Beruflich Dokumente
Kultur Dokumente
June of 1940 found Italy in an unusual and unforeseen situation. As Europe accelerated to general war, Italy
had hesitantly lined up on the side of the Axis. She was held in check by a number of things, not the least of
which was French power in the Mediterranean. The Italian Navy (the Regia Marina) could hope to accomplish
little against the combined naval forces of France and the British Commonwealth, even if those forces were also
fighting Germany. And Italy had much to lose, with colonies in North and East Africa vulnerable to isolation and
invasion by French and British Forces.
It was the collapse of France in May of 1940 that tipped Mussolini in favour of war. With France gone,
Mussolini calculated that the Royal Navy would be too stretched by its other commitments to prevent
determined Italian expansion in the Mediterranean. It was not just his navy on which Mussolini relied he
thought that his air force, the darling service of the Fascist regime, could dominate the central Mediterranean
by neutralizing the British base at Malta and bombing the Royal Navy where ever it appeared.
While the Royal Navy (and its Commonwealth supplements) could occasionally concentrate forces in the
Mediterranean to reach parity with or even outnumber the Italians, its commitments elsewhere prevented it
from doing this on a regular basis. Although it could not always match the Italians in numbers, it refused to
cede the Mediterranean to its opponent. The British had vital interests in the Middle East (oil and the Suez
Canal) that they were determined to defend even at the expense of their naval efforts against Germany. Being
outnumbered did not greatly discomfort the Royal Navy; it had a tradition of prevailing against long odds, as well
as important advantages such as aircraft carriers, radar and superior code-breaking abilities.
The Italian navy was not well positioned to capitalize on its unexpected opportunity. Italian naval strategy had
developed around the assumption that Italy would always face naval strength in the Mediterranean equal to or
greater than its own. Italian fighting tactics emphasized speed, hit-and-run warfare, and the careful
maintenance of a fleet in being. Grounded in defensive naval warfare, the Italians lacked an aggressive battle
doctrine that could help them exploit their position of numerical superiority. They also had to operate with
more that the usual uncertainty associated with naval war. The British bases at Gibraltar and Alexandria meant
that the Royal Navy could bring reinforcements into the theatre from east or west. This, compounded with the
generally low efficiency of Italian reconnaissance, meant that the leaders of the Regia Marina could never be
sure that they were not sailing into a British trap.
Most naval engagements in the Mediterranean centred on each sides convoys. Both the Italians and the British
were intent on moving men and material to North Africa. The Italians were compelled to cross the
Mediterranean to supply their forces there. While the distances from Italian ports to North Africa were not
long, the shortest routes all ran close to the British-held island of Malta. For the British, convoys through the
Mediterranean were just an alternative to a North African supply line that looped around the Cape of Good Hope
and up through the Suez Canal. While the Mediterranean route was shorter, the British only really needed it to
supply Malta or when military disaster in the Western Desert demanded quick reinforcement.
These conditions are reflected in the Mare Nostrum scenarios, most of which grow out of anti-shipping
operations. Their number, spread over a three year time period, and indeed the desert campaign itself, reflects
the inability of Great Britain to choke off the Axis powers capacity to supply their desert forces. If Great
Britain could have decisively won the battle for dominance in the Mediterranean (or of the skies over it) Italy
and Germany could not have maintained their forces in North Africa, and Rommel would have become irrelevant.
Without a clear cut naval victory, the British and their allies had to fight the desert campaigns.
Ajax Alone -- A dark night and the Italians try to ambush a lone British cruiser.
Cape Matapan -- When the Italians try to disrupt British convoys to Greece, the stage is set for a fleet action.
Action off Sidon -- British and French destroyers clash off the Levantine coast.
Kerkanah Bank -- A British force races to intercept an Italian convoy.
Duisberg Action -- British Force K intercepts an Africa-bound Italian convoy.
Second Sirte -- The Italians intercept a Malta-bound British convoy.
Harpoon -- The Italians try to block another British attempt to resupply Malta.
Cape Bon -- During the Crusader desert battles, the Italians try to run gasoline supplies to North Africa.
Action off Marsala -- A British attempt to close off Axis sea traffic between Tunisia and Italy meets with
resistance.
Action off Skerki Bank -- Yet another skirmish between an Italian convoy and a British interception force.
Action off Corsica -- Late in the war, the Royal Navy disturbs a German mine-laying mission.
Battle of Harmil Island -- A battle in the Red Sea.
Action off Ist -- The French get in on the action with a destroyer raid up the Adriatic.
Action off Imperia -- The Americans pitch in to fight the German Mediterranean fleet.
The Last of the La Pomone -- An ex-French ex-Italian now-German torpedo boat finally goes to war in the
Aegean.
Operation Oddyseus -- The Germans try to transfer some light forces from the Adriatic to the Aegean.
Ajax Alone
HMS Ajax
SETTING:
SCENARIO RULES:
ROYAL NAVY
REGIA MARINA
AFTERMATH:
Italian torpedo boats tried to ambush the lone British cruiser, but their plans backfired when the Ajaxs accurate fire sank Airone and
Ariel. When an Italian destroyer division tried to intervene, Ajax seriously damaged Artigliere. Ajax took seven hits throughout the
entire engagement, and the Italians had to scuttle Artigliere later when another British cruiser approached.
Cape Matapan
SETTING:
SCENARIO RULES:
ROYAL NAVY
REGIA MARINA
Admiral A. B. Cunningham
Warspite (Warspite - flag)
Valiant (Queen Elizabeth)
Formidable (Illustrious)
Barham (Malaya)
AFTERMATH:
The British blasted the Italians with guns and torpedoes at point blank range, sinking or wrecking Zara, Fiume, Alfieri and Carducci
without loss to themselves. Other British destroyers later sank the immobile Pola.
Guepard
SETTING:
SCENARIO RULES:
ROYAL NAVY
MARINE FRANCAIS
The French friendly edge is the north edge. The east edge is
land.
AFTERMATH:
Although the large French destroyers hammered the isolated Janus, three other British destroyers closed to rescue their
beleaguered compatriot. These (and the threat that they would be reinforced by British cruisers) forced the French to retreat to
Beirut. Ultimately, the British occupied all of Lebanon and Syria, and the French destroyers successfully withdrew across the
Mediterranean to Toulon.
Kerkanah Bank
Tarigo
SETTING:
SCENARIO RULES:
ROYAL NAVY
REGIA MARINA
Captain P. J. Mack
Captain Piero Di Cristofaro
Jervis ("J" Class flag)
Janus ("J" Class)
Nubian ("Tribal")
Mohawk ("Tribal")
British friendly edge is the east edge and the west edge is all
land.
AFTERMATH:
The British blasted the convoy and its escorts with guns and torpedoes, sinking or driving ashore all the Italian ships. The British did
not escape unscathed, as the sinking Tarigo managed to put two torpedoes into Mohawk before she was went down.
Duisberg Action
Maestrale
SETTING:
SCENARIO RULES:
ROYAL NAVY
REGIA MARINA
Convoy: The Convoy starts 15,000 yards from the north edge
and 12,000 yards from the east edge. It is in a double column
with the first three ships steaming in the east column, from south
to north, in the order given. The next three ships are steaming
similarly in the west column. The seventh ship is immediately
behind both columns and equidistant between them. All ships
are steaming due south -- course 180 -- at 7.5 knots, 1,000
yards separates the two columns.
Minatitlan (Large Merchant)
Maria (Large Merchant)
Sagitta (Small Merchant Ammunition Ship)
Duisberg (Large Merchant)
San Marco (Small Merchant Tanker)
Conte di Misurata (Small Merchant Gasoline Tanker)
Rina Corrada (Small Merchant)
The Italian friendly edge is the south edge.
AFTERMATH:
The British paraded up and down past the convoy and pummelled it with torpedoes and gunfire. The escort first thought that the
British were their supporting cruisers and the cruisers apparently did not realize that the British were there until the convoy was
demolished. When the smoke cleared, all seven merchantmen and an Italian destroyer were sinking. The British suffered only minor
damage.
Second Sirte
SETTING:
SCENARIO RULES:
ROYAL NAVY
REGIA MARINA
AFTERMATH:
The Italians intercepted the convoy just as a gale was making up. The British escort, although vastly outgunned, fought back with
gunfire and torpedo attacks through smokescreens. Although the Italians suffered only minor damage, they failed to press the attack
and never engaged the convoy. While the British won a tactical victory, they were forced to divert the convoy to a longer course to
Malta. Axis airpower caught the convoy before it could reach the island, sinking three of the four merchantmen in the convoy.
Harpoon
Eugenio di Savoia
SETTING:
SCENARIO RULES:
ROYAL NAVY
REGIA MARINA
RM Division 1:
Div.-Admiral Da Zara
Captain Hardy
RM Division 2:
Ascari (Soldati 1st Series -- flag)
Oriani (Oriani)
Premuda (Premuda)
RM Division 3:
AFTERMATH:
The five British fleet destroyers charged the Italians, keeping them at a distance while Cairo and the Hunts first covered the convoy
with smoke, then joined in the action. The Italians drew off after damaging Bedouin and Partridge. The former destroyer fell prey to
an Italian torpedo bomber later in the day.
Cape Bon
di Giussano
SETTING:
SCENARIO RULES:
ROYAL NAVY
REGIA MARINA
RN Division 1: start 2,000 yards from the left edge and 20,000
yards from the top edge, steaming in line with the flagship
leading at 28 knots. They are on a course of 105 degrees -straight down the playing surface.
Commander G. H. Stokes
The left edge is all land, the right side is the British friendly side.
The left edge is all land, the bottom edge is the Italian friendly
edge
AFTERMATH:
The Allied force torpedoed both light cruisers, turning them into flaming pyres.
Spica
SETTING:
SCENARIO RULES:
1. The British destroyers have Type 281 search radars and Type
285 fire control radars.
ROYAL NAVY
REGIA MARINA
RM Division 1:
Captain Stevens
Pakenham (P Class)
Paladin (P Class)
AFTERMATH:
The British destroyers sank Cigno and crippled Cassiopea, but the two Italian ships left Pakenham dead in the water and saved the
convoy. The Tifone and Climene did not engage. The Pakenham was later scuttled due to the threat of air attacks on her and her
consort.
Baleno(Folgore Class)
SETTING:
SCENARIO RULES:
1. All Italian ships not in formation with a flagship must roll for
random movement until they join a flagship. The Da Recco is the
flag for warships, while Merchantman 1 is the flag for the
merchantmen.
2. Pegaso class is similar to the Spica class in game terms, but
with a speed of 26 knots, an AAMG in place of Main X, and 2
triple 17.7 inch centreline torpedo tube mounts.
3. British cruisers have Type 271 search radars and Type 284
fire control radars. British destroyers have Type 281 search
radars and Type 285 fire control radars.
ROYAL NAVY
REGIA MARINA
RN Division 1:
RM Division 1:
RN Division 2:
Quentin (Q Class flag)
Quiberon (Q Class)
The British are steaming in line, with Division 1 leading Division
2, on a course of 060. Aurora is 18,000 yards from the north
edge and 30,000 yards from the east edge.
The west edge is friendly for the British player.
RM Division 2:
Transport
Transport
Transport
Transport
AFTERMATH:
In common with other night actions, the British caught the Italians flat-footed. While the Italians did manage some torpedo attacks,
the British retired unscathed after sinking 3 of the transports and Folgore. Da Recco and Procione were also damaged.
TA29
SETTING:
SCENARIO RULES:
1. The British destroyers have Type 271 search radars and Type
285 fire control radars.
2. The German ships have Seetakt radars. TA32 has a radar
detector that can detect British radars at a range equal to the
range of the British radar.
3. The British may move freely from the start of the scenario.
4. The TA32 has 4.1 inch guns in place of her 5.5 inch guns, and
has landed her aft torpedo tubes in favour of AAMGs.
5. The TA25 and TA29 have both landed their after set of
torpedo tubes and are carrying mines in their place.
ROYAL NAVY
KREIGSMARINE
Cdr. Burkart
TA32 (Premuda -- flag)
TA24 (Ariete)
TA29 (Ariete)
AFTERMATH:
In a running fight, the Lookout and Meteor sank the TA25 and the TA 29. The TA32 escaped. This was the last surface engagement
in the Mediterranean.
Francesco Nullo
SETTING:
SCENARIO RULES:
ROYAL NAVY
REGIA MARINA
AFTERMATH:
Kimberly had found Francesco Nullo. She pummelled the unfortunate Italian with 4.7 inch fire and dispatched her with a torpedo.
The worm almost turned, however, when a shell from the Italian battery on Harmil Island severed a steam line and left Kimberly
dead in the water. Fortunately for the British, Kimberly was able to get steam to one engine and so drew out of range without
sustaining further damage.
SETTING:
SCENARIO RULES:
FORCE MARINE
KRIEGSMARINE
AFTERMATH:
The French ships surprised the German convoy with a gun and torpedo attack. They sank UJ201 outright, damaged the freighter so
severely that she sank the next day, and knocked out TA37s engines.
USS Gleaves
SETTING:
SCENARIO RULES:
US NAVY
USN Division 1: on a course of 090
Lt. Cmdr. Klee
KRIEGSMARINE
KM Division 1: on a course of 270, line ahead
Commander von Gartzen
The US friendly edge is the west edge. The north edge is land.
The German friendly edge is the east edge. The north edge is
land.
AFTERMATH:
The Gleaves saw the Germans first and opened fire with guns. The Germans tried to push through with their mine-laying mission for
a while, but came about and withdrew. TA24 and TA29 suffered some damage from a collision as they turned about, but all the
German ships made port safely.
La Pomone
SETTING:
SCENARIO RULES:
1) Eclipse has 271 search radar and 285 fire control radar. She
has landed her B torpedo mount.
2) Donazetti has a speed of 11 knots.
3) TA10 has AAMGs in place of her torpedo tubes and carries
Seetakt radar.
4) Neither side may alter course or speed until it spots the other.
5) Optional: Assume that Captain Mack knew that Donazetti was
carrying Italian prisoners and that his mission was to liberate
them. Under this option, the following victory conditions apply:
a) The British player may assume control of Donazetti by rolling
a 1 or 2 on 1D6 while the Eclipse is within 2,000 yards of her.
Roll at the end of any movement phase in which these
conditions are met. To assume control, the British player must
keep Eclipse stationary within 2,000 yards of Donazetti for one
turn. Donazetti remains stationary for that turn as well.
b) Once the British player gets control of Donazetti, she does not
revert to German control.
c) The west edge of the playing area is the British friendly edge.
d) The British player gets 1 point for sinking La Pomone and 2
points for exiting Donazetti off the west edge.
e) The German player gets 2 points for sinking Eclipse or
leaving her dead in the water, 2 points for exiting Donazetti off
the north edge, and 2 points for sinking Donazetti or leaving her
dead in the water if the British player has control of her.
ROYAL NAVY
RN Division 1: is on a course of 090 (due east)
Commander Mack
KRIEGSMARINE
KM Division 1: on a course of 180 (due south), in line ahead.
TA10 (La Pomone flag)
AFTERMATH:
Eclipse found Donazetti and her escort about 10 miles south of the German-held island of Rhodes. She sank Donazetti with gunfire
and so damaged TA10 that she was scuttled soon after. Unbeknownst to Commander Mack, the Donazetti was carrying 1,584
Italians taken prisoner by the Germans; all perished in the sinking.
Operation Oddyseus
HMS Belvoir
SETTING:
SCENARIO RULES:
1. The British player can place his ships at any location on the
playing surface at least 15,000 yards south of the north edge.
The German player enters with his ships in line ahead formation
at any point on the north edge. Each player must pre-plot moves
for his or her ships until the ships sight the enemy. Players can
plot repetitive moves (in the same direction and speed, around
the same patrol circuit, etc.)
2. The British player does not have to reveal which Hunt is
which.
3. The Hunts have 271 search radar, 285 fire control radar and
CICs.
4. The German ships have Seetakt radar. TA37 has a twin
Torpedo B rather than a triple. TA38 and TA39 have landed their
aft tubes and have void spaces there instead.
5. Neither side may alter course or speed until it spots the other.
ROYAL NAVY
RN Division 1:
KRIEGSMARINE
KM Division 1:
Commander Lange
See the special rules for set-up. Ships may not exit off the east
or west edges of the playing area. The south edge is the
German friendly edge.
See the special rules for set-up. Ships may not exit off the east
or west edges of the playing area. The south edge is the
German friendly edge.
AFTERMATH:
Using their speed advantage, the Germans were able to slip past the patrolling British without damage. They did not have
long to savour their success, however. By the end of October all three had been sunk.