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Fluidity is a complex idea, and its effects on tactics are subtle and nuanced. Given
the difficulty of succinctly and accurately defining it, some Football Manager players
have justifiably questioned whether it should even be present in the game. While I
don't share this view, I do agree that most Football Manager players don't really
need to overly concern themselves with the effects of the setting. Simply, a change
of fluidity will not make or break your tactical approach, and if you stick to the sort
of reasonable principles of tactical design outlined in wwfan's excellent introductory
guide and llama3's superb commentary on role combinations, you will have all the
tools you need to be a successful manager. However, if you're interested in
exploring ways to make full use of the powerful and versatile tools that FM14
provides, this project presents a new framework for understanding how the various
team settings interact to promote specific behaviours on the pitch. The basic idea is
that the different combinations of team mentality and fluidity settings can be
interpreted in terms of telling individual players to prioritize specific responsibilities,
and through this interpretation, I think fluidity can be presented in a way that more
accurately reflects its impact on play.
The idea of fluidity as a game mechanic for Football Manager has its roots in the
Tactical Theorems & Frameworks series that preceded and informed the
development of the Tactics Creator. This series incorporated a variety of different
theoretical perspectives, from critical theory to Karl Popper's scientific
epistemology, to approach the slider-based system of classic tactics and develop
practical frameworks for tactical design. These frameworks were later refined in
terms of concepts developed by the tactical historian Jonathan Wilson to form the
basis of the Tactics Creator as we know it today. Since this project is largely an
effort at reopening and reconsidering this dialogue from a different perspective, it
inevitably addresses and assumes some degree of familiarity with Wilson's
concepts, though when possible, I've made a conscious effort to explain the
relevant terminology for those who are new to the debate.
If you're looking for tips on applying specific tactical settings, I believe most players
will find much of the advice in Section 7 immediately useful while the outlines of
player responsibilities in Sections 2-6 will give you a sense of how a tactic will be
organized under different fluidity/mentality combinations. Beyond that, some of the
more theoretical content here may not be useful or even remotely interesting to a
lot of players. Fortunately, as I noted above, a nuanced understanding of fluidity is
not a prerequisite to enjoying the game, though I hope the advice and
interpretations presented here will help lead to new ideas for making the
game more enjoyable for everyone.
INTRODUCTION
Philosophy, style, fluidity.
Among both new and experienced Football Manager players, this core concept of
the Tactics Creator remains a persistent source of confusion and misconceptions. To
some extent, this is an expected consequence of the abstract nature of the idea
current prominence of the 4-2-3-1, in which two midfielders are withdrawn to free
up a pair of attacking defenders, is an ever present reminder of this, regardless of
whether that midfield pair consists of a destroyer/creator partnership or a duo of
hybrid controllers.
From this perspective, I think there are reasonable grounds to revisit the
foundations of the fluidity setting and reconsider the theory in terms of the
relatively mundane managerial instructions being theorized. In other words, in
order to better refine and utilize the theory behind the setting, the particular details
underlying the setting must be brought into focus.
What is needed, then, is a clear, practical interpretation of what fluidity actually
does within the context and vernacular of the Tactics Creator itself. The following
document is an exploratory and, hopefully, elucidating attempt at accomplishing
this. Using an interpretative framework called the mentality ladder, I have
attempted to illustrate the practical basis upon which the concept of fluidity is
based.
The fundamental assumption underlying this framework is that fluidity is not, in
practice, a team instruction. Rather, it represents the principle by which a set of
relatively simple individual instructions are organized. Accordingly, to understand
fluidity, it's important to understand how this abstract concept translates into the
clearly expressed instructions given to individual players.
While the names of the tasks will hopefully give you a fairly clear sense of what
they involve, detailed descriptions of each have been provided in "Part VIII: Tactical
Priorities in Detail."
One important aspect of the mentality ladder that should be noted is the dutybased division of priorities that occurs as players assume attacking responsibilities
in the opposition half. While defensive and control responsibilities are the same for
all outfield players, duty determines the nature of a player's attacking
responsibilities as support and defend duty players are less likely to take up
responsibilities that necessarily involve getting into the opposition area. This is why
there are three, duty-based versions of the mentality ladder for outfield players,
though in effect, each operates according to the same principles.
Finally, it should be noted that duty does not affect playmaker roles in the same
manner they affect other roles. All playmakers will look to stay behind the forefront
of the attack and look for space from which to play dangerous balls forward. To
reflect this, all playmaker roles (i.e., the Deep Lying Playmaker, Advanced
Playmaker, Enganche and Trequartista), regardless of assigned duty, are
interpreted as following the "Support Duty" path.
Accordingly, it's important to keep in mind that a player's position on the mentality
ladder does not necessarily correspond to a player's current physical location on the
pitch. Rather, it represents a player's mental orientation, and while each position on
the ladder does direct a player towards playing the ball in a certain area of the
pitch, there will be points in a match where a player is focused on moving either
himself or the ball into another area of the pitch. This may mean the player is
simply out of position or transitioning to a new phase of play, but it could also
mean that the player is setting himself up to quickly perform a task in anticipation
of the progression of play or has been asked to play a tactical function that involves
playing the ball back to teammates advancing from deeper positions.
If you're not averse to mixing metaphors, you can think of players as having a sort
of imaginary elastic cord that attaches them (in a mental sense) to the rung
representing their tactical priority. Thus, while all players will move up and down
the ladder (i.e., take up different responsibilities in response to the present
situation), the further they stretch the cord, the more the cord will pull back and
noticeably influence their decision-making.
MENTALITY STRUCTURE
A mentality structure is the way a team is organized by individual players'
tactical priorities. It is shaped by a tactic's formation, fluidity, mentality, roles and
duties, and it fundamentally determines how your team operates in attack and
defence. In the following sections, I've listed the various fluidity/mentality
combinations along with the tactical priorities for each position (and relevant roles
and duties) under that combination. This will allow you to determine a given tactic's
mentality structure and give you a better sense of how it will operate.
stratum (e.g., defensive midfield, midfield, attacking midfield, etc.) have a slightly
more attacking orientation than their central counterparts. In the following outlines
of the various mentality structures, I've attempted to reflect this to provide a better
sense of how the mentality structures actually operate in practice as well as
emphasizing the effect of formation.
Ultimately, all mentality structures will sensibly base the team around a core set of
tactical priorities in a way that ensures even the most defensive and attacking
players are contributing to the team's basic objective in some way.
Of course, this means that much of the in-game descriptions of fluidity and team
mentality settings is simply inaccurate. No fluidity setting necessarily restricts any
one type of player to any one phase of play nor does a high level of fluidity mean
that, for example, an attacker told to go all-out attack will be more inclined to help
defend than a striker in a rigid system told to do the same. In fact, team mentality
is far more relevant than fluidity in terms of determining a defender's willingness to
get forward or an attacker's willingness to track back, and it is simply not true that
more fluid settings always increase their willingness to do so while more rigid
settings decrease it.
As discussed above, all players respond dynamically to the development of play,
and this is true on all mentality and fluidity settings. Fluidity settings merely
establish the basic orientation of individual players relative to the team mentality,
and the interaction between fluidity and mentality is much more nuanced than the
Tactics Creator descriptions seem to suggest.
on position and role. While this demands a greater degree of versatilty and tactical
awareness from each of the players, it encourages the team to cooperate closely in
carrying out specific tasks while promoting more movement between positional
strata and, thus, greater variety and unpredictability in the team's play.
The Controller Effect
Certain very fluid mentality structures are subject to the Controller Effect.
Essentially, under a more defensive team mentality, using a designated playmaker
with a lower tactical priority than other roles in the same position will cause others
on the team to become slightly more aggressive.
In practical terms, this represents a playmaker who stays deeper than other players
in his position to focus on controlling the flow and tempo of the match. His noncontroller teammates, accordingly, become slightly more aggressive to compensate
for the controller-playmaker's more cautious orienation.
The Controller Effect applies to very fluid contain, defensive and counter mentality
structures that use a Trequartista at ST, an Advanced Playmaker at AMC/L/R, a
Deep-Lying Playmaker at CM or a Sweeper (that is, the role, not the position). In
the following outlines, you should move each outfield player (with the exception of
other sweepers, DLPs at MC, APs at AMLRC and trequartistas at ST) up one position
on the mentality ladder for Counter/Defensive mentalities and up two positions for
Contain if the mentality structure is subject to the Controller Effect. Keep in mind,
the Controller Effect does not affect other controller-playmakers regardless of their
position, and the alterations imposed by the Controller Effect are the same
regardless of how many controller-playmakers are used.
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alterations imposed by the Controller Effect are the same regardless of how many
controller-playmakers are used.
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phases of play, but this is not an accurate depiction. Team mentality and duty are
the primary factors in determining whether specific players get forward or drop
back to defend. A rigid mentality structure merely causes players in different
positions to be incrementally more cautious or adventurous to ensure a greater
tactical distinction between positions and roles. This is quite different from limiting
certain positions to a single phase of play.
The Sweeper Effect
Certain rigid mentality structures are subject to the Sweeper Effect. Essentially,
under a more defensive team mentality, using a sweeper role will cause other
players on the team to become slightly more aggressive.
The Sweeper Effect applies to rigid contain, defensive and counter mentality
structures that use a Sweeper (that is, the role, not the position). In the following
outlines, you should move each outfield player (with the exception of other
sweepers) up one position on the mentality ladder for Defensive mentalities and up
two positions for Contain if the mentality structure is subject to the Sweeper Effect.
Keep in mind, the alterations imposed by the Sweeper Effect are the same
regardless of how many sweepers are used.
The Trequartista Effect
A similar effect occurs when a Trequartista is used as a lone striker in Control,
Attack and Overload mentalities. In such situations, you should move every outfield
player other than the Trequartista up one position on the mentality ladder for
Control mentalities and up two positions for Attacking and Overload mentalities.
===============================
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given Defend duty players' general hesitancy to move up the mentality ladder
during the attacking phase, the responsibility is typically only taken up by players
who have very aggressive tactical priorities.
Support duty players will move up and down the ladder as necessary to prevent the
attack from becoming too isolated. As the attacking phase begins, support duty
players will attempt to quickly move into an area where they can receive the ball
and focus on their tactical priority. From there, they will either look to circulate
possession among nearby players or, depending on the risk involved and the
player's tactical instructions, play the ball forward to an advancing teammate. As
attack duty players and more advanced support duty players push the opposition
defence deeper, a support duty player will readily move up behind them to prevent
the attack from becoming isolated.
When play advances deep into the opposition half, there is a chance that these
players will briefly take up attack duty responsibilities when it is both safe and
opportune to do so. This possibility is represented by the "Surge Into Box" task at
the top of the Support duty and playmaker mentality ladder. As with "Join Attack,"
"Surge Into Box" represents all the various attack duty attacking responsibilities,
and as noted above, this means it is not actually available as a tactical priority.
However, given support duty players' greater tendency to move up the ladder
compared to defend duty players, most such players with attacking or controloriented tactical priorities will typically attempt forward runs periodically throughout
the match, though as with defend duty players, it is contingent on the availability of
defensive cover and teammates willing to take up their current attacking
responsibilities.
Whereas other players will tend to focus more heavily on their specified tactical
priority in the attacking phase and be more hesitant to move forward once their
main responsibilities have been securely carried out, attack duty players will rapidly
climb the mentality ladder as soon as supporting teammates are available to help
take up the attack duty player's main responsibility. In this sense, attack duty
players view themselves as the vanguard of the team's progression, and while they
may stay deep to help carry out a defensive or control-oriented responsibility, they
will only look to initiate the task in question before pushing forward to create room
for teammates to advance.
Thus, just as support duty players with attack-oriented tactical priorities have a
greater tendency to get forward themselves, attack duty players with control or
defend-oriented tactical priorities will have a greater tendency to wait to receive the
ball ahead of the defensive line and look for support before taking on the defence.
However, unlike defend and support duty players, attack duty players will readily
advance deep into the attacking third with minimal regard for the amount of
defensive cover available. In this sense, when it comes to attack duty players, it is
the manager's responsibility to ensure the structure is in place to ensure they get
forward without compromising the team's ability to defend against counterattacks.
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ASSIGNING DUTIES
The specific assignment of duties in a mentality structure will greatly affect how the
team's shape develops in attack. In most situations, it's wise to keep a balanced
arrangement of duties to ensure no one part of the team finds itself isolated and
overwhelmed, and if circumstances demand a reorientation of the team's tactical
priorities, altering the team mentality setting (and thus, mentality structure) is the
most balanced and prudent option.
Though different arrangements of team mentality, roles, formation and playing
style may call for different arrangements to achieve an effective balance, all
mentality structures should have at least two support duties, two attack duties and
three defend/cover/stopper duties among the outfield players. Moreover, these
duties should be spread out among the strikers, midfielders and defenders to
ensure some degree of movement and stability between the lines. Of course,
assigning two attack, two support and three defend leaves three outfield players
without a duty.
Traditionally, the general recommendation has been that these spare duties should
be assigned in accordance with the team's mentality setting with more defensive
team mentalities having more defend duties, more control-oriented team
mentalities having more support duties and more attack-oriented team mentalities
having more attack duties.
However, there may be circumstances where simply assigning more of one type of
duty may prove a better option for refocusing the team's attacking shape to serve a
highly specific objective. This should only be done with careful consideration of
what you're trying to achieve, and unbalanced mentality structures should never be
indiscriminately taken into every match with no regard for the opposition.
Unbalanced structures inherently lack versatility (this is what makes them
unbalanced), and they all contain glaring weaknesses that will be readily exploited
by most opponents.
In terms of the mentality ladder, assigning more defend duties will lead to
significantly less deviation from the mentality structure as much of the team's
defensive shape will remain intact during the attacking phase. Predictably, this will
reduce the risk of counter attacks, but it will also severely blunt the team's
attacking momentum and make it difficult for the team to advance the ball up the
pitch.
Assigning more support duties will cause more of the team to gradually climb the
mentality ladder as attacking play progress. This will give the team more avenues
through which to advance the ball ahead of the attacking third, but this will cause
either the defence to be more exposed or the attack to be more isolated. If a
support duty is assigned in place of a defend duty, the team will be more
vulnerable to counter attacks, and if a support duty is assigned in place of attack
duty, the team will be presented with less opportunities to successfully play the ball
into and around the opposition area, even if there are now more players looking for
such opportunities.
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Assigning more attack duties will cause the team's shape to deviate dramatically
from the mentality structure during the attacking phase (and keep in mind, this
doesn't just apply to the player with the attack duty as any drastic movement on
the mentality ladder from any one player will have a domino effect on the rest of
the team). This will create more options for successfully playing the ball deep into
the attacking third, but it will greatly increase the risk of counter attacks and leave
less players looking for the best option to play the ball forward as the creative
burden of linking the attack is shifted onto a smaller group of players.
Finally, as previously noted, playmaker roles (i.e., the Advanced Playmaker, Deep
Lying Playmaker, Enganche, Regista and Trequartista) are considered support duty
players for the purposes of the mentality ladder since they all have the tendency to
stay deep and support play rather than actually getting forward. WIth this in mind,
you should consider assigning an additional attack duty when using a playmaker
role with a nominal attack duty, as this will prevent being presented with a dearth
of options going forward. Moreover, the specialized nature of the playmaker himself
means too many additional support roles may end up being redundant.
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Again, though numerous team and personal instructions can affect the details of a
player's decision-making, a player's tactical priority will give you a very general
indication of how they'll behave at various points along the mentality ladder.
Defensive-oriented players will mainly focus on keeping the ball well clear of the
defensive third and minimizing the risk of being hit on the break. Control-oriented
players will mainly focus on keeping the ball circulating through a certain area of
the pitch until they see a clear opportunity to play it forward (assuming, of course,
this opportunity conforms with their tactical instructions or, failing that, personal
tendencies as a player). Attack-oriented players will show significantly less regard
for maintaining possession as they focus on simply moving the ball up the pitch and
into the attacking third (again, in accordance with their other tactical instructions
and personal playing tendencies) .
This relationship is largely what makes a particular task or responsibility that
player's priority. While I have so far emphasized that mentality structures are
dynamic with players shifting up and down the ladder to take up different tasks
when appropriate, this does not mean a player simply loses sight of what he's
primarily supposed to do when circumstance demands that he does something else.
Players with different tactical priorities will play differently even if they happen to
be on the same rung of the mentality ladder.
The influence of tactical priority applies to duty as well. Though attack duty players
will all attempt to push play into the opposition area, their tactical priority will
influence how they go about doing this. Thus, for example, an attack duty player
with a lower tactical priority will be more risk-averse than another attack-duty
player with a higher tactical priority, even if they are both currently attempting to,
for example, penetrate gaps or overload a defender.
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course, no setting will make a player a mere robot. Players will deviate from their
role's instruction if the action in question appears to have the highest potential
benefit and the risk is low enough. However, as risk naturally escalates with a
phase of play culminating in an attacking move, the collective effects of tactical
priority and role will become more pronounced.
The basic level of risk-taking established by a player's tactical priority is further
modified by a player's expressiveness. A player's level of expressiveness is
controlled both by their flair attribute and tactical instructions. A higher degree of
expressiveness will raise the maximum risk a player is willing to accept to perform
specific types of actions when in possession. In effect, it will primarily make the
player more likely to attempt ambitious, higher risk actions to achieve greater
benefits in attacking play.
Notably, by counteracting the more restrictive tactical instructions imposed by
roles, it will also cause a player to be more likely to deviate from their role when
they perceive it as beneficial.
A team's fluidity setting has a significant influence on the expressiveness of players.
More fluid settings will encourage players to be more expressive while more rigid
settings will encourage players to be less expressive. Thus, in more fluid settings,
players will generally be more ambitious in how they choose to carry out their
tactical priority and will deviate more readily from the confines of their role
(especially if the role imposes numerous restrictions on how the player plays),
whereas players in more rigid settings will be more disciplined and methodical in
how they choose to carry out their tactical priority with less deviation from any
restrictions imposed by their role.
Aggression can be thought of as the defensive counterpart of flair. While flair
modifies a player's tendency to attempt more ambitious actions in possession,
aggression will increase a player's tendency to take risks when out of possession.
Specifically, a highly aggressive player will look to get directly involved in defensive
play at every opportunity with a greater willingness to get stuck in and risk fouls.
On the other hand, a more passive player will tend to sit back and help the team
maintain its shape while waiting for clear cut opportunities to dispossess opposition
attackers.
As tendency attributes, neither flair nor aggression are necessarily good or bad,
though you should carefully consider how they might affect the system you are
attempting to put in place. Players with high ratings in these attributes are often a
poor fit for roles that demand a high level of tactical discipline while players with
low ratings may prove too cautious for roles that call for a player to take charge
and improvise when necessary.
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glance, they are quite different. As noted in the introduction, team fluidity
represents more of a general principle of tactical organization that controls how
many players will focus on a given task at one time and how closely players in
different positional strata will work together to carry out their individual
responsibilities.
However, while fluidity is largely a managerial concept that serves as an abstract
and somewhat esoteric representation of a set of more mundane instructions,
roaming is a much more simple footballing concept that applies to an individual
player. In short, the roaming instruction gives a player more freedom to break from
the team's basic shape to open up play or provide positional support for a
teammate.
To a great extent, this will cause a player's lateral movement to be much more
dynamic, though in terms of the mentality ladder, roaming can be thought of as
also making a player's movement up and down the ladder much more eratic and
unpredictable in relation to the rest of the team and, by extension, the mentality
structure. Thus, a roaming player will be much more likely to take up
responsibilities well outside the basic organizational framework specified by the
team's mentality, fluidity and duty settings.
Notably, the team fluidity setting does not affect how many players are permitted
to roam. The amount of roaming permitted is primarily determined by the mentality
setting, though certain roles will always be permitted to roam by default. Thus,
both very rigid and very fluid systems can accomodate high levels of positional
"fluidity."
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take the initiative with higher risk actions and deviate more from restrictions
imposed by their roles. On the other hand, more rigidity promotes less
expressiveness which encourages players to adhere to the restrictions imposed by
their roles and stick with the plan set forth by the manager.
In this sense, rigid structures promote a system-oriented approach to the game.
Players adhere to a more restrictive style of play with the assumption being that
the aggregate effect of adhering to a more coherent plan will ultimately prove more
beneficial than the aggregate effect of simply letting players follow their intuitions
on a moment-by-moment basis. In other words, the rigid, system-oriented
approach asserts that the whole is greater than its parts with the best possible
sequence of play not always resulting from the "best" option in an individual
moment of play.
In contrast, fluid structures promote a more player-oriented, intuitive approach to
the game. Players adhere less to the restrictions imposed by the system with the
assumption being that the aggregate effect of players intuitively responding to
dynamic situations will ultimately prove more beneficial than the aggregate effect of
expecting a strictly defined system to adequately adapt to every possible context.
In other words, the fluid, player-oriented approach asserts that the collective
depends on the ingenuity of the individual to effectively adapt to the chaos of a
football match with the best possible sequence of play rarely resulting from
attempting to impose order on what is essentially an exercise in disorder.
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defenders between the ball and the goal. In the case of Defensive and Counter
mentalities, this better enables these more defensive mentalities to alternate
between more cautious build-up plays and fast breaks without needlessly giving
away possession. Moreover, since more defensive mentalities allow the opposition
to come deeper, counter attacks will usually have more depth to work with going
forward. Thus, even if the opposition has slightly greater numbers behind the ball,
there is a good chance their defenders will be scrambling to cover a large expanse
of space ahead of their goal.
In the case of Overload mentalities, this merely ensures that your players break
forward at every opening.
On a Contain mentality, the team will be more inclined to keep possession and hold
up the ball in advanced positions when possible, so counter attacks are less likely to
occur.
On a Standard, Control and Attack mentality, counter attacks are less likely to
occur after winning the ball in a deep position. Since these mentalities already
encourage relatively quick build-up play, the players will be more inclined to carry
out a more elaborate build-up at a faster pace, though the counter attack phase will
still be initiated if the opposition has left its defence badly exposed. Additionally,
since you will typically go up against more cautious opponents when using these
mentalities, it ensures your side won't simply bomb forward directly into an
entrenched, well organized defence when a more considered approach is necessary.
On these more aggressive mentalities, the counter attack phase will be more likely
occur when an attacker manages to win the ball in an advanced position or if you
happen to be playing an open game against another aggressive opponent. As such,
if you want to facilitate more quick breaks on these settings, you will need to
ensure you have attackers pressing the opposition's deep-lying midfielders and
defenders.
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sufficient positional cover behind him and a sizable, undefended gap between
himself and the player with the ball.
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sitting behind the attack in the opposition half before quickly moving to disrupt the
opposition's build-up play and initiate immediate counterattacking opportunities by
aggressively closing down defenders attempting to get the ball out of their own
third.
Force Clearance
Under the current team mentality and fluidity instructions, the player will focus on
sitting behind the attack in the opposition half before quickly moving to force either
the defender or the goalkeeper into a hasty clearance.
Join Attack
This task is not available as a tactical priority in any mentality structure. If
teammates take up the player's responsibilities and provide sufficient defensive
cover, a defend duty player will momentarily assume support duty attacking
responsibilities or, on rare occasions, attack duty attacking responsibilities if a good
opportunity presents itself.
Create Chances Patiently
Under the current team mentality and fluidity instructions, the player will focus on
finding space ahead of the defence from which he can receive the ball and, if
possible, wait for a clear opportunity to craft a chance before he is closed down by
opposition defenders.
Create Chances
Under the current team mentality and fluidity instructions, the player will focus on
finding space ahead of the defence from which he can receive the ball and look for
an opportunity to craft a chance before he is he closed down by opposition
defenders.
Create Chances Urgently
Under the current team mentality and fluidity instructions, the player will focus on
finding space ahead of the defence from which he can receive the ball and look to
quickly craft a chance as soon as a credible opportunity emerges.
Force Half Chances When Necessary
Under the current team mentality and fluidity instructions, the player will focus on
getting onto the ball in advanced areas and crafting chances with a greater
willingness to attempt to force a chance when support is lacking and no clear
opportunities appear likely to emerge.
Force Half Chances
Under the current team mentality and fluidity instructions, the player will focus on
getting onto the ball in advanced areas and crafting chances, though rather than
patiently probe a stubborn defence, he will be more inclined to attempt to force a
chance to sustain the momentum of the attack.
Force Half Chances Without Hesitation
Under the current team mentality and fluidity instructions, the player will focus on
getting onto the ball in advanced areas and attempting to craft a chance at the first
possible opportunity.
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Limit Pressure
Under the current team mentality and fluidity instructions, the goalkeeper will focus
on minimizing the risk of being exposed by defensive errors with a strong tendency
to dwell on claimed balls and kick it long after his teammates have assumed
attacking positions higher up the pitch.
Distribute Safely
Under the current team mentality and fluidity instructions, the goalkeeper will focus
on securely distributing the ball to defenders as soon as possible, though he will
still kick it long if the defence finds itself under pressure.
Cycle Possession
Under the current team mentality and fluidity instructions, the goalkeeper will focus
on securely distributing the ball to the defence and helping them keep possession
when under pressure from opposition forwards.
Initiate Attacks
Under the current team mentality and fluidity instructions, the goalkeeper will focus
on quickly distributing the ball to facilitiate rapid counterattacks and offering a deep
outlet for possession passes to help his team keep hold of the ball during elaborate
build-up plays.
Support Attacks
Under the current team mentality and fluidity instructions, the goalkeeper will focus
on quickly distributing the ball to open teammates across the pitch with a much
greater willingness to leave his area to help sustain offensive pressure.
CONCLUSION
Philosophy, style, fluidity.
My intention in creating the mentality ladder was to provide a more accessible
foundation for understanding and utilizing the common concept to which these
terms refer. Hopefully, if you were totally confused before, this guide has provided
you with a greater degree of clarity and a useful tool for getting what you want out
of your tactics. If you were already comfortable with the fluidity setting, then at the
very least, I hope this guide has inspired a few ideas for using them in new and
novel ways.
However, as I said in the introduction, this guide is only an initial, exploratory
attempt at outlining and clarifying the practical foundations of fluidity in terms of
the ordinary language used between coach and player. While the mentality ladder is
rooted in my experiences playing the game and testing various tactical settings
within the confines of the Tactics Creator, it will undoubtedly need to be further
adjusted and refined (certainly, it has already undergone multiple revisions prior to
this initial publication).
With that said, even in this early state, I hope it will prove to be an accessible and
entertaining heuristic framework that will better enable you to avoid unnecessary
guesswork and just have more fun with the game.
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