Beruflich Dokumente
Kultur Dokumente
career and college readiness activities. Others are not involved and
decide to start their careers immediately after high school graduation.
They choose whichever path, researchers have noticed that the skills
for work often mirror those required for admission to and success in
postsecondary education. (Bagsner, 2008) Is there an effective
method to evaluate career and college readiness programs towards a
larger audience of students? Are there post secondary options
available for messaging for average high school students? One
method purposed involves Human Centered Design. A college and
career readiness specialist should review their program through the
lens of human centered design.
Human Centered Design is an approach that places human
needs, capabilities and behavior first, and then designs to
accommodate those needs, capabilities and ways of behaving
A human
rates are still low, student dropout rates are high, and the achievement
gap is present and wide.
(3)What do I do now?
(4)How do I do it?
(5)What happened?
(6)What does it mean?
(7)Is it okay, and did I accomplish my goal?
These questions will allow the designer to create specific steps within
the program that will assist each student and are identified as part of
the first step in human center design. (Norman, 2013)
In order to set the appropriate goals for a HCD career and
college readiness program, it is import ant to first understand the
audience. Most career or college access program participants range
from ages 11 to 27 depending on the program. Numerous career and
college readiness programs also reflect different segments of the
student population: first generation, minority, low-income to name a
few. Most programs are committed to either college ready focus or
reducing high school dropout rates with the hopes of influencing career
options. Some have varying start and stop dates. Some participants
drop programs once they are considered a success story.
In Human Centered Design, the focus is on designing the right
product making sure it is usable (User Centered) and also taking
account of the users needs at every stage of the product cycle (User
Experience).
These two
their options after high school graduation. The four options are:
employment, engagement, enlistment, and enrollment.
Researchers acknowledge their continued disappointment in the
existing programs when identifying academic skills associated with
college going, surveying program participants through social capital
and teaching self-advocacy skills for first generation students. (Bloom,
2006, Camara, 2013, Yamamara 2010) These issues identified that
career and college readiness programs are failing according to a study
from the Center for Higher Education Policy Analysis at the University
of Southern California, these programs seem to be as many people
with ideas for helping youth as there are youth in need of supportnot
all approaches are equally successful (Tierney, Colyar, Corwin, 2003).
The goal for the career and college program should not be
targeting high achieving or low achieving students but accounting for
the larger portion of the student population.
Messaging
Numerous career and college programs have been created, revised,
dissolved, and recreated, with little to no empirical evidence of their
success. This mystery involving the programmatic success could be
evaluated based on messaging created for the target audience.
Instead of promoting one area such as college as the only option, a
message that involves four options and building awareness to average
Technology
Once the target audience members and messaging has been
created, the vehicle to engage the audience is technology. In a survey
in 2009, it was estimated that 66 percent of children in the United
States have cell phones before they turn age 14. 72 percent of teens
use text messages and the average teen sends and receives 50 texts a
day (Lenhart, 2010). Mobile Technology is the key to spark interest,
create awareness, and bring attention to the audience (Norman, 34).
The function of technology is a connector between the user and the
experience.
Research has been conducted separately based on the either
career or college readiness programs to evaluate the effectiveness of
technology. Technology has been identified as a mechanism for
enhancing the access of resources for a broader connection to career
development. When technology is properly designed for college
readiness programs, it can assist learning through direct and indirect
channels for its participants. Expanding the messaging through
technology for postsecondary options to include employment,
enlistment, engagement and enrollment will increase the rate of return
for program success.
Conclusion
A human
References
Arnold, K.D., Lu.E, and Armstrong, KJ (2012) The Ecology of College
Readiness. (ASHE Higher Education Report) Hobenken, NJ: Wiley
Company Volume 38, No. 5
Bangser, M. (2008) Preparing High School Students for Successful
Transitions to Postsecondary Education and Employment. Washington,
DC: American Institutes of Research, National High School Center
Bloom, J. (2008) The Pedagogy of College Access Programs: A Critical
Analysis. (ASHE/Lumina Policy Briefs and Critical Essays No. 5) Ames,
Iowa: Iowa State University, Department of Educational Leadership and
Policy Studies
Center for Higher education Policy Analysis (2006) Decreasing the
Digital Divide: Technology Use for College Preparation Program. Los
Angeles, CA: University of Southern California Rossier School of
Education
Camara, W. (2013) Defining and Measuring College and Career
Readiness: A
Validation Framework. Educational Measurement: Issues and Practice.
Winter 2013 32 (4) pg. 16-27
Edwards, W.A. (2010) Precollege Programs and the Engaged University.
The Engagement Exchange. 2. East Lasing: Michigan State University.
National Collaborative for the Study of University Engagement.
Krug, S (2006). Dont Make Me Think!: A Common Sense Approach to
Web Usability. Berkeley, Calif: New Riders Pub.