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INTRODUCTION
MERGING driver assistance, crash avoidance, communication, and entertainment systems provide drivers
access to increasing levels of in-vehicle information. Drivers
depend on processing visual, and to a less extent, auditory
information to control their vehicle. Although the sense of
touch plays a role in the perception of vehicle accelerations
and vibrations, it is generally far less central to driving than
the visual or auditory senses. This suggests that the sense of
touch could be used to provide a readily available channel
communicating information to the driver.
In recent studies, favorable effects of touch-based displays on navigation performance, situational awareness,
and workload reduction have been shown for pilots [1],
astronauts [2], and speed boat drivers [3]. In the past decade,
several studies have focused on tactile display applications
for car driving. Martens and Van Winsum [4] found that a
warning method involving vibrating the accelerator pedal
was more effective than a speech-based warning. Enriques
and MacLean [5] developed a force feedback throttle pedal
to present warning signals, and observed large differences
in driver behavior. Ho et al. demonstrated that touch cues
on the drivers back and stomach decreased choice reaction
times (RT) performance in car driving [6], [7], [8]. Scott and
Gray [9] compared driver RTs to alerts from a collision
warning and found tactile warnings outperformed both
visual and auditory warnings.
The first tactile matrix displays built into the back rest or
seat of a chair were reported by Tan et al. [10] and Van Erp
et al. [11], respectively. The back rest display consisted of a
. J.H. Hogema, S.C. De Vries, and J.B.F. Van Erp are with TNO Human
Factors, PO Box 23, 3769 ZG, Soesterberg, The Netherlands.
E-mail: {jeroen.hogema, sjoerd.devries, jan.vanerp}@tno.nl.
. R.J. Kiefer is with the General Motors Global Structure & Safety Integration
Center, Engineering-East, Mail Code 480111E18, 30200 Mound Road,
Warren, MI 48090-9010. E-mail: raymond.j.kiefer@gm.com.
Manuscript received 14 Nov. 2008; revised 15 Mar. 2009; accepted 30 June
2009; published online 28 July 2009.
Recommended for acceptance by K. Kanov, V. Hayward, and S. Brewster.
For information on obtaining reprints of this article, please send e-mail to:
toh@computer.org, and reference IEEECS Log Number THSI-2008-11-0070.
Digital Object Identifier no. 10.1109/ToH.2009.35.
1939-1412/09/$25.00 2009 IEEE
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Fig. 1. The 8 8 matrix of vibrator motors built into a foam layer of the
seat (shown without the final upholstery layer).
METHOD
2.1 Apparatus
The seat was fitted with 64 vibrator motors in an 8 8 matrix
setup (see Fig. 1). This design enabled an examination of a
wide variety of tactile patterns and rhythms during the
development of the tactile chair seat. As indicated earlier, the
tactile seat design used in the current research was based on
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HOGEMA ET AL.: A TACTILE SEAT FOR DIRECTION CODING IN CAR DRIVING: FIELD EVALUATION
183
2.2 Participants
Three females and five males participated in the experiment. Their average age was 37.4 years (standard deviation
9.2 years), and their average driving experience 26,000 km/
year (standard deviation 11,000 km/year). All participants
held a normal-type driving license (B).
The participants were researchers from TNO Human
Factors who were not actively involved in the tactile seat
project. Their professional expertise was in the following
areas:
.
.
.
.
Fig. 4. Road scene of test locations: (a) brick road and (b) motorway.
2.5 Procedure
First, participants received instruction for the experiment in
writing. They were informed that the tactile seat would
occasionally be activated. When this happened, they were
instructed to report verbally their perceived stimulus
direction from the eight possible stimulus directions.
Drivers were instructed to maintain the speed limit.
When necessary (due to other traffic, road, weather, or any
other conditions), participants adjusted their speed as
required. They were also instructed that they were
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RESULTS
HOGEMA ET AL.: A TACTILE SEAT FOR DIRECTION CODING IN CAR DRIVING: FIELD EVALUATION
185
TABLE 1
Frequency Distribution of the Absolute Error of the Response
(Brick Road, Connection Road, and Motorway)
Fig. 6. Confusion matrix field trial: all subjects, all conditions (including
training and surprise trials). Numbers in the matrix are column
percentages; numbers above each column are numbers of stimuli.
Fig. 7. Confusion matrix field trial: all subjects, all driving conditions
(brick road, motorway, and connection road). Numbers in the matrix
are column percentages; numbers above each column are numbers
of stimuli).
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TABLE 2
Pairs of Directions that Were Judged Difficult to Distinguish
.
.
.
.
.
.
.
.
.
3.4 Questionnaires
Participants were asked which direction(s) they found most
difficult to distinguish. In total, 24 pairs of directions were
mentioned. These pairs and their frequencies are presented in
Table 2. A corresponding table based on stimulus localization
accuracy data is shown in Table 3 (which includes data from
all test conditions). A comparison of Tables 2 and 3 indicates
that the four stimulus direction pairs reported as most
difficult to distinguish corresponded to the four stimulusresponse pairs with the highest number of confusions. Hence,
drivers appear to have a strong sense of their abilities to
localize the tactile cues employed in the experiment.
CONCLUSIONS
Overall, the drivers ability to localize tactile cues in this intraffic, field study was nearly perfect and virtually all
incorrect localization responses were off by only one
location segment (i.e., 45 degrees). These performance
levels are particularly noteworthy given that very little
TABLE 3
Frequency of Observed Stimulus-Response Pair Confusions
HOGEMA ET AL.: A TACTILE SEAT FOR DIRECTION CODING IN CAR DRIVING: FIELD EVALUATION
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ACKNOWLEDGMENTS
The work described in this paper was sponsored by General
Motors.
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