You are on page 1of 99

1/76

Introduction to Pro/ENGINEER
Wildfire 3.0 Tutorial

(Click Next

to Proceed)

2/76

Before you get started


This tutorial is intended to be used alongside Pro/ENGINEER Wildfire 3.0.
z

Please make sure that Pro/ENGINEER Wildfire 3.0 is installed on your


machine before continuing.
If Pro/ENGINEER is already running, please exit it now.

You will need to create a special startup command for Pro/ENGINEER, and
install the Pro/ENGINEER model files for this Tutorial:
1. Download the model files. Save the zip file to your desktop.
{ Click Here if you are running a Commercial license of
Pro/ENGINEER Wildfire 3.0
{ Click Here if you are running a Educational (tryout) license of
Pro/ENGINEER Wildfire 3.0
2. Extract the zip file to a location on your hard drive.
{ A plain drive letter (ex: C:\ ) is recommended, and is used for this
tutorial.
3. Browse to the folder created by the zip file.
{ For example: C:\users\student\Intro_WF3_Tutorial.
4. Assuming Pro/ENGINEER Wildfire 3.0 is already installed on your
computer, locate the shortcut from the Start menu.
{ Right-click the shortcut and select Copy.
{ Right-click on your desktop and select Paste Shortcut.
5. Right-click newly pasted shortcut and select Properties.
{ Enter (or paste in) the full path to the Intro_WF3_Tutorial folder.
{ For example: C:\users\student\Intro_WF3_Tutorial.
6. Start Pro/ENGINEER Wildfire 3.0 using the newly configured shortcut.
7. Click Next
to Proceed

3/76

Using this Tutorial


z

Click Back
and Next
at the top or bottom of each page to
navigate through the tutorial.
Carefully read all of the content on each page and perform the given
steps before proceeding to the next step.
{ In several cases, you may have to 'scroll down' on the tutorial page
before continuing.
You can navigate back to the starting page by using the Home
icon on any page.
{ From the Home page, you can use the links provided to jump to a
particular exercise.
You will see various icons throughout the tutorial:
{

Information is provided at the start of most tasks.

Tips are provided along the way.

Notes are provided as additional information.

There are several conventions used in this tutorial:


{ The "picks and clicks" are shown in Bold.
{ Text that you enter is shown in Bold.
{ Icons and their names are shown inline with the text.
{ Names of models are shown in CAPS.
{ Keyboard keys are shown in CAPS.
You can adjust the font size of this tutorial using either of two methods:
{ By clicking View > Text Size from the Internet Explorer window.
{ By pressing CTRL and rolling the mouse wheel.
Positioning the Tutorial and Pro/ENGINEER Wildfire 3.0 windows:
{ Resize the tutorial to approximately 3" wide.
{ Resize the Pro/ENGINEER Wildfire 3.0 window to approximately 3"
narrower than the default.
{ Position the tutorial on the left of the Pro/ENGINEER Wildfire 3.0
window as shown in the following figure. This will allow you to
easily view the tutorial window while working.
{ It is recommended that you maximize the amount of working area
on your screen by setting your monitor to the highest resolution
setting, for example 1600x1200.

Positioning Tutorial Window

4/76

Welcome
Welcome to the Introduction to Pro/ENGINEER Wildfire 3.0 tutorial. This
tutorial will teach you basic part modeling skills, as well as teach you how to
create basic assemblies and drawings. This tutorial is designed for students
who are new to Pro/ENGINEER and have never used any release of
Pro/ENGINEER before.

Contents
Click the Next
arrow to proceed with learning core Pro/ENGINEER Wildfire
3.0 core concepts, or use following links to navigate to any of the exercises
within this tutorial:
z

Pro/ENGINEER Wildfire 3.0 Core Concepts


{ Learn Pro/ENGINEER Wildfire 3.0 basics
Exercise 1: Opening, Orienting, and Editing Models
{ Describe Pro/ENGINEER Wildfire fundamentals.
{ Navigate the Pro/ENGINEER Wildfire interface.
Exercise 2: Creating Part Models
{ Preview, open, and orient design models.
{ Create basic part models.
Exercise 3: Creating Assemblies
{ Create an assembly.
{ Run a simple mechanism.
Exercise 4: Creating Drawings
{ Create a drawing with views of an assembly and a part.
{ Show and manipulate dimensions on drawing views.
Exercise 5: Model Associativity
{ Modify a model and observe the assembly and drawing update.
{ Check for assembly interferences.

5/76

Core Concepts Section


Read through the next five pages in this section to learn
Pro/ENGINEER basics before starting the first exercise.

Pro/ENGINEER Wildfire 3.0 Core Concepts


The six core Pro/ENGINEER Wildfire 3.0 concepts examined in this tutorial
are:
z
z
z
z
z
z

Solid Modeling
Feature Based
Parametric
Parent / Child Relationships
Associative
Model Centric

6/76

Solid Modeling
Pro/ENGINEER Wildfire 3.0 allows you to easily create 3D solid models,
enabling you to visualize parts and assemblies with a realistic appearance.
Based on material properties such as density, these models have mass,
volume, surface area and other physical properties such as a center of
gravity.
For example, consider the cast aluminum engine block shown below. This
model was created in millimeters, and has the mass properties shown. The
coordinate system labeled 123 indicates the center of gravity of the model.
The following are advantages of solid modeling:
z

If the model changes (such as increasing the number of cooling fins), all
of the mass properties would automatically update.
Solid models also allow you to check tolerances and
clearance/interference between components in an assembly.

VOLUME = 3.332e+04 MM^3


SURFACE AREA = 2.488e+04 MM^2
DENSITY = 2.7e-06 KG/MM^3
MASS = 8.998e-02 KG
CENTER OF GRAVITY
X = -0.642 MM
Y = 20.508 MM
Z = 24.194 MM
Solid Model and its Mass Properties

7/76

Feature Based
Pro/ENGINEER Wildfire 3.0 models are constructed using a series of
features. Each feature builds upon the previous feature, creating the
model one feature at a time. Individually each feature can be simple, but
collectively can form complex parts and assemblies.
In the following figure, we have a connecting rod in the various stages of its
creation:
1. An Extrude feature forms the overall shape and size of the model.
2. Additional Extrude features created at the top and bottom of the
model.
3. Hole features created at the top and bottom of the model.
4. Round features created at the top and bottom of the model.

CONNECTING_ROD Features

8/76

Parametric
Pro/ENGINEER Wildfire 3.0 models are driven using dimension values. If a
dimension of a feature is changed, that solid feature will update. This change
will then automatically propagate through the remaining features in the
model, updating the entire part.

Parent/Child Relationships
Parent/Child relationships provide a powerful way to capture your "design
intent" into a model. Parent/Child relationships are naturally created
between features during the modeling process. When creating a feature,
existing features that are referenced become parents to the new feature.
Also, if the parent features are updated, the child features will automatically
update accordingly.
In the following figure, the PISTON model has a height of 18.5, with a
hole dimensioned 8 from the top surface. The height dimension is then
modified to 24, and the model is Regenerated to update its features.
Notice that the parent/child relationship between the hole and the body of
the model forces the hole to move upwards to maintain the 8 dimension.

Editing Height
of the PISTON

This behavior (the hole referencing the top surface) is an example of the
design intent that was built into this model. Alternatively, the hole could
have referenced the bottom surface, yielding a different effect when the
model height is modified.

9/76

Associative & Model Centric


If a part model is changed in Pro/ENGINEER Wildfire 3.0, any assemblies or
drawings that reference that model will automatically update. This behavior
is known as Associativity and also works in reverse- if a model dimension in
a drawing is updated, the part model and the assembly it is used in will
update.
The part model is the central source of design information. Once a part
model is created, it can be:
z

Placed in an assembly- Depending on how components are assembled,


the components can be stationary or allowed to move as a mechanism.
Used to create a drawing- 2D views of the model can be quickly placed
on a drawing sheet, and dimensions can be automatically shown.

Model Associativity

10/76

Pro/ENGINEEER Wildfire 3.0 Interface


The following are basic components of the interface:
z
z

z
z
z

Graphics Window- Large gray area where the model is visible.


Navigator- collapsible panels on the left of the screen.
{ Browser- A multi-functional web browser, shown displaying a list
of models and a small preview window in the center of the screen.
{ Model Tree- Lists the features of a part, or the components in an
assembly on the left of the screen.
{ Folder Browser (not shown)- Displays on the left of the screen in
place of the model tree, and lists folders on your computer or
network. You can browse folders and view their contents in the
Browser.
Main Menu- Located on the top of the screen, this pull-down menu has
common menu options such as File, Edit, Insert, Tools, and Help.
Main Toolbar- An icon toolbar located at the top of the screen.
Feature Toolbar- An icon toolbar located at the right of the screen.
Dashboard (not shown)- A dialog bar located at the bottom of the
screen when creating features or assembling components.

11/76

Exercise 1: Opening, Orienting, and Editing Models

Overview- In this exercise, you will learn three basic skills that are
essential when modeling with Pro/ENGINEER Wildfire 3.0
z

Preview and open design models- You will use the Navigator and
Browser to browse folders, preview models, and open models.
Orient design models- After opening an existing model, you will use a
combination of keyboard and mouse commands to Spin, Pan, and Zoom
models.
Edit existing design models- After learning basic model orientation,
you will use editing options to modify existing models.

12/76

Working Directory
The Working Directory sets the default folder for opening and saving
models.
Task 1-1. Open the ENGINE_BLOCK.PRT using the Navigator.
1. Start Pro/ENGINEER Wildfire 3.0 if necessary. The default web page
displayed in the browser is the Pro/ENGINEER Wildfire 3.0 landing page.
2. In the Folder Browser
(left of the screen), locate the
Intro_WF3_Tutorial folder, and expand it by clicking the '+'.
3. Click on the ProE_models folder to view its contents in the browser.
4. Right click on the ProE_models folder and select Set Working
Directory.
5. Select the ENGINE_BLOCK.PRT from the browser.
{ Notice a model preview appears in the browser.
6. Click Open File in Pro/E
from the browser (to the right of the
preview).

ENGINE_BLOCK.PRT

13/76

Model Orientation Commands


Spin: Rotate the model on the screen.
Pan: Move the model on the screen.
Zoom: Bring the model towards or away from you.
Standard Orientation: An orientation that serves as a familiar
starting point for viewing the model.

Task 1-2. Practice using Spin, Pan, and Zoom with the ENGINE_BLOCK.
1. To spin the model, press and hold the middle mouse button and move
the mouse in various directions.
2. Click Saved View List
from the main toolbar (top of the screen).
{ Select Standard Orientation.
3. Zoom in and out on the model:
{ Place the mouse cursor over a desired area of the model.
{ Press CTRL, press and hold the middle mouse button, and move
the mouse towards you to zoom in.
{ Press CTRL, press and hold the middle mouse button, and move
the mouse away from you to zoom out.
The location of the cursor determines the target area
for zooming.
4. If you have a wheel mouse, try zooming by rolling the wheel:
{ Roll the mouse wheel towards you to zoom in (without the CTRL
key).
{ Roll the mouse wheel away from you to zoom out.
5. Click Saved View List
from the main toolbar.
{ Select LEFT.
6. Pan the model around the screen:
{ Press SHIFT, press and hold the middle mouse button, and move
the mouse in various directions.
7. Click Saved View List
from the main toolbar.
{ Select Standard Orientation.
You can press CTRL + D as a shortcut to the Standard
Orientation.

14/76

Selecting with the Mouse


Move the mouse over a feature to highlight it. Click the left mouse
button to make a selection. Cyan (light blue) highlighting indicates
an item is pre-selected. Red highlighting indicates an item is selected.
Once a feature is selected, edges or surfaces of the feature will
highlight, and could be selected.

Task 1-3. Select the mounting flange.


1. Highlight and select a feature as shown in the following figure:
{ Place the cursor over the EXTRUDE_2 feature so it highlights in
cyan.
{ Select the EXTRUDE_2 feature by clicking on it, so it highlights in
red.
Zoom in to make selection easier.

Highlighting a Feature
2. Click on the background to de-select the feature.
3. Highlight and select EXTRUDE_2 again.
{ Leave the feature selected and continue.

15/76

Edit Definition and Drag Handles


The Edit Definition option opens the dashboard for that feature,
where any desired changes to a feature can be made.
A 'right-click and hold' technique is used to access popup menus,
whereas a quick 'right-click and release' will pre-highlight the next
feature beneath the cursor.
Drag handles are small white squares located on the yellow feature
preview.

Task 1-4. Edit the definition of the mounting flange (EXTRUDE_2) to make
it thicker.
1. With EXTRUDE_2 still selected, right-click and hold, and then select Edit
Definition.
{ Notice that features created after this extrude are not shown during
redefinition.
2. Drag the depth handle on the model (white square on the yellow
preview) from 2 to 5, as shown in the following figure.
{ Notice the depth value has updated to 5.00 in the dashboard
(bottom of the screen).

Redefining a feature
3. Click Complete Feature
from the right of the dashboard (bottom of
the screen).
{ The model will take a few moments to regenerate the many

features that come after the extrude we redefined.


Notice that this change has also affected the opposite side, due to
the existing Parent/Child relationships.

16/76

Editing Feature Dimensions


You can Edit a feature to display its dimensions, and then enter new
values. You then must Regenerate the model to update the
changes.

Task 1-5. Edit the dimensions of the carburetor mount, and then undo the
changes.
1. Highlight and select the extrude feature as shown in the following figure.

Selecting a Feature
2. Right-click and hold, then select Edit.
{ The section and dimensions of the feature appear.
3. Double-click on the 14.5 dimension, type 11.5, and press ENTER.
4. Click Regenerate
from the main toolbar (top of the screen) to
update the model.

Model Regenerated
5. Click Undo
last edit.

from the main toolbar (top of the screen) to reverse the

You can press CTRL + Z as a shortcut to Undo.

17/76

Creating a Round
Rounds allow you to add or remove material from a model by
applying a radius to an edge. You can simply select an edge, set the
radius, and complete the feature.

Task 1-6. Create a round on the carburetor mount to smooth off a sharp
edge.
1. Start the Round Tool
from the feature toolbar (right of the screen).
2. Select the edge shown in the following figure.
{ Notice the round automatically follows the tangent chain of edges.

Selecting an Edge
3. Drag either radius handle (white square on the yellow preview) to a
value of 1.
4. Click Complete Feature
from the dashboard (bottom of the screen).
{ Notice the Round feature is placed at the bottom of the model tree
(left of the screen)

Round Created

18/76

Undo / Redo
You can use the Undo and Redo options to correct unintentional
actions.

Task 1-7. Delete the round and Undo the deletion.


1. With the round still selected (highlighted in red), right-click and hold,
then select Delete.
{ Click OK to delete the round.
2. Click Undo
from the main toolbar to return the feature to the model.
3. Click Save
from the main toolbar and click OK.
4. Click File > Close Window .
Models remain in session memory until Erased.

This completes the first exercise.

19/76

Exercise 2: Creating Part Models

Overview - In this exercise you will learn basic part modeling skills by
creating three part models:
z
z
z

PISTON_PIN.PRT
PISTON.PRT
CONNECTING_ROD.PRT

PISTON_PIN and PISTON

CONNECTING_ROD

20/76

Creating Part Models


New Part models are created from a default template, which contains
default datum planes and a coordinate system.
Default datum planes provide 3 orthogonal planes in 3D space that
can be used as initial references when creating features on models.
All default templates in this tutorial are setup to use millimeters.

Task 2-1. Create the PISTON_PIN model using the default template.
1. Click New from the main toolbar.
{ Select Part as the Type.
{ Type PISTON_PIN as the Name and press ENTER.

New Part Model


If you cannot see the Datum Planes, click
Datum Planes
from the main toolbar.
2. Click Datum Axes
, Datum Points
, and Coordinate Systems
from the main toolbar (top of the screen) to disable their display.

21/76

Creating Sketches
A Sketch is a basic 2D shape used to create a feature, and is created
on a planar reference.
Once created, sketches may be easily used to create 3D features.

Task 2-2. Create a circular sketch to be used for the main body of the
model.
1. Start the Sketch Tool
from the feature toolbar (right of the screen).
2. Select datum plane FRONT from the model.
{ Click Sketch from the Sketch dialog box.
3. Click Datum Planes
from the main toolbar (top of the screen) to
disable their display.
4. Sketch a circle as shown in the following figure:
{ Click Circle
from the sketcher toolbar (right of the screen).
{ Position the cursor to snap at the intersection of the dashed
reference lines.
{ Click and release to place the circle center, move the mouse
outward, then click and release again.
{ Click Select Items
from the sketcher toolbar (right of the
screen) to allow items to be selected.
{ Notice that a dimension was automatically created.
{ Double-click the diameter dimension value, type 5, and press
ENTER.

Creating a sketch
5. Click Complete Sketch
from the sketcher toolbar (right of the
screen).
6. Click Saved View List
from the main toolbar and select Standard
Orientation.
7. Click Datum Planes
from the main toolbar to enable their display.

22/76

Using the Extrude Tool


The Extrude tool allows you to take a sketch and linearly extrude it to
create a feature.
You can add material (protrusion) or remove material (cut) when
using the Extrude tool.

Task 2-3. Create an Extruded protrusion using the previous sketch.


1. With the sketch still selected (highlighted in red), create an Extrude
feature as shown in the following figure:
{

{
{

{
{

Start the Extrude Tool


from the feature toolbar (right of the
screen).
Drag the depth handle (white square on the yellow preview) to 4.
Click the black arrow on the Depth Options Flyout
in the
dashboard (bottom of the screen) and select Both Sides .
Edit the depth value from 4 to 20 in the dashboard and for the
depth and press ENTER.
Click Refit
from the main toolbar (top of the screen).
Click Complete Feature
from the dashboard (bottom of the
screen).

Extrude Feature Created

2. Click Save
from the main toolbar and click OK.
3. Click File > Close Window .

23/76

Creating the PISTON


The PISTON also starts off using a circular sketch, but it is placed on a
different plane.

Task 2-4. Create the PISTON.PRT, and create the first Sketch.
1. Click New from the main toolbar and select Part as the Type.
2. Type PISTON as the Name and press ENTER.
{ A new part model is created from the default template.
3. Start the Sketch Tool
from the feature toolbar (right of the screen).
{ Select datum plane TOP from the model,
{ Click Sketch from the Sketch dialog box.
4. Sketch a circle as shown in the following figure:
{ Click Datum Planes
from the main toolbar (top of the screen)
to disable their display.
{ Click Circle
from the sketcher toolbar (right of the screen).
{ Click and release to place the circle center, move the mouse
outward, then click and release again.
{ Click Select Items
from the sketcher toolbar to allow items to be
selected.
{ Double-click the diameter dimension, type 21, and press ENTER.

Creating a Sketch
5. Click Complete Sketch
from the sketcher toolbar.
6. Click Saved View List
from the main toolbar and select Standard
Orientation.
7. Click Datum Planes
from the main toolbar to enable their display.

24/76

Changing the Depth Direction


You can flip the feature to the other side of its sketching plane by
using the Change Depth Direction option.
Task 2-5. Use the previous sketch to create the first Extrude feature.
1. With the sketch still selected, create an Extrude feature as shown in the
following figure:
{

{
{

Start the Extrude Tool


from the feature toolbar (right of the
screen).
Double-click on the depth value, type 18.5, and press ENTER.
Click Change Depth Direction
in the dashboard (bottom of the
screen) to flip the direction of feature creation downward.
Click Complete Feature
from the dashboard.
The snapping interval for drag handles is currently set
to 1mm, so decimal values must be typed in.

Extrude Feature Created

25/76

Creating a Feature with an Internal Sketch and


Embedded Datum Plane
The next solid feature to be created is an Extruded Cut to hollow out
the PISTON. In order to capture the desired dimensioning scheme for
the cut, its sketch will be placed on a datum plane offset from the top
surface of the model.
We will start the Extrude tool and create an internal sketch and a
datum plane with the Extrude dashboard open. When the Extrude tool
is completed, the system automatically places the sketch and datum
plane in a branch within the extrude feature in the model tree. This
technique allows us to edit and manipulate several features as one.

Task 2-6. Start the Extrude tool and then create an embedded datum plane.
1. Start the Extrude Tool
from the feature toolbar (right of the
screen).
2. Click the Placement Tab in the dashboard. (bottom of the screen)
{ Click Define to define an Internal Sketch.
3. Drag the Sketch dialog box to expose the feature toolbar on the right of
the screen
{ Start the Datum Plane Tool
.
4. Select datum plane TOP from the model, and drag the white offset
handle downward to 2.
5. Click OK from the Datum Plane dialog box.

Datum Plane Created

26/76

Using Centerlines in a Sketch


Centerlines promote symmetry when sketching. In this example, we
want a rectangle to be sketched symmetrically about the vertical and
horizontal references. Centerlines display as a yellow dashed line.

Task 2-7. Sketch on the previous datum plane. Begin by sketching a


symmetric rectangle.
1. In the Sketch dialog box, notice that datum plane DTM1 is
automatically selected as the Sketching Plane.
{ Click Sketch from the Sketch dialog box.
{ Click Datum Planes
from the main toolbar (top of the screen)
to disable their display.
{ Click No Hidden
from the main toolbar.
{ Notice the two dashed lines, these are sketcher references.
Sketched geometry will snap to these references.
2. Sketch centerlines and a rectangle as shown in the following figure:
{

{
{

Click the black arrow on the Line Types Flyout


in the sketcher
toolbar (right of the screen), and select Centerline .
Click two locations on the vertical sketcher reference to sketch a
vertical centerline.
Sketch another centerline on the horizontal sketcher reference, as
shown in the following figure on the left.
Click Rectangle
from the sketcher toolbar (right of the screen).
Click and release to select a location for the upper left corner of the
rectangle.
Allowing the rectangle to snap to symmetry, click and release to
select a location for the lower right corner of the rectangle. Refer
to the following figure.

Sketching Centerlines and a Rectangle


Always use a 'click-and-release', 'click-and-release'
technique when sketching geometry, as opposed to
holding down the left mouse button and 'dragging'.

27/76

Sketching Arcs
The Arc tool can create both 3-point and tangent-end arcs. In this
task, we will be creating a Tangent Arc.

Task 2-8. Continue the sketch to create an oval shape. Begin by sketching
tangent arcs using the rectangle as a guide.
1. Sketch two arcs as shown in the following figure:
{ Click Arc
from the sketcher toolbar (right of the screen).
{ Click and release on the upper right vertex of the rectangle to start
the arc.
{ Move the cursor rightward out of the green quadrant symbol to
continue the arc.
{ Click and release on the lower right vertex of the rectangle to
complete the arc.
{ With Arc
still depressed, sketch a similar arc on the left of the
rectangle.

Sketching Tangent Arcs


Always use a 'click-and-release', 'click-and-release'
technique when sketching geometry, as opposed to
holding down the left mouse button and 'dragging'.
2. Middle-click to stop sketching and to allow items to be selected.
{ Notice that Select Items
is now depressed in the sketcher
toolbar.
{ Press CTRL and select the two vertical lines.
{ Right-click and hold, then and select Delete.

28/76

Creating Dimensions
Many different dimension types are created with the Dimension tool.
To create a dimension, select item(s) to be dimensioned and then
middle-click to locate the dimension value

Task 2-9. Complete the oval-shaped sketch by creating dimensions.


1. Click Dimension
from the sketcher toolbar (right of the screen).
{ Select the first arc, then select the second arc
{ Position the cursor above the sketch, and middle-click to place the
dimension.
{ Select Horiz from the Dim Orientation dialog box that appears and
click Accept.
2. With Dimension
still depressed, select the top and then the bottom
lines.
{ Position the cursor to the right of the sketch, and middle-click to
place the dimension.
{ Middle-click to stop sketching and to allow items to be selected.
(Notice that Select Items is now depressed.)
{ Double-click on the horizontal dimension, type 18, and press
ENTER.
{ Double-click on the vertical dimension, type 12.5, and press
ENTER.

Creating Dimensions
3. Click Complete Sketch
4. Click Saved View List

from the sketcher toolbar.


from the main toolbar and select Standard

Orientation.
5. Click Datum Planes
from the main toolbar to enable their display.
6. Click Shading
from the main toolbar.

29/76

Completing the Extrude feature


Now that the datum plane and sketch have been created, we will
complete the Extrude feature, creating an oval cut that hollows out
the PISTON.

Task 2-10. Complete the Extruded cut to hollow out the model.
1. Complete the Extrude feature as shown in the following figure:
{

Click the yellow depth direction arrow on the model to flip the
direction downward.
Click the black arrow on the Depth Options Flyout
in the
dashboard and select Through All
.
Click Remove Material
from the dashboard, and then
click Complete Feature .
Press and hold the middle mouse button to spin the model, and
view the cut on the underside.
Many feature operations can be done by right clicking
on drag handles or the model, or by using the icons in
the dashboard.

Extruded Cut Created

30/76

Results of Internal Sketch and Embedded Datum


The datum plane and sketch have been automatically structured
within the branch of the Extrude 2 feature in the model tree. These
features are also automatically Hidden, so they will not clutter up the
display. Hidden features are shown 'grayed-out' in the model tree.

Task 2-11. Examine the internal sketch and embedded datum features.
1. Click Datum Planes
from the main toolbar to disable their display.
2. Locate Extrude 2 in the Model Tree.
{ Click on the '+' to the left of Extrude 1 and Extrude 2 to expand
them.
{ Notice that the Extrude 2 cut feature contains the internal sketch
(S2D0002) and the datum plane (DTM1) within its branch.
{ Notice how the structure for Extrude 2 (internal sketch) differs from
Extrude 1 (external sketch). Extrude 1 contains a link to the
Sketch 1 feature that was created before it.

Model Tree
Your internal sketch may be labeled S2D0001 or
S2D0003 instead or S2D0002, this is OK.
3. Select Extrude 2 from the model tree.
{ Right click and hold, and select Edit.
{ Notice that the dimensions from the internal sketch and embedded
datum plane are shown.

Dimensions Displayed
The internal sketch and embedded datum technique
allowed us to create the feature with the desired
dimension scheme: The depth of the cut is controlled
by an offset value from the top of the piston, rather
that the depth of the cut directly.

31/76

Creating Linear Holes


Holes remove material from a model and have a cylindrical shape by
default.
Linear holes require Primary and Secondary references. The
primary reference is placement plane, and the secondary references
dimensionally locate the hole.

Task 2-12. Begin creating a hole in the center of the PISTON.


1. Click Saved View List
from the main toolbar and select Standard
Orientation.
2. Click Datum Planes
from the main toolbar to enable their display.
3. Start the Hole Tool
from the feature toolbar, and select datum plane
FRONT from the model.
{ Right-click and hold, then select Secondary References
Collector.
{ Press CTRL and select datum planes TOP and RIGHT from the
model to dimensionally locate the hole.
Notice that you must press and hold the CTRL key to
select multiple references.
4. Continue the hole as shown in the following figure:
{ Click Saved View List
from the main toolbar and select
FRONT.
{ Drag the location handle (in the center of the hole) to position the
hole approximately as shown in the following figure on the left.
{ Select the Placement tab in the dashboard, modify the offset
value
from datum plane TOP to 8, and press ENTER.
{ Change the dimension type for datum plane RIGHT from Offset to
Align.

Positioning the Hole

32/76

Task 2-13. Complete the hole in the center of the PISTON.


1. Click Saved View List
from the main toolbar and select Standard
Orientation.
2. Complete the hole as shown in the following figure:
{ Click the Shape tab in the dashboard.
{ Change the existing depth option from Blind to Through All.
{ Change the depth option for Side 2 from None to Through All.
{ Type 5 for the diameter in the dashboard, and press ENTER.
{ Click Complete Feature
.

Hole Created
You can also middle-click as a shortcut to Complete
Feature .

33/76

Applying Color to Models


You can use the Color and Appearance dialog box to create and
apply colors for models. In this case, a basic color palette has been
pre-loaded.

Task 2-14. Apply a color appearance to the model.


1. Click Datum Planes
from the main toolbar to disable their display.
2. Click View > Color and Appearance from the main menu.
{ Select the Blue_Dark appearance (3rd sphere in the top row) and
click Apply.
{ Click Close from the Appearance Editor dialog box.

Completed PISTON
3. Click Save
from the main toolbar and click OK.
4. Click File > Close Window .

34/76

Creating the CONNECTING ROD


We will create the body of the CONNECTING_ROD using an ovalshaped sketch and extrude.

Task 2-15. Create the CONNECTING_ROD and begin a sketch.


1. Click Datum Planes
from the main toolbar to enable their display.
2. Click New from the main toolbar and select Part as the Type.
{ Type CONNECTING_ROD as the Name and press ENTER
3. Start the Sketch Tool
from the feature toolbar.
{ Select datum plane FRONT from the model.
{ Click Sketch from the Sketch dialog box.
{ Click Datum Planes
from the main toolbar to disable their
display.
4. Begin the sketch of an oval by sketching two circles as shown in the
following figure:
{ Click Centerline
from the sketcher toolbar. Sketch a centerline
by clicking two locations on the vertical reference.
{ Click Circle
from the sketcher toolbar. Click a location on the
horizontal reference for the center of the left circle, then complete
the circle.
{ Click a location on the horizontal reference for the center of the
right circle, then move the mouse outwards until the radius snaps
to the radius of the first circle, then click again to complete it.
{ Click Constraints
from the sketcher toolbar.
{ Click Symmetric
, and select the center of each circle and then
the centerline.
{ Click Close from the Constraints dialog box.

Sketching Circles

35/76

Tangent Lines and Dynamic Trim


The 2-Tangent Line allows you to easily sketch lines tangent to 2
entities.
The Dynamic Trim tool allows you to remove unwanted portions of
sketched entities. A freehand curve is dragged through the sketch,
and any entities intersected by it will be deleted.

Task 2-16. Continue the oval sketch for the CONNECTING_ROD.


1. Continue the sketch as shown in the following figure:
{

Click the black arrow on the Line Types Flyout


in the sketcher
toolbar and select 2-Tangent Line
.
Allowing the cursor to snap to the circles, sketch two horizontal
lines as shown.

Sketching Lines
2. Click Dynamic Trim
from the sketcher toolbar.
{ Place the cursor inside one of the circles.
{ Click and hold the left mouse button, and then drag a freehand
curve through the inner arcs to remove them (any entities
intersected by the freehand curve will be deleted).

Trimming Completed

Click Undo
necessary.

and use Dynamic Trim

again if

36/76

Task 2-17. Complete the sketch and create a symmetric Extrude.


1. Dimension the sketch as shown in the following figure:
{ Click Dimension
from the sketcher toolbar.
{ Select the center of each arc and middle-click above the sketch to
place the horizontal dimension.
{ Double-click the left arc and then middle-click to the left of the
sketch to place the diameter dimension.
{ Middle-click to stop sketching and to allow items to be selected.
{ Double-click on the diameter dimension, type 8.5, and press
ENTER.
{ Double-click on the length dimension, type 33, and press ENTER.

Creating and Modifying Dimensions


2. Click Complete Sketch
from the sketcher toolbar.
3. Click Saved View List
from the main toolbar and select Standard
Orientation.
4. Click Datum Planes
from the main toolbar to enable their display.
5. With the sketch still selected, create an Extrude feature as shown in the
following figure:
{ Start the Extrude Tool
from the feature toolbar.
{ Click the black arrow on the Depth Options Flyout
in the
dashboard and select Both Sides .
{ Drag the depth handle to 3.
{ Click Complete Feature
from the dashboard.

Extrude Completed

37/76

Tracing Existing Geometry


You can use the Entity from Edge tool to trace existing geometry.
The created entities will 'snap' to the existing geometry without the
need for dimensions.

Task 2-18. Begin creating a second sketch by tracing existing geometry.


1. Start the Sketch Tool
from the feature toolbar.
{ Click Use Previous from the Sketch dialog box.
2. Sketch as shown in the following figure:
{ Click Datum Planes
from the main toolbar to disable their
display.
{ Click No Hidden
from the main toolbar.
{ Click Entity from Edge
from the sketcher toolbar.
{ Select the arc and the two straight edges as shown in the following
figure.
{ Click Close from the Type dialog box.

Creating Entities from Edges

38/76

Task 2-19. Continue the sketch by sketching lines and trimming.


1. Click Line
from the line types flyout in the sketcher toolbar.
{ Sketch a vertical line snapping to the existing lines, as shown in the
following figure on the top.
{ Middle-click to stop sketching.
{ Click Dynamic Trim
from the sketcher toolbar.
{ Click and drag to sketch a freehand curve to remove the unwanted
horizontal line segments as shown in the following figure on the
bottom.
{ Ignore any dimension values for now.

Sketching a Line and Dynamic Trim

39/76

Task 2-20. Dimension and complete the sketch.


1. Click Dimension
from the sketcher toolbar.
{ Select the arc, and the vertical line, then middle-click to place the
dimension.
{ Middle-click to stop sketching and to allow items to be selected.
{ Double-click on the dimension value, type 8, and press ENTER.

Dimension Created
2. Click Complete Sketch
from the sketcher toolbar.
3. Click Saved View List
from the main toolbar and select Standard
Orientation.
4. Click Shading
from the main toolbar.

40/76

Task 2-21. Create an extrude forming the enlarged end of the model.
1. With the sketch still selected, start the Extrude Tool
from the
feature toolbar.
{ Click the black arrow on the Depth Options Flyout
in the
dashboard and select Both Sides .
{ Drag the depth handle to 7.
{ Click Complete Feature
from the dashboard.
You can also right-click on depth handles and select the
desired depth option.

Protrusion Created

41/76

Datum Axes
Datum Axes are linear references that can be used to create other
features.

Task 2-22. Create a datum axis in the end of the model.


1. Click Datum Axes
from the main toolbar (top of the screen) to
enable their display.
2. Start the Datum Axis Tool
from the feature toolbar (right of the
screen).
3. Select the cylindrical surface shown in the following figure and click OK
from the Datum Axis dialog box.

Creating a Datum Axis

42/76

Coaxial Holes
Coaxial Holes use a datum axis for location, but also require a
placement plane as a secondary reference.

Task 2-23. Create a coaxial hole on the previous axis.


1. With the axis still selected, start the Hole Tool
from the feature
toolbar.
{ Right-click and hold, then select Secondary References
Collector.
{ Select the "D-shaped" surface shown in the following figure in the
upper left as the placement plane.
{ Right-click on the depth handle and hold, then select Through All.
{ Notice the diameter dimension is set to 5 from the previous hole.
{ Click Complete Feature
from the dashboard.

Creating a Hole
2. Click Datum Axes

from the main toolbar to disable their display.

43/76

Selecting Multiple Round References


Press CTRL to select multiple edges for a single round set.
Task 2-24. Create a round to add strength to the end of the model.
1. Start the Round Tool
from the feature toolbar.
{ Press CTRL and select the two inner edges shown in the following
figure.
{ Drag either radius handle to 3.
{ Click Complete Feature
from the dashboard.

Creating a Round

44/76

Mirroring Features
You can use the Mirror tool to mirror feature(s) about a selected
plane.

Task 2-25. Mirror a series of features to quickly create the opposite side of
the CONNECTING_ROD.
1. Press CTRL and select the following four features from bottom of the
Model Tree (left of the screen).

Selecting Features
2. Start the Mirror Tool
from the feature toolbar (right of the screen).
{ Select datum plane RIGHT from the Model Tree.
{ Click Complete Feature
from the dashboard.

Features Mirrored
Pro/ENGINEER Wildfire has a number of editing tools to
quickly duplicate features, including Mirror,
Copy/Paste, and Pattern.
3. Click Save
from the main toolbar and click OK.
4. Click File > Close Window .
This completes the second exercise.

45/76

Exercise 3: Creating Assemblies

Overview- In this exercise you will learn basic assembly modeling skills by
creating an assembly and running a simple mechanism:
z
z

PISTON_ASSY.ASM
ENGINE.ASM

PISTON_ASSY
Assembly

ENGINE Assembly

46/76

Creating Assembly Models


New Assembly models are created from a default template, which
contains default datum planes and a coordinate system.
The first component in an assembly is typically placed with a Default
constraint, which centers the component in the assembly.

Task 3-1. Create the PISTON_ASSY assembly and add the PISTON part.
1. Click Datum Planes
from the main toolbar to enable their display.
2. Click New and select Assembly as the Type.
{ Type PISTON_ASSY as the Name and press ENTER.
{ A new assembly model is created from the default template.
3. Click Add Component
from the feature toolbar (on the right).
{ Select PISTON.PRT and click Open.
{ Change the constraint type from Automatic to Default
in
the dashboard.
{ Click Complete Component
.
4. Press CTRL and select datum planes ASM_RIGHT, ASM_TOP, and
ASM_FRONT from the Model Tree.
{ Right-click and hold, then select Hide.

PISTON.PRT Assembled

47/76

Assembling with Constraints


You can assemble components together by creating various types of
Constraints. Constraints can be used to assemble components in a
fixed position.
Constraints can be created by selecting corresponding pairs of
geometry from the component being assembled and an existing
component.

Task 3-2. Assemble the PISTON_PIN with Align and Insert constraints.
1. Click Add component
from the feature toolbar.
{ Select PISTON_PIN.PRT and click Open.
2. Select datum plane FRONT from the PISTON and the PISTON_PIN, as
shown in the following figure.
{ Notice this has created an Align constraint.

Selecting Datum Planes

3. Click Datum Planes


from the main toolbar to disable their display.
4. Select the cylindrical surfaces from the PISTON.PRT and
PISTON_PIN.PRT, as shown in the following figure.
{ Notice this has created an Insert Constraint.
{ Click Complete Component
from the dashboard.

Selecting Surfaces

48/76

Assembling with Connections


You can assemble components together in an assembly by creating
various types of Connections. Connections can be used to create
realistic mechanical joints between components. These joints will allow
assembly components to move as a mechanism.
Connections can be created by selecting corresponding pairs of
geometry from the component being assembled and an existing
component.
A Pin connection allows a component to rotate, but not translate
along the rotation axis.

Task 3-3. Begin assembling the CONNECTING_ROD with a Pin connection.


1. Click Add component
from the feature toolbar.
{ Select CONNECTING_ROD.PRT and click Open.
2. Change the connection type fom User Defined to Pin in the dashboard.
{ Press and hold the middle mouse button to spin the assembly, and
then select the cylindrical surfaces as shown in the following figure.
{ Notice this has defined the Axis Alignment for the Pin Connection.

Selecting Surfaces
3. Click Saved View List
Orientation.

from the main toolbar and select Standard

49/76

Using the Search Tool


The Search Tool provides an easy way to select items that are not
visible.
In this case, datum planes are being selected to align the
CONNECTING_ROD to the center of the PISTON_PIN.

Task 3-4. Complete the Pin connection on the CONNECTING_ROD.


1. Search for the first datum plane:
{ Start the Search Tool
from the main toolbar.
{ Select Datum Plane the Look For object.
{ Select PISTON_PIN.PRT as the Look In object.
{ Click Find Now, select the FRONT datum plane, and click Add
Item .
{ Click Close.
2. Search for the second datum plane:
{ Start the Search Tool
from the main toolbar, and click Find
Now.
{ Select the FRONT datum plane, click Add Item
, then click
Close.

Assembling the CONNECTING_ROD.PRT


3. The Pin connection is now defined, click Complete Component
from
the dashboard.
4. Click Drag Component
from the main toolbar.
{ Click and release on the CONNECTING_ROD, reposition as shown,
then click again to accept the new position.
{ When finished, click Close from the Drag dialog box.

PISTON_ASSY.ASM
5. Click Save
from the main toolbar and click OK.
6. Click File > Close Window .

50/76

Task 3-5. Open the ENGINE assembly.


1. Select the Folder Browser
(left of the screen), and select the
ProE_models folder.
2. Select the ENGINE.ASM from the browser, and click Open File in Pro/E
.
A transparent appearance has been applied to the
ENGINE_BLOCK.PRT within the ENGINE.ASM.

ENGINE.ASM

51/76

Running a Mechanism
A Mechanism refers to components that have been assembled using
Connections. Connections can be used to allow components to move
as realistic mechanical joints.
You can enter Mechanism Mode to run a mechanism. In order to
run, the assembly must have components assembled with
connections, and a Servo Motor and Analysis defined.
The Servo Motor defines the rotational velocity of the crankshaft, and
the Analysis defines the time duration for the mechanism to run.
The ENGINE assembly was created using a Pin connection for the
CRANKSHAFT. The Servo Motor (90 degrees/sec) and the Analysis (4
sec) have been pre-created for you, providing a 360 degree rotation.

Task 3-6. Run the existing mechanism.


1. Click Applications > Mechanism from the main menu.
{ Expand the ANALYSES branch of the mechanism tree (lower left of
the screen) by clicking the '+'.
{ Select the existing RUN_ENGINE analysis.
{ Right-click and select Run.
{ Notice the CRANKSHAFT rotates 360 degrees.

Running the RUN_ENGINE Analysis


2. Click Applications > Standard from the main toolbar.
{ Click Yes from the message window.
3. Click Saved View List
from the main toolbar and select Standard
Orientation.

52/76

Assembling with Connections


A Cylinder connection allows a component to rotate and translate
along the rotation axis.
Task 3-7. Add the PISTON_ASSY to the ENGINE assembly, then create a
Cylinder connection.
1. Click Add component
from the feature toolbar.
{ Select PISTON_ASSY.ASM and click Open.
2. Create a cylinder connection as shown in the following figure:
{ Press CTRL + ALT, press and hold the right mouse button,
and reposition the PISTON_ASSY.ASM as shown.
{ Change the connection type from User Defined to Cylinder.
{ Select the cylindrical surfaces as shown.

Selecting Surfaces

53/76

Task 3-8. Create a second cylinder connection on the PISTON_ASSY.


1. Press and hold the middle mouse button to spin the entire assembly as
shown in the following figure.
{ Press CTRL, press and hold the middle mouse button, and move
the mouse towards you to zoom in.

Orienting the Model


2. Create a cylinder connection as shown in the following figure:
{ Right-click and select Add Set.
{ Select the cylindrical surfaces as shown in the following figure.

Selecting Surfaces

3. The CRANKSHAFT pin should now align with the hole in


the CONNECTING_ROD, and the PISTON_ASSY will now rotate with the
CRANKSHAFT.
4. Click Complete Component from the Dashboard.

Completed Connections

54/76

Running a Mechanism
You can enter Mechanism Mode to run a mechanism. With the
PISTON_ASSY assembled using connections, it will now move when
the CRANKSHAFT rotates.

Task 3-9. Run the ENGINE mechanism again.


1. Click Saved View List
from the main toolbar and select Standard
Orientation.
2. Click Applications > Mechanism from the main menu.
{ Expand the ANALYSES branch of the mechanism tree (lower left of
the screen) by clicking the '+'.
{ Select the existing RUN_ENGINE analysis.
{ Right-click and select Run.
{ Notice the CRANKSHAFT rotates 360 degrees, and the PISTON and
CONNECTING_ROD move as a mechanism.

Orienting the Model


3. Click Save
from the main toolbar and click OK.
4. Click File > Close Window
and click Yes from the message window.
5. Click File > Erase > Not Displayed > OK to erase all models from
session memory.
This completes the third exercise.

55/76

CONGRATULATIONS !
You have completed the part and assembly modeling portion of the
Introduction to Pro/ENGINEER Wildfire 3.0 Tutorial.
If you wish, please continue with 2 Challenge exercises:
z
z

Creating Drawings (10 pages)


Model Associativity (5 pages)

SUMMARY
Now that you have completed this section of the tutorial, you should be able
to:
z
z
z
z
z
z

Describe Pro/ENGINEER Wildfire fundamentals.


Navigate the Pro/ENGINEER Wildfire interface.
Preview, open, and orient design models.
Create basic part models.
Create an assembly.
Run a simple mechanism.

56/76

Exercise 4: Creating Drawings (CHALLENGE)

Overview- In this exercise you will learn basic drawing creation skills by
creating a 2-sheet drawing called ENGINE_COMPONENTS, detailing the
ENGINE assembly and the CONNECTING_ROD:
z
z

ENGINE_COMPONENTS.DRW - sheet 1
ENGINE_COMPONENTS.DRW - sheet 2

ENGINE_COMPONENTS.DRW - sheet 1 and


2

57/76

Task 4-1. Open the ENGINE_COMPLETE assembly.


1. Select the Folder Browser
, and select the ProE_models folder.
2. Select the ENGINE_COMPLETE.ASM from the browser, and click Open
File in Pro/E .

ENGINE_COMPLETE.ASM

58/76

Cross Sections
There are two differences between the ENGINE_COMPLETE.ASM and
the one you created: The first is that there is a Cross Section precreated for you, which will be used in the creation of the drawing.
Cross Sections allow you to define a 'cutaway' view of a part or
assembly.

Task 4-2. Examine the cross section in the ENGINE_COMPLETE assembly.


1. Start the View Manager
from the main toolbar.
{ Select the Xsec tab and double-click A to view the cross-section.
{ Click Display > Visibility from the View Manager dialog box.

Cross Section A
2. Double-click on No Cross Section.

59/76

Explode States
There are two differences between the ENGINE_COMPLETE.ASM and
the one you created: The second difference is that there is an Explode
State pre-created for you, which will also be used in the creation of
the drawing.
Explode States allow you to define a 'take-apart' view of an
assembly.

Task 4-3. Examine the explode state in the ENGINE_COMPLETE assembly.


1. From the View Manager dialog box, select the Explode tab.
{ Double-click on Exp_1 to view the explode state.
{ Right-click in the View Manager dialog box and uncheck Explode.
{ Click Close from the View Manager dialog box.

Explode State Exp_1

60/76

Creating Drawings
A Drawing allows you to place 2D and 3D views of a part or assembly
model on 2D drawing sheets for manufacturing purposes.
You can rapidly create drawings by using a Drawing Template. A
Drawing Template has pre-configured view locations, and can contain
a format with a title block.
The template used in this exercise could be used on a variety of
different assemblies with similar results.

Task 4-4. Create a drawing of the ENGINE_COMPLETE assembly using a


template.
1. Click File > Close Window .
2. Click New and select Drawing as the Type.
{ Type ENGINE_COMPONENTS as the Name and press ENTER.
{ Notice that the ENGINE_COMPLETE.ASM is used as the Default
Model, and that drawing_template is the current template.
{ Click OK from the New Drawing dialog box.
3. Enter parameter information to create the drawing as shown in the
following figure:
{
{

Type YOUR NAME at the prompt and press ENTER.


The new drawing is created, which uses the template to place 4
isometric views, an exploded view, a title block, and a bill of
materials.
Double-click the date cell in the title block to the right of your name
and enter &todays_date.
Click OK from the Note Properties dialog box.
The '&todays_date' syntax uses a system parameter
to display the date.

Drawing Created

61/76

Creating Drawings
In addition to using a Drawing Template, you can place views on a
drawing sheet manually. First, a General view is placed. A General
view can be placed in any orientation.

Task 4-5. Add a second sheet and create a view of the CONNECTING_ROD.
1. Select on the drawing background, then right-click and select
Properties.
{ Click Drawing Models > Add Model from the menu manager
(right of the screen).
{ Select the CONNECTING_ROD_COMPLETE.PRT and click Open.
2. Click Insert > Sheet from the main menu to add a second sheet to the
drawing.
{ Type YOUR NAME at the prompt and press ENTER.
3. Right click and select Insert General View.
{ Select a location as shown in the following figure to place the view.

Placing the first General View.


4. Select FRONT as the Model View Name from the Drawing View dialog
box.
{ Click OK from the Drawing View dialog box.
5. Double-click the SCALE value in the lower left corner of the screen.
{ Type 5, and press ENTER.

62/76

Creating Drawings
Once a General view is placed, you can create other views such as
Projection views.

Task 4-6. Place a projected views of the CONNECTING_ROD.


1. Create a projected view as shown in the following figure:
{ Select the previous FRONT view so that the view outline highlights
in red.
{ Right-click and select Insert Projection View.
{ Select a location above the first view as shown in the following
figure.

Placing the first Projection View


2. Create another projection view as shown in the following figure:
{ Select the FRONT view so that the view outline highlights in red.
{ Right-click and select Insert Projection View.
{ Select a location to the right as shown in the following figure.

Placing the second Projection View

63/76

Creating Drawings
General views can be placed in 2D or 3D orientations.

Task 4-7. Place a 3D general view of the CONNECTING_ROD.


1. Click on the background to de-select the current view.
2. Right click and select Insert General View.
{ Select a location as shown in the following figure to place the view.
{ Click OK from the Drawing View dialog box.
{ Right-click and uncheck Lock View Movement.
{ Select and then drag views as necessary to position as shown.

Placing the 3D General View.

64/76

View Display Styles


You can change the Display Style for views by editing their
Properties. Display Styles include No Hidden, Hidden Lines, and
Wireframe display.

Task 4-8. Set the display style for the TOP and RIGHT views to display
hidden lines.
1. Click on the background to de-select the current view if necessary.
2. Set the display style for two views:
{ Press CTRL and select the TOP and RIGHT Projection views.
{ Right-click and select Properties.
{ Select Hidden as the Display Style and click OK.

Hidden Lines Displayed

65/76

Showing Dimensions
You can quickly Show Dimensions that were created in the part
model. Dimensions are created when modeling features, such as
dimensioning a sketch, or entering the depth of a hole.

Task 4-9. Show and cleanup dimensions on the FRONT view.


1. Select the FRONT view, then right click and select Show Dimensions.
2. Press CTRL, press and hold the middle mouse button, and move the
mouse towards you to zoom in on the view.
3. Select the 8 dimension, then drag to reposition it as shown in the
following figure.

Dimension Moved

66/76

Cleaning Up Dimensions
You can quickly Cleanup Dimensions in a view once they are
shown. This spaces them out from the view. Only linear dimensions
are effect by dimension cleanup.

Task 4-10. Show and cleanup dimensions on the FRONT and TOP views.
1. Click on the FRONT view, then right-click and select Cleanup
Dimensions.
{ Enter 0.75 for both the Offset and Increment values in the Clean
Dimensions dialog box.
{ Uncheck Create Snap Lines, and click Apply > Close.
2. Click Refit
from the main toolbar.
3. Select the TOP view, right click and select Show Dimensions.
4. Right-click again and select Cleanup Dimensions.
{ Click Apply > Close.

Dimensions in TOP View

67/76

Manipulating Dimensions
Once dimensions are shown and cleaned up, you can further
manipulate them. When a dimension is selected, several handles
appear:
z
z
z

Handle in center of text- Move Dimension.


Handles on either side of text- Move Dimension Text.
Handles at the ends of the witness lines-Clip Witness Lines.

Several additional dimension editing options are available by selecting


dimension(s), and using the right-click popup menu.

Task 4-11. Manipulate dimensions in the FRONT and TOP views.


1. Place the cursor between the FRONT and TOP views.
{ Press CTRL, press and hold the middle mouse button, and move
the mouse towards you to zoom in on the views.
2. Manipulate the dimensions as shown in the following figure:
{ Select the diameter 8.5 dimension, right-click and select Flip
Arrows.
{ Select the diameter 5 dimension, right-click and select Flip
Arrows. Then drag the dimension to position as shown. Drag the
handle next to the dimension text to move the text to the left of
the leader.
{ Select the 8 dimension. Click and drag the handles at the end of
the witness lines to position them as shown.
{ Select the radius 3 dimension. Drag the dimension to position as
shown. If necessary, drag the handle next to the dimension text to
move the text to the right of the leader.
{ Select the 7 dimension. Click and drag the handles at the end of
the witness lines to position them as shown.

Dimensions Repositioned

68/76

Creating Dimensions
You can use the Create Dimension option to create a dimension on
the drawing for geometry that doesn't already have a dimension.
This type of created dimension is often referred to as a Driven
dimension, since it is driven by the geometry and will update to
changes, but cannot be modified directly.

Task 4-12. Create a dimension for the overall length of the


CONNECTING_ROD.
1. Click Create Dimension
from the drawing toolbar (top of the
screen).
{ Select the edges shown in the following figure.

Selecting Edges
2. Middle-click above the 33 dimension to place the dimension.
{ Click Tangent > Tangent > Horizontal > Return from the menu
manager (right of the screen).

Driven Dimension Created


3. Select the FRONT view, right-click and select Cleanup Dimensions.
{ Click Apply > Close. Notice the created dimension is spaced
accordingly.

4. Click Refit
from the main toolbar.
5. Click Save
and then click OK.
6. Click File > Close Window .
This completes the fourth exercise.

69/76

Exercise 5: Model Associativity (CHALLENGE)

Overview- In this exercise you will experiment with associativity between


part, assembly, and drawing modes. Associativity allows a change to be
made in one mode to be reflected automatically in the other modes. You will
perform the following tasks:
z
z
z
z

Modify a part model and viewing the updated assembly.


Examine interference in the assembly.
Modifying a dimension from the drawing and view the updated part.
Re-examine the assembly to verify the interference has been resolved.

70/76

Task 5-1. Change a dimension on the body of the CONNECTING_ROD to


make it longer.
1. Select the Folder Browser
, and select the ProE_models folder.
{ Select the ENGINE_COMPLETE.ASM from the browser, and
click Open File in Pro/E .
IMPORTANT- In the next step, you will be opening a
second Pro/ENGINEER window. You must resize and
reposition the window to the right of the tutorial.
2. Click the '+' to expand PISTON_ASSY_COMPLETE in the Model Tree.
{ Select CONNECTING_ROD_COMPLETE.
{ Right-click and hold, then select Open.
3. Double-click on the main body of the model to view the dimensions for
Extrude 1.
4. Double-click the 33 dimension, type 30, and press ENTER.

Editing a Dimension
5. Click Regenerate

from the main toolbar to update the model.

You can also press CTRL + G to regenerate the model.

71/76

Task 5-2. Regenerate the assembly to view the effects of shortening the
CONNECTING_ROD.
1. Click Window > ENGINE_COMPLETE.ASM from the main menu.
2. Click Regenerate
from the main toolbar.
{ The assembly shifts slightly due to the shorter
CONNECTING_ROD.PRT.

Updated Assembly

72/76

Running a Mechanism Playback


Once a Mechanism Analysis has been run, you can use the Replay
Analysis option to 'animate' the mechanism in a continuous loop.
You can also use the Global Interference option to check for any
interference between components while viewing the playback.

Task 5-3. Run the mechanism playback to view the interference created by
shortening the CONNECTING_ROD.
1. Click Applications > Mechanism from the main menu.
{ Expand the ANALYSES branch of the mechanism tree (lower left of
the screen) by clicking the '+'.
{ Select the existing RUN_ENGINE analysis, then right-click and
select Run.
2. Select the PLAYBACKS branch of the mechanism tree, then right-click
and select Play.
{ Select Collision Detection Settings, click Global Collision
Detection, and click OK.
{ Click Play Results
from the Playbacks dialog box. (The
interference will take a few seconds to calculate).
{ When the Animate dialog appears, drag the Speed slider to the far
right, and click Play .
{ Notice that interference is present (red highlighting) during the
bottom of the stroke.

Interference Detected
3. Click Stop
when finished viewing the interference, and then click
Close > Close.
4. Click Drag Component
from the main toolbar.
{ Click Snapshots to expand the dialog.
{ Double-click on Snaphot1 and click Close.

5. Click Applications > Standard from the main menu, and click Yes
from the message window.
6. Click File > Close Window
to return to the CONNECTING_ROD part.

73/76

Task 5-4. View the effects on the drawing, and modify the
CONNECTING_ROD length back to its original value.
IMPORTANT- In the next step, you will be opening
another Pro/ENGINEER window. You must resize and
reposition the window to the right of the tutorial.
1. Select the Folder Browser
, and select the ProE_models folder.
{ Select the ENGINE_COMPONENTS.DRW in the browser to view its
preview.
{ Click Next Sheet
, then click Open in Pro/E .
{ Notice the drawing opens directly to Sheet 2.
2. Place the cursor between the FRONT and TOP views.
{ Press CTRL, press and hold the middle mouse button, and move
the mouse towards you to zoom in on the views.
{ Notice that the drawing views and the dimensions have updated to
the new length of 30.

Updated Drawing
3. Select the 30 dimension. Then double-click on the 30 value, type 33,
and press ENTER.
4. Click Regenerate
from the main toolbar.
{ Notice that the drawing views and the dimensions update.
5. Click Window > CONNECTING_ROD_COMPLETE.PRT to view the
part.
{ Double-click on the main body of the model to view the dimensions
for EXTRUDE 1.
{ Notice the feature has updated to the latest value of 33.
6. Click File > Close Window
as necessary to close all windows.

74/76

Task 5-5. (OPTIONAL) Re-check the Interference on the top level


assembly.
1. Select the Folder Browser
, and select the ProE_models folder.
{ Select the AC-40.ASM in the browser to view its preview.
{ Click Open in Pro/E
.
{ Expand the BLOWER.ASM in the model tree and select the
IMPELLER.PRT to reveal its location in the model.
2. Click Drag Component
from the main toolbar.
{ Select any blade on the impeller and drag the mechanism.
{ Middle-click when finished dragging, and click Close from the Drag
dialog.
3. Run the mechanism and view any interference, as shown in the
following figure:
{ Click Applications > Mechanism from the main menu.
{ Expand the ANALYSES branch of the mechanism tree (lower left of
the screen) by clicking the '+'.
{ Select the existing RUN_ENGINE analysis, then right-click and
select Run.
4. Click Play Results
from the Mechanism Toolbar.
{ Click Collison Detection Settings, select Global Collision
Detection and click OK.
{ Cclick Play Results
from the Playbacks dialog box. (The
interference will take a few seconds to calculate).
{ Drag the Speed slider to the far right, and click Play
from the
Animate dialog box.
{ Notice no interference is present.

No Interference Detected

5. Click Stop
when finished viewing the animation, and then click Close
> Close.
6. Click Applications > Standard from the main menu.
{ Click Yes from the message window.
7. Click Save
and then click OK.
Note

Saving the top level assembly saves all the


components in that assembly.

This completes the fifth exercise.

75/76

CONGRATULATIONS !
You have completed the Introduction to Pro/ENGINEER Wildfire 3.0
Tutorial.

SUMMARY
Now that you have completed this tutorial you should be able to:
z
z
z
z
z
z
z
z
z
z

Describe Pro/ENGINEER Wildfire fundamentals.


Navigate the Pro/ENGINEER Wildfire interface.
Preview, open, and orient design models.
Create basic part models.
Create an assembly.
Run a simple mechanism.
Create a drawing with views of an assembly and a part.
Show and manipulate dimensions on drawing views.
Modify a model and observe the assembly and drawing update.
Check for assembly interferences.

76/76

Want to take best-in-class Pro/ENGINEER training without


the inconvenience and expense of travel?

It easy just join PTC University! PTC University is an online portal that
combines the depth and breadth of PTCs traditional training programs with
the convenience, flexibility, and affordability of distance learning.
With PTC University, you have access to the most effective forms of distance
learning including Virtual Classes, Web-based Training, e-Knowledge Assets,
and Communities of Practice.
Whether you want to polish your existing skills or learn a new technique, PTC
University will give you the right information, at the right time, with right
media - without ever having to leave the comfort of your desk.
Learn more on how PTC University can help you improve your product
development practices at www.ptc.com/go/learning.