second Life. Innovate, v.
5, n. 6. aug./set 2009. http://www.innovateonline.info/pdf/vol5_issue6/Genome_Island__A_Virtual_Science_Environment_in_Second_Life.pdf

CLAYTON-PEDERSEN, Alma; ONEILL, Nancy. Curricula Designed to Meet 21st Century


Expectations. In.: Educause:
http://www.educause.edu/Resources/EducatingtheNetGeneration/CurriculaDesignedtoMeet2
1stCen/6065

COMPAGNO, Dario; COPPOCK; Patrick (Ed.). Computer games: between text and practice,
Rivista on -line dellAssociazione Italiana di Studi Semiotici, Serie speciale, Ano III, n. 5, 2009.
http://www.ec-aiss.it/monografici/5_computer_games.php

Computer games improve cognitive skills http://www.unitec.ac.nz/?1A61532B-FED5-4C5785C3-60163A08462F

Comunidades Virtuais http://www.comunidadesvirtuais.pro.br

Glossrio de games
http://www.comunidadesvirtuais.pro.br/ead/glossario/ageofempire.htm

Ensino Online EAD http://www.comunidadesvirtuais.pro.br/ead/index_ead.htm

I Seminrio Jogos Eletrnicos, Educao e Comunicao construindo novas trilhas


http://www.comunidadesvirtuais.pro.br/novastrilhas/index1.htm

II Seminrio Jogos Eletrnicos, Educao e Comunicao construindo novas trilhas


http://www.comunidadesvirtuais.pro.br/seminario2/chamada.htm

III Seminrio Jogos Eletrnicos, Educao e Comunicao construindo novas trilhas


http://www.comunidadesvirtuais.pro.br/seminario3/index.htm

IV Seminrio Jogos Eletrnicos, Educao e Comunicao construindo novas trilhas


http://www.comunidadesvirtuais.pro.br/seminario4/programacao.htm
o Chamada pblica MCT/FINEP/MEC Jogos Eletrnicos Educacionais 02/2006

http://www.finep.gov.br/fundos_setoriais/outras_chamadas/resultados/Resul
tado_Jogos_Eletronicos_02_2006.pdf
o Jogo Tartarugas: objeto de aprendizagem na educao ambiental
http://www.comunidadesvirtuais.pro.br/seminario4/trab/jwsf_cenb_cls_acma
_hns.pdf
o Justificativa e Objetivo
http://www.comunidadesvirtuais.pro.br/seminario4/justificativa.htm
o

O Livro dos Sonhos a Magia do Conhecimento


http://www.comunidadesvirtuais.pro.br/seminario4/trab/olivrodossonhos.pdf

o O uso do Second Life como ambiente virtual de aprendizagem


http://www.comunidadesvirtuais.pro.br/seminario4/trab/jamn.pdf

Trade (home) http://www.comunidadesvirtuais.pro.br/triade/index.htm


o Trade (canal no Youtube) http://www.youtube.com/triadeuneb
o Trade (download)
http://www.comunidadesvirtuais.pro.br/triade/download.html

o Trade (frum de discusso)


http://www.comunidadesvirtuais.pro.br/triade/forum/
o Trade (manual com orientaes pedaggicas para download)
http://www.comunidadesvirtuais.pro.br/triade/download/Orientacoes_Manu
al_Triade.rar

Crystal Space 3D http://www.crystalspace3d.org/main/Main_Page

DarkBasic Professional http://darkbasicpro.thegamecreators.com/

De Mattar

Arquivo da categoria Edtech532


http://blog.joaomattar.com/category/educacao/ead/edtech532/

Arquivo da categoria Edtech597


http://blog.joaomattar.com/category/educacao/ead/edtech -597/

Blog Joo Mattar http://blog.joaomattar.com/

Blogs dos Alunos de Design de Games


http://blog.joaomattar.com/2009/03/07/blogs-dos-alunos-de-design-de-games
(arquivo)

IV Seminrio Jogos Eletrnicos, Educao e Comunicao


http://blog.joaomattar.com/iv-seminario-jogos-eletronicos-educacao-e-comunicacao/

My Theory of Learning http://blog.joaomattar.com/2009/02/10/my-theory-oflearning/

Second Life e Educao http://blog.joaomattar.com/second-life/

Sloodly: a fuso entre o Second Life e o Moodle


http://blog.joaomattar.com/2008/10/02/sloodle-a-fusao-entre-o-second-life-e-omoodle/

Tim Rylands http://blog.joaomattar.com/2009/07/31/tim%20-rylands/

Wow & Education http://blog.joaomattar.com/2009/07/31/wow%20-education/

You Tube na educao http://blog.joaomattar.com/youtube-na-educacao/

DEDE, Chris. Planning for neomillennial learning styles: implications for investments in
technology and faculty. In: OBLINGER, Diana G.; OBLINGER, James L. (Ed.). Educating the net
generation. Educause, 2005. Ebook.
http://www.educause.edu/Resources/EducatingtheNetGeneration/PlanningforNeomillennialL
earni/6069

Delta 3D http://www.delta3d.org/

Designing Game-Based Learning Environment


http://website.education.wisc.edu/kdsquire/research.html

DEVWORKS http://www.devworks.com.br/principal/site.asp?val=0

Digital Games Research Association DiGRA http://www.digra.org/

Digital Karnak http://dlib.etc.ucla.edu/projects/Karnak/

Digital Natives http://www.digitalnative.org/#home

Dimension M http://www.dimensionu.com/math/

DOERING, Aaron. Adventure learning: situating learning in an authentic context, Innovate, v.


3, n. 6 ago./set. 2007. http://innovateonline.info/pdf/vol3_issue6/Adventure_Learning__Situating_Learning_in_an_Authentic_Context.pdf

Do Impostutor ao Aututor: o resgate da funo do professor em EAD


http://www.youtube.com/watch?v=CJFTZkfWEgw (vdeo)

Dreambox Learning http://www.dreambox.com/

Earthquake in Zipland http://www.ziplandinteractive.com/

Educational opportunities for clinical counseling simulations in Second Life, Innovate, v. 5,


n.5, 2009. http://www.innovateonline.info/index.php?view=article&id=711

Educause Review, v. 43, n. 5. set./out. 2008.


http://www.educause.edu/EDUCAUSE+Review/EDUCAUSEReviewMagazineVolume43/Galapag
osIslandsinSecondLife/163177

E Lline Ventures http://www.elineventures.com/

E-Motion Laboratory http://www.stephenelphick.com/emotion_labs/

Engaging students in virtual learning Denise Harrison


http://campustechnology.com/articles/2009/04/22/engaging-students-in-virtuallearning.aspx?sc_lang=en

Epistemic games: building the future of education http://epistemicgames.org/eg/

Estilos de Aprendizagem e Educao a Distncia Como se ensina e se aprende no virtual?


http://estilosead.ning.com/

Estilos de Aprendizagem Questionrio Honey-Alonso de Estilos de Aprendizagem


http://www.estilosdeaprendizaje.es/chaea/chaeagrafp2.htm

FALCO, Thiago. Mundos virtuais como hbridos entre jogos eletrnicos e comunidades
virtuais. http://realidadesintetica.com/pdfs/falcao_sbgames2007.pdf

Federation of Amercian Scientists. Harnessing the power of video games for learning: summit
on educational games. Washington, 2006.
http://fas.org/gamesummit/Resources/Summit%20on%20Educational%20Games.pdf

Free Rice http://www.freerice.com/

Frequently asked Questions Multiple Intelligences and Related Educational Topics


http://www.howardgardner.com/FAQ/FREQUENTLY%20ASKED%20QUESTIONS%20Updated%
20March%2009.pdf

Futurelab Savannah A Futurelab prototype research report


http://www.futurelab.org.uk/resources/documents/project_reports/Savannah_research_repo
rt.pdf

FutureU The Sat Prep Game http://www.futureugame.com/

Gamasutra http://www.gamasutra.com

Gamelib http://www.gamelib.com.br

Gamecultura http://www.gamecultura.com.br/

Gamedeveloper Magazine http://www.gdmag.com/homepage.htm

Game Developers Conference San Francisco 2010 GDC http://www.gdconf.com/

Game Development Tools and Software http://www.torquepowered.com/

Games as an ideal learning environment. Transformations, 13 abr. 2007.


http://dspace.nitle.org/handle/10090/6565

Games -based learning theory: a synthesis of ideas to help plan, implement and assess serious
games. Treet TV Show http://treet.tv/shows/bpe/bpe2009_gamebased_27mar09/

Games for Health http://www.gamesforhealth.org/

Games for Learning Institute http://g4li.org/

Games + Learning + Society http://www.gameslearningsociety.org/

GamesParentTeachers: A Parent-Teacher Toolkit http://www.gamesparentsteachers.com/

Gamestudio game development system http://www.3dgamestudio.com/

Gametrack http://www.gametrack.com.br/

Genesis 3D http://www.genesis3d.com/index.php

Genomics Digital Lab http://www.genomicsdigitallab.com/gdl/default.cfm

Geo Thentic http://www.ltspaces.com/geothentic/

Glucoboy http://www.glucoboy.com/

GoNorth! Adventure Learning Curriculum for K-12 Classrooms http://www.polarhusky.com/

GREEN, C. Shawn; BAVELIER, Daphne. Action -video -game experience alters the spatial
resolution of vision, Psychological Science, v. 18, n. 1, 2007.
http://www.bcs.rochester.edu/people/daphne/csg_ps_07.pdf

GREEN, C. Shaw; BAVELIER, Daphne. Action video game modifi es visual selective attention.
Nature, v. 423. 29 maio 2003, p. 534 -537.
http://www.bcs.rochester.edu/people/Daphne/GreenandBavelier.pdf

G3D http://g3d-cpp.sourceforge.net/

Gwap http://www.gwap.com/gwap/

HopeLab Innovation Solutions: Re-Mission http://www.hopelab.org/innovative%20solutions/re%20-mission%E2%84%A2/

HU, Winnie. Video game helps Math students vanquish an archfi end: Algebra, The New York
Times, 7 out. 2008.
http://www.nytimes.com/2008/10/08/nyregion/08video.html?_r=1&ei=5070&emc=eta1

HUTCHISON, David. Playing to learn: video games in the classroom. Westport: Libraries
Unlimited, 2007

http://www.playingtolearn.org/res/playingtolearn_toc.pdf (sumrio e breve resumo


de cada atividade)

http://www.playingtolearn.org/activities.html (lista completa com um resumo de


todas as ideias de atividades que fazem parte do livro)

Ian Bogosot Videogame Theory, Criticism, Design (site pessoal) http://www.bogost.com/

IBM INNOV8 2.0 http://www-01.ibm.com/software/solutions/soa/innov8/index.html

IBM Serious Games Manager): Clark Aldrich and Phaedra Boinodiris on serious games
https://www.ibm.com/developerworks/mydeveloperworks/blogs/scott/entry/clark_aldrich_a
nd_phaedra_boinidiris?lang=en

Id Software: Technology Downloads http://www.idsoftware.com/business/techdownloads/

Independent Games Festival http://www.igf.com/

IndieCade International Festival of Independent Games http://www.indiecade.com/

Informed consent and virtual worlds: the avatar will see you now
http://www.economist.com/science-technology/displaystory.cfm?story_id=13899038

Innovate Journal of online education http://www.innovateonline.info/

Institute for Learning Styles Research Journal http://www.auburn.edu/~witteje/ilsrj/

International Game Developers Association IGDA http://www.igda.org/

IRR LICHT http://irrlicht.sourceforge.net

Is it age or IT: fi rst steps toward understanding the net generation. In: OBLINGER, Diana G.;
OBLINGER, James L. (Ed.). Educating the net generation. Educause, 2005. Ebook.
http://net.educause.edu/ir/library/pdf/pub7101b.pdf

JARVIK, Elaine. Universities will be irrelevant by 2020, Y. professor says, Desert News, 20
abr. 2009. http://www.deseretnews.com/article/705298649/Universities-will-beirrelevant.html

JENKINS, Henry. et al. Confronting the challenges of participatory culture: media education for
the 21st century. MacArthur Foundation, 2006.
http://newmedialiteracies.org/files/working/NMLWhitePaper.pdf

jME http://www.jmonkeyengine.com/

JOHNSON, L.; LEVINE, A.; SMITH, R. The 2009 Horizon Report. Austin: The New Media
Consortium, 2009. http://www.nmc.org/podcast/2009-horizon-k12

Journal of Virtual Worlds Research http://journals.tdl.org/jvwr/issue/current

JUUL, Jesper. A clash between game and narrative: a thesis on computer games and interactive
fi ction. Verso 0.92, traduzida para o ingls, da dissertao de mestrado originalmente
redigida em dinamarqus. Copenhagen: abr. 2001.
http://www.jesperjuul.net/thesis/AClashBetweenGameAndNarrative.pdf

KLOPFER, Eric; OSTERWEIL, Scot; SALEN, Katie. Moving learning games forward: obstacle,
opportunities & openness. Education Arcade; MIT, 2009.
http://education.mit.edu/papers/MovingLearningGamesForward_EdArcade.pdf

KLOPFER, Eric; OSTERWEIL, Scot; GROFF, Jennifer; HAAS, Jason. Using the technology of today
in the classroom of today: the instructional power of digital games, social networking and
simulations, and how teachers can leverage them. Education Arcade; MIT, 2009.
http://education.mit.edu/papers/GamesSimsSocNets_EdArcade.pdf

Kurt Squire Replaying History: Learning World History through playing Civilization III
http://website.education.wisc.edu/kdsquire/dissertation.html

Laboratrio de Tecnologias para o Ensino Virtual de Estatstica


http://www.de.ufpb.br/~labteve/index.html

Jogos Educacionais Multiplataforma


http://www.de.ufpb.br/~labteve/projetos/jogos.html

Lan houses do Rio de Janeiro esto sob fogo cruzado.


http://tecnologia.bol.com.br/2003/09/22/ult124u13954.jhtm

Larv Laboratrio de Realidade Virtual Jogo da Cabanagem


http://www.larv.ufpa.br/index.php?r=jogo_cabanagem

Learning and Teaching Scotland. Whats in a game.


http://www.ltscotland.org.uk/articles/w/whatsinagame.asp?strReferringChannel

Learning in the digital age. Educational leadership, v. 63, n. 4, p. 8 -13. dez. 2005/jan. 2006.
http://www.ascd.org/publications/educational_leadership/dec05/vol63/num04/Learning_in_t
he_Digital_Age.aspx

Learning Styles http://www.learningstyles.net/

Left Behind Eternal Forces http://www.eternalforces.com/

LEHTO, Otto. The collapse and reconstitution of the cinematic narrative: interactivity vs.
immersion in game worlds. In: COMPAGNO, Dario; COPPOCK; Patrick (Ed.). Computer games:
between text and practice. Rivista on -line dellAssociazione Italiana di Studi Semiotici, Serie
speciale, Anno III, n. 5, 2009, p. 21 -28. http://www.ecaiss.it/monografici/5_computer_games/2_lehto.pdf

LivroClip http://www.livroclip.com.br/

Drummond e o Jogo da Pedra


http://www.livroclip.com.br/index.php?acao=hotsite&cod=79

Game da Reforma Ortogrfica


http://www.livroclip.com.br/index.php?acao=hotsite&cod=183

Lure of the Labyrinth http://labyrinth.thinkport.org/www/

Lynn Alves http://www.lynn.pro.br/

Marc Prensky (site pessoal) http://www.marcprensky.com/

MBTI Complete https://www.mbticomplete.com/en/index.aspx

MC Donalds Videogame http://www.mcvideogame.com/index-por.html (em portugus)

MEDSENAED Mesa de Debate 7 SENAED 05/2009


http://br.groups.yahoo.com/group/MDSENAED/

Molleindustria http://www.molleindustria.org/

Moodle Moot 08 Anais do II MoodleMoot Brasil


http://www.google.com/url?sa=D&q=http://www.moodlemoot.com.br/eduead/file.php/1/An
ais_2008.pdf&usg=AFQjCNHRDR5esfxV_2pjiaouyk4gcoDSHQ

Muves and Experimental Learning : Some Examples . Baba Kofi Weusijana, Vanessa Svihla,
Drue Gawel e John Bransford
http://www.innovateonline.info/pdf/vol5_issue5/MUVEs_and_Experiential_Learning__Some_Examples.pdf

NASA Goddard Space Flight Center http://ipp.gsfc.nasa.gov/mmo/

NEOPETS http://www.neopets.com

North American Simulation and Gaming Association Nasaga http://www.nasaga.org/

OBLINGER, Diana G.; OBLINGER, James L. (Ed.). Educating the net generation. Educause, 2005.
Ebook. http://www.educause.edu/educatingthenetgen

OGRE http://www.ogre3d.org/

OpenSceneGraph http://www.openscenegraph.com/index.php

Panda 3D http://www.panda3d.org/

PAPERT, Seymour. Does easy do it? Children, games, and learning. Game Developer
magazine, Soapbox section, set. 1998. http://www.papert.org/articles/Doeseasydoit.html

Persuasive Games http://www.persuasivegames.com/

Planet Deus Ex http://www.planetdeusex.com/

Planning for neomillennial learning styles: implications for investments in technology and
faculty. In: OBLINGER, Diana G.; OBLINGER, James L. (Ed.). Educating the net generation.
Educause, 2005. Ebook. http://net.educause.edu/ir/library/pdf/pub7101o.pdf

Plato Learning http://www.plato.com/

PORTNOW, James; FLOYD, Daniel.Video games and learning. Edge, set. 2008.
http://www.youtube.com/watch?v=rN0qRKjfX3s

PORTNOW, James. The power of Tangentianl Learning. Edge, set. 2008. http://www.edgeonline.com/blogs/the-power-tangential-learning?page=0%2C0

PRENSKY, Marc. Digital game -based learning: practical ideas for the application of digital
game -based learning. St. Paul: Paragon House, 2007, p. 156.
http://www.marcprensky.com/writing/Prensky%20%20Types%20of%20Learning%20and%20Possible%20Game%20Styles.pdf

PRENSKY, Marc. Digital natives, digital immigrants, On the Horizon, v. 9, n. 5. MCB University
Press.out. 2005. http://www.marcprensky.com/writing/Prensky%20%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part1.pdf

PRENSKY, Marc. Do they really think differently?, On the horizon, v. 9. n. 6. MCB University
Press, dez. 2001. http://www.marcprensky.com/writing/Prensky%20%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part2.pdf

PRENSKY, Marc. Learning in the digital age. Educational leadership, v. 63, n. 4, dez. 2005/jan.
2006, p. 8 -13.
http://www.ascd.org/publications/educational_leadership/dec05/vol63/num04/toc.aspx

Questionrio Vark http://www.vark-learn.com/english/page.asp?p=questionnaire (em


ingls)

Real-life teaching in a virtual world. Denise Harrison. Campus Technology, 18/02/2009


http://campustechnology.com/articles/2009/02/18/real-life-teaching-in-a-virtual-world.aspx

Realidade sinttica (blog/portal) http://realidadesintetica.com/

Realidade sinttica (bibliografia) http://realidadesintetica.com/?page_id=440

Realidade sinttica (lista de discusso)


http://groups.google.com/group/realisint?pli=1

Reality Factory Games Without Programming http://www.realityfactory.info/cms/

RealmForge GDK http://sourceforge.net/projects/realmforge

Recipe for sucess with enterprise virtual worlds


http://www.forterrainc.com/images/stories/pdf/recipe_for_success_10509.pdf

Rede Brasileira de Jogos e Educao lista de discusso


http://br.groups.yahoo.com/group/redebrasileiradejogoseeducacao/

REYNARD, Ruth. Designing learning spaces for instruction, not control. Campus Technology,
29 abr. 2009. http://campustechnology.com/articles/2009/04/29/designing-learningspaces-for-instruction-not-control.aspx?sc_lang=en

Revista de Estilos de Aprendizaje http://www.uned.es/revistaestilosdeaprendizaje/

Right Hemisphere Visual Product Communication and Collaboration


http://www.righthemisphere.com/products/dcreator/index.html

ROSSER, James. et al. Are video game players better at laparoscopic surgical tasks? 2003.
http://www.psychology.iastate.edu/faculty/dgentile/MMVRC_Jan_20_MediaVersion.pdf

RuneScape http://www.runescape.com/

Sauerbraten http://sauerbraten.org

Scratch http://scratch.mit.edu/ (principal)

Formulrio de Download http://scratch.mit.edu/download

Scratch Ideias pedaggicas por trs do programa


http://info.scratch.mit.edu/Educators

ScratchED http://scratched.media.mit.edu/ (site que d suporte a educadores para


utilizar o programa)

Second Life Education Support Faire


http://wiki.secondlife.com/wiki/Education_Support_Faire

Second Life Grid http://secondlife.com/developers/opensource

Second lifes role in a curriculum. Denise Harrison


http://campustechnology.com/articles/2009/03/18/teaching-in-the-trenches-second-lifesrole-in-a-curriculum.aspx?sc_lang=en

Serious Games Institute http://www.seriousgamesinstitute.co.uk/

Serious Games Source http://www.seriousgamessource.com/

7 Seminrio Nacional Abed de Educao a Distncia (Senaed)


http://www.joaomattar.com/7senaed/index.php?title=P%C3%A1gina_principal

SETZER, Valdemar (site pessoal). IME Instituto de Matemtica e Estatstica USP.


http://www.ime.usp.br/~vwsetzer/

Social Impact Games


http://www.socialimpactgames.com/modules.php?op=modload&name=News&file=index&cat
id=2&topic=&allstories=1

Social Presence 3D http://socialpresence3d.wikispaces.com/

Software Mackiev Hyperstudio http://www.mackiev.com/hyperstudio/

SONTAG, Maria. A learning theory for 21st -century students, Innovate, v. 5, issue 4, 2009.
http://innovateonline.info/pdf/vol5_issue4/A_Learning_Theory_for_21stCentury_Students.pdf

Squeakland http://www.squeakland.com/

SQUIRE, Kurt. et al. Eletromagnetism supercharged! Learning physics with digital simulation
games, Proceedings of the 6th International Conference on Learning Sciences. Santa Monica,
International Society of the Learning Sciences, 2004, p. 513 -520.
http://www.educationarcade.org/files/articles/Supercharged/SuperchargedResearch.pdf

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