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Project Naming Conventions &

Organizational Guidelines

DATE: 8/26/2005 15:26 a8/p8


AUTHOR: Ivan Todorov
VERSION: 2.1.0

Last Revised by: Ivan Todorov

Document Purpose:
The purpose of this document is to outline BLITZ’s Network Organizational
Guidelines. It provides an overview of network connectivity and best
development practices. This document can be shared with everyone.
 Your File Server: \\SERVERNAME

The File server can be accessed from computers connected to your domain either directly
on-site or when logged into the network via VPN. Once can access the server by pointing
explorer to \\SERVERNAME or by going to the START Menu > Run > Open: \\SERVERNAME.

Here is a brief description of each share and its purpose:

-Branding_&_Identity-
Contains YOUR COMPANY’s logos, style guides, branding, identity and marketing materials.

-Company-
Contains HR Related and other company files.

-Creative&Technical_Resources-
Contains collections of Images and Links used as resources or references by the
development teams.

-Installs-
Contains installation files for various programs. Please contact the network administrator to
obtain a license for your computer.

-IT-
Contains files, drivers and documentation used by the Information Technology Department

-Portfolio-
A collection of all projects completed over the years.

-Project_Data-
Contains Project Data used by Project managers, including legal agreements, budgets and
schedules and statements of work.

-Project_Files-
Contains project files used by the creative and technology teams, such as Photoshop files,
Flash files, documentation and client assets.

-Stock_Content-
Contains assets such, as stock photography, which has been purchased and owned by the
company.

-Texture_Maps-
Contains image maps and textures mainly used by the 3D and design teams.

INITIAL HERE ↑ Page 2 ©2005 BLITZ Agency


 PROJECT_FILES Directory Structure and Naming Conventions

A well organized folder structure with clear naming conventions is critical for internal and
client communications. This reduces errors, distractions and duplication of efforts. It is the
responsibility of all team members to ensure organization on-the-fly so things are organized
and labeled properly at all times and should not be put off for later, or for someone else.
This system is designed to resolve some of the following common issues and is largely
based on common sense. It should be able to answer these questions:

• I need to upload the latest build, but I don’t know what’s needed and what’s not.
• Where is the latest comp? I need to send this out ASAP to the client!
• Where can I find the latest spec document so I can update it?
• Where is the latest QA spreadsheet with all revisions so I can add new comments?
• Which one is newer? The PSD or the ZIP with the same filename?

And it should also significantly help with:

• Making sure everyone is always working or updating the latest file


• Archiving and Restoring only necessary files and folders from your Backup
• Client Project Delivery CD containing only final files, thus eliminating confusion
• When updating your portfolios, it will be a snap adding a new projects

Client Level Directory Structure: ClientName\TYPE_ProjectName


The Top level directory structure begins with the ClientName (no spaces, underscore(_)
allowed). Inside add the TYPE_ProjectName folders (separate with “_”), clearly labeled.
The type is always in CAPS, where the project name is Initial Caps (no spaces and no
underscores). This naming convention makes it easy for everyone at a glance to go to the
right folder without hesitation or a need to ask a project manager where to look.

INITIAL HERE ↑ Page 3 ©2005 BLITZ Agency


TYPE Prefix Description
ANIM_ Animation projects (webisodes, or other animation only projects)
APP_ Application (may be internet enabled, but doesn’t live on the internet)
BROADCAST_ Broadcast project (TV)
CDROM_ CD Rom Project (director or Flash or any other technology)
DEMO_ Demo or prototypes
DVD_ DVD or DVD Rom project
ECARD_ E-Card System (front end and backend files)
GAME_ Game – (flash, 3d , any, including backend files)
ID_ Identity (brand development)
NEWSLETTER_ Newsletter project (html & creative)
PITCH_ Pitch Materials (assets and documents used in a pitch)
PPT_ Power point design
RIA_ Rich Internet Application (Flash Applications)
RM_ Rich Media Banner & advertising campaigns (Flash and static images)
WWW_ Website or Microsite

In addition to the TYPE_ProjectName folder – we also add the overall client brand guides
and logo files. This helps centralize all client branding guides into one location. In
conclusion, a brand new client folder should have the following items:

Project Level: TYPE_ProjectName Folders


Once inside the TYPE_ProjectName folder, the user should ONLY see clearly labeled folders.
No files should be present on this level. The folders should clearly indicate what type of files
& content is inside them. Folders prefixed with -– means no content is inside them yet. The
user who first starts adding content to a folder prefixed with -- should remove the
double dashes.

BEFORE: DURING PRODUCTION:

TYPE Prefix Description


AD_ Folder belongs to Art Department & Art Director
DEV_ Folder belongs to Developers / Programmers
PM_ Folder belongs to Project Manager
SND _ Folder belongs to Sound Director

INITIAL HERE ↑ Page 4 ©2005 BLITZ Agency


AD_Fonts
• Owned & maintained by Creative Lead / Art Director
• Contains fonts used in comps and source files
• Critical to be up-to-date since client deliveries often require all fonts. It also ensures
programmers have the necessary fonts to export the Flash files.

AD_Production
• Owned & maintained by Creative Lead / Art Director
• Contains folders and files created by the creative team for integration by the
developers
• Comps, Video, Storyboards and other creative elements go here
• Photoshop comps, Flash assets and transitions animations, reference imagery goes
here. Tests, R&D experiments, scrap files and such. This folder should be watched
with extra care as often too many people change and update files to where it is easy
to get unorganized.

DEV_Source
• Owned & maintained by the Technical Lead (Developer)
• Contains all source files including Flash FLAs, ActionScript Classes
• There should be no orphaned files in this folder, older versions should be placed in an
_old folder.
• Old build should be stored here in a /_build#### folder

DEV_Deploy
• Owned & maintained by the Technical Lead (Developer)
• Contains ONLY deployment necessary files, such as SWFs, MP3s, FLVs, XML, JavaScript
and HTML files that are needed to be placed on the final deployment environment (be it a
web server, CD Rom).
• There should be no orphaned files in this folder, older versions should be placed in an
_old folder.
• Deploy build archiving should happen in DEV_Source in the /_build#### folder.

DEV_Repository
• Owned & maintained by the Technical Lead (Developer)
• Contains SubVersion (Version Control Repository Data / Database)
• SVN URL should be:
svn://SERVERNAME/<ClientName>/TYPE_ProjectName/DEV_Repository/
• This folder should only be modified by SubVersion only, do not ever directly manipulate
the files / contents of this folder, or it will likely corrupt your repository.

PM_ClientAssets
• Owned & maintained by Project Manager
Contains folders & documents of any assets delivered by the client. The person
unzipping or un-archiving the client provided content should carefully create an
intuitive directory structure that would be clear to all users.

PM_DOCs
• Owned & maintained by Project Manager
• Contains folders & documents for asset lists, project specs, creative briefs, business
requirements, use case scenarios, wireframes, QA revs and more.

INITIAL HERE ↑ Page 5 ©2005 BLITZ Agency


SND_Audio
• Owned & maintained by Audio Engineer
• Contains folders and files for project music and sound design. It should also contain
uncompressed raw versions as well as the compressed versions.

Naming Conventions & Labeling


The file naming convention should be simple, logical, intuitive and straight to the point.

Projects often require file dependencies where spaces in filenames and case sensitivity can
be an issue. Therefore the DEV_Deploy folder for all project have unique requirements:

INITIAL HERE ↑ Page 6 ©2005 BLITZ Agency


• All required for launch sub folders are all lower case, and spaces are defined with “_”
• Only deployment files are to be organized in logical folders. ActionScript class files
(.as) should not be posted, nor should be FLAs, PSDs or other source files.

Single word files names are lowercase


All filename details are separated by “_”

singleword.filetype – DEV_Deploy
• main.swf
• home.swf
• gadgets.swf

section_pageNumber.filetype - DEV_Deploy
example: gameplay_p1.swf
example: gameplay_p2.swf
example: gameplay_p3.swf
example: gameplay_p4.swf

section_content.filetype - DEV_Deploy
example: gameplay_video1.swf
example: gameplay_joeBio.swf
example: gameplay_joeSpecs.swf
*Note: for easier readability, Capitalization of second word is encouraged. This is
common approach in programming languages, such as ActionScript.

section_function.filetype - DEV_Deploy
• example: gameplay_wireframes.swf
• example: gameplay_music.swf
• example: gameplay_sfx.swf

DEV_Source Version Naming Convention


When working without a source control / version software, saving new versions of the same
FLA, add a two digit version number (ex: _v05) to the end. Move the older file into the _Old
folder. For example:
• main_v01.FLA (should always be set to export to main.swf in DEV_Deploy)
• main_v02.FLA (should always be set to export to main.swf in DEV_Deploy)
• main_v03.FLA (should always be set to export to main.swf in DEV_Deploy)
• gameplay_p1_v19 (should always be set to export to gameplay_01.swf in
DEV_Deploy)

Date Sensitive Naming Convention


Some date sensitive documents, such as QA reports should have the date attached to the
end, in addition to a revision number:
• ClientName_ProjectName_yymmdd_v1.XLS
(example: Atari_MI_030801_v1.xls)

INITIAL HERE ↑ Page 7 ©2005 BLITZ Agency


When Sharing a Source file Naming Convention
Sometimes, files such as FLAs need to be bounced back and forth between designers and
programmers. In these cases, we track build numbers attached to the initials of the people
who worked on them. For example:
• myGame_v001_MG.fla
• myGame_v002_IT.fla
• myGame_v003_CG.fla
• myGame_v004_MG.fla
• (would indicate that this is a build where this is the programmer – Mark Gardner
Build 001 and Ivan Todorov build 002.
• *Note that if this SWF is sitting in an HTML file, the export settings need to be set to
always export to the same SWF file name, such as myGame.swf.

Keeping the revision number before any owner’s initials ensures the progression is easy to
follow and ensures proper sorting. Simply having the initials of the last person to work on
the file shows obvious ownership and a simple glance over the _old directory will show who
made changes and at what revision those changes were made by a given owner.

Every time someone takes ownership to do a revision the number would be increase and
initials changes appropriately. Having 3 spaces for revisions ensures that there are more
than enough numbers available for several people to make many revisions. Two spaces
allows for only 99 revisions. This should be enough for many files but 3 spaces allows for up
to 999 revisions and ensures consistency on those hopefully rare occasions that there are
more than 99 revisions needed on a file being modified by potentially 3 or more individuals.
Theoretically if there were 2 developers, 2 designers a 3D artist and audio artist there would
only be roughly 16 revisions on average available to each with a two number space setup.
Should be enough, but might not be. With a 3 number space setup there would be over 160
revisions available to each person on average. Hopefully this would never be necessary but
in any case it keeps the file name lengths more consistent, shows ownership per revision,
makes finding the latest revision easy and the first or last revision for a given owner simple
and obvious.

INITIAL HERE ↑ Page 8 ©2005 BLITZ Agency


 PROJECT_DATA Directory Structure and Naming Conventions

The project data folder is reserved for usage by account managers, producers and business
development. It contains contracts, legal agreements, budgets & schedules, proposals,
quotes, RFP and other similar documents. The file naming conventions is identical to the
project files, the exception is the directory organizational structure.

INITIAL HERE ↑ Page 9 ©2005 BLITZ Agency

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