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//************************************************** ***************************

*
// Call of Duty 4
//************************************************** ***************************
*
//************************************************** ***************************
*
// Public Information
//************************************************** ***************************
*
sets sv_hostname "^1XDOM^2|^5TDM ^6COD4" // Change this field, what is the serve
r name
sets _Admin "XDOM|Xlardo" // Change this
sets _Email "muhibthestar123@gmail.com" // Change this
sets _Website "www.website.com" // Change this
sets _Location "Bangladesh" // Change this
sets _Irc ""
sets _Mod ""
sets _ModVer ""
sets _ModUpdate ""
sets _Maps "COD4 Stock"
set scr_motd "^1Welcome ^2To ^3Our ^4Server ^5NOOB ^8:P" // Change it
//************************************************** ***************************
*
// Common Server Settings
//************************************************** ***************************
*
// Log Settings
set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
set logfile "1" // 0 = NO log, 1 = log file enabled
set g_log "games_mp.log" // Name of log file, default is games_mp.log
set sv_log_damage "1"
// Network options
set net_ip "192.168.1.1" // Set your servers IP address
set net_port "28960" // Set your port number
set com_hunkMegs "512"
set net_noipx "1" // Allow ONLY tcp/ip protocol, player/server communications
// Server Network Mode
set dedicated "2" // 0 = Listen, 1 = LAN, 2 = Internet
// Password Settings
set rcon_password "redlolipop" // RCON must be set.
set sv_privatePassword "" // Private slots, non-public slots
// The following can be used to lock out the server so that only those
// players that have been provide the password can connect. Good for
// matches, practices, etc.
set g_password ""
// Player slots setup
set sv_maxclients "32" // MAX server player slots, this is TOTAL player slots
set sv_privateclients "" // Number of private player slots, maxclients - private
clients = public slots
// Ping
set sv_minPing "0" // MIN player ping on CONNECT, any lower and player isnt allo
wed to connect

set sv_maxping "1000" // MAX player ping on CONNECT, any higher and player isnt
allowed to connect
// Client Download Settings. (0=off/1=on) Used for MODs and custom maps
// You have to got a working httpd server if fast downloading enabled.
set sv_allowdownload "0"
seta sv_wwwDownload "0"
seta sv_wwwBaseURL ""
seta sv_wwwDlDisconnected "1"
// Rate
set sv_maxRate "25000"
// Drop inactive players
set sv_timeout "300"
set sv_zombietime "1"
set g_inactivity "0"
set g_inactivityspectator "0"
// AntiFlooding Settings
set sv_floodProtect "1"
set sv_reconnectlimit "3"
// Anti Cheat Settings
// In IceOps Dedicated server have their own cheat protection, so Punkbuster not
needed
set sv_punkbuster "0"
set sv_disableClientConsole "0"
set cl_autocmd "0"
set sv_cheats "0"
set sv_pure "1"
set g_banIPs ""
set g_no_script_spam "1"
// Temporary Ban duration, in seconds
set sv_kickBanTime "3600"
// In-game voice communication system
set sv_voice "0"
set sv_voiceQuality "4"
set voice_deadChat "0"
set voice_global "0"
set voice_localEcho "0"
set winvoice_mic_mute "1"
//************************************************** ***************************
*
// Misc
//************************************************** ***************************
*
set sv_allowAnonymous "0"
set g_antilag "0"
set g_compassShowEnemies "0"
set scr_hardcore "1"
set g_allowvote "0"
set scr_allow_vote "0"
set scr_teambalance "1"
set ui_hud_hardcore "1"
set scr_game_allowkillcam "0"

set
set
set
set
set
set

scr_game_onlyheadshots "0"
scr_game_deathpointloss "0"
scr_game_suicidepointloss "0"
scr_team_teamkillpointloss "1"
scr_game_spectatetype "1" // [0-2] 0=none, 1= team only, 2=spectate all
scr_team_fftype "1" // 0=off 1=on 2=reflect damage 3=shared

//================================================== ===========================
====
// Gametype Settings
//================================================== ===========================
====
//
//
//
//
//
//
//

First gametype to load


"dm" - free for all deathmatch
"dom" - domination
"koth" - headquarters
"sab" - sabotage
"sd" - search & destroy
"war" - team deathmatch

// Deathmatch
set scr_dm_scorelimit 150
set scr_dm_timelimit
10
set scr_dm_roundlimit 1
set scr_dm_numlives 0
set scr_dm_playerrespawndelay -1
set scr_dm_waverespawndelay 0
// Domination
set scr_dom_scorelimit 200
set scr_dom_timelimit 0
set scr_dom_roundlimit 1
set scr_dom_numlives 0
set scr_dom_playerrespawndelay -1
set scr_dom_waverespawndelay 0
// Teamdeath Match
set scr_war_scorelimit 750
set scr_war_timelimit 10
set scr_war_roundlimit 1
set scr_war_numlives 0
set scr_war_playerrespawndelay -1
set scr_war_waverespawndelay 0
// Sabotoge
set scr_sab_scorelimit 3
set scr_sab_timelimit 10
set scr_sab_roundlimit 3
set scr_sab_roundswitch 1
set scr_sab_numlives 0
set scr_sab_bombtimer 30
set scr_sab_planttime 3
set scr_sab_defusetime 3
set scr_sab_hotpotato 0
set scr_sab_playerrespawndelay -1
set scr_sab_waverespawndelay -1

// King of the Hill


set scr_koth_scorelimit 250
set scr_koth_timelimit 15
set scr_koth_roundlimit 1
set scr_koth_roundswitch
1
set scr_koth_numlives 0
set scr_koth_playerrespawndelay -1
set scr_koth_waverespawndelay 0
set koth_autodestroytime
60
set koth_spawntime 0
set koth_kothmode 0
set koth_capturetime
20
set koth_destroytime
10
set koth_delayPlayer
0
set koth_spawnDelay 60
// Search and Destroy
set scr_sd_scorelimit 6
set scr_sd_timelimit
3
set scr_sd_roundlimit 0
set scr_sd_roundswitch 3 // rounds between switching teams
set scr_sd_numlives 1 // elimination
set scr_sd_bombtimer
60
set scr_sd_planttime
7
set scr_sd_defusetime 7
set scr_sd_multibomb
0
set scr_sd_playerrespawndelay -1
set scr_sd_waverespawndelay 0
// Team-Balance and Voting
set scr_teambalance "1"
set g_allowvote "0"
set sv_mapRotation "gametype sd map mp_bloc gametype sd map mp_backlot gametype
sd map mp_crash gametype sd map
mp_convoy gametype sd map mp_vacant gametype
sd map mp_bog gametype sd map mp_pipeline gametype sd map mp_farm gametype sd m
ap mp_crossfire gametype sd map mp_overgrown gametype sd map mp_citystreets game
type sd map mp_showdown gametype sd map mp_strike gametype sd map mp_cargoship
gametype sd map mp_countdown"

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