Beruflich Dokumente
Kultur Dokumente
Yes
No
41
The remaining 24% said that if they would not be able to open Facebook,
they would not feel at ease that is why they have made a compromise with
themselves that they will open the site but they will still study.
Yes
No
42
Figure 13: Do you think you are addicted to social networking sites?
Yes
No
43
Figure 14: Perception on reduced time for studying due to social networking sites
Yes
No
Figure 10 presents the students response to the question Do you think your
time for studying is reduced because of the time you spent logging in to social
networking sites?. The results show that 54% (27) of the students perceive that
their time for studying has been reduced due to engagement to social networking
sites, while
management is very important. Social networking sites can only affect academic
44
DF
SS
MS
Interpretati
on
Decision
Factor
I:Social
Network
0.036
0.018
0.31538
<.1
Not
Significant
Accepte
d
45
Site
Factor
II:Online
Gaming
0.0667
0.0667
1.16865
7
<.1
Not
Significant
Accepte
d
Interacti
on
0.0653
0.03265
0.57206
4
<.1
Not
Significant
Accepte
d
Within
54
3.082
0.05707
4
Total
59
3.25
To test and verify the hypotheses made in the study, the F values for
Factor 1 (social network sites), Factor 2 (online gaming) and the interaction of these
two factors should be compared to the corresponding probability values of F (P
column). For social network sites, F value of 0.31538 is less than 2.404 at 10% level
of significance, with degrees of freedom set at (2/54). This means that the students
perceive that engagement to social networking sites has no significant effect on
academic performance. Factor 2 (online gaming) shows the same result. For online
gaming, 1.168657 F value is less than the 2.801 based on 10% significance level,
with degrees of freedom set at (1/54). Therefore, online gaming provides no direct
and significant effect on academic performance of students. The interaction of both
social network sites and online gaming does not affect academic performance. This
is only logical because the two factors do not have a separate main effect on the
independent variable. Based on Table on Analysis of Variance, F value of 0.52064 is
less than the P value 2.404 at 10% significant level, with degrees of freedom 2/54.
For that reason, the interaction of the dependent variables of the study has no
significant effect on the independent variable.
Therefore the entire null hypothesis that were formulated are accepted:
46
Summary
Social networking sites and online gaming are two popular recreational
activities students and youth engage in. Related literature suggests that these
factors, separately, may have an adverse effect on academic performance,
however, others say it has no effect.
The main objective of the research was to determine the relationship
between indulgence in social networking sites and online gaming and its effect on
academic performance. The study focuses on individual and combined relationship
among engagement in social networking sites, online gaming and academic
performance on 2nd year BS Nursing students. Specifically, it aims to answer the
following:
47
Findings
48
The purpose of the research was to determine whether online gaming and social
network sites have an impact on the academic performance of 2 nd year BSN
students in RTRMF.
It has been reported that the respondents are more addicted to social network sites
than to online games. This can be attributed to the fact that majority of the
respondents are female.
The findings of the study reported that moderate and heavy users of social network
sites and those who frequent online gaming spends fewer hours per week studying
than average and mild users.
Further, mild and moderate users reported comparable average daily use of social
network sites and game play. Also, majority of these users claimed to use their
accounts daily and multiple time per day, with many saying they spend between 45
minutes to one hour per day.
The researchers would like to reiterate however, that the results of the study are
solely based on self-reports of the student and that the respondents were not
subjected in an experimental setting to measure the number of times they devote
for internet use and online gaming.
Based on the result of the statistical method applied, the following findings were
derived:
1
49
It should be noted that the students reported a decrease in their study time
because of these two recreational activities but its impact on academic performance
was not established.
Conclusion
Based on the findings there is no relationship among the three factors studied,
social networking site indulgence, online gaming and academic performance.
Meaning, being addicted to social networking site and online games does not
necessarily translate to impaired grades.
However, the researchers feel that there were so many factors left unaddressed and
that it is not enough to make a conclusion at this point. We would also like to stress
that there might be other factors that could affect academic performance, as well as
use of social networking sites and online gaming.
For example, certain personalities are more inclined to use social networking sites
and online games. Also, time could be a factor. It could be that some students are
too busy with their academic lives to engage in and be active with their online social
profile or that playing games is not a priority. This is a topic that could use specific
future research.
Further, we have made additional conclusions on the internet-use of students:
50
Students are indeed capable of playing with technology, but they are not
using it efficiently. With the current technological trends, it may make it
time in studying.
Time management and setting of priorities is very important so that our
students will not be robbed of their time to study because they are already
hooked to social networking sites. Interruptions has been found out to result
to higher workload, more stress, higher frustration, more time pressure and
effort.
First, majority of those who use social networking sites or play online games
reported that it did not impact their academic performance to not using these
sites or play online games for such an effect to occur. They also emphasized
that academics was a priority for them.
51