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LEVEL
Skills
Abilities
ABILITY
ADV
DIS
STR
STRENGTH
DEX
12
DEXTERITY
CON
14
CONSTITUTION
INT
INTELLIGENCE
WIS
10
WISDOM
CHA
15
CHARISMA
SAVING THROW
+1 Acrobatics (DEX)
+1
+1
+1
+1
+2
+2
-1
-1
+2
+2
+4
Ability Save DC
PROF.
BONUS
PROFIENCY
BONUS
+ 8 +
Cha
+2
+3 Athletics (STR)
+2 Deception (CHA)
+1 History (INT)
Proficiency
Bonus
Passive Perception
+2 Insight (WIS)
+2 Intimidation (CHA)
INSPIRATION
Limited Features
FEATURE
-1 Arcana (INT)
12
Senses
10
PROF. EXP.
Show 2nd DC
MODIFIER
13
SR
LR
-1 Investigation (INT)
0
Dawn
Medicine (WIS)
-1 Nature (INT)
MAX. USAGES
RECOVERY
Divine Sense
LR
Lay on Hands
LR
+2 Performance (CHA)
USED
Perception (WIS)
+4 Persuasion (CHA)
-1 Religion (INT)
+1 Sleight of Hand (DEX)
+1 Stealth (DEX)
0
Survival (WIS)
Tool
DEX
Combat
+1
Defense
0
+
AC DURING REST
Chain Mail
ARMOR
BONUS
+
+
DEXTERITY
MOD
STEALTH
RESISTANCE
HP
DISADV.
MISC
MOD 2
HALF DAMAGE
ATTACKS
ACTION
PER
Str
Heavy, two-handed
Javelin
Str
20 ft
WOUNDS
12
CURRENT
MISC
MOD 1
PROF ABILITY
30 ft
Set Max HP
Heal
TO HIT
RANGE
Melee
Melee, 30/120 ft
Thrown
DAMAGE
DAMAGE TYPE
+3
2d6+1
+3
1d6+1 Piercing
Bludgeoning
HIT
DICE
Actions
MAXIMUM OF 1 ACTION, 1 BONUS ACTION, AND 1 REACTION
PER
TURN.
LEVEL
II
III
+
DIE
CON
LIVE
DIE
1 d10 + 2
Attacks
Maul
SPEED
ENCUMBERED
TEMPORARY HP
SHIELD
BONUS
MAGIC
WEAPON / DESCRIPTION
SPEED
USED
DC10
I
II
III
Lay on Hands
Divine Sense
BONUS ACTIONS
TYPE
Javelins
Reload AMMUNITION
TOTAL
TOTAL
TYPE
Reload
AMMUNITION
REACTIONS
Opportunity Attack
AC
Health
16
16
Initiative
MISC.
Add Features
Background
Features
Racial Traits
Racial Options
PERSONALITY TRAITS
I don't like to get my hands dirty, and I won't be caught dead in unsuitable
accommodations.
IDEAL
I must prove that I can handle myself without the coddling of my family.
BOND
The common folk must see me as a hero of the people.
Class Features
FLAW
Paladin, level 1:
Divine Sense (Paladin 1, PHB 84) [1 + Charisma modifier per long rest]
Feats
As an action, I can use points in my pool to heal a touched, living creature's hit points
I can neutralize poisons/diseases instead at a cost of 5 points per affliction
FEAT:
FEAT:
FEAT:
FEAT:
Add Equipment
Equipment
LBS
Backpack, with:
- Blanket
- Candles
10
- Tinderbox
- Alms box
- Incense, blocks of
LBS
Fine clothes
Signet ring
Scroll of Pedigree
- Censer
- Vestments
- Rations, days of
- Waterskin
- Scroll of pedigree
Retainers
I have the service of three retainers loyal to me family, one of whom is another noble and
my squire. My other retainers are commoners who can perform mundane tasks for me,
but they do not fight for me, will not follow me into obviously dangerous areas (such as
dungeons), and will leave if they are frequently endangered or abused.
Proficiencies
ARMOR:
WEAPONS:
LIGHT
MEDIUM
SIMPLE
MARTIAL
Languages
Common
+1 from Human
+1 from Knight
Goblin
Orc
24
HEAVY
SHIELDS
OTHER:
OTHER:
E E
66 130 lb
HEA
131 195 lb
STR 5
-10 FT SPEED
PLATINUM
= 10 GP
IL
GOLD
=10 SP
50
E E
STR 10
-20 FT SPEED
DISADV. STR, DEX, CON
ELECTRUM
= 5 SP
SILVER
= 10 CP
LI T
- STR 15 - 30
SPEED = 5 FT
AG
196
390 lb
COPPER LIFESTYLE:
TOTAL WEIGHT
32 lb
Wealthy
DAILY PRICE:
4 gp
Background Feature
Possessions
Status
Exhaustion
EFFECT (CUMULATIVE)
Speed halved
Speed reduced to 0
Death
LEVEL
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
Conditions
Blinded
Charmed
Deafened
Petrified
Poisoned
Prone
Frightened
Grappled
Restrained
Speed drops to 0.
Incapacitated
Stunned
Invisible
Unconscious
Paralyzed
Combat Rules
Extra Equipment
GEAR
Dash
Action
Disengage
Action
Dodge
Action
Escape Grapple
Action
Help
Action
Overrun
Ready
Search
Tumble
Use Object
Disarm
Grapple
Mark
Shove
Move Grappled
Action
# LBS
GEAR
# LBS
Action or
Win opposing DEX (Acrobatics) check to move through
Bonus Action opponents space once this turn.
You interact with an object.
Action
You can interact with an object once per turn for free.
Weapon attack roll vs. opponents STR (Athletics) or DEX
(Acrobatics) check to knock one item from its grasp. You have
disadvantage if opponent is holding item with two or more
Attack
hands. Opponents larger than you have advantage
disadvantage
Win STR (Athletics) check vs. opponents STR (Athletics) or DEX
(Acrobatics) check. Can only start grapple with opponents that
Attack
are up to one size category larger than yourself.
Together with a melee attack you can mark the target of that
attack. Until the end of your next turn, make one opportunity
Melee
attack against the marked target with advantage without
Attack
expanding your reaction.
Win opposing STR (Athletics) check to move opponent 5 ft back.
Attack
Disadvantage if trying to move the opponent to a side.
Bring grappled opponent along with you as part of your move
action, but can only move half speed unless the opponent is
Move
two or more size categories smaller than you.
TOTAL WEIGHT
Other Holdings
TOTAL WEIGHT
Hide
DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE WIZARDS OF THE COAST
Magic Items
Background
Character History
Character Portrait
Appearance
Enemies
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to change
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Organization Symbol
Companion Options
Companion
ABILITY
MODIFIER
SAVING THROW
STR
PROF.
BONUS
Skills
DEX
DEXTERITY
CON
Medicine
ATTACK / DESCRIPTION
ATTACKS
ACTION
PER
PROF ABILITY
TO HIT
RANGE
DAMAGE
DAMAGE TYPE
Nature
Athletics
Performance
Deception
Persuasion
History
INT
Intimidation
INTELLIGENCE
Investigation
Survival
Insight
WIS
Age:
Perception
Religion
Sleight of
Hand
Stealth
CONSTITUTION
Gender:
Type:
Alignment:
Size:
Weight:
Attacks
Acrobatics
Animal
Handling
Arcana
STRENGTH
Name:
Race:
Height:
Initiative
Health
Defense
+
DEX
SPEED
MISC.
WISDOM
Set Max HP
CHA
WOUNDS
DC10
II
CURRENT
AC
LIVE
DIE
I
TEMPORARY HP
CHARISMA
Senses
Heal
II
III
HP
PASSIVE
PERCEPTION
III
HIT DICE
LEVEL
Features
+
DIE
CON
USED
Traits
Proficiency
Bonus
Notes
DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE WIZARDS OF THE COAST
Notes
Notes Page Options