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Introduction
One central issue for every artificial intelligence problem is that of knowledge
representation. Decisions regarding to what to represent and how to do it often
facilitate, and likewise constrain, the problem solving process and its success.
The most sensible way to deal with such sensitive decisions involves getting
expert advice. However, when there is no expert knowledge available, either
because of the novelty of the problem or due to scarcity of resources, feature
selection methods can help to identify the pieces of information that are more
relevant in solving the task [1].
Another aspect in which expert knowledge eases the solution of an artificial intelligence problem regards the processes underlying the task itself. When
dealing with a new domain, or when the mechanisms leading to the problem
solution are not well known, Case-based reasoning provides a powerful learning
methodology [2].
Imitation is one such task, in which there is no formal model of the observed
behavior. The RoboCup Simulation Imitation project [3] employs both casebased reasoning and feature selection on learning to reproduce the behavior of
soccer playing agents based on the agent inputs, which represent an incomplete
view of the soccer field.
We compare two feature selection methodologies in order to evaluate which
methodology would better help on overcoming some of the limitations of the
current case recognition framework of the RoboCup Simulation Imitation.
Imitating and agent involves discovering both a model of the environment and a
model of the behavior of the target agent as it interacts with the environment.
The environment model consists of representations of objects and events occurring in the environment. The behavior model, on the other hand, consists of
an interpretation of the environment, including a set of actions that the agent
performs upon the occurrence of events in the environment.
Although our aim is to investigate imitation in independence of the domain,
the RoboCup Simulation League provides an exceptional testbed for our project.
Imitation experiments in the context of the RoboCup Simulation League are
facilitated by a number of factors:
availability of an open source RoboCup Simulation server,
availability of a growing number of RoboCup agents of diverse complexity,
easiness to gather data at any time.
As the results of our imitation efforts improve, well try to imitate in other
domains.
2.1
4.1
4.2
4.3
Hypotheses
5
5.1
Target Agents
Independent variables
Dependent variables
5.2
Methodology
Results
Imitation Performance
Feature Set Size
Feature Selection Execution Time
Discussion
6.1
6.2
6.3
Conclusion
References
1. Liu, H., Motoda, H.: Less is more. In: Computational Methods of Feature Selection.
Chapman & Hall/CRC, Boca Raton (2008)
2. Pal, S.K., Shiu, S.C.K.: Introduction. In: Foundations of soft case-based reasoning.
Wiley-Interscience, Hoboken, N.J. (2004)
3. Floyd, M.W., Esfandiari, B., Lam, K.: A case-based reasoning approach to imitating
robocup players. In: Proceedings of the Twenty-first International Florida Artificial
Intelligence Research Society Conference, FLAIRS 2008, AAAI Press (2008) 251
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