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Game Components
84 Dream Cards
1 Calendar Board
6 Investigator Boards
1 Round Marker
Investigator Cards
Spirit Cards
(blue backs)
(brown backs)
19 Character
Cards
19 Character
Cards
6 Investigation
Progress Tokens
19 Location
Cards
19 Location
Cards
12 Investigator Markers
20 Item
Cards
20 Item
Cards
Game Setup
Decide which player will play the role of the Spirit. The other players
take on the roles of the Investigators.
Shuffle each deck of investigator cards separately: Character Cards,
Locations and Items. Then, depending on the number of players and
the difficulty level, draw the corresponding (defined on the table below)
number of cards of each type and place them face up on the table. The
rest of the investigator cards are returned to the box - they will not be
needed in this game.
Number of Cards: Item / Locations / Characters:
Number
of Players
Including
Spirit
Difficulty level:
Easy
Normal
Difficult
Very
Difficult
2*
10
11
12
* A variant of the game for two players is explained at the end of the instructions
The Spirit receives the dream card deck and one wooden player
token of each player color.
EXAMPLE:
Its a four player game. One players is the spirit, while the others are the
Investigators. The investigators choose a color: white, red, blue, and then
select the appropriate components of the game in their color. The spirit
then takes a wooden disc in the colors white, red, and blue.
Other unused components should be put back in the box, they will
not be used during the game.
The spirit searches through his 3 decks (Characters, Locations and
Items) to find the cards that match the investigator cards face up on
the table. The rest of the blue spirit cards are placed back in the box.
EXAMPLE:
Seven item cards are on the table: a fork, a fire extinguisher, a spider,
a letter, a Shuriken, an iron, and a syringe. The spirit searches through
their deck and takes out these same exact items.
Then, out of those cards, the spirit chooses for each investigator one
character, location and object. Do not show the players which cards
are selected. Those cards are laid facedown into groups for each player.
Each group should contain a character, location and item.
On each stack of cards, the spirit should place a matching color
investigator disc to show which player they belong to. Any unused
spirit cards are placed back in the box.
Gameplay
The game lasts up to seven rounds and is divided into two stages:
RECONSTRUCTION OF EVENTS
FINDING THE TRUE CULPRIT
Reconstruction of events
DREAM
INVESTIGATION
MYSTERIOUS SIGNS
Dream
In this phase, the Spirit sends a dream to the investigators and passes them
hits about the suspects of the crime.
The Spirit carefully inspects the face down sets of cards chosen for each investigator,
and then selects one or more Dream cards from the 6 in his hand that he thinks will
help the investigator deduce which of the face up cards on the table is theirs. In the first
round, the investigators must deduce the ITEM card. After that has been guessed, then
the LOCATION, and lastly, the CHARACTER. The Spirit passes this card(s) to the
corresponding investigator.
The Spirit then chooses the next investigator to give Dream cards to.
The Spirit can choose the order in which investigators are given
Dream cards, deciding each round what order cards are given out.
However the Spirit cannot give additional cards to an investigator
who has already received cards that round.
Note: If the Spirit decides that all 6 Dream cards in their hand are
not useful as hits, they may discard all 6 cards and draw 6 new cards.
Depending on the difficulty level chosen for the game, the amount
of times a Spirit can discard and redraw may be limited:
EASY: Once per round
NORMAL: Three time per game
DIFFICULT: Once per game
Very Difficult: Never
Investigation
As soon as an investigator has received a Dream card, all investigators
may proceed to this phase.
Players analyze the received Dream card and try to figure out what
the Spirit is hinting at. Investigators can discuss, advise and share
assumptions. After discussing, each investigator must decide on
what his Item/Site/Character is.
To do this, each investigator places his wooden player disc on the
investigator card they think their Dream card(s) is referring to.
uring the game, the Spirit may not speak or use gestures
to help the investigators. The only way to communicate
with the rest of the players are through Dream cards.
After all players have placed their wooden marker, the players move
on to the MYSTERIOUS SIGNS phase.
Note: Should the Dream card deck ever run out of cards, reshuffle the discard pile
and make a new draw deck.
Mysterious Signs
In this phase, the Spirit announces to the other players whether their
choices were accurate or not. If the investigators chose the correct card,
spirit flips over the matching Item/Location/Character card.
Correctly guessed item and location cards can be returned to the game
box, they will no longer be needed. However, correctly guessed character
cards should be kept on the table, they will be needed during the Finding
the True Culprit phase.
When a player correctly guesses one of their cards, they move their clock
token down to the next field on their investigator board. Any Dream cards
they used to make the previous guess are discarded.
When a player has correctly guessed all 3 of their Item/Location/Character
cards, they have finished guessing and are ready for the Finding the True
Culprit phase. They may now help other players who havent guessed all
three of their cards yet.
If an investigator guessed the wrong card, do not discard the Dream card
they were given. They will be given more cards in later rounds and may make
comparisons to the previously given dream cards to make their guess.
Once all players learn whether their decision was correct or not, the round
ends. Move the time marker to the next day on the calendar board.
Investigators should take back their wooden discs they used to make their
guesses.
Finding the
True Culprit
In order to put the spirt to rest, the investigators must
find
out who actually committed the crime.
The Spirit takes all the character cards that were
assigned
to the players at the start of the game (the ones with
blue
backs) and shuffles them. He then draw one of these
cards,
looks at it and places it face down in front of him.
This is
the true culprit who the investigators must now ident
ify.
The Spirit will once again use Dream cards to give
hints
to the investigators, all other cards can be returned
to the
box.
This stage is divided into 2 phases:
The Common Dream
Joint Investigation
EXAMPLE OF A ROUND:
The game is being played by three investigators (Danuta, Paul and Leszek). They are playing on easy. It
is the second round of the game.
Danuta in the first round correctly guessed her item card, so there are only 5 Item cards left on the table. a
Danutas progress marker on her investigator board is on the "where?" field.
Consequently, this round the Spirit gives him a card which hints of the correct location. The Spirit then
draws his hand back up to 6 Dream cards.
Neither Paul nor Leszek guessed correctly in the first round, which is why their investigation marker is
still on the what? space of their investigator board. The Spirit passes Paul two Dream cards, which
should help steer Paul on the right track.
The Spirit then draws back up to 6 cards and chooses a card to pass to Leszek.
Pawe
Leszek
Danuta
After analyzing their cards and discussing with each other, the players then guess which card the Spirit
was trying to steer them to - Danuta chooses a location, and Paul and Leszek an item. After they have all
placed their markers, the Spirit announces which investigators were correct.
Danuta did not choose the correct location, so she leaves her Dream card in front of her. This time Leszek
was able to identify the correct Item, therefore he discards the Dream cards and moves his investigator
clock to the next field on his card (Where?).
In the next round, Danuta and Leszek will both try and identify their location. Paul, having failed
again, will receive another round of Dream Cards pertaining to his item card.
At the end of the round, the Spirit moves the time tracker one space to day 3 and begins a new round.
Common Dream
Joint Investigation
Game End
2013 IGAMES
29000, Ukraine, Khmelnitsky,
POB 77
http://igames.ua, igamesukr@gm
ail.com
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