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Sekolah Tinggi Kota Kinabalu Sabah.

Ujian Penggal 2 Tahun 2015


Information and Communication Technology
Tingkatan 5
Masa : 1 Hour 15 minutes
SECTION A (30 MARKS)
Instructions: Answer all questions in the answer sheet given.
1. Multimedia means the use of more than
one ______________ in communication.
A. file
B. number
C. media
D. sound system
2. Using a multimedia directory and an
______________ are examples of
multimedia application for finding
information.
A. text
B. joystick
C. voice over
D. encyclopedia
3. ______ is a set of commands or
instructions which directs a computer in
doing a task.
A. Program
B. Language
C. Programmer
D. Programming Language
4. The multimedia element that makes
objects move is called_______________
A. audio
B. video
C. graphic
D. animation
5. In medicine, doctors can practice or be
trained in performing high-risk surgery by
using ___________ surgery.
A. two dimension
B. space
C. virtual
D. media
6. Engineers design cars before producing
them by using a multimedia application
called _____ .
A. Computer-Aided Design
B. Computer-Aided Coding
C. Computer-Aided Development

D. Computer-Aided Documentation
7. There are ____ main elements in
multimedia.
A. four
B. five
C. eight
D. seven
8.

Programming language is a set of


______that enable human to communicate
with computer.
I. codes
II. words
III. symbols
A. I
B. II
C. I and II
D. All the above

9. Companies nowadays make multimedia


______________to promote their
products.
A. indirectly
B. catalogues
C. opportunity
D. encyclopedias
10. In ICT, using multimedia means using
various ________. The process involves
interaction between the technology and the
user.
A. arts
B. news
C. media
D. design
11. _______interactivity allows the user to
control the progress of the content.
A. Linear
B. Non-linear
C. Multimedia
D. Hypermedia

12. _______________interactivity is a twoway communication process.


A. Linear
B. Hypertext
C. Non-linear
D. Multimedia
13. The first-generation programming
language, or 1GL, is machine language.
True / False
14. The second -generation programming
language, or 2GL, is assembly language.
True / False
15. Query Language is a third -generation
programming language.
True / False
16. A high-level programming language is often
referred to as goal-oriented programming
language .
True / False

B. graphic
C. animation
D. non-linear
22. Connecting to another media such as audio
from a multimedia program is a form of
____________ interactivity.
A. hypertext
B. animation
C. non-linear
D. hypermedia
23. In _______________ interactivity, the user
does not have the freedom to view the
content they want.
A. linear
B. non-linear
C. multimedia
D. hypermedia

17. A fifth-generation programming language


also called natural language.
True / False

24. Access to information in the multimedia


content is flexible in a ____________
interactivity.
A. linear
B. hypertext
C. non-linear
D. hypermedia

18. Hypermedia is used to connect a


multimedia application to another ____
A. word
B. audio
C. media
D. graphic

25. In the past, Web pages used _________


text and graphics.
A. static
B. motion
C. dynamic
D. animated

19. _______connects a word or a phrase to


another screen in a multimedia program.
A. Hypertext
B. Hypermedia
C. Linear interactivity
D. Non-linear interactivity

26. _________________ multimedia programs


can be changed or damaged by
irresponsible individuals.
A. CD-ROM
B. TV-based
C. Web-based
D. Tape-based

20. ________________refers to the way users


communicate with a multimedia
application or program.
A. Internet
B. ToolBook
C. Authorware
D. Interactivity
21. A movie that combines audio, graphics and
animation is still considered as a
_____________ multimedia content since
its user is a passive receiver of the content.
A. linear

27. ______________ multimedia is a


combination between multimedia
technology and Internet technology.
A. CD-ROM
B. TV-based
C. Web-based
D. Tape-based
28. Updating information in a ________
multimedia can be a problem.
A. CD-based
B. Web-based

C. Tape-based
D. Movie-based
29. There are two types of programming
approaches, which are ___programming.
I. object
II. design
III. structured
IV. object-oriented
A. I and II
B. I and III
C. II and III
D. III and IV

30. Structured programming is a technique for


organizing and coding computer programs
in which a ___________ of modules is
used.
A. hierarchy
B. flow chart
C. bottom-up
D. pseudo code

Section B ( 15 Marks )
Answer the following questions.
1. Fill in the blank to complete the chart of multimedia elements above.

iii.
iv.
ii.
v.
i.

( 5 marks )
a. Static elements:
i. ______________________________

ii. ______________________________

b. Dynamic elements:
iii. ______________________________

iv. ______________________________

v. _______________________________

2. Give one example of standard file format for multimedia element.


Elements / type of files
Text
Audio
Graphics
Video
Animation

File formats

( 5 marks )
3. Figure 12 is a flow chart (diagram) using symbols.
Rajah 12 menunjukkan carta alir (diagram) menggunakan simbol-simbol.

Begin

Request mark
from program

Print Dont
give up!
Mark >=50?

Print
Congratulation
FIGURE 11
s
RAJAH
11

End

Figure 12
Rajah 12
a) Based on the figure above, name X and Y symbol.

[2 marks]

b) Verify the usage of X and Y.

[2 marks]

c) State the output if the mark input by the user is 15

[1 marks]

Section C ( 5 Marks )
1.

Every year Koperasi Sekolah Menengah Kebangsaan Pulau Paya will give dividends to its members .
Kamaruzaman is assignby his school to build a program to calculate it. He uses Microsoft Visual
Basic programming language to complete his task.
BEGIN
Request
ic number,
of share
Copy and complete the flow
chartmember
on the answer
sheetnumber
based on
the pseudo code given
If number of share >= 1
[5 marks]
Then
Dividend = number of share x 5 %
Print Dividend
Else
Print Error Message
End If
END

Disediakan oleh,
..
JEFFRYSON.S
Guru Panitia

Disemak oleh,

ANTONIUS TAN
Ketua Panitia

Disahkan oleh,
....
Chong Oi Yun
Ketua Bidang

NAME: .IC NO:


FORM: FIVE ..
Answer Sheet
Section A
1

=A= =B= =C= =D= 6

=A= =B= =C= =D= 11

=A= =B= =C= =D=

=A= =B= =C= =D= 7

=A= =B= =C= =D= 12

=A= =B= =C= =D=

=A= =B= =C= =D= 8

=A= =B= =C= =D= 13

TRUE / FALSE

=A= =B= =C= =D= 9

=A= =B= =C= =D= 14

TRUE / FALSE

=A= =B= =C= =D= 10

=A= =B= =C= =D= 15

TRUE / FALSE

16

TRUE / FALSE

21

=A= =B= =C= =D= 26

=A= =B= =C= =D=

17

TRUE / FALSE

22

=A= =B= =C= =D= 27

=A= =B= =C= =D=

18

=A= =B= =C= =D= 23

=A= =B= =C= =D= 28

=A= =B= =C= =D=

19

=A= =B= =C= =D= 24

=A= =B= =C= =D= 29

=A= =B= =C= =D=

20

=A= =B= =C= =D= 25

=A= =B= =C= =D= 30

=A= =B= =C= =D=

Section B
1. a) Static elements
i _________________

ii _________________

b)Dynamic elements
iii _________________

iv _________________

2. Text : _____________

Audio : _____________

Video : _______________

v _________________
Graphics : _____________

Animation : ________________

3. a) X=__________________
Y=__________________
b) X=___________________________________________________________________________
Y=___________________________________________________________________________
c) _________________________________________________

Section C
Begin

Request Member IC number, Number Of share

False

True

End

Answer scheme
Section A
1

=A= =B= =C= =D= 6

=A= =B= =C= =D= 11

=A= =B= =C= =D=

=A= =B= =C= =D= 7

=A= =B= =C= =D= 12

=A= =B= =C= =D=

=A= =B= =C= =D= 8

=A= =B= =C= =D= 13

TRUE / FALSE

=A= =B= =C= =D= 9

=A= =B= =C= =D= 14

TRUE / FALSE

=A= =B= =C= =D= 10

=A= =B= =C= =D= 15

TRUE / FALSE

16

TRUE / FALSE

21

=A= =B= =C= =D= 26

=A= =B= =C= =D=

17

TRUE / FALSE

22

=A= =B= =C= =D= 27

=A= =B= =C= =D=

18

=A= =B= =C= =D= 23

=A= =B= =C= =D= 28

=A= =B= =C= =D=

19

=A= =B= =C= =D= 24

=A= =B= =C= =D= 29

=A= =B= =C= =D=

20

=A= =B= =C= =D= 25

=A= =B= =C= =D= 30

=A= =B= =C= =D=

Section B
1. a) Static elements
i _________________

ii _________________

b)Dynamic elements
iii _________________
2. Text : _____________
Video : _______________
3. a) X Terminator
(b)

iv _________________
Audio : _____________

v _________________
Graphics : _____________

Animation : ________________

Y Decision Begin

X : Terminator shows the beginning or end of a program.


Y : Decision shows a decision ( or choice) to be made. The
program should continue along one of two routes
c) Dont give up!
Request Member IC number, Number Of share

Section C
Print error message
Number Of share >=1

Dividend = number of share x 5%

No
Print dividend

End

Yes

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