Beruflich Dokumente
Kultur Dokumente
GUIDE
(Essential reading to ensure fidelity of implementation of the
Play Is The Way Methodology Manuals Volume 1 & 2)
Congratulations on your decision to implement PLAY IS THE
WAY in your school.
PLAY IS THE WAY is as much a process as it is a program
and it will serve you well if used as intended.
It is a common sense way of interacting with children that
educators can use with confidence.
The most important distinction between PLAY IS THE
WAY and many social and emotional learning programs is
that PLAY IS THE WAY is a methodology for behaviour
education not behaviour management.
Safe school communities guide children by wisdom, not by
force. Hence, PLAY IS THE WAY is as much for the
teacher as it is for the child.
Table of Contents
WHAT IS PLAY IS THE WAY? ........................................................................... 1
PITW 6 ELEMENTS (Diagram) ............................................................................... 2
AT A GLANCE Implementation of the first 3 elements of PITW ...................... 3
GUIDING STAFF TOWARDS A COMMON POINT OF VIEW ........................ 4
Behaviour Education Survey ............................................................................. 5
SELECTING AN ACTION TEAM ........................................................................... 6
Action Team Objectives .................................................................................... 7
ROLE MODELLING GOOD MANNERS ............................................................... 8
PREPARING TO LAUNCH PLAY IS THE WAY ............................................. 9
Saving The Games For Launch ......................................................................... 9
Letting The Action Team Lead The Way .......................................................... 9
Avoid Moving Too Quickly ............................................................................ 10
Building A Platform For The Launch.............................................................. 10
Important Early Decisions ............................................................................... 11
Playing Together.................................................................................. 11
For and Against ................................................................................... 12
Teacher Concerns ............................................................................................ 14
Games Instructions .......................................................................................... 15
Teacher/Student Choice Games Sessions ........................................................ 16
Alternative Delivery of the Games (Rotational Strategy) ............................... 16
FIDELITY OF IMPLEMENTATION (FOI) ......................................................... 18
Teacher FOI Checklist ..................................................................................... 19
Administrator FOI Checklist ........................................................................... 20
Teacher FOI Questionnaire ............................................................................. 21
Administrator FOI Questionnaire .................................................................... 22
EMBEDDING THE FIRST LIFE RAFT CONCEPTS ........................................ 23
SPECIFIC GUIDANCE FOR SCHOOL LEADERS ............................................ 24
Informing Parents ............................................................................................ 24
Collegiate Support ........................................................................................... 24
Following The Program Of Games ................................................................. 24
Games Session Record Sheets ......................................................................... 25
Play Is The Way (PITW) is a practical methodology for teaching social and
emotional learning.
It is comprised of 6 elements with the first 3 elements implemented simultaneously,
followed by the remaining 3 in succession (see diagram on the following page).
1. LIFE RAFT
2. GAMES
3. SELF-REFLECTIVE LANGUAGE
4. 3Rs METHOD (3Rs)
5. GROWING PERSONALLY & SOCIALLY (GPS)
6. ULTIMATE COMMUNITY ROLE MODEL (UCRM)
Play Is The Way is behaviour education using wisdom, not force.
Play Is The Way is suitable for primary school children of all ages, abilities and
ethnic backgrounds. No particular sporting or athletic ability is required to
successfully participate.
The Play Is The Way Games Program is a cross-curriculum tool for social and
emotional learning. Typically, students participate in 4 x 20 minute games sessions
per week for every week of the school year, for every year of primary school.
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2.
PITW GAMES
Physically interactive
games Played 3-4 times
per week (15-20 minute
sessions).
3.
SELF-REFLECTIVE
LANGUAGE
As described in the PITW
Self-Mastery Checklist, this
language is a means to help
children be the master, not
the victim of their feelings.
These first three elements of Play Is The Way should be implemented simultaneously.
4.
PITW 3Rs METHOD (3Rs)
Reflection - Repair - Restitution (Making things better, paying back & moving on)
The 3Rs Method is a behaviour education methodology that builds self-awareness and self-management
skills for children having difficulty with their behaviour. It strengthens relationships, develops empathy,
addresses bystander behaviour and makes a genuinely safe school achievable.
_______________________________
Implement the 3Rs Method after the first 3 elements have been established for 2 terms or more and students have a firm grasp of the
Play Is The Way Self-reflective Language.
NOTE: 3Rs can be implemented earlier if teachers are ready to embrace the required learning.
5.
GROWING PERSONALLY AND SOCIALLY (GPS)
A Growing Personally & Socially (GPS) conference is a carefully constructed, powerful form of circle
time that allows the life and learning issues of a classroom to be addressed in a way that requires and
improves the personal and social capabilities of both students and teachers.
GPS offers direction in a time of need.
_______________________________
Implement GPS alongside the 3Rs Method or one term or more after 3Rs has been established. Again, ensure students have a firm
grasp of the Play Is The Way Self-reflective Language before implementing and teachers are prepared to embrace the required
learning.
6.
ULTIMATE COMMUNITY ROLE MODEL (UCRM)
Ultimate Community Role Model (UCRM) is a long term, sustainable strategy for the development of
empathetic young people of good character and decency. Importantly, UCRM builds and strengthens
mutually respectful teacher/student relationships while developing the moral excellence that underpins
academic achievement.
_______________________________
Implement UCRM at anytime after the first year of the first 3 elements of Play Is The Way being embedded. Implement when all
staff are willing to move away from positional authority and the use of carrot and stick approaches to behaviour management and
adopt behaviour education practices. Ensure Play Is The Way Games, Life Raft and Self-reflective Language, 3Rs Method and GPS
are the regular practice of all classrooms and teachers are confident in the Play Is The Way Methodology before commencing
UCRM.
1.
2.
Select an Action Team and ensure all members read this Implementation
Guide in full.
3.
5.
6.
Start embedding first Life Raft Key Concepts across all classrooms.
7.
9.
fidelity of implementation,
games session records.
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Hopefully, administrators and staff are up to speed with the content of the personal
and social capabilities domain and are eager to find a long term, sustainable means to
build the competencies that will serve children well in life and learning.
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Strongly
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Read all resource materials. It is important the action team stays abreast of the
games timetable and the Life Raft activities.
Designate play areas for each class to ensure the whole school or classroom
clusters can play efficiently at the same time.
Ensure all teachers are ready to start games sessions on the selected date and
time and each has their own stopwatch and whistle.
Play the games with teachers. It can help teachers if they play a game before
taking it to their class. This can be done as an enjoyable way to start or end a
staff meeting. It does not have to take long and can be to just give teachers the
look and feel of a game. It must be impressed upon all teachers that they
should still read the instructions and accompanying notes of every game
before they play it.
Regular meetings of the action team to share observations and feedback from
teachers and to address any concerns and problems expressed at staff meetings.
Act as the go to people for staff on issues pertaining to Play Is The Way
content and implementation.
Ready to act as mentors for teachers who may be struggling with elements of
Play Is The Way.
Guide teachers away from the dangers of comparing the outcomes of their
own games sessions with those of others. The idea is build a common pool of
knowledge and experience, not a dangerous wave of comparison and
competition.
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GOOD MANNERS
The habit of speaking and acting in a way that gives people
a feeling of being appreciated, valued and respected.
The habit of using the words and actions of good manners
with sincerity.
Hand-in-hand with a commitment to a whole school use of good manners, should be a
commitment by teachers to start each school day with a sincere, warm and respectful
greeting of their students and end each day with a farewell of a similar nature.
Greetings and farewells are key tools for positive engagement with children.
Although this is a well-entrenched habit for many teachers, greetings and farewells
are all-too-easy to devalue and dismiss.
(Please read Good Manners & Code Switching and Greetings & Farewells - Professional Learning section Volume 1)
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PREPARING TO LAUNCH
Staff must be given the opportunity to do the study, discussion and preparation that
will ensure Play Is The Way starts with depth, understanding and confidence.
How long to take is a complex question. Some schools hold a workshop at the start of
one term with the intention of launching Play Is The Way at the start of the next.
Others hold a workshop in the middle or end of a school year with the intention of
starting at the beginning of the following year. A few have a more urgent need to
implement Play Is The Way and launch in 2 to 4 weeks after a whole school
workshop.
We leave it to schools to determine the best timeline according to their particular
circumstances and the capacity and enthusiasm of their teachers to familiarise
themselves with the Play Is The Way methodology prior to a whole school launch.
NOTE: It is not essential to hold a whole school Play Is The Way workshop
before using the methodology in your school. The resources along with this
Implementation Guide (if studied well) are sufficient to embed Play Is The Way
successfully.
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Additionally, it will be very important to look at your schools use of praise and
rewards as the tools of behaviour management and determine how effectively their
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use can be reduced or eliminated. Go slowly in this area especially if your school
employs many and varied reward systems.
It will be important though to ensure that staff do not undermine the Play Is The
Way process by using these tools during the explicit teaching of Play Is The Way
games and Life Raft concepts.
Students should understand that using their manners and code switching are expected
behaviour. This will be achieved if teachers do not praise and reward for this
behaviour but simply share the appropriate and correct response of, thank you
(students name).
Please ensure staff read the following:
Informative Praise
Undermining Self-Motivation
Duty Of Disclosure
The action team will need to lead well in this area and prove to staff that
reducing/removing praise and rewards is possible and beneficial. Sharing their
observations will build the confidence of staff.
You can see from all of the above that determining the right amount of time to build a
strong platform will help to maintain a manageable workload for teachers.
The better prepared teachers and students are for the challenges of the timetabled
games and Life Raft sessions, the greater will be the benefits.
There are few better devises for doing so than having students of all ages out and
playing together.
Play is the universal language of children and a whole school community at play is a
very obvious celebration of childhood.
However, simultaneous games sessions are not a requirement of the program, merely
a recommendation. Classes can play individually or as clusters and there may be
valid reasons for making the decision to do so.
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Schools are the hubs of the communities they service and can affect positive change
on a multitude of levels. Creating and maintaining a positive school community is
possibly a school leaders most important task. Establishing a regular, whole school
program of developmental games is a good way to help achieve this.
Sometimes, the hard part is convincing staff that 20 minutes playing as a whole
school, 3 to 4 times a week is worth it - that spending that amount of time collectively
and simultaneously working on the social and emotional development of the school
community is not a poor use of time, but is a powerful way to create and maintain a
positive school community.
Children love streaming out of their classrooms together and playing at the same time.
They especially love it if they can play where others are playing. Little children like
to look across to big children playing the same game or a variation. Older children
are often softened and kinder to each other when playing in the vicinity of those
younger who look up to them. Children seem to get the deeper message of the
experience. They dont articulate it but they get it and they like it.
Caution
It may be wise to question a simultaneous whole school playing of games if some
teachers are opposed to the idea and unable to put their opposition aside to facilitate
their games sessions with professionalism, interest and energy.
Students deserve and require teachers who are motivated and involved. Participating
in a games session facilitated by a reluctant or resentful teacher is a bit like eating in a
quality restaurant with poor service.
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AGAINST
The most common reasons for not playing simultaneously as a whole school are:
SPACE
The lack of suitable space makes it impossible. The combination of a small school
with a large gymnasium or hall, which can accommodate all classes, is rare. With
insufficient outdoor space, safe for general play, alternative ways of ensuring regular
games sessions need to be considered.
WEATHER
Changing seasons prevent simultaneous outdoor games sessions from being played all
year round.
A more practical option is seen as timetabling classes into suitable indoor spaces or
leaving it to the teacher to fit their sessions in when and where they can.
This last option is our least preferred, as it implies games sessions are merely an add
on to curriculum, and they will invariably be treated as such, becoming the first thing
dropped by a teacher under pressure.
RESOURCES / FUNDING
Simultaneous games sessions require all classes to have their own equipment kits.
This is obviously more costly.
Schools with very limited budgets usually opt for one kit per cluster of classrooms or
one kit per play area.
The main concern with this option is ensuring equipment does not wander and
damaged or lost equipment is replaced quickly.
As the kits belong to no one in particular there is a tendency for no one to take care of
them.
TEACHER CONCERNS
A less obvious reason is the fear some teachers have of their own capability and their
classrooms behaviour being exposed to fellow staff. This is far more prevalent in
schools where teachers have their own separate classroom closed off from the scrutiny
or observations of others.
In schools where classrooms are in an open, shared space with several classes in that
space and all within sight and hearing of each other, teachers are used to being in
view and are less defensive. Teachers in this style of school adapt to everyone
playing at the same time with relative ease and little sense of threat.
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Not all schools have the necessary camaraderie and sense of safety and mutual
support that removes the fear of comparison and judgement. Sadly, too many
teachers feel sufficiently unsure of the motives of their colleagues to risk exposing
themselves or their class to the view of others.
However, in schools open and confident enough to have classrooms playing within
sight of each other, the opportunity for teachers to indirectly learn from each other is
captured and a sense of common purpose, with equal and common commitment,
becomes much easier to cultivate.
Some teachers will enjoy the professional demand a whole school approach places on
them; others may find it an imposition. Many will enjoy the collegiate team spirit and
the ensuing discussion and collaboration the process often fosters.
Quite a few teachers have concerns about the games getting children too excited,
making it hard for them to settle and work effectively when back in the classroom.
The answer to this is:
1.
Children need to learn to change gears. Going from one state to another is a
necessary skill in life and learning. Changing from one mode of behaviour to
another (code switching) is something that can be taught and takes practise.
(see Good Manners & Code Switching in the Professional Learning Section of
Volume 1)
2.
3.
Children need to be made aware of the following: You earn the privilege of
going up (getting excited) by demonstrating the skill of coming down (settling
down). Children need to know the teacher is more than willing to let them
get really excited provided they can change gears and settle. The more skillful
they get at changing gears the more willing the teacher is to let them get
excited. Without that skill, teachers have no option but to keep a lid on
everything which they dont enjoy and neither do the students.
4.
Code switching gets better with practise and the skill of self-regulation only
gets better when regulation is tested, not avoided.
GAMES INSTRUCTIONS
The instructions for each game contain a considerable amount of information and
teachers are not expected to absorb and apply all of this information with their first
playing of the game.
The process we recommend is that teachers read all the instructions prior to playing a
game for the first time. Having done so they should take the games manual with them
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to set up the game, work through the rules and play it at the basic level. Teachers
should not be worried about students seeing them working off the manual. The game
is new to them and being open about that and willing to model an adult working
through something new and sometimes confusing is helpful to students. Enlisting the
help of students to read and interpret a games instructions is a good way of getting
them to help the teacher and work together. A problem shared is a problem halved.
It must be remembered that the first time a teacher plays a game with their class is
likely to be the most confusing time. It is not wrong that things dont run smoothly the
first time and many teachable moments can spring from the raggedness of a first
session not the least of which is learning to empathise with the teacher who is trying
his or her best to guide the class through a new game.
The second session with the game will run more smoothly and teachers will feel more
relaxed and able to observe the behaviour of the students more closely.
Before the third session of the same game we suggest teachers read the, Useful Tips,
Variations and Issues & Observations sections of the game again. This will help
them get more out of the game.
The action team can play a vital role in keeping teachers up to speed and maintaining
confidence and motivation especially if tiredness creeps in (as it often does) when
terms are coming to a close.
Keeping up with the schedule of games can seem daunting to some teachers, and
though it is the best way to deliver a varied and optimally beneficial sequence of
games, there will be some schools where the successful implementation of PITW will
depend on a less demanding delivery of games.
The following rotational strategy breaks a school into clusters of 3 to 5 classes with
each cluster being junior, middle or upper primary classes.
The teacher of each class within a cluster will be required to learn 2 games per term,
which they will share with all the classes within their particular cluster.
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This is done using a rotational system whereby all classes rotate to a different teacher
each day for their 15 to 20 minute daily games session. In other words, if there were 4
classes in a cluster, there would be 4 teachers; each with a different game and the 4
classes would rotate from one teacher to the next over the week. This will mean that
every class in the cluster will play 4 different games with 4 different teachers in a
week.
Every class simply rotates through the sequence of teachers for the first half of the
term. This will give every student (in this example) exposure to 4 games. At the half
waypoint in the term each teacher learns a new game and shares that with every class
for the rest of the term.
NOTE. At every mid-term games transition point all teachers in the cluster should
take their own class through the activities listed at games sessions 10, 20, 30, 40, 50,
60, 70, 81, 91, 102, 109, 119 in the games program. It is important that students
experience these activities and as they occur at the transition point it is easy for
teachers to remember to do them, and equally easy for teachers to remember which
activity session they are up to.
To know what games to play, teachers select games from the main games program
timetable in Volume 2 in the order that they appear.
For example; in a 4 teacher cluster the first 4 games of the initial term would be (1)
Piccadilly Circus (2) Touch & Go (3) Islands (4) Timeball.
Followed by,
(5) Categories / Gift Ball (6) Snake (7 )Pegasaurus (8) Running Raiders.
The teachers can decide between themselves which game of the four they would
prefer to learn.
The rotational system significantly reduces the workload of learning games. To ensure
that students get sufficient games variety, it is recommended that a cluster be
comprised of at least three classes.
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FIDELITY OF IMPLEMENTATION
By collecting data, all issues that could adversely affect the ongoing use of Play Is
The Way will become apparent and actions/strategies to resolve those issues will
significantly assist in the effective, long term delivery of the program.
Master copies of checklists and questionnaires are on the following few pages.
1. Hand out the Teacher Fidelity of Implementation Checklist prior to
commencement of Play Is The Way. Once collected, transfer/add data to
Administrators Fidelity of Implementation Checklist.
2. After games sessions 9, hand out Teacher Fidelity of Implementation
Questionnaire for teachers to complete. Once collected, transfer data to
Administrators Fidelity of Implementation Questionnaire.
3.
NOTE
Please be aware that all Play Is The Way resources are protected by copyright.
However, schools are permitted to reproduce each and every Fidelity Of Implementation
sheet from this document in the quantities required.
Electronic copies are also available and can be emailed to you as fillable pdf
documents if preferred. To request electronic versions of all Fidelity of
Implementation forms, please email info@playistheway.com.au.
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Teacher
FIDELITY OF
IMPLEMENTATION
Checklist
CHECKLIST
To be completed by classroom teachers
PRIOR to commencement of the
program
DATE COMPLETED:_________________
Do you have your own copy of the Play Is The Way Methodology Manuals (Volume 1 &
2)?
YES NO
Do you feel you had adequate time to prepare before starting the program?
YES NO
Have you read the following from Play Is The Way Methodology Manuals Volume 1:
1.
2.
3.
4.
5.
INTRODUCTION
PREPARATION
THE LANGUAGE
SELF-REGULATION
PROFESSIONAL LEARNING (Good Manners, Values to Virtues, In Pursuit Of Empathy)
YES
YES
YES
YES
YES
NO
NO
NO
NO
NO
YES NO
YES NO
YES NO
YES NO
Are you prepared for the first 2 weeks of LIFE RAFT activities?
YES NO
Are you prepared for the introduction of SOOTHING THOUGHTS? (Self-regulation, Volume 1)
YES NO
NOTES: .
.
.
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Administrator
FIDELITY OF
IMPLEMENTATION
Checklist
CHECKLIST
To be completed by Administrators
PRIOR to commencement of the
program
DATE COMPLETED:_________________
Do all classrooms have a copy of the Play Is The Way Methodology Manuals
(Volume 1 & 2)?
Have teachers had adequate time to prepare before starting the program?
Have teachers read the following from Play Is The Way Methodology Manuals
Volume 1:
1.
2.
3.
4.
5.
INTRODUCTION
PREPARATION
LANGUAGE
SELF-REGULATION
PROFESSIONAL LEARNING (Good Manners, Values to Virtues, In Pursuit Of
ALL
ALL
ALL
ALL
ALL
MOST
MOST
MOST
MOST
MOST
SOME
SOME
SOME
SOME
SOME
Empathy)
Has a timetable been organised that enables classes to play at set and regular times?
Does the timetable ensure that every class plays a minimum of 3 x 20 minute games
sessions per week?
Have all classes been allocated a specific area in which to hold games sessions?
Are teachers prepared for the first 2 weeks of LIFE RAFT activities?
Are teachers prepared for the introduction of SOOTHING THOUGHTS? (Selfregulation, Volume 1)
NOTES: .
.
.
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Teacher
FIDELITY OF
IMPLEMENTATION
Questionnaire
QUESTIONNAIRE
To be completed by classroom teachers
AFTER GAMES SESSIONS
9 40 90 (Please tick )
YES NO
Are you checking off the completed sessions on the Games Session Record?
YES NO
YES NO
Has the allocated play area worked adequately for the games?
YES NO
YES NO
Are your games sessions running the required length of time? If not, what is the main
reason? __________________________________________________________________
YES NO
Can students set up and organise games if given the names of the games?
YES NO
YES NO
YES NO
YES NO
Are you asking at least one insightful and penetrating behaviour related question per
session?
Are you encouraging students to discover, consider and discuss the reasons for either
positive or negative outcomes of the games?
Are students able to work their way through problems in:
The classroom?
The playground?
YES NO
YES NO
YES NO
YES NO
Are you helping students to transfer observations, lessons learnt, skills and qualities
developed in the games sessions to other areas of learning?
YES NO
Are the LIFE RAFT KEY CONCEPTS having a positive influence on student behaviour?
YES NO
Are you continuing to use the Play Is The WayProfessional Learning offered in Volume
1?
YES NO
YES NO
Are most of the students in your class enjoying Play Is The Way?
YES NO
YES NO
YES NO
YES NO
Adm inistrator
FIDELITY OF
IMPLEMENTATION
Questionnaire
QUESTIONNAIRE
To be completed by classroom teachers
AFTER GAMES SESSIONS
9 40 90 (Please tick )
DATE COMPLETED:_________________
Are teachers checking off the completed sessions on the Games Session Record?
Has the allocated play area worked adequately for the games?
Are games sessions running the required length of time? If not, what is the main
reason?
__________________________________________________________________
Can students set up and organise games if given the names of the games?
Are teachers asking at least one insightful and penetrating behaviour related
question per session?
Are teachers encouraging students to discover, consider and discuss the reasons for
either positive or negative outcomes of the games?
Are students able to work their way through problems in:
The classroom?
The playground?
Are teachers helping students to transfer observations, lessons learnt, skills and
qualities developed in the games sessions to other areas of learning?
Are the LIFE RAFT KEY CONCEPTS having a positive influence on student
behaviour?
Are teachers continuing to use the Play Is The Way Professional Learning offered
in Volume 1?
To date, has Play Is The Way been a positive experience for teachers?
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COLLEGIATE SUPPORT
There needs to be constant and ongoing commitment to creating a genuinely safe
staffroom where questions can be asked, experiences shared and collegiate support is
assured.
It would be realistic of staff to expect teething problems in the facilitation of the
games sessions.
Open discussion, especially in the staff room, about the problems encountered,
mistakes made, surprises and successes helps to generate collegiate support and
camaraderie.
The more open and honest staff can be about their experiences with the sessions the
more relaxed they will feel. Sharing observations about student responses to the
games, the supporting language and key concepts will help everyone get a sense of
the progress theyre making.
Encouraging staff to identify small changes in the behaviour of individuals or classes
and celebrating those changes helps foster optimism.
School leaders can facilitate an open and ongoing dialogue about Play Is The Way
by sharing their observations with staff. Giving a little time at scheduled staff
meetings for feedback and the sharing of stories especially the humorous, quirky,
unexpected moments will remind everyone that they are all human.
Just like children, teachers will discover a favourite game and want to play it often.
For some teachers a favourite game is simply one they know will be the easiest to
manage and require the least effort. It can be tempting to repetitively play this
game rather than follow the program.
Immersing children in the programs wide variety of games enriches and broadens
their social and emotional learning well past the limits of only playing the favourite
games of the teacher or students.
There can be no denying that the first year of implementing the games program is the
hardest. Keeping up with the schedule of games calls for discipline and application.
However, with each game shared with the class it becomes easier to interpret
instructions and guide students in the search for the personal and social capabilities
that improve outcomes. After the first year, not only are the teachers considerably
more conversant with the games program, the language and the key concepts, so are
the students and this makes the second year, and the years after that, significantly less
demanding and stressful from a facilitation point-of-view.
Following the program is the best way of achieving significant development in
positive social behaviour. However, if you think that doing so will be difficult then
you may want to consider the rotational system (page 16) which should make it easier to
deliver the program.
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GAMES SESSION 2
GAMES SESSION 3
GAMES SESSION 4
GAMES SESSION 5
Day
Day
Day
Day
Day
Date
Date
Date
Date
Date
Completed
GAMES SESSION 6
Completed
GAMES SESSION 7
Completed
GAMES SESSION 8
Completed
GAMES SESSION 9
Completed
GAMES SESSION 10
Day
Day
Day
Day
Day
Date
Date
Date
Date
Date
Completed
GAMES SESSION 11
Completed
GAMES SESSION 12
Completed
GAMES SESSION 13
Completed
GAMES SESSION 14
Completed
GAMES SESSION 15
Day
Day
Day
Day
Day
Date
Date
Date
Date
Date
Completed
Completed
Completed
Completed
Completed
GAMES SESSION 16
GAMES SESSION 17
GAMES SESSION 18
GAMES SESSION 19
GAMES SESSION 20
Day
Day
Day
Day
Day
Date
Date
Date
Date
Date
Completed
Completed
Completed
Completed
Completed
GAMES SESSION 21
GAMES SESSION 22
GAMES SESSION 23
GAMES SESSION 24
GAMES SESSION 25
Day
Day
Day
Day
Day
Date
Date
Date
Date
Date
Completed
GAMES SESSION 26
Completed
GAMES SESSION 27
Completed
GAMES SESSION 28
Completed
GAMES SESSION 29
Completed
GAMES SESSION 30
Day
Day
Day
Day
Day
Date
Date
Date
Date
Date
Completed
GAMES SESSION 31
Completed
GAMES SESSION 32
Completed
GAMES SESSION 33
Completed
GAMES SESSION 34
Completed
GAMES SESSION 35
Day
Day
Day
Day
Day
Date
Date
Date
Date
Date
Completed
Completed
Completed
Completed
Completed
GAMES SESSION 36
GAMES SESSION 37
GAMES SESSION 38
GAMES SESSION 39
GAMES SESSION 40
Day
Day
Day
Day
Day
Date
Date
Date
Date
Date
Completed
GAMES SESSION 41
Completed
GAMES SESSION 42
Completed
GAMES SESSION 43
Completed
GAMES SESSION 44
Completed
GAMES SESSION 45
Day
Day
Day
Day
Day
Date
Date
Date
Date
Date
Completed
GAMES SESSION 46
Completed
GAMES SESSION 47
Completed
GAMES SESSION 48
Completed
GAMES SESSION 49
Completed
GAMES SESSION 50
Day
Day
Day
Day
Day
Date
Date
Date
Date
Date
Completed
Completed
Completed
Completed
Completed
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GAMES SESSION 52
GAMES SESSION 53
GAMES SESSION 54
GAMES SESSION 55
Day
Day
Day
Day
Day
Date
Date
Date
Date
Date
Completed
GAMES SESSION 56
Completed
GAMES SESSION 57
Completed
GAMES SESSION 58
Completed
GAMES SESSION 59
Completed
GAMES SESSION 60
Day
Day
Day
Day
Day
Date
Date
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Date
Completed
GAMES SESSION 61
Completed
GAMES SESSION 62
Completed
GAMES SESSION 63
Completed
GAMES SESSION 64
Completed
GAMES SESSION 65
Day
Day
Day
Day
Day
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Completed
Completed
Completed
Completed
Completed
GAMES SESSION 66
GAMES SESSION 67
GAMES SESSION 68
GAMES SESSION 69
GAMES SESSION 70
Day
Day
Day
Day
Day
Date
Date
Date
Date
Date
Completed
Completed
Completed
Completed
Completed
GAMES SESSION 71
GAMES SESSION 72
GAMES SESSION 73
GAMES SESSION 74
GAMES SESSION 75
Day
Day
Day
Day
Day
Date
Date
Date
Date
Date
Completed
GAMES SESSION 76
Completed
GAMES SESSION 77
Completed
GAMES SESSION 78
Completed
GAMES SESSION 79
Completed
GAMES SESSION 80
Day
Day
Day
Day
Day
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Date
Date
Date
Date
Completed
GAMES SESSION 81
Completed
GAMES SESSION 82
Completed
GAMES SESSION 83
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GAMES SESSION 84
Completed
GAMES SESSION 85
Day
Day
Day
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Day
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Date
Completed
Completed
Completed
Completed
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GAMES SESSION 86
GAMES SESSION 87
GAMES SESSION 88
GAMES SESSION 89
GAMES SESSION 90
Day
Day
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Day
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Date
Completed
GAMES SESSION 91
Completed
GAMES SESSION 92
Completed
GAMES SESSION 93
Completed
GAMES SESSION 94
Completed
GAMES SESSION 95
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GAMES SESSION 96
Completed
GAMES SESSION 97
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GAMES SESSION 98
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GAMES SESSION 99
Completed
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Completed
Completed
Completed
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Day
Day
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Completed
Completed
Completed
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GAMES VARIATIONS
Its not possible to say exactly when a teacher should move to a variation of a game.
The guiding principle is to maintain challenge and interest. Both do not always run
hand-in-hand. Sometimes students lose interest because they fail in the challenge and
must find the resilience to keep trying. At other times, children are only interested in
playing a game if it doesnt get too challenging.
The bottom line and perhaps the clearest indication of when to move on to a variation
or more demanding level of a game, is effort. If playing the game is taking
insufficient effort (physical, mental or emotional) then its likely time to step it up.
Watching from the outside, administrators are often in a good position to suggest
moving on to a more demanding level or variation.
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Teacher:
Admin:
Teacher:
Just a second ago. I asked Joshua if he could think of three things that
prompted him to walk out of the game.
Admin:
And?
Teacher:
He could think of two. Mary snatched the ball from him on the first
round and in the third round his team agreed with Sam that if Joshua
started with the ball he would be less likely to drop it.
Admin:
Teacher:
Admin:
Teacher:
He might be worried that Ill get Richard to repeat it and everyone will
laugh. Later, Ill speak to Joshua and Richard together about that.
Admin:
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Teacher:
I hope so. Im about to ask the class to give themselves some advice
and to offer Joshua some as well.
Admin:
Teacher:
Teachers should make a habit of sharing at least one behavioural observation at each
session. Again this can be to an individual, a group or the class as a whole.
EXAMPLES
1. Mary, I thought you controlled your nervousness well. You moved to the side,
found a quiet moment and did a lot of self-speak. I could see that and you
returned with your thinking in control of your feelings. Do you agree?
2. Girls and boys in that group over there. There was a big moment of panic and
you started to put each other down. Im not sure what you said Angela, but it
seemed to make sense to your team because it was followed by a lot of smiles
and head nodding. You guys didnt win, but you played together, worked
together and came last together. Keep up that, together stuff and Im
guessing things will certainly improve.
3. Today you have achieved far more than the last time we played the game. For
me, the big difference was how quite you were. The last time, failure and
frustration got you agitated and noisy. This time, I could see the thinking
going on, the self-control and the willingness to let everyone be their own
master. Would anyone like to add to that?
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SCHOOL ASSEMBLIES
In the establishment year of Play Is The Way we recommend the use of school
assemblies to further embed the philosophy that underpins the program of games.
Assembly items can be built around the Life Raft Key Concepts. Starting with the
Golden Rule and working through the concepts, as they appear in the Life Raft
section of Volume 1, will give classes the opportunity to share their understanding of
a concept in a creative and engaging way.
These assembly presentations will also give parents, educators and carers an
appreciation of each concept from a childs point-of-view. Given the chance, and
with guidance from their teacher, children often reveal a depth of perception and
understanding that is inspiring.
Children speaking to children has its own unique power. The creative presentation of
the Life Raft Key Concepts can deliver important messages with clarity and impact.
Maxims
The beauty of maxims is that they tend to resonate with all of us. They lodge in our
memories and be they merely a few words in length or substantially longer they have
a power beyond their size.
Maxims can be of great help to children. They say what needs to be said and nothing
more. Used in classrooms and displayed on school walls they serve to guide
behaviour and stimulate positive attitudes.
Once learnt in childhood they become mental notes for life. Maxims can be shared,
exchanged, added to and created. They penetrate the dark of unease and
indecisiveness, and become a welcome signpost when confusion abounds and clarity
is in marked absence.
Maxims also make excellent catalysts for assembly items. By selecting a maxim that
has significance to their living and learning journey a class can create a performance
that shows, to their school community, the meaning and influence of that maxim.
An effective touch at the end of such an assembly is for the performing students to
give every classroom a copy of the maxim, with an invitation to further explore the
implications of the maxim and reap the benefits of its wisdom.
Harnessing the potential for school assemblies to deepen the philosophical awareness
of the school community is worthy of consideration.
Teachers should take note of the one or more maxims that accompany almost every
game. These are doorways to valuable class discussions and are all too frequently
disregarded by teachers. The maxims are especially valuable and relevant for those
teachers who find it hard to think of insightful and penetrating questions to ask during
games sessions. Maxims are there to deepen the social and emotional understanding
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of students and if time does not permit their discussion during a games session, it may
prove worthwhile to discuss at an opportune moment later in the day.
An awareness, on the part of school leaders, of the maxim/s accompanying a game
can offer the opportunity to guide a short, spontaneous but fruitful discussion that
encourages students to see how the maxim/s plays out in the game.
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STAFF MEETING
It is also motivational to schedule an in-depth meeting, with the whole staff, to share
anecdotal evidence that indicates the state of the nation.
Sometime around games session 40 will work well, as by then most teachers will
likely have worked on all five Life Raft Key Concepts.
The aim of the meeting will be to determine the following:
The degree to which the Life Raft Key Concepts have been embedded - are
students behaving in accordance with their understanding?
Has there been any significant change in the number of students referred to
administrators for behavioural issues?
Are there teachers and/or classrooms struggling with the process and do they
require additional support and/or mentoring?
The extent of nuts and bolts problems i.e., equipment, timetable, play areas,
resources etc. and the means to fix these.
Are there stories about student behaviour (individual or group) that indicate
either the improvement or diminishment of positive social behaviour?
Are teachers feeling ready and able to continue the program? If not, what
needs to be done and how can administrators and the action team help?
It would also be constructive if the action team presented their own report of the
journey so far.
Administrators need to express their point of view and share their thoughts on the
overall feel of the school at this point in the program and what they see as the main
changes in school culture, student behaviour and teacher wellbeing since Play Is The
Way started.
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NOTE
It is not unusual for some teachers to dismiss the value of the program based
on its inability to adequately improve the behaviour of the most difficult or
dysfunctional student/s.
This is to be expected, because these students are the cause of great stress and
anxiety for the teacher, who battles daily to contain those whose sole
perceived aim is to be as disruptive as possible.
It is only logical that deeply entrenched, destructive or inappropriate
behaviour is not going to shift easily and quickly. Administrators might
consider counseling teachers, caught in this unfortunate predicament, to see
beyond the painful thorn in their side, to the possible benefits of the program
to the main body of students in their class.
For teachers struggling with an extremely difficult class, we strongly suggest
they employ the Play Is The Way Critical Mass Strategy, while
simultaneously running the program.
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NEW TEACHERS
Play Is The Way Volume 1 is essential reading for new teachers to the school. It
must be read carefully and with special attention paid to the LIFE RAFT and
LANGUAGE sections.
Pairing new teachers with a mentor or buddy teacher is of course an excellent support
and induction strategy.
There will be much for the new teacher to absorb and as the Play Is The Way
methodology may be considerably different to anything he or she has previously
experienced; it will take time to understand, embrace and implement with confidence
and ease.
An effective means for induction is to ask students to inform and share, with the new
teacher, their understanding of the Life Raft Key Concepts and the Self-Mastery
Checklist.
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By actually working through an activity or two of each concept with the students, the
teacher will quickly see the purpose and place of the concepts in the school and
classroom culture.
The SELF-MASTERY CHECKLIST is best understood by getting students to use the
language in the context of various scenarios. Using the scenarios chapter of each key
concept is an ideal way of hearing the language in action and determining the students
point-of-view on how the concept relates to the scenario.
Asking the students to do show and tell sessions of Play Is The Way, interspersed
over a couple of weeks, is a workable and effective way of immersing new teachers in
the methodology.
Buddying up with an experienced teacher for the first few games sessions works well.
Combining classes to play games will give the new teacher the chance to observe and
contribute where he or she can.
They will also get to see the key concepts in action and hear the language used by
both the class teacher and students.
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MAINTAINING MOMENTUM
Considering the workload teachers are under and the stress and anxiety it creates, it is
to be expected that commitment to the challenges and demands of Play Is The Way
will at times falter.
Maintaining momentum is never an easy task and this is where conducting
assessments, even though they take time and effort, can be valuable. Nothing
motivates like success or progress and giving teachers tangible evidence of both helps
to stoke the fires of enthusiasm.
The action team can play a crucial role in maintaining the motivation of staff.
Knowledge is power and regularly building on the behaviour education knowledge of
teachers helps them to deliver Play Is The Way with purpose and confidence.
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STUDENT REFLECTION/ASSESSMENT
GUIDELINES:
PURPOSE
The purpose of the following Student Reflection/Assessment Sheets is to help
facilitate a meaningful and informative discussion between teachers and students to
determine personal and social development.
The younger the students the more guidance and time they will need to adequately
respond to each of the statements. Working on the Student Reflection/Assessment
Sheets will strengthen the connection between the teacher and the students by
building the teachers awareness of how the students view their own behaviour and, in
turn, the students awareness of how the teacher perceives their behaviour.
REFLECTION/ASSESSMENT
The term Reflection/Assessment to describe the sheets is because students need to
reflect in order to assess their personal and social capabilities.
However, you will see that the sheets students actually use are titled Reflection
sheets. This, we believe, will allow students to reflect more deeply on their
capabilities than might be possible if they felt pressured by the term Assessment.
From the teachers point-of-view the sheets are certainly an assessment of the students
personal and social capabilities, which require considered reflection to complete.
FREQUENCY
Assuming a school starts using Play Is The Way at the start of the school year we
would recommend that Student Reflection/Assessment Sheets be completed in week 8
of terms one and three. This allows teachers enough time for an adequate
understanding of their students before commencing the reflection/assessment sheets
for term one and enough time and space to complete the reflection/assessment sheets
for term three before the pressure of the final term of the year.
Schools starting Play Is The Way at other times in the year will have to complete
the Student Reflection/Assessment Sheets at the same point in the development of the
methodologythat is, at week 8 of the first and third terms of use as opposed to the
school year.
The first Student Reflection/Assessment Sheet is a reduced version of the second
Student Reflection/Assessment Sheet and is only used once in a students progression
through the Play Is The Way Methodology. As the students are new to the Play Is
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The Way, less development is expected and this is reflected by fewer questions in
the first Student Reflection/Assessment Sheet.
The second Student Reflection/Assessment Sheet is used from week 8 of term three
onwards and at regular intervals as students progress through primary school and the
Play Is The Way Methodology.
NOTE. The age, ability and understanding of students will determine how much of
the Student Reflection/Assessment Sheet they can complete and we leave it to the
teacher and/or the school to determine how far through the Student
Reflection/Assessment Sheet process a class will travel. However we strongly
recommend that at the very least teachers use the statements in the Student
Reflection/Assessment Sheets to facilitate a talk with their students (irrespective of
age and ability) and offer the guidance and support that assists with the challenging
task of personal and social development.
The following directions are only applicable for students who can work reasonably
independently. For those students too young to do so and those without the skills to
do so, teachers will of course take whatever steps necessary to reap whatever they and
their students can from the process.
The first step is to have students self-evaluate their capabilities and to this end
teachers should ensure students understand each statement but refrain from trying to
influence the students decisions.
There are 12 statements spread across 4 capabilities namely; self-awareness, selfmanagement, social-awareness and social-management. Asking students to read each
statement quietly to themselves, with their chosen word mentally inserted in the
empty bracket, is a good way of determining if the statement has the ring of truth. If
it does, the abbreviation (Se = Seldom, So = Sometimes, U = Usually, C =
Consistently) of their choice is inserted in the bracket and a tick placed in the
corresponding box as well.
Working in pencil allows for a change of mind. This may happen on a few occasions
because hearing how a statement sounds, with the selected word inserted, can trigger
a closer more honest assessment of the statement.
The time taken to complete the Student Reflection/Assessment Sheets will vary
according to the age and abilities of the students. Obviously, the more hands-on a
teacher has to be and the more individual guidance students need, the more time the
process will take. That said, teachers can expect that students, new to the Student
Reflection/Assessment Sheet process, will take somewhere in the vicinity of an hour
to complete it.
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Some teachers may prefer to work through the Student Reflection/Assessment Sheets
in parts and with each strand having its own set of statements this is easily done. On
average, each strand of the first student reflection takes 5 to 10 minutes. Completing
the Student Reflection/Assessment Sheets in parts or as a whole within one week is
perfectly acceptable.
GOAL SETTING
The Goal Setting Sheet is self-explanatory. By working off the Student
Reflection/Assessment Sheet, students select and insert (if age and ability allows) the
capability that is their strongest and the capability that needs the most improvement.
Having identified the capability that is the weakest, students then select the statement
from that capability that requires the most immediate attention and write that out in
full (inserting Consistently) as their goal.
Leaving this sheet with the students means they can refer to it whenever necessary.
NOTE: In the final section of the Goal Setting Sheet, students list the virtue/s that
will, if practised, help them to achieve their goal and one habit of action that defines
that virtue/s. The listing of one habit of action ensures that students understand the
virtue and carefully consider what behaviour it obliges them to practise.
Once the Student Reflection/Assessment Sheets have been completed the teacher can
review them.
REVIEWINGTHE REFLECTION/ASSESSMENT
When teachers review the Student Reflection/Assessment Sheets, they place a
different coloured tick in the box that best describes the students capabilities. By
doing so, they create an obvious comparison between their assessment and that of the
students.
Whether or not the teachers assessment agrees with a students, the opportunity for
discussion has been created. Importantly, major variations of opinion can be spotted
and discussion entered into to ascertain why both parties hold differing points-of-view.
It also gives the teacher and student the opportunity to state examples of behaviour
that validate their opinion and to determine the things that can be done to improve in
those areas they both agree need improvement.
We suggest teachers pay careful attention to the behaviour that students determine
they SELDOM or CONSISTENTLY do. Discussion, along with the teachers own
assessment, should try to ensure that students dont have an unrealistically HIGH or
LOW opinion of their capabilities.
Keeping the Student Reflection/Assessment Sheets on file will allow the ongoing
tracking of a students development. The Student Reflection/Assessment Sheets can
also serve to deepen and guide the conversation between all stakeholders in a
students development.
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This second Student Reflection/Assessment Sheet is more expansive than the first
Student Reflection/Assessment Sheet and each strand takes 10 to 15 minutes to
complete. There are 27 questions followed by the goal setting reflection. Both these
sheets are completed in the same way as the first Student Reflection/Assessment
Sheet. The second Student Reflection/Assessment Sheet is used every year in week 8
of terms one and three for the remainder of the students journey through primary
school. However, the process is enriched with the addition of a Life Raft Reflection
Sheet.
It is important that the 5 Life Raft Key Concepts continuously guide the behaviour of
students and this reflection helps students monitor and maintain their commitment to
the demands and challenges of each concept.
As with the personal and social capabilities Student Reflection/Assessment Sheets,
students insert their choice in the space provided. If students select seldom or
sometimes they should share a situation as an example of where they missed the
opportunity to practise the concept. If they select usually or consistently they should
share a situation as an example of where they practised the concept.
With the passage of time and the changing circumstances in their lives, both in and
out of school, it is not unusual to see the guiding Life Raft Key Concepts wax and
wane in their influence on a students life. Regular reflections allow students and their
teachers to discuss each of the concepts and highlight strengths and weaknesses in
adhering to their demands.
REMINDER. Filing all the Student Reflection/Assessment Sheets completed by a
student will give an accurate account of their personal and social development. Giving
students the opportunity to occasionally look over their previous Student
Reflection/Assessment Sheets can be both informative and empowering for a student.
AN ALTERNATIVE:
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To this end we have included an assessment that only teachers fill in. Although the
assessment is broken into the same four strands as the earlier Student
Reflection/Assessment Sheets, the statements within each strand are born from the 5
pillars of emotional intelligence as described in Wilson McCaskills book, Children
Arent Made Of China. (Chapter 2)
There is nothing to stop teachers using both the Student Reflection/Assessment Sheets
and this assessment and doing so may indeed deepen the understanding of students
capabilities and needs. Some teachers may see benefits in using the same technique to
fill in this assessment as required for the Student Reflection/Assessment Sheets (both
teacher and student tick the boxes). The nature and complexity of each statement
would make this strategy only possible with older students who have reasonably
competent literacy skills.
Generally speaking, the more we know about a students capabilities and needs the
more we can help and this alternative teacher assessment is offered in that spirit.
Schools are often looking for a parent friendly way to report on a childs social and
emotional development. The student report card sheets may prove of assistance. There
are two, with one being for junior primary and the other being for middle and upper
primary.
The statements describing the students capabilities in each of the strands are taken
from the alternative, Teachers assessment of PERSONAL AND SOCIAL
CAPABILITIES: Key Indicators. The reason for this is the more formal, adult
language of the statements are, in all likelihood, more suitable for use in a report card.
Although the language of the report card is unlike that of the Student
Reflection/Assessment Sheets it is an easy process to accurately fill in the report card.
Teachers using the Student Reflection/Assessment Sheets process will see that a guide
is supplied with the report card that indicates which question/s from the Student
Reflection/Assessment Sheet supplies the assessment for the statement in the report
card. It will not take long for teachers to become comfortable with the process of
transferring the assessments, from the Student Reflection/Assessment Sheet, onto the
report card.
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NOTE
Please be aware that all Play Is The Way resources are protected by copyright.
However, schools are permitted to reproduce each and every Reflection/Assessment
Sheet from this document in the quantities required.
Electronic copies are also available and can be emailed to you as fillable pdf
documents if preferred. To request electronic versions of all Reflection/Assessment
Sheets, please email info@playistheway.com.au.
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FIRST
REFLECTION ON MY PERSONAL AND
SOCIAL CAPABILITIES
All years of primary school
CAPABILITY:
U=
Usually
C=
Consistently
SELF-AWARENESS
1.
I can (
2.
I can (
3.
I can (
CAPABILITY:
So =
Sometimes
SELF-MANAG EMENT
4.
I(
5.
I(
) do what is right and best even when I dont
like how it feels.
6.
I (
) respect all my teachers, others and their
property.
CAPABILITY:
SOCIAL AWARENESS
7.
I am (
8.
I(
) understand that what is important to me
might not be important to others.
9.
I(
) understand what others might be feeling
when things arent going well for them.
CAPABILITY:
10.
I can (
) learn from people who are different to
me and have different ways of doing things.
11.
I(
12.
I(
) have people I can talk to and who like to talk
to me.
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GOAL SETTING
Name:_________________________________________ Class _______________ Date ___________
GOAL: Write down the statement from this capability that shows what you have to work on the most.
Put consistently in the bracket and make this your goal.
Write down the strategies you can use to try and achieve your goal.
1.
2.
3.
VIRTUE: Practising which of the following virtues will help you achieve this goal?
GOOD MANNERS
FRIENDLINESS
COURAGE
TOLERANCE/ACCEPTANCE PERSISTENCE/RESILIENCE
COMPASSION
_______________________________________________________________________________________________________
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A REFLECTION ON MY PERSONAL
AND SOCIAL CAPABILITIES
All years of primary school
Se =
Seldom
CAPABILITY:
I can (
2.
I can (
3.
4.
I can (
5.
I can (
I (
) do what I think is right and best to do no
matter where I am or who Im with.
7.
8.
I(
) do what is right and best even when I dont
like how it feels.
9.
I(
10.
12.
C=
Consistently
) say what
6.
11.
U=
Usually
SELF-AWARENESS
1.
CAPABILITY:
So =
Sometimes
I(
) make sure that I am organised and ready to
learn as much as I can.
If others want me to do the wrong thing, I am (
)
brave enough to do what I know is right.
13.
I (
) respect all my teachers, others and their
property.
14.
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Se =
Seldom
CAPABILITY:
So =
Sometimes
U=
Usually
C=
Consistently
SOCIAL AWARENESS
15.
I am (
) alright with people being different to me
in lots of different ways.
16.
I(
) treat other peoples property with care and
respect
17.
I(
18.
I(
) understand that what is important to me might
not be important to others.
19.
20.
I can (
) tell when a person is being friendly, using
good manners or being brave at school.
21.
I(
) understand what others might be feeling when
things arent going well for them.
CAPABILITY:
22.
I(
23.
I(
) have people I can talk to and who like to talk
to me.
24.
25.
People (
26.
27.
I(
_______________________________________________________________________________________________________
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GOAL SETTING
Name:_________________________________________ Class _______________ Date ___________
GOAL: Write down the statement from this capability that shows what you have to work on the most.
Put consistently in the bracket and make this your goal.
Write down the strategies you can use to try and achieve your goal.
1.
2.
3.
VIRTUE: Practising which of the following virtues will help you achieve this goal?
GOOD MANNERS
FRIENDLINESS
COURAGE
TOLERANCE/ACCEPTANCE PERSISTENCE/RESILIENCE
COMPASSION
_______________________________________________________________________________________________________
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MY REFLECTION ON THE
LIFE RAFT KEY CONCEPTS
All years of primary school
So =
Sometimes
U=
Usually
C=
Consistently
G REEN POSTER
I(
) practise being brave by stepping out of my comfort
zone and participating in all my learning opportunities.
Example:
RED POSTER
I(
) practise pursuing my personal best by trying to get
better at the things I do, no matter who I do them with.
Example:
BLUE POSTER
I(
) practise having reasons for the things I say and do
to help keep myself, my class and school safe.
Example:
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Se =
Seldom
So =
Sometimes
U=
Usually
C=
Consistently
YELLOW POSTER
I(
) practise being strong and sensible by doing what
is right and best to do.
Example:
ORANG E POSTER
I(
) practise respecting others by treating them as I
would like to be treated, even when they are unlike me.
Example:
Which of the Life Raft Key Concepts do you think is your greatest strength?
GREEN
RED
BLUE
YELLOW
ORANGE
Which of the Life Raft Key Concepts do you think needs most of your attention and practise?
GREEN
RED
BLUE
YELLOW
ORANGE
Please give 1 example of something you could do to practise this Life Raft Key Concept.
Example:______________________________________________________________________
___________________________________________________________________________
___________________________________________________________________________
_______________________________________________________________________________________________________
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Teachers Assessment of
PERSONAL AND SOCIAL
CAPABILITIES: Key Indicators
Students Name_____________________________________________________________________
Class ______________________Date __________________________
Seldom
Sometimes
Usually
Consistently
SELF-AWARENESS
1.
2.
3.
4.
SELF-MANAG EMENT
5.
6.
7.
8.
9.
10.
11.
12.
_______________________________________________________________________________________________________
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Seldom
Sometimes
Usually
Consistently
SOCIAL AWARENESS
13.
14.
15.
16.
18.
Values the rights of others and can work and play with a wide
range of people
19.
20.
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Seldom
CAPABILITY:
2.
4.
SOCIAL AWARENESS
5.
6.
CAPABILITY:
Consistently
SELF-MANAG EMENT
3.
CAPABILITY:
Usually
SELF-AWARENESS
1.
CAPABILITY:
Sometimes
7.
8.
_______________________________________________________________________________________________________
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Junior Primary
Report Card
Statement
Reflection Sheet
Statement
10
18
16 & 17
27
24
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CAPABILITY:
2.
4.
5.
SOCIAL AWARENESS
6.
7.
CAPABILITY:
Consistently
SELF-MANAG EMENT
3.
CAPABILITY:
Usually
SELF-AWARENESS
1.
CAPABILITY:
Sometimes
8.
9.
Refer to TEACHERS GUIDE (Middle & Upper Primary) on the following page.
STUDENT REPORT CARD Middle & Upper Primary - Page 1 of 2
_______________________________________________________________________________________________________
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Reflection Sheet
Statement
11
10
15
19 & 21
22 & 25
24
_______________________________________________________________________________________________________
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