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Many weapons present in Shadowrun 4e simply arent present

in 5e, and this PDF is here to rectify that. Similarly, there were
weapons in the video game versions of Shadowrun not in the
books. I will also be adding my own, new weapons for anybody
who wants to use them. These will be marked with an asterix (*)
after their name.
Blades
Katar
Kris
Macuahuitl
Nodachi
Centurion Laser Axe
Push Knife*
Unarmed
Cestus
Nekode*
Clubs
AZ-150 Stun Baton
Jupiter Taser Club
Mace
Nunchaku
Rattan Stick
Tonfa
Shikomi-zue*
Warhammer*
Exotic Melee Weapons
Kusarigama
Sai
War Fan*
Monofilament Fan*
Victorinox SmartStaff
Holdouts
Cavalier Scout
Morrissey Elan
Raecor Sting
SIG Sauer P298

Enfield M1908
Terracotta Arms Pup
Shiawase Arms Type K2072
Light Pistols
Hammerli 620S
Beretta 101T
Yamaha Sakura Fubuki
Ceska vz/120
Colt Asp
Walther PB-120
Walther P99
Beretta 92SL
Taurus Mark XXXI
Colt Coralsnake
Shiawase Arms Hearth Protector
Onotari Arms Security Special
Cavalier Arms Dragoon
Krime Stopper
Barrens Special
Heavy Pistols
Eichiro Hatamoto II
HK Urban Fighter
Morrissey Alta
Morrissey Elite
Nitama NeMax
Ruger Thunderbolt
Walther Secura
Walther Secura Kompakt
WW Infiltrator
Ares Predator I
Ares Predator II
Ares Predator IV
HK Mk31
Beretta 97
Walther P109
Ruger Bloodhawk
Colt M1991
Izom PHP-131
Izom HP-49B

Nemesis Arms Praetorian


Shiawase Arms Copernicus
Shiawase Arms Heavy Tactical
Onotari Arms Steadfast
Cavalier Arms Sheriff
Browning Mega-Power
Cz-64
Machine Pistols
FN 5-7C
Ruger T-983
B&P MP9
Izom RP-71
SMGs
AK-97 Carbine
Beretta Model 70
Colt M24A3 Water Carbine
Ingram SuperMach 100
Ingram Warrior-10
Sandler TMP
M-4A1 Carbine
HK MP-5SD
Heckler & Koch 229-X
HK MP-7
MAC-10
Izom Aphrodite
Terracotta Arms Mordred
Nemesis Arms Spratley Stalwart
Shiawase Arms Tactical Model 71
Type 84B
AK-147 Carbine
M24A2 Carbine*
MP-5TX*
HK-227X*
Assault Rifles
Colt M22A3
Heckler & Koch G12A3z
Heckler & Koch G12A4m
Sernopal vz/88V

Steyr AUG-CSL
M-16
HK416
HK G36
FAMAS
Jianshi QBZ-14
Jianshi QBZ-21
Onotari XFactor III
Ultimax 68
Ultimax 83
Shiawase Arms Tactical Model 73
Onotari Arms Room Sweeper
Onotari Arms Punisher
Onotari Arms Kali
AK-112
AK-147
AK-74
AN-74
AN-94
Ares Bravo
Ares Sierra
Battle Rifles
SIG Sauer 574
Ultimax 150
Ultimax 47
JP-K49
L-493
Onotari Urban Hunter
AM-884 Mondragn
Ares HVBR
AVC-7.62
FN SCAR-H3
Heckler & Koch G13A2w
G-3
Shotguns
Boyd & Richards Desperado
Benelli Raffaello
Street Sweeper
Izom SS-374

Izom CSM-419
Shiawase Arms Tsunami
Shiawase Arms Riot Guard
Cavalier Arms Lancer
Aegis Mk. 1 Launcher
Ares Patriot*
Sporting Rifles
PJSS Elephant Rifle
Mannlicher Wildhter
Remington 750
Ares Canadian Sportster
Terracotta Arms Caravan
Shiawase Arms Carp Hunter
Onotari Arms Sierra Libra
Onotari Arms Rhino Hunter
Marlin M-58
Marlin CS-3*
Sniper Rifles
Walther MA-2100
HK PSG Enforcer
Steyr Minotaur Anti-Material Rifle
Shiawase Arms Police Response
Shiawase Arms Tactical Model 69
LMGs
Ingram White Knight
Ares MP-LMG
HK MG-14
RPK-74
Ares PLD
RPK-110*
MMGs
HK MG-25*
HMGs
Stoner-Ares M107

Assault Cannons
Charter Arms Curse
Grenade/Missile Launchers
ArmTech MGL-6
Enfield GL-67 Grenade Launcher
ArmTech MGL-18
Imperial Tech Services Gonryu
AGS-35
M-12 Portable Mortar System
Arbelast II MAW Rocket Launcher
SK Ballista Missile Launcher
Great Dragon ATGM Launcher
M79B1 LAW Rocket
Phalanx Systems Vogeljger II Missile Launcher
Esprit MPML-3
Exotic Ranged Weapons
Aztechnology F3a Flamethrower
Onotari Arms Assault Laser
Ares Shockbeam
Ares Pulse Fire
Ares Exterminator*

MACUAHUITL
The macuahuitl is a traditional Aztec weapon
popular among the elite in Aztlan. A regular
warriors weapon in ancient times, it is used
primarily for ceremonial duties today. It consists of a
heavy wooden shaft studded with razor sharp
obsidian slivers forming two sharp and deadly
edges.
If the final Damage Value recorded to a targets
Condition Monitor is half the targets Armor or less,
assume that some of the obsidian slivers broke off or
were damaged and reduce the weapons DV by 1.

NODACHI

Nodachi are large, two-handed Japanese


swords historically used by foot soldiers against
cavalry and on open battlefields.

CLUBS
AZ-150 STUN BATON
Since orks and trolls have proven able to
withstand the jolts of standard stun batons during
past riots, this high-energy stun baton was designed
to be used against these tougher metahumans
during riot control. The AZ-150 delivers a bigger jolt
than the standard stun baton, but carries only
enough charge for 8 uses. The baton can be
recharged at a rate of one charge per 30 seconds. It
deals Electricity Damage.
Wireless: The stun baton recharges by
induction, regaining one charge per full hour of
wireless-enabled time.

JUPITER TASER CLUB

Designed for riot control cops who might also


need to zap a suspect at range, this stun baton
features a built-in one-shot taser. The stun baton has
10 charges and regains one charge per 10 seconds
when plugged in. When firing the taser, use all the
standard rules for tasers. Wireless: The taser club
recharges by induction, regaining one charge per full
hour of wireless-enabled time. A successful hit of
the taser informs you of the status of the targets
basic health (and Condition Monitors).

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