Beruflich Dokumente
Kultur Dokumente
to build either Fort or Stockade but not both. Need drilled troops or originally friendly
cultivated space.
No enemies present.
STOCKADES: place up to # on card (gives -1 DRM in battle) 1 VP to capturing force. Can be taken by enemy drilled
troops after Battle OR by drilled troops automatically if abandoned.
FORT: up to # on card but first number is under construction. 2nd # flips it. Must be sieged to capure it. May demolish for
-1 VP. Get 2VP for capturing it.
(5.531) INDIANS
NORTHERN: (pro-French - blue stripe) Abenaki, Alongquin, Caughnawaga and Mississauga
WESTERN: (pro-French orange stripe) Delaware, Mingo and Shawnee
PAYS DEN HAUT INDIANS:: (pro-French half orange, half blue) Huron, Ojibwa, Ottawa and Potawatomi.
IROQUOIS: (neutral, gray stripes): Seneca, Cayuga, Onondaga, Tuscarora and Oneida
MOHAWKS
JOHNSON
rating)
the only British leader who can command any number of Mohawk or Iroquois units (they do not count against his command
1) BOAT: up to 9 spaces
2) NAVAL: port to port. Force: 3 on card to activate Unit: any card
i)
j)
k)
l)
(6.6) INFILTRATION
lone auxiliary (with or without leader) may move through enemy space if space unbsieged
. subject to interception
. killed (leader too) if forced into enemy space (whether retreat or Lake Schooner Event)
. can infiltrate up to full movement
.ending movement in enemy space BATTLE
(6.7) INTERCEPTION
may intercept infiltrating unit(s) arriving by land, boat, or naval entering your space or adjacent space
Designate leader and units (if force) or lone unit to intercept. Leader may not intercept alone.
Lone auxiliary intercepted only by lone enemy (with or without leader) unless in same space
. add leader tactics to die roll of 4 succeeds
Success: enter infiltrating units space and attack interceptor is defender all defenders must participate unless inside
Fort
If intercept into Fort, enemy must retreat after battle win or lose
First attempt interception then units starting in space may retreat inside
If intercept into unoccupied friendly Stockade Stockade not captured and -1 DRM to attacker
In Wilderness auxiliary only force may auto avoid attackers without auxiliaries
1.
Roll 1 Die for each Force and/or Unit. Add leaders tactics to roll. Succeed on 4. Move into adjacent space unless came
from there or unbesieged enemy present
2.
a.
b.
B) Ambush in wilderness or mountain: double combat strength other side takes losses first then returns fire
(7.3) MILITIA may participate if its department (cultivated space) is under attack unless raided markers within department
(7.6) STEP LOSSES
Half (rounded up) must come from drilled units
Remainder assigned to all units equally
(7.2) RESOLUTION
Win: 1) only one side has units or
2) lowest step losses wins ties to defender
Winner Gets: 1 VP if losers have 1 Regularorat least Five units
Overrun: continue moving if no step losses suffered, no fort and all enemy units elminated
If friendly units move into space, units inside Fort may join fight
If lose fight, only units starting inside Fort may retreat inside
(9.0) ASSAULT
Active force must start in space and may not have moved
2nd force may join if activated by Campaign Event
Once assault declared must proceed
MAY ACTIVATE COEHORNS EVENT AFTER DECISION TO PROCEED
o
o
o
WINNNG ASSAULT
Lowest step losses wins ties to defender. Eliminating Units does not cause win: Fort defends on 0 column of CRT
Defender wins Siege Continues
Attacker wins 2 VPs Fort 3 VPs Fortress
If lose enemy Fortress give back 3 VPs. Must garrison to retain.
If demolish Fort lose 1 VP
(10.0) RAIDS
(Earn VPs)
Militia May Depoy to Defend Raid (unless already fought Battle in Stockade space)
CONDUCTING RAIDS
RESOLVING RAID
STEP LOSSES
o
First: Eliminate half rounded up of REDUCED Drilled
o
Then: Reduce every FULL STRENGTH Drilled Unit
Water
Friendly Fort or Fortress
Amphib Marker
Cultivated Space
OUT OF SUPPLY
VICTORY