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supplements. Sadly, they are supplements this Storyteller mostly does not own. He could only
find abbreviated details on these powers, so extrapolated on those details to create them as
follows for possible use in the CoLA (or TUGs) game.
Remember that a wraith can go back and purchase arts of the same level as one already learned,
whether he learns a regular art or an alternate art first. Of course, a wraith often needs a tutor to
learn these more unusual artsand sometimes a willing tutor cannot be found for outsiders!
Most of these alternate arts could be found in the CoLA game, but gain Storyteller approval
before taking them at any time in your character creation or development.
Outrage
As usual, the difficulty of most Outrage arts is equal to the local Shroud.
* AfterImage
A Spook may mark a Fetter, object, or place with a sign to show their presence. This is a literal
and physical marking that the wraith places on the object. Many Gangs may extensive use of this
art as graffiti.
System: AfterImage demands 1 Pathos and a roll of Strength+Expression (difficulty of the
Shroud). Each success determines the duration of a mark (of the wraiths design): each success is
a full 24-hours.
** Rap
A Spook can nudge through the Shroud to knock over small objects and create a loud noise. Rap
is largely a sonic effect; the pressure that Outrage generates is what knocks small objects over.
Glass is liable to break if it falls from a height, as well as other measures of general chaos!
System: Rap requires a Strength+Outrage roll and 1 Pathos. Each success extends the circular
radius of a Rap by five feet. The loud noise can be startling but not deafening, unless someone
nearby has an exceptionally keen sense of hearing
** Recoil/Follow-Through
A Spook can either strengthen a firearms recoil, or lengthen the distance a projectile goes. This
art can be used on guns in the Skinlands or on Relic weapons. If the recoil is strengthened, the
users aim is thrown off. If the recoil is lessened, the wielder and weapons accuracy improves,
allowing a bullet to sail further and truer.
System: This art involves a Manipulation+Outrage roll (difficulty 8 if affecting a Relic/Artifact
weapon). For every two successes, a subjects Firearms dicepool increases or decreases by one.
Recoil/Follow-Through also costs 1 Pathos.
A Spook can apply force to an object to force it to move. Or she can summon gravity-like energy
to force it to stop in its place. This is essentially a stronger version of Wraithgrasp, allowing a
ghost to nudge things (or people) as well as freeze them in place.
System: Strength+Outrage is the roll for this art (difficulty 8 if affecting an Underworld target).
For each success, a subject can be pushed backwards five feet and knocked prone (if on the
ground to start with). Or the subject can be rooted in place, unable to move for one turn per
success. A creature can resist either version of this art with a Willpower roll (difficulty 7). This
art also costs 2 Pathos and earns the wraith 1 Angst.
**** Bilocation
A Spook can affect the Skinlands and Shadowlands simultaneously with his Outrage arts. This
doesnt let the wraith affect multiple targets with an art unless the art already allows it. For
example, Bilocation could be used in conjunction with Stonehand Punch. It couldnt be used to
strike two different targets on either side of the Shroud. But it could be used to smash in the wall
of a Haunt if that building still has a Skinlands counterpart.
System: Bilocation requires a Wits+Outrage roll and the expenditure of 1 Willpower and 1
Pathos. These costs are in addition to whatever she might pay for the use of a conjunctional art.
Bilocation must be rolled and paid for each turn he wishes to use it.
**** Shroudshield
A Spook may fling themselves through the Shroud at breakneck speed. This doesnt get the
wraith back in the Skinlands permanently. It just lets her rip through and raise hell in the process.
Its also a handy way to hurtle oneself at (or away from) an enemy.
System: Shroudshield requires a Stamina+Outrage roll and 2 Pathos. For each success, the
wraith travels thirty feet in a straight direction through the Skinlands, always ending up back in
the Shadowlands. He whisks at a blurring high speed, but this art can nonetheless evoke the Fog
in mortal viewers. Especially if the Shroudshielding wraith screams bloody murder on the ride
(and most Spooks would!).
A Spook may make an object or small area the center of gravity in a place instead of the
distributed equilibrium normally found in the world (and even the Shadowlands). This has the
effect of drawing everything towards the area as much as the floor draws a penny flipped into the
air. And should that new center of gravity be an object or area of particular hazard...
System: This art works fine in the Skinlands or Shadowlands, but not the Tempest (except on
certain Far Shores). The wraith selects one object (no greater in mass than a half-ton) or area (no
greater in area than 100 square feet). The player then rolls Charisma+Outrage (difficulty 8). Each
success transforms that selected object or place into the new center of gravity in a 100-foot
radius for one turn, and all unsecured things and people are swiftly drawn toward the object.
People arent sucked instantly towards the object, instead pulled at their own normal walking
speed; objects fly instantly towards the spot. Characters can resist with a Willpower roll
(difficulty 8) and must best the wraiths roll. For every success less than the wraiths total, the
victim is drawn for that many turns. The effects of landing on the object is up to the
Storyteller. This art costs 3 Pathos to enact.
Occasionally, invocation of these effects evokes the Fog in mortal viewers. This art costs 4
Pathos and earns 1 Angst.
Pandemonium
Like the book says, Pandemonium rolls difficulties are usually equal to the local Shroud levels.
Also, most Pandemonium arts affect the Fog on mortals.
* Scripture
A Haunter may communicate by writing with their Corpus. The ghost is only as limited as
Corpus he has to burn for Scripture. It manifests as ghostly, ethereal marks wherever the wraith
chooses.
System: The player rolls Charisma+Pandemonium and spends 1 Corpus per (average) sentence.
* Wild Bloom
A Haunter can cause a small, withered garden to grow anywhere. This garden can appear like
overgrown wild flora or a patio box display or a traditional lawn gardenwhichever the wraith
prefers. But the flowers are all dead and crumble into dust (which in turn disintegrates to
nothingness) in a matter of minutes.
System: This art demands an Intelligence+Pandemonium roll and 1 Pathos. Each success gives
the garden a minute of life. The flowers created have no botanical value whatsoever.
** Bite Me
A Haunter may create realistic-looking (but foul tasting) food with their Corpus. Anything the
wraith may desire can be made, from Big Macs to caviar. Of course, it has no nutritional value
and in fact tastes awful.
System: The wraith must roll Charisma+Pandemonium and spend 1 Pathos. Each success lets
the wraith prepare another dish of his choosing. This food lasts for one hour before fading
back into ethereal nothingness.
** Fooled You
A Haunter may distort the distance an object appears to be at. A person might glance in his side
view mirror and see someone tailgating him when the other driver is actually a dozens of feet
behind. A person might reach out to carefully admire a Faberge eggand bump his hand
clumsily into it, knocking it to the floor, and infuriating its wealthy owner.
System: The wraith chooses a single target and a single object whose distance he distorts. He
rolls Manipulation+Pandemonium (difficulty of the targets Willpower). Each success lets him
warp the victims perception of distance by an increment of about five feet. This art costs 1
Pathos and earns the wraith 1 Angst, too.
** Haunting
A Haunter may call on the Wylding to create strange effects in the Skinlands. This art allows for
a variety of minor but useful acts of ghostly prestidigitation. Small motes of light can be
summoned to float or dance. Muted sounds, such as soft moans or distant screams or gentle
tingles of bells whatever the wraith may desire can be heard in the area. Finally, the Haunter
can evoke unpleasant and ghastly smells to further torment the Quick. All of these effects can be
summoned at once, completing a minor but effective haunting.
System: Haunting demands a Wits+Pandemonium roll and 3 Pathos. For each success, for one
turn the wraith can evoke any minor effects desired so long as they stay in line with the samples
above. Though these effects cannot do any harm, they can inflict the Fog on the Quick.
*** Wyldfire
This allows a Haunter to conjure up a Wylding-fueled flame that damages spectres. Similar to
Pyris, the Haunter can actually create barrow-flame at least ghostly fires that resemble it.
Theyre much weirder, however, in the way they dance and flicker erratically. Indeed, normal
wraiths find that they have no heat at all. To spectres, however, Wyldfire burns hotter than hell.
System: This art requires an Intelligence+Pandemonium roll (difficulty 7). Success summons a
burst of blue flames that only harm spectres (including Doppelgangers). Striking an enemy with
the Wyldfire demands a Perception+Melee roll (difficulty 7); the fire can be dodged. If the dodge
fails, the target suffers one level of aggravated damage per success on the initial roll. Wyldfire
costs 2 Pathos per burst.
**** Stigmata
A Haunter may create the appearance of bleeding wounds on their target. This art has fallen out
of popularity in the modern age. No longer would a victim suffer social repercussions for
appearing to have stigmata. Nonetheless, many a Haunter Gaunt knows this art and use it to
torment mortals as they see fit. Stigmata does no actual harm but the blood feels real enough.
System: A Strength+Pandemonium roll is made (difficulty of the victims Willpower) and 1
Pathos spent. The target immediately appears to bleed from multiple wounds of the wraiths
design, though suffers no actual harm. Of course, it is incredibly freakish (Fog-inspiring) and
disconcerting. A victim suffer a +2 difficulty to all rolls while affected.
properly diagnosed, tested, and later removed. Tumorous Growth costs 1 Pathos and earns the
ghost 1 Angst.