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name

account
account characters
account create
account delete
account lock
account onlinelist
account password
account set addon
account set gmlevel
account set password
additem
additemset
announce
auction
auction alliance
auction goblin
auction horde
aura
ban account
ban character
ban ip
baninfo account
baninfo character
baninfo ip
bank
banlist account
banlist character
banlist ip
cast
cast back
cast dist
cast self
cast target
character deleted delete
character deleted list
character deleted old
character deleted restore
character erase
character level
character rename

security
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character reputation
combatstop
commands
cooldown
damage
debug anim
debug bg
debug getitemvalue
debug getvalue
debug moditemvalue
debug modvalue
debug play cinematic
debug play sound
debug setitemvalue
debug setvalue
debug spellcoefs
debug spellmods
delticket
demorph
die
dismount
distance
event
event list
event start
event stop
explorecheat
gm
gm chat
gm fly
gm ingame
gm list
gm setview
gm visible
go
go creature
go graveyard
go grid
go object
go taxinode
go trigger

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go xy
go xyz
go zonexy
gobject add
gobject delete
gobject move
gobject near
gobject target
gobject turn
goname
gps
groupgo
guid
guild create
guild delete
guild invite
guild rank
guild uninvite
help
hidearea
honor add
honor addkill
honor show
honor update
hover
instance listbinds
instance savedata
instance stats
instance unbind
itemmove
kick
learn
learn all
learn all_crafts
learn all_default
learn all_gm
learn all_lang
learn all_myclass
learn all_myspells
learn all_mytalents
learn all_recipes

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levelup
linkgrave
list creature
list item
list object
list talents
loadscripts
lookup account email
lookup account ip
lookup account name
lookup area
lookup creature
lookup event
lookup faction
lookup item
lookup itemset
lookup object
lookup player account
lookup player email
lookup player ip
lookup pool
lookup quest
lookup skill
lookup spell
lookup taxinode
lookup tele
maxskill
modify aspeed
modify bwalk
modify drunk
modify energy
modify faction
modify gender
modify honor
modify hp
modify mana
modify money
modify morph
modify mount
modify rage
modify rep

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modify scale
modify speed
modify standstate
modify swim
movegens
mute
namego
neargrave
notify
npc add
npc additem
npc addmove
npc addweapon
npc aiinfo
npc allowmove
npc changelevel
npc delete
npc delitem
npc factionid
npc flag
npc follow
npc info
npc move
npc name
npc playemote
npc say
npc setdeathstate
npc setmodel
npc setmovetype
npc spawndist
npc spawntime
npc subname
npc tame
npc textemote
npc unfollow
npc whisper
npc yell
pdump load
pdump write
pinfo
pool

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pool list
pool spawns
quest add
quest complete
quest remove
quit
recall
reload all
reload all_area
reload all_eventai
reload all_item
reload all_locales
reload all_loot
reload all_npc
reload all_quest
reload all_scripts
reload all_spell
reload config
repairitems
reset all
reset honor
reset level
reset spells
reset stats
reset talents
respawn
revive
save
saveall
send items
send mail
send mass items
send mass mail
send mass money
send message
send money
server corpses
server exit
server idlerestart
server idlerestart cancel
server idleshutdown

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server idleshutdown cancel


server info
server log filter
server log level
server motd
server plimit
server restart
server restart cancel
server set motd
server shutdown
server shutdown cancel
setskill
showarea
stable
start
taxicheat
tele
tele add
tele del
tele group
tele name
ticket
trigger
trigger active
trigger near
unaura
unban account
unban character
unban ip
unlearn
unmute
waterwalk
wchange
whispers
wp add
wp export
wp import
wp modify
wp show

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help
Syntax: .account characters [#accountId|$accountName]_x000D_
Syntax:
_x000D_.accountDisplay the access level of your account.
Show list all characters for account selected by provided #accountId or $accountName, or for selected
Syntax: .account create $account $passwordCreate account and set password to it.
Syntax: .account delete $accountDelete account with all characters.
Syntax: .account lock [on|off]Allow login from account only from current used IP or remove this require
Syntax: .account set
gmlevel [#accountId|$accountName]
#level_x000D_
onlinelistShow
list of online accounts.
Syntax:
.account
set
addon
[#accountId|$accountName]
#addon_x000D_
_x000D_
Syntax:
.account password $old_password $new_password $new_passwordChange your account passw
_x000D_
Set the security level for targeted player (can't be used at self) or for #accountId or $accountName to
Set
user (possible targeted) expansion addon level allowed. Addon values: 0 - normal, 1 - tbc, 2 - wotl
_x000D_
Syntax: .account set password (#accountId|$accountName) $password $password_x000D_
#level
may range from 0 to 3.
_x000D_
Set password for account.
Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcountAdds the specified number o
Syntax: .additemset #itemsetidAdd items from itemset of id #itemsetid to your or selected character
Syntax: .auction_x000D_
Syntax:
.announce $MessageToBroadcastSend a global message to all players online in chat log.
_x000D_
Syntax: .auction alliance_x000D_
Show
your team auction store.
_x000D_
Syntax: .auction goblin_x000D_
Show
alliance auction store independent from your team.
_x000D_
Syntax: .auction horde_x000D_
Show
goblin auction store common for all teams.
_x000D_
Show horde auction store independent from your team.
Syntax: .aura #spellidAdd the aura from spell #spellid to the selected Unit.
Syntax: .ban account $Name $bantime $reasonBan account kick player.$bantime: negative value lead
Syntax: .ban character $Name $bantime $reasonBan account and kick player.$bantime: negative valu
Syntax: .ban ip $Ip $bantime $reasonBan IP.$bantime: negative value leads to permban, otherwise us
Syntax: .baninfo account $accountidWatch full information about a specific ban.
Syntax: .baninfo character $charactername Watch full information about a specific ban.
Syntax: .baninfo ip $ipWatch full information about a specific ban.
Syntax: .bankShow your bank inventory.
Syntax: .banlist account [$Name]Searches the banlist for a account name pattern or show full list acco
Syntax: .banlist character $NameSearches the banlist for a character name pattern. Pattern required.
Syntax: .banlist ip [$Ip]Searches the banlist for a IP pattern or show full list of IP bans.
Syntax: .cast #spellid [triggered] Cast #spellid to selected target. If no target selected cast to self. If
Syntax: .cast back #spellid [triggered] Selected target will cast #spellid to your character. If 'trigered
Syntax: .cast dist #spellid [#dist [triggered]] You will cast spell to pint at distance #dist. If 'trigered' o
Syntax: .character deleted delete #guid|$name_x000D_
Syntax: .cast self #spellid [triggered]Cast #spellid by target at target itself. If 'trigered' or part provide
_x000D_
Syntax: .character deleted list [#guid|$name]_x000D_
Syntax:
.castdeletes
target the
#spellid
[triggered]
Selected target will cast #spellid to his victim. If 'trigered' or
Completely
selected
characters._x000D_
_x000D_
Syntax:
.character
deleted
restore #guid|$name
[$newname]
[#new
account]_x000D_
If
$name
is supplied,
only characters
with that string
in their name
will
be deleted, if #guid is supplied
Shows
a list
with all deleted
characters._x000D_
Syntax:
_x000D_.character deleted old [#keepDays]_x000D_
If $name is supplied, only characters with that string in their name will be selected, if #guid is supplie
_x000D_
Restores deleted characters._x000D_
Completely
deletes allonly
characters
withwith
deleted
time longer
#keepDays.
If #keepDays
not provided
the
If
$name.character
is supplied,
characters
that string
in their
name will be
restored, if $guid
is supplied
Syntax:
erase $name_x000D_
If
$newname is set, the character will be restored with that name instead of the original one. If #newa
_x000D_
Delete character $name. Character finally deleted in case any deleting options.
Syntax: .character level [$playername] [#level]Set the level of character with $playername (or the se
Syntax: .character rename [$name]Mark selected in game or by $name in command character for ren

Syntax: .character reputation [$player_name]Show reputation information for selected player or playe
Syntax: .combatstop [$playername]Stop combat for selected character. If selected non-player then co
Syntax: .commandsDisplay a list of available commands for your account level.
Syntax: .cooldown [#spell_id]Remove all (if spell_id not provided) or #spel_id spell cooldown from sele
Syntax: .debug
getitemvalue
#itemguid
#field
[int|hex|bit|float]_x000D_
.damage
$damage_amount
[$school
[$spellid]]Apply
$damage to target. If not $school and $s
_x000D_
Syntax:
.debug
getvalue
#field
[int|hex|bit|float]_x000D_
anim #emoteidPlay
Syntax: .debug moditemvalue
#guidemote
#field#emoteid
[int|float| for
&=your
| |= |character.
&=~ ] #value_x000D_
Get
the field #field of the item #itemguid in your inventroy._x000D_
_x000D_
_x000D_
bgToggle debug
for battlegrounds.
debug mode GM can start battleground wi
Syntax:
.debug modvalue
#fieldmode
[int|float|
&= | |= | &=~ In
] #value_x000D_
_x000D_
Get
thethe
field
#field
of the
selected
target. If no
target
is selected,
the
content_x000D_
of your field._x000D
Modify
field
#field
of
the
item
#itemguid
in
your
inventroy
by get
value
#value.
_x000D_
Use
type arg for set output format: int (decimal number), hex (hex value), bit (bitstring), float. By defa
_x000D_
_x000D_
Modify the field #field of the selected target by value #value. If no target is selected, set the content
Use
type
int (decimal
number),
hex (hex value),
float. Byfloat
defa
Use
type arg
arg for
for set
set output
mode offormat:
modification:
int (normal
add/subtract
#valuebit
as (bitstring),
decimal number),
_x000D_
all
in arg
value
it set
to 1ofinmodification:
#value as hex
By default expect
integer
add/subtract.
Usebits
type
forifset
mode
intnumber).
(normal add/subtract
#value
as decimal
number), float
Syntax:
#field
[int|hex|bit|float]
#value_x000D_
all bits in.debug
value setitemvalue
if it set to 1 in#guid
#value
as hex
number). By default
expect integer add/subtract.
_x000D_
Syntax: .debug setvalue
#field #cinematicidPlay
[int|hex|bit|float] cinematic
#value_x000D_
play cinematic
#cinematicid for you. You stay at place wh
Set
the field #field of the item #itemguid in your inventroy to value #value._x000D_
_x000D_
Syntax:
.debug play sound #soundidPlay sound with #soundid.Sound will be play only for you. Other p
_x000D_
Set the field #field of the selected target to value #value. If no target is selected, set the content of y
Use
type arg for set input format: int (decimal number), hex (hex value), bit (bitstring), float. By defau
_x000D_
Syntax: .debug spellcoefs #spellid_x000D_
Use
type arg for set input format: int (decimal number), hex (hex value), bit (bitstring), float. By defau
_x000D_
Syntax: .debug spellmods (flat|pct) #spellMaskBitIndex #spellModOp #value_x000D_
Show
default calculated and DB stored coefficients for direct/dot heal/damage.
_x000D_
Set at client side spellmod affect for spell that have bit set with index #spellMaskBitIndex in spell fam
Syntax: .delticket all
.delticket #num
.delticket $character_nameall to dalete all tickets at ser
Syntax: .demorphDemorph the selected player.
Syntax: .dieKill the selected player. If no player is selected, it will kill you.
Syntax: .dismountDismount you, if you are mounted.
Syntax: .distance [$name/$link]Display the distance from your character to the selected creature/play
Syntax: .event #event_idShow details about event with #event_id.
Syntax: .event listShow list of currently active events.Show list of all events
Syntax: .event start #event_idStart event #event_id. Set start time for event to current moment (chan
Syntax: .event stop #event_idStop event #event_id. Set start time for event to time in past that make
Syntax: .explorecheat #flagReveal or hide all maps for the selected player. If no player is selected, hi
Syntax: .gm [on/off]Enable or Disable in game GM MODE or show current state of on/off not provided.
Syntax: .gm chat [on/off]Enable or disable chat GM MODE (show gm badge in messages) or show curr
Syntax: .gm fly [on/off]Enable/disable gm fly mode.
Syntax: .gm ingameDisplay a list of available in game Game Masters.
Syntax: .gm setview_x000D_
Syntax:
_x000D_.gm listDisplay a list of all Game Masters accounts and security levels.
Set farsight view on selected unit. Select yourself to set view back.
Syntax:
visible on/offOutput current#y
visibility
state or make GM visible(on) and invisible(off) for ot
Syntax: .gm
.go [$playername|pointlink|#x
#z [#mapid]]_x000D_
Teleport
your
character
to point with coordinates of player
$playername, or coordinates of one from sh
Syntax: .go
creature
(#creature_guid|$creature_name|id
#creature_id)_x000D_
Teleport your character to creature with guid #creature_guid, or teleport your character to creature wi
Syntax: .go graveyard #graveyardId Teleport to graveyard with the graveyardId specified.
Syntax:
#gridX
#gridY [#mapId]Teleport the gm to center
of grid with provided indexes at ma
Syntax: .go
.go grid
object
(#gameobject_guid|$gameobject_name|id
#gameobject_id)_x000D_
Teleport your character to gameobject with guid #gameobject_guid, or teleport your character to gam
Syntax: .go trigger (#trigger_id|$trigger_shift-link|$trigger_target_shift-link) [target]_x000D_
Syntax:
_x000D_.go taxinode #taxinodeTeleport player to taxinode coordinates. You can look up zone using .lo
Teleport your character to areatrigger with id #trigger_id or trigger id associated with shift-link. If addi

Syntax:
Syntax:
Syntax:
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Syntax:
Syntax:

.go xy #x #y [#mapid]Teleport player to point with (#x,#y) coordinates at ground(water) leve


.go xyz #x #y #z [#mapid]Teleport player to point with (#x,#y,#z) coordinates at ground(wa
.go zonexy #x #y [#zone]Teleport player to point with (#x,#y) client coordinates at ground(w
.gobject add #id <spawntimeSecs>Add a game object from game object templates to the wo
.gobject delete #go_guidDelete gameobject with guid #go_guid.
.gobject move #goguid [#x #y #z]Move gameobject #goguid to character coordinates (or to
.gobject near [#distance]Output gameobjects at distance #distance from player. Output gam
.gobject target [#go_id|#go_name_part]Locate and show position nearest gameobject. If #go
.gobject turn #goguid Set for gameobject #goguid orientation same as current character orie
.goname [$charactername]Teleport to the given character. Either specify the character name
.gps [$name|$shift-link]Display the position information for a selected character or creature (a
.groupgo [$charactername]Teleport the given character and his group to you. Teleported only
.guidDisplay the GUID for the selected character.
.guild create [$GuildLeaderName] $GuildName""Create a guild named $GuildName with the p
.guild delete $GuildName""Delete guild $GuildName. Guild name must in quotes."
.guild invite [$CharacterName] $GuildName""Add player $CharacterName (or selected) into a
.guild rank $CharacterName #RankSet for $CharacterName rank #Rank in a guild.
.guild uninvite [$CharacterName]Remove player $CharacterName (or selected) from a guild.
.help [$command]Display usage instructions for the given $command. If no $command provid
.hidearea #areaidHide the area of #areaid to the selected character. If no character is selecte
.honor add $amountAdd a certain amount of honor (gained in lifetime) to the selected player.
.honor addkikllAdd the targeted unit as one of your pvp kills today (you only get honor if it's a
.honor showDisplay the honor stats of the selected player
.honor updateForce honor to be update
.hover #flagEnable or disable hover mode for your character.Use a #flag of value 1 to enable,
.instance listbinds Lists the binds of the selected player.
.instance savedata Save the InstanceData for the current player's map to the DB.
.instance stats Shows statistics about instances.
.instance unbind all All of the selected player's binds will be cleared..instance unbind #mapid
.itemmove #sourceslotid #destinationslotidMove an item from slots #sourceslotid to #destina
.kick [$charactername]Kick the given character name from the world. If no character name is
.learn #spell [all]Selected character learn a spell of id #spell. If 'all' provided then all ranks lea
.learn allLearn all big set different spell maybe useful for Administaror.
.learn craftsLearn all professions and recipes.
.learn all_default [$playername]Learn for selected/$playername player all default spells for hi
.learn all_gmLearn all default spells for Game Masters.
.learn all_langLearn all languages
.learn all_myclassLearn all spells and talents available for his class.
.learn all_myspellsLearn all spells (except talents and spells with first rank learned as talent) a
.learn all_mytalentsLearn all talents (and spells with first rank learned as talent) available for
.learn all_recipes [$profession]Learns all recipes of specified profession and sets skill level to m

Syntax: .levelup [$playername] [#numberoflevels]Increase/decrease the level of character with $play


Syntax: .linkgrave #graveyard_id [alliance|horde]Link current zone to graveyard for any (or alliance/h
Syntax: .list creature #creature_id [#max_count]Output creatures with creature id #creature_id found
Syntax: .list item #item_id [#max_count]Output items with item id #item_id found in all character inv
Syntax: .list talents_x000D_
Syntax:
_x000D_.list object #gameobject_id [#max_count]Output gameobjects with gameobject id #gameobje
Show list all really known (as learned spells) talent rank spells for selected player or self.
Syntax: .lookup account email $emailpart [#limit] _x000D_
Syntax:
.loadscripts $scriptlibrarynameUnload current and load the script library $scriptlibraryname o
_x000D_
Syntax: lookup account ip $ippart [#limit] _x000D_
Searchs accounts, which email including $emailpart with optional parametr #limit of results. If #limit
_x000D_
Syntax: .lookup account name $accountpart [#limit] _x000D_
Searchs accounts, which last used ip inluding $ippart (textual) with optional parametr #$limit of resu
_x000D_
Searchs accounts, which username including $accountpart with optional parametr #limit of results. If
Syntax: .lookup area $namepartLooks up an area by $namepart, and returns all matches with their are
Syntax: .lookup creature $namepartLooks up a creature by $namepart, and returns all matches with th
Syntax: .lookup event $nameAttempts to find the ID of the event with the provided $name.
Syntax: .lookup faction $nameAttempts to find the ID of the faction with the provided $name.
Syntax: .lookup item $itemnameLooks up an item by $itemname, and returns all matches with their It
Syntax: .lookup itemset $itemnameLooks up an item set by $itemname, and returns all matches with
Syntax: .lookup player account $accountpart [#limit] _x000D_
Syntax:
.lookup object $objnameLooks up an gameobject by $objname, and returns all matches with t
_x000D_
Syntax: .lookup player email $emailpart [#limit] _x000D_
Searchs players, which account username including $accountpart with optional parametr #limit of res
_x000D_
Syntax: .lookup player ip $ippart [#limit] _x000D_
Searchs players, which account email including $emailpart with optional parametr #limit of results. If
_x000D_
Syntax: .lookup pool $pooldescpart_x000D_
Searchs players, which account last used ip inluding $ippart (textual) with optional parametr #limit o
_x000D_
List of pools (anywhere) with substring in description.
Syntax: .lookup quest $namepartLooks up a quest by $namepart, and returns all matches with their q
Syntax: .lookup skill $$namepartLooks up a skill by $namepart, and returns all matches with their skil
Syntax: .lookup spell $namepartLooks up a spell by $namepart, and returns all matches with their spe
Syntax: .lookup taxinode $substringSearch and output all taxinodes with provide $substring in name.
Syntax: .lookup tele $substringSearch and output all .tele command locations with provide $substring
Syntax:
all#rateModify
skills of the targeted
player
to their maximum
VALUESfor
its current
level.
Syntax: .maxskillSets
.modify aspeed
all speeds
-run,swim,run
back,swim
back- of the
selected
player
ormalbase
speedbwalk
for this
move type""*rate.
If no
player
is selected,
your speed.
#rate to
may ran
Syntax:
.modify
#rateModify
the speed
of the
selected
playermodify
while running
backwards
ormal walk back speed""*rate. If no player is selected, modify your speed. #rate may range from 0.1 t
Syntax: .modify drunk #value Set drunk level to #value (0..100). Value 0 remove drunk state, 100 is m
Syntax: .modify energy #energyModify the energy of the selected player. If no player is selected, mod
Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagidModify the faction and flags of th
Syntax: .modify gender male/femaleChange gender of selected player.
Syntax: .modify honor $field $valueAdd $value to an honor $field (it's just for debug , values won't be
Syntax: .modify hp #newhpModify the hp of the selected player. If no player is selected, modify your h
Syntax: .modify mana #newmanaModify the mana of the selected player. If no player is selected, mod
Syntax: .modify money #money.money #moneyAdd or remove money to the selected player. If no pla
Syntax: .modify morph #displayidChange your current model id to #displayid.
Syntax: .modify mount #id #speedDisplay selected player as mounted at #id creature and set speed
Syntax: .modify rage #newrageModify the rage of the selected player. If no player is selected, modify
Syntax: .modify rep #repId (#repvalue | $rankname [#delta])Sets the selected players reputation with

Syntax: .modify scale #scale_x000D_


_x000D_
Change
model scale
for#rate.speed
targeted player
(util relogin)
or creature
(until
respawn).
Syntax: .modify
speed
#rateModify
the running
speed
of the
selected player to
ormal base run speed""*rate. If no player is selected, modify your speed. #rate may range from 0.1 to
Syntax:
#emoteidChange
the emote
your character
while standing to #emoteid
Syntax: .modify
.modify standstate
swim #rateModify
the swim speed
of theofselected
player to
ormal swim speed""*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 10
Syntax: .movegens Show movement generators stack for selected creature or player.
Syntax: .mute [$playerName] $timeInMinutesDisible chat messaging for any character from account o
Syntax: .namego [$charactername]Teleport the given character to you. Character can be offline.
Syntax: .neargrave [alliance|horde]Find nearest graveyard linked to zone (or only nearest from accept
Syntax: .notify $MessageToBroadcastSend a global message to all players online in screen.
Syntax: .npc additem #itemId <#maxcount><#incrtime>r_x000D_
Syntax:
_x000D_.npc add #creatureidSpawn a creature by the given template id of #creatureid.
Add item #itemid to item list of selected vendor. Also optionally set max count item in vendor item lis
Syntax: .npc addmove #creature_guid [#waittime]Add your current location as a waypoint for creatur
Syntax: .npc npc aiinfo_x000D_
Not
yet implemented.
_x000D_
Show npc AI and script information.
Syntax: .npc allowmoveEnable or disable movement creatures in world. Not implemented.
Syntax: .npc changelevel #levelChange the level of the selected creature to #level.#level may range
Syntax: .npc delete [#guid]Delete creature with guid #guid (or the selected if no guid is provided)
Syntax: .npc delitem #itemIdRemove item #itemid from item list of selected vendor.
Syntax: .npc factionid #factionidSet the faction of the selected creature to #factionid.
Syntax: .npc flag #npcflagSet the NPC flags of creature template of the selected creature and selected
Syntax: .npc followSelected creature start follow you until death/fight/etc.
Syntax: .npc infoDisplay a list of details for the selected creature.The list includes:- GUID, Faction, NPC
Syntax: .npc move [#creature_guid]Move the targeted creature spawn point to your coordinates.
Syntax: .npc name $nameChange the name of the selected creature or character to $name.Command
Syntax:
#emoteidMake the selected creature emote with an emote of id #emoteid.
Syntax: .npc
.npc playemote
say #text_x000D_
Make the selected npc says #text.
Syntax: .npc setdeathstate on/offSet default death state (dead/alive) for npc at spawn.
Syntax: .npc setmodel #displayidChange the model id of the selected creature to #displayid.
Syntax: .npc setmovetype [#creature_guid] stay/random/way [NODEL]Set for creature pointed by #cr
Syntax: .npc spawndist #distAdjust spawndistance of selected creature to dist.
Syntax: .npc spawntime #time Adjust spawntime of selected creature to time.
Syntax: .npc subname $NameChange the subname of the selected creature or player to $Name.Comm
Syntax: .npc tameTame selected creature (tameable non pet creature). You don't must have pet.
Syntax: .npc textemote #emoteidMake the selected creature to do textemote with an emote of id #em
Syntax: .npc unfollowSelected creature (non pet) stop follow you.
Syntax: .npc
.npc yell
whisper
#playerguid #textMake the selected npc whisper #text to #playerguid.
Syntax:
#text_x000D_
Make the selected npc yells #text.
Syntax: .pdump load $filename $account [$newname] [$newguid]Load character dump from dump fil
Syntax: .pdump write $filename $playerNameOrGUIDWrite character dump with name/guid $playerNa
Syntax: .pool #pool_id_x000D_
Syntax:
_x000D_.pinfo [$player_name]Output account information for selected player or player find by $player
Pool information and full list creatures/gameobjects included in pool.

Syntax: .pool list_x000D_


_x000D_
Syntax: .pool spawns #pool_id_x000D_
List
of pools with spawn in current map (only work in instances. Non-instanceable maps share pool sys
_x000D_
List current creatures/objects listed in pools (or in specific #pool_id) and spawned (added to grid data,
Syntax: .quest add #quest_idAdd to character quest log quest #quest_id. Quest started from item can
Syntax: .quest complete #questidMark all quest objectives as completed for target character active q
Syntax: quit_x000D_
Syntax:
_x000D_.quest remove #quest_idSet quest #quest_id state to not completed and not active (and remo
Close RA connection. Command must be typed fully (quit).
Syntax: .recall [$playername]Teleport $playername or selected player to the place where he has been
Syntax: .reload allReload all tables with reload support added and that can be _safe_ reloaded.
Syntax: .reload all_eventai_x000D_
Syntax:
.reload all_areaReload all `areatrigger_*` tables if reload support added for this table and this
_x000D_
Syntax: .reload all_item_x000D_
Reload
`creature_ai_*` tables if reload support added for these tables and these tables can be _safe_ r
_x000D_
Reload `item_required_target`, `page_texts` and `item_enchantment_template` tables.
Syntax: .reload all_localesReload all `locales_*` tables with reload support added and that can be _saf
Syntax: .reload all_npc_x000D_
Syntax:
_x000D_.reload all_lootReload all `*_loot_template` tables. This can be slow operation with lags for ser
Reload `points_of_interest` and `npc_*` tables if reload support added for these tables and these table
Syntax: .reload all_scripts_x000D_
Syntax:
_x000D_.reload all_questReload all quest related tables if reload support added for this table and this t
Reload `*_scripts` tables.
Syntax: .reload all_spellReload all `spell_*` tables with reload support added and that can be _safe_ re
Syntax: .reload configReload config settings (by default stored in mangosd.conf). Not all settings can b
Syntax: .repairitemsRepair all selected player's items.
Syntax: .reset all spellsSyntax: .reset all talentsRequest reset spells or talents at next login each exist
Syntax: .reset honor [Playername] Reset all honor data for targeted character.
Syntax: .reset level [Playername] Reset level to 1 including reset stats and talents. Equipped items w
Syntax: .reset spells [Playername] Removes all non-original spells from spellbook.. Playername can be
Syntax: .reset stats [Playername] Resets(recalculate) all stats of the targeted player to their original V
Syntax: .reset talents [Playername] Removes all talents of the targeted player. Playername can be na
Syntax: .respawnRespawn selected creature or respawn all nearest creatures (if none selected) and G
Syntax: .reviveRevive the selected player. If no player is selected, it will revive you.
Syntax: .saveSaves your character.
Syntax: .saveallSave all characters in game.
Syntax: .send items #playername #subject"" ""#text"" itemid1[:count1] itemid2[:count2] ... itemidN[
Syntax: .send mass items #racemask|$racename|alliance|horde|all "#subject" "#text" itemid1[:count
Syntax:
.send mail #playername #subject"" ""#text""Send a mail to a player. Subject and mail text m
_x000D_
Syntax: .send mass mail #racemask|$racename|alliance|horde|all "#subject" "#text"_x000D_
Send
a mail to players. Subject and mail text must be in "". If for itemid not provided related count va
_x000D_
Syntax: .send mass money #racemask|$racename|alliance|horde|all "#subject" "#text" #money_x00
Send
a mail to players. Subject and mail text must be in "".
_x000D_
Send mail with money to players. Subject and mail text must be in "".
Syntax: .send message $playername $messageSend screen message to player from ADMINISTRATOR.
Syntax: .send money #playername #subject"" ""#text"" #moneySend mail with money to a player. S
Syntax: .server corpsesTriggering corpses expire check in world.
Syntax: .server exitTerminate mangosd NOW. Exit code 0.
Syntax: .server idlerestart #delayRestart the server after #delay seconds if no active connections are
Syntax: .server idlerestart cancelCancel the restart/shutdown timer if any.
Syntax: .server idleshutdown #delay [#exist_code]Shut the server down after #delay seconds if no ac

Syntax: .server idleshutdown cancelCancel the restart/shutdown timer if any.


Syntax: .server log filter [($filtername|all) (on|off)]_x000D_
Syntax:
.server infoDisplay server version and the number of connected players.
_x000D_
Syntax: .server log level [#level]_x000D_
Show
or set server log filters. If used "all" then all filters will be set to on/off state.
_x000D_
Show or set server log level (0 - errors only, 1 - basic, 2 - detail, 3 - debug).
Syntax: .server motdShow server Message of the day.
Syntax: .server plimit [#num|-1|-2|-3|reset|player|moderator|gamemaster|administrator]Without arg s
Syntax: .server restart #delayRestart the server after #delay seconds. Use #exist_code or 2 as progra
Syntax: .server restart cancelCancel the restart/shutdown timer if any.
Syntax: .server shutdown #delay [#exit_code]_x000D_
Syntax:
_x000D_.server set motd $MOTDSet server Message of the day.
Shut the server down after #delay seconds. Use #exit_code or 0 as program exit code.
Syntax: .server shutdown cancelCancel the restart/shutdown timer if any.
Syntax: .setskill #skill #level [#max]Set a skill of id #skill with a current skill value of #level and a ma
Syntax: .stable_x000D_
Syntax:
_x000D_.showarea #areaidReveal the area of #areaid to the selected character. If no character is sele
Show your pet stable.
Syntax: .startTeleport you to the starting area of your character.
Syntax: .taxicheat on/offTemporary grant access or remove to all taxi routes for the selected characte
Syntax: .ticket on_x000D_
Syntax:
.teleoff_x000D_
#locationTeleport player to a given location.
.ticket
Syntax:
.tele#num_x000D_
add $nameAdd current your position to .tele command target locations list with name $n
.ticket
.ticket
Syntax:
.tele$character_name_x000D_
del $nameRemove location with name $name for .tele command locations list.
.ticket respond #num $response_x000D_
Syntax: .tele group#locationTeleport a selected player and his group members to a given location.
.ticket respond $character_name $response_x000D_
Syntax:
.tele name [#playername] #locationTeleport the given character to a given location. Characte
_x000D_
Syntax: .trigger [#trigger_id|$trigger_shift-link|$trigger_target_shift-link]_x000D_
on/off
for GMs to show or not a new ticket directly, $character_name to show ticket of this character, #
_x000D_
Syntax: .trigger active_x000D_
Show
detail infor about areatrigger with id #trigger_id or trigger id associated with shift-link. If areatri
_x000D_
Syntax: .trigger near [#distance]_x000D_
Show
list of areatriggers wiht activation zone including current character position.
_x000D_
Output areatriggers at distance #distance from player. If #distance not provided use 10 as default val
Syntax: .unaura #spellidRemove aura due to spell #spellid from the selected Unit.
Syntax: .unban account $NameUnban accounts for account name pattern.
Syntax: .unban character $NameUnban accounts for character name pattern.
Syntax : .unban ip $IpUnban accounts for IP pattern.
Syntax: .unlearn #spell [all]Unlearn for selected player a spell #spell. If 'all' provided then all ranks u
Syntax: .unmute $playerNameRestore chat messaging for any character from account of character $p
Syntax: .waterwalk on/offSet on/off waterwalk state for selected player.
Syntax: .wchange #weathertype #statusSet current weather to #weathertype with an intensity of #s
Syntax: .whispers on|offEnable/disable accepting whispers by GM from players. By default use mango
Syntax: .wp add [#creature_guid or Select a Creature]
Syntax: .wp export [#creature_guid or Select a Creature] $filename
Syntax: .wp import $filename
Syntax: .wp modify [#creature_guid or Select a Creature]add - Add a waypoint after the selected visua
Syntax: .wp show [#creature_guid or Select a Creature]onfirstlastoffinfoFor using info you have to do fi

o character is selected and name not provided, increase your level. Command can be used for offline character.

ee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift

and zone Id

be restarted. If no character is selected and name not provided, increase your level. Command can be used for
y if no graveyards linked (or planned linked at same map).

nt not provided use 10 as default value.

ist all known reputation ids, or use '.lookup faction $name' to locate a specific faction id.

NODEL. If the creature is dead then movement type will applied at creature respawn.Make sure you use NODEL

ks. All stacks amount in mail limited to 12."

e config file

an be used for offline character. All stats and dependent values recalculated. At level decrease talents can be re

ell damage. $spellid can be shift-link.

evel. Command can be used for offline character. All stats and dependent VALUESrecalculated. At level decrease

action id.

pawn.Make sure you use NODEL, if you want to keep the waypoints.

evel decrease talents can be reset if need. Also at level decrease equipped items with greater level requiremen

ESrecalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greate

ms with greater level requirement can be lost.

ease equipped items with greater level requirement can be lost.