Beruflich Dokumente
Kultur Dokumente
Level 1
General
Dungeon History
The dungeon was created by dwarves as a lair. Its creators were destroyed
by attacking raiders, and the dungeon has been conquered and altered
many times since then.
Dungeon Walls
Dungeon Floor
Temperature
Illumination
Corridors
Room #1
Cool
Shadowy (phosphorescent fungus or candles every 20 ft.)
North Entry
East Entry
South Entry
Room Features
Room #2
A tapestry of vile acts hangs from the south wall, Someone has scrawled
"Sharpen thy spear and ready thy shield" in dwarvish runes on the north
wall
West Entry #1
West Entry #2
East Entry #1
East Entry #2
South Entry
Room Features
Room #3
West Entry
East Entry #1
Empty
Room #4
North Entry
West Entry
South Entry
Room Features
Room #5
East Entry
Room Features
Room #6
North Entry
Numerous pillars line the south and west walls, Someone has scrawled
"Mind the gap" in goblin runes on the west wall
South Entry #1
Secret (DC 25 to find) Stuck Simple Wooden Door (DC 10 to break; 10 hp)
The door is concealed within the mouth of a gargantuan skull carved
from stone
South Entry #2
Empty
Room #7
North Entry #1
North Entry #2
North Entry #3
North Entry #4
East Entry #1
East Entry #2
South Entry
Room Features
Room #8
Room Features
Numerous pillars line the west wall, Someone has scrawled a crude
drawing of a succubus on the west wall
North Entry #1
North Entry #2
West Entry #1
West Entry #2
South Entry #1
Room #9
South Entry #2
Room Features
A magical mural on the east wall depicts the betrayal of whomever views
it, Someone has scrawled "Don't sleep" on the east wall
North Entry
East Entry
Room Features
Room #10
North Entry
East Entry #1
A group of draconic faces have been carved into the north wall, A rustling
noise fills the room
East Entry #2
Empty
Room #11
East Entry #1
East Entry #2
Room #12
West Entry
Room Features
Room #13
West Entry
A chute falls into the room from above, The north and west walls are
covered with cracks
East Entry #1
East Entry #2
East Entry #3
East Entry #4
South Entry
Trap
Room #14
North Entry
West Entry #1
West Entry #2
East Entry #1
East Entry #2
Room Features
Room #15
North Entry
Someone has scrawled "In the Realm of Axes, when death becomes life and
the light comes to lifeless eyes, the Blade of Miracles shall be restored" in
draconic script on the north wall, A ruined chain shirt lies in the north side
of the room
East Entry #1
East Entry #2
Secret (DC 20 to find) Stuck Simple Wooden Door (DC 10 to break; 10 hp)
(slides down)
A bookcase and concealed door pivots smoothly
South Entry
Room Features
Room #16
West Entry
South Entry
Room Features
Room #17
North Entry
Quicksilver drips from the ceiling in the south side of the room, A shattered
hammer lies in the south-east corner of the room
East Entry #1
East Entry #2
Secret (DC 15 to find) Stuck Iron Door (DC 25 to break; 60 hp) (slides to
one side)
The door is concealed behind a statue of an armored warrior, and
opened by moving his sword
Empty
Room #18
North Entry
West Entry
Room Features
Room #19
West Entry
A group of draconic faces have been carved into the west wall, Someone
has scrawled "The Council of the Coin killed a black dragon here" on the
east wall
East Entry
South Entry
Empty
Room #20
West Entry
South Entry
Empty
Room #21
East Entry #1
East Entry #2
Secret (DC 20 to find) Stuck Simple Wooden Door (DC 10 to break; 10 hp)
(slides to one side)
The door is concealed within the mouth of a gargantuan skull carved
from stone
South Entry
Trap
Hidden Treasure
Room #22
West Entry
Secret (DC 25 to find) Stuck Strong Wooden Door (DC 15 to break; 20 hp)
The door is concealed behind a statue of a fearsome dragon, and
opened by reaching into its mouth
Leads to room #10
East Entry
Room Features
Room #23
North Entry
West Entry
East Entry
Empty
Room #24
North Entry #1
Secret (DC 25 to find) Stuck Good Wooden Door (DC 15 to break; 15 hp)
The door is concealed within the mouth of a gargantuan skull carved
from stone
Leads to room #25
North Entry #2
Trapped and Unlocked Simple Wooden Door (10 hp) (slides up)
Acid Spray: DC 15 to find, DC 20 to disable; affects all targets within
a 20 ft. cone, DC 13 save or take 1d10 acid damage for 1d4 rounds
West Entry #1
West Entry #2
East Entry
Empty
Room #25
North Entry
West Entry
East Entry #1
East Entry #2
South Entry
Secret (DC 25 to find) Stuck Good Wooden Door (DC 15 to break; 15 hp)
The door is concealed within the mouth of a gargantuan skull carved
from stone
Leads to room #24
Room Features
Room #26
West Entry
Someone has scrawled "azure, sapphire, jade" on the south wall, The floor
is covered with bones
South Entry
Room Features
Hidden Treasure