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4
4
4
6
7
10
14
16
17
17
17
18
19
3 Variants
3.1 Deals and negotiation . . . .
3.2 Secret private money . . . . .
3.3 Pre-selected companies . . . .
3.4 Open companies . . . . . . .
3.5 Pre-selected open companies .
3.6 Share redemption . . . . . . .
3.7 Two-player variant . . . . . .
3.8 Epic six-player variant . . . .
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21
21
22
22
22
23
23
23
23
4 Strategy
25
4.1 Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
4.2 Strategic roles and patterns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
4.3 Your turn. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
5 Designers notes
6 Overview of companies
6.1 Red companies . . .
6.2 Orange companies .
6.3 Yellow companies . .
6.4 Green companies . .
6.5 Blue companies . . .
6.6 Purple companies . .
37
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40
40
40
40
41
41
41
7 Credits
42
7.1 Playtesters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
7.2 Corporation symbols . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Chapter 1
1.1
therefore lacks a more concrete representation of transportation networks, as you might know it from similarly themed games.)
As more and more newer companies are brought
into the game, older companies become less profitable
and have to be written off eventually. Corporations
have to struggle to stand the test of time.
In the end, the richest player wins the game, measured by the added values of privately owned companies, shares of corporations, and cash.
Thematically, the game starts in the 1830s in Prussia. The private companies initially available are early
Prussian railroad companies. Throughout the game,
the scope widens. First to Germany, then to Europe.
The vast majority of the companies are still railroad
companies. At this point, the game ends if you play
the game type called training game. (As the name suggests, this game type is meant to get familiar with the
game, its rules and basic strategies. It is not really a
complete game yet.)
Overview
1.2
Components
+$1
+$1
+$2
+$2
+$4
+$4
+$16
+$16
+$8
+$8
Furthermore, you will find 60 round double-sided synergy markers (see figure above). There is something
missing in the box, however: play money. Please use
play money from another game or much preferred
poker chips. The synergy markers and the money are
meant to be unlimited. In the unlikely case that you
run out of these components, find other means of tracking money and synergies. (Even a small set of poker
chips should easily be enough for the game, most likely
you will not need more than 100 $1 chips, 100 $5 chips,
and 50 $25 chips. As a last resort, you might even use
real coins as play money, 1 real cent translates into
$1 in the game.)
Rolling Stock is a card game, so there are obviously
cards, 196 of them. Lets look at them in detail.
1.2.1
1.2.2
1.2.3
Company cards
Price Span
Face Value
Abbreviation
short game
Full Name
cost of ownership $6
Colorblind Assistance
Base Income
Front
+$2 BD
(12)
Synergy Boxes
+$4
(22)
FS
(37)
(26)
(29)
(32)
HA
CDG
(47)
short game
Back
SBB DR RENFE
(43)
(56)
Symbol cards
showing you the maximum payout per share. The upper left and upper right corner show the next lower or
next higher share price, respectively. The table in the
lower half is used to adjust share prices, as explained
later. The front and back of each share price card are
basically the same, just another part of the table is
shown (as it is too large to fit on one side of the card).
1.2.7
Foreign Investor
Subsidiaries
Private Companies
Share cards
1st Share
President
2nd Share
1 Share Issued
There are 100 share cards, 10 for each corporation. The
shares are represented as smaller cards, featuring the
symbol and color of the respective corporation. The
shares are numbered, with the 1st share marked as the
presidents share.
1.2.6
1.3
share price
Share
Price
$22
$24
share price
Share
Price
$20
$22
max
Max payout
Payout
per
Per share
Share
$7
$0$99
$0$119
$18 $0$39 $0$59 $0$79
$20 $40$43 $60$65 $80$87 $100$109 $120$131
$18
$0$139
$0$159
$0$179
$24
max
Max payout
Payout
per
Per share
Share
$7
10
$0$199
$24
$26
$26
Front
$144$
$168$
$192$
$216$
$20
+$5
1.2.5
Treasury
Treasury
Treasury
Treasury
Share price
price
Share
1.2.4
$240$
Back
11. Now do exactly the same with the yellow companies: Shuffle them, draw one more than there are
players, and place them face down on the company deck (i. e. on top of the green companies).
Return the remaining yellow companies to the
box.
14. From the deck, draw and reveal a number of company cards equal to the number of players. Place
them next to the deck. These companies are now
in the offering. They are all available for auctions
in the first turn of the game.
You are all set to start the first turn of the game.
1.4
7. Pick one player who will be in charge of executing the actions of the foreign investor. (There
are no decisions involved. That player only has
to make sure that those actions are executed according to the rules and not forgotten.) Place
the foreign investor card in reach of that player.
Place $4 (from the bank) into the treasury of the
foreign investor (i. e. to the right of the foreign
investor card).
8. Place the blue and purple companies and the
game end cards for the short game and the full
game back into the box. They are not used in
the training game.
1.4.1
There are no corporations yet, so no shares can be issued. In turn 1, nothing happens in this phase.
1.4.2
There are no privately owned companies yet, so nobody can go public. In turn 1, nothing happens in this
phase.
1.4.3
$5
$5
share price
Share
Price
$16
$18
$18
$5
max
payout
Max
Payout
max
Max payout
Payout
per
Per
Share
per
share
Per share
Share
Share
share Price
price
$45
$31
$31
$9
max
payout
Max
Payout
max
Max payout
Payout
per
Per
Share
per
share
Per share
Share
$0$89
$0$134
$0$179
$0$224
$0$269
$100
$100
$330$
$30
max
payout
Max
Payout
max
Max payout
Payout
per
Per
Share
per
share
Per share
Share
$275$
$90
share price
Share
Price
$220$
$73
$0$242
$0$323
$0$404
$0$485
$0$161
$0$242
$0$323
$0$404
$0$485
$73 $0$161
$81
$162$179 $243$269
$243$269 $324$359
$324$359 $405$449
$405$449 $486$539
$486$539
$81 $162$179
$180$
$100
$180$ $270$
$270$ $360$
$360$ $450$
$450$ $540$
$540$
$100
$81
$81
$165$
$110$
$90$99
$100$109 $150$164 $200$219 $250$274 $300$329
$60
$41
$55
$16
max
Max payout
Payout
per
Per share
Share
$55
$45
$50
$24
$0$129
$0$155
$24 $0$51
$0$51 $0$77
$0$77 $0$103
$0$103
$0$129
$0$155
$26
$26 $52$55
$52$55 $78$83
$78$83 $104$111
$104$111 $130$139
$130$139 $156$167
$156$167
$31
$56$61
$31
$56$61 $84$92
$84$92 $112$123
$112$123 $140$154
$140$154 $168$185
$168$185
$34
$62$
$34
$62$ $93$
$93$ $124$
$124$ $155$
$155$ $186$
$186$
$28
share Price
price
Share
$14
$0$29 $0$44
$0$44 $0$59
$0$59 $0$74
$0$74 $0$89
$0$89
$14 $0$29
$15
$30$31 $45$47
$45$47 $60$63
$60$63 $75$79
$75$79 $90$95
$90$95
$15 $30$31
$32$35
$32$35 $48$53
$48$53 $64$71
$64$71 $80$89
$80$89 $96$107
$96$107
$36$
$36$ $54$
$54$ $72$
$72$ $90$
$90$ $108$
$108$
$18
$18
$20
$20
$11
$11
$3
max
payout
Max
Payout
max
Max payout
Payout
per
Per
Share
per share
share
Per
Share
$8
$8 $0$17
$0$17 $0$26
$0$26 $0$35
$0$35 $0$44
$0$44 $0$53
$0$53
$9
$9 $18$19
$18$19 $27$29
$27$29 $36$39
$36$39 $45$49
$45$49 $54$59
$54$59
$20$21
$20$21 $30$32
$30$32 $40$43
$40$43 $50$54
$50$54 $60$65
$60$65
$22$
$22$ $33$
$33$ $44$
$44$ $55$
$55$ $66$
$66$
$11
$11
$12
$12
share price
Share
Price
$10
$26
$26
$15
$15
$9
$9
When
When aa corporation
corporation takes
takes this
this card,
card, itit is
is declared
declared
bankrupt
bankrupt immediately.
immediately. Remove
Remove its
its subsidiary
subsidiary companies
companies
from
from the
the game.
game. Return
Return its
its cash,
cash, its
its shares,
shares, and
and this
this card
card
without
without compensation.
compensation.
(Shares
(Shares are
are available
available for
for newly
newly founded
founded corporations.)
corporations.)
share price
Share
Price
$11
$12
$12
$3
$20
$20
$6
max
payout
Max
Payout
max
Max payout
Payout
per
Per
Share
per
share
Per share
Share
share Price
price
Share
$31
$10
max
payout
Max
Payout
max
Max payout
Payout
per
Per
Share
per
share
Per share
Share
$34
$34
$0$95
$15
$0$31 $0$47
$0$47 $0$63
$0$63 $0$79
$0$79
$0$95
$15 $0$31
$16
$32$35 $48$53
$48$53 $64$71
$64$71 $80$89
$80$89 $96$107
$96$107
$16 $32$35
$36$39
$36$39 $54$59
$54$59 $72$79
$72$79 $90$99
$90$99 $108$119
$108$119
$40$
$40$ $60$
$60$ $80$
$80$ $100$
$100$ $120$
$120$
share price
Share
Price
$18
$6
$6
max
payout
Max
Payout
max
Max payout
Payout
per
Per
Share
per share
share
Per
Share
$9
$9 $0$19
$0$19 $0$29
$0$29 $0$39
$0$39 $0$49
$0$49 $0$59
$0$59
$10
$10 $20$21
$20$21 $30$32
$30$32 $40$43
$40$43 $50$54
$50$54 $60$65
$60$65
$22$23
$22$23 $33$35
$33$35 $44$47
$44$47 $55$59
$55$59 $66$71
$66$71
$24$
$24$ $36$
$36$ $48$
$48$ $60$
$60$ $72$
$72$
$12
$12
$13
$13
$1
Max
Max Payout
Payout
Per
Per Share
Share
$0$9
$0$9 $0$14
$0$14 $0$19
$0$19 $0$24
$0$24 $0$29
$0$29
$10$11
$10$11 $15$17
$15$17 $20$23
$20$23 $25$29
$25$29 $30$35
$30$35
$12$
$12$ $18$
$18$ $24$
$24$ $30$
$30$ $36$
$36$
Share Price
$5
share Price
price
Share
$55
$60
$60
$18
max
payout
Max
Payout
max
Max payout
Payout
per
Per
Share
per
share
Per share
Share
share price
Share
Price
$100
n/a
max
payout
Max
Payout
max
Max payout
Payout
per
Per
Share
per
share
Per share
Share
8
9
$13
$13
$4
max
payout
Max
Payout
max
Max payout
Payout
per
Per
Share
per
share
Per share
Share
$22
$22
$6
max
payout
Max
Payout
max
Max payout
Payout
per
Per
Share
per
share
Per share
Share
share price
Share
Price
$34
$11
max
payout
Max
Payout
max
Max payout
Payout
per
Per
Share
per
share
Per share
Share
$37
$37
$0$107
$16
$0$35 $0$53
$0$53 $0$71
$0$71 $0$89
$0$89
$0$107
$16 $0$35
$18
$36$39 $54$59
$54$59 $72$79
$72$79 $90$99
$90$99 $108$119
$108$119
$18 $36$39
$40$43
$40$43 $60$65
$60$65 $80$87
$80$87 $100$109
$100$109 $120$131
$120$131
$44$
$44$ $66$
$66$ $88$
$88$ $110$
$110$ $132$
$132$
Share
Price
share price
$20
$10
$0$21 $0$32
$0$32 $0$43
$0$43 $0$54
$0$54 $0$65
$0$65
$10 $0$21
$11
$22$23 $33$35
$33$35 $44$47
$44$47 $55$59
$55$59 $66$71
$66$71
$11 $22$23
$24$25
$13
$24$25 $36$38
$36$38 $48$51
$48$51 $60$64
$60$64 $72$77
$72$77
$13
$26$
$14
$26$ $39$
$39$ $52$
$52$ $65$
$65$ $78$
$78$
$14
Share
share Price
price
$12
$7
$7
Share
share Price
price
$60
$66
$66
$20
max
payout
Max
Payout
max
Max payout
Payout
per
Per
Share
per
share
Per share
Share
$50
$0$164
$0$219
$0$274
$0$329
$0$109
$0$164
$0$219
$0$274
$0$329
$50 $0$109
$55
$110$119 $165$179
$165$179 $220$239
$220$239 $275$299
$275$299 $330$359
$330$359
$55 $110$119
$120$131
$66
$120$131 $180$197
$180$197 $240$263
$240$263 $300$329
$300$329 $360$395
$360$395
$66
$73
$132$
$132$ $198$
$198$ $264$
$264$ $330$
$330$ $396$
$396$
$73
$55
$55
share price
Share
Price
$14
$14
$4
$24
$24
$7
max
payout
Max
Payout
max
Max payout
Payout
per
Per
Share
per
share
Per share
Share
$41
$41
$12
max
payout
Max
Payout
max
Max payout
Payout
per
Per
Share
per
share
Per share
Share
Share
share Price
price
$66
$73
$73
$22
max
payout
Max
Payout
max
Max payout
Payout
per
Per
Share
per
share
Per share
Share
BSE
BPM
(19)
PR
Berlin-Potsdam-Magdeburger
Eisenbahn
($4-$9)
(15)
HE
BME
+$2
+$1
+$1
AKE MHE SX MS PR
+$1 BSE
(2)
(6)
(8)
(16) (17) (19)
$7
(19)
Bergisch-Mrkische
Eisenbahn-Gesellscha
BD
+$1 KME
(5)
(12)
$1 ($1-$2)
(17)
MS PR
Berlin-Stettiner
Eisenbahn-Gesellscha
($1-$3)
SX
+$1 BPM
(7)
(16)
$2
$55
$0$179
$0$239
$0$299
$0$359
$0$119
$0$179
$0$239
$0$299
$0$359
$55 $0$119
$60
$120$131 $180$197
$180$197 $240$263
$240$263 $300$329
$300$329 $360$395
$360$395
$60 $120$131
$132$145
$73
$132$145 $198$218
$198$218 $264$291
$264$291 $330$364
$330$364 $396$437
$396$437
$73
$81
$146$
$146$ $219$
$219$ $292$
$292$ $365$
$365$ $438$
$438$
$81
$60
$60
$31
$0$135
$0$169
$0$203
$0$67 $0$101
$0$101
$0$135
$0$169
$0$203
$31 $0$67
$34
$68$73 $102$110
$102$110 $136$147
$136$147 $170$184
$170$184 $204$221
$204$221
$34 $68$73
$74$81
$41
$74$81 $111$122
$111$122 $148$163
$148$163 $185$204
$185$204 $222$245
$222$245
$41
$45
$82$
$82$ $123$
$123$ $164$
$164$ $205$
$205$ $246$
$246$
$45
share price
Share
Price
$37
$0$119
$18
$0$39 $0$59
$0$59 $0$79
$0$79 $0$99
$0$99
$0$119
$18 $0$39
$20
$40$43 $60$65
$60$65 $80$87
$80$87 $100$109
$100$109 $120$131
$120$131
$20 $40$43
$44$47
$44$47 $66$71
$66$71 $88$95
$88$95 $110$119
$110$119 $132$143
$132$143
$48$
$48$ $72$
$72$ $96$
$96$ $120$
$120$ $144$
$144$
$24
$24
$26
$26
$22
$8
$8
max
payout
Max
Payout
max
Max payout
Payout
per
Per
Share
per
share
Per share
Share
$11
$0$23 $0$35
$0$35 $0$47
$0$47 $0$59
$0$59 $0$71
$0$71
$11 $0$23
$12
$24$25 $36$38
$36$38 $48$51
$48$51 $60$64
$60$64 $72$77
$72$77
$12 $24$25
$26$27
$14
$26$27 $39$41
$39$41 $52$55
$52$55 $65$69
$65$69 $78$83
$78$83
$14
$28$
$15
$28$ $42$
$42$ $56$
$56$ $70$
$70$ $84$
$84$
$15
$20
$20
share Price
price
Share
$13
$34
$34
$2
max
Max
Payout
max payout
payout
Max
Payout
per
share
Per
per Share
share
Per
Share
$5
$5 $0$11
$0$11 $0$17
$0$17 $0$23
$0$23 $0$29
$0$29 $0$35
$0$35
$6
$6 $12$13
$12$13 $18$20
$18$20 $24$27
$24$27 $30$34
$30$34 $36$41
$36$41
$14$15
$14$15 $21$23
$21$23 $28$31
$28$31 $35$39
$35$39 $42$47
$42$47
$16$
$16$ $24$
$24$ $32$
$32$ $40$
$40$ $48$
$48$
$8
$8
$9
$9
Share Price
$7
$12
$12
$6
$6
$2
$10
$10
$26
$26
$8
max
payout
Max
Payout
max
Max payout
Payout
per
Per
Share
per
share
Per share
Share
$81
$81
$81
$90
$90
$27
max
payout
Max
Payout
max
Max payout
Payout
per
Per
Share
per
share
Per share
Share
Private Companies
+$5
$0$218
$0$291
$0$364
$0$437
$66
$0$145
$0$218
$0$291
$0$364
$0$437
$66 $0$145
$73
$146$161 $219$242
$219$242 $292$323
$292$323 $365$404
$365$404 $438$485
$438$485
$73 $146$161
$162$179
$162$179 $243$269
$243$269 $324$359
$324$359 $405$449
$405$449 $486$539
$486$539
$180$
$180$ $270$
$270$ $360$
$360$ $450$
$450$ $540$
$540$
$90
$90
$100
$100
Foreign Investor
$0$131
$0$197
$0$263
$0$329
$0$395
$60
$0$197
$0$263
$0$329
$0$395
$60 $0$131
$132$145 $198$218 $264$291 $330$364 $396$437
$66
$66 $132$145 $198$218 $264$291 $330$364 $396$437
$146$161
$81
$146$161 $219$242
$219$242 $292$323
$292$323 $365$404
$365$404 $438$485
$438$485
$81
$162$
$90
$162$ $243$
$243$ $324$
$324$ $405$
$405$ $486$
$486$
$90
$24
max
payout
Max
Payout
max
Max payout
Payout
per
Per
Share
per
share
Per share
Share
$73
$73
share price
Share
Price
$73
share price
Share
Price
$50
$50
$15
max
payout
Max
Payout
max
Max payout
Payout
per
Per
Share
per
share
Per share
Share
$66
$66
share price
Share
Price
$45
$0$163
$0$204
$0$245
$37
$0$81 $0$122
$0$122
$0$163
$0$204
$0$245
$37 $0$81
$41
$82$89 $123$134
$123$134 $164$179
$164$179 $205$224
$205$224 $246$269
$246$269
$41 $82$89
$90$99
$50
$90$99 $135$149
$135$149 $180$199
$180$199 $225$249
$225$249 $270$299
$270$299
$50
$55
$100$
$100$ $150$
$150$ $200$
$200$ $250$
$250$ $300$
$300$
$55
$13
max
payout
Max
Payout
max
Max payout
Payout
per
Per
Share
per
share
Per share
Share
$34
$0$147
$0$184
$0$221
$0$73 $0$110
$0$110
$0$147
$0$184
$0$221
$34 $0$73
$37
$74$81 $111$122
$111$122 $148$163
$148$163 $185$204
$185$204 $222$245
$222$245
$37 $74$81
$82$89
$45
$82$89 $123$134
$123$134 $164$179
$164$179 $205$224
$205$224 $246$269
$246$269
$45
$50
$90$
$90$ $135$
$135$ $180$
$180$ $225$
$225$ $270$
$270$
$50
$41
$41
$28
$28
$8
max
payout
Max
Payout
max
Max payout
Payout
per
Per
Share
per
share
Per share
Share
$41
$45
$45
$26
$22
$0$119
$0$143
$22 $0$47
$0$47 $0$71
$0$71 $0$95
$0$95
$0$119
$0$143
$24
$24 $48$51
$48$51 $72$77
$72$77 $96$103
$96$103 $120$129
$120$129 $144$155
$144$155
$52$55
$52$55 $78$83
$78$83 $104$111
$104$111 $130$139
$130$139 $156$167
$156$167
$56$
$56$ $84$
$84$ $112$
$112$ $140$
$140$ $168$
$168$
$28
$28
$31
$31
$24
$24
$37
$37
Share
Price
share price
$20
$0$131
$20 $0$43
$0$43 $0$65
$0$65 $0$87
$0$87 $0$109
$0$109
$0$131
$22
$22 $44$47
$44$47 $66$71
$66$71 $88$95
$88$95 $110$119
$110$119 $132$143
$132$143
$48$51
$48$51 $72$77
$72$77 $96$103
$96$103 $120$129
$120$129 $144$155
$144$155
$52$
$52$ $78$
$78$ $104$
$104$ $130$
$130$ $156$
$156$
$26
$26
$28
$28
$24
share Price
price
Share
$16
$16
$5
max
payout
Max
Payout
max
Max payout
Payout
per
Per
Share
per
share
Per share
Share
share Price
price
Share
Share
share Price
price
$15
$22
$22
$4
max
payout
Max
Payout
max
Max payout
Payout
per
Per
Share
per
share
Per share
Share
$13
$0$27 $0$41
$0$41 $0$55
$0$55 $0$69
$0$69 $0$83
$0$83
$13 $0$27
$14
$28$29 $42$44
$42$44 $56$59
$56$59 $70$74
$70$74 $84$89
$84$89
$14 $28$29
$30$31
$16
$30$31 $45$47
$45$47 $60$63
$60$63 $75$79
$75$79 $90$95
$90$95
$16
$32$
$18
$32$ $48$
$48$ $64$
$64$ $80$
$80$ $96$
$96$
$18
$14
$14
$3
max
payout
Max
Payout
max
Max payout
Payout
per
Per
Share
per
share
Per share
Share
$7
$7 $0$15
$0$15 $0$23
$0$23 $0$31
$0$31 $0$39
$0$39 $0$47
$0$47
$8
$8 $16$17
$16$17 $24$26
$24$26 $32$35
$32$35 $40$44
$40$44 $48$53
$48$53
$18$19
$18$19 $27$29
$27$29 $36$39
$36$39 $45$49
$45$49 $54$59
$54$59
$20$
$20$ $30$
$30$ $40$
$40$ $50$
$50$ $60$
$60$
$10
$10
$11
$11
share price
Share
Price
$9
$12
$0$25 $0$38
$0$38 $0$51
$0$51 $0$64
$0$64 $0$77
$0$77
$12 $0$25
$13
$26$27 $39$41
$39$41 $52$55
$52$55 $65$69
$65$69 $78$83
$78$83
$13 $26$27
$28$29
$15
$28$29 $42$44
$42$44 $56$59
$56$59 $70$74
$70$74 $84$89
$84$89
$15
$30$
$16
$30$ $45$
$45$ $60$
$60$ $75$
$75$ $90$
$90$
$16
$15
$15
$8
$8
$14
Share
share Price
price
$9
$9
max
payout
Max
Payout
max
Max payout
Payout
per
Per
Share
per
share
Per share
Share
$6
$6 $0$13
$0$13 $0$20
$0$20 $0$27
$0$27 $0$34
$0$34 $0$41
$0$41
$7
$7 $14$15
$14$15 $21$23
$21$23 $28$31
$28$31 $35$39
$35$39 $42$47
$42$47
$16$17
$16$17 $24$26
$24$26 $32$35
$32$35 $40$44
$40$44 $48$53
$48$53
$18$
$18$ $27$
$27$ $36$
$36$ $45$
$45$ $54$
$54$
$9
$9
$10
$10
share price
Share
Price
$8
$13
$13
$7
$7
$2
max
Max
Payout
max payout
payout
Max
Payout
per
share
Per
per Share
share
Per
Share
$28
$0$123
$0$154
$0$185
$0$61 $0$92
$0$92
$0$123
$0$154
$0$185
$28 $0$61
$31
$62$67 $93$101
$93$101 $124$135
$124$135 $155$169
$155$169 $186$203
$186$203
$31 $62$67
$68$73
$37
$68$73 $102$110
$102$110 $136$147
$136$147 $170$184
$170$184 $204$221
$204$221
$37
$41
$74$
$74$ $111$
$111$ $148$
$148$ $185$
$185$ $222$
$222$
$41
$31
$31
Share Price
$6
$0
$0 $0$9
$0$9 $0$14
$0$14 $0$19
$0$19 $0$24
$0$24 $0$29
$0$29
$5
$5 $10$11
$10$11 $15$17
$15$17 $20$23
$20$23 $25$29
$25$29 $30$35
$30$35
$7
$12$13
$7
$12$13 $18$20
$18$20 $24$27
$24$27 $30$34
$30$34 $36$41
$36$41
$8
$14$
$8
$14$ $21$
$21$ $28$
$28$ $35$
$35$ $42$
$42$
$22
$22
$24
$24
$18
$18
$11
$11
$5
$5
The symbol cards and shares are set aside and not visible.
In practice, it is recommended to leave more space in the middle of the table.
(We just didn't want to show you lots of empty space in this figure.)
If
If this
this card
card is
is in
in use
use in
in phase
phase 10
10 or
or after
after aa share
share has
has been
been
bought
bought in
in phase
phase 3,
3, the
the game
game ends
ends immediately.
immediately. In
In phase
phase 9,
9,
assume
assume there
there is
is an
an infinite
infinite supply
supply of
of this
this card.
card. Each
Each
corporation
corporation reaching
reaching $100
$100 share
share price
price after
after the
the first
first
returns
returns its
its old
old share
share price
price card
card without
without taking
taking aa new
new one.
one.
Its
Its shares
shares have
have aa value
value of
of $100
$100 at
at the
the end
end of
of the
the game.
game.
$90
$90
$45
$0$149
$0$199
$0$249
$0$299
$0$99
$0$149
$0$199
$0$249
$0$299
$45 $0$99
$50
$100$109 $150$164
$150$164 $200$219
$200$219 $250$274
$250$274 $300$329
$300$329
$50 $100$109
$110$119
$60
$110$119 $165$179
$165$179 $220$239
$220$239 $275$299
$275$299 $330$359
$330$359
$60
$66
$120$
$120$ $180$
$180$ $240$
$240$ $300$
$300$ $360$
$360$
$66
$50
$50
$0$139
$0$167
$26
$0$55 $0$83
$0$83 $0$111
$0$111
$0$139
$0$167
$26 $0$55
$28
$56$61 $84$92
$84$92 $112$123
$112$123 $140$154
$140$154 $168$185
$168$185
$28 $56$61
$62$67
$34
$62$67 $93$101
$93$101 $124$135
$124$135 $155$169
$155$169 $186$203
$186$203
$34
$68$
$37
$68$ $102$
$102$ $136$
$136$ $170$
$170$ $204$
$204$
$37
$28
$28
$0
$0
$6
$6
$7
$7
$20
$20
$22
$22
$16
$16
$10
$10
$0
$0
n/a
Treasury
Treasury
max
Max
Payout
max payout
payout
Max
Payout
per
share
Per
per Share
share
Per
Share
Share Price
$0
The offering of
companies
available for
auctions
Bobs
playing area
Share price
cards
(the row has
been split
into six)
The Bank
Alices
playing area
1.4.5
tion is the one next in player order after the player who
started the auction (not after the player who won the
auction).
1.4.4
1.4.6
1.4.7
In principle, you could close your freshly bought companies already, but it really wouldnt make any sense.
So ignore this phase for now.
1.4.8
The bank pays income to all players and to the foreign investor. Each player adds the income of all their
companies and collects the result from the bank. (The
income of each company is printed in the circle in the
upper right corner of the company card.)
The foreign investor does the same, but always
earns an additional +$5 bonus, regardless of owning
any companies (see the circle in the upper right corner
of the foreign investor card). Add the foreign investors
income to his treasury to the right of the foreign investor card.
1.4.9
1.4.10
1.5.1
1.5.2
$20
share price
Share
Price
$22
$24
max
payout
Max
Payout
max
Max payout
Payout
per
Per
Share
per
share
Per share
Share
$7
$0$99
$0$119
$18
$0$39 $0$59
$0$59 $0$79
$0$79
$0$99
$0$119
$18 $0$39
$20
$40$43 $60$65
$60$65 $80$87
$80$87 $100$109
$100$109 $120$131
$120$131
$20 $40$43
$44$47
$24
$44$47 $66$71
$66$71 $88$95
$88$95 $110$119
$110$119 $132$143
$132$143
$24
$48$
$26
$48$ $72$
$72$ $96$
$96$ $120$
$120$ $144$
$144$
$26
$20
($10-$26)
($10-$26)
DSB
Danske
Danske Statsbaner
Statsbaner
+$2
+$2
$17
($9-$21)
($9-$21)
Share
Share
All 1043Shares
Issued
th
rd
Issued
322 Shares
Shares Issued
Subsidiaries
Subsidiaries
MS
Groherzoglich
Groherzoglich MecklenMecklenburgische
burgische Friedrich-Franz-Eisenbahn
Friedrich-Franz-Eisenbahn
+$1
+$1
Treasury
Treasury
Shareprice
price
Share
1.5
+$1
+$1
MS PR
+$2 OL
(14)
(19)
(14) (17)
(17)
(19)
BSR HH
+$4 DR
(48)
(29)
(40)
(48)
(29)
(40)
SX PR DSB PKP DR
+$2 OL
(14)
(20)
(23)
(29)
(14) (16)
(16) (19)
(19)
(20)
(23)
(29)
$7 ($4-$9)
($4-$9)
BPM
Berlin-Potsdam-Magdeburger
Berlin-Potsdam-Magdeburger
Eisenbahn
Eisenbahn
+$2
$2 ($1-$3)
($1-$3)
BSE
+$1
Berlin-Stettiner
Berlin-Stettiner
Eisenbahn-Gesellscha
Eisenbahn-Gesellscha
+$1
+$1
AKE MHE SX MS PR
+$1 BSE
(2)
(6)
(8)
(16)
(2)
(6)
(8)
(16) (17)
(17) (19)
(19)
SX
+$1 BPM
(7)
(16)
(7)
(16)
MS PR
(17)
(17)
(19)
(19)
1.5.3
1.5.4
you use poker chips, youll find it hard to recognize chips that have been turned vertically.
Instead, place the chips used in a transaction on
top of the stack of unissued shares.)
1.5.5
1.5.6
1.5.7
1.5.8
1.5.9
$24
max
payout
Max
Payout
max
Max payout
Payout
per
Per
Share
per
share
Per share
Share
$7
$0$99
$0$119
$18
$0$39 $0$59
$0$59 $0$79
$0$79
$0$99
$0$119
$18 $0$39
$20
$40$43 $60$65
$60$65 $80$87
$80$87 $100$109
$100$109 $120$131
$120$131
$20 $40$43
$44$47
$44$47 $66$71
$66$71 $88$95
$88$95 $110$119
$110$119 $132$143
$132$143
$48$
$48$ $72$
$72$ $96$
$96$ $120$
$120$ $144$
$144$
($10-$26)
($10-$26)
DSB
Danske
Danske Statsbaner
Statsbaner
+$2
+$2
$17
($9-$21)
($9-$21)
Share
Share
All 1043Shares
Issued
th
rd
Issued
322 Shares
Shares Issued
$24
$24
$26
$26
$20
Subsidiaries
Subsidiaries
MS
Groherzoglich
Groherzoglich MecklenMecklenburgische
burgische Friedrich-Franz-Eisenbahn
Friedrich-Franz-Eisenbahn
+$1
+$1
Treasury
Treasury
$22
Shareprice
price
Share
share price
Share
Price
$20
+$1
+$1
MS PR
+$2 OL
(14)
(19)
(14) (17)
(17)
(19)
BSR HH
+$4 DR
(48)
(29)
(40)
(48)
(29)
(40)
SX PR DSB PKP DR
+$2 OL
(14)
(20)
(23)
(29)
(14) (16)
(16) (19)
(19)
(20)
(23)
(29)
$7 ($4-$9)
($4-$9)
BPM
Berlin-Potsdam-Magdeburger
Berlin-Potsdam-Magdeburger
Eisenbahn
Eisenbahn
+$2
$2 ($1-$3)
($1-$3)
BSE
+$1
Berlin-Stettiner
Berlin-Stettiner
Eisenbahn-Gesellscha
Eisenbahn-Gesellscha
+$1
+$1
AKE MHE SX MS PR
+$1 BSE
(2)
(6)
(8)
(16)
(2)
(6)
(8)
(16) (17)
(17) (19)
(19)
SX
+$1 BPM
(7)
(16)
(7)
(16)
MS PR
(17)
(17)
(19)
(19)
share price
Share
Price
$20
$22
$18 $0$39
$0$59
$0$79
$0$99
$24
max
Max payout
Payout
per
Per share
Share
$7
$0$119
$26
3. Now the bank pays the new share price into the
corporations treasury.
$144$
Example: Imagine the same corporation as in the previous example (section 1.5.8). It has three shares issued, a current share price of $22, and after paying
dividends, it has $16 left in treasury. Its book value
is therefore $20 (for the DSB) + $17 (for the MS) +
$7 (for the BPM) + $2 (for the BSE) + $16 (cash) =
$62. Cross-reference as shown in the figure above. The
new share price is $20. If the $20 share price card is
not available, the next lower available share price card
must be taken. (If the corporation had $4 more cash,
its book value would be $66, just enough to go up to
$24. In that case, if the $24 share price card were not
available, it would go up even more, to the next higher
available share price.)
1.5.10
1.6.2
1.6
From the third turn on, all the features of the game
are in full swing.
1.6.1
1.6.6
1.6.3
1.6.7
1.6.8
1.6.5
1.6.4
cost of ownership $1
1.6.9
Example: Look at the same corporation as used in the
example in section 1.5.8. We calculated an income of
$17. That was without cost of ownership yet. If the
top face-down card of the deck is a green one (see figure
above), each red company has a cost of ownership of $1.
Our corporation would earn $1 less per red company it
owns. So it would earn $2 less, its income would be
$15.
training game
cost of ownership $3
1.6.10
training game
cost of ownership $8
e end of the next turn is
the end of the game.
1.7
1.8
For the final ranking of players, add the value of everything each player owns:
Their cash.
The face value of each private company they own.
The current share price of each share they own.
For the final player ranking, it is irrelevant how
much cash and which companies the corporations own.
If there is a tie, break it by player order (lower
number in player order wins over higher number).
1.9
1.10
Never transfer any assets (money, shares, companies) in a way not explicitly allowed by the rules.
You cant sponsor your corporations, you cant
steal from the treasury of your corporations,
you cant give money or companies to other players, not even as a gift, etc. Keep all assets next to
their respective owner (players, corporations, foreign investor, bank) and clearly separated from
others.
It is very tempting to think of the share price
cards you see on the table as the price you have
to pay to buy a share (or the price the bank will
pay you if you sell a share). However, you have
to pay the next higher available share price (and
you will be paid the next lower available share
price). You can see the next regular share prices
in the corners of the share price cards, but remember that cards that are already in use are
skipped, so the relevant price may be even higher
(or lower, in case you sell).
Newly drawn companies are not available for auction in the same turn. They have to wait until
next turn. (Even the foreign investor cannot buy
them in phase 5 of the same turn.)
Synergies are only possible within a corporation. Companies owned directly by a player or
17
1.11
Chapter 2
more experienced players become, and the more consequently they follow particular strategic patterns, the
more often they will lean towards extreme choices,
i. e. either no dividend at all or maximum possible
dividend. At that point, you dont have to calculate
any longer the exact amount of dividends you may pay
while still increasing your share price.
In phase 6 (corporations buy companies) players
act in parallel again. That is very important as a lot
of transactions might happen (and have to be negotiated before). If you have trouble keeping this phase
short enough, you might want to use a sand timer and
limit the duration of the whole phase to two minutes
or even less. Once the time is up, transactions may
not be performed any longer. Another possibility is a
soft constraint: Let phase 6 run at will, but once
you reach the point of fruitless lengthy negotiations,
any player has the right to start a one-minute or 30second sand-timer with the same effects as above.
Phase 3 has a sequential nature, but since everybody only performs exactly one action when its their
turn, the downtime tends to be very short. Thinking
ahead and acting fast is the key, as usual. Sometimes
you might be required to pass because there is no other
action legally possible. Sometimes you will obviously
pass because any action legally possible would make
no sense. However, these circumstances might not be
so obvious to everybody else. Just say pass quickly
whenever you are up to perform an action, and dont
take for granted that the others will guess your intentions. In many turns, phase 3 will actually be very
short and almost trivial. Other turns may see epic
takeover battles and cunning (but lengthy) maneuvering. Thats part of the fun and is time well spent.
Overall, it doesnt appear too difficult to run
through a whole turn in less than 10 minutes. The
aforementioned fast-paced full game of 12 turns would
be done in 2 hours. But dont feel ashamed now, thinking about your 6+ hour full game last weekend. In
practice, it is very tough to get down to 10 minutes
per turn (on average). Furthermore, the time needed
per turn increases a bit with more players (as players
cannot always act in parallel). You should aim for at
turns
811
1014
1217
3p
1h45m
2h30m
3h00m
4p
2h15m
3h00m
3h45m
5p
2h45m
3h30m
4h15m
20
Chapter 3
Variants
The following introduces several possible variants,
in addition to the three game types (training, short,
full) already featured in the standard rules.
3.1
The rules are (intentionally) silent about deals and negotiations. Rules about deals and negotiations are a
bit like rules about showing up on time to start the
game or switching off your mobile phone while playing.
Things are different for games with secret information,
i. e. where some players have information others dont.
In that case, you need rules about legal ways to share
(or not to share) this information. But Rolling Stock
has no secret information. Of course, the order and
composition of the deck has a random component, but
no player knows more than any other.
So by default, players can just say whatever they
want. Nothing is forbidden, but nothing is enforced
either. Feel free to forge deals and alliances, but remember that the rules wont help you to enforce those
deals. (I believe it is basically impossible to write consistent rules that would make freeform deals binding.
Deals are too often worded ambiguously, or they cant
be fulfilled without breaking the rules, or a player has
agreed to multiple deals that are mutually exclusive.)
There is little danger that Rolling Stock would degenerate into a Diplomacy-style backstabbing game, simply
because long-term deals are rare and the short-term
deals neither require nor foster a long-term partnership
(if at all, those will implicitly emerge from overarching strategic goals, e.g.
a single player is running away
with the game so that the other players cooperate with
each other more intensely to catch up perhaps they
will even manage to implement an embargo against the
leading player). In JC Lawrences words: Both sellers
and buyers (in phase 6) are naturally promiscuous.
Groups might have their own etiquette about deals
and negotiations. Feel free to implement whatever you
feel is right. However, Id strongly discourage from secret negotiations. They would be a huge time drain,
and I believe they are neither in the spirit of the game
nor will players feel a great need for them.
3.3
There is one specific type of situation where a certain type of players might create a sense of backstabbing.
Example: Alice is the president of the Android
corporation, which owns the WT and the OL. Bob is
the president of the Bear corporation, which owns
the MS and the BY. Alice and Bob agree that they
should swap the OL and the BY to get better synergies. Since a direct swap is not possible, what formally
has to happen is two transactions: (1) The Bear
buys the OL from the Android. (2) The Android
buys the BY from the Bear. Alice and Bob agree
to do both transactions for the minimum possible price
of $7 (because both corporations are short of cash at
the moment). The order of the transactions doesnt
really matter, but you have to start somewhere. So Alices Android hands over the OL to Bobs Bear,
and the Bear transfers $7 to the Android. Alice
wants to go on and to execute the second transaction,
but in that moment, all of a sudden, Bob has second
thoughts and refuses. Alice feels backstabbed. Bobs
behavior is completely legal, though. The rules dont
enforce any connection between transactions.
If this kind of situation appears to be a problem
in your games, you might want to introduce a variant
rule that allows complex transactions where a number of individual transactions can be executed in one
step (so that the kind of second thoughts Bob had
in the example are rendered impossible). But make
sure that the complex transaction would still be legal if executed in a series of individual transactions. It
is still impossible to swap companies if the corporations dont have enough money to pay for their newly
acquired companies, or if both corporations only own
one company.
3.2
Pre-selected companies
Southern aeronauts:
BME(1) KME(5)
BPM(7) MHE(8) WT(11) BD(12) BY(13)
HE(15) SNCF(24) KK(25) SBB(26) DR(29)
BR(33) RENFE(32) FS(37) E(43) MAD(45)
CDG(56) FRA(58) FR(60) MM(75) VP(80)
LE(90) TSI(100)
3.4
Open companies
3.5
3.6
Share redemption
3.7
3.8
Two-player variant
24
Chapter 4
Strategy
4.1.2
4.1
Basics
4.1.1
Life-cycle of a company
4.1.3
4.1.4
shares issued
6
4
4
4
4
4
4
4
2
money paid
$21
$3
$7
$11
$17
$23
$29
$37
$0
treasury
$87
$51
$59
$67
$79
$91
$103
$119
$45
When going public (phase 2), you usually have a number of starting share prices to choose from. But which
is the best? The problem has actually more than the
one dimension besides share price. The other axes
are how much money you have to pay from your own
4.1.5
The favorite task of beginners is apparently to carefully calculate the optimal dividend to pay in phase
8. They invest a lot of time and effort and in most
cases they screw themselves up.
Experienced players tend to the extremes when it
comes to dividends. In most cases, they simply pay
nothing. The second most popular option is to pay
as much as possible. Only rarely do they bother to
calculate something in between. If that happens, its
probably not to engineer the share price carefully, but
more to optimize the personal cash for the next turn.
If you are only missing a $ or two to buy a particular company or share, it might be worth it to pay just
enough dividends to cover that shortfall.
To debunk some common misconceptions: First of
all, if you dont plan to sell shares, or if you only
own the presidents share anyway, the share price is
almost irrelevant for you personally (unless we are getting close to the end of the game when the value of
your shares matters for your final score). Sometimes
you might actually be interested in a low share price
to buy a share for cheap in the next turn. Paying just
enough to still raise the share price sounds like a foolproof way to increase your wealth, but in most cases,
it is harmful in the long run. The main reason you are
interested in a high share price is to be able to raise
29
4.1.6
4.1.7
The foreign investor is basically there to ensure a minimum speed of the game. He also cleans up companies from the offering that nobody wants any longer.
In a typical game with reasonably experienced players,
the foreign investor will take quite a while to get hold of
a company. Usually, he stays a tad behind for a long
time, just a few $ short to buy anything. The more
players slow down the game (intentionally or not), the
earlier the foreign investor will strike.
Once he has at least one company, it can be bought
by corporations at maximum price. Quite often, that
doesnt appear overly attractive for the corporation, so
the foreign investor might just sit on his company until it rots. However, you should consider the secondary
effects of buying a company from the foreign investor:
It funnels quite a lot of money into his pockets. This
money will help him to buy another company soon
(which can then be bought again, gaining him even
more money). In that way, you can spin up another
money pump, one that doesnt benefit a player, but
the foreign investor. Why would you do that? Simple: To speed up the game. It might very well happen
that one of your corporations is buying crappy companies from the foreign investor for the sole purpose of
speeding up the game.
That puts other players efforts to slow down the
game into a new perspective: If they simply refuse to
buy companies, they will pretty soon allow the foreign
investor to buy a company, which in turn might give
30
4.1.8
4.2
4.2.1
low percentage, and the other with a very high percentage. The extreme case is 10 % vs. 100 %, and its
actually quite realistic to get close to that. Once you
are there, you can apply all the old tricks you know
from 18xx. Your low percentage corporation will feed
your high percentage corporation. The bad and rotting
companies will end up in the former, and the good and
new ones and the better part of the cash in the latter.
4.2.2
Corporations doomed
bleed them dry.
to
die:
4.2.3
An undying corporation:
scavenger.
the
Try to scavenge all the way up to yellow. However, other corporations have a good chance to
keep yellow companies running profitably for
quite a while, so collecting the yellow companies
is not that easy.
Try to end the game early with a share price of
$100 so that the highest cost of ownership will
not kick in. (Unfortunately, you cant rely on
others to do you the favor. And a pure scavenger
will have a hard time reaching the $100, but you
might be able to mix in some more modern companies, see next item.)
With a sufficiently inflated share price the scavenger will raise so much money by issuing shares
that it can at some time switch from scavenger
mode into tech-leader mode. Read on in section
4.2.5 for that kind of corporation.
4.2.4
that you own 100 % of the corporation. The next priority is to buy another company. You might not have
enough cash to do so, but you can pay dividends like
crazy. The share price of your corporation is not relevant for quite a while (because you will avoid issuing
shares and diluting your own shares). You need to tailor the dividends such that you will be able to buy the
next company as soon as possible and at the same time
have enough cash in the corporation to buy the company from yourself for a minimal price. As with the
money pump, you rinse and repeat as often and fast
as possible. You need really good synergies to make it
work. And since you are not leveraging share issues as
a source of money, this strategy a lot slower than the
money pump. Against a gang of opponents that are all
pressing for the tech race, the private corporation will
melt away faster than ice cream in the sun. However,
if the game goes slowly, for whatever reason, you might
fare well with this strategy.
So why do I consider the private corporation a mirror image of the money pump? You are basically doing
the same thing. As often as possible, you buy a private
company to sell it in the same turn to the one corporation you control. However, the money pump strategy
is focused on the wellbeing of your private purse, while
the private corporation strategy is focused on the wellbeing of your corporation. That little detail works like
inverting the sign on all the numbers:
4.2.5
The builder. . .
. . . buys only one company (preferably one with
many synergies and a relatively high face value).
. . . goes public with that company, maximizing
share price and initial treasury. (He will happily
pay private cash to accomplish that.)
. . . will issue shares if the raised money can be
used to buy more good companies.
. . . aims to own as much of his corporation as
possible. (Which will usually be less than 50 %.
35
4.2.6
The master-slave pattern is very difficult to implement, probably only feasible later during the game,
and only when you find yourself in control of two corporations anyway.
In a master-slave setup, you try to combine the
advantages of the money pump and the private corporation. You need two corporations, a sacrificial one
and a private one. Ideally, the sacrificial corporation
has a high share price and you own as little as possible
of it. In contrast, you maximize your percentage of
the private corporation, ideally up to 100 % (which explains why we call it a private corporation but even
if you wont be able to get up to 100 % ownership in
most cases, well continue to call it a private corporation in this section). An initially low share price makes
it easier to maximize your percentage.
Then you basically connect a money pump and a
private corporation in series. You buy private companies and sell it to your sacrificial corporation for
maximum price, as in the money pump. Your private
corporation buys the companies your sacrificial corporation has acquired last turn, but now for minimum
4.3
Your turn. . .
You know the basics now. You have learned the most
important strategic patterns (which will almost never
show up in their pure form, but interchanging and intermixed). Finally its your turn. Play the game. Try
out different strategies. Refine them. The patterns
provide you with a vocabulary, helping you analyze and
understand your own strategies and those of others.
You can say things like Ill run my money pump for
one more turn. or Since you appear to be a builder,
I could be your trader and offer you my nice MS company. What will emerge in a good game of Rolling
Stock, however, is far more complex than anything described in this chapter. While it is a good things to
have some rules of thumb and a general strategic intuition in place, be prepared to act against them if
required by sufficiently special circumstances. Rolling
Stock is subtle and brutal at the same time, which I
hope you will enjoy.
36
Chapter 5
Designers notes
market means everything and reality not so much. I
had been working as a freelancing IT consultant from
2000 to 2005, and in my prototype I could use actual
companies I worked for, many of them bankrupt by
now. I could call the game 1998, so it had at least a
1 and a 8 in it. After a few months of leisurely
thinking while waiting for the bus and such, I had the
outline of a game that would have the following features:
Players were venture capitalists that discovered hopeful new-economy startups and either
led them to a hugely hyped IPO or sold them for
loads of money to existing corporations. (Funny
enough: Rolling Stock has a completely different
theme but this part of the story is still shining
through.)
The startups worked as some kind of combination
of private companies and trains in conventional
18xx games. (Nothing changed about that.)
The startups came in a deck with rainbow
colored tiers, simulating the progress of technology, and suffered a cost of ownership at
some time. (I had worked out this idea down
to the level of detail where the cost of ownership appears on the back of the cards so
that it would automatically display the current cost. The fundamental idea of inflicting
cost of ownership instead of just removing the
old trains/companies/whatever was not mine,
though. It was Klaus Kiermeiers, as seen in
the 1873 prototype that I was helping develop
at that time.)
The startups had funny titles and satirical effects, some of them only applicable if part of
a corporation, like the Underground Hackers
doubling their performance if you have the Master Coffee Brewers in the same corporation, or
the Investors News Portal that would boost
your share price by spreading rumors. (That
would have turned the game into one of those
37
39
Chapter 6
Overview of companies
To keep things short, only the abbreviated form of the company name is used here, followed by the face value, the
allowed price span for selling the company, the base income, and the synergies. Each synergistic company is listed with
its abbreviation followed by its face value in parentheses.
As an homage to the 18xx series of railroad games, games from that series that feature one or more of the companies
represented in Rolling Stock are mentioned here.
6.1
Red companies
The red companies are early Prussian railroad companies from the first half of the 19th century. The same six companies
are represented as Vorpreuen in Michael Meier-Bachls 1835 (with slightly different names, though). Some of the
companies can also be found in other games: The MHE in Klaus Kiermeiers 1873 Harzbahn, the BPM and the BSE in
David Hechts 18EU, the BME and KME in Wolfram Janichs 18Rhl Rhineland, and the AKE in Wolfram Janichs
1842: Schleswig Holstein.
All synergies are +$1.
BME
BSE
KME
AKE
BPM
MHE
6.2
$1
$2
$5
$6
$7
$8
($1$2)
($1$3)
($3$7)
($3$8)
($4$9)
($4$10)
+$1
+$1
+$2
+$2
+$2
+$2
KME(5)
BPM(7)
BME(1) MHE(8)
BPM(7) MHE(8)
BSE(2) AKE(6) MHE(8)
KME(5) AKE(6) BPM(7)
Orange companies
The orange companies are the railroads of the various German states in the middle of the 19th century. Again, you
will find the same companies (with slightly different names) in Michael Meier-Bachls 1835. In addition, David Hechts
18EU features the BY and the PR, and Wolfram Jahnichs 18SX the SX. In Rolling Stock, these companies start as
private companies, in the 18xx games, they are corporations. Thus, the games somewhat misrepresent history, as all
these companies were state-owned.
Synergies with red companies are +$1, all other synergies are +$2.
WT
BD
BY
OL
HE
SX
MS
PR
6.3
$11
$12
$13
$14
$15
$16
$17
$19
($6$14)
($6$15)
($7$16)
($7$18)
($8$19)
($8$20)
($9$21)
($10$24)
+$3
+$3
+$3
+$3
+$3
+$3
+$3
+$3
BME(1)
KME(5) AKE(6) MHE(8)
BME(1) KME(5)
BSE(2) BPM(7) MHE(8)
BSE(2) AKE(6) BPM(7) MHE(8)
BME(1) BSE(2) KME(5) AKE(6)
BPM(7) MHE(8)
BD(12) BY(13)
WT(11) HE(15)
WT(11) HE(15) SX(16)
MS(17) PR(19)
BD(12) BY(13) PR(19)
BY(13) MS(17) PR(19)
OL(14) SX(16) PR(19)
OL(14) HE(15) SX(16) MS(17)
SBB(26) DR(29)
SNCF(24) SBB(26) DR(29)
KK(25) DR(29)
DSB(20) NS(21) DR(29)
DR(29)
PKP(23) KK(25) DR(29)
DSB(20) PKP(23) DR(29)
DSB(20) NS(21) B(22)
PKP(23) DR(29)
Yellow companies
The yellow tier of companies covers the late 19th and early 20th century. The DR is the state railroad of the now unified
German Empire, while all the other yellow companies represent the railroad companies of the countries neighboring
Germany. Again, these companies were mostly state-owned. Representing them as tradeable companies is once more
bending history a bit. You can find many of these companies in David Hechts games: The SNCF, B, DR, NS, and
KK in 18EU, the SNCF and B also in 1826, and the DSB in 18Scan. Leonhard Orglers 1837 features the KK, as does
40
Leonhard Orglers and Helmut Ohleys 1824. The SBB is the largest company in Peter Minders and Helmut Ohleys
1844: Switzerland.
Synergies with orange companies are +$2, all other synergies are +$4.
DSB
NS
B
PKP
SNCF
KK
SBB
DR
$20
$21
$22
$23
$24
$25
$26
$29
6.4
($10$26)
($11$27)
($11$28)
($12$29)
($12$30)
($13$32)
($13$33)
($15$36)
+$6
+$6
+$6
+$6
+$6
+$6
+$6
+$6
DR(29)
B(22) DR(29)
NS(21) SNCF(24) DR(29)
KK(25) DR(29)
B(22) SBB(26) DR(29)
PKP(23) SBB(26) DR(29)
SNCF(24) KK(25) DR(29)
DSB(20) NS(21) B(22)
PKP(23) SNCF(24)
KK(25) SBB(26)
BSR(40)
E(43)
E(43)
SZD(31)
BSR(40)
RENFE(32) FS(37) E(43)
FS(37)
FS(37)
BSR(40)
HH(48)
HA(47) HR(49)
HA(47) HR(49)
HH(48) FRA(58)
HA(47) CDG(56)
FRA(58)
CDG(56) FRA(58)
HH(48) HR(49)
FRA(58)
Green companies
Historically, we are now moving deep into the 20th century. Geographically, we are expanding towards the periphery
of Europe. Two companies are not strictly railroad companies: The E (representing the tunnel between Britain and
France) and the BSR (a hypothetical company running the ferries, bridges and tunnels in the Baltic Sea). David Hechts
games feature two of the green companies: The FS in 18EU and the SJ in 18Scan.
All synergies are +$4.
SJ
SZD
RENFE
BR
FS
BSR
E
6.5
$30
$31
$32
$33
$37
$40
$43
($15$42)
($16$43)
($16$45)
($17$46)
($19$51)
($20$54)
($22$58)
+$12
+$12
+$12
+$12
+$10
+$10
+$10
BSR(40)
PKP(23)
SNCF(24)
SNCF(24) KK(25) SBB(26)
DSB(20) PKP(23) DR(29)
NS(21) B(22) SNCF(24)
E(43)
MAD(45)
LHR(54)
SJ(30)
BR(33)
HH(48)
HA(47) HR(49) LHR(54) CDG(56)
Blue companies
The blue tier of companies contains no railroad companies at all, but the modern seaborne and airborne competitors. HA,
HH, and HR are the three largest container ports in Europe. MAD, LHR, CDG, and FRA are the four largest European
airports. Passengers and cargo have to reach the ports and airports, so those companies are not only competitors of the
railroad companies but also offer some opportunities to synergize. An airline company has been included, too, which
synergizes with all airports. It is difficult to determine the most important airline in Europe, as that depends heavily on
the chosen metric. In the end, Ryanair (FR) was picked as a proverbial low-fare airline in tough competition with the
railroad, although it ironically only serves the smallest of the four airports represented in the game (MAD).
Synergies with green and yellow are +$4, synergies with blue and purple are +$8.
MAD
HA
HH
HR
LHR
CDG
FRA
FR
6.6
$45
$47
$48
$49
$54
$56
$58
$60
($23$67)
($24$69)
($24$70)
($25$71)
($27$77)
($28$79)
($29$82)
($30$84)
+$15
+$15
+$15
+$15
+$15
+$15
+$15
+$15
RENFE(32)
E(43)
BSR(40)
E(43)
BR(33) E(43)
E(43)
FR(60)
FR(60)
FR(60)
FR(60)
MAD(45) LHR(54)
CDG(56) FRA(58)
VP(80) LE(90)
RU(85) AL(86)
RU(85) AL(86)
RU(85) AL(86)
MM(75) VP(80) LE(90)
VP(80) LE(90)
MM(75) LE(90)
Purple companies
The ultimate tier of companies takes us into space. You might recognize the companies as the corporations in Tom
Lehmanns 2038. Imagine the airports now running passenger flights to the colonies on Moon, Mars, and Venus. Heavier
cargo to and from the asteroid belt and the outer planets goes via space elevators somewhere at the equator, which are
linked to Europe by container ships.
Synergies with blue are +$8, synergies with purple are +$16.
OPC
RCC
MM
VP
RU
AL
LE
TSI
$70
$71
$75
$80
$85
$86
$90
$100
($35$107)
($36$108)
($38$112)
($40$118)
($43$123)
($43$124)
($45$129)
($50$140)
+$25
+$25
+$25
+$25
+$25
+$25
+$25
+$25
LHR(54) FRA(58)
MAD(45) LHR(54) CDG(56)
HA(47) HH(48) HR(49)
HA(47) HH(48) HR(49)
MAD(45) LHR(54) CDG(56) FRA(58)
41
Chapter 7
Credits
7.1
Playtesters
I would like to thank the countless playtesters, especially those that were courageous enough to play more
than one game, listed here in alphabetical order:
Aliza Panitz, Daniel Barnes, Eckhart Kinast, Greg
Stark, Guido Trotter, Jan Rous, JC Lawrence, Jean
Joswig, Jens Dr
ogem
uller, Klaus Kiermeier, Manfred
M
oller, Michal Dziewo
nski, Scott Strobele, Thomas
Bornheim.
Special thanks to Greg Stark for proofreading the
rules and to Scott Petersen, Eric Brosius, and Derek
H. for proofreading the Players Guide.
I am grateful to Tom Lehmann for granting permission to use the fictional corporation names from
his game 2038.
7.2
Corporation symbols
42