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BLOOD ANGELS SPECIAL RULES

Combat Squads: Any ten-man squad with this special rule may choose to split into two fiveman squads after deployment (including infiltrators and after scout moves have been made).
Note that Bike squads that number seven can split into one three-man and one four-man squad.
Furious Charge: Models with this special rule add +1 to their strength in the first round of an
assault in which they charge.
Red Thirst: Models with this special rule have Furious Charge.
In addition, all squads which have this special rule must roll dice at the beginning of the game.
On a 5, one model from the squad has succumbed to the Black Rage and joins the Death
Company. On a 6, one model succumbs and you must roll again!
Black Rage: Units with this special rule roll a dice at the beginning of the movement phase.
Consult the table below.
D6 Roll
1
2
3
4
5
6

The unit loses control of the black rage, and must move as fast as possible (not including
running) towards the nearest enemy.
Taking all of the units willpower to avoid succumbing, the squad may not move in the
movement phase this turn.
No effect.
No effect.
The unit descends upon the foe with vengeful wrath and lightning reflexes. The squad
has +1 initiative in the first round of an assault in which they charge.
The black rage takes total control of the unit, and they strike with unparalleled ferocity.
The unit benefits from +2 attacks instead of the normal +1 bonus for charging.

If units with this special rule have a Chaplain or Sanguinary Priest within 6, then the unit may
reroll on the table, taking the second result.

- HQ 90 pts

FORCE COMMANDER
Commander

WS BS
6
5

S
4

Unit Type: Infantry (Character)


WARGEAR:
Bolt pistol
Chainsword
Iron halo
Frag grenades
Krak grenades

SPECIAL RULES:
And They Shall Know No
Fear
Red Thirst
Independent Character

T
4

W
3

I
5

A
3

Ld
10

Sv
3+

OPTIONS:
May take any items from the Melee Weapons, Ranged
Weapons, Special issue Wargear.
May replace chainsword with:
o Relic blade...25pts
May take:
o Storm shield.15pts
o Artificer armour...20pts
o Terminator Armour with Storm Bolter and power
weapon....30pts
-May take items from the Terminator Weapons list.

90 pts

CHAPLAIN
Chaplain

WS BS
5
4

S
4

Unit Type: Infantry (Character)


WARGEAR:
Bolt pistol
Crozius Arcanum: Is a power
weapon
Rosarius: Coveys a 4+
invulnerable save
Frag grenades
Krak grenades

T
4

W
2

I
4

A
2

Ld
10

Sv
3+

OPTIONS:
May take any items from the Melee Weapons, Ranged
Weapons and/or Special issue Wargear lists.
May replace bolt pistol with:
o Power fist............25pts
May take Terminator armour and storm bolter30pts
o May replace storm bolter wih combi-flamer,melta or plasma
for...5pts

SPECIAL RULES:
Red Thirst
Independent Character
Litanies of Blood: The Chaplain and all members of a squad he has joined may re-roll failed
rolls to hit after charging.

65 pts

LIBRARIAN
Librarian

WS BS
5
4

S
4

Unit Type: Infantry (Character)


WARGEAR:
Bolt pistol
Force weapon
Psychic hood
Frag grenades
Krak grenades

SPECIAL RULES:
Red Thirst
Independent Character
Psyker (Mastery level 1)

T
4

W
2

I
5

A
2

Ld
10

Sv
3+

OPTIONS:
May take any items from the Melee Weapons, Ranged
Weapons, Special issue Wargear.
May be upgraded to Epistolary (Mastery Level 2)..25pts
May take:
o Terminator Armour and.......25pts
- Storm bolter.5pts
- with combi-flamer, melta or
plasma10pts
- Storm shield...10pts

150 pts

LIBRARIAN DREADNOUGHT
Dreadnought

WS
5

BS
4

Unit Type: Vehicle (Walker)


WARGEAR:
Furioso force halberd
Power fist with built-in storm
bolter
Psychic hood
Searchlight
Smoke launchers
SPECIAL RULES:
Red Thirst
Psyker (Mastery Level 1)

S
6

Front
13

Side
12

Rear
10

I
4

A
4

OPTIONS:
May be upgraded to Epistolary (Mastery Level 2)..25pts
May replace storm bolter with one of the following:
o Heavy Flamer.....10pts
o Meltagun.10pts
May select a Drop Pod as a dedicated transport.

60 pts

SANGUINARY PRIEST
Priest

WS BS
5
4

S
4

Unit Type: Infantry (Character)


WARGEAR:
Chainsword
Blood Chalice
Narthecium
Frag grenades
Krak grenades

SPECIAL RULES:
Red Thirst
And They Shall Know No Fear
Independent Character

T
4

W
2

I
4

A
2

Ld
10

Sv
3+

OPTIONS:
May take any items from the Melee Weapons, Ranged
Weapons, Special issue Wargear.
May take a bolt pistol.1pt

50 pts

TECHMARINE
Techmarine
Servitor

WS BS
4
4
3
3

S
4
3

Unit Type: Infantry (Character)

T
4
3

W
1
1

I
4
3

A
1
1

Ld
8
8

Sv
2+
4+

Bolt pistol
Boltgun
Servo-arm
Frag grenades
Krak grenades
Servo-arm

OPTIONS:
Techmarine:
May take any items from the Melee Weapons, Ranged
Weapons and/or Special Issue Wargear lists
May replace servo-arm with
- servo-harness..25pts
- Jump pack.free
May take:
o Up to five additional Servitors.10pts ea
o Power axe (instead of pistol and/or boltgun)15pts

Servitor:

Servitor:

Servo-arm

Up to two of the Servitors may replace their servo arm with


one of the following:
o Heavy bolter..10pts
o Multi-melta....10pts
o Plasma cannon...20pts

WARGEAR:
Techmarine:

SPECIAL RULES:
And They Shall Know No
Fear
Blood Thirst
Independent Character
Blessing of the Omnissiah: In each of your shooting phases, instead of firing his weapons the
Techmarine can choose to repair a single friendly vehicle that he is in base contact with or embarked
upon. On a role of a D6 (+1 for each servitor, +1 if has servo-harness), if the result is 5 or more repair a
weapon destroyed or immobilised result suffered earlier in the battle. This is effective immediately and
the repair can be used in the current turn.
Bolster defences: After deployment, but before Scout redeployments and Infiltrate deployments,
nominate one piece of terrain on the battlefield. The terrain pieces cover save is improved by 1 for the
duration of the game (to a maximum of 3+). A single piece of terrain can only be bolstered once.
Servitor:

Mindlock: If the Servitors unit does not contain a Techmarine (and is not engaged in combat) the unit
must role a D6 at the start of its turn. On a 1, 2, or a 3, the unit is mindlocked until the start of its next
turn. Mindlocked units may not voluntarily move, shoot or charge, but must still complete compulsory
moves such as Fall Back or Pile In moves.

- Troops 70 pts

TACTICAL SQUAD
Space Marine
Sergeant
Veteran Sergeant

WS
4
4
4

BS
4
4
4

Unit Type: Infantry


Unit composition
4 Space Marines
1 Sergeant
WARGEAR:
Boltgun
Bolt Pistol (Sergeant)
Frag grenades
Krak grenades
SPECIAL RULES:
And They Shall Know No
Fear
Red Thirst
Combat Squads

S
4
4
4

T
4
4
4

W
1
1
1

I
4
4
4

A
1
1
2

Ld
8
8
9

Sv
3+
3+
3+

OPTIONS:
May include up to five additional Space Marines..14pts ea
If the squad numbers less than ten models, one Space Marine
may take one item from either the Special Weapons or Heavy
Weapons list.
If the squad numbers ten models, two space marines may take
one item each from the Special Weapons or Heavy Weapons
lists.
May upgrade the Sergeant to a Veteran Sergeant (the Veteran
Sergeant may take any items from the Melee Weapons and
Ranged Weapons lists).10pts
The Sergeant may take melta bombs.............................5pts
and a teleport homer....10pts
May select a Drop Pod, Rhino or Razorback as a Dedicated
Transport

55 pts
SCOUT SQUAD
Scout
Sergeant
Veteran Sergeant

Infantry
Unit composition
4 Scouts
1 Sergeant
WARGEAR:
Boltgun
Bolt Pistol (Sergeant)
Frag grenades
Krak grenades
SPECIAL RULES:
And They Shall Know No
Fear
Red Thirst
Combat Squads
Infiltrate
Move Through Cover
Scout

WS
3
4
4

BS
3
4
4

S
4
4
4

T
4
4
4

W
1
1
1

I
4
4
4

A
1
1
2

Ld
8
8
9

Sv
4+
4+
4+

Unit Type:

OPTIONS:
May include up to five additional Scouts....11pts ea
The entire squad may take camo cloaks...2pts ea
Any model may replace their boltgun with a shotgun, close
combat weapon, or sniper rifle..free
One scout may replace his boltgun with one of the following:
o Heavy bolter..8pts
- With hellfire shells..5pts
o Missile launcher15pts
May upgrade Sergeant to Veteran Sergeant..10pts
The Veteran Sergeant may take any items from the Melee
Weapons and/or Ranged Weapons lists
The Sergeant or Veteran Sergeant may take melta
bombs5pts
and a teleport homer....10pts

- Elites 95 pts

VANGUARD VETERANS
Veteran
Veteran Sergeant

WS
4
4

BS
4
4

S
4
4

Unit Type: Infantry


Unit composition
4 Veterans
1 Veteran Sergeant
WARGEAR:
Bolt pistol
Chainsword
Frag grenades
Krak grenades

T
4
4

W
1
1

I
4
4

A
2
2

Ld
9
9

Sv
3+
3+

OPTIONS:
May include up to five additional Veterans....19pts ea
The entire squad may take jump packs.3pts ea
Any model may take items from the Melee Weapons list.
Any model may replace his bolt pistol/chainsword with:
o Hand flamer........10pts
o Grav-pistol, inferno or plasma pistol.15pts
Any model may take:
o Melta bombs5pts ea
o Storm shield...10pts ea
The Veteran Sergeant may take a relic blade25pts ea
May select a Drop Pod, Rhino or Razorback as a Dedicated
Transport

SPECIAL RULES:
And They Shall Know No
Fear
Red Thirst
Combat Squads
Heroic Intervention:
Vanguard Veterans may re-roll their charge distance.

100 pts

COMMAND SQUAD
Veteran
Blood Champion
Sanguinary Novitiate

WS
4
5
4

BS
4
4
4

S
4
4
4

T
4
4
4

W
1
1
1

I
4
4
4

A
2
2
2

Ld
9
9
9

Sv
3+
3+
3+

Unit Type:
Infantry
Unit composition
3 Veterans
1 Blood Champion
1 Sanguinary Novitiate
WARGEAR:
Chainsword
Bolt Pistol
Frag grenades
Krak grenades
Narthecium
Power Sword and Combat
Shield
SPECIAL RULES:
And They Shall Know No Fear
Red Thirst

OPTIONS:
One Veteran may carry a company standard15pts
Any Veteran may take items from the Melee Weapons,
Ranged Weapons and/or Special Weapons lists
The entire squad may take jump packs25pts
Any veteran may take:
o Melta bombs5pts ea
o Storm shield.10pts ea
May select a Drop Pod, Rhino or Razorback as a Dedicated
Transport

20 pts

DEATH COMPANY SQUAD


Death Company Marine

Unit Type: Infantry


Unit composition
1 Death Company Marine
WARGEAR:
Chainsword
Bolt Pistol
Frag grenades
Krak grenades
SPECIAL RULES:
Fearless
Furious Charge
Feel No Pain
Black Rage
Relentless

WS
4

BS
4

S
4

T
4

W
1

I
4

A
2

Ld
8

Sv
3+

OPTIONS:
May include up to 14 additional members20pts ea
The entire squad may take jump packs...3pts ea
Any member may replace his bolt pistol and/or chainsword
with:
o Boltgun.free
o Power weapon..10pts ea
o Power fist.25pts ea
o Thunder hammer..30pts ea
Any member may replace his bolt pistol with one of :
o Hand flamer.10pts ea
o Inferno pistol or plasma pistol.15pts ea
May select a Drop Pod, Rhino or Razorback as a Dedicated
Transport

SANGUINARY GUARD
Sanguinary Guard

Unit Type: Infantry


Unit composition
5 Sanguinary Guard
WARGEAR:
Angelus Boltgun
Encarmine Glaive
Frag grenades
Krak grenades
Jump pack
SPECIAL RULES:
Fearless
Furious Charge

WS
4

BS
4

S
4

T
4

W
1

I
4

A
2

Ld
10

Sv
2+

165 pts

OPTIONS:
The entire squad may take death masks....1pt ea
One Sanguinary Guard may carry the Chapter banner..25pts ea
Any member may replace his angelus boltgun with:
o Inferno pistol or plasma pistol...10pts ea
Any member may replace his Encarmine Glaive with:
o Powerfist...10pts ea

DREADNOUGHT
Dreadnought

WS
4

BS
4

S
6

Unit Type: Walker


Unit composition
1 Dreadnought
WARGEAR:
Multi-melta
Power fist with built-in storm bolter
Searchlight
Smokelaunchers
SPECIAL RULES:
Red Thirst

Front
12

Side
12

Rear
10

I
4

A
4

OPTIONS:
Any model may take items from the Dreadnought Weapons
list
Any model may replace its power fist with built-in storm
bolter with one of the following:
o Missile Launcher.10pts ea
o Twin-linked autocannon..15pts ea
Any model may replace its built-in storm bolter with a heavy
flamer......10pts ea
Any model may take extra armour......10pts ea
May select a Drop Pod as a Dedicated Transport

DEATH COMPANY DREADNOUGHT


Venerable Dread.

WS
4

BS
4

S
6

Unit Type: Walker


Unit composition
1 Dreadnought
WARGEAR:
Power fist with built-in meltagun
Power fist with built-in storm bolter
Searchlight
Smoke launchers
SPECIAL RULES:
Red Thirst
Black Rage
None can stay my wrath: Ignore the
effects of crew shaken or crew stunned
damage results.

100 pts

Front
12

Side
12

Rear
10

I
4

A
5

125 pts

OPTIONS:
May replace both power fists with a pair of blood talons
(retaining in-built weapons).10pts
May replace its built-in storm bolter and/or meltagun with a
heavy flamer.........10pts/free
May replace smoke launchers with a magna-grapplefree
May select a Drop Pod as a Dedicated Transport

FURIOSO DREADNOUGHT
Venerable Dread.

WS
5

BS
4

S
6

Front
13

Unit Type: Walker


Unit composition
1 Dreadnought
WARGEAR:
Power fist with built-in meltagun
Power fist with built-in storm bolter
Searchlight
Smoke launchers
SPECIAL RULES:
Red Thirst

Side
12

Rear
10

I
4

125 pts

A
4

OPTIONS:
May replace one power fist with a frag cannon.5pts
May replace both power fists with a pair of blood talons
(retaining in-built weapons).10pts
May replace its built-in storm bolter and/or meltagun with a
heavy flamer.........10pts/free
May take extra armour..15pts
May replace smoke launchers with a magna-grapplefree
May select a Drop Pod as a Dedicated Transport

STERNGUARD VETERANS
Veteran
Veteran Sergeant

WS
4
4

Unit Type: Infantry


Unit composition
4 Veterans
1 Veteran Sergeant
WARGEAR:
Bolt pistol
Boltgun
Frag grenades
Krak grenades
Special issue ammunition
SPECIAL RULES:
And They Shall Know No
Fear
Red Thirst
Combat Squads

BS
4
4

S
4
4

T
4
4

W
1
1

I
4
4

A
2
2

Ld
9
9

Sv
3+
3+

95 pts

OPTIONS:
May include up to five additional Veterans....22pts ea
The Veterans may each take one item from the Special
Weapons or Heavy Weapons list.
Any model may replace his boltgun with:
o Storm bolter.........5pts
o Combi-flamer, -grav, -melta, -plasma...15pts
The Veteran Sergeant may replace his bolt pistol and/or
boltgun with one of the following:
o Chainsword.free
o Grav-pistol or plasma pistol.15pts
o Lightning claw.15pts
o Power weapon..10pts
o Powerfist...25pts
May take Melta bombs...5pts
May select a Drop Pod, Rhino or Razorback as a Dedicated
Transport

200 pts

TERMINATOR SQUAD
Terminator
Sergeant

WS
4
4

BS
4
4

Unit Type: Infantry


Unit composition
4 Terminators
1 Sergeant
WARGEAR:
Terminator armour
Storm bolter
Power fist (Terminators only)
Power sword (Sergeant only)
SPECIAL RULES:
Red Thirst
Combat Squads
And They Shall Know No Fear

S
4
4

T
4
4

W
1
1

I
4
4

A
2
2

Ld
9
9

Sv
2+
2+

OPTIONS:
May include up to five additional Terminators.....40pts ea
Any model may replace its power fist with a chainfist...5pts ea
For every five models in the squad, one Terminator may
choose one of the following:
o Replace his storm bolter with a heavy flamer..10pts
o Replace his storm bolter with an assault cannon.20pts
o Take a cyclone missile launcher.25pts
May select a Land Raider (of any pattern) as a Dedicated
Transport

CYCLONE MISSILE LAUNCHER:


A Terminator may fire his cyclone missile launcher in addition to his storm bolter

200 pts

TERMINATOR ASSAULT SQUAD


Terminator
Sergeant

WS
4
4

Unit Type: Infantry


Unit composition
4 Terminators
1 Sergeant
WARGEAR:
Terminator armour
Two lightning claws
SPECIAL RULES:
Red Thirst
Combat Squads
And They Shall Know No
Fear

BS
4
4

S
4
4

T
4
4

W
1
1

I
4
4

A
2
2

Ld
9
9

Sv
2+
2+

OPTIONS:
May include up to five additional Terminators.....40pts ea
Any model may replace his lightning claws with a thunder
hammer and storm shield....5pts ea
One Terminator may replace either a single lightning claw or
storm shield with a company standard...5pts ea
May select a Land Raider (of any pattern) as a Dedicated
Transport

- Fast Attack RHINO


Rhino

BS
4

Front
11

Side
11

Rear
10

45 pts

OPTIONS:
Unit Type: Vehicle (Tank, Fast
May take any items from the Vehicle Equipment list
Transport)
Unit composition
1 Rhino
TRANSPORT:
WARGEAR:
Ten models (cannot carry Terminators)
Storm Bolter
Fire points: Two models can fire out the Rhinos top hatch
Overcharged engines
Access points: One on each side of the hull and one at the rear
Searchlight
Smoke launchers
SPECIAL RULES:
Repair: If a Rhino becomes immobilised, instead of making a shooting attack it may attempt to repair
itself. Roll a D6 and on the result of a 6 it is no longer immobilised (effective immediately).

RAZORBACK
Rhino

BS
4

Front
11

Unit Type: Vehicle (Tank, Fast,


Transport)
Unit composition
1 Razorback
WARGEAR:
Twin-linked heavy bolter
Overcharged engines
Searchlight
Smoke launchers

Side
11

Rear
10

65 pts

OPTIONS:
May take any items from the Vehicle Equipment list
May replace its twin-linked heavy bolter with:
o Twin-linked heavy flamer..free
o Twin-linked assault cannon...20pts
o Twin-linked lascannon...20pts
o Lascannon and twin-linked plasma gun.20pts

TRANSPORT:
Six models (cannot carry Terminators)
Fire points: none
Access points: One on each side of the hull and one at the rear

35 pts

DROP POD
BS
4

Drop Pod

Front
12

Side
12

Rear
12

OPTIONS:
Unit Type: Vehicle (Open-topped,
May replace storm bolter with deathwind launcher..15pts
Transport)
May take a locator beacon.10pts
Unit composition
1 Drop Pod
WARGEAR:
TRANSPORT:
Storm Bolter
Ten models (cannot carry Terminators) or one dreadnought
SPECIAL RULES:
Drop Pod Assault: All Drop Pods and the troops they are carrying must arrive via Deep Strike. At the
beginning of your first turn, half of your drop pods (rounding up) automatically arrive from reserve. Once
a Drop Pod lands all models must disembark and the vehicle loses its transport capacity.
Immobile: A Drop Pod cannot move once it has entered play. Immobilised results have no effect.
Inertial Guidance System: If a drop pod scatters on top of impassable terrain or another model, reduce
the scatter distance by the minimum required in order to avoid the obstacle. If a drop pod scatters off the
edge of the board, it suffers a Deep Strike Mishap.

85 pts

ASSAULT SQUAD
Space Marine
Sergeant
Veteran Sergeant

WS
4
4
4

BS
4
4
4

Unit Type: Infantry


Unit composition
4 Space Marines
1 Sergeant
WARGEAR:
Chainsword
Bolt Pistol
Frag grenades
Krak grenades
Jump pack
SPECIAL RULES:
And They Shall Know No
Fear
Red Thirst
Combat Squads

S
4
4
4

T
4
4
4

W
1
1
1

I
4
4
4

A
1
1
2

Ld
8
8
9

Sv
3+
3+
3+

OPTIONS:
May include up to five additional Space Marines.....17pts ea
Up to two Space Marines may replace their bolt pistols with:
o Flamer...5pts
o Meltagun or hand flamer...10pts
o Plasma gun, inferno pistol or plasma pistol15pts
May upgrade the Sergeant to a Veteran Sergeant (either
Sergeant may take any items from the Melee Weapons and
Ranged Weapons lists).10pts
The Sergeant or Veteran Sergeant may take melta bombs
and/or a combat shield.........................................................5pts
May select a Drop Pod, Rhino or Razorback as a Dedicated
Transport for free if the squad removes their jump packs.

63 pts

BIKE SQUAD
Biker
Sergeant
Veteran Sgt.
Attack Bike

WS
4
4
4
4

BS
4
4
4
4

Unit Type: Bike


Unit composition
2 Bikers
1 Sergeant
WARGEAR:
Bolt pistol
Space Marine Bike (twin-linked
bolter)
Frag and Krak grenades
SPECIAL RULES:
And they Shall Know No Fear
Red Thirst
Combat Squads

S
4
4
4
4

T
5
5
5
5

W
1
1
1
2

I
4
4
4
4

A
1
1
2
2

Ld
8
8
9
8

Sv
3+
3+
3+
3+

OPTIONS:
May include up to five additional Bikers......21pts ea
Any model may replace his bolt pistol with a chainsword...free
Up to two Bikers may each take one item from the Special
Weapons list.
May upgrade the Sergeant to a Veteran Sergeant (either
Sergeant may take any items from the Melee Weapons and
Ranged Weapons lists).10pts
The Sergeant may take melta bombs.......................5pts
The unit may include one Attack Bike with a heavy
bolter......45pts
o May replace heavy bolter with a multi-melta....10pts

45 pts

ATTACK BIKE SQUAD


Attack Bike

WS
4

BS
4

S
4

T
5

W
2

I
4

A
2

Ld
8

Sv
3+

OPTIONS:
Unit Type: Bike
May include up to two additional Attack
Unit composition
bikes.......45pts ea
1 Attack bike
Any biker May replace their heavy bolter with a multiWARGEAR:
melta...10pts
Bolt pistol
Heavy bolter
Space Marine Bike (Twin linked bolter)
Frag and Krak grenades
SPECIAL RULES:
And they Shall Know No Fear
Red Thirst

63 pts

SCOUT BIKE SQUAD


Biker
Sergeant
Veteran Sgt.

WS
3
4
4

BS
3
4
4

Unit Type: Bike


Unit composition
2 Scout Bikers
1 Scout Biker Sergeant
WARGEAR:
Bolt pistol
Shotgun
Space Marine Bike (twin-linked
bolter)
Frag and Krak grenades
SPECIAL RULES:
And they Shall Know No Fear
Red Thirst
Combat Squads
Infiltrate
Scouts

S
4
4
4

T
5
5
5

W
1
1
1

Land Speeder

Unit Type: Vehicle (Fast,


Skimmer)
Unit composition
1 Land Speeder
WARGEAR:
Heavy bolter
SPECIAL RULES:
Deep Strike

Front
10

A
1
1
2

Ld
8
8
9

Sv
4+
4+
4+

OPTIONS:
May include up to seven additional Bikers.......18pts ea
The squad may take cluster mines.20pts
Up to three Bikers may replace their bikes twin-linked
boltgun with an Astartes grenade launcher.5pts ea
May upgrade the Sergeant to a Veteran Sergeant (either
Sergeant may take any items from the Melee Weapons and
Ranged Weapons lists).10pts
The Sergeant may take melta bombs.......................5pts
The Sergeant may take a locator beacon....10pts

LAND SPEEDER SQUADRON


BS
4

I
4
4
4

Side
10

Rear
10

50 pts

OPTIONS:
May include up to two additional Land Speeders.50pts ea
Any Land Speeder may replace its heavy bolter with:
o Heavy flamer..free
o Multi-melta.10pts
Any Land Speeder may take one of the following:
o Heavy bolter10pts
o Heavy flamer...10pts
o Multi-melta..20pts
o Assault cannon.30pts
o Typhoon missile launcher25pts

- Heavy Support 70 pts

DEVASTATOR SQUAD
Space Marine
Sergeant
Veteran Sergeant

WS
4
4
4

BS
4
4
4

S
4
4
4

Unit Type: Infantry


Unit composition
4 Space Marines
1 Sergeant
WARGEAR:
Boltgun
Bolt Pistol
Frag grenades
Krak grenades
Signum (Sergeant only)
SPECIAL RULES:
And They Shall Know No
Fear
Red Thirst
Combat Squads

T
4
4
4

W
1
1
1

Predator

A
1
1
2

Ld
8
8
9

Sv
3+
3+
3+

OPTIONS:
May include up to five additional Space Marines..14pts ea
Up to four Space Marines may take items from the Heavy
Weapons list
May upgrade the Sergeant to a Veteran Sergeant (the Sergeant
may take any items from the Melee Weapons and Ranged
Weapons lists)..10pts
The Sergeant may replace his boltgun and/or pistol with a
chainsword..free
The Sergeant or Veteran Sergeant may take melta
bombs.....................................................5pts
May select a Drop Pod, Rhino or Razorback as a Dedicated
Transport

BAAL PREDATOR
BS
4

I
4
4
4

Front
13

Unit Type: Vehicle (Tank, Fast)


Unit composition
1 Baal Predator
WARGEAR:
Twin-linked assault cannon
Searchlight
Overcharged engines
Smoke launchers

Side
11

Rear
10

115 pts

OPTIONS:
Any Predator may replace its twin-linked assault cannon with
a flamestorm cannon...free
Any Predator may take two side sponsons armed with:
o Heavy bolters...20pts
o Heavy flamers......20pts
Any Predator may take items from the Vehicle Equipment
list

PREDATOR
Predator

BS
4

Front
13

Side
11

Rear
10

OPTIONS:
Any Predator may replace its autocannon with a twin-linked
lascannon.....25pts
Any Predator may take two side sponsons armed with:
o Heavy bolters...20pts
o Lascannons......40pts
Any Predator may take items from the Vehicle Equipment
list
May take overcharged engines10pts

Unit Type: Vehicle (Tank)


Unit composition
1 Predator
WARGEAR:
Autocannon
Searchlight
Smoke launchers

WHIRLWIND
Whirlwind

BS
4

Front
11

Side
11

Rear
10

VINDICATOR
Vindicator

Unit Type: Vehicle (Tank)


Unit composition
1 Vindicator
WARGEAR:
Demolisher cannon
Searchlight
Smoke launchers

65 pts

OPTIONS:
May take overcharged engines..10pts
Any Whirlwind may take items from the Vehicle Equipment
list

Unit Type: Vehicle (Tank)


Unit composition
1 Whirlwind
WARGEAR:
Whirlwind multiple missile
launcher
Searchlight
Smoke launchers

BS
4

75 pts

Front
13

Side
11

Rear
10

120 pts

OPTIONS:
May take overcharged engines..10pts
May take a siege shield.10pts
Any Vindicator may take items from the Vehicle Equipment
list.

LAND RAIDER
Land Raider

BS
4

Front
14

Side
14

Rear
14

250 pts

OPTIONS:
Unit Type: Vehicle (Tank)
May take a multi-melta..10pts
Unit composition
Land Raider may take items from the Vehicle Equipment list.
1 Land Raider
WARGEAR:
Twin-linked heavy bolter
TRANSPORT:
Two twin-linked lascannons
Ten models (Terminators take up the space of two models)
Searchlight
Fire points: None
Smoke launchers
Access points: One on each side of the hull and one at the front
SPECIAL RULES:
Assault Vehicle
Power of the Machine Spirit: When the land raider can fire one additional weapon when it moves. This
weapon doesn't have to target the same unit as the other weapons.
LAND RAIDER CRUSADER
250 pts
Land Raider

BS
4

Front
14

Unit Type: Vehicle (Tank)


Unit composition
1 Land Raider
WARGEAR:
Twin-linked assault cannon
Two hurricane bolters
Searchlight
Smoke launchers
Frag assault launchers
SPECIAL RULES:
Assault Vehicle
Power of the Machine Spirit
LAND RAIDER REDEEMER
Land Raider

BS
4

Front
14

Unit Type: Vehicle (Tank)


Unit composition
1 Land Raider
WARGEAR:
Twin-linked assault cannon
Two flamestorm cannons
Searchlight
Smoke launchers
Frag assault launchers
SPECIAL RULES:
Assault Vehicle
Power of the Machine Spirit

Side
14

Rear
14

OPTIONS:
May take a multi-melta..10pts
Land Raider may take items from the Vehicle Equipment list.

TRANSPORT:
Sixteen models (Terminators take up the space of two models)
Fire points: None
Access points: One on each side of the hull and one at the front

Side
14

Rear
14

240 pts

OPTIONS:
May take a multi-melta..10pts
Land Raider may take items from the Vehicle Equipment list

TRANSPORT:
Twelve models (Terminators take up the space of two models)
Fire points: none
Access points: One on each side of the hull and one at the front

- BLOOD ANGELS WARGEAR LIST Ranged Weapons


A model may replace its bolter, bolt pistol and/or
melee weapon with one of the following:
Storm bolter..5pts
Combi-flamer, -grav, -melta, -plasma....10pts
Hand flamer....10pts
Grav-pistol......15pts
Inferno pistol......15pts
Plasma pistol......15pts
Melee Weapons
A model may replace its bolter, bolt pistol and/or
melee weapon with one of the following:
Chainsword..free
Power weapon...10pts
Lightning claw..15pts
Power fist..25pts
Thunder hammer...30pts
Terminator Weapons
A model wearing Terminator armour may replace its
storm bolter with one of the following:
Combi-flamer, -grav, -melta,
plasma..5pts
Lightning claw...10pts
Thunder hammer....25pts
A model wearing Terminator armour may replace its
power weapon with one of the following:
Lightning claw.5pts
Storm shield.5pts
Power first......10pts
Chainfist.15pts
Thunder hammer....15pts

Heavy Weapons
A model may replace its bolter with one of the
following:
Heavy bolter...10pts
Heavy flamer..10pts
Multi-melta.10pts
Missile launcher.....15pts
Plasma cannon....15pts
Lascannon...20pts

Special Weapons
A model may replace its melee weapon or Bolter with
one of the following:
Flamer..5pts
Meltagun........10pts
Grav-gun15pts
Plasma gun.....15pts
Special Issue Wargear
A model may take one of the following:
Auspex..5pts
Melta bombs.5pts
Digital weapons......10pts
Jump Pack2.....15pts
Space Marine bike.....20pts
Dreadnought Weapons
A model may replace its multi-melta with:
Twin-linked autocannon.......5pts
Twin-linked heavy bolter.5pts
Twin-linked heavy flamer....................5pts
Plasma cannon....10pts
Assault cannon...10pts
Twin-linked lascannon...15pts

Vehicle Equipment
A model may take one of the following:
Dozer blade..5pts
Storm bolter.5pts
Extra armour..10pts
Hunter-killer missile..10pts

RANGED WEAPONS

CAMO CLOAK

CYCLONE MISSILE LAUNCHER:

A model wearing a camo cloak has +1 cover save. If it


does not already have a cover save it gains a 6+ cover
save.

A Terminator may fire his cyclone missile launcher in


addition to his storm bolter

CHAPTER BANNER

HURRICANE BOLTER
A hurricane bolter consists of three twin-linked
boltguns fired as a single weapon

MELEE WEAPONS
BLOOD TALON
These are treated as lightning claws that strike at
twice the users strength.

CROZIUS ARCANUM
A power weapon with the Rending special rule.

FURIOSO FORCE HALBERD


A force weapon that strikes at twice the users
strength.

GLAIVE ENCARMINE
Two-handed master-crafted power weapon.

RELIC BLADE

Friendly Dark Angels units within 12 of a model


with a Chapter banner may choose to re-roll failed
Morale checks, Pinning tests and Fear tests. In
addition, all models in the same unit receive +1 Attack
while the bearer is alive.

CLUSTER MINES
After armies have deployed but before the game
begins, for every unit with cluster mines in your army
(including in reserves), you may choose to booby trap
a piece of terrain. This terrain is marked as booby
trapped, and enemy units treat it as dangerous terrain.

COMBAT SHIELD
Confers a 6+ invulnerable save.

COMPANY STANDARD
Friendly Dark Angels units within 12 of a model
with a company standard may choose to re-roll failed
Morale checks, Pinning tests and Fear tests.

DEATH MASK

A two-handed power weapon that strikes at +1


strength.

In the first round of a combat, the unit being assaulted


by a unit with one or more death masks, must pass a
leadership test or be reduced to WS1.

SERVO ARM

DIGITAL WEAPONS

Counts as a power fist, but only one attack per turn


may be made with this weapon. The model with this
weapon may still take their other attacks counting as
coming from a close combat weapon.

SPECIAL ISSUE WARGEAR


AUSPEX
Can be used in place of making a regular shooting
attack. Target an enemy unit within 24 and reduce its
cover save by 1 until the end of the turn. This effect
applies for all shooting directed against the unit in the
present turn.

BLOOD CHALICE
All models in a unit containing a blood chalice add 1
to their weapon skill.

A model armed with digital weapons can re-roll a


single failed To-Wound roll in each Assault phase.

HELLFIRE SHELLS
The model may choose to make a Hellfire Shell
shooting attack instead of their normal shooting.
Range
S
AP
Type
24
1
Heavy 1, Blast, Poisoned
(2+)

IRON HALO
Confers a 4+ invulnerable save to the bearer.

JUMP PACK
Models equipped with jump packs gain the Jump unit
type.

NARTHECIUM
As long as the bearer is alive, all models in his unit
have the Feel No Pain (4+) special rule.

ARMOUR
ARTIFICER ARMOUR
Confers a 2+ armour save.

ROSARIUS
Confers a 4+ invulnerable save.

TERMINATOR ARMOUR

SERVO HARNESS
Grants the bearer two servo-arms, a twin-linked
plasma pistol and a flamer. The bearer can fire both
harness-mounted ranged weapons in the Shooting
phase.

SIGNUM
At the start of the Shooting phase a model may
declare they are using their signum instead of making
a regular shooting attack. If so, nominate one other
model in the unit to fire with BS 5 for the remainder
of the turn.

Confers a 2+ armour save and a 5+ invulnerable save.


Units in terminator armour can never make a
Sweeping Advance but count as having the Relentless
Special rule.

VEHICLE EQUIPMENT
DOZER BLADE
Front armour is counted as one higher than normal
when ramming. May also re-roll Dangerous Terrain
tests.

EXTRA ARMOUR

SPACE MARINE BIKE


Changes the unit to type: Bike. Bikes are fitted with a
twin-linked boltgun.

Vehicles equipped with extra armour count Crew


Stunned results from the Vehicle Damage table as
Crew Shaken results instead.

SPECIAL ISSUE AMMUNITION

FRAG ASSAULT LAUNCHERS

In addition to the normal profile for their boltgun,


(including combi-bolters), models with this
ammunition may choose in each shooting phase to
instead use one of the profiles below until the next
turn. All models must use the same profile.

Dragonfire

Range S
24
7

Hellfire

24

Kraken
Vengeance

30
18

4
4

AP Type
2
Rapid Fire,
Ignores Cover
5
Rapid Fire,
Poisoned
4
Rapid Fire
3
Rapid Fire, Gets
Hot

STORM SHIELD
Confers a 3+ invulnerable save. The model my never
claim a +1 attack bonus for having two melee
weapons in an assault.

TELEPORT HOMER
Friendly units in Terminator armour do not scatter if
they Deep Strike within 6 of a unit with a teleport
homer. The unit with the homer must have been on
the battlefield at the start of the turn.

Any unit charging into close combat on the same turn


as disembarking counts as being equipped with frag
grenades.

HUNTER-KILLER MISSILE
Fired with normal BS skill.
Range
S
AP
Type
Infinite
8
3
Heavy 1, One Use Only

LOCATOR BEACON
Any friendly units arriving via Deep Strike do not
scatter if they arrive within 6 of a unit with a Locator
Beacon The unit with the homer must have been on
the battlefield at the start of the turn.

MAGNA GRAPPLE
A model with a magna grapple has the Move Through
Cover special rule. In addition, they may re-roll failed
charges against vehicles.

OVERCHARGED ENGINES
A vehicle with overcharged engines gains the Fast

unit type.

SEARCHLIGHT
Searchlights are used when the Night Fighting rules
are in effect. If a vehicle has a searchlight, after firing
all of its weapons it can choose to illuminate its target,
in doing so, also illuminating itself.

SIEGE SHIELD
The vehicle automatically passes Dangerous Terrain
tests.

SMOKE LAUNCHERS
Once per game instead of shooting, moving Flat Out
or Running, a vehicle can trigger its smoke launchers.
This must be declared at the beginning of the shooting
phase. It will receive a 5+ cover save for the duration
of that turn. May be used even when shaken or
stunned.