Beruflich Dokumente
Kultur Dokumente
Guide
Written by Administrator
Thursday, 23 July 2009 17:15
Tags:music-custom music-neverwinter nights 2-nwn2
NOTE: If your files are already in .bmu format, you will only need the text editor and you
can skip to step 2. Any .bmu file will work, like those from NWN1 available on IGN
Now, start your text editor and open the extracted ambientmusic.2da file. It should look
something like this:
2DA V2.0
Description Resource Stinger1 Stinger2 Stinger3 Label
0 61901 **** **** **** **** ****
1 61842 mus_ruralday1 **** **** **** mus_ruralday1
2 61843 mus_ruralday2 **** **** **** mus_ruralday2
3 61844 mus_ruralnite **** **** **** mus_ruralnite
4 61845 mus_forestday1 **** **** **** mus_forestday1
5 61846 mus_forestday2 **** **** **** mus_forestday2
6 61847 mus_forestnite **** **** **** mus_forestnite
7 61848 mus_gendungeon1 **** **** **** mus_gendungeon1
8 61849 mus_sewer **** **** **** mus_sewer
9 61850 mus_mines1 **** **** **** mus_mines1
10 61851 mus_mines2 **** **** **** mus_mines2
11 61852 mus_crypt1 **** **** **** mus_crypt1
12 61853 mus_crypt2 **** **** **** mus_crypt2
13 61854 mus_evildungeon1 **** **** **** mus_evildungeon1
14 61855 mus_evildungeon2 **** **** **** mus_evildungeon2
15 61856 mus_cityslumday **** **** **** mus_cityslumday
16 61857 mus_cityslumnite **** **** **** mus_cityslumnite
17 61858 mus_citydockday **** **** **** mus_citydockday
18 61859 mus_citydocknite **** **** **** mus_citydocknite
19 61860 mus_citywealthy **** **** **** mus_citywealthy
20 61861 mus_citymarket **** **** **** mus_citymarket
21 61862 mus_citynite **** **** **** mus_citynite
22 61863 mus_tavern1 **** **** **** mus_tavern1
23 61864 mus_tavern2 **** **** **** mus_tavern2
24 61865 mus_tavern3 **** **** **** mus_tavern3
25 61866 mus_richhouse **** **** **** mus_richhouse
26 61867 mus_store **** **** **** mus_store
27 61868 mus_templegood **** **** **** mus_templegood
28 61869 mus_templeevil **** **** **** mus_templeevil
29 61870 mus_theme_nwn **** **** **** mus_theme_nwn
30 61871 mus_theme_chap1 **** **** **** mus_theme_chap1
31 61872 mus_theme_chap2 **** **** **** mus_theme_chap2
32 61873 mus_theme_chap3 **** **** **** mus_theme_chap3
33 61874 mus_theme_chap4 **** **** **** mus_theme_chap4
34 61875 mus_bat_rural1 mus_sbat_rural1 **** **** mus_bat_rural1
35 61876 mus_bat_forest1 mus_sbat_forest1 **** **** mus_bat_forest1
36 61877 mus_bat_forest2 mus_sbat_forest2 **** **** mus_bat_forest2
37 61878 mus_bat_dung1 mus_sbat_dung1 **** **** mus_bat_dung1
38 61879 mus_bat_dung2 mus_sbat_dung2 **** **** mus_bat_dung2
39 61880 mus_bat_dung3 mus_sbat_dung3 **** **** mus_bat_dung3
40 61881 mus_bat_city1 mus_sbat_city1 **** **** mus_bat_city1
41 61882 mus_bat_city2 mus_sbat_city2 **** **** mus_bat_city2
42 61883 mus_bat_city3 mus_sbat_city3 **** **** mus_bat_city3
43 61884 mus_bat_citboss mus_sbat_citboss **** **** mus_bat_citboss
44 61885 mus_bat_forboss mus_sbat_forboss **** **** mus_bat_forboss
45 61886 mus_bat_lizboss mus_sbat_lizboss **** **** mus_bat_lizboss
46 61887 mus_bat_dragon mus_sbat_dragon **** **** mus_bat_dragon
47 61888 mus_bat_aribeth mus_sbat_aribeth **** **** mus_bat_aribeth
48 61889 mus_bat_endboss mus_sbat_endboss **** **** mus_bat_endboss
49 66833 mus_templegood2 **** **** **** mus_templegood2
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****
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Add a new row to the ambientmusic.2da file and enter in the details for your file. You
only need to worry about two fields: Resource (which is the name of your file without
the .bmu extension) and Label (which is the name of the file as it shows up in the toolset put the name in quotes if you use spaces). For all the other fields, simply enter in ****.
Here's an example of how your entry should look:
165
166
****
****
****
****
****
mus_mymusicfile ****
****
****
****
****
Once you're done with your chances, save the ambientmusic.2da file and place it in your
"My Documents\Neverwinter Nights 2\override" folder for testing purposes. Doublecheck your work by opening the ambientmusic.2da file in your toolset 2DA viewer. If no
errors appear, you are done! Congratulations! Now you can add your music to your area!
For modules or persistent worlds, you should add your edited ambientmusic.2da file to a
HAK.