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Server as Host
With Halo 2 Dedicated Server, the server acts as the host of the game. No one plays on the same
computer as the server, so there is no host advantage and everyone gets the same
performance from the host computer. Some players may still have better connectivity than others,
so a perfectly level playing field is not guaranteed.
You can run server software on computers in racks in colo (collocation centers) or server farms.
Doing this can help with better network access and performance speeds.
Playlist Functionality
In a peer-hosted game run by a player, one of the players acts as the leader and chooses
settings, maps, and game types before each game. In a game run by Halo 2 Dedicated Server,
these choices are preloaded in a playlist, then run in a loop over and over (or shuffled). The
playlist can be small or large, with a maximum of 100 matches.
For more on customizing your own playlist, see "Making a Playlist."
System Requirements
Your server can run as a local area network (LAN) server or a LIVE server.
If you want to run a LAN server, you need:
1.7 gigahertz (GHz) 32-bit (x86) or 64-bit (x64) processor. For more information, see
http://www.microsoft.com/windows/products/windowsvista/buyorupgrade/capable.mspx.
1 gigabyte (GB) of system memory.
40 GB of hard drive capacity, with 15 GB free space.
Network card.
Either Windows Vista or Windows 2003 Server.
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where location and name of new list is the path to the new list. Paths that contain spaces can
be specified with quotation marks, for example:
cd \Playlists\Halo 2 for Windows Vista Server\everymap.hpl
The server switches to the new playlist as soon as the current match concludes.
H2Server Commands
The following lists and describes commands you can give the server. Note in the following
examples that H2Server$ is the prompt you see on the command line while the server is running,
instead of C:\.
Ban
The ban command displays or adds temporary or permanent bans for players (referred to as
gamers) on LIVE dedicated servers. For non-LIVE (that is, LAN) games, it bans specific
computers specified by IP address, subnet, or network interface card (NIC) .
ban display gamer
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Description
The description command sets or displays the description for the session. This command only
works in LIVE (not on a network). You can use quotes to enclose phrases that include spaces.
These session descriptions appear in the LIVE Game Browsers detail dialog box. Each
description is limited to 31 characters long.
Example:
H2server$ description Mayhem and chaos
This command line sets the description to Mayhem and chaos. To see the current description,
type at a command prompt:
H2server$ description
Mayhem and chaos
Exit
If you are running the server manually through H2server.exe, the exit command terminates the
game and immediately disconnects everyone.
If you are connected to the server using H2admin.exe, exit closes the administration console.
The server continues to run, and gameplay is uninterrupted. If you want to stop the server and
disconnect the players, you need to stop the Halo 2 Server service as described previously.
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Kick
Kick player-name
The kick command ejects the specified player from the game. Replace player-name with the
gamertag of the player you want to kick off of that server.
Example:
Suppose the status of a game is as shown:
H2server$ Status
Network mode: Live
Current state: online - pregame lobby
Sign-in: happy@domain.com
Name: HappyServer
Description: Running small maps
Playlist: C:/server playlists/smallmap.hpl
Playing Slayer on Beaver Creek.
Next: Team Slayer on Elongation.
Players:
RabidDog
Hyena
JackRabbit
H2server$ kick RabidDog
This command ejects the player RabidDog from the game.
Help
The help command gives you more information about the list of commands or a particular
command. Type help command where command is the item you want more information about.
Live
The live command sets the server's product key, Games for Windows LIVE identifier (ID), and
password. The live command also lets you sign your server out of LIVE and get server status.
Live autosignin live-id
Securely saves a LIVE ID (indicated by live-id) and password for automatic sign-in with the
servers configured LIVE ID.
Example:
H2server$ live autosignin happy@domain.com
live key xxxxx-xxxxx-xxxxx-xxxxx-xxxxx
Sets your servers product key to the key specified by xxxxx-xxxxx-xxxxx-xxxxx-xxxxx.
live signin live-id
Tells the server to sign in to LIVE manually, using the provided account.
live signout
Signs the server to out of LIVE.
Name
The name command only works with non-LIVE (that is, LAN) games. The default network name
is the computers name, displayed in the Network Browser. For LIVE server games, the gamertag
of the account is displayed in the LIVE Game Browser.
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name
Displays the servers current game name.
name name
Sets the servers current game name to name.
A name used with the name command is limited to 20 characters long. Any names longer than
one word (that is, with internal spaces) must be inside quotation marks.
Examples:
To check the current name:
H2server$ name
In this case, the command returns:
Large Map Server
The game is currently called Large Map Server.
To change the name to something else:
H2server$ name Squash Make Flat
The game is now called Squash Make Flat.
Play
The play command loads a new playlist onto the server while the server is still running. You can
modify your current playlist, save it, then use this command to update the server without a restart.
Any names longer than one word (that is, with internal spaces) must be inside quotation marks.
play playlist-filename
Plays the playlist specified as playlist-filename.
Examples:
H2server$ play default.hpl
H2server$ play every slayer variant.hpl
Players
The players command displays or sets the maximum number of players allowed on the server (or
server instance) at one time. For example, if youre running small maps and want to restrict total
people per map to 6, you can use the players command to set players in all matches on the
server to 6. The maximum number of players possible is 16.
H2server$ players
16
Returns the number of players allowed at once on the server. (Sixteen is the default.)
players number
Sets the number of players on the server to the specified maximum.
Example:
H2server$ players 6
Set players to a maximum of 6 on the server.
Playing
The playing command displays information about the current playlist. If there are any errors in
the playlist matches or custom variants, this command shows you those and lists the line
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numbers that the errors occurred on. You can check those line numbers in Microsoft Wordpad
to do so, turn off the word wrap option, click Status Bar on the View menu, and check the
number of the line at the bottom, in the status bar. A playlist can run with errors in matches and in
the variants. In this case, the matches or custom variants that contain errors are skipped.
Example:
H2server$ playing
Playlist: C:\MyHaloPlaylists\LivePlaylists\wildwest.hpl
Privacy
The privacy command displays or sets the privacy settings for the server. You can allow anyone
to join with open, restrict your games to LIVE Gold members only with gold, or restrict people to
a list of specific gamertags with vip. For more information on setting a VIP list, see the entry on
vip, following.
Example:
H2server$ privacy gold
This example sets the privacy level to LIVE Gold members only.
Sendmsg
The sendmsg command broadcasts a message to all the players active on the server through
text chat in either the lobby or the game. This command is very useful if you need to do server
maintenance.
sendmsg message
Sends the specified message.
Example:
H2server$ sendmsg Server will be going down in about 30 minutes.
Skip
The skip command ends the current game in the playlist and moves the players to the next game
in the playlist, or to the next random game if the playlist is shuffled.
Example:
H2server$ skip
This command skips the game ahead and stop the current game immediately.
Statsfolder
The statsfolder command displays or sets the location of the folder to which the server outputs
game statistics. This command, if a folder is set, enables the ability to record statistics from the
server games. If a folder path is supplied, this command sets the stats folder path. Paths that
contain spaces can be specified with quotation marks. Put in an empty string () to disable
exporting stats.
Stats are sent in XML format and can be used to set up your own ranked or leaderboard games,
to be displayed on a Web site.
Examples:
H2server$ statsfolder c:\myfolder
H2server$ statsfolder c:\my documents\my Halo 2 for Windows Vista games\my server
stats
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Status
The status command displays status information about the servers connection, state, and sign-in
gamertag, as well as who is connected to the server, what game they are currently playing, how
much time is left in the game, what game is next, and whether the network is a LIVE network.
Players are listed by gamertag, which you can use for the kick command. If time is listed, the
format is hours: minutes: seconds. The network status includes details of LIVE or network, your
current signed-in status, and your current LIVE ID credentials used to sign in.
Examples:
H2server$ status
Network mode: Live
Current state: online - pregame lobby
Sign-in: happy@domain.com
Name: HappyServer
Description: Running small maps
Playlist: C:/server playlists/smallmap.hpl
Playing Slayer on Beaver Creek.
Next: Team Slayer on Elongation.
Players:
RabidDog
Hyena
JackRabbit
Unban
The unban command removes a ban from a computer or a gamer (a player).
unban gamer gamertag
Specifies by gamertag a LIVE gamer to unban. This command is only valid with LIVE games.
unban ip <ip-address:cidr-subnet-mask>
Specifies an IP address (in the format xxx.xxx.xxx.xxx) or CIDR subnet mask (xxx.xxx.xxx.xxx/xx)
to unban. This command is only valid for non-LIVE (that is, LAN) games.
unban nic <Ethernet-address>
Specifies a NIC (xx-xx-xx-xx-xx-xx) to unban. This command is only valid for non-LIVE (that is,
LAN) games.
unban all gamer
Removes all LIVE gamer bans.
unban all IP
Removes all IP address and CIDR subnet bans.
unban all NIC
Removes all NIC bans.
VIP
The vip command displays and edits the VIP gamer list. VIP gamers are the specific people you
allow to play on your server, listed by gamertag. The vip command works for LIVE games and
LIVE game servers only.
vip display
Displays the list of VIP gamertags.
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Making a Playlist
A playlist is a collection of matches to be played in order, or randomly, by a remote server, instead
of hosted by a human. The playlist can also contain a game (known as match) that has special
rules set up ahead of time, known as a custom game variant.
In Halo 2 for Windows Vista, you can design your own playlist of games and custom variants to
play games in sequence on the dedicated server.
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Shuffle = On
The following examples all work to turn off a setting:
Shuffle=N
Shuffle=No way
Shuffle=Nope!
Shuffle=0
Shuffle=False
Shuffle=F
Shuffle = Off
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long as all the players have a copy of the map or are willing to get a copy of the map. If you have
a Games for Windows LIVE Gold account, you can get the map downloaded to your client from
the server while you wait in the Pregame Lobby.
If you misspell a map or variant, that entry wont work and is skipped. Also remove any extra
spaces added between the option words.
weight
Helps you set the probability higher or lower whether this match appears in the servers rotation.
The weight value only matters if you set playlist shuffle to yes. The weight can be a number from
1 to 1000. Matches with a higher weight are chosen more often than matches with a lower weight.
For more information, see the "Setting Match Weight" section following.
minimum players
Sets the minimum number of players required for the match to be played. If you require 2, as in
the preceding example, and only one person is on the server, this entire match is skipped rather
than played. If no match that fits the minimum and maximum settings specified can be found, this
match is played with the available players regardless of the minimum and maximum settings for
it.
maximum players
Sets the total number of players allowed in a match at once. The game has a maximum of 16, so
this value must be 16 or less. This option is very useful if youve designed a small map with 2 x 2
teams, for example. If no match that fits the minimum and maximum settings specified can be
found, this match is played with the available players regardless of the minimum and maximum
settings for it.
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Provides the section header for a variant. You can have up to 100 custom variants in one playlist.
Name
Names your variant. This name appears on the Game Details page in the Game Browser, in the
Game Browser variant column, and also in the Pregame Lobby while everyone is waiting for the
game to start. Maximum name length is 16 characters (including spaces).
Base Variant
Provides a base for a custom variant. There are two ways to start building your custom variant.
You can start with a base variant, which is any of the subtypes or variations of the basic game
types. For example, Slayer is a basic game type and Team Slayer would be the base variant. Any
additional options you add supersede any base variant rules. This process is similar to creating a
new game variant in the game UI by choosing one of the existing variants and then changing
settings.
Game Type
Provides a game type to create a custom variant from. Instead of using a base variant, you can
start from scratch using one of the seven major types of games: Slayer, CTF, Assault, Territories,
and so on. Doing this is similar to creating a new game variant in the game UI by choosing a
game type, selecting the Create New command, and then changing settings.
Active Camo
Makes all the players invisible with active camo all the time. This is an example of one of the
game options you can set in the game.
Weapons on Map
Sets the weapons used in games on this map. In this case, this option is set to place random
weapons on the map. Weapons can also be inherited from the base variant. For other options,
see the tables following.
Force Even Teams
Sets whether you want the server to force the teams to be even for a match. This option for the
variant uses Y/N.
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For example:
Match A
Match B
Match C
700
100
200
This example picks A the most often, followed by C and occasional doses of B. Even though A
has a much higher probability of being picked, the server tries to avoid playing the same match
back to back. A probable match pattern is something like: A C A C A B A C B A
The following example is a bad example:
Match A
100
Match B
100
Match C
100
All these games, A, B, and C, would come up equally in a shuffle. In this case, dont use match
weight. Just shuffle the playlist.
To play matches in order, turn off shuffle and order them in your playlist the way you want them to
be played. The syntax here is something like:
[match]
Base_variant=Team Crazy King
map=Sanctuary
weight=700
[match]
Base_variant=Team Crazy King
map=Gemini
weight=100
[match]
Base_variant=Rockets
map=Gemini
weight=200
What it does
Kill as many of your opponents as you can. The player with
the most points wins.
Gain control of the hill to earn time. Keep your opponents off
and earn the most time to win.
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Oddball
Find the ball and hold on to it to earn time. The player with the
most time wins.
Work together to take down the Juggernaut. Beware, you kill
the Juggernaut, you become the Juggernaut, and only the
Juggernaut can win.
Capture the Flag: Invade your opponents stronghold, heist
their flag, and bring it back to your base to score.
Carry your bomb into the enemy base and arm it. Once
armed, drop it on the enemy bomb post to score.
Find and control territories on the map. The more territories
you control, the faster you earn time.
Juggernaut
Capture the Flag
Assault
Territories
Example:
Game Type = Slayer
Note that King of the Hill can also be King and KoTH, and Capture the Flag can also be CTF.
Example:
Game Type = KoTH
Match Options
Option
Number of Rounds
Value
1 Round, 2 Rounds, 4
Rounds, 6 Rounds, First to
2, First to 3, First to 4
Resolve Ties
On/Off
What it does
A game can end after a single round,
after a fixed number of rounds, or only
after someone wins a number of
rounds.
Example:
Round Time Limit = 45 Minutes
Player Settings
Option
Max Active
Players
Value
2-16
What it does
This setting controls how many
players are active in the game at
once. In non-team games this is total
players, in team games, players per
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Lives Per
Round
1, 2, 3, 7, 9, 99; unlimited
Respawn Time
3 seconds, 5 seconds, 10
seconds, 15 seconds, 20
seconds, 30 seconds
None, 5 seconds, 10 seconds, 15
seconds
Suicide Penalty
Shield Type
Motion Sensor
Off/On
Active Camo
Off/On
Extra Damage
On/Off
Damage
Resistance
On/Off
Example:
Shield Type = No Shields
Note that Shield Type can also be Normal, None, or Off.
Team Options
Option
Team Play
Friendly Fire
Value
See specifics in the game
type sections following.
See specifics in the game
type sections following.
See specifics in the game
type sections following.
On/Off
Respawn Time
Modifier
Inheritance, Cycling,
None
Team Scoring
Team Changing
What it does
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Betrayal Penalty
None, 5 seconds, 10
seconds, 15 seconds, 30
seconds, 1 minute, 2
minutes
Vehicle Options
Option
Vehicle Respawn
Time
Value
Map Default, Half As Often,
No Respawn
Secondary Light
Vehicle
Primary Heavy
Vehicle
Banshee
Primary Turret
Secondary Turret
What it does
Vehicle respawn time determines how
quickly dead vehicles come back to
life. Times are relative to the default
settings for the map.
This setting allows you to override the
map-specific primary light land vehicle
with a vehicle of your choosing.
This setting allows you to override the
map-specific secondary light land
vehicle with a vehicle of your
choosing.
This setting allows you to override the
map-specific primary heavy land
vehicle with a vehicle of your
choosing.
This setting allows you to specify
whether Banshees appear on a map
that supports them.
This setting allows you to override the
map-specific primary turret with the
turret of your choosing.
This setting allows you to override the
map-specific secondary turret with a
turret of your choosing.
Equipment Options
Option
Starting Weapon
Secondary Weapon
Value
Map Default, None,
Random, Battle Rifle,
Magnum, SMG, Plasma
Pistol, Plasma Rifle, Brute
Plasma Rifle, Rocket
Launcher, Shotgun, Sniper
Rifle, Brute Shot, Needler,
Carbine, Beam Rifle,
Energy Sword, Sentinel
Beam
Map Default, None,
Random, Battle Rifle,
Magnum, SMG, Plasma
Pistol, Plasma Rifle, Brute
Plasma Rifle, Rocket
Launcher, Shotgun, Sniper
Rifle, Brute Shot, Needler,
Carbine, Beam Rifle,
Energy Sword, Sentinel
What it does
This setting determines which primary
weapon players start the game and
respawn with.
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Starting Grenades
Weapons on Map
Weapon Respawn
Time
Beam
On/Off
Map Default, None,
Rockets, Shotguns,
Swords, Brute Shots, Halo
Classic, New Classic,
Heavy Weapons, All
Duals, No Duals, Rifles,
Sniping, No Sniping,
Pistols, Plasma, Human,
Covenant, Random Set
Map Default, No
Respawn, Half Time,
Double Time
Grenades On Map
On/Off
Overshields
On/Off
On/Off
Value
1, 3, 5, 10,
15, 20, 25,
50, 100, 250,
Unlimited
What it does
Points are earned in Slayer for killing other
players. This setting determines how many points
are needed to win a round.
Value
On/Off
Team Scoring
Team Changing
Sum,
Minimum,
Maximum
On/Off
On/Off
What it does
This setting determines whether this is a team
game or a free-for-all. The maximum number of
teams for this game is determined by the map.
A teams score can be the sum of all its members
scores, the score of its lowest player (minimum), or
the score of its highest player (maximum).
When Team Changing is on players are allowed
to change teams while the game is in progress.
When Force Even Teams is on, each team will
only have as many active players as the team with
the fewest players. All other team members must
wait for their turn to spawn.
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Value
On/Off
On/Off
On/Off
What it does
When Bonus Points are enabled, players can
earn additional points for notable acts like double
kills and killing sprees. (Off by default.)
When Suicide Point Loss is enabled, a player
will lose a point for committing suicide. (On by
default.)
When Death Point Loss is enabled, a player that
dies will lose a point. Careful, this can lengthen
games significantly! (Off by default.)
Value
Off, 30
seconds, 1
minute, 2
minutes, 3
minutes, 5
minutes
What it does
You accumulate time in King of the Hill by standing
on the hill. This setting determines the amount of
time you must earn in order to win a round.
Value
On/Off
Team Scoring
Team Changing
Sum,
Minimum,
Maximum
On/Off
On/Off
What it does
This setting determines whether this is a team
game or a free-for-all. The maximum number of
teams for this game is determined by the map.
A teams score can be the sum of all its members
scores, the score of its lowest player (minimum),
or the score of its highest player (maximum).
When Team Changing is on players are allowed
to change teams while the game is in progress.
When Force Even Teams is on, each team will
only have as many active players as the team with
the fewest players. All other team members must
wait for their turn to spawn.
Value
On/Off
Moving Hill
Off, 30 seconds,
1 minute, 2
minutes, 3
minutes, 5
minutes
On/Off
What it does
When this is on, you can only earn
time on the hill when there are no
enemies contesting it. (Off by default.)
The hill will change to a new random
location at the set interval.
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On/Off
On/Off
On/Off
Value
Off, 30 seconds, 1
minute, 2 minutes, 3
minutes, 5 minutes, 7
minutes, 10 minutes,
15 minutes
What it does
You accumulate time in Oddball by holding
the ball. This setting determines the
amount of time you must earn in order to
win a round.
Value
On/Off
Team Scoring
Sum, Minimum,
Maximum
Team Changing
On/Off
On/Off
What it does
This setting determines whether this is a
team game or a free-for-all. The maximum
number of teams for this game is
determined by the map.
A teams score can be the sum of all its
members scores, the score of its lowest
player (minimum), or the score of its highest
player (maximum).
When Team Changing is on players are
allowed to change teams while the game is
in progress.
When Force Even Teams is on, each team
will only have as many active players as the
team with the fewest players. All other team
members must wait for their turn to spawn.
Value
1 ball, 2 balls,
3 balls
Normal,
Massive
Slow, Normal,
Fast
On/Off
What it does
This controls the number of balls in the
game. More balls equals more chaos,
but thats not always a good thing.
The ball is a weapon. This setting
determines whether melee attacking
someone with it hurts a little or a lot.
Default = massive.
This setting determines the speed that
the ball carrier moves in relation to
other players.
When on, a player carrying a ball will
be tougher than normal. (Default = off)
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On/Off
Vehicle Operation
On/Off
Ball Indicator
Always On,
Dropped Ball,
Team Control,
Off
Value
Unlimited,
1,3,5,10,15,
20, 25, 50,
75, 100
What it does
Its everyone against the Juggernaut. The
Juggernaut earns a point for each kill, and only he
can score. Kill the Juggernaut to become the
Juggernaut. This setting determines how many
points the Juggernaut needs to win a round.
Value
On/Off
On/Off
On/Off
Juggernaut Overshield
On/Off
On/Off
On/Off
Juggernaut Movement
Slow, Normal,
Fast
Juggernaut Damage
Resistance
On/Off
What it does
All players that are not the Juggernaut
are considered teammates. When this
option is on, betraying a teammate
results in losing a point. (Default = on)
When on, the Juggernauts weapons
do more damage than normal.
(Default = on)
When on, the Juggernaut will never
run out of ammunition. (Default = on)
When on, Juggernaut has recharging
extra powerful shields. This setting
overrides the player shield setting.
(Default = on)
When on, the Juggernaut has active
camo. This setting overrides the
player Active Camo setting. (Default =
off)
When on, Juggernaut has a motion
sensor. Overrides the player motion
sensor settings. (Default = on)
Determines the speed of the
Juggernaut relative to the other
players in the game. (Default =
normal)
When this option is on the Juggernaut
is extra tough. This setting overrides
the Player Damage Resistance
setting.
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Value
Unlimited, 1,
2, 3, 5
What it does
How many points it takes to win a round of CTF. A
point is earned each time you successfully capture
an enemy flag and bring it back to your base.
Value
On/Off
On/Off
What it does
When Team Changing is on players are allowed
to change teams while the game is in progress.
When Force Even Teams is on, each team will
only have as many active players as the team with
the fewest players. All other team members must
wait for their turn to spawn.
Value
Single Flag, Flag Per
Team, Neutral Flag
Sudden Death
On/Off
Flag At Home To
Score
On/Off
On/Off
5 seconds, 10
seconds, 15 seconds,
30 seconds, 45
seconds, 60 seconds
On/Off
Normal/Massive
Damage Resistance
With Flag
Active Camo With
On/Off
On/Off
What it does
In Single Flag there is only one defending
team. In Flag Per Team (multi-flag), each
team has a flag and must play offense and
defense at the same time. In Neutral Flag
there is a single flag that any team can
capture. (Flag per team = default.)
When Sudden Death is enabled, a round
will not end while a flag is being carried or
contested. This can lead to exciting final
moments. (On by default.)
When Flag at Home To Score is enabled,
you cannot score a point unless your flag is
safely on its flag stand. (On by default.)
When Flag Touch Return is enabled, you
may return your flag to the base by touching
it. (Off by default.)
The time that must elapse before a dropped
flag returns home. An enemy near a flag
pauses this timer, an enemy picking it up
resets it. (Default = 30 sec)
When Slow With Flag is on, the flag carrier
moves as a slower pace than other players.
(On by default.)
The flag pole is a weapon. Flag Hit Damage
determines whether a melee attack with the
flag hurts a little or is deadly. (On by
default.)
When this is on, a player carrying the flag is
tougher than normal. (Off by default.)
When this is on, a player carrying the flag is
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Flag
Vehicle Operation
Flag Indicator
On/Off
When Uncontrolled,
Always On, Away
From Home, Off
Value
Unlimited, 1,
2, 3, 5
What it does
How many points it takes to win a round of
Assault. A point is earned each time you
successfully arm and detonate a bomb in an
enemy base.
Value
On/Off
On/Off
What it does
When Team Changing is on players are allowed
to change teams while the game is in progress.
When Force Even Teams is on, each team will
only have as many active players as the team with
the fewest players. All other team members must
wait for their turn to spawn.
Value
Single Bomb,
Bomb Per Team,
Neutral Bomb
Sudden Death
On/Off
On/Off
5 seconds, 10
seconds, 15
seconds, 20
seconds, 30
What it does
In Single Bomb there is only one
defending team. In Bomb Per
Team, each team has a bomb and
must play offense and defense at
the same time. In Neutral Bomb
there is a single bomb that any
team may use.
Determines if and when defenders
have an indicator showing the
location of an enemy bomb.
(Default = when dropped)
When enabled, a round will not end
while a bomb is being carried or
contested. This can lead to tense
final moments. (Default = on)
When on, you may reset an enemy
bomb to its original location by
touching it. (Default = Off)
The time that must elapse before a
dropped bomb resets to its original
location. Getting close to your
bomb freezes this timer; picking it
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seconds, 45
seconds, 60
seconds
5 seconds, 10
seconds, 15
seconds
Sticky Arming
On/Off
On/Off
Value
On/Off
On/Off
On/Off
Vehicle Operation
On/Off
What it does
The Bomb is a weapon. This
determines whether a melee attack
with the bomb hurts a little (normal)
or is deadly (massive). (default =
massive/deadly)
When on, a player carrying the
bomb is tougher than normal.
(Default = off)
When on, a player carrying the
bomb is invisible with active camo.
(Default = off)
If off, a player carrying the bomb
cannot drive vehicles or operate
stationary or vehicle-mounted
guns. (Default = off)
Value
Off, 1 Minute, 2 Minutes,
3 minutes, 5 minutes, 7
minutes, 10 minutes, 15
minutes, 20 minutes, 30
minutes
What it does
This setting determines the amount of
time need to win a Territories round.
You gain time by controlling territories
the more you control the faster your
time increases.
Value
On/Off
On/Off
What it does
When Team Changing is on players are allowed
to change teams while the game is in progress.
When Force Even Teams is on, each team will
only have as many active players as the team with
the fewest players. All other team members must
wait for their turn to spawn.
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Contest Time
Control Time
Value
1 Territory, 2 Territories, 3
Territories, 4 Territories, 5
Territories, 6 Territories, 7
Territories, 8 Territories
3 seconds, 5 seconds, 10
seconds, 15 seconds, 20
seconds, 30 seconds
3 seconds, 5 seconds, 10
seconds, 15 seconds, 20
seconds, 30 seconds
What it does
This setting determines the
maximum number of territories on
the map. Notes: Not all maps have
this many territories. (Default = 3)
This setting determines the amount
of time it takes to undo someone
elses control of a territory. (Default =
5 seconds)
This settings determines how long it
takes to gain control of a neutral
territory. Enemy territories must first
be contested, then controlled.
(Default = 5 seconds)
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map=Coagulation
[match]
variant=Standoff
map=Midship
Slayer
Team Slayer
Slayer
Rockets
Slayer
Swords
Description
Prepare for a Classic Slayer duel to the death. 25 pts
to win.
Take on a small team of enemies in a straight up
Slayer throw down. 50 points to win.
Get ready for an explosive game of Rockets. All
rocket launchers, no motion sensor. 25 points to win.
Sharpen your Energy Sword and power up your
overshields. 25 points wins this game.
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Slayer
Phantoms
Slayer
Team Phantoms
Slayer
Elimination
Slayer
Phantom Elim
King
Team King
Phantom King
Crazy King
Oddball
Oddball
Oddball
Rocketball
Oddball
Swordball
Oddball
Team Ball
Oddball
Low Ball
Oddball
Fiesta
Juggernaut
2 on 1
Juggernaut
3 on 1
Juggernaut
Ninjanaut
Juggernaut
Phantom Fodder
Description
Steady your shot and aim high. All weapons are
sniper rifles and there's no motion sensor. 15 points
wins.
Everyone has active camo, so watch your back. 15
points wins this game.
Everyone has active camo and you can organize into
up to 8 teams. First team to 25 points wins.
You have just one life per round. The last player
standing wins a round. First to win 3 rounds wins the
game.
You have just one life and everyone is invisible. Last
player standing wins a round. First to win 3 rounds
takes the cake.
Stay on the hill for a total of 2 minutes to win the
game. Hill does not move.
Your team must take the hill and control it
uncontested for 1 minute to win. Hill does not move.
Control the hill uncontested to earn time. Everyone
has active camo and the hill does not move. 1 minute
wins.
The hill moves once a minute. Be the first to earn 2
minutes on it to take the crown.
Your team must earn just 1 minute uncontested on
the moving hill to take the crown.
Get ready for a classic game of free-for-all Oddball.
Hold the ball for 2 minutes to win.
This game of Oddball with nothing but rocket
launchers is a real blast. Control the ball for 1 minute
to win.
Tense rounds with swords and no motion sensor.
Own the ball for 30 seconds to win a round. First to 3
wins.
Up to 8 teams can go head to head in this game of
team Oddball. First team with 2 minutes ball control
wins.
Team Oddball with a twist. Everyone on your team
must hold the ball for at least 30 seconds to win.
An odd game of ball with random weapons. Earn 2
minutes ball control time to win.
One player is the Juggernaut, the other 2 are
teammates. Only the Juggernaut can score and 10
points wins the game.
One player is the Juggernaut while 3 others are
teammates. Earn 10 points as the Juggernaut to win
the game.
The Juggernaut has active camo and a motion
sensor. You don't, so work together to corner him
and take him out. 10 points wins.
You're invisible but you have no motion sensor.
You're being hunted, so watch out! 3 rounds wins, 5
points wins a round.
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Capture the
Flag
Capture the
Flag
Capture the
Flag
1 Flag CTF
Capture the
Flag
Assault
Multi Bomb
Assault
Single Bomb
Assault
Assault
Neutral Bomb
Assault
Blast Resort
Territories
3 Plots
Territories
Land Grab
Territories
Gold Rush
Territories
Control Issues
Territories
Contention
CTF Classic
Description
The Dreadnaut is an unstoppable beast. Fear him
but work together to take him out. 20 kills as
Juggernaut wins the game.
Defend your flag while launching a coordinated
attack on your enemy's flag. 3 captures to win.
Defend your flag while capturing the enemy's. 3
points wins, flag must be home to score, flag may be
returned.
Take turns on offense/defense. A capture wins a
round. Flag may not be returned. Rounds last 3
minutes. First to 3 wins.
Intense 2 minute rounds of alternating
offense/defense. A capture wins a round. Flag may
not be returned. First to 3 wins.
Defend your base while trying to deliver your bomb
into the enemy's base. 3 successful bombings wins.
Take turns on offense/defense. A successful bombing
wins a round. First to 3 wins. No bomb return.
Rounds last 3 minutes.
Intense 2 minute rounds of offense/defense. A
successful bombing wins a round. Bomb may not be
returned. First to 3 wins.
There's just one bomb that starts in the middle. Use
it to bomb the enemy base 3 times to win.
You have just 1 life and no motion sensor in this
single bomb game. 10 second arming, 3 minute
rounds, first to 3 wins.
There are just 3 territories. Earn 3 minutes control
time before your opponents by owning a majority of
them.
Own a majority of territories to earn 5 minutes control
time before your opponents.
Grab your pistol and load your shotgun! 2 minutes
wins a round. Rounds last 3 minutes. First to 3
rounds wins.
Bring out the big guns to fight for control of just 2
territories. Everyone has overshields, 5 minutes
control time wins.
There's just one territory on the map. Work with your
team to control it for 2 minutes to win.
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