Beruflich Dokumente
Kultur Dokumente
By Jim Hull
By far, the most useless aspect of the Heros Journey mono-myth lies
with the concept of the character archetype. The Shapeshifter, the
Trickster, the Threshold Guardianwhile romantically named, prove
ultimately worthless to the working writer.
On the other hand, Archetypal Characters as defined by the Dramatica theory of
story prove extremely beneficial. Here, characters are seen as functions, completely
devoid of their relationship to the hero of a story. Protagonists pursue goals and
Antagonists prevent them. Guardians help while Contagonists get in the way.
The Hero is nowhere to be found.
While there are some similarities between the two ways of looking at story, the
mono-myth approach falls well short of defining all the archetypes present in a
complete story. The following is a comparison of the two paradigms and the relative
usefulness of each. It assumes you have a working knowledge of the Dramatica
Archetypes.
First, lets start with the Campbell archetypes that are actually helpful:
The Hero
Campbell: The Heros function is to serve and sacrifice.
Dramatica equivalent: Protagonist - the Protagonists function is to pursue the
goal of the story. There are no moral implications associated with this function; the goal
could be noble, it could be despicable. All that matters is that this character is the one
pushing the effort towards the goal. Restore order could be interpreted as solving the
storys problem, but again order implies some sort of assumed preference to things
being orderly (sometimes chaos is the thing that can solve a storys problem). The
concept of Hero is identified as the character who is both Protagonist and Main
Character. The two are not automatically the same.
Mentor
Campbell: The Mentors function is to guide.
Dramatica equivalent: Guardian - the Guardians function is to teach or help, and
represents conscience. This one is pretty similar, although its important to point out
that the Campbell version assumes the Mentor is guiding the Hero of the story. The
Guardian could be helping or teaching anyone. All that matters is that they objectively
represent that function.
Shadow
Campbell: The Shadows function is to destroy.
Dramatica equivalent: Antagonist - the Antagonists function is to prevent the
goal of the story from being met. This too is pretty similar, but the idea that they have
to destroy can be limiting to some writers.
Ally
Campbell: The Allys function is to assist.
Dramatica equivalent: Sidekick - the Sidekicks function is to show faithful
support. Again, the same.
Shapeshifter
Campbell: The Shapeshifters function is to question and deceive.
Dramatica equivalent: While the deceiving part sounds closer to Contagonist, the
idea that this character is supposed to supply doubt in a story implies that this
character is the Skeptic - the Skeptics function is to be the disbeliever - the cynical
one who opposes efforts towards the goal.
Trickster
Campbell: The Tricksters function is to disrupt.
Dramatica equivalent: The closest thing would be the Contagonist - the
Contagonists function is to deflect or hinder the efforts towards the goal. In addition
and in opposition to the Guardians function, the Contagonist represents temptation.
But this is where the similarities cease and Campbells archetypes begin to break
If you want to know what motivates your character, you must move beyond the labels
of Protagonist and Antagonist and look at the elements that created that label in the
first place. Looking this closely at a character, we can see that there are motivations
that lead to action and motivations that lead to decision making. An archetype happens
when just the right action element is matched up with just the right decision element.
Put the two together in the same character and the labels weve grown so familiar with
will ring out as if striking the right harmonic chord.
I focus my attention on defining the elements that work well together in the second
part of my presentation on Archetypal Characters.
So a Protagonist is driven to Pursue a goal (their Action element) while at the same
time possessing the motivation to Consider (their Decision element) the pros and cons
of attempting that goal. The Antagonist is driven to Prevent that goal and to force the
characters in the story to Reconsider whether or not they should take action in the first
place. Match the right Action element with the right Decision element and you get an
Archetypal Character. While there may indeed be some cultural significance to these
characters (as witnessed by Jung/Campbell/Vogler), their real power lies in their
objective reality.
At first glance, it may be difficult to decipher the difference between Consider and
Reconsider. The former describes a character who weighs their options, makes a
decision and moves on. The latter describes a character who has already made a
decision, but now finds themselves debating whether they made the right decision or
not. Its difficult to make sense of at first, but once you see it at work, over time it will
start to become apparent (I promise).
In addition, its important to note that these elements do not necessarily have to be
within the character themselves, they can be attributed to or seen as properties of
that character by others within the story. The Antagonist represents the motivation to
Reconsider, whether they are driven to do it themselves or whether they motivate
others to Reconsider. Regardless of how it is exposed within a story, all that matters is
that they represent that part of the storys larger argument.
Now What?
But Archetypal Characters are boring, right? For the most part, I agree. Sure, maybe
one or two within a story is OK, but all eight? Probably not a good idea nowadays
(unless youre purposely trying to create a throwback to 20th century fiction). The
trick is to realize that you dont have to match up the right Action element with the right
Decision element. You can mix and match to your hearts desire. In other words, you
can let your creativity take over.
Woody Harrelsons character in Zombieland, Tallahassee, is a unique mix of
elements from the Guardian Archetype and the Contagonist Archetype. As Guardian
to Jesse Einsenberg and the girls, Tallahassee represents the drive to Help the group
reach the amusement park. But it would be quite a stretch to say that he also
represented the other Guardian element, Conscience, in the story. If anything, he is
motivated by Temptation. You dont have to look much further than his addiction to
Hostess Sno Balls for proof of that. This is what makes his character so unique and
interesting. The fact that he is motivated by conflicting elements creates an
interestingness factor to him that Ben Kenobi cant quite live up to.
You can even combine Archetypal Characters as they did in the original Toy
Story. Woody is both the Protagonist and Reason character of the story. As
Protagonist, he Pursues the goal of reuniting with Andy while also Considering the pros
and cons of taking Buzz back with him. As Reason, he applies Logic (as in the opening
sequence when all the other toys are freaking out during Andys birthday party) while
at the same time maintaining Control over the group and the situation.
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