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PSI MASTER index INTRODUCTION

This is an quick reference chart of all the Psi Aptitudes and Mode effects
from White Wolfs Trinity roleplaying game.
Trinity is copyright White Wolf Publishing Inc, in order to fully use this
index you will need to own copies of the books mentioned below. You can
purchase them direct from White Wolfs website at http://www.whitewolf.com.
If you think weve missed anything, let us know at by emailing us at
europnet@chill.uk.net.
Visit EON for more downloads at http://www.chill.uk.net/europnet

Trinity Psi Index Contents


Section

Page

Introduction
Biokinesis
Clairsentience
Electrokinesis
Psychokinesis
Telepathy
Teleportation
Vitakinesis
Coming Soon from EON

2
3
4
5
6
7
8
9
10

Important Note:
The details provided in this Index are basic. Where powers have additional considerations,
such as other effects at a certain Mode level or extensive variable effects, you will need to relevant
book for that information. This Index is purely for quick reference purposes.

Book Codes
Book Name
Trinity RPG Core Book
America Offline (Orgotek)
Aurora Australis (Legions)
Lune Rising (ISRA)
Shattered Europe (Aesculapian)
Stella Frontiers (Upeo wa Macho)
Terra Verde (Norca)

Reference Code
Core
AmO
AuAu
LuR
ShE
StF
TeVe
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Biokinesis

Basic Techniques: Biosence (Core pg 197), Somatic Awareness (TeVe pg 37)

Adaption
Level
*
*
**
**
***
***
****
****
*****
*****

Psi

WP

Summary

Page

Metabolic Efficiency

Immune to drygs/toxins equal to Adaption Lvl

Core 197

Chemical Comprehension

Roll Psi, success equal amount of information

TeVe 37/8

Var

Must have trace amount of Oxy. Cost 1 Psi/Hour Core 197

Self-Contained Metabolism

Roll. Each Succ=day without water/week food

TeVe 38

Heightened Reflexes

Go first in combat or take extra action

Core 197/8

2/sc

Roll +1. Interpret actions and best way to interact

TeVe 38

Biosynch

Roll. Endure extremes for Adap +1 hr/success

Core 198

Toxic Allergy Inducement

Roll +1. 1 lethal dmg per success, 1 per hour

TeVe 38

Autonomic Shunt

+2 perm. bruised health. Hibernate when dead

Core 198

Harmonize

+1 Psi/person. Powers & damage affect all

TeVe 39

Name

Oxygen Absorption

Social Chameleon

Psychomorphing
Level
*
*
**
**
***
***
****
****
*****
*****

Psi

WP

Sense Biokinesis

Roll. Each success = knowlege of 1 modification Core 198/9

Conceal Biokinesis

Roll. Each success=block ability to sence

TeVe 39/40

Bioshift

Roll. Each success = 1 Pyshical dot shifted

Core 199

Sterile Presence

Roll. No scent/residue 1 hour / success

TeVe 40

Assimilation

Roll. Get success = Tolerance to assimilate

Core 199

False Signature

Make physical contact. Roll+2. 24 hour dur.

TeVe 40

Redundancy

Roll. Takes 5 hrs. Spend Psi to ignore damage

Core 199

Control Biotech

Roll. Each success = control for a turn

TeVe 40

Catabolysis

Roll+1. Each success = 1 lethal damage

Core 199

Anabolysis

Roll. Each succes adds to one Att. Not all.

TeVe 40

Name

Summary

Page

Transmogrify
Level
*
*
**
**
***
***
****
****
*****
*****

Psi

WP

Summary

Page

Gross Manipulation

Roll. Duration Psi + successes in turns

Core 200

Reflexive Shift

+1

Free Adaption action at +1 Psi cost

TeVe 40/1

Molding

Roll. Each success = +1 meter stretch

Core 200

Smother

Roll. Each success = +1 ro brawl or martial arts

TeVe 41

Transformation

Roll. Modify appearance, ST adds Diff.

Core 200/01

Fluidic Shift

Roll. Psi=turns add success to Dod, Stea, Ath.

TeVe 41

Body Sculpt

Roll. Indefinite changes, ST adds Diff

Core 201

Living Toolkit

Roll. Successes = +1 to item created

TeVe 41/2

Homonculus

Roll +1. Loose 1 Health, until reabsorbed

Core 201/02

Parasitic Rider

Roll (Diff target STA) -1 Mental per Rider

TeVe 202/03

Name

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clairsentience

Basic Techniques: The Sight (Core pg 202), Empty the Eye (LuR pg 74)

Psychometry
Level
*
*
**
**
***
***
****
****
*****
*****

Psi

WP

Summary

Page

Psionic Echo

Roll. Impression based on Mode level

Core 203

Subliminal Communication

Roll. Must see crystal to work.

LuR 74/75

Insight

Roll. Touch subject. Mode level determines

Core 203/04

Selective Amnesia

Roll. Successes=duration.

LuR 75

Static Memory

Roll. Successes = clarity of information

Core 204

Find the Flaw

Roll. Extra success=addition to repair / destroy

LuR 75/76

Flashback

Roll. Touch subject. Successes = clarity

Core 204

Dream Sight

Roll+1 diff. Extra successes=insight

LuR 76

Envision

Roll. Successes = clarity and area covered

Core 204

Oak in the Acorn

Roll. Successes=dgree of information learned

LuR 76/77

Name

Psychonavigation
Level
*
*
**
**
***
***
****
****
*****
*****

Psi

WP

Summary

Page

Orientation

Roll. 50xPsi km rad. Successes=accuracy

Core 204/05

Zero-g Dance

Roll. Each success negates 1 difficulty.

LuR 77

Dowsing

Roll. 50xPsi km. Successes=accuracy

Core 205

Bloodhound

Roll. Need Psi print. Successes=+to dice.

LuR 77/78

Psi Cloak

Roll. Successes = difficulty to detect character

Core 205/

Find the Complement

Roll. Variation on Dowsing (Core 205)

LuR 78

Farsensing

Roll. Duration = Psi in days

Core 205

Gyre Surfing

Dur=episode. Rnge=Attune.

LuR 78/79

Astrolocation

Roll. Each success 1/2s search time.

Core 205/06

Ride the Storm

Roll. Successes=success pool for current scene

LuR 79

Name

Telethesia
Level
*
*
**
**
***
***
****
****
*****
*****

Psi

WP

Summary

Page

Sense Mastery

Automatic. Mode level determines effect

Core 206

Active Defense

Roll each turn. Successes=+1 to defense mnv.

LuR 80

Danger Sense

Scene. Roll during scene, success = details

Core 206/07

The Tactical Edge

Telethesia+Init. Roll=anticipate action next tn.

LuR 80

Sensory Projection

Roll. Psi+success x 10 metres range.

Core 207

Microvision

Roll. Successes=+to Investigate. Dur=scene.

LuR 80

Remote Sensing

Roll. Need print. 100xPsi metres range.

Core 207

Jewel in the Garden

Rnge=100xPsi metres. Roll successes=details

LuR 80/81

Psi Survey

Locate first. Roll. Successes = details

Core 208/08

Omniscience

Roll. Successes x100 metres. Add Psi to Invest.

LuR 81

Name

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Electrokinesis

Basic Techniques: Static Burst (Core pg 208), Electrocosm (AmO pg 75)

Electromanipulation
Level
*
*
**
**
***
***
****
****
*****
*****

Psi

WP

Summary

Page

Stun

Roll against Resistance.

Core 208

Sense Bioelectricity

Roll. Successes=information conveyed

AmO 76

Disruption

Roll. Psi+Successes=Bashing Damage

Core 208/09

Quantum Sight

Roll. Successes=details from last 30 mins.

AmO 76

Static Shield

Roll. Successes=+ to soak (nervous system)

Core 209

Higher Consciousness

Roll. +1 diff gained/success. Dur=WP/turns.

AmO 76/77

Control

Roll vs targets WP

Core 209/10

Neuro-Acceleration

Roll. Each success=raise Men/Phys Att by 1

AmO 77

Feedback

Psi x30 meters.

Core 210

The New Prometheus

Roll. Dur=Psi+successes/turns.

AmO 78

Name

Photokinesis
Level
*
*
**
**
***
***
****
****
*****
*****

Psi

WP

Summary

Page

Control Illumination

Roll. Psi+Successes = turns

Core 211

Highlight

Roll. Success=Targets. Rnge=5xPsi metres

AmO 78

Spectrum Sight

Roll. Psi x10 meters. Successes = details

Core 211

Magnification

Roll. Successes=Magnification (chart)

AmO 78/79

Electromagnetic Shield

Roll. Successes=soak against frequency

Core 211/12

Spectrography

Roll. Extra successes=+1 die.

AmO 79

Laser Generation

Psi=Lthl Dmg. Psi+Firearms. Var. Rnge.

Core 212

Wavelength Remapping

Roll. Each success=frequencies modifiable

AmO 79

Hologram Creation

Roll. Psi x Mins Duraton. Rnge Psi x10 meters

Core 212

Optical Cloak

Roll. Dur=Psi+successes. +3 Awa. to notice

AmO 79/80

Name

Technokinesis
Level
*
*
**
**
***
***
****
****
*****
*****

Psi

WP

Summary

Page

Power Surge

Roll Diff=fail-sae rating

Core 212

Initialize

Roll vs Fail-safe.

AmO 80/81

Interface

Roll resisted fail-safe

Core 212/13

Tap

Roll Diff=targets Fail-safe.

AmO 81

Lockout

Roll. Successes=+1 fail-safe vs intrusion

Core 214

Data Transfer

Roll vs higher Fail-safe.

AmO 81

Transmit

Roll. Rnge Psi x10 km.

Core 214

Recharge

Roll. Successes required varies.

AmO 82

Microwave Burst

Rnge Psi x 30 meters. Psi roll to hit.

Core 214

Subquantum Interface

Roll. Successes=targets & Dur. in days

AmO 82/83

Name

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psychokinesis

Basic Techniques: Temperature Control (Core pg 214), Molecular Sense (AuAu pg 52)

Cryokinesis
Level
*
*
**
**
***
***
****
****
*****
*****

Psi

WP

Summary

Page

Thermal Screen

Roll. Each success=+1 soak vs Ba/Lthl cold

Core 215

Superconductor

Roll. Successes=efficieny increase in minutes

AuAu 54

Hypothermic Blast

Roll resisted End. Extra successes=Bashing dmg Core 215

Adhere

Roll. Rnge=Psi in meters.

AuAu 54

Flash Freeze

Roll. Successes needed varier

Core 215

Hibernate

Roll. Takes 10 mins to enter hibernation

AuAu 54/55

Heat Sink

Roll. Intensity reduced by Psi+Successes

Core 215/16

Cold Cover

Roll. Extra success=area

AuAu 55/56

Cryofreeze

Roll resisted End. Psi+Extras Succ.= Lethal dmg Core 216

Ice Sheath

Roll. Success=Combat Armour [3/4, 0]

Name

AuAu 56

Pyrokinesis
Level
*
*
**
**
***
***
****
****
*****
*****

Psi

WP

Summary

Page

Flame Immunity

Roll. Success add to Ba/Lethal Dmg

Core 216

System Burn

Roll. Successes must=Bash dmg. Takes 10 mins

AuAu 56

Heatburn

Roll. Level=Ba dmg. Non-living diff rules.

Core 216

Thermal Awareness

Roll. Duration=scene.

AuAu 56/57

Ignition

Roll. Successes=turns. 2/4/5 lethal dmg

Core 217

Weld

Roll. Material & Duration require var. succ.

AuAu 57

Liquefy

Roll. Successes determine material liqified

Core 217/18

Radiative Manipulation

Roll. Rnge=10xPsi metres.

AuAu 57/58

Plasma Control

Var

Roll. Dur adss +1 diff, spend Psi to increase

Core 218

Flame Sheath

Roll. Bsh/Lthl=[2/2, 0]. Attks become Lethal

AuAu 58

Name

Telekinesis
Level
*
*
**
**
***
***
****
****
*****
*****

Psi

WP

Summary

Page

Tow

Roll. Successes+7 meter/turn. Var. kg moved

Core 219

Deafen

Roll. Rnge 5xPisi metres. Succ. determins rad.

AuAu 59

Remote Manipulation

Success=STR or DEX dots substitued

Core 219/20

Pressure Control

Roll. Each succ. doubles or halves pressure

AuAu 59

Force Barrier

Psi=radius. Roll Psi resisted against attack.

Core 220

Sound Control

Roll. Successes determine effects (chart)

AuAu 59/60

Flight

Roll. Move 10/kmh+10/kmh per success.

Core 220

Choreography

Roll. Each succ=3 commands

AuAu 60

Slingshot

Roll. Substitute 1 Psi for Might per success.

Core 220/21

Constructive Interference

Touch. Roll. Material determines Diff.

AuAu 61/62

Name

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Telepathy

Basic Technique: Mindscan (Core pg 221)

Empathy
Level
*
*
**
**
***
***
****
****
*****
*****

Psi

WP

Summary

Page

Sense Emotion

Roll resisted Rapport. Successes=insight

222

Exacerbate

Roll. Successes=degree of emotional change

222-23

Emotional Achilles

Roll. Successes=Diff for inbound MS & PB

223

The Muse

Roll (+2 Diff if hostile). Success=No. affected

223

Mind Bomb

Roll vs WP. Extra successes=minutes

223/24

Name

Mindshare
Level
*
*
**
**
***
***
****
****
*****
*****

Psi

WP

Summary

Page

The Babel Effect

Roll when translation required

Core 224

Mindspeak

Roll if resisted.

Core 224

Pilfer

Roll (+2 Diff if resisted). Success=details

Core 224

Brainjack

Roll. Success=turns. +2 diff f/t. Psi x30 metr.

Core 224/25

Network

Var.

1 Psi/target. Psi x 30km. Psi=max targets

Core 225/26

Name

Psychbending
Level
*
*
**
**
***
***
****
****
*****
*****

Psi

WP

Summary

Page

Willfinder

Roll vs WP. Duration=scene.

226

Will Control

Roll vs WP. Extra successes=effect

226

Mind Shield

Duration=Scene. Roll resisted when attacked

226

Mindwarp

Roll vs WP. Extra successes=effect

226/27

Shaggs Folly

Roll. Successes=actions. Psi x 30 metres.

227

Name

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teleportation
Basic Technique: Spatial Sense (StF 70)

Translocation
Level
*
*
**
**
***
***
****
****
*****
*****

Name

Psi

WP

Summary

Page

Spatial Integrity

Roll. Succ=Diff. Psi x 10 meters diam.

StF 71

Jump

Roll. 5 turns-1/success.

StF 72

Var.

Roll. 1 hop per success / diff on ranged attks.

StF 72/73

Long Jump

Roll. (diff on familiarity)

StF 72/73

Bilocality

Roll+1 diff. Rnge based on Long Jump chart

StF 73/74

Level
*
*
**
**
***
***
****
****
*****
*****

Name

Psi

Relay Object

Var.

Relay Person

Shimmer

Transmassion
Summary

Page

Roll w/Psi print. 1 Psi w/out. Var diff.

StF 74/75

Roll. +2 dice if willing. Roll vs WP if unwilling

StF 76

Transmit Object

Roll. Long Jump diff applies. Psi=mass (chart)

StF 76

Transmit Person

Roll. Long Jump diff applies. 1 target/success

StF 76/77

Var.

Varies on material, diff, damage.

StF 77/78

Selective Transmassion

WP

Warping
Level
*
*
**
**
***
***
****
****
*****
*****

Psi

WP

Summary

Page

Minor Flux

Roll. level=action dice. Succ+spend=turns

StF 78

Spatial Divergence

Roll. Suc.+extra spend=+/- 10kmh target speed StF 78/79

Fading

Roll. Suc.+extra spend=minutes Faded.

StF 79

Extrusive Crumpling

Roll. Each success=expansion by factor of 1

StF 79/80

Transportal

Roll. Long Jump applies. 10xPsi metres.

StF 80

Name

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vitakinesis

Basic Techniques: Kirlian Eye (Core 228), Detachment (ShE 72/72)

Iatrosis
Level
*
*
**
**
***
***
****
****
*****
*****

Psi

WP

Summary

Page

Mending

Roll. Successes=Bashing healed.

Core 229

Local Anesthetic

Roll. Mode x10 mins.

ShE 73

Antitoxin

Roll. Successes=toxin rating reduction.

Core 229

Forensics

Roll. Target=Psi in days fresh. Succ.=detail

ShE 73

Metamitosis

Roll. Successes=lethal healed, max 5. 1/minute

Core 229

Catalysis

Roll.Successes=add to 1 of targets MEN/PHY Atts.

ShE 73

Cellular Repair

Roll. Successes=level of achievement

Core 229/30

Genetic Profile

Roll. Takes 12hrs-1/succ. +2 diff actions during.

ShE 73/74

Regeneration

Roll+2 diff. Successes=degree of regeneration

Core 230

Revitalization

Roll. Success=if Psi in mins=stabalised.

ShE 74

Name

Mentatis
Level
*
*
**
**
***
***
****
****
*****
*****

Psi

WP

Summary

Page

Minds Eye

Roll. Successes=details

Core 230

Idiot Savant

Roll. Raise ability by 1/succ max 5.

ShE 74

Passive Voice

Roll vs WP. Extra successes=minutes duration

Core 230

Multi-Tasking

Roll. Reduce multiple action penalty by 1

ShE 75

Ease Trauma

Roll. Each success=1 hour duration

Core 230/31

Neurological Compulsion

Roll vs WP. Compulsion for 10mins/extra succ.

ShE

Chemical Block

Roll+1 diff.

Core 231

Paramnesia

Roll. Duration=successes in minutes

ShE 75

Knit Psyche

Roll+1 diff. Focus for 3 hours. Roll=result.

Core 231

Neospyche

Roll. Takes 2 weeks-1 day/succ. Read Desc.

ShE 75/76

Name

Algesis
Level
*
*
**
**
***
***
****
****
*****
*****

Psi

WP

Summary

Page

Inflame

Roll vs Res. Extra successes=Bashing dmg.

Core 231

Pain Block

Roll. Successes=Bash dmg no trauma 1 minute

ShE 77/78

Contusion

Roll. Psi+success=Bash dmg. Psi x3 metres.

Core 231

Paralysis

Roll. Must touch. Dur=successes in minutes

ShE 78

Algesic Shield

Roll. 1 min/success. Psi+Res roll against attks.

Core 213/32

Seizure

Roll. Succ=turns dur. Roll Psi as Bash atk e/trn

ShE 78

Lacerate

Roll vs Res. Extra successes=lethal dmg.

Core 232

Immune Surpression

Roll vs STA. Vulnerable for 1 day per success.

ShE 78

Morbidity

Psi=lethal dmg. Ignores armor.

Core 232

Premature Decomposition

Roll+1diff. 1xLeth / Succ. Ignores armor

ShE 78/79

Name

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E-books coming to . . .

... and Aberrant: TERMINAL, Trinity: Desert Sands, Trinity: UK Sourcebook.


Visit EON at http://www.chill.uk.net/europnet for more details.

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