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HRUNTC

DGE
GAMEPROGRAMTM
CARTRI
LIMITED
NINETYDAYWARRANTY
GamePtogremclrlrldge
ATARI,INC.("Atarl")warrantstotheoriginalconsumerpurchaserthatyourATARl@
isfree from anydefscts in mal6rialorworkmanshiplora periodof ninetydaystrom thedatgof purchrte. lfany
such defsct is dlscovsrsd within the warranly period,Atari's solo obligalion will bs to replscc tha c$trldg
fre of charge on recoipt of lhe carlridgs (charges prepaid, il maild or shipped) withjtroof ot dalcot pu,fchaS
at either the ratall store where lhe cartridge was purchased or at one of the ATARI RsOlonalServloo Ccnlors
listed below:

Atarl,Inc.
1312Crossman
Avo.
CA 94086
Sunnyvale,
Atarl,Inc.
5400NewoorlDr.
Sulte1
RollingMeadows,lL 60008

Atari,Inc.
43 BslmontDr.
Somerset,NJ 08873
Atari.lnc.
2109EastDlvlslonSt.
Arlinglon,TX 76001

This warrantyshall nol apply il the carlridge (i) has been misused or shows slgns of excelElve wear; (ll) het
been damaoed by belng used wilh any products nol supplied by ATARI, or (ili) has been damrged by bglng
seryicedor modlfled by anyons olher lhan an ATARI RegionalSeruiceCenter.
A N Y A P P L I C A B L EI M P L I E DW A R R A N T I E S I. N C L U D I N GW A R R A N T I E SO F M E R C H A N T A B I L I T Y
AND
FITNESS,ARE HEREBYLIMITEDTO NINETY DAYS FROM THE DATE OF PURCHASE.CONSEOUENTIAL
OR INCIDENTALDAMAGESRESULTINGFROM A BREACHOF ANY APPLICABLEEXPRESSOR IMPLIED
WARRANTIESARE HEREBYEXCLUDED.
Some statss do nol allow limitations on how long an implied warranly lasts or do nol ellow the excluElonor
llmltalions ol Incldentalor consequentialdamages,so the above limitations or exclu8lonEmay not apply to
you.
Thls warranty glves you specitic legal rights and you may also have othsr rights whlch very ftom Elsle to
state.

l@

I
A WamsrCommunlcatlone
ComoanV
@

Rl, lNC.,Consumer
Division
P.O.Box427,Sunnyvale,
CA94086
c016943-54REV1

MANUAL,PFOGRAM& AUDIOVISUAL
@ 1981,ATABI,INC,

)
Prlnted
Inu,s A

COMPLETE
GAMEPI.AY
INSTRUCTIONS

GAME
VARIATIONS

HELPFULHINTS
Sectrbn 8

I. THT,TAI"T,OT THTHAUNTT,T}
HOUSE
2. GAMn OBfECTTVE
3- GAME PTAY

4. USrhtG
Tn[ C(}NT rr_[A

s" coNsCIttc$NT

10

6. SCORING

11

7" 6AM[

11

ftIATIONS

s. HEmru[HrNTs

or removNOTE:AlwaysturntheconsolePOWERswitchOFFwheninserting
Thiswillprotecttheelectronic
comcartridge.
inganATARIoGameProgramrM
game.
po"nents
SystemrM
theliieof yourATAFIVideoComputer
andprolong
@ 1981,ATARI,lNC.
andAudiovisual
Manual,Program,

ts

12

Tothisday,noonehashadthe
courage
to go intothemansion
to
searchfortheoiecesof theurn.lt
is commonknowledge
thatthe
ghostof oldmanGravesstillhaunts
themansion.
Someof theneighborsclaimto haveseenlights
llickering
in thewindows.
Somesay
thattheyhaveheardeeriesounds,
doorsslamming,
andheavyfootsteos.Someevenclaimto have
running
seenshadows
through
the
mansion.
mansion
has24
Themysterious
roomsconnected
by longcorridors
andstaircases.
Someof the rooms
havebeenlockeduo for over50
years.Thereis supposed
to be a
in
masterkeyhiddensomewhere
Without
thekey,it
themansion.
mightbe impossible
to travelfrom

Manyyearsagoin thesmalltown
of SoiritBav,thereliveda meanold
marinamedZacharyGraves.Old
manGraveswasnota verYwell
likedperson.He rarelylefttheold
mansion
andspentmostof hislife
fouraboutthedecaYing,
brooding
storvhouse.Whenhedied,the
andlocked
hou6ewascondemned
uo.

claimthatold
Thetownspeople
manGravesknewthewhereabouts
of a magicurnthatwasa family
heirloom
of thefirstfamilyof Spirit
was
Bav.lt seemsthatthemansion
thefamily'sfirsthomeandthatthe
magicurn,whichbrokeintoseveral
piecesduringtheearthquake
of
1890.is stillin theoldhouse.

Theobjectof thegameis to findthe


threepiecesof themagicurnand
carrythembackto themainenbeforelostranceof themansion,
ingall9 of yourlives.Yourscoreis
basedon thenumberof matches
youuseduringyoursearch,and
thenumberof livesyouuse.

roomto room.Thereis alsoan ancientscepterhiddenin themansion.OldmanGravesalwayscarriedthissceDter.


it
He believed
scaredoff evilsoirits.
Nowthatyouknowthestory,ATARI
is unlocking
theentrance
to the
HAUNTED
HOUSE
andlettingyou
testyourbravery.Doyoudare
enterthefrightening
oldmansion?
lf youdo,remember
to carrymatHOUSE
is very
ches;the HAUNTED
dark.
Whenyouarereadyto challenge
yourcourage,
insertthisGamePre
gramrM
cartridge
andturnon your
Atnnt vioeoc6mputersysterhrM
gameto enterthe mainroomon
thefirstfloorof theHAUNTED
HOUSE.

Theoiecesof theurnarerandomlv
the24 rooms '
scatieredthroughout
in themansion.
Therearefour
floors,andeachfloorhassix
rooms.Thefloorsare connected
by
staircases.
Theroomsareconnectedby corridorsanddoorways.
(SeeGAMEPLAY,Secfion3 for informationaboutdoorsand stairways.)Someof thedoorsare locked,so findthemasterkey whichis
alsohiddenin themansion.

Finding
theurnwouldn'tbe sodifis
ficult,exceptthatthemansion
dark.To enableyouto seeyour
wayaround,we haveprovidedan
which
supplyof matches,
unlimited
youlightby pressing
theredcontrollerbutton(seeUSINGTHE
SecJOYSTICKCONTROLLER,
tion4).

while
death".Likeallotherobjects,
youareholding
it atr
thescepter,
pearsat thebottom,rightsideof
thescreenas shownin Figure2.

Nowthatyouknowthatyoumust
we wantto warnyou
usematches,
you'llenaboutthecreatures
through
the
counterasyoustumble
Beprepared
to seea
mansion.
and
vampirebat,hairytarantulas
theghostof old manGraves
Everytimeoneof these
himself.
you,you'llbe
touches
creatures
"scaredto death",andconsequentlylosea life.

l-l-

mission
Game1 is a training
to
teachyouhowto movearoundthe
mansion.
In thisgamevariation
the
wallsaroundtheroomsarelighted,
to
butyoustillneedto usematches
lookinsideeachroom.Allother
gamevariations
arecompletely
informadark.Readthefollowing
tioncarefully
andyouwillknow
whatto lookfor.(SeeGAME
VARfATfONS,Section7 for further
information
abouteachgame.)

MASTERKEY
9 includelocked
GAMES3 through
someof the
doorswhichseparate
rooms.To openthesedoorsyou
needto findthemasterkey.lt is
hiddenin oneof theunlocked
rooms.To usethe key,youmust
pickit up (touchit).Whenyouhold
the keyit appearsat thebottomof
while
thescreen.Remember,
holding
thekey,youcannothold
anyotherobject.

oBfEcrs
URN
Theurnis brokenintothreeoieces.
A matchmustbe lightedto seeall
objectsincluding
theurnpieces.
To
pickupa pieceof theurn,you(the
eyes)musttouchthepiece.When
youtouchit,thepieceappears
at
thebottom,rightsideof thescreen
as shownin Figure2. Theurn
piecesautomatically
attachasyou
findandpickup eachpiece.They
bondtogether
to formthewhole
urnasoneobject.lf youpickup
anotherobject,thepiecesof the
urn(oranyotherobject)thatyou
arecarrying
willbe replaced
bythe
newobject.Youwilllearnquickly
thatyoucanonlyholdoneobjectat
a time.Whenyouhavesuccessfully
putthethreepiecesof theurn
youmustfindyourway
together,
backto themainentrance
of the
mansion
withtheurn./See
FLOORPLAN,
Figure9.)

Figure3 - Scepter

Figure1 - Urn

Sofar,we'vetoldyousomeof the
thingsto expectin HAUNTED
HOUSE.Hereis someinformation
theobjects
to helpyouunderstand
andcharacters
on thescreen,and
levelsof difficulty.
theprogressive

l l

Left

Count
Figure2

SCEPTER
Thescepteris a magicstickused
to makeyouinvisible
to all
To use
creatures
in themansion.
thescepteryoumustdropany
otherobject, andpickup(touch)
As longasyouholdthe
thescepter.
youcannotbe "scaredto
scepter,

Figure4-MasterKey
DOORWAYS
Asyoutravelthroughthemansion,
you'llencounter
several
doorways.
Somemaybe lockedandsome
maynot(SeeGAME
VARIATIONS).
To seethedoorwaysin Games2 through
9, use
yourmatches.

,l
,l

Figure5 - Doorways

CRT,ATUR.ES
VAMPIREBATS
Vampire
batsflyquicklyaroundthe
mansion.
lf touched
by a vampire
bat,youlosea life,unlessagain
you'recarrying
thescepter.

TARANTULAS
Tarantulas
looklikegiant,hairy
spiders.Theymoveslowlyaround
lf a tarantula
themansion.
touches
you,youlosea life,unlessyouare
carrying
thescepter.

Figure6 - Tarantulas

1 through
7 willprotectyoufrom
theghost.
Whenanycreature
entersthe
room,yourlightedmatchis blown
bodyglows
out,butthecreature's
in thedark.

Figure7-VampireBats
GHOST
Thereis oneveryfastmovingghost
in themansion.
lt canmove
throughlockeddoorsandwallsto
in thehouse.
chaseyouanywhere
you,youwill
lf theghosttouches
get"scaredto death"andlosea
life.Carrying
thescepterin Games

Figure8 - Ghost

souNDs
Thegamesoundsin HAUNTED
cluesto
HOUSEprovideimportant
gamepray.
inslamming
Youwillhearyourself
to wallsor lockeddoors.Youwill
of lightning.
hearandseeflashes
Whenyouhearthewindblow;,
if it blowsout
don'tbesurorised
yourmatch.As youpassthrough
you'llhearthedoors
doorways,

is so
ooenandshut.Themansion
creakyyoucan hearyourown
footsteps
as you raceaboutthe
rooms.Whenyouclimbupor down
youwillevenheara
stairways,
spookytune.As yougo upstairs,
thetuneplayslowmusicalnotesto
highnotes.As yougo downstairs,
thetuneplayshighnotesto low
noIes.

in size.(See
smallstepsincreasing
Figure9 lor FLOORPLAN
and
stairways.)
To changefloors,use
to the
theJoystick
to moveyourself
endof thestairway
andthenmove
theJoystick
in theopposite
direclionto entertheroom.

Eachflooris numbered
andcolor
coded.Thenumberis locatedat
thelowerleftoortionof thescreen
as shownin Figure2. Thenumber
asyoumovefromfloorto
changes
floor.Thewholelowerportionof
thescreenchanges
colorswith
eachof thefourfloorsin thehouse.
(SeeFigure9 for furtherinformation.)

movein thesamedirectionas you


movetheJoystick.Pressthe red
buttonto lighta match.
controller
Whenyoulighta match,a circular
visible.
areaaroundyoubecomes
Allgameshavean unlimited
supply
of matches.

with
UseyourJoystickController
carthisATARI@
GameProgramrM
tridge.BesuretheJoystickConinto
trollercableis firmlyplugged
jackar
the LEFTCONTROLLER
thebackof vourATARIVideoComputerSystemrM
game.Holdthe
Joystickwiththe redbuttonto your
upperleft,towardthetelevision
screen.Seesection3 of your
owner'smanualfor furtherdetails.
MovetheJoystickup,down,right
or leftto moveyourself(theeyes)
Youreveswill
aroundthehouse.

To pickup an object,usetheJoystickto guideyourself(theeyes)to


touchtheobject,andit is
pickedup.Todropan
automatically
object,usetheJoystickto touch
anotherobject.Thetwoobjectswill
You
automatically
changeplaces.
canalsodropan objectby pressing
buttonif a match
theredcontroller
is lighted.
UsetheJoystickController
to move
up or downstairways,
Eachstairwaytravelsin onedirection
only;up
leadingdown
or down.Stairways
startwithlargestepsdecreasing
in
leading
upstartwith
size.Stairways

Figure9A- Floorplans1 & 2


LEGEND-

STAIRS

LOCKED
DOORS U _ UPSTAIRS
(GAME3-8)
D - DOWNSTAIRS

GAMESELECTSWITCH
UsetheGAMESELECTswitchto
selectthegamenumberyouwish
to play.Holdtheswitchdownuntil
thecorrectgamenumberappears
in thelowerleftoortionof the
screen,as shownin Figure10.See
to selectthe
GAMEVARIATIONS
gameyouwishto play.

gamenumberchanges
to the
numberof theflooryouareon in
Allgamesstartonfloor
thehouse.
Whenthe
1 at themainentrance.
gameis over,thefloornumber
backto thegamenumber.
changes
SWITCH
LEFTDIFFICULTY
switchis
lf the LEFTDIFFICULTY
periodicflashesof
in the B position,
lightning
willhelpyouto seeyour
wavaroundthe mansionas the
chaseyou.lf the LEFT
cre-atures
switchis in theA
DIFFICULTY
you'llhaveto feelyour
position,
to soundsand
wayaround,listening
intowalls.
bumping
SWITCH
RIGHTDIFFICULTY
is
for one
HOUSE
HAUNTED
playeronly.TheRIGHTDIFFICULW switchis not used.

Figure98 - Floorplans3 & 4


LEGEND- -I

STAIRS

LOCKED
DOORS U - UPSTAIRS
(GAME3-8)
D _ DOWNSTAIRS

TV TYPESWITCH
Setthisswitchto COLORil you
set.Setit to
havea colortelevision
B-Wif youare playingthegamein
blackandwhite.

Figure10
GAMERESETSWITCH
thegame
Whenyouhaveselected
pressdowntheGAME
number,
RESETswitchto startthegame.
the
GAMERESET,
Afterpressing

10

Yourscoreis basedon thenumber


youuseandthenumof matches
berof livesyouhaveleftat theend
of thegame.Thegameendswhen
youreturnto themainentrance
of
themansion
carrying
theurn,or
whenall9 livesarelost.
Matches
usedarecounted
at the
lower,leftcornerof thescreen.
The
firstnurnber
to appearhereis 00.
Thenumberthenincreases
bvone
eachtimeyoulighta match(see
USINGTHEJOYSTICK
CON.

Thereareninegamevariations
in
thE HAUNTEDHOUSEGAMEPrOgramcartridge.
lt is recommended
thatyoustartwithGame1, as an
exercise
to learnthefloorplan
and
howto movearoundin themansion.Aftermastering
Game1,
moveon to a morechallenging
gamevariation.

TROLLER).The lowerthe number,


the betteryour score.
Eachgamestartswith 9 lives,indicatedat the bottom,rightcorner
of the screen.Everytime you are
"scaredto death" (touchedbv a
creature),you losebne life.Ttie
higherthe numberof livesleft at
the end of the game,the better.As
your playingskillimproves,you'll
be ableto find the urn faster,and
use fewermatchesand fewer lives.

theghostis notaffectedby the


scepter.
GAME9
HAUNTED
Thisis theultimate
Gamet hasthe
HOUSEchallenge.
samegameplayasGame8, but
is different
thistimethefloorolan
in a comandvou'llfindvourself
pletdlydifferenimazeof rooms.For
all5
of surPrise,
an addedelement
canchaseyoufrom
creatures
roomto room,eventhroughlocked
doors.

GAME7
In Game7, if youaretouchedby
thebat,anyobjectyouareholding
willbe droppedandmovedto
anotherroomin themansion.
GAMES
Game8 is thesameasGame7,
movefaster,
butallof thecreatures
andto makethingseventougher,

Threecreatures,
as in Game1, attemptto scareyouto death.
G A M E3
Game3 is likeGame2 exceotthat
somedoorsarelocked,
butyou'll
findthemasterkeyin thefirstroom
youenler.
G A M E4
Game4 is thesameasGame3 exceptthatthemasterkeyis in a differentlocation
eachtimetheoame
is played.

GAME1
Game1 is thebeginning
level.lt includeslighted
wallsto helpyousee
therooms.Therearenodoors,so
no keyis required,
butyoudo need
to lightmatches
to seeobjects.
Threecreatures;
onebat,one
tarantula,
andoneghosttryto
scareyouto death.

GAME6
can
ln Game6, all fivecreatures
chaseyoufromroomto room.Only
the ghostcan passthrougha
lockeddoor.

to movethrough
2. lt is possible
roomswithlockeddoorswithout
theuseol thekey.Todo this,
youmustbecomefamiliar
with
andusedifferent
thefloorplan
as a wayto get
stairways
aroundlockeddoors.
Remember,
thereareseveral
on eachfloor.
stairways

1. Tryto findthescepterfirst.
Holdit whileyousearchfor the
urnpieces.lt mighthelpto write
downthe locationof eachof the
urnpiecesandthengo directly
andpickthem
to theirlocations
up.

GAME5
In Game5, everything
is thesame
as Game4, buttherearetwoaddlyou.
chasing
tionaltarantulas

G A M E2
InGame2, themansion
is alldark,
andthereareunlocked
doors.
11

12

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