Beruflich Dokumente
Kultur Dokumente
MARKET IN THE
UNITED STATES
Table of Contents
EXECUTIVE SUMMARY ......................................................................................................... 3
Introduction ................................................................................................................................................ 3
Background ............................................................................................................................................... 3
Overview of Report ................................................................................................................................. 3
Scope and Methodology ........................................................................................................................ 3
CHAPTER ONE: TRENDS AND OPPORTUNITIES .................................................................. 4
Strategic Trends ....................................................................................................................................... 4
Market Opportunities .............................................................................................................................. 5
CHAPTER TWO: MARKET OVERVIEW .................................................................................. 6
Profile of the Kids Market ...................................................................................................................... 7
Aggregate Income of Kids ..................................................................................................................... 7
Family Expenditures................................................................................................................................. 8
CHAPTER THREE: THE SOCIAL WORLD OF KIDS ............................................................... 10
Family Environment ................................................................................................................................10
Kids at School .........................................................................................................................................11
Kids and Their Friends ...........................................................................................................................11
CHAPTER FOUR: TECHNOLOGY IN THE LIFE OF KIDS ...................................................... 11
Use of Computers ...................................................................................................................................12
Kids and the Internet .............................................................................................................................12
CHAPTER FIVE: LEISURE AND ENTERTAINMENT CHOICES OF KIDS ................................. 13
Overview of Sports and Hobbies .......................................................................................................13
Kids and Consumer Electronics .............................................................................................................13
Playing Video Games ...........................................................................................................................13
Toys and Games ....................................................................................................................................14
Reading Books and eBooks ..................................................................................................................14
CHAPTER SIX: KIDS AND THE MEDIA ................................................................................ 15
Use of Print Media .................................................................................................................................16
Television .................................................................................................................................................16
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Radio ........................................................................................................................................................16
Digital Media ..........................................................................................................................................17
CHAPTER SEVEN: THE FINANCIAL PROFILE OF KIDS ........................................................ 18
Family Finances.......................................................................................................................................18
Kids and Money .....................................................................................................................................19
CHAPTER EIGHT: THE SPENDING PATTERNS OF KIDS ...................................................... 20
How Kids Spend Money .......................................................................................................................20
Kids and Fashion ....................................................................................................................................20
CHAPTER NINE: THE MULTICULTURAL MAJORITY IN THE KIDS MARKET ........................ 22
Population Growth Trends ....................................................................................................................22
Media Usage ..........................................................................................................................................22
How Multicultural Kids Spend Money ................................................................................................22
Leisure and Entertainment Choices ......................................................................................................22
Playing Video Games ...........................................................................................................................23
Toys and Games ....................................................................................................................................23
CHAPTER TEN: KIDS GOING GREEN .................................................................................. 24
Eco-Friendly Trends in the Kids Market .............................................................................................24
Healthy Eating ........................................................................................................................................25
WORKS CITED .................................................................................................................... 27
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Background
For several decades, the childrens market in the United States has been one of the most rapidly growing
markets. The most significant growth has been in the areas of child care, education, transportation, and
miscellaneous expenses. This growth presents marketers with many opportunities by not only appealing to
kids, but appealing to the concerns and desires of parents as well. As household discretionary income
allotted to children and the influence they have over their parents purchases have increased, so have the
efforts of marketers to find new ways to reach potential consumers.
Overview of Report
The kids market in the United States has generally shown consistent growth over past decades, and will
continue to grow in the future. Despite economic conditions, children will continue to grow. Which means
that the markets for products that meet the needs of these children will also continue to grow. The areas
with the most significant have been in consumer electronics and eco-friendly childrens and babies
products.
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SECTION I: OVERVIEW
CHAPTER ONE: TRENDS AND OPPORTUNITIES
For several decades, the childrens market in the United States has been one of the most rapidly growing
markets. The most significant growth has been in the areas of child care, education, transportation, and
miscellaneous expenses (Lino, 2012). This growth presents marketers with many opportunities by not only
appealing to kids, but appealing to the concerns and desires of parents as well. As household
discretionary income allotted to children and the influence they have over their parents purchases have
increased, so have the efforts of marketers to find new ways to reach potential consumers.
Strategic Trends
Effectively marketing to children is very important in building a brand, even if the brand does not cater
exclusively to kids. Experts estimate that children between two- and fourteen-years-old spend $30 billion
and influence over $500 billion in household spending. Marketers cannot ignore the power that this
group has in shaping buying patterns for their entire families. They also influence decisions regarding car
choices, vacation destinations, and meals. Kids in the United States will spend near $11 billion of their
own money and influence seventy-five percent of
the purchasing decisions of their parents, which is
about $165 billion per year (Calvert, 2010).
Parents tend to purchase automobiles that have
high safety ratings and the most family- and kidfriendly features. Automobile companies who
market their cars as safe, comfortable, and having
kid-friendly features like televisions are going to
attract the attention of parents in this market.
Although marketers are not directly targeting
children, the ads are directly tied to how their product will positively affect kids. A similar strategy is
applied in marketing vacation destinations. Parents typically are not going to plan a family vacation to
a destination whose entertainment is primarily focused on the adult market, such as New Orleans, New
York, or Las Vegas. These types of destinations are not ideal for family vacations with the goal of
entertaining kids and helping parents relax. However, theme parks, Disney cruises and all-inclusive family
resort beaches are more suitable to a familys vacationing needs.
The most popular way to market to children is television advertisements. The increase in the number of
televisions per household and the overall lack of program supervision by parents has made this an
extremely effective marketing medium to children (Calvert, 2010). According to a University of Michigan
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Health Systems study, children aged two to five spend thirty-two hours per week watching television,
DVDs, DVR and videos, and children aged six to eleven are watching close to twenty-eight hours per
week (Boyse, 2010). Much of this time in front of the television is spent alone, allowing children to be
exposed to approximately 40,000 advertisements per year. Traditional marketing to children includes
repetition, branded characters, catchy phrases, and celebrity endorsements to effectively establish their
brand in the minds of consumers.
The increase of the population of children with the access to digital devices such as computers,
smartphones, tablets, and the Internet has opened the door for marketers to implement new techniques,
some of which are very controversial. Stealth marketing is one such technique, which makes distinguishing
the advertisement from the program content difficult- especially for young children (Calvert, 2010).
Stealth marketing uses several advertising practices to create and increase user loyalty including
embedding products in program content, enabling children to interact with familiar characters who
promote specific products, disguising advertisements as video news releases, and collecting information
directly from children about what sites they visit most frequently (Calvert, 2010). This type of advertising
is only seen online due to Federal Communications Commission (FCC) regulations regarding the format
and time limitations for television advertising. No such regulations exist for online marketing. Another
factor increasing online marketing is its relatively low cost in comparison to traditional marketing. A
recent online promotion for Wild Planet Toys was credited with doubling the companys revenues and
only cost $50,000, compared to the $2 million it would have cost for a television advertising campaign.
Market Opportunities
There are several marketing opportunities when it comes to children and those opportunities have grown
throughout the years. However, this growth creates many concerns. One issue with this growing market is
determining a way to regulate it for companies who advertise and market their product to children
without affecting their developmental process or sending misleading information that cannot be properly
processed. The Childrens Advertising Review Unit of the National Advertising Division of Better Business
Bureau has established standards for advertising companies to follow. These guidelines and standards
have been established to prevent advertisements from deceiving children into believing that what they
see in the advertisements is exactly as it appears.
Regulations and guidelines in place are to avoid intentionally deceiving children. For example, marketers
must state things that may not be obvious to a child, such as Each sold separately or Batteries not
included. It is difficult for younger children to determine the difference between a cartoon and a
commercial that may include a cartoon character. It is customary that networks use separators between
a program and commercial by stating things such as, We will return after these messages. It has been
suggested that simplifying phrases in commercials would be beneficial for children in ways for example
you have to put it together instead of assembly required (Hawkins & Mothersbaugh, 2010 p. 702).
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The platforms for marketing to children have increased over the years as technology has become more
prominent in daily life. Children are now being targeted by marketers in ways that have never been seen
before. The rise of online gaming and the push for trendy consumer products have raised issues
regarding the ethical standpoint of a company and how far may be too far. Companies have been
accused of going too far by requesting personal information in exchange for points on gaming websites
targeted to children. For example, popular superhero Batman would ask children for personal
information for a census being taking in Gotham City. Research suggests that younger children,
especially, are not developed cognitively enough to understand that Batman is not real and that they are
not actually interacting with him (Calvert, 2010).
Cell phones and tablets have become a part of daily
life for many Americans, leading to the desire for
younger children to have these products. Marketers
have tapped into these potential consumers by
attempting to develop cell phones and tablets for
children that would create a means of promoting
games, ringtones, applications, and text messages.
Advertising in online games, or advergaming, allows
children to virtually play with products in a fun
context (Calvert, 2010).
The use of cosmetics has created a market for young
girls and has led to companies creating lines of cosmetic products with characters that children are fond
of or familiar with- Hello Kitty lip-gloss, for instance. Apprehension has followed these cosmetic trends
because of the increase in eating disorders and the concerns of younger children being more fearful of
their own weight. There have also been concerns with ties between advertising and childhood obesity. An
analysis of ten popular childrens websites found that seventy percent of the sites marketed foods that
are high in calories and low in nutritional content such as fast food, candy, snacks, and sweetened
breakfast cereals (Calvert, 2010). Much of this is based on the incentives of cartoon characters being
featured in commercials or the toy included and online games.
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2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025
All Children
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Age
Media usage, which includes watching television, DVDs, DVR, and videos or using a game console, for
children in the United States, is at an all-time high. On average, children aged two to five are involved in
some type of media usage for about thirty-two hours per week and children ages six to eleven, about
twenty-eight hours per week. Research done by University of Michigan Health Systems in 2010 found
that seventy-one percent of eight to eighteen-year-olds have a television in their bedroom, fifty-four
percent have a DVD player, thirty-seven percent have cable or satellite television, and twenty percent
have premium channels. The considerable increase in the number of television stations and online
platforms has allowed advertisers to market directly to children (Calvert, 2010).
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doing household chores. The amount a child is given for their allowance depends primarily on the
individual childs age, but the average allowance is approximately sixty-five dollars per month, or 780
dollars per year (AICPA, 2012). Children were reported to only save one percent of their allowance,
but if this 780 dollar annual payment were invested and received six percent interest over a fifteen year
period, these children could earn over $20,000 (Tuttle, 2012).
Many parents also pay their children for receiving good grades in school. Forty-eight percent of parents
with school-aged children use cash as an incentive at $16.60 per A, on average (AICPA, 2012).
According to a 2010 survey by Delta Dental, the Tooth Fairy was paying thirteen percent more than the
previous year for lost teeth. Eighty-six percent of the parents surveyed said that the state of the economy
did not affect their households tooth prices, which averaged $2.13 per tooth (Ferenczi, 2010).
The primary source of income for children is their parents. Whether parents provide their children with
money to spend or make purchases on behalf of their children, total household income and the
percentage of it considered to be disposable are crucial factors. A 2013 press release from the United
States Department of Commerce reported that in the period from 2011-2012 personal income had
increased 3.5 percent to $353.4 billion; disposable personal income had increased 3.3 percent to
$325.7 billion; and personal consumption expenditures increased 3.7 percent to $14.8 billion in
comparison to the previous period from 2010-2011 (Rankin, Davis, 2013).
Family Expenditures
8%
Food
30%
18%
Transportation
Clothing
8%
Health Care
16%
6%
14%
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Housing was the largest expenditure category among income groups, making up thirty to thirty-two
percent of total expenses for a kid in a two- child, husband-wife family. Child care/education and food
were the next largest expenditures for children, making up eighteen and sixteen percent of child
expenditures respectively, followed by transportation at fourteen percent, miscellaneous and health care
at eight percent each, and clothing at six percent (Lino, 2012).
The total expenditures on children vary depending
on several factors. These factors may include
household income level, the number of children in the
family, the age of the children, and whether the
children reside in single- or both-parent households
(Lino, 2012). A child in a two-child, husband-wife
family, annual average expenses range from
$8,760 to $9,970, with an average income of $59,
410 (Lino, 2012).
This translates to about twenty-five percent of their
income spent on child-related expenses.
Expenditures range from $12,290 to $14,320 for
households with incomes between $59,410 and
$102,870, which is about sixteen percent of total
income spent on child-related expenses. Expenditures
range from $20,420 to $24,510 for households with
incomes more than $102,870, which is only twelve
percent of total income spent on child expenditures
(Lino, 2012).
Expenditures on children are generally lower in the younger age categories and higher in the older age
categories (Lino, 2012). Regardless of the amount of income earned by each household, food,
transportation, clothing, and health care expenses for a child generally increase with age (Lino, 2012).
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When kids are home, they are primarily watching television, online, or playing some type of digital
game. Seventy-one percent of children ages eight to eighteen have televisions in their room and in fiftythree percent of those households there are no rules about television watching (Boyse, 2010). Many
parents encourage their toddlers to watch television and digital media that make claims of educational
benefits. ChildStats.gov reports that fifty-five percent of children age three to six were read to every
day by a family member.
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Kids at School
Second only to being at home, children spend a large amount of time at school. Not only are children
learning academically, but socially, as well. Depending on the location, cultural values of the area, and
teaching format, schools could teach a variety of topics. For instance, a private or catholic school might
start off the day with a prayer, or have a church or bible study class, where as a public school cannot
take preference to any specific religion in classroom instruction. Public schools are typically more liberal
and open to different values and beliefs.
In general, academic performance is poor.
ChildStats.gov reports that mathematical and
reading achievement was low. Out of a possible
five-hundred points, fourth graders scored twohundred and forty-one in mathematics and twohundred and twenty-one in reading, on average.
Eighth graders scored, out of a possible five
hundred points, two-hundred and eighty-four in
mathematics and two-hundred and sixty-five in
reading, in average.
No matter the school system, or curriculum taught, it is generally a safe environment for children. Many
kids spend more time at school than at home during the week, especially if the school has before and/or
after school programs. School is also a good place for kids to acquire social skills by meeting new people
and making friends.
Family Foundation found that children under six typically spend the same amount of time (two hours)
playing outside as they do using screen media which includes watching television, DVD and DVR use,
playing electronic games, or using a computer or the Internet.
Use of Computers
Children in the United States use computers on a daily basis for a variety reasons. The amount of time
spent using computers and other mobile media devices by young children has risen dramatically since
2000, largely in part to the introduction of software and applications with claims of educational benefits
and are directly targeted to babies and very young
children (Garrison, 2005). Although there has been no
verifiable evidence to support these claims of cognitive
growth, most parents seem to find them to be credible.
Seventy-two percent of parents reported that computers
mostly help their children learn and allow them to spend
up to two hours engaged in screen media use, despite
recommendations by the American Academy of Pediatrics
that babies under two should have no screen time (KFF,
2003).
Children are being introduced now to media at a very young age, and increasingly through digital
platforms through educational software, interactive computer games, and digital books. Of the almost
eighty percent of American children who are read to for forty-nine minutes daily, eighty-three percent of
them are read to using some type of screen media (KFF, 2003). A study by the Kaiser Family Foundation
reports that forty-eight percent of children six and under have used a computer, and seven percent even
have their own computer. On average, twenty-seven percent of children aged four to six use a computer
daily and thirty-nine percent use a computer several times a week and more than one-third of these
children know how to turn the computer on by themselves (KFF, 2003).
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Boys tend to play video games more often than girls. Forty-four percent of boys play video games daily
compared to only seventeen percent of girls (NIMF, 2002).
On average, thirty percent of all children will play a video game daily (NIMF, 2002). The Entertainment
Software Association (ESA) reports that approximately sixty percent of all Americans over six have
played some type of video game and that kids now spend up to an hour and fifteen minutes per day
playing video games (Masnick and Ho, 2012). Ethnicity and income level are also important factors for
children playing video games. Children from low and middle income areas spend more time playing
video games than kids from high income areas (NIMF, 2002).
Recently, manufactures have developed several video games and related multimedia specifically for
young children, such as the VTech V.Smile and Leapster which are both aimed at children under four
(Garrison, 2005)
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The United States book market, as a whole, declined 2.5 percent, but the Childrens and Young Adult
category grew over twelve percent to over $2.78 billion in revenues (Lee, 2012). This impressive growth
can be attributed to the popularity of book series such as Harry Potter, Twilight, The Hunger Games, and
The Diary of a Wimpy Kid.
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Television
Television is still the main source of media exposure to children, as it has been for several years. With the
increase in technology, there are more options available for viewing television. Devices such as tablets,
cell phones, DVR, and high speed Internet give alternatives to sitting in front of a television at home.
Children can now watch their favorite shows or movies through their devices. Websites such as Hulu,
Amazon, or Netflix allow media to be streamed to different devices.
Radio
New technology has also given children more opportunities to exposure to music. Because of the
development of mp3s and mp3 players, CDs, cell phones, and radio streaming online, children can listen
to music in ways they could not have in prior generations. The following graphics show percentages of
how children are listening. According to the graph on the left, children are listening to the radio and
streaming on computers equally- but mainly on iPods, while the graph on the right shows that they are
multitasking nearly half of the time that they are listening to music (Rideout, 2010).
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Digital Media
There are many prospects for digital media exposure through new technologies; it is also far more likely
that a younger person will now own a computer or consumer electronic of their own. Media usage has
greatly increased with new technology, including computer use. Children now spend their spare time on
computers to social network, play games, e-mail friends, and read. The graphic below shows a
breakdown of childrens uses of the computer based on their parents education, race, gender, and age.
This highlights difference that can be found in viewing habits. For example, girls spend more time on
social networking sites, while boys spend more time playing games (Rideout, 2010).
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of a familys income that had been saved fell from 56.4 percent to 52.0 percent from 2007-2010
(Federal Reserve Bulletin, 2012). This was greatest decrease in savings level since the SCF began
collecting information in 1992.
The amount of debt that a family has is another important factor when determining a familys finances.
The SCF reports that during the period of financial recession (2007-2010), overall family debt
decreased 2.1 percent reversing an increase that has been consistent since 2001 (Federal Reserve
Bulletin, 2012). Families in higher income groups, couples with children, and families headed by someone
in a managerial or professional position have noticeably higher rates of debt than families in lower
income, wealth, and education groups. These families tend to have fewer economic resources and are less
likely to create much debt.
of children in two-child families dont receive an allowance and twenty-nine percent of children in threechild families dont receive an allowance (Boy Scouts of America, 2011).
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Media Usage
Childrens media usage continues to dramatically increase. It was reported in an article by the Kaiser
Family Foundation that Hispanic and African American children spend far more time with various types of
media than white children do. All different cultures of children are exposed to the same types of media;
Internet and social media, television, music, print (Sinhg, 2010).
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do more chores around the house than children of different ethnicities (Hofferth & Sandberg, 2001).
Hispanic children also spend more time eating than other children (Hofferth & Sandberg, 2001). Asian
families emphasize the importance of learning to their children. Asian children typically study more than
the majority of children (Hofferth & Sandberg, 2001). Black children tend to be more involved in churchrelated activities than other ethnicities of children (Hofferth & Sandberg, 2001).
The majority of childrens free time in the United States is spent playing, talking, and hanging out with
friends (Larson, 2001). Children in the United States play 1.5 to 3 hours per day (Larson, 2001).
Children in the United States also watch 1.5-2.5 hours of television a week, which is the same duration for
Asian and European children. Playing sports is another leisure activity of children. Children in the United
States play sports for thirty to sixty minutes a week, which is a longer time compared to Asian children,
zero to twenty minutes, and some European children, twenty-eighty minutes per week (Larson, 2001).
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flexible, and is easily grown without needing much water. An entire bamboo forest can be regrown in just
three years after being harvested (Amazon, 2012).
Social responsibility of brands and manufacturers is another popular trend in the childrens green
products market. Parents not only do research on the safety features or price comparisons for purchases
for their children, but they place considerable weight on the manufacturing practices of the brand. Some
issues that have become important to parents include environmentally-friendly packaging, reducing
packaging wastes, and sustainable building designs that reduce the brands carbon footprint. These
designs may feature salvaged woods, energy-efficient lighting, or recycling options to trash disposal
(Amazon, 2012).
The baby and child-specific
products market grew seven
percent in 2011 and is
expected to grow to almost $2
billion in global sales by 2017more than any other personal
cleaning products
care product category
non-toxic plastics
(Walker, 2012). With seventy
percent of mothers
participating in online
communities and sixty-eight
percent relying on word-ofmouth recommendations,
developing customer loyalty
early is crucial in todays
baby care
toys
market (Mason, 2009). Mothers
arts & crafts
not only tend to be loyal to the
first brands they use, their concerns for their babies well-being has parents choosing organic or natural
baby products. Despite variations in the economy and personal income, overall, parents are unwilling to
compromise on the personal care products for their children. Private label brands currently dominate the
market and generally marketed to a higher-income demographic, leading brands like Johnson&Johnson
and Aveeno have more affordable and available options for lower-income consumers (Lennard, 2011).
Healthy Eating
The American Psychological Association reports that many American children are not receiving the proper
nutrition need for healthy development, strong growth, and lifelong well-being and estimate that one-
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third of children (ages six to seventeen) are overweight and one-sixth are obese. Although unhealthy
foods remain popular, the concerns of parents and pediatricians about their childs dietary health have
resulted in growth of the organic-food industrys sales to $31.5 billion in 2011 (Turner Investments,
2012).
The availability and cost of natural and organic foods has traditionally been an obstacle to the general
population. The industry has traditionally been led by specialty stores that cater to more affluent
consumers, but in recent years, the growth of these stores has made them more accessible and affordable
to a larger segment of consumers (Turner Investments, 2012). Although overall household spending on
groceries decreased from $57 per trip in 2011 to $48 per trip in 2012, over forty percent of consumers
reported that health and wellness products are worth spending a little more on, according to a study
done by researchers at Booz and Company for the 2012 U.S. Grocery Shopper Trends report (FMI,
2012). Almost eighty percent of grocery shoppers reported reading nutrition labels, looking for locallygrown products, and being willing to pay more for organic products.
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WORKS CITED
Boy Scouts of America. (n.d.). Youth Allowances. Kids Money.
Amazon. (n.d.). Amazon and the Environment. Retrieved March 2013, from amazon.com.
American Institue of CPAs. (2012). AICPA Survey Reveals What Parents Pay Kids for Allowance, Grades.
Calvert, S. L. (2008, Spring). Children as Consumers: Advertising and Marketing. The Future of Children, 18(1),
205-225.
D'Innocenzio, A. (2012, August 12). Designer Kids Clothes Sparking Huge Increase in Household Spending.
Retrieved from The Huffington Post.
Federal Reserve. (2012, June). Changes in U.S. Family Finances from 2007 to 2010: Evidence from the Survey
of Consumer Finances. Federal Reserve Bulletin, 98(2).
Kyla Boyse, R. (2010). Television and Children. University of Michigan Health System.
Lennard, C. (2011, January 20). Baby Care Market Report. GCI Magazine.
Lino, M. (2012). Expenditures on Children by Families, 2011. U.S. Department of Agriculture.
Mason, S. (2009, April 7). Parents Look to Nature for Baby Care. GCI Magazine.
McNeal, J. (1987). From Savers to Spenders: How Children Became a Consumer Market. Children as
Consumers: Insights and Implications.
Mothersbaugh, D. H. (2010). Consumer Behavior: Building Marketing Strategy. New York: McGraw-Hill/Irwin.
Peck, S. (2010, August 4). The Big Market For Big Kids' Clothes. Retrieved from Forbes.com.
Reference for Business. (2009). Children's and Infants' Wear Stores. Encyclopedia of Business 2nd Edition.
Rochman, B. (2010, October 8). Who's Linked In? 7% of Babies Boast Their Own Email Address. Retrieved from
Time.com.
The Henry J. Kaiser Family Foundation. (2003). New Study Finds Children Age Zero to Six Spend As Much Time
With TV, Computers and Video Games As Playing Outside.
The Henry J. Kaiser Family Foundation. (2005). A Teacher in the Living Room.
The NPD Group. (2008). Kids' Share of Wallet.
Tuttle, B. (2012, August 27). TIME Business. Retrieved March 2013, from http://business.time.com
Walker, Rob; Euromonitor International. (2012, September). Baby Care Shows Dynamism in Face of Aging
Demographics, Slowing Economies. GCI Magazine.
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