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The Good
Behavior
Game
(GBG)
BY CHRISTOPHER ESPINOZA
Issue Date
Procedure
Getting the Game Started
1. Determine during what time you
will schedule the game (e.g.
before/after recess, during math)
2. Divide the classroom into teams
of 2-4. Be sure to mix in disruptive,
shy, and non-disruptive students
into each team. Students are
encouraged to name their team to
boost team morale. Teacher will
assign each group a team leader
that will represent them.
Materials
Needed
Disruptive
Behavior
Timer
White/Chalk Board
Marker
Student Booklets
Behavior
Rule
Talking or Verbal
Disruptions
We Will Work
Quietly
Aggression or
Physical
Disruptions
We Will Be
Polite to Others
Non-compliant
We Will Follow
Directions
Out-Of-Seat
Classroom
o
Daily Rewards
Weekly Rewards
References:
Breeman, L. D., Wubbels, T., Verhulst, F. C., van der Ende, J., Maras, A., Struiksma, A.
C. J., Pol A. C. van Lier (2015). Effects of the good behavior game on the behavioral,
emotional, and social problems of children with psychiatric disorders in special education
settings. Journal of Positive Behavior Interventions, 18(3), 156167.
Poduska, J. M., & Kurki, A. (2014). Guided by theory, informed by practice. Journal of
Emotional and Behavioral Disorders, 22(2), 8394.
Embry, D. D. (2002). A Scientific and Research History of the PAX (Good Behavior) Game. PAXIS
INSTITUE