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Blood Angels: Codex (2014) (BA Flesh Tearers Strike Force) (1230pts)

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Relics and Detachment-rules

Codex: Blood Angels

HQ (195pts)
Captain (195pts)

Artificer Armour (20pts), Boltgun, Frag and Krak grenades, Iron Halo, Power fist (25pts), Space
Marine bike (20pts), Storm shield (15pts), The Crown Angelic (10pts), The Veritas Vitae (15pts),
Warlord
And They Shall Know No Fear, Furious Charge, Independent Character, Warlord
Name
Unit Type
WS BS S T W I A Ld Save
Captain (Artificer Armour)

Infantry (Character)

5 3

10

2+/4++

Name

Description

Frag grenades
(Melee)

Fight at normal Initiative, despite charging through difficult terrain.

Space Marine
bike

See BRB; cannot be taken by models in Terminator armour

The Crown
Angelic

Confers Fear on the bearer. In addition, the enemy suffers a -2 penalty to Leadership when taking
Fear tests caused by this item.

The Veritas
Vitae

A model with the Veritas Vitae generates an additional Warlord Trait from the Strategic Traits
table. If the additional Trait is the same, roll again until a different trait is generated. May only be
taken by your Warlord.

Name

Range

Strength

AP

Type

Boltgun

24"

Rapid Fire

Frag grenades

8"

Assault 1, Blast

Krak grenades

8"

Assault 1

Krak grenades (Melee)

Power Fist

x2

Melee, Specialist Weapon, Unwieldy

Elites (280pts)
Death Company Squad (280pts)

10x Bolt Pistol, 8x Chainsword, 10x Death Company Marine (200pts), Frag and Krak grenades,
Jump Pack (30pts), 2x Power Fist (50pts)
Fearless, Feel No Pain, Furious Charge, Rage, Relentless
Name
Unit Type
WS BS S T W I A Ld
Death Company (Jump Pack)

Jump Infantry

Name

Description

Frag grenades (Melee)

Fight at normal Initiative, despite charging through difficult terrain.

Name

Range

Strength

AP

Type

Bolt Pistol

12"

Pistol

Frag grenades

8"

Assault 1, Blast

Krak grenades

8"

Assault 1

Krak grenades (Melee)

Power Fist

x2

Melee, Specialist Weapon, Unwieldy

Troops (259pts)
Cassor the Damned (190pts)

Lucius Pattern Dreadnought Drop Pod (50pts), Magna-grapple, Searchlight


Assault Vehicle, Burning Retros, Drop Pod Assault, Furious Charge, Immobile, Inertial Guidance
System, None Can Stay My Wrath, Rage

Blood Talon

Save
3+

Built-in meltagun

Blood Talon

Built-in Storm bolter


Name

BS

Front

Side

Rear

HP

Type

Dreadnought Drop Pod

12

12

12

Vehicle (Open-topped, Transport)

Name

WS

BS

S Front

Side

Rear

I A HP

Type

Cassor the Damned

6 12

12

10

4 3

Vehicle (Walker, Character)

Name

Description

MagnaGrapple

Gains Move Through Cover; In addition, a unit containing a model with a magna-grapple can reroll failed charges when attempting to charge a vehicle.

Name

Range

Strength

AP

Type

Blood Talon

x2

Melee, Shred, Specialist Weapon

Meltagun

12"

Assault 1, Melta

Storm Bolter

24"

Assault 2

Scout Squad (69pts)

Frag and Krak grenades, 4x Sniper Rifle (4pts)


And They Shall Know No Fear, Combat Squads, Furious Charge, Infiltrate, Move Through Cover,
Scouts

Scout Sergeant (21pts)

Teleport homer (10pts)

4x Scouts (44pts)

4x Bolt Pistol
Name

Unit Type

WS

BS

Ld

Save

Scout

Infantry

4+

Scout Sergeant

Infantry (Character)

4+

Name

Description

Frag grenades (Melee)

Fight at normal Initiative, despite charging through difficult terrain.

Name

Range

Strength

AP

Type

Frag grenades

8"

Assault 1, Blast

Krak grenades

8"

Assault 1

Krak grenades (Melee)

Sniper Rifle

36"

Heavy 1, Sniper

Fast Attack (496pts)


Assault Squad (120pts)

4x Assault Marines (68pts), Frag and Krak grenades, Jump Packs, 2x Meltagun (20pts)
And They Shall Know No Fear, Combat Squads, Furious Charge

Assault Sergeant (32pts)

Bolt Pistol, Inferno Pistol (15pts)


Name

Unit Type

WS BS S T W I A Ld Save

Space Marine (Jump Packs)

Jump Infantry

4 4 1

4 1

3+

Space Marine Sergeant (Jump Packs)

Jump Infantry (Character)

4 4 1

4 1

3+

Name

Description

Frag grenades (Melee)

Fight at normal Initiative, despite charging through difficult terrain.

Name

Range

Strength

AP

Type

Bolt Pistol

12"

Pistol

Frag grenades

8"

Assault 1, Blast

Inferno Pistol

6"

Pistol, Melta

Krak grenades

8"

Assault 1

Krak grenades (Melee)

Meltagun

12"

Assault 1, Melta

Bike Squad (83pts)

Frag and Krak grenades, 2x Meltagun (20pts)


And They Shall Know No Fear, Combat Squads, Furious Charge

Biker Sergeant (21pts)

Bolt Pistol, Twin-linked Bolter

2x Space Marine Biker (42pts)

2x Twin-linked Bolter
Name

Unit Type

WS

BS

Ld

Save

Biker Sergeant

Bike (Character)

3+

Space Marine Biker

Bike

3+

Name

Description

Frag grenades (Melee)

Fight at normal Initiative, despite charging through difficult terrain.

Name

Range

Strength

AP

Type

Bolt Pistol

12"

Pistol

Boltgun

24"

Rapid Fire

Frag grenades

8"

Assault 1, Blast

Krak grenades

8"

Assault 1

Krak grenades (Melee)

Meltagun

12"

Assault 1, Melta

Bike Squad (150pts)

Frag and Krak grenades, 2x Grav-gun (30pts)


And They Shall Know No Fear, Combat Squads, Furious Charge, Graviton

Biker Sergeant (36pts)

Power weapon (15pts), Twin-linked Bolter

4x Space Marine Biker (84pts)

4x Twin-linked Bolter
Name

Unit Type

WS

BS

Ld

Save

Biker Sergeant

Bike (Character)

3+

Space Marine Biker

Bike

3+

Name

Description

Frag grenades (Melee)

Fight at normal Initiative, despite charging through difficult terrain.

Name

Range

Strength

AP

Type

Boltgun

24"

Rapid Fire

Frag grenades

8"

Assault 1, Blast

Grav-gun

18"

Salvo 2/3, Concussive, Graviton

Krak grenades

8"

Assault 1

Krak grenades (Melee)

Power Axe

+1

Melee, Unwieldy

Power Lance

+1/User

3/4

Melee

Power Maul

+2

Melee, Concussive

Power Sword

User

Melee

Bike Squad (93pts)

Frag and Krak grenades, 2x Grav-gun (30pts)


And They Shall Know No Fear, Combat Squads, Furious Charge, Graviton

Biker Sergeant (21pts)

Bolt Pistol, Twin-linked Bolter

2x Space Marine Biker (42pts)

2x Twin-linked Bolter
Name

Unit Type

WS

BS

Ld

Save

Biker Sergeant

Bike (Character)

3+

Space Marine Biker

Bike

3+

Name

Description

Frag grenades (Melee)

Fight at normal Initiative, despite charging through difficult terrain.

Name

Range

Strength

AP

Type

Bolt Pistol

12"

Pistol

Boltgun

24"

Rapid Fire

Frag grenades

8"

Assault 1, Blast

Grav-gun

18"

Salvo 2/3, Concussive, Graviton

Krak grenades

8"

Assault 1

Krak grenades (Melee)

Land Speeder Squadron (50pts)

Deep Strike

Land Speeder (50pts)

Heavy flamer
Name

BS

Front

Side

Rear

HP

Type

Land Speeder

10

10

10

Vehicle (Fast, Skimmer)

Name

Range

Strength

AP

Type

Heavy Flamer

Template

Assault 1

Grey Knights: Codex (2014) (GK Nemesis Strike Force) (770pts)


o

HQ (135pts)
Librarian (135pts)
Frag, Krak and Psyk-out grenades, Nemesis warding stave, Psychic Hood, Psyker [ML 3] (25pts),
Terminator Armour
And They Shall Know No Fear, Bulky, Daemonbane, Daemonology (Sanctic), Deep Strike,
Divination, Independent Character, Preferred Enemy (Daemons), Psi-shock, Purity of Spirit,
Pyromancy, Relentless, Telekinesis, Telepathy, Terminator Armour, The Aegis
Name
Unit Type
WS BS S T W I A Ld Save
Ref
Librarian

Infantry (Character)

4 4

4 2

10

2+/5++

Codex: Grey Knights p64

Name

Description

Ref

Frag grenade
(melee)

Fight at normal Initiative, despite charging through difficult terrain.

Wh40k: The Rules

Psyk-out grenade
(melee)

Works as Defensive Grenades against Psykers, Brotherhood of


Psykers/Sorcerers and Psychic Pilots.

Codex: Grey
Knights p91

Name

Range Strength

AP Type

Ref

Frag grenade

8"

Assault 1, Blast

Wh40k: The Rules

Krak grenade

8"

Assault 1

Wh40k: The Rules

Krak grenade
(melee)

Wh40k: The Rules

Nemesis warding

+2

Melee, Force, Concussive, Daemonbane, Ward

Codex: Grey

stave
Psyk-out grenade 8"

(Adamantium Will)

Knights p87

Assault 1, Blast, Psi-shock

Codex: Grey
Knights p91

Troops (165pts)
Terminator Squad (165pts)

Brotherhood of Psykers [ML 1], Terminator Armour


And They Shall Know No Fear, Banishment, Bulky, Combat Squads, Deep Strike, Hammerhand,
Preferred Enemy (Daemons), Purity of Spirit, Relentless, Terminator Armour, The Aegis

4x Terminator (sword) (132pts)

4x Nemesis force sword, 4x Storm bolter


Daemonbane

Terminator Justicar (33pts)

Nemesis force sword, Storm bolter


Daemonbane
Name
Unit Type

Infantry

4 4 1

4 2

2+/5++

Codex: Grey Knights


p67

Terminator Justicar

Infantry
(Character)

4 4 1

4 2

2+/5++

Codex: Grey Knights


p67

Name

Range

Strength

AP Type

Ref

Nemesis force sword

User

Melee, Force, Daemonbane

Codex: Grey Knights p87

Storm bolter

24"

Assault 2

Wh40k: The Rules p176

Fast Attack (35pts)


Rhino (35pts)

Rhino

11

11

10

Name

Ref

Grey Knight
Terminator

Searchlight, Smoke launchers


Repair, Transport (10)
Name
BS Front Side Rear

WS BS S T W I A Ld Save

HP

Type

Ref

Vehicle (Tank, Transport)

Codex: Grey Knights p71

Description

Ref

Searchlight

Wh40k: The Rules p98

Smoke launchers

Wh40k: The Rules p98

Heavy Support (190pts)


Nemesis Dreadknight (190pts)
Heavy Incinerator (20pts), Nemesis greatsword and power fist (10pts), Personal teleporter
(30pts), Psyker [ML 1]
And They Shall Know No Fear, Banishment, Deep Strike, Force Shielding, Preferred Enemy
(Daemons), Purity of Spirit, Sanctuary, The Aegis
Name
Unit Type
WS BS S T W I A Ld Save
Ref
Nemesis Dreadknight
(Personal teleporter)

Jump Monstrous
Creature (Character)

6 6 4

4 3 10

2+/5++

Codex: Grey
Knights p77

Name

Range

Strength

AP Type

Ref

Heavy
incinerator

Template

Heavy 1, Soul Blaze, Torrent

Codex: Grey
Knights p89

Nemesis
greatsword

x2

Melee, Force, Daemonbane, Master-crafted,


Specialist Weapon

Codex: Grey
Knights p87

Lords of War (245pts)


Kaldor Draigo (245pts)
Frag, Krak and Psyk-out grenades, Iron Halo, Psyker [ML 2], Storm bolter, Storm Shield,
Terminator Armour, The Titansword

Banishment, Bulky, Daemonbane, Deep Strike, Eternal Warrior, Fearless, Gate of Infinity,
Hammerhand, Independent Character, Master-crafted, Preferred Enemy (Daemons), Psi-shock,
Purge Soul, Purity of Spirit, Relentless, Terminator Armour, The Aegis
Name
Unit Type
WS BS S T W I A Ld Save
Ref
Kaldor Draigo

Infantry (Character)

4 4 4

5 4

10

2+/3++

Codex: Grey Knights p81

Name

Description

Ref

Frag grenade
(melee)

Fight at normal Initiative, despite charging through difficult terrain.

Wh40k: The Rules

Psyk-out grenade
(melee)

Works as Defensive Grenades against Psykers, Brotherhood of


Psykers/Sorcerers and Psychic Pilots.

Codex: Grey
Knights p91

Name

Range Strength

AP Type

Ref

Frag grenade

8"

Assault 1, Blast

Wh40k: The Rules

Krak grenade

8"

Assault 1

Wh40k: The Rules

Krak grenade
(melee)

Wh40k: The Rules

Psyk-out grenade

8"

Assault 1, Blast, Psi-shock

Codex: Grey Knights


p91

Storm bolter

24"

Assault 2

Wh40k: The Rules


p176

The Titansword

+3

Melee, Force, Daemonbane, Mastercrafted

Codex: Grey Knights


p81

Selection Rules
And They Shall Know No Fear
Assault Vehicle: Shrouded on the turn it arrives. This also confers to the Dreadnought if he remains on
any part of the Drop Pod's structure.
Banishment: Daemonology (Sanctic) Psychic Power
Bulky: Counts as two models in Transport (BRB 2014 p159)
Burning Retros
Combat Squads
Daemonbane: While Force is in effect, re-roll To Wound and Armour Penetration against models with
Daemon rule. (Codex: Grey Knights)
Daemonology (Sanctic)
Deep Strike
Divination
Drop Pod Assault
Eternal Warrior: Not affected by Instant Death (BRB 2014 p163)
Fearless
Feel No Pain
Force Shielding: Invulnerable save 5+ (Codex: Grey Knights p77)
Furious Charge
Gate of Infinity: Daemonology (Sanctic) Psychic Power
Graviton: The roll needed To Wound when firing a grav- weapon is always equal to the armour save of
the target, to a minimum of 6+. For example, when resolving a hit against a Space Marine in power
armour, you would need a 3+ To Wound. When resolving a hit against a vehicle, roll a D6 for each hit
instead of rolling for armour penetration as normal. On a 1-5 nothing happens, but on a 6, the target
suffers an Immobilised result and loses a single Hull Point. Grav-weapons have no effect on buildings.
Hammerhand: Daemonology (Sanctic) Psychic Power
Immobile
Independent Character
Inertial Guidance System
Infiltrate
Master-crafted: Re-roll one failed To Hit each turn. (BRB 2014 p167)
Move Through Cover

None Can Stay My Wrath: Ignores the effect of Crew Shaken or Crew Stunned.
Preferred Enemy (Daemons): (BRB 2014 p169)
Psi-shock: Random Psyker in hit unit suffers Perils of the Warp. (Codex: Grey Knights p57)
Purge Soul: Daemonology (Sanctic) Psychic Power
Purity of Spirit
Pyromancy
Rage
Relentless
Repair
Sanctuary: Daemonology (Sanctic) Psychic Power
Scouts
Telekinesis
Telepathy
Terminator Armour: May not make Sweeping Advances
The Aegis: Model's unit re-rolls 1's to Deny the Witch (Codex: Grey Knights)
Transport (10)
Warlord

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