Beruflich Dokumente
Kultur Dokumente
Wen Shi
Abstract
mark.jr.15@ucl.ac.uk
shi.wen.15@ucl.ac.uk
Ruiwen Jiang
Audrey Tse
r.jiang@ucl.ac.uk
audrey.tse.15@ucl.ac.uk
Christine H. Lee
University College London
UCL Interaction Centre
WC1E 6BT, UK
christine.lee.15@ucl.ac.uk
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CHI'16 Extended Abstracts, May 07-12, 2016, San Jose, CA, USA
ACM 978-1-4503-4082-3/16/05.
http://dx.doi.org/10.1145/2851581.2890633
Author Keywords
Fear of speech; glossophobia; speaking anxiety; speech
disfluency; cognitive behavioral psychology; wearable.
Affinity Diagram:
Key Findings
1) Everyone practices a lot.
2) Interaction with audience /
eye contact / body language /
feedback is important.
3) Everyone experiences
some form of physical
sensation before a speech.
4) Everyone engages in some
kind of pre-speech
preparation.
5) Fear of being judged.
6) Tools on stage
(microphone, podium,
teleprompter, clicker).
7) Post performance: relief
and little reflection.
Introduction
Fear of public speaking is unique in that it is invisible to
other people. Further, there may be a stigma attached
to fear of public speaking, even though research shows
that this fear affects a wide range of people (Stein,
Walker & Forde, 1996).
We chose to design an assistive technology for this user
group because we think it is an anxiety that is
overlooked in favor of what others may consider
traditional physical disabilities. Our user group includes
anyone with a public speaking fear that wants to
improve; however, people with years of experience in
public speaking may not find AwareMe useful.
Design Process
We wanted to create a tangible object separate from
mobile phones, computers, or tablets because those
items were often the source of anxiety (Thome,
Hrenstam, & Hagberg, 2011).
AwareMe
Using low fidelity techniques, we came up with a device
that has two parts: a base with integrated UI and
wearable wristband that has haptic motors and LED
display (Figure 2, 3, & 4).
User Testing
We recruited five users from a London-based
Toastmasters Chapter to test our prototype. We
created three tasks to test the main functions of our
device. We were interested in learning if the user could
train the device, start practice mode, and give a speech
with AwareMe wristband.
Each participant sat with two members of our group
and used the AwareMe device to try and execute our
Figure 6: 3D model of AwareMe.
Discussion
AwareMe specifically highlights time and anxiety
signifiers in an inconspicuous way without requiring a
long time commitment to learn or use. We consciously
incorporated existing public speaking anxiety solutions,
and aimed to bring the users attention to the anxiety,
so that they can take the proper measures to reduce
the fear.
Our challenge during the user centered design (UCD)
process was realizing that social anxiety cannot be
easily cured and it is hard to detect from a research
prospective because of ethical reasons. Storyboarding
was absolutely essential to exploring a range of ideas
because our design solutions changed several times. In
fact, our design process closely modeled the design
generation and convergence model (Figure 8) as
introduced in Sketching User Experiences Workbook
(Greenberg et al., 2011).
Our design proved to be useful during our usability
testing with Toastmasters, but we believe that further
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Acknowledgements
References
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