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Tn his Balled cars sounded the louder beat of wings. Lif h Wolf the shadows wheelong above hi “He kaew’ that hfs shouts would [ way mo lager. One dipped Back as far as he could, watting with terrible swept in with a swific ak flashed dow, rippin 2 ould his m snapping tthe those of a bvalf: Cocks? om the bare waceled neck One good use of Destiny is when the players are at a dead end in an adventure ~ perhaps they have missed some crucial clue, oF failed to puzale out where co go next. A single FP 1 tis case is usually enough for the Games Master offer some kind of in-game hint ~ preferably blatant as to have a friendly non-player character tell them the answer outright. bu of the background information often given out in Conan stories. For example, a locusdream could reveal a vision of this will not be so something more along the lines the past history of the creatures and places crucial to the plot oan ancient scroll could be uncovered that, with a Decipher Script check and a bit of logic, could provide a hint as to where t0 look next. The Games Master will be more likely to accept proposed uses of Destiny which could plausibly relate to a characters own future destiny, as reflected by his goals. For example in the story Black Coloss, Conan is offered the postion of commander of a nation’s armies, and given a fine suit of plate armour as an indication of his position. All about him observe a regal quality o him which they had not seen Thana dllcsase orhdowing of Ga Acar co oalldegsbe King oF Amuiacie. Had Conen’s paver elem | made it deat that his ambition was tone day be King, the hallow him 8 Be made onmmandet foe | jus FR ince ic would sllow chat very foreshadowing, GAINING MORE POINTS When you spend a Fate Point ic is gone forever. It does not recover with time, and nor do you automatically gain new FPs as you become higher level FATE Each time your character accomplishes a major goal, either personally or as part of an adventuring party, he gains from 1 to 2 FPs, always at the discretion of the Games Master, Usually chis will occur only at che successful conclusion of an adventure, ‘mean you do not gain any FPsas a resul An entirely unsuccessful adventure will tend to STARTING EQUIPMENT ANO MoONEy BI aie en Ue leet for) steely which to buy equipment. This is usually just sufficient to buy a weapon or two and cheap light armour for those who need ic Staring equipment budget is dependent on character clas. The budget can be spent on any ofthe goods forsale in Chapter 6: Loot, Coin and Spoils of War. A scholar character may choose to spend some oral of his budget on items from Chapter 8: Sorcery ife can alford them. Note that this budget is not the same as starting money ~ if the budget is not used, the character does mot get to keep the money. ‘The budget represents items he has managed to acquire and keep for himself over the years prior to the game beginning, not actual money. Any phyer can choose o have a starting equipment package for his character instead of a starting equipment budget These ate similar in value tothe appropriate budgets. STARTING MONEY In addition to his starting equipment, each character has 246-2 silver coins atthe stare of the gime, At the Games Master's discretion, this may be reduced to zero, i he wishes to start a campaign in which the characters begin desperately short of money, rather than just very shor! ‘ar choote one Starting Equipment Package Bow any 2) and 20 acows, Bow lan up co 2) a 0 aro arene 100 +1086 sp Boadsvords dapge,loinloth, arming sword or cuss, ar war spar or war club, leather jk, steel P “hele pouch, sandals, bel. _poniard, loincloch, belt. cap Foineoch, belt pouch, sandals or Feathered pouch, sindals, bel. — head-dres, bee Short sword, batleaxe, ‘Arming sword, axe, hunting bow hunting bow (+0), 20 (40), 20arrows, dagger, quiked arrows, dagger, quilted jerkin, cloak, doublet and hose, _jekin, steel cap, cloak, work boots, shicand bracs, doubler and hose, work hood, coste, herbals kit belt boots, shire and bras, hood, pouch, kit bag, bee costrel, herbalist’ kit, bee pouch, kc bag, belt ‘Arming sword, dagger, buckle, nobles oud (all Shore sword, light lance, ste cap brigandine cof noble quay, ic. costis cout, large shield, riding horse, 50 cimes normal coat, hat, poniard warhammer, bow (any +0), 20 arrows doublet and hes, riding doubler and hose ding boots, shirt and bracs boots, shire and bracs, belt cloak, hood, cote, belt pouch, knight bl pouch, knight’ bel) Riding horse iding addic, Riding camel, riding saddle, scimitar, hunting bow, 20 arrows, scimitar bow (any, up © dagger, belt, saddlebags, robes, +1), 40 arrows, dagger, belt, sandal saddlebags, robes, sandal. ny, up ro-e5) and Curls, silk Breck, dagger, loted fancy coat 20arrows, war spear or war and riding boots (coat and boots of good club, loincloch, belt pouch, merchant quality i. eos is 10 times normal, bet, feathered headdress belt ele pouch. Stilewo, robes, belt, belt Dagger doublet and hose, work pouch, spell component Bow (any, up to +2) and 40 arrows, shore sword, batleae, leather jerk, dagger, cloak, doublet and hose, work boots shirt and bracs hood, cose, herbalist’ ki, belt pouch, kic bag. belt. Borderer 150+ 10d6sp Arting sword, dagger, steel cap, rai shite, uckler, doubler and hose, riding boots, shire and bracs, belt pouch, belt 500 + 10d6 sp Riding horse, riding sade, light lane, short sword, bow (any up ro 1), 40 arrows, dagses bel, sadcbags, robes, sandals 150 + 1046 sp Arming sword, silk brecks 100 10465 poniard, buckler leather jerk, sling and 10 bulles. Dagger, doubles and hose, work boors, shirt and bras, cloak, hood, costrel spell componcat pouch, belt pouch, belt, incense worth 100 sp, herbalists kt, qui sheets parchment, crafter’ tools (any). boots shirt and braés,cloak, pouch, shoes, priestly dg yp WB costel, spell component trappings (smal idol or holy 100+ 1046 ouch, belt pouch, belt, quill, symbol, jewellery of rank, ink, parchment, herbalis’s ki, 1 prayer beads ete to a value dove yellow locus resin, p)s incense worth 50 3k, quill, parchment. Bill, arming sword, Broadsword, poniard, any shicld, crossbow, 10 bolts, poniard stcel cap, quilted jerkin, cloak, any shield, steel cap, quilted Soldier 200 + 10d6 sp doublet and hose, work boots, _jerkin, cloak, doublet and dhirtand trac hoodfepeuch, bake, work boots, shir and °Obyaas ise ease Iie pouch, iebag ele, -braes hood, conse, bel POC En pouch, kit bag, bee a Arming sword, thieves tools, _Masterwork thieves "001 store sword, dagger, sling, 10 bullets, thieve cdoak, doubler and hose, work Panta coals double and ted jack, cloak, doubles and boot, shict and braes hoods work boots, shire and bracs, hood, cose cstrl, elt pouch, kit bag. bel ‘pouch, kit bag, bee 5 War sword, poniand, bow (any +0), 20 arrows. any shield, ste cap, lather jen, cloa 100 + 10d6 sp bose, work boots, shire and bracs, hood, costel, belt pouch, kt bag, belt Table 6-1: Weapons imple Weapons Weapon Cost Damage Unarmed Attacks Suk, unarmed” * ie Gaunt Sep 16 Light Melee Weapons Dagger 3s 1d Hatcher 2p 146 Krier Isp 1d Knife, Yueh” Tsp 1d6 Silewo™ 2p idd One-Handed Melee Weapons Chub = aids Mace Heay Sep 1410 Mace, Light ap 148 Spear. Huncing 2p 1d8 “Two-Handed Melee Weapons Spear War @ 3p 244 Sell © 2d Ranged Weapons Bow Hunting. 3p 1d Arrows (20) 1 5p Javelin 3p 18 Martial Weapons Weapon Cost Damage Light Melee Weapons Ase 3p 18 \KnifeyGhanaa* 2sp 148 Pommel® "td Poniard 0s 146 Swonl, Shore 50s 148 One-Handed Melee Weapons Batlesxe 1ai0 Broadsword” 1255p 1410 Cats 4 50sp dl ‘Khike, Ziatae 25. 112 Critical 19-2042 3 2 Pi 19.20/32 19.202 Armour Range Piercing Increment "#4 0 1 Z 10K 108. 0 1 1 : 10 4 = 10k Rao Piicog, Tacs os re 1 10% 10 3h Weight Type : e t Bludgeoning 10 1 1b. Bludgeoning 101 iercing 5 3 2th. Slashing 8 1 Lb, Slashing 8 1 1b. Slashing 8 1 ith. Piercing _ 5 4 21h. Bludgeoni 5 ‘41h, Bludgeon Z 3 2¥4 1b Bludgeoning 5 4 2Ib. Piercing 4 Sib. Piercing 5 3b, Bludgeoning 2 Lib. Piercing me 3b. 3 Ib Hardness 10 2a 10 3 z 5 3b. aes 24 Ib. 5 2b 8 6 3b, Slashing Slashing Bludgsoning Piercing Slashing oF Slashing Slashing, Slashing, Slashing. 7p 140 ‘i Sp 1di0 a 75s 148 Arming” 100sp 110 7p 16 ‘=> Handed Melee Weapons Sp 240 Tsp 28 3sp_ 246 Sap 26 Ssp 246 x 1505p 1412 Ranged Weapons 155248 3p L2sp2d6 29 sp tds ip Exotic Weapons Scape Cos Damage ee Handed Melee Weapons 125 sp _1d10 1505p 1d12 2p Idd ded Melee Weapons 200 sp 2410 1505p _2d8 Ranged Weapons She Hyrkanian 25 sp 110 20) 3=p fem Shemise 25sp _ 1d10 vm (20) 3 sp 30sp _ 1di2 4p 2p diz 20) 3p X Armour Piet we | Soe each range in soe weapon, «< weapon description for special rules. g score forall ranged weapons is reduced fement beyond the first. 3 3 18-202 19-2042 3 3 3 3 3 18.2002 19-202 70 60 fe 40. Range Increment 100 f 100 f. OR 10 Hardness 10 10 10 10 5 5 Hie Points 7b. 6b Gib 10 tb. 7b 4b 201, 2Ib, 1SIb Lib. 1b Sih. Weight Piercing Piercing Slashing Slashing or Piercing Bludgeoning or Piercing Slashing Shashing or Piercing Bludgeoning Phercing Slashing or Piercing Slashing or Piercing Piecing Piecing Bludgeoning Type Slashing Slashing Slashing Slashing or Piercing Slashing Picecing Piercing Piercing ‘Table 6-4: Armour Table Damage Maximum Sorcery Speed (30 Acmetp Mee Redection Dex Honus Ch Fallaaaaaeyl res Penalty i Light Armour Se Slee 4 Leather Jetkin wp 4 “6 <1 40% 308.5. Mail Shir 40055 4 Je 6% 30R 201. Quilted Jerkin ‘sp 3 at iz 30% 30fe 2b. La Medium Armour Bigandine Coat 3005p 6 2 570% 25h 30th Scale Corsclet oop 5 3 475% 25h 25h Mail Hauberk 8005p 6 3 {0% 25h 35s Breasplae 2,000 sp _ 6 4 470% 25h 201 ‘Heavy Armour Mail Hauberk and Breanplate 2,800 5p _9 “ B95% SK 5h Mail Hauberk and Brigandine Coat 1,1005p 9 0 995% 257 65h Mall Hauberk and Sle Concer 90038 “0 90% 25K GOI Mail Hauberk and Scale Hauberk 1,000.59 0 10 100% 75h Mail Shire and Breastplate 2,4005p 8 2 7 85% 40 Ib. Mail Shircand Brigandine Coat 700sp 8 1 8 85% 5b. Mail Shire and Seale Corset 5005p 7 “1 7 0% 45h Mail Shire and Seale Hauberk 600 sp 8 0 9 100% 25h" Old Plate Armour 65005 10 2 6958 25 fe" Seale Hauer 2005p 6 “l 6 90% 25h" 40th. Helmets Steel Cap 4osp st 7 10% 3b Great Helm 4350sp +2 : 20% 7b. a7 Visored Helin 1450sp 11/2 : 20% 5b Swength and Dexterity and cannot charge or run. Sleeping in Tighe armoue does nor cause fatigue ‘Speed: Medium or heavy armour slows the wearer dows, The number on Table: Armour and Shields “Aeler command they brought harness «2 al = 4 4: pasldrons. jambs. cvisses and salle cc. sallerecs, is the characters speed while wearing the armour ‘replace Conan's chair aameliiggain drew’ che curcain, aC BF in burnished steed sto? bere his audience. Clad dn the placearmaur, vizor lifted sod dark face shatow't> ly he Blah plumes che ned above his helmet. there Sigg arin inapressveness about thea nos A fort Shields: Shields do nor affect a characters speed. Weight: This column gives the weight of the armour sized for a Medium wearer. Armour fied for Small characters weighs half as much, im chat even The suideny on Amatries lips fand armour for Large characters weighs twice as much, By Micra: said he slowly. Tmever expected to ceased in éat-arrnour. but you Beene put ie to shame. “Cy my Fingerbones. Conan. T have seed kings who wore their harness less Conan we shadow’ crossed his od like a prophecy. In years to come he was eo pemember Amalries Words, wher he 2ream became che realey Shield Shields Bonus Buckler 2 Failure 20% 146 Damage Critical Piercing Armour Weight Type 2 2b, Bludgeoning Shield, 7sp 4 Large Targe 3 15% _1d6 30% dds All the shields have Armour Check Penalties listed, as with armour, Ifa charac the relevant Armour Check Penal wears armour and catris a shield, add ogether. Bueller: This is a small, round shield made from steel designed to deflect attacks rather than stop them dite ‘The buckler is held in the fist by a single handle. versatile enough to make an effective weapon, too, since itis relatively lig A buckler is classed as a light weapon if used to make shield bash attacks, Shield, Large:’The shield covers everything from a knight’ triangular shield to the large round shields favoured by the Gundermen and Nordheim. All large shields are made of layers of wood and sofier materials such as canvas, rawhide and leather. Sometimes a large shield will havea steel boss in the centre, A large shield is usually stapped to the left arm and held by a handgrip in the left hand, It may instead be strapped to the shoulder to allow for two weapons oF a tw handed weapon to be used, in which ease the parry bonus is reduced to +0 due to the awkwardness involved, though it can still be used to parry in this case. Alternatively, it may bbe strapped to the back, in which case it may not be used to parry with but gives +2 DR against one opponent per round, ‘when the wearer is flanked. AAlarge shield is classed asa one- handed weapon if used to make shield bash attacks. “Farge: The tage is a small, round wooden shield covered in a layer of thick leather and seudded with stel. It has two straps, one of which goes over the forearm, with the second boeing held in the hand. This allows for an off-hand wea to be held in the same hand as the targe, though if this is done the targe’s parry bonus is reduced to +1. A targe is classed as a one-handed weapon if used co make shield bash attacks Ie is and agile but also very hard, Gooos Various other items arc available in the Hyborian Age. As ever, their availability can be wildly variable, and frequently tracking down goods can be very nearly an adventure in itself. In any case, characters are not encouraged to burden themselves down wit everything but the kitchen sink, on 2 0 Blb. __ Bludgeoning 2 ° 47h, Bludgeoningy the offchance that it might come in useful on an adventure Conan The RPG, in keeping with the stories, encourages charactets to be larger-than-life action heroes capable of achieving their ends with litle more than a broadsword and whatever can be found around them. ‘The Games Master is always at liberty to cross items off a character's character sheet in between adventures without compensation if characters b all, if they really nced something, they ean always steal it. However, for those who cannot resist going shopping when ina large city, the following pages give an indication of what can be acquired by those with enough money to pay for it jn to become laden down with junk — after Iris important to note that supply and demand makes an enormous difference to cost. ‘The beautiful Brythunian slavegirl may be worth slave markets of Turan, but as many as three hundred to the rich Kothian who has ordered her kidnapped to be his wife; it mighe curn our that she is a king's daughter, and her safe old unas to her father. ore than guidelines. In buyer is willing to pay fe more than dozen silvers in the return could be worth a thousand The prices given here the end, an item is worth whatever for it. be no Weights forall the items listed on the Goods and Services table below are thei filled weights (except where otherwise designated) Gooos ANO SERVICES CLOTHING tem Cost Bele Isp Belts Knights or Ladys 5 sp Boots, Riding Gsp Boots, Work Isp Breeks, Silk Ssp ‘Cloak Lp Doublet 2sp Feathered head-dress 1 sp Hat, hood orbonnet. 1 sp Hose or stockings vesp Jacket or Coat 2sp Kirtle or Dress 29 Loineloth Msp Merchants Clothing See below Nobles Clothing See below Parcens Yasp Robe Asp Sandals asp Shireand Braes, oF Shife Vs sp Shoes 2p Tunic asp Winter clothing 2 See below vib, 2b, vib, AOVENTURING GEA! Item Cost Bedroll hsp Candles, ten Isp (Case, for parchment 29 Chain (10 fe) 5 sp Chall, 10 pieces sp Crowbse 2s Firewood (per week) 2p Fishhook sp Fishing net, 25 9, fc sp linc and steel ‘sp Grappling hook sp Hammer sp Ink (1-0. vial) Isp Ink quill Yasp Ladder, 10-foot Isp Lantern, candle Yep Lock Very simple Sap. Average 25 5p Good 1005p Amazing 500 sp Manacles Sep Manacles, masterwork 105 sp. Mirtor, small steel 10sp Parchment (sheet) up Rope, hemp (50 f.) 1sp Sewing needle Msp Slave collar lisp Soap (per Ib.) Lap Spade or shovel lisp Tent 2sp Torch asp Whetstone Msp CONTAINERS ANO CARRIERS Dry Goods Cost Weight 2sp 201b, p 1b. Msp 3p 15 We Sib. Lb. hb, 2b, 1b. 5b 100 By Sib. 4b, 2b, 201b, 3b, 1b, 1b. 1b. Vb. 2Ib, 2Ib, oy, 10 1b, 2b, 1b. 6b. 201b. 1b. 1h. Kir bag, canvas ee ee Pouch, ble Pe Sack Yep "Ih teu fe Spell component pouch Tsp Th. Bw. Lig: Holds or Item Cont Weight’ Caries Bowl wooden Mp I pine Contre, eather ‘sp 2pins Drinkingack, eather Msp * 1 pin Jug clay Isp 1b 1 gallon Mug/ankand, ly wap Yih Mugiankard, pewter 2sp* Por. iron Yeap 20 1 gallon Vial, ink or potion Tp Loum Wanerskin Lp et lon CLASS TOOLS ANO SkILL kits Item, Cost Weight Crafter’ ols 205p Sib. Crafter’ tools, masterwork 1205p 7 Ib, Healers kit 50sp 1b. Herbalist’ kit 2sp Alb. Musical instrument, any brass 18sp 3b. ‘Masical instrument, dram 3sp 2b, Musical instrument, Bsp 31h. any pipes of woodwind Musical instrument, any stringed 20sp 5b. Masical instrument, horn Ssp 3b, Masieal instrument, masterwork +100 sp — Thieves’ tools 30sp 1b, Thieves’ tools, masterwork 130sp 2 1b, Tool, masterwork +1005p * Scale, merchant's 2 1b, PROPERTY Tem Cost Hovel Sel Small house 50g Great house 250g Manor House 950 eh Lords castle 3,000 gl King’s castle 12:000 gt SPELLS FOR HIRE Cost to have a spell cast for you: PP cost x scholar level x 50 sp. FOOO, ORINk, ANO LOOSING Kem Cost Ale Weight Gallon 29 Bib Mug Msp 1b. Banquet (per person) 2, S Bread, theee loaves Mop 3b. Cheese, hunk of Msp "ob, Ina stay (per day) Good 39 Common Isp Poor Msp Meals (per day) Good 3p Common Isp Poor Msp Meat, chunk of hsp Rations trail (per day) 1p Wine Ghazan (gallon) 4 5p Kyros (mug) sp VEHICLES Holds or Kem Cost Carries Care 100 sp eon (Carack 75,000 sp 130 cons Galley, Corsair 60,000 sp £80 cons Galley, Seygian 20,000 sp 35 cons Galley, Trading 15,000 sp Gondola, Stygian 4,600 sp 10 rons Wagon 300 sp 2 ons MOUNTS ANO RELATED GEAR Item Weight Bie and bridle nel, racing Camel, riding ‘Camel, pack ‘Carrier Pigeon Dog, pet Dog, war Feed (per day) Hors, riding 1005 Horse, work 75 9p Warhorse, 2,500 sp ~ Warhorse, 800 sp Wathorse, 200 sp Warhorse, Soygian 1,500 sp Warhorse, Turanian Desert 750 sp Saddle, Pack Yasp Saddle, Riding 5p Stabling (per day) 4 sp sLAvEes tem Slave, female, beautiful Slave, female, common Slave, female, high-bor, educated, beautiful Slave, male, rebellious savage Slave, male, work-shy criminal Slave, male, hard-working and submissive No weight worth noting. Ten of ches items together weigh 1 pound. CLOTHING Clothing is always assumed to be of minimum quality unless more mony is spent to buy higher-quality loching (Gee Merchant's Clothing and Noble’ Clothing). The only colours available for common clothing are various shades of brown and pale green, since these can be made with simple Ayes derived from oake bark or weld Belt: A broad leather bel, fastened with a buckle. Belt, Knight's or Lady’s: A narrow, fancy bele with a very long end designed to dangle decoratively towards the ground. The bel is enhanced with decorative metal studs, or even gems in richer versions Boots, Riding: High leather boots with flat soles, designed to be comfortable fora day in the saddle. Boots, Work: Low leather boots suitable for spending all day con your feet. A favourite of peasants and infantry soldiers alike. Brecks, Silk: Baggy, brightly coloured silk pants extending to just below the knee. “Traditional pirate wear. Cloak: A warm woollen cloak, worn for protection against the elements or to demonstrate status. Doublet: Thisis the seandard male garment in the Hyborian kingdoms, a simple, cose-fiting coat extending just past che waist and made from lightly padded wool, It opens up the front and is fastened by burtons and loops, oF long. ‘points ‘made from leather or catgut thongs tipped in metal. The more expensive the garment, the tighter the fi ofthe doublet and the more layers of padding, Feathered Head-Dress: Worn by savages from che Black Coast to the Pictish Wilderness, chis simple leather-headband has one or more common feathers and beads attached. Mote expensive versions may be made from copper and have great

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