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Character options
variable point totals
By default, players in games that utilize
Simple 20 receive sixty-two points to allocate
among their basic attribut ratings. This point
total allows players to create characters who
are normal folks (e.g., people like you and
me). In order to facilitate the creation of more
powerful characters, one need only adjust this
initial point total accordingly.
72 points builds a character who pushes the
boundaries of normal human potential (e.g.,
a typical low fantasy character).
82 points builds a suitably legendary hero in
the vein of Perseus or Odysseus (e.g., a
typical high fantasy hero).
92 points or more builds a powerful hero in
the vein of spandex-wearing comic book
icons (see also Expanded Attribute Modifiers).
Random ratings
While the default Simple 20 method of
character creation via point distribution may
allow one to more easily realize their character
concept by virtue of facilitating mechanical
customization, it isnt for everybody.
Players who wish to randomly generate
their characters basic attribute ratings should
roll 4d6 for each attribute rating, dropping the
lowest die result produced. This will result in
attribute ratings that range from 3 to 18.
Typically, a character who has had their
basic attribute ratings generated in this manner
will be on par with an 82-point character.
expanded Modifiers
Basic attribute modifiers in Simple 20
are limited to +4 by default, but you may wish
to expand this scale in order to accommodate
Modifier
18-19
+4
20-21
+5
22-23
+6
24-25
+7
26-27
+8
28-29
+9
30-31
+10
etc...
etc...
Appendix 2:
Basic Rules Options
ten-sided dice
Rather than rolling the default 1d20 to
resolve checks, players may instead roll 2d10.
When rolling 2d10 to resolve checks, natural
results of 2 (the lowest roll result possible when
rolling 2d10) always denote failure. Results of
20,conversely, always denote success.
W hen charting character growth using
the 2d10 check resolution method, die results
of natural 2 and 20 are treated as results of 1
and 20 are in the default Simple 20 character
growth rules (see Simple 20, page 12).
Action Points
Action points are a hedge against bad
luck, and are appropriate for games where the
characters are larger-than-life heroes (i.e., 82
or 92-point character).
When making a check (of any kind), a
player can expend one action point to add 3 to
the final result of their die roll.
Players can spend more than one action
point a round, but they can only spend one on
any given roll. You could spend an action point
Appendix 3:
Damage Options
Armor and Weapons
The table below offers several common
weapons and their associated Lethality Ratings.
When resolving combat, the lethality rating of
a weapon used to deliver a successful attack is
added to the damage dealt to the target of
said attack. Easy, eh?
Weapon Name
Lethality Rating
Fist/Foot
+1
+2
Flail/Mace
+3
Axe/ Sword
+4
Long Bow
+2
Crossbow
+3
Small Pistol
+5
Large Pistol
+6
Hu nting R ifle
+6
Shotgun
+7*
Grenade
+10
Protection Rating
Pa dd ed C loth
-1
Soft Leather
-2
Hard Leather
-3
Cha in Shirt
-4
Pla te Ma il
-5
Fu ll Plate
-6
Flack Jacket
-4
Ke vlar V est
-3
Tr au ma P late
+1 per plate*
Descriptive Damage
1-5
Bruised
6-15
Scratch (-1)
16-20
Wound (-2)
21-25
Injury (-4)
26+
Incapacitated
Lethality Rating
Drowning/Suffocation
5 p er tu rn de prive d of air
2 pe r hour of ex posure
Fire/Immolation
Hit Location
Sku ll
Face*
Neck
Should er**
Upp er Arm**
Elbow**
Forearm **
Hand **
10-11
Thorax
12-14
Abdomen
15
G orin
16
Hip**
17
Thigh**
18
Knee **
19
Ca lf**
20
Foot**
* Roll on the Face Table, if you want more detail (see below)
** Roll 1d20; Even Result: Right Limb, Odd Result: Left Limb
Roll Result
Face Location
1-3
Ear*
4-6
Eye*
7-10
Cheek*
11-14
Jaw
15-18
Mou th
19-20
No se
Injury Severity
1-5
Minor Injury
6-15
Serious Injury
16+
Grievou s Injury
Next, the severity of an injury is crossindexed against the type of attack (remember,
I said that his would be very important) that
Serious
Grievous
Bashing
Superficial
Bru ise
Bone
Fracture
Bone
Shattered
Cutting
Superficial
Scratch
Shallow
Laceration
Deep
Laceration
Piercing
Superficial
Scratch
Partial
Puncture
Total
Puncture
Burning
Superficial
Inflammation
Skin
Blistered
Skin
Charred
Torso/
Trunk
Arm/
Leg
1-5
-6 to Checks
Due to Pain*
-6 to Checks
Due to Pain*
6-15
Character
Knocked Out
-4 to Checks
Due to Pain*
-4 to Checks
Due to Pain*
16-20
Head
Destroyed
Suffers Organ
Failure
Limb
Destroyed
Stable
6-15
Distracted (-1)
16-20
Nervous (-2)
21-25
Panicked (-4)
26+
Psychotic
Appendix 4:
Insanity Options
Mental Wound Track
The previously discussed wound track
may be easily altered to track psychological
instability (i.e., used to replace com posure
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