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[1.21] RECOMMENDED BUILDS, KRAKEN SNIPES AND MORE! BY ZEROZEPHYR

[1.21] Recommended Builds, Kraken Snipes


and more!

82 VOTES

By:ZeroZephyr
LastUpdated:Sep17,2016

BuildGuides

Discussion(39)

BUILD1OF27

MoreGuides

Kestrel

MORE GUIDES

Kestrel

Adagio

RangedProtector

BUILD: Kestrel

FINDGUIDES

SoysauceBanana's Complete Glory


Guide
BySoysauceBananna

Item Choices
1 150

1 450

1 750

Unbeatable Adagio!
ByLill

3 700

Blue Sunshine Adagio


ByZyronl

HeavySteel

HeavySteel

Swift
Shooter

SprintBoots HeavySteel

4 400

Swift
Shooter

SprintBoots Sorrowblade

Sniper Adagio *** SO MANY CHANGES


OMG***

Swift
Shooter

ByBitBoi

Alpha

7 150

MeleeWarrior
FINDGUIDES

SprintBoots ReflexBlock Sorrowblade

Swift
Shooter

SprintBoots ReflexBlock Sorrowblade

7 850

Swift
Shooter

Be the Alpha (CP builds AND WP


builds And more!)

Tyrant's
Monocle

ByNatsuIsEND

-1.19- Dominate the Jungle with


Alpha

8 550

Byskillem

Alpha Female [1.20]


TravelBoots ReflexBlock Sorrowblade

Swift
Shooter

Tyrant's
Monocle

TravelBoots ReflexBlock Sorrowblade

10 850

Swift
Shooter

Tyrant's
Monocle

VoidBattery

ByPatrol

CullTheMeek's WP Alpha Guide


ByTeamPhoenixVG

11 450

Ardan

MeleeProtector
TravelBoots ReflexBlock Sorrowblade

Breaking
Point

Tyrant's
Monocle

VoidBattery

13 000

Halcyon
Chargers

ReflexBlock Sorrowblade

Breaking
Point

FINDGUIDES

Tyrant's
Monocle

Detailed Support Ardan Guide [1.20]


ByCHJC

15 600

FlashX's Signature Ardan


ByFlashX

Halcyon
Chargers

Aegis

Sorrowblade

Breaking
Point

Tyrant's
Monocle

Halcyon
Chargers

Aegis

Sorrowblade

Breaking
Point

Tyrant's
Monocle

Tornado
Trigger

Malgus23's Complete Hero Guides(in


progress) Skaarf Started!
ByMalgus23

"Real Men Box" (Offensive Ardan)


ByPhoenixRedBlack

The Contents Chapter of Chapters


Again,toanyonewho'sbeenonherebefore:Nothingnewtoseehere,sorryaboutthatatonepointIwas
consideringwritingchapterslikeweeklyarticles,butIjustcouldn'treallyfindanythingtotalkaboutthathadn't
alreadybeendonesomewhereelse.It'snotmuch,butattheendofPatch1.23I'llbepostingsomethinginteresting
here,soyoucanlookforwardtothat...

http://www.vaingloryfire.com/vainglory/guide/121recommendedbuildskrakensnipesandmore12750

TOP

Baron
Ranged

FINDGUIDES

BLG3RNT BUILDS: The Complete


Baron Guide
ByBLG3RNT

1/11

9/19/2016

VaingloryBuildGuide:[1.21]RecommendedBuilds,KrakenSnipesandmore!::VaingloryFire
Go Be Gutsy Yourself, Pilot!
P0m3granat3's Lane CP Baron Guide

{Lastupdatedon17/09/16forUpdate1.22}

ByP0m3granat3

AddedBuildforBaron,adjustedRona'sEHP,andupdatedsomethingshereandthere.

Weapon Power Baron - Lane


ByZajarman

ThesearetheRecommendedBuildsforeachHerointhegame.

Nightmare Red Baron


ByKiRAiUM

TheitemsarealsointheRecommendedBuildorder,andthetotalcostforeachstageisindicated.
IfanyonehasanysuggestionsastoadditionalinformationIcouldputonhere,orhasnoticedany
mistakes/inconsistencies,pleasedosendmeaPM,orleaveacommentintheDiscussiontab.
~~~
ThisusedtobejusttheDefaultRecommendedBuilds,butnowithasbecomeacompilationofvariousthings.AndsoI
decidedthatIneededanindex.

Contents
1:VaingloryHeroes:ListedbyName
2:VaingloryHeroes:Durability
3:WeaponItemsDamageOutputCalculator
4:CelesteandKestrel:GlobalUltimates,KrakenSnipes!
5:VaingloryHeroesandItems:Miscellaneous

QUICK COMMENT

0:IntroductionandAdditionalNotes

Youneedtologinbeforecommenting.

(39) View Comments

~~~
Ifthere'sanynews,oranythinginprogress,I'llputithere!

Vainglory Heroes: Listed by Name

TOP

BacktoContents
Notes/Disclaimer
HereisalistofalltheexistingVaingloryHeroes,listedintheorderinwhichtheyarefoundontheVainglory
Website.
TheDifficulty,PositionandRolelistedaretakenfromtheinappMARKET.
ThedescriptionofeachHeroisquotedfromtheHeroSpotlights,narratedbyCiderhelmandZekent.
(Ifanyonenoticesanymistakes/inconsistencies,orhasanyfeedback/suggestions,pleasedoleaveacommentinthe
Discussiontab,orsendmeaPM.)
~~~
Vox
Difficulty:MEDIUM|Position:LANE|Role:SNIPER
"Voxisachildoftwoworlds,navigatingbetweentechnologyandthearcane,andbetweenthe
carefreeworldofmusicandtheseriousnessofcircumstance.SimultaneouslyaSniperandaMage,
hecanchoosetodevastateasingletargetorweardownmultipletargetsatonce."

Celeste
Difficulty:MEDIUM|Position:LANE|Role:MAGE
"Celestelightsthewayforherteam,callinguponherstarsforbothartilleryandlongranged
reconnaissance.Thoughfragile,sheiswellsuitedtofightingfromthefurthestedgesofbattle."

Catherine
Difficulty:LOW|Position:ROAM|Role:PROTECTOR
"Catherinerelentlesslypursuesherenemies,lockingthemdownforherteam.Withalifetimeof
trainingandexperience,sheisamongthemostreliableandconsistentHeroesintheFold."

Ringo
Difficulty:LOW|Position:LANE|Role:SNIPER
"PrimarilyaSniper,Ringoisabletoweavethroughthebattlefield,whileslingingoutbulletsor
settinghisenemiesalightfromafar."

Adagio
Difficulty:HIGH|Position:ROAM|Role:PROTECTOR
"Hecouldn'tcarelessabouttheHalcyonFold,butbattlestaysofftheboredomforashorttime.With
potentabilitiesathisdisposal,Adagioisquitepowerfulonhisown,butbecomesfarmoredangerous

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whenpairedupwithafewallies."

Koshka
Difficulty:MEDIUM|Position:JUNGLE|Role:ASSASSIN
"KoshkahaspickedupafewcathabitsfromheradoptiveGrangorparentsthekindsofhabitsthat
arefunnytoacat,butpainfultoeveryoneelseluckilyforyou,thesehabitsmakeheranexcellent
killer."

Glaive
Difficulty:MEDIUM|Position:JUNGLE|Role:WARRIOR
"Glaiveisadevastatingpowerhouse,instantlydashingintothefrayandknockingenemiesinto
danger.Thoughvulnerabletoslipperyopponents,hisdamageanddurabilityareincredible."

Petal
Difficulty:MEDIUM|Position:JUNGLE|Role:MAGE
"PetalattacksheropponentsfromadistancewhileswarmingthemwithherMunions.Thoughsmall
andadorable,opponentsshouldnotunderestimatethestrongdamageandhealingshebringsto
battle."

SAW
Difficulty:HIGH|Position:LANE|Role:SNIPER
"AbletoburnthroughhisenemieswithaflurryofbulletsordonthemaskofanAssassin,SAW's
versatilityonthebattlefieldmakeshimaconstantthreattothosewhoopposehim."

Krul
Difficulty:HIGH|Position:JUNGLE|Role:WARRIOR
"Krulseeksreleasefromhiseternalcursebutnothinghetouchesseemscapableofbringinghis
miserytoanend.Instead,mostofhisopponentshavelearnedthatthebestwaytodealwithhimis
tokeeptheirdistance."

Taka
Difficulty:MEDIUM|Position:JUNGLE|Role:ASSASSIN
"Takaweavesthroughthebattlefield,slaughteringhischosentargetswithhisswitchblades.Helives
ontheknife'sedge,compensatingforfragiledefenseswithagilityandstealth."

Skaarf
Difficulty:MEDIUM|Position:LANE|Role:MAGE
"SkaarfblazeshiswaythroughtheFold,incineratingeverythinginhispath.AsVainglory'sfirst
Mage,hespecializesinpowerfulrangedabilitiesthatcanbringenemiesdownfromadistance."

Ardan
Difficulty:MEDIUM|Position:ROAM|Role:PROTECTOR
"Likemovingpiecesonachessboard,Ardan'spowercomesfromhisabilitytoreshapethebattlefield,
allowinghisalliestoseekbetterpositioningwhilediscouragingenemiesfromdoingthesame."

Joule
Difficulty:MEDIUM|Position:LANE|Role:WARRIOR
"Jouleisameleefighterwhoexcelsinthefrontlinesofcombat.Builttotakedamageanddishit
out,shecanstandhergroundagainsteventhemightiestenemies."

Fortress
Difficulty:MEDIUM|Position:JUNGLE|Role:WARRIOR/INITIATOR
"Fortressleadshisteamintobattle,chasingdownandinitiatingfightsagainsteventhemostnimble
opponents.Healsoinspiresswiftnessinhisallies,understandingthatthepackisonlyasfastasits
slowestmembers."

Rona
Difficulty:LOW|Position:JUNGLE|Role:WARRIOR

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"Ronaisallaboutgettingintobattleandcrushingherenemies.Sheisabletodriveherenemies
fromher,usingherextremecloseupdamagetoforceteamstoscatter."

Skye
Difficulty:HIGH|Position:LANE|Role:SNIPER
"Skyeisamasteroftheaggressivepursuit,sacrificinghermech'sheavyarmourinfavorof
increasedmobility.Hercombinationoflethalityandvulnerabilitymeansshedependsonsplitsecond
tacticstoclaimvictory."

Phinn
Difficulty:LOW|Position:ROAM|Role:PROTECTOR
"Dependingonyourframeofreference,Phinniseitheranunstoppableforceoranimmovable
object.Thoughhismovementisslowanddeliberate,hehasincrediblecontroloverthebattlefield."

Blackfeather
Difficulty:MEDIUM|Position:LANE|Role:ASSASSIN
"BlackfeatherisaflexibleHero,abletobuildintoadeadlyWeaponAssassin,orintoaCrystalWarrior
whooffersstrongteamsupport.Thoughweakearlyon,hecanbecomeexceptionallypowerfulifhe
isabletogetaheadinitems."

Kestrel
Difficulty:MEDIUM|Position:JUNGLE|Role:SNIPER
"Eliteevenamongtheelite,KestrelwasthelethalheartoftheStormguard.ThoughherWeapon
andCrystalitempathscreateentirelydifferenceexperiences,bothallowhertoexcelasadeadly
longrangedpredator."

Reim
Difficulty:MEDIUM|Position:JUNGLE|Role:MAGE
"AlthoughReimlacksrange,hemakesupforitwithplentyofCrowdControls,durabilityand
damage.Combined,heisoneofthemostdangerousHeroesatcloserange,andcanholdhisown
againstnearlyanyonewhocomesnear."

Ozo
Difficulty:MEDIUM|Position:JUNGLE|Role:WARRIOR
"OzoisacapableWarriorwhobringsstronginitiationandsustaineddamagetothebattle.When
builtdefensively,hecanalternatebetweenbeingafrontlinepresenceforhisteam,andchasing
downenemiesastheyflee."

Alpha
Difficulty:MEDIUM|Position:JUNGLE|Role:WARRIOR
"Unabletodie,Alphaengagesfearlessly,pushingherhardwarewellbeyonditslimitstotakedown
hertargets.Althoughfragile,shebringsconsistentlyhighdamageandmaneuverabilitytoher
team."

Lance
Difficulty:MEDIUM|Position:ROAM|Role:PROTECTOR
"Withauniquepolearmandshieldcombatstyle,Lancebreaksenemylinesandcreates
opportunitiesforhisfriends.HecanpurchaseUtilityorCrystalitemstoexcelinhisRoleasa
Protector,orWeaponitemstodealmoredamageduringbattle."

Lyra
Difficulty:MEDIUM|Position:ROAM|Role:PROTECTOR
"Lyrauseshealingandprotectivemagictoturnenemypositionsintopowerfulzonesforherallies.
UtilityandDefenseitemsimproveherroleasahealer,whileCrystalitemsprovideadevastatingbut
fragileMagepath."

Samuel
Difficulty:MEDIUM|Position:LANE|Role:MAGE
"Samuelexcelsataggression,slingingpowerfulspellsashemovestobullyhisopponents.He
performswellinboththeLaneandtheJungle,drainingHealthandrestoringEnergyashefightsto
keepaheadofhisopponents."

Baron
Difficulty:MEDIUM|Position:LANE|Role:SNIPER

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"Baronbringsincrediblerangeandpowerfulburstdamagetohisteam.WhenbuildingCrystalitems,
hebecomesmobileartillery,shellingenemyteamsfromextremedistances.HisWeaponpath
enablesaggressivemaneuveringduringcombat,allowinghimtoquicklybringdownhighvalue
targets."

Vainglory Heroes: Durability

TOP

BacktoContents
{Lastupdatedon17/09/16numbersareuptodateasofUpdate1.22}
Notes/Disclaimer
HereisalistofalltheexistingVaingloryHeroes,listedbytheirdurability/tankiness.
Inordertodothat,wecompareeachHero'sbaseEHP.Insimpleterms,thiscombinestheHP,ArmourandShield
valuesintoasinglevalue,anditallowsustodirectlycomparethedurabilityofeveryHerointhegame.
(Thisideaisnotoriginalinanyway,althoughtheonlyothermentionofEHPinVainglorythatI'veseen,isareddit
postbyShinKaiganfromawhileback.Althoughtheconceptisthesame,thevaluesyou'llfindtherearealittle
outdated.)
TheHP,ArmourandShieldvaluesthatIhaveusedaretakenfromtheinappMARKET.
ForeachHero,theaverageoftheirArmourandShieldvalueswereusedforthecalculation.
SeefinalChapterforaDisclaimer.
~~~
HeroesinorderofDurabilityatLevel1
(AhigherEHPvaluemeansmoredurabilitylistisindescendingorder)
[#]

Hero

Lv1EHP

[1]

Phinn

1248

[2]

Lance

1175

[3]

Baron

1058

[4]

Glaive

1018

[5]

Ardan

1001*

[6]

Rona

978

[7]

Catherine

965(*)

[8]

Reim

961*

[9]

Koshka

950

[10]

Blackfeather

938

[11]

Ozo

936

[12]

Joule

924*

[13]

Lyra

904

[14]

Taka

900

[15]

Adagio

863

[16]

Alpha

845

[17]

Vox

834

[18]

Samuel

824

[19]

Fortress

823

[20]

Skye

780

[21]

Ringo

775

[22]

Krul

772

[23]

Skaarf

758

[24]

Celeste

758

[25]

Petal

744

[26]

Kestrel

738

[27]

SAW

726*
~~~

HeroesinorderofDurabilityatLevel12
(AhigherEHPvaluemeansmoredurabilitylistisindescendingorder)
[#]

Hero

Lv12EHP

[1]

Lance

4370

[2]

Phinn

3688

[3]

Alpha

3581

[4]

Rona

3521

[5]

Ozo

3395

[6]

Glaive

3355

[7]

Baron

3110

[8]

Ardan

3085*

[9]

Adagio

3076

[10]

Koshka

2967

[11]

Catherine

2965*

[12]

Skye

2907

[13]

Reim

2879*

[14]

Fortress

2808

[15]

Skaarf

2771

[16]

Samuel

2751

[17]

Joule

2728*

[18]

Vox

2725

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[19]

Blackfeather

2662

[20]

Krul

2627

[21]

Taka

2620

[22]

Kestrel

2617

[23]

Ringo

2613

[24]

SAW

2557*

[25]

Celeste

2505

[26]

Petal

2504

[27]

Lyra

2022
~~~

*TheaboveEHPvaluesonlytakeintoaccountthebasestatsoftheHero,ignoringanyHeroicPerks.Asaresult,
theseparticularHeroesmayactuallybemoredurablethantheirEHPvaluesuggests.ThefollowingHeroicPerks
directlyaffectthedurabilityoftheHero:

Ardan:Midfighthealthgainfrom

Catherine:BonusArmourandShieldfrom

Julia'sGift.

Joule:BonusArmourandShieldfrom

Reim:FortifiedHealthfrom

SAW:BonusArmourandShieldfrom

CaptainoftheGuard.

HeavyPlating.

Frostguard.
SpinUpstacks.

SomeabilitiesalsoincreaseaHero'sdurabilityinsomewayoranotherIhavedecidednottolistthem,firstlybecause
theyaretemporaryeffects(sincetheyareactiveabilities),butalsobecauseIwanttokeepthingsassimpleas
possible.

Weapon Items - Damage Output Calculator

TOP

BacktoContents
{Lastupdatedon20/08/16for1.21's

SerpentMaskWP}

Description
HereisacalculatorthatcanworkouttheDPS(damagepersecond)ofanyWeaponPowerbuildconsistingofofthe
followingitems:
Sorrowblade
SerpentMask
TornadoTrigger
Tyrant'sMonocle
Thecalculatorallowsyoutoinputthequantityofanyoralloftheseitems,aswellastheArmourofanEnemyHero
whichisalsofactoredintotheoutputDPSvalue.
TherearealsofivepresetoptionsforHeroes(andtheirrespectiveAbilityPaths)whichareasfollows:
Ringo(nobuffs)
Ringo(Lv4

TwirlingSilverACTIVE)

Ringo(Lv5

TwirlingSilverACTIVE)

Glaive(Lv4

TwistedStrokePASSIVE)

Glaive(Lv5

TwistedStrokePASSIVE)

AllHeroesatatLevel12bydefault.Ichose

Ringoand

Glaivebecausetheirmainsourceofdamageisfrom

theirbasicattacks,andassuchtheyareprobablythemostsimpleRangedandMeleeWeaponPowerHeroes,
respectively.
Youmightnoticethatonthecalculator,whenCritChanceischanged,the"AverageTimeperAttack"alsochanges
thisisintentionalIhavefactoredinthedifferenceinlengthbetweentheNormalandCritanimationsinanattempt
tomakethecalculatoralittlemoreaccurate(thoughasIpointoutbelow,thereisanotherfactorthatdecreasesthe
validityoftheresultswhenTornadoTriggersareinvolved).
~~~
(HereisalinkbecauseIhaven'tworkedouthowtoembednonvideothingsonVGFireyet)

https://jscalc.io/calc/OsCiyvy6RmvdURcT
~~~
ImportantNote
Thecalculated"DamageperSecond"valuewhenmultiple

TornadoTriggersareusedishigherthanitshouldbe.

Thisisnotduetoanymistakesinequations,butbecauseinthecalculator,whencomparing200%AttackSpeed
against100%AttackSpeed:
AttackSpeedisdoubledlengthofAttackanimationishalvednumberofAttackspersecondisdoubled
Damagepersecondisdoubled
Infact,thisisn'tthecase,becauseBasicAttacksactuallyconsistofaBasicAttackAnimationandaCooldown.These
twothingsbothshortenwithAttackSpeed,butatdifferentratesandwithdifferentlimits.
Also,thenumberofAttacksperSecondiscappedatacertainvalue,afterwhichAttacksSpeednolongerincreases
thenumberofAttacksperSecond.
Acombinationoftheabovetworeasonsmeansthat,forexample,increasingAttackSpeedby400%wouldn't
increaseDamageperSecondby4times(theincreaseinDPSwouldbelessthan4times,thoughIdon'tknowhow
muchitwouldbe).
I'lltryandlookfurtherintothistopic,butasitisrightnow,youshouldbeawareofthiswhenusingthecalculator.

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Celeste and Kestrel: Global Ultimates, Kraken Snipes!

TOP

BacktoContents
{Lastupdatedon24/04/16}
Disclaimer
Inmycalculations,IhaveusedOwens'MapoftheHalcyonFoldwithDistances(image)asasourceforvarious
measurements.Ineitherownnorclaimtoownanypartofit.
Noneofthebelowvaluesareprecisefigures,althoughtheyhavebeentestedandarereasonablyaccurate.Ifyou
quotethefigureswithoutcreditingme(anditturnsoutthatthey'rewrong),Iamnotresponsibleinanywayfor
whatmighthappenasaresultofthat:/
~~~
Here'ssomethingalittledifferent...Ratherthanaccuratecalculationsordefinitetext,Idecidedtotakeabreathof
freshair,sotospeak,andcreatesomeinformationrequiringestimationsandapproximations.
First,Itookalookat

Kestrel's

OneShotOneKill...Otherthandiscoveringthatithadanactivationrangeof

roughly160,andalsocouldn'thitenemiesiftheywereoutsideofthatrange,therewasn'treallyalottoplayaround
with:
OneShotOneKill
ChannelTime:1.5seconds
ActivationRange:160(metres)
ProjectileRange:160(metres)
ProjectileSpeed:Instant
~~~
Afterthat,Itookalookat

Celeste's

SolarStorm.Ifoundthatitalsohadanactivationrange(of180).

However,"Theprojectilesareglobaleventhoughthetargetingringisn'tquiteglobal."(Kraken_SEMConareddit
post).
ThenIwantedtoworkout

SolarStorm'sprojectilespeed.Accordingtothe1.3PatchNotes,the"Projectilespeed

[was]slowedfrom22meters/secto16.",andhasn'tbeenchangedagainsince.
However,Iwantedtodomyowntesting,andsoIusedOwens'MapoftheHalcyonFoldwithDistances(image)as
mymainsourceofreferenceformeasurements.
Duringthefirstfewtests,inwhichIlaunched

SolarStormdirectlyfromtheBlueSanctuary(spawningplatform)

totheRedSanctuary,Iestimateditsspeedat"slightlymorethan16metrespersecond"(quote:me).
ThenIaimedfortheHealingMonsterinRed'sBackJungle,fromtheBlueSanctuary,andgotthevalues
121.7m/7.5s,whichgavearesultof16.2m/s.
Now,Iwasn'treallysurewhichvalueIshoulduse.Iftheprojectilespeedwasindeed16m/s,thenOwens'map
wouldbescaledslightlytoosmall,whichwasapossibility.However,sinceIhadusedOwens'mapforeveryother
measurement,andalsowiththe1.3PatchNotesbeingoverayearold(andsopotentiallywrong),Idecidedtouse
thefigure16.2m/s.
SolarStorm
ChannelTime:1.0seconds
ActivationRange:180metres
ProjectileRange:Global
ProjectileSpeed:16.2m/s
So,whatcanwedowiththisinformation?Well,Icouldmakeaprogramthatasksfortwolocationsandthen
outputsthetime...Butthat'stoocomplicated,andfrankly,notparticularlyusefulintheheatofbattle.
Umm...KrakenSnipesfromtheBlueSanctuary?...Whynot?(Yes,fairlysituational,butit'sthemostobviouswayto
applythedataabove.Justanumber"16.2"ismeaninglessbyitself,withoutanycontext.)
So,onceagain,usingmeasurementsfromOwens'map,andalsothefigurethatwehavefortheprojectilespeed,it
ispossibletocalculatehowmuchtimeyouwouldneedtoallowfora

SolarStormlaunchedfromtheBlue

Sanctuary,inordertostealorsecureaKraken.
Belowisanimagelabelledwiththeresults.

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Forthosewhocannotviewtheimageforanyreason,hereiswhatIfound:
IpickedfourlocationswhereaKrakencaptureisusuallyattempted,andcalculatedthefollowing:
[1]TheKrakenPit,whereKrakenusuallystands
Distance:83.2(metres)
Time:5.1seconds
[2]InsidetheEnemyTribush
Distance:89.6(metres)
Time:5.5seconds
[3]ThecentreoftheJungleClearing
Distance:85.8(metres)
Time:5.3seconds
[4]InsidetheFriendlyTribush
Distance:75.6(metres)
Time:4.7seconds
~~~
ImportantNotes!
Firstly,the1secondrequiredtochannel

SolarStormisnotincludedintheabovefigures.

Also,learningthoseexactnumbersisquitearduousandnotnecessary!Inreality,thereareplentyofvariablesthat
createmarginsoferror(eg.whichofthe3positionsyouspawnin),soit'simpossibletotimeitperfectly.
Instead,fromtheabovedata,youcanseethataKrakenSnipeonaveragerequiresaround1+5seconds,sojust
rememberthatit's6secondstoKraken!Simple...
(Yes,Ihavetestedoutthosefigures,andIcansaythattheyarehonestlyasaccurateastheyneedtobe...)
However,IhavenottestedoutsnipingfromtheRedSanctuary,althoughfromthemap,itseemstobethesame
distancefromtheKrakenPit(orevenpossiblyslightlycloser).
SomeOtherUsefulTimings
FromtheBlueSanctuarytothe...
CentreoftheLane:4.9seconds
KrakenPit:5.1seconds
EnemyJungleShopBush:5.6seconds
SecondEnemyTurret:7.0seconds
EnemyVainCrystal:9.6seconds
(Don'tforgettoadd1extrasecondforchanneling!)
Again,learningthesenumbersisn'ttoouseful,buthopefullybylookingatthem,youcangetabetterfeelfortiming
longranged

SolarStorms.
~~~

Soyeah,goodluck,havefun...Nothinginthischapterhasbeenextremelyprecise,butnoneofthatmatters...etc
Hopeithelped!BecauseIdefinitelywon'tbemakinganotherchapterlikethisanytimesoon:P

Vainglory Heroes and Items: Miscellaneous

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BacktoContents
{Lastupdatedon07/06/16}
Notes
Notmuchtosaythisisthemiscellaneoussection,whichI'llkeepaddingto.You'llfindinformationthatisn't
specifiedingame,butisinteresting/useful,thoughatthesametimenotcomplexenoughtodedicateanentire
chapterto.

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Ohyeah,andcoolVaingloryart!
Larnce'sHeroicPerk

Partisan'sTechnique

"[Lance's]attacksareslowtolandandattackspeedislesseffectiveonhim."Lancedoesnotgain
baseAttackSpeedfromlevelingup,andhisbasicattackstake1.7secondseach(whichis
approximately25%40%slowerthantheaverageHero'sbasicattackatLevels112,
respectively).Also,Lanceonlygains60%ofanitem's"AttackSpeed"stat,soforexample,he
wouldonlygain"45%AttackSpeed"froma

TornadoTriggerinsteadofthestated"75%Attack

Speed".
[EDIT:Thismaybenotbeentirelyaccurate,forreasonsmentionedintheWeaponItemsChapterabove]

NoxiiOfficialVaingloryArt
Michelle"Noxii"HardyisanArtistatSuperEvilMegacorp.HerearelinkstoherDeviantArtGallery
andblogpage,whereyou'llfindlotsofsplashartforHeroes/Skins/Items,andsomeartof(in
game)environments.

justInsaneOfficialVaingloryArt
Justin"justInsane"MurrayisaSr.ConceptArtistatSuperEvilMegacorp.Hereisalinktohis
DeviantArtGallery,whereyou'llfindsplashartforHeroes/Skins,andsomeartof(ingame)
objects/symbols(Ican'tthinkofabetterwaytodescribeit).

ChainsawOfficialVaingloryArt
Carlo"Chainsaw"ArellanoistheArtDirectoratSuperEvilMegacorp.HereisalinktohisDeviantArt
Gallery,whereyou'llfindsplashandconceptartforHeroes/Skins,someofwhichyouprobably
won'thaveseenbefore.

Introduction and Additional Notes

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BacktoContents
(Thisamessychapter!(Ibasicallyjustdumpstuffhereinsteadofdeletingitfromabove)...Ihaven't
reallyformatteditoranything!...readitifyoumust...)
[06/06/16]Apologiesforupdatingwithalackofcontentandanexcessofwords.I'vesummariseditatthebottom,
alsoinpink.Inadvance,I'lljustsaythatIwon'tbeabletodoanyworkonanyofthisuntilatleast13/06/16,
becauseofexamsandvariousothercommitments.Butafterthat,expectchaptersinbundles(ifIcanthinkoforfind
somethingtoworkon,thatis).
So,I'vehadafewideasfornewchapters,buttheyhaveinsomeformalreadybeenmentionedandanalysedin
otherplaces:
Forexample,Ihavemanypagesoffairlysimplealgebraabout
asamorecomplexcomparisonbetween

Sorrowbladeand

Tyrant'sMonocleand

TornadoTrigger,aswell

BreakingPoint.Thelatterisinaformatsimilartoa

[veryoutdated]articleontheVainglorysiteBrokenMythcalledTyrantsMonoclev1.10:AComparativeAnalysis,
exceptminedoesn'thavesleekgraphs.I'llprobablyputabitmoreworkintoitwhenIgetsometime,andmaybe
uploadit(withsomeaddedgraphs!)
Iwasalsothinking(onlythismorning)aboutGoldBountiesandSpawnTimesintheJungle,althoughthat'scovered
inBlueBadger'sCompleteGuidetoVainglory'sHiddenStatsandCalculations(byanEngineer)..(Yes,theinformation
isoutdatedno,Idon'tseethatasvalidjustificationforusingsomeoneelse'sidea)
AndalthoughmyintentionsaresomewhatsimilartoBlueBadger'sinthatIwanttoextractinformationthat's
alreadyinthegamebutnoteasilyfound,andputitintoaneasytoaccessformatIdon'twanttoupdatesomeone
else'sworkandtreatitasminewithadisclaimerslappedontoit.
Theobvioussolutionistogettheinformation,thencontactBlueBadgerhimself,toseeifIcouldhaveitbeputonto
hisGuideIthinkthat'sprobablywhatI'lltrytodo.Andplease,myneutralintentionsareverymuchgenuineIjust
likediscoveringandsharing,there'snocatchinthereatall.
"Ihopethat[thisguide]peaksyourcuriosityabouttheinnerworkingsofVaingloryandinspiresyoutotestthings
foryourself!"(BlueBadger,09/04/2016)
(Asasidenote,itwouldbeinterestingtoworkoutthepostbuffJungleMonsterstats.Justsaying...)
Ohyeah,andnowthatIthinkaboutit,theformulaethatI'veusedinallofmyanalysesforWeaponPowerItems
(whichInowtakeforgrantedasknowledge)...Ioriginallylearnedallofthatfromsaidguideaswell.
tldr?Here:There'sstuffIwanttodoIhaven'tdoneanyofthatstuff.There'sworkownedbyotherpeoplethat
interestsmeandthatIwanttoworkonIwillcontactthemassoonasIcantoseeiftheytrusttheworkIproduce,
andwouldletmeworkontheirwork...(There,done...)
ThesearetheRecommendedBuildsforeachHerointhegame.[Theyareuptodate,asofUpdate1.16]

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TheitemsarealsointheRecommendedBuildorder,andthetotalcostforeachstageisindicated.
IfanyonehasanysuggestionsastoadditionalinformationIcouldputonhere,orhasnoticedany
mistakes/inconsistencies,pleasedosendmeaPM,orleaveacommentintheDiscussiontab.
Disclaimer
Thesebuildsarepurelyforreference,andIdonotclaimownershipofthem.IonlymadethiscompilationbecauseI
couldn'tfindtheRecommendedBuildsanywhereontheVaingloryForumsorWebsite.
Inadvance,Iapologisefortheamountoftext.Yes,IagreethatIprobablyoverdidit...abit...
Soanyways...Imadethis'Guide'pageonVaingloryFirequiteawhileago,anditstartedoffwithjustthe
RecommendedBuildsforeachHero.ThenIaddedalistofalltheHeroes,withabriefdescriptionforeachofthem(I
didthatmainlybecauseIwasboredoneday).
Sincethen,I'vebeenwonderingwhatotherinformationIcouldputonherewhichisnotonlyinteresting,butalso
usefulandunderstandable.
Iwouldjustliketopointout(again!)thatnoneoftheinformationonthispagehasbeendiscoveredorcreatedby
meIhavemerelyfoundinformationintheVaingloryapp,andtransferreditontothispage,inanaccessibleand
(hopefully)simpleformat.Ifindthisinformationveryinterestinganduseful,andIhopethatothersdoaswell.
Tobehonest,Ijustseethispageacompilationofvariousbitsofinformation,puthereinawaythatmakesiteasy
torefertopleasedon'tpostunnecessarycommentsaboutthelackoforiginalmaterialhere.Imean,
seriously,I'vegotahugeDisclaimerandeverything!
~~~
KeepaneyeoutformyTakaGuide!
IdecidedthatI'llbethoroughlyexperimentingwithaTakaBuildthatIfound,andthenwritingaGuideonthat.
AlthoughIdon'towntheBuild,Ihopetobeabletoprovidesomeuniqueinsightintoitfroma(hopefully)interesting
pointofview.
TheBuildI'mreferringtoistheTickTockaTakaBuild,byGadianton.
IthinkI'llbeplayingthisBuildwithmyTeam,onlyintheTrioQueue(IgaveupontheSoloQueuelastSeason,after
someratherunpleasantpostgameinteractions)...I'vesentamessagetomyTeamaskingfortheirhelp,so...We'll
see...

Ozo'sBAbility

Acrobounce

EachtimeOzobouncesoffatarget(tohopontoanother),heearns1Goldthisappliestoboth
alliedandenemyHeroes/creatures.Inotherwords,ifOzobouncesontwotargets,heearns1
Goldifhebouncesonthreetargets,heearns2Gold.Goldearnedinthiswayneithercontributes
towardsCreepScore,northeamountofGoldEarnedonthepostmatchscreen.

~~~
Workthat'sintheWorks
WeaponItemsAnalysis:HowtoMaximiseDPS(WPvsAttackSpeedvsCrit)
(IhaveaDPScalculatoronExcelasdoafewVainglorywebsitesandappsIthinkbutit'sabitredundantwithout
knowingHeroes'baseAttackSpeed.Thenumber1.3wasmentionedinarecentPatchNotesIbelieve,butIalso
seemtorememberthattherearemanyexceptionstothat.)
WeaponItemsAnalysis:HowGoodisBreakingPoint?
(I'vedonesomecalculationsforafriend,butrightnowit'smerelyafewpagesofscribblesaswellastheabove
calculator)
WorkonHiatus
(Iwillworkonthis/theseatsomepoint,sinceIknowthere'sareachableconclusiontobefoundforit/eachofthem.)
VaingloryHeroes:BaseAttackSpeed
(...watchingvariousHeroeshittingtheenemyVainCrystaldidn'tseemlikethemostproductivethingtobedoing
whileprocrastinatingrevisionforschoolexams)
Glory/EssenceAnalysis:Crafting/Destroying,WeavingSkins,OpeningGloryBoxes
(I'msoveryclosetocompletingthisoneAllthecalculationsandanalysisneededaredoneIjusthaven'tbeenable
tofindasatisfyingconclusion.Update:ThisisnowonhiatusbecauseitwasdiscussedinanarticleonBrokenMyth
literallythesameweekIwasgoingtoaddittomyGuide!)

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