Beruflich Dokumente
Kultur Dokumente
Set up
Remove all board pieces from their packaging. (You will also need to find two coins, and a six-sided die.)
The player using The Felt places their pieces on either every EVEN numbered room or every ODD numbered
room (Flip a coin, Heads is even Tails is odd.) The Felt pieces should be placed in no particular order, 1 per
even/odd room. The Felt player places all Felt member character cards in front of them. They also keep all
Action cards until the Midnight crew player wins them.
The Midnight Crew player can then place their characters in the start room and can also use the random room
chart to toss Midnight Crew members into the mansion. No takebacks. The Midnight Crew player, places their
character cards in front of them.
Players may read each others cards at any time.
Random Room chart. To use, roll a die twice. The first roll is the top horizontal row. The second roll is the first
vertical column.
RRC
1
2
3
4
5
6
1
Room 1
Room 6
Room 11
Room 16
Room 21
Room 26
2
Room 2
Room 7
Room 12
Room 17
Room 22
Room 27
3
Room 3
Room 8
Room 13
Room 18
Room 23
Room 28
4
Room 4
Room 9
Room 14
Room 19
Room 24
Room 29
5
Room 5
Room 10
Room 15
Room 20
Room 25
Room 30
6 Re-Roll
Attacking
On a characters turn (Character 1), if they have not yet attacked and are in the same room as another character
(Character 2). The turn player can declare that they are going to attack said Character 2. Then any abilities that
happen When this card is attacked or When this card attacks activate. Calculations are preformed involving
Character 1s ATK and when they are finished, damage is dealt. The attacks current power is subtracted from
Character 2s HP. (Damage done may end in a .5 decimal but will not be any other decimal.)
Dying
When a characters HP reaches 0 or below, remove their piece from the board and flip their character card facedown. They have been killed.
This is different than being Removed from the board in which case you can flip the characters board piece
over, and leave their character card alone, if they will be back.
Action Cards
Action cards are given to the Midnight Crew player when they kill specific Felt members. You can only get
each action card once. An Action Card, or multiple Action Cards, can be used on a Midnight Crew characters
turn. Not while they are in the middle of doing something else however, like attacking. Below is a chart
showing the Actions Cards with the two corresponding characters that will drop it below them.
Hero Mode Mansion
House Fire
Clog
Luck of a
End Game
Break
Leprechau
Asking
Nicely
n
Itchy and
Doze and
Trace and
Clover and
Fin and
Die and
Crowbar
Stitch
Sawbuck
Matchstick
Eggs
Biscuits
Quarters
and Cans
s
How to Win
The Midnight Crew wins if:
Crowbar is dead and all 4 Midnight Crew members make it into the Vault room alive.
Or if every single member of the Felt is ever not on the board (Dead and/or removed.)
The Felt wins when all Midnight Crew members are Dead (Removed does not count.)
For Technicalities, go to my YouTube channel for the video titled Midnight at the Felt Mansion:
Technicalities There should be a playlist on anything Youd want to know about the game.
-DoHerHarder