Beruflich Dokumente
Kultur Dokumente
Unit #
Unit title
Duration of unit
8/9
ine
s, effective use (or lack of use) of music in videogames has proven to be the difference between a defining emotion
aching its full splendor, and what would have otherwise been a captivating moment achieving very little poignancy
ew years has seen great strides in compelling videogame narrative, so too has its use of music seen rapid developm
study and analyse the use of music from the 70s Atari 8-bit to the rich orchestral scores of modern games.
ore read orchestral music that features various timbres and textures of strings, woodwinds, brass and percussion.
dify and mix sounds to create various electronic timbres used in chiptune.
rally and visually recognise different orchestral timbres and textures.
alyse cut-scenes from various video games and analyse the composers choice in relation to context i.e demographic, age,
rytelling, use technology.
l Learnings
ge and Understanding
Ways of Working
ent
the assessment
Assessment da
ion
18/11
dividually, use synthesizers in Reaper and well as percussion/drum samples to compose a piece of
inary form to accompany a 30 second clip from a platform game in an 8-bit style.
gy
mposers manipulate music elements used in different video game genres to create mood and
e the narrative to enhance the gaming experience.
28/10
ent
RPG:Legend of Zelda, Final fantasy. Action/shooter: Perfect dark, Call of duty. Platform: Mario Bros.
ing: need for speed, Mariokart.
nce
13/9
ship
22/11
Unit Ove
Week
What
Adjustments for
needs of
learners
Resources
Assessment/No
tes