Beruflich Dokumente
Kultur Dokumente
Level Features
1st Vampiric Nature, Bloodborne Powers,
Blood Feast, Cursed Lineage
2nd The Embrace, Cursed Lineage feature
3rd Cursed Lineage features
4th Supernatural Prowess
5th Cursed Lineage feature, Endless
Hunger
2nd
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3rd
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3
4
4
4
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2
3
3
By Blood, Embraced
By Curse, Transformed
Prerequisites
Class Features
Hit Points
Hit Dice: 2d4 per vampire level
Hit Points per Level: 2d4 (or 5) + your Constitution
modifier per vampire level
Proficiencies
Tools: None
Saving Throws: None
Skills: None.
Equipment
The vampire prestige class does not grant any special
equipment.
Vampiric Nature
Bloodborne Power
Blood Feast
Cursed Lineage
PDF compiled, edited and designed to resemble the official Players Handbook by /u/Barkalot
The Embrace
Supernatural Prowess
Endless Hunger
Cursed Lineage
Vampire Spells
Accursed Appetite
Starting at 3rd level, when you use the bite attack
granted by your Blood Feast feature and expend a spell
slot you can choose to deal no damage. If you do, the
creature must make a Wisdom saving throw. If it fails,
it is charmed by you for one hour. If you expended a
3-level spell slot or higher with this feature, the creature
is unconscious for one hour instead. If it succeeds the
saving throw, it takes 1d4 psychic damage per level of
spell slot expended.
Noble Powers of the Elder
Starting at 3rd level, add the following abilities to your
list of Bloodborne Powers;
Dominate Mortal. As an action you lock eyes with a
target creature who you can see within 60 feet, expend
three Hit Dice, and cast dominate person. When you
do, roll the expended Hit Dice. If the highest result is 5
or less, the spell is cast as if with a 5th-level spell slot. If
the highest result is 6 through 8, the spell is cast at that
level. If the highest result is 9 or above, the spell is cast
as a 9th-level spell.
Self-Destructive Urge. As an action you can expend
a Hit Dice and reprimand a creature charmed by you.
The creature takes your reprimand to heart and takes
psychic damage equal to the result of 4 rolls of the
expended Hit Die + your charisma modifier. This ends
the charmed condition.
Noble Power of the Antediluvian
Starting at 5th level, add the following ability to your list
of Bloodborne Powers;
Unapproachable Majesty. At 5th level, you are able to
radiate awe-inspiring majesty. Using a bonus action, you
undergo a glorious transformation. For 1 minute, you
gain the following benefits:
Your will overcomes gravity itself and grants you a
flying speed of 30 feet.
You have resistance to bludgeoning, piercing, and
slashing damage from non-magical sources.
When you are damaged by a creature within 60 feet
of you that you can see, you can expend a Hit Die and
use your reaction to psychically rebuke your attacker.
Roll the expended Hit Die and add its result to your
vampire spell save DC for this attack. The creature
that damaged you must make a Charisma saving
throw. It takes 2d6 + your Charisma modifier psychic
damage on a failed save, or half as much damage on a
successful one.
Once you have used this feature, you cant use a Power
of the Antediluvian feature again until you finish a long
rest.
Vampire Spells
Vampire Spells