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Slide 1: Lighting VI Calculating Required Lamps with the Lumen Method-SI Units
Welcome to Lighting VI Calculating Required Lamps with the Lumen Method-SI Units.
This is the sixth course in the lighting series. If you have not already done so, please participate in Lighting I - V, prior
to taking this course.
Slide 2: Welcome
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Click on the attachments to download supplemental information for this course. Click the Notes tab to read a
transcript of the narration.
Slide 3: Objectives
At the conclusion of this course, you will be able to
Name the factors which can affect light levels in a space
Employ the lumen method of lighting calculation, and you will be able to
Describe how to appropriately measure the light levels in a space
Slide 4: Lumen Method Calculations
a.k.a. Zonal Cavity Method
The lumen method of lighting calculation determines the average illuminance in a given space as opposed to the
Point Method which determines the light level at a specific point within a space.
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The Lumen Method does not calculate illuminance on a vertical or a slanted surface.
Slide 7: Effect of Surface Orientation
Since illumination is an expression of density, and light is directional in nature, it follows that the position and
orientation of a surface has a great deal to do with the illuminance level it receives.
Slide 8: Effect of Surface Orientation
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Surface area and distance from light source to the center of the surface are the same, however, diagram surface A
intercepts more light rays, and therefore, higher lux levels.
When comparing diagrams A and C, the surfaces have same area and orientation but the distance from light source
is different.
Diagram surface A intercepts more light rays, and therefore, higher lux levels.
Slide 9: The Work Plane
In order to begin calculating the number of fixtures required to appropriately light a space, one must first determine
the work plane.
In this simple illustration, we show a typical room with 4 walls, a floor and a ceiling. The work plane could be the
floor.
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An example of an area where the work plane is the floor might be an office hallway or hotel hallway.
Slide 10: The Work Plane
The work plane might be at desk height in an office or classroom.
Wherever the work plane is, it is the imaginary plane on which the work in the area takes place.
The total lumens which reach the work plane is dependent upon:
Fixture efficiency and candlepower distribution
Room proportion
Surface reflectance
Fixture mounting height above the work plane
We will discuss each of these factors in this course.
Slide 11: Measuring Light Levels
If you are measuring the actual light levels in a space, the measurements should be taken at the work plane level in
several places, and the result calculated as an average. Here the arrows indicate examples of the light meter position
and orientation.
Slide 12: Room Cavities
Lets define the various areas and geometries of a room so that we can use the results in our calculations. For our
purposes, we must determine the room cavity. The room shown with luminaires recessed above the ceiling, and the
floor as the work plane, is described as a room with a single cavity. The light must travel the entire height of the
room in order to reach the work plane.
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The room cavity is the area that the light must travel to the work plane.
Slide 14: Room Cavities
In a room with luminaires suspended from the ceiling in which the work plane is at desk height, the room is said to
have three cavities: the ceiling cavity, the room cavity and the floor cavity.
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Again, the room cavity is the area that the light must travel to the work plane.
Slide 15: Lumen Method Calculation Worksheet
Now that we have an understanding of some room terminology, lets walk through the lumen method procedure.
This process will allow you to estimate the number of fixtures required to provide a particular light level in a space.
Please refer to the Lumen Method Calculation Worksheet . We will work through the form to complete the steps.
Slide 16: Section 1 Project Information
Section 1 is Project Information.
Fill in the Project Name and the type of activity that will take place in the room.
For our example, we will be illuminating a commercial office area with an open office plan. Workers in this area use
computers as well as performing paper based tasks.
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Scrolling through the Commercial Interior Design Guides shows a myriad of different facility types and the types of
activities that may occur within those facilities. If we select the section for Offices, we will see a variety of tasks
performed in commercial offices. With each task is a reference of specific criteria, color coded based on
importance, for each area. For our example, we will use Intermittent VDT use. For this task, the very important
criteria are the occurrence of direct glare, the luminance of room surfaces, and reflected glare. Direct glare is light
traveling from the source, directly to the eye. An example of this would be looking directly at the sun.
Reflected glare is just that: glare that is reflected off of a surface and into the eye. Computer monitors,
especially those with shiny screens, reflect the light from natural or man-made light sources into the users eyes.
Luminance of Room Surfaces can affect the perceived brightness of a space. For example, white walls and light
colored furniture give the impression of brightness in a room. For a workplace environment, highlighting Points of
Interest is considered unimportant. The chart then displays (2) "Category of Value" designations.
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For our example, we have selected a 20 cm diameter recessed downlight with a single 42W triple tube compact
fluorescent lamp in the vertical position.
Slide 22: Section 1 Gather Fixture Data
By viewing the specification sheet for this fixture, we can find the remaining data required for Step One of our Lumen
Method calculation. This information is generally found on the reverse side of a fixture specification sheet.
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In our commercial office example, we will consider desk height to be the workplane. This height is 0.8m above the
finished floor.
Slide 35: Recessed Lighting Fixtures
Our example is using recessed light fixtures to light the area.
This area has a wall height of 3 meters
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Ceiling height minus the work surface height equals the cavity height.
Slide 37: Suspended Lighting Fixtures
If the fixtures in this room are not recessed, we must also take into account the height of the ceiling cavity by
adjusting the formula as shown.
Ceiling height minus the ceiling cavity height minus the floor cavity height equals the cavity height.
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Most CU tables only offer a single Floor Reflectance value, generally 20%. In our example, we determined that the
reflectances are the commercial standard 80/50/20.
First, locate the 80% Ceiling Reflectance indicator in the table row marked: CC (the symbol is the Greek letter
rho, denoting reflectance). Within this column in the row directly below the Ceiling reflectance value marked W,
locate the sub-column with the Wall Reflectance of 50%. With these values, along with the previously calculated RCR
of 2.75, we can narrow the Coefficient of Utilization down to a range of 57 to 61%.
Slide 42: Step 4 Calculate the CU
We then need to extrapolate the range to calculate more precisely: Fill in the blanks with the figures from the CU
table:
On the table, the lower RCR range value is 2, with a Coefficient of Utilization of 0.61
On the table, the higher RCR range value is 3, with a Coefficient of Utilization of 0.57
Our calculated RCR value is 2.75, and we need to find the Coefficient of Utilization that lies between 61% &
57%
Do the math as shown with the numbers from the table and these formulas:
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Divide the value of the actual RCR, (minus the value of the Low RCR) by the value of the High RCR, minus
the value of the Low RCR, to equal X
Then, subtract the value of CU2 from the value of CU1 to equal Y
Finally, subtract the value of X times Y from the value of CU1 to get the actual CU of our example with a
RCR of 2.75
The answer for our example is 58% or 0.58
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The performance of a fixture in an actual installation may be different due to variations in operating conditions.
These variations fall into two categories:
Recoverable
Non-recoverable
Slide 45: Recoverable Factors
Recoverable factors are those which decrease the output of the light system over time due to such things as dirt
accumulation and a decrease in lamp output.
These factors include:
Luminaire Dirt Depreciation (LDD)
Room Surface Dirt Depreciation (RSDD)
Lamp Lumen Depreciation (LLD), and
Lamp Burn Out (LBO)
Recoverable factors can be overcome by an effective maintenance program.
Slide 46: Non-Recoverable Factors
Loss factors that are due to the fixture design are considered to be non-recoverable.
These factors include:
Luminaire Ambient Temperature (LAT)
Voltage Variation (VV)
Luminaire Surface Depreciation (LSD), and
Ballast Factor (BF)
Slide 47: Defining and Calculating Factors
We will define all the Recoverable and Non-Recoverable factors then we will describe how to calculate each one.
Let's start with the non-recoverable factors.
Slide 48: LLF: Luminaire Ambient Temperature
Luminaire Ambient Temperature is a non-recoverable factor. Photometric tests of indoor luminaires are carried out in
an open space with still air at 25 degrees Celsius or 77 degrees Fahrenheit. Actual installation conditions may be
quite different. Fluorescent fixtures are directly affected by ambient temperature. This factor should be considered for
linear and compact fluorescent installations in spaces with unusual temperature conditions. For our example, we will
assume that there are no unusual temperature conditions and therefore, record our value as 1.0
Slide 49: LLF: Voltage Variation
Voltage Variation is another non-recoverable factor. The voltage supplied to a fixture may vary considerably in most
commercial installations. A 1% voltage variation can cause approximately 3% lumen output variation in incandescent
sources.Unless the potential voltage variation can be determined and assumed to be constant, voltage variation is
usually assumed to be one.
Slide 50: LLF: Luminaire Surface Depreciation
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Luminaire Surface Depreciation (LSD) is the next factor well look at. Changes in the characteristics of fixture optical
components cause light loss over the life of a fixture. A good example of this effect is the yellowing of polycarbonate
lenses due to the UV output of light sources. As our selected fixture does not have any surfaces that may be prone to
permanent depreciation, we will input a value of 1.0
Slide 51: LLF: Ballast Factor
The ballast factor represents the ratio of the light output produced by a commercial manufacturers ballast to that
produced by a reference ballast used in a photometric test of the fixture. Real ballasts may produce less light than
the test ballast. The ballast factor is given on the specification sheets for fluorescent lighting fixtures. For HID fixtures,
the ballast factor is 1. Our spec sheet states that the ballast factor for our fixture operating at 120v is 0.98.
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Room surfaces such as painted walls or acoustic ceiling tiles lose their initial reflective properties due to dirt
accumulation.
Slide 54: Types of Environments
This chart published by the Illuminating Engineering Society of North America describes various types of
environments and how they should be classified based upon generated dirt, ambient dirt, removal or filtration and
adhesion.
Examples of each environment are listed.
Since the environment we are considering for our sample calculation is a commercial office, we will select a CLEAN
environment.
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We then select a 27 month cleaning period and follow the line upward until it meets the environmental category
selected CLEAN (C). Follow that intersection to vertical axis to find the value, in this case 0.78.
Slide 61: LLF: Luminaire Dirt Depreciation
Add the value 0.78 to the worksheet as shown.
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We already calculated the RCR as 2.75. We are using a direct fixture. If we look up this type of fixture in the IES
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Handbook, the Expected Fixture Dirt Depreciation will be 0.88 dirt depreciation or 12%. Now we can find the Room
Surface Dirt Depreciation Value based upon those values: We are in between values, so use your best judgment.
For our example, we will use a factor of 0.97.
Slide 65: LLF: Room Surface Dirt Depreciation
Add this to the worksheet.
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This lighting scheme should provide an average illumination of 511.43 lux at the workplane. This compares
favorably with the target of 500 lux.
Slide 73: Summary
Lets summarize what we learned today:
The lumen method is for determining the number of fixtures required for providing an average luminance level to
horizontal surfaces.
It is not used for vertical or slanted surfaces, or environments where point sources create pools of light.
To measure actual light levels in the space, the measurements should be taken at the work plane level in several
places, and the result calculated as an average.
The six steps in the lumen method are:
Step 1: Identify the target light level from a reference and select the fixture to be analysed
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Step 2: Identify the room data, including the reflectance of the surfaces and the area of the room
Step 3: Determine the room cavity ratio, taking into account the work plane and whether fixtures are
recessed or suspended
Step 4: Determine the coefficient of utilization, which determine the total number of lumens that get to the
workplane:
Accounting for direct light from the luminaires
Accounting for inter-reflected light from walls, ceiling, and floor
Step 5: Determine the various light loss factors, and
Step 6: Calculate the required number of fixtures
Recoverable factors are those which decrease the output of the light system over time due to such things as dirt
accumulation and a decrease in lamp output.
These factors include:
Luminaire Dirt Depreciation (LDD)
Room Surface Dirt Depreciation (RSDD)
Lamp Lumen Depreciation (LLD), and
Lamp Burn Out (LBO)
Non-recoverable factors are due to the fixture design.
These factors include:
Luminaire Ambient Temperature (LAT)
Voltage Variation (VV)
Luminaire Surface Depreciation (LSD), and
Ballast Factor (BF)
Slide 74: Thank You!
Thank you for participating in this course.
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