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Rogue 10th

Charlatan

CLASS & LEVEL

BACKGROUND

PLAYER NAME

RACE

ALIGNMENT

EXPERIENCE POINTS

64000
CHARACTER NAME

INSPIRATION

STRENGTH

16
+4

+10

ARMOR
CLASS

PROFICIENCY BONUS

INITIATIVE

SPEED

Favourite Scheme; "I cheat at games of chance".


Flattery is my preferred trick for getting what I
want.
I lie about almost everything, even when there's
no good reason to.
PERSONALITY TRAITS

DEXTERITY

20

+5

+1

Strength

+9

Dexterity

Constitution

+5

Intelligence

+1

Wisdom

+2

Charisma

CONSTITUTION

Hit Point Maximum 53

53
CURRENT HIT POINTS

SAVING THROWS

TEMPORARY HIT POINTS

10

INTELLIGENCE

12

+5

1d8

Arcana (Int)

HIT DICE

+5

Athletics (Str)

+6

Deception (Cha)
History (Int)

Insight (Wis)

WISDOM

12

CHARISMA

14

+5

Medicine (Wis)

Nature (Int)
+5

Performance (Cha)

Persuasion (Cha)

Religion (Int)

+9

Sleight of Hand (Dex)

+9

Stealth (Dex)

Sword

+9

1d6+5

Shortbow

+9

1d6+5

Shortbow, Piercing, 2 lb,


80/32

Expertise
-Gain double proficiency with 2 skills or 1 skill and Theives
Tools. At 6th level, add 2 more skills.
Theives' Tools, Stealth, Perception, and Sleight of Hand
Sneak Attack: 5d6

Cunning Action
-Can use a bonus action to Dash, Disengage, or Hide.
Uncanny Dodge
-When hit with an attack you can see, you can use your
reaction to halve the damage taken.
Evasion
-When subjected to a DEX saving throw to take half
damage, you take no damage on a success, and half
damage on a fail.
Roguish Archetype: Assassin

Survival (Wis)
ATTACKS & SPELLCASTING

PASSIVE WISDOM (PERCEPTION)


CP

Common, Elvish and Undercommon


Proficient w/ Thieves' Tools,
Disguise kit, Poisoner'skit and
Forgery kit.
Light armor
Simple weapons, Hand crossbows,
longswords, rapiers, shortswords,
shortbows and longbows.

OTHER PROFICIENCIES & LANGUAGES

FLAWS

ATK BONUS DAMAGE/TYPE

Shortsword, Piercing, Light,


Finesse, 2 lb, One-Handed.

SKILLS

+5

DEATH SAVES

Thieves' Cant
-A hidden code that is only understandable to others who
know Thieves' Cant.

Perception (Wis)

FAILURES

Investigation (Int)

NAME

Intimidation (Cha)

BONDS

SUCCESSES

Animal Handling (Wis)

Total 10

Acrobatics (Dex)

IDEALS

SP

EP

GP

PP

Leather Armour 11+Dex AC 10 lbs


Backpack
1000 x Ball Bearings
10 ft String
Bell
5 x Candles
Crowbar
Hammer
10 x Pitons
Hooded Lantern
2 x Flasks of Oil
5 x Rations
Tinderbox
Waterskin
Bedroll
Quiver
20 x Arrows
Fine clothing Disguise kit
Wheigted Dice
Belt Pouch
Theives' Tools

Bonus Proficiencies
-Gain Proficiency in the Poisoner's Kit and Disguise Kit.
Assassinate
-You have advantage against creatures that haven't take a
turn in combat, and any hit on a surprised creature is a
critical hit.
Infiltration Expertise
-You can spend 25 GP and 7 days to unfailingly create a
false identity. You can not create an identity that already
exists.

EQUIPMENT
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

FEATURES & TRAITS

225

CHARACTER NAME

5'3''

270 lb.

AGE

HEIGHT

WEIGHT

EYES

SKIN

HAIR

NAME

SYMBOL

CHARACTER APPEARANCE

ALLIES & ORGANIZATIONS

Trinket - A dead sprite inside a clear glass bottle.


Elf Traits:
Darkvision. 60 feet
Keen Senses, you have Proficiency in the Perception skill.
Fey Ancestry, You have andvantage on saving throwsa against being charmed, and magic can't
put you too sleep.
Trance, you do not sleep as an elf, instead you meditate deeply and remain semiconscious and
only need to sleep 4 hours every night.
Elf Weapon Training, You have proficiency with the longsword, longbow, shortsword and shortbow.
Cantrip, you know one cantrip of your choice from the wizard spell list. Intellegence is your
spellcasting abality for it.
Extra Language, you can speak, read and write one extra language of your own choice.
Feat(s)
Alert- +5 to Initiative, Can't be surprised while conscious, and creatures don't get advantage
against you for attacking while hidden.
Ability Score Improvement(s)
4th- +2 DEX
8th- +2 DEX
10th- Alert Feat
ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY

TREASURE
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

SPELLCASTING
ABILITY

SPELLCASTING
CLASS

SPELL
LEVEL

CANTRIPS

SLOTS TOTAL

ED

PR

SLOTS EXPENDED

1
EPAR

SPELL SAVE DC

7
SPELL NAME

SPELLS KNOWN

5
9

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

SPELL ATTACK
BONUS

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