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--------------------------------------------------------------------------------v1.3.

1
Juanjpro saves the day again:
- removed FastExtension and FastText libraries - this should improve sta
bility
(at the cost of removing bump mapping)
- ditching the libraries allowed switching to a newer version of Blitz3D
, which
has some bugfixes for newer versions of windows
- brightness can be changed in fake fullscreen mode and windowed mode
- NPC ID assignment bugfix
- hopefully fixed room2sl's event (with saving)
- new textures and icons for documents and notes
- fixed checkpoint monitors
- fixed collision bugs in room2sl and room3offices
- SCP-1499-1 AI improvements
- SCP-106 and SCP-372 will no longer spawn in the SCP-1499 dimension
- changes to the way SCP-049 spawns in room049
- Emily Ross' badge and some items from SCP-1162 can now be put in the clipboard
- more things are now affected by the ''Other Difficulty Factors'' setting (incl
uding
the speeds of some additional NPCs)
- fixed MAVs in the 1048a event
- sound volume setting is saved
- loading/freeing documents is now handled better
- other minor fixes and improvements
--------------------------------------------------------------------------------v1.3
This update was mostly created by Third Subdivision Team
- some additions from the Nine Tailed Fox mod
(http://undertowgames.com/forum/viewtopic.php?f=11&t=4358):
- SCP-1162, SCP-1499
- new rooms
- more graphics options
- borderless windowed mode
- nicer looking lights
- new key card textures by Anon4743
- expanded SCP-[REDACTED] area
- some new sounds
- some clues about D-9341s past
- Map Creator improvements
- options can be accessed from the pause menu
- optimization to sound loading by juanjpro
- getting Key Card Omni is slightly harder now (depending on the difficulty)
- more SCP-096 spawns
- 096 model with lower polycount
- MTF improvements
- AI bugfixes and optimization
- more reactions to SCPs
- cameras are now a threat if the MTF Units have spawned
- removed SCP-1074
- more SCP-049 spawns
- improved SCP-049 AI

- door buttons can't be accidentally clicked by closing the pause menu anymore
- fixed Class D step sounds
- fixed random Class Ds and scientists occasionally appearing in places they sho
uldn't
- fixed checkpoints occasionally leading into "nothingness"
- fixed saves not being deleted even if permadeath is on
- fixed a bug with SCP-372 chamber collision
- fixed UI messages overlapping with documents that are being read
- fixed "buttghost" event sound
- the radio transceivers can be used for playing your own sound clips
- more characters in the intro
- SCP-1123 can't be grabbed through the glass
- fixed a bug with duplicate "Incident Report SCP-1048-A" in clipboard
- bugfixes to MTFs at Gate A and Gate B
- the second sound clip in the "suicide guard" event is now played correctly
- "SCP-106's escape sound" is no longer played at Gate A if SCP-106 has been con
tained
- fixed a bug that caused SCP-860-2 not to spawn
- SCP-106 will no longer spawn in the forest
- miscellaneous minor fixes
--------------------------------------------------------------------------------v1.2.4
- fixed guard getting stuck in the doorway in the intro
--------------------------------------------------------------------------------v1.2.3
- improved MTF AI by juanjpro
- fixed a game-crashing bug when entering 079's or 895's chamber
- 895's camera feed isn't shown in the SCP-205 "shadow scene"
--------------------------------------------------------------------------------v1.2.2
- removed the wall blocking the way to room1archive
- fixed a texture error in room2_3
- fixed 205's room (turns out there was an error in the code in addition to the
config file)
--------------------------------------------------------------------------------v1.2.1
- fixed a misplaced door in 1123's chamber
- fixed 205's room (it was configured as a two-way room instead of a one-way roo
m)
--------------------------------------------------------------------------------v1.2
- SCP-205, SCP-966, SCP-1048-A
- replaced SCP-096 in the maintenance tunnel with something else
- new SCP-1048 events
- couple of new rooms

- some new MTF sounds


- MTF AI bugfixes
- GetMeshExtents bugfix
- fixed a bug that prevented SCP-513 from being picked up
--------------------------------------------------------------------------------v1.1.5
Bugfixes by juanjpro:
- Fixed SCP-860-1 and maintenance tunnels not saving
- Changed elevator messages so players will know they don't have to spam the but
ton
- Sprinting exhaustion noises don't play if the sprint key is not pressed
- Fixed 106 killing you instantly in the PD
- SCP-106's room won't disappear while you're in it anymore
- Fixed a bug with GetMeshExtents (comparison between X and Y instead of Y and Y
)
- 173 can't fly anymore
- Room collisions are double-sided now, so NPCs can't go through the invisible s
ides of walls
- Fixed 1074's texture not changing when you wear 714
- Fixed the player being permanently stuck after the 1074 event
- Fixed room2nuke elevator teleporting you to the void
- Fixed scientist using the classd texture after the intro sequence
- Made Izumi Junko's notes smaller
- Fixed the camera spinning out of control when you unpause the game
- Fixed the camera spinning when looking at a monitor
- INI files are loaded only once and kept in memory
- 079 sounds no longer play during the intro sequence
- The game can load up to ten tempsounds instead of just one
- Fixed crashes related to security cameras
--------------------------------------------------------------------------------v1.1.4
- play doesn't get stuck in the hole in the new pocket dimension room
- old death messages don't appear in the menu anymore
- SCP-178's effect doesn't remain after death
- exiting the forest now works properly, you won't end up at the same side of th
e
door that you entered the forest from
--------------------------------------------------------------------------------v1.1.3
- vision doesn't turn black when equipping 178 or a gas mask
--------------------------------------------------------------------------------v1.1.2
- removed a wall blocking the way to SCP-035's chamber
- fixed some bugs in 035's animation
- fixed a bug that caused doorways leading into nothing to be generated in the
Entrance zone

- the longer view distance when wearing night vision goggles no longer stays
after dropping the goggles or equipping SCP-178 or a gas mask while wearing the
NVG
- fixed a bug in 1074's room that prevented the event from ending properly
- failing to load a sound effect adds an error message in the debug console
instead of crashing the game immediately
--------------------------------------------------------------------------------v1.1.1
- fixed a bug in security cameras which caused a ton of MAVs
- failing to load a sound now only displays an error message in the console
instead of crashing the game
- the guard at the balcony in the intro now shoots you if you don't go into the
containment chamber
- removed a wall blocking the way to SCP-035's containment chamber and fixed
some bugs in 035's animation
- fixed a bug that caused the longer view distance to stay after dropping
the night vision goggles or equipping a gas mask or SCP-178 while wearing the NV
G
- fixed a bug in the SCP-1074 room that prevented the event from ending properly
- fixed some texture bugs in SCP-106's containment chamber and room2sroom
--------------------------------------------------------------------------------v1.1
- Some additions from the Box of Horrors mod
(http://undertowgames.com/forum/viewtopic.php?f=11&t=3404):
- SCP-178, SCP-1074, SCP-1123
- New rooms
- Night Vision Goggles
- Clipboard for storing documents
- Achievement menu
- New difficulty system:
- Safe: basically the same as the old Euclid-mode
- Euclid: you can only save at computer- and security monitors
- Keter: permadeath and more aggressive SCPs (higher spawnrates and some
of them chase the player more actively instead of wandering around rando
mly)
- Custom: self explanatory
- A new room in the pocket dimension (replaces the room with the floating clouds
of smoke)
- Some changes to the maintenance tunnel
- The SCPs that can "teleport" from waypoint to another (such as 173) can no lon
ger
teleport to waypoints next to the player, so 173 shouldn't pop up from nowhere a
nymore
- Stairs are easier to climb up now
- Some optimization to the way NPCs are animated; FPS doesn't drop as drasticall
y when
the MTF spawn anymore (although it still does drop quite a bit due to the jumble
of
spaghetti that is supposed to be their AI)
- Minor bugfixes in the MTF AI
- Room-specific ambient sounds are re-enabled
- More optimization to the room models:
- the "shared prop model" system added in 1.0.6 is now implemented in al

l rooms
- now only room models that are used in the generated map are loaded
- Fixed a bug in SCP-970 which made it possible to duplicate items
- Removed the "drawportal" from the door leading to SCP-860 to get rid of the
crashes caused by it on some computers
- SCP-939's attack animation doesn't "glitch" anymore when running away from it
- Gamma slider works the way it should now (not just increasing brightness)
--------------------------------------------------------------------------------v1.0.6
- Gamma slider in the options (unfortunately only works in fullscreen mode)
- The props in the rooms (lamps, chairs, etc) aren't included in the actual room
model
anymore, but instead share the same model. This reduces memory consumption and t
he
file size of the room models. The changes aren't implemented in all of the rooms
yet,
so the effect isn't very significant yet
- Improved versions of the old door sounds
- The correct sounds are now played when opening/closing the large containment d
oors
- Random sound clips (distant gunfire, screams etc) are played for a short perio
d
of time after the intro
- A small new room in the pocket dimension
- A little new 106-related event and some improvements to the event where 106 ca
tches
the janitor in the endroom.
- The game card system is much more balanced now.
- The player walks slightly slower during the intro to match the speed of the gu
ards
--------------------------------------------------------------------------------v1.0.5
- lots of improved sound effects by Class401
- bugfixes/changes by risingstar64:
- the wall details in the forest are now hidden when the player isn't in
the forest, meaning that the door and the door frame no longer block the
view of the drawportal when the door is open
- DNA scanner no longer crashes if no item is selected
- testroom shouldn't crash anymore after SCP-079 turns on the gas
- inputting "DEATH" to SCP-294 no longer crashes the game
- DeathTimer and BlurTimer are included in save files, fixes incorrect
interaction between 294 liquids and reloading
- locked the one unlocked door in the intro scene (the door that leads
from the the concrete tunnel to the large hall)
- added a vsync option to the options ini file
- bugfixes by juanjpro:
- elevator to SCP-939 no longer crashes when bump mapping is enabled
- guards and MTFs no longer disappear when not in the players direct lin
e of sight
- custom maps should now work again without crashing during the intro se
quence

- checkpoint rooms should no longer be spawned in incorrect location


--------------------------------------------------------------------------------v1.0.4
- the severed hand no longer crashes the game when placed in SCP-914, and there'
s
a new item that can be obtained by doing so
- a small easter-eggish SCP addition
- bugfixes by risingstar64:
- quicksaving is disabled in keter mode
- wireframe can now be properly toggled between on and off when entered
in the console, and will reset its value when the game is reloaded
- SCP-294 no longer crashes the game when attempting to enter nothing
- SCP-970 no longer teleports the player to the incorrect location when
the player closes the door behind him before moving forwards in the room
- framelimiting can now be disabled by setting framelimit to 0
--------------------------------------------------------------------------------v1.0.3
- fixed the "guardconvo.ogg not found"-error in the intro
--------------------------------------------------------------------------------v1.0.2
- fixed the bug that prevented SCP-049 from killing you if you were caught by it
after turning one of the levers in the containment room
- fixed the non-functional monitor in SCP-106's chamber
- fixed a bug that sometimes caused the doors to the exits to stay locked
- the door leading to SCP-860 can't be walked through anymore
- bump mapping works again
- fixed a bug that caused the apaches at Gate B to hit the player even if
they're not aiming at him
- split up the conversation of the guards in the intro so that the voice clips
originate from the guard who's talking (instead of all of the originating from
the first guard)
- the map generation algorithm is less likely to generate maps with any
important rooms (such as the electrical center) missing
- the second sound clip in the "suicide guard" event is now played correctly
- improved walking animations for the guards
- tweaked SCP-106's pathfinding a little
- a tiny addition to SCP-970
- the map creator now shows all the placeable rooms
- fixed the game-crashing example map included with the map creator
--------------------------------------------------------------------------------v1.0.1
- changes
nels)
-

by juanjpro:
optimized room rendering (including the forest and the maintenance tun
included a dll that should help with performance issues on Windows 8
fixed the bug where the cell doors disappear in the intro

- fixed maintenance tunnel elevators


the door to the forest shouldn't cause Memory Access Violations anymore
fixed duplicate SCP-066 bug
fixed the bugs in SCP-970's "looping effect"
fixed the broken radios and navigators
severed hands now spawn properly
the DNA Scanners can't be opened using any item anymore
fixed then clipping doors that appeared in some of the corner rooms

--------------------------------------------------------------------------------v1.0
- SCP-066, SCP-860, SCP-970 and SCP-939
- some new rooms
- new MTF and guard models
- major changes to the AI of the MTF (including a lot of bugfixes and optimizati
on)
- some additions to the intro and the moments after the breach
- the guard in the intro no longer gets stuck in doorways
- more accurate method for checking whether the player is looking at SCP-096's f
ace
- fixed some bugs in 096's animations
- improved SCP-049's mask and new SCP-049-2 models
- SCP-049's room can't be just past through without encountering 049 anymore
- SCP-049 can us the [REDACTED]
- reaching Gate A is now slightly harder
- some doors are equipped with a DNA Scanner
- new music tracks for the heavy containment zone and entrance zone
- lots of new/improved sound effects
- some new ambient sounds
- a brief music clip is played when going through the checkpoints
- new footstep sounds when walking on metal surfaces
- the ambient sounds coming from vents and other sound sources can be heard from
nearby rooms (i.e. the sound won't abruptly stop when stepping to the next room)
t
-

optimized rendering, NPC AI and events (higher framerate and less twitching)
optimized lightmaps (PNGs instead of BMPs)
fixed a ton of asset loading bugs (thanks to MonocleBios's wrapper functions)
no more memory access violations when opening a computer screen
fixed the gatea.rmesh loading bug
fixed the double equip sound when equipping a gas mask, a vest or a hazmat sui
less copyright-infringing SCP-895 images

- randomized maintenance tunnels (by juanjpro)


- it's now slightly easier to escape the pocket dimension
--------------------------------------------------------------------------------v0.9.3

- fixed a bug that crashed the game when equipping a gas mask, hazmat suit or
ballistic vest
- fixed a bug that crashed the game when teleporting to a room that doesn't exis
t
- removed the buggy 2D button overlay on keypads
- the sound that is played when using a keycard or a keypad doesn't interrupt
other sounds anymore
- removed the keypad in "room2servers" that sometimes clipped through other room
s
--------------------------------------------------------------------------------v0.9.2
- once again, an attempt to fix the SCP-173 spawn bugs
- anti-aliased text and new fonts in the GUI
- new radio transceiver and navigator models
- the camera now zooms to the keypad you're using, instead of the floating image
of a keypad
- high-res button/keypad texture
- heavily nerfed the "STOP HIDING -feature"
- some new ambient sounds
- "The Dread" is now properly looped
- reverted SCP-106 back to its pre-0.7.2 look
- fixed the bug where SCP-173 tries to open a keypad door and the sound of the d
oor
opening is played repeatedly
- moved the containment room of SCP-1025 and SCP-714 to the light containment zo
ne
and changed the layout of the room a bit
- fixed a bug that displayed a bug that displayed the "you take off the gas mask
/
hazmat suit/ballistic vest" when dropping the item even if it wasn't equipped
- you won't stay in a crouch after loading a game anymore (unless you saved whil
e
crouching of course)
- changes bu juanjpro:
- Added the custom RoomMesh format for faster loading times and more eff
icient memory usage
- Some fixes to the "room106" event: containing SCP-106 should be easier
- No more falling-through-floor, attempt #3
- Fixed door that leads to the void in "room2servers" (SCP-096's server
room)
- Placed "testroom" keypad door correctly
- MTFs at Gate A will get the player if they contained SCP-106
- Optimized event sounds
--------------------------------------------------------------------------------v0.9.1
- minor graphical improvements to the menus
- refining the gas mask in SCP-914 works again
- the hazmat suit now protects from decontamination gas
- fixed the bugged checkpoint rooms that lead out of the map
- SCP-079 now broadcasts the actual feed from SCP-895's chamber, not just
the hallucinations
- SCP-500 loading screen and a more canon SCP-500-01 model
- MTF loading screen

- SCP-035's room doesn't crash the map creator anymore


--------------------------------------------------------------------------------v0.9
- SCP-035 and SCP-148
- improved SCP-173 AI (it shouldn't randomly fall from the ceiling anymore)
- some additions to the intro:
- random announcements
- a new npc
- the mute guard doesn't get stuck inside doors anymore
- lots of new sound effects, including zone-specific ambient sounds
- texture-specific footstep sounds
- a couple of bugfixes in the "plane area" in the pocket dimension
- new background music in the pocket dimension
- lots of bugfixes in the MTF AI
- significantly faster pathfinding algorithm - the MTF don't cause fps drops
as much as before
- SCP-079 can now broadcast the camera feed from SCP-895's chamber on any monito
r
in the facility, unless you [DATA REDACTED]
- now there's an actual purpose to enter SCP-008's containment chamber
- Gate A is now slightly harder to reach
- moved the cafeteria from the heavy containment zone to the entrance zone
- dropped items don't clip through each other anymore
- more bugfixes by juanjpro:
- Fixed crashes related to the following events:
- room2servers
- room106
- room2closets
- room2elevator
- Game won't freeze when loading reaches 45% with debug on
- Stabilized the launcher (MAVs should be less frequent when using the l
auncher)
- Levers will not reset when you load a game
- Hopefully, no more falling through the floor this time
--------------------------------------------------------------------------------v0.8.2
- a new room and some new textures in the pocket dimension
- fixed a bug that replaced corner rooms with a lockroom when loading a game
- fixed the broken hitboxes in the checkpoint rooms and SCP-513's room
- fixed some bugs in the SCP-294 code, now all the commands work properly
- new SCP-294 liquids
- fixed the lamps that displayed a "keycard needed" -message when clicked
- optimized SCP-173 model
- some bugfixes by juanjpro:
- doors won't disappear anymore
- optimized doors, buttons, cameras and cups dispensed by SCP-294
- optimized a few NPCs, memory usage and loading time should be slightly
lower
- fixed an SCP-294-related memory leak
- fixed the SCP-500-01 bug that gave you infinite stamina
- no more falling throught the floor on quick loading (not 100% working)
- 66?6;22= :=22C:AD
--------------------------------------------------------------------------------

-v0.8.1
- fixed the game-crashing quickload bug
- added some SCP-294 liquids
--------------------------------------------------------------------------------v0.8
- two new SCPs
- some new rooms, including "checkpoint rooms" that separate the zones and a caf
eteria
- new viewable computer screens and documents that reveal more of the events bef
ore
and after the breach (written by Dr. Gears)
- balanced the key card system (a level two key card and SCP-914 won't give you
access to a highest level key card anymore)
- some new sound effects (including a breathing sound for D-9431)
- bugfixes
- Map Creator changes:
- shows a short description of each room
- doesn't let you place large rooms so that they overlap with each other
--------------------------------------------------------------------------------v0.7.4
- "Map Creator" which can be used to design your own map layouts
- the navigator is now much easier to use: it shows which way you are looking an
d
the map moves "seamlessly", not just when you enter a new room
- fixed the NPC texture loading bug (= the scientists no longer transform into
Class Ds when loading a game)
- fixed a bug in SCP-173's AI which sometimes caused it to teleport next to the
player
- 682's roar can't be heard in the pocket dimension anymore
- improved SCP-096 model with better animation
- a little addition to SCP-079's room
--------------------------------------------------------------------------------v0.7.3
- fixed the broken SCP-049-2 model
--------------------------------------------------------------------------------v0.7.2
- the MTF now react to SCP-173 and attempt to recontain it - still working on
making them react to the other SCPs
- every death screen now has a short piece of text in it - some of them are exce
rpts
from reports describing where and in what condition was your body found, and som
e
are quotes from Foundation personnel who are cleaning up the mess left by the
containment breach

- a new room in the pocket dimension


- some minor tweaks to the PD's background ambience and wall textures
- little additions to the tesla gate rooms (a warning sign and a light that show
s
when the gate is active)
- gave SCP-106 a glossier appearance
- removed the unnecessary map.zip-file I'd forgotten in the GFX-folder
- removed the "wobble effect" from 096's panic animation
- updated the lever texture
- a minor layout change to the room after the intro sequence
- added some new sound effects
- fixed the disappearing elevator button bug
- the method for checking whether the player is looking at SCP-096's face is now
more accurate; looking at its feet shouldn't trigger it anymore
- fixed the bug that occasionally caused some rooms to overlap with each other
- fixed the buttons in 008's chamber
--------------------------------------------------------------------------------v0.7.1
- fixed the door buttons in the nuclear warhead room
- fixed the lighting in the "room2Cz3" and "room4z3" -rooms
- removed the duplicate "room2scps"-room
- a new hallway room to the first zone
--------------------------------------------------------------------------------v0.7
- FIVE new SCPs
- improved map generation algorithm - now the map is divided into three "zones"
("light containment", "heavy containment" and an office/research zone). Due to
this, the layout of the facility now makes much more sense: you won't be seeing
a toilet or an office next to the containment chamber of a Keter-level SCP anymo
re.
- lots of new rooms
- plenty of new scripted events, including:
- scenes where you'll witness the staff trying to escape the facility wi
th
varied success
- an event where SCP-096 gets to do more than just sit on the floor
- new items
- ambient sounds that are played near specific objects/areas, such as the sound
of
dripping water near a pipe or a quiet humming sound near a ventilation shaft
- some optimization to 096's AI, it shouldn't cause FPS drops as much as before
- some small additions to the intro sequence
- minor visual improvements to the smoke
- SCP-173 model with heavily reduced polycount (from ~14,000 to ~2,200)
- more security cameras placed around the facility
- fixed the bug that caused the player to get stuck inside the doors
- the viewable computer screens are now scaled up/down depending on the resoluti
on
- the time and date of a save file is now showed in the "Load Game"-menu
- improved the layout of the in-game documents
---------------------------------------------------------------------------------

v0.6.6
- some additions to the pocket dimension
- more sound clips for the MTF
- minor bugfixes in MTF AI
- some new prop models in the office rooms
- containing 106 now works the way it should, thanks to MonocleBios
- the server rooms are a bit easier to get through now
- changed the "Input"-label on SCP-914 to "Intake"
--------------------------------------------------------------------------------v0.6.5
- nex SCP-096 model
- some bugfixes
- new console commands
--------------------------------------------------------------------------------v0.6.4
- new Class D models
- one new SCP
- fixed the bug that caused some of the doors to close after opening them
- small bugfixes in SCP-096's pathfinding
- the MTF shouldn't get stuck behind doors anymore
- the checkboxes in the menu are now drawn properly even when using a lower reso
lution
- the cursor is now shown in the ending screen
--------------------------------------------------------------------------------V0.6.3
- significantly reduced loading times when loading a game after dying
- SCP-173 has different poses
- some changes to 096's sound clips
- a 096 loading screen
- S-NAV Ultimate now shows 096's location
- some minor bugfixes at Gate A (can't really tell more without spoiling)
- the guard in the intro no longer freezes if you go to the end of the hallway
- optimized the blur effect a bit
- fixed the bug that caused SCP-106 to get stuck inside its containment cell
if you turned off the magnets after recontaining it. So now it's possible to
release it after it has been contained.
- fixed the "Femur breaker" -sign in 106's containment room
- fixed the decals that appear when SCP-106 spawns (so, the "cracks" are back)
- two new anomalous ducks
- added some dead bodies here and there
--------------------------------------------------------------------------------V0.6.2
- SCP-096 is now faster and easier to provoke
- fixed a bug that caused severe framerate drops when SCP-096 was unable to
find a path to the player
- key configuration options in the main menu
- putting the first aid kit in SCP-914 on Very Fine no longer crashes the game
- new gunshot sound clips

- some minor bugfixes


--------------------------------------------------------------------------------v0.6.1
- fixed the bug that crashed the game when equipping a navigator or a radio
--------------------------------------------------------------------------------v0.6
- Another exit and more endings
- Crouching and hiding mechanics
- Improved intro sequence (still a work in progress)
- Better Class D models, although they're still just placeholders
- Improved MTF AI. Now they head to the last location the player was spotted in,
and
start randomly searching for him. They'll also try to recontain SCP-106 when the
y
reach it's chamber.
- An injury/bloodloss system, so now it's possible (although hard) to survive be
ing
shot. Gunshot wounds make you bleed, and losing too much blood eventually kills
you.
Injuries can be healed with first aid kits, but it takes some time (so you can't
just
start bandaging a wound while you're being shot at) and a regular first aid kit
won't heal you completely. The degree of the injuries depends on which part of y
our
body got hit - headshots are still instakill.
- Type "injure [0-5]" in the console if you want to check out the injury system
- Ballistic vests which reduce the damage taken from gunshots
- New SCP-106 model
- Some new scripted events
- Improved SCP-914 model
- Some changes to SCP-173's AI - now it will move around the facility more activ
ely
- Some new rooms
- A subtle "zoom effect" when you're looking at SCP-173 or SCP-106
- A console command for spawning items (spawnitem [the name of the item])
- An anomalous duck
- A ton of small bugfixes
- ...And a last minute addition, SCP-096. It's using a placeholder model made by
Mirocaine until we get a better one.
--------------------------------------------------------------------------------v0.5.5
- animated MTF models
- slightly improved MTF AI (it's still quite buggy though)
- Gate B works again
- it's no longer possible to clip through the "ceiling" in the cylindrical tunne
ls
- fixed the save bug that caused buttons and keypads to disappear
- fixed some lighting bugs ("light sprites" showing where they shouldn't)
- adjusted the height of the player and the NPCs
- finally fixed the access code in the burnt note

--------------------------------------------------------------------------------v0.5.4
- fixed a bug in SCP-079's containment chamber that made SCP-079 disappear and
caused random black walls and floors to appear in the chamber and other rooms.
- fixed the "black wall of fog" in the intro
- finding S-NAV Ultimate now affects the [REDACTED] in [REDACTED]
- some waypoint bugfixes again
--------------------------------------------------------------------------------v0.5.3
- fixed
w game
- fixed
- fixed
ension
- added

the bug that caused the player to fall through the map when loading a ne
some waypoint bugs
the bug that caused the player to fall through the map in the pocket dim
a keycard in 106's containment room

--------------------------------------------------------------------------------v0.5.2
- fixed the save file corruption
- optimized map rendering a bit,
- fixed the decals in the pocket
- fixed the bug that crashed the
d's office
- the lure subject can no longer

bug
should help with the FPS issues
dimension
game when opening the doors to Harp's or Maynar
appear outside 106's cell

--------------------------------------------------------------------------------v0.5.1
- the map generator no longer makes those empty, black rooms
- fixed a bug in the aiming code of the MTF, now they won't miss 90% of the time
- activating the screen at Gate B shouldn't cause a memory access violation anym
ore
- fixed a texture bug and the keypads in the hallway above the maintenance tunne
l
- there was a bug that caused the game to reload the sounds of the MTF every 5 o
r so
seconds, causing annoying twitching. Now they're loaded only the moment the MTF
spawns.
--------------------------------------------------------------------------------v0.5
- GATE B and multiple endings. So now it's possible to get out and BEAT THE GAME
.
- Mobile Task Force groups whose job is to clear the facility of the escaped
SCPs and other potential hazards (they still need some tweaking and their AI may
be a bit buggy at times)
- some new rooms (including the silo of the Omega Warhead)
- improved map generation algorithm:

- it shouldn't generate maps that are impossible to get through anymore


- no more of those black "fake walls"
- SCP-106 uses an A*-based pathfinding algorithm, so now it won't just float
towards the player through the map
- sound clips for the lure subject used in SCP-106's recall protocol
- some computer screens that you can click on and read
- some new ambient sounds (thanks to Peanut)
- improved loading screen
- better sound clips for SCP-079
- slightly improved SCP-173 model
- wireframe console command
- fixed some texture bugs in the map
- DAT 420-J SHIT IS EVEN BETER THAN B4 MAN
- a secret console command that has something to do with Halloween
- plenty of small bugfixes
--------------------------------------------------------------------------------v0.3.2
- SCP-106's recall procedure finally works (even though the voice acting is stil
l missing)
- Improved pause menu
--------------------------------------------------------------------------------v0.3.1
- fixed the levers and buttons in 106's containment room
- fixed the bug that blocked the doors of the elevators to the maintenance tunne
l
--------------------------------------------------------------------------------v0.3
- new rooms and events
- more radio broadcasts
- some additions to SCP-106's pocket dimension
- SCP-106's containment room
- SCP-079's containment room
- new voice acting for the intercom person in the intro
- larger inventory
- the maintenance tunnel is now back, scarier than ever
- some improvements to the map generation algorithm
- added noclip-command to the console
- the distance of the camera fog now changes depending on the amount of light
- fixed the bug that stopped the player from blinking when holding a paper
- the player can no longer move faster by holding two movement keys at the same
time
- fixed the bug in the intro sequence that prevented the guard from shooting the
player
--------------------------------------------------------------------------------v0.2.1
- replaced SCP-513 and SCP-513-1 with a new SCP

some new rooms


radio phones
fixed a bug that disabled collisions with some objects
added the options to disable the HUD and/or the bump mapping
(hopefully) fixed the black screen bug

--------------------------------------------------------------------------------v0.2
- changed BlitzMax to Blitz3D and got an engine expansion, which made it possibl
e
to implement these:
- bump and specular mapping
- better lighting, moving objects are now lit properly
- added SCP-106's pocket dimension
- new SCP-173 model
- fixed a bug that made SCP-173 "flicker" through walls at times
- added some new rooms, items and sound effects
- made it possible to choose the map seed
- started putting stuff in the options menu
- fixed a bug that prevented the screen from going black when blinking with
the navigator equipped
--------------------------------------------------------------------------------v0.1.2
- added two new rooms
- modified some of the textures
- added some new items
- added some new sound effects
- press F3 for a surprise
- fixed some bugs in the saving system
--------------------------------------------------------------------------------v0.1.1
- added the option to select the graphics- and audio device in the launcher
- fixed the bug that occasionally stops the door from opening in the first room
- fixed the collision problems with the containment doors (glitching through the
floor when near the doors or getting stuck inside them)
- fixed the bug that made it possible to walk through walls in the first room
- 173 can't kill you through the walls anymore
- made some of the rooms a bit brighter
- fixed some bugs that occurred when starting a new game after dying
- some of the items sometimes stayed in the inventory
- gas mask stayed on if it was equipped in the previous game
- the rapid blinking caused by smoke stayed for a while in the
new game
- new menu music
- saving system works now, though there are still probably some bugs in it
- disabled Y button from teleporting you to SCP-914
- fixed some typos in the code, not sure if they were causing any actual
bugs or crashes
- fixed the bug that made it possible duplicate the SCP-420-J

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