Beruflich Dokumente
Kultur Dokumente
Troop Quality
Trained
Trained
Untrained
Troop Size
50
20
100
Old Guard
Veteran
50
Morale
Charge!
High
Casualties
1d4 (rear, in cover)
1d6 (in cover)
Average
Poor
Other
Retreat!
1d8 (standard)
1d10 (under
attack)
1d12 (under heavy
attack)
Morale
Charge!
High
Casualties
1d6 (rear, in cover)
1d8 (in cover)
Average
Poor
Other
Retreat!
1d10 (standard)
1d12 (under
attack)
2d8 (under heavy
attack)
Morale
Charge!
High
Casualties
1d2 (rear, in cover)
1d4 (in cover)
Average
Poor
1d6 (standard)
1d8 (under attack)
Other
Retreat!
Totals
Archers
(tally)
L/Cavalry
(tally)
L/Infantry
(tally)
Old Guard
(tally)
Troop Quality
Untrained
Veteran
Troop Size
150
25
Rabble
Formation
None
Shield Wall/Pike
Line
Skirmish Line
Square/Circle
Morale
Charge!
High
Casualties
1d6 (rear, in cover)
1d8 (in cover)
Average
Poor
Other
Retreat!
1d10 (standard)
1d12 (under
attack)
2d8 (under heavy
attack)
Berserkers
Formation
None
Shield Wall/Pike
Line
Skirmish Line
Morale
Charge!
High
Casualties
1d2 (rear, in cover)
1d4 (in cover)
Average
1d6 (standard)
Square/Circle
Other
Poor
Retreat!
Totals
Rabble
(tally)
Berserkers
(tally)
Example of play
Round 1
The rabble rushes forward out of formation and is met by
withering fire from the archers (add one casualty die). The
l/infantry meets them in a shield wall (defence, subtract one
casualty die). The Berserkers stay out of range. The orcs have
no ranged units so only the l/infantry takes casualties. (Rabble
1d10 = 142, l/infantry 1d8 = 99)
Round 2
Rabble continues to fight 1/infantry, but are no longer being
fired on by archers (minus one casualty die). The berserkers
charge through the l/infantry lines in a wedge on a DC15 check
taken with advantage (standard casualty die). The shield wall
collapses (add one casualty die, drop to poor morale). The
l/cavalry begins to flank the orcs. (Rabble 1d8 = 136,
l/infantry 1d10 = 95, berserkers 1d6 = 23)
Round 3
The l/infantry moves into two circles on a DC10 check taken
with disadvantage (minus one casualty die). The archers can
now fire on the rabble and the berserkers (add one casualty die
for both). The l/cavalry (standard casualty die) now charges on
the rabble with a DC10 check, (add one casualty die) which
drops to poor morale. (L/infantry 1d8 = 89, rabble 1d12 =
131, berserkers 1d8 = 18, l/cavalry 1d8 = 15)
Etc., etc., etc.
The rabble routs when 37 more orcs die. The l/infantry routs
when 25 more people die. In both cases, a commander could
urge them on with a DC15 check taken with disadvantage, and
so stave off defeat.