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37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
EN
ES
(HALF DAMAGE)
(HALF DAMAGE)
1 Electrum = 5 Silver
1 Electrum = 5 Silver
1 Gold = 2 Electrum
1 Gold = 2 Electrum
1 Platinum = 10 Gold
1 Platinum = 10 Gold
1 Silver = 10 Copper
1 Silver = 10 Copper
1st
1st
2nd
2nd
3rd
3rd
4th
4th
5th
5th
6th
6th
7th
7th
8th
8th
9th
9th
ABILITIES
CARACTERSTICAS
ABILITY
ABILITY
ABILITY FEATURES
ABILITY FEATURES
ABILITY MODIFIER
MODIFIC. CARAC
ABILITY SCORES
ABILITY SCORES
AC
CA
Acrobatics
Acrobacias
ACTION
ACTION
ACTIONS
ACCIONES
ACTIVE FEATURES
ACTIVE FEATURES
ADVANTAGE
ADVANTAGE
ADVENTURE NAME
ADVENTURE NAME
ADVENTURE NOTES
ADVENTURE NOTES
AGE
EDAD
ALIGNMENT
ALINEAMIENTO
ALLIES & ORGANIZATIONS
ALLIES & ORGANIZATIONS
AMMUNITION
MUNICIN
AMULET, BROOCH, MEDALLION, PERIAPT, O AMULETO, BROCHE, MEDALLN, TALISMN
Animal Handling
Trato Con Animales
Arcana
Arcano
ARMOR
ARMADURA
ARMOR CLASS
CLASE ARMAD
ARMS / WRISTS
BRAZOS / MUECAS
AS 1 ATTACK
AS 1 ATTACK
Athletics
Atletismo
ATTACK
ATAQUE
ATTACK 1
ATAQUE 1
ATTACK 2
ATAQUE 2
ATTACK 3
ATAQUE 3
ATTACK 4
ATAQUE 4
ATTACK 5
ATAQUE 5
ATTACK 6
ATAQUE 6
ATTACKS
ATAQUES
Attuned Magical Items
Attuned Magical Items
BACKGROUND
FONDO
BELT OR GIRDLE
CINTURN O FAJN
BODY
CUERPO
BOND
BOND
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
BONUS
BONUS ACTION
BOOTS, SHOES, OR SLIPPERS
BRACERS OR BRACELETS
CANTRIPS
Carrying
CARRYING CAPACITY
Carrying Capacity
CAST
CHA
CHARACTER BACKSTORY
CHARACTER NAME
CHARACTER PORTRAIT
CHARACTER SUMMARY
CHARISMA
CIRCLE
CLASS
Climb
CLOAK, CAPE OR MANTLE
COINAGE
Coins
COMPONENT
CON
CONCENTRATION
CONDITIONS
CONSTITUTION
Copper
CP
CR MAX
Crawl
Current
CURRENT
DAMAGE
DAMAGE REDUCTION
DAMAGE RESISTANCE
DATE
DC
DC 10
DCI #
DEATH SAVES
Deception
DETAILS
DEX
DEX MOD
DEXTERITY
DISADVANTAGE
DM NAME & DCI #
DOMAIN
DOWNTIME
DOWNTIME ACTIVITY
DURATION
EARNED OR +/Electrum
BONUS
BONUS ACTION
BOTAS, ZAPATOS O ZAPATILLAS
BRAZALES O BRAZALETES
CANTRIPS
Cargado
CAPACIDAD DE CARGA
Capacidad De Carga
CAST
CAR
CHARACTER BACKSTORY
NOMBRE PERSONAJE
CHARACTER PORTRAIT
CHARACTER SUMMARY
CARISMA
CIRCLE
CLASE
Climb
CAPA, CAPOTE O MANTO
MONEDAS
Coins
COMPONENT
CON
CONCENTRATION
CONDITIONS
CONSTITUCIN
Cobre
PC
CR MAX
Crawl
Actual
ACTUAL
DAO
REDUCCIN DE DAO
RESISTENCIA AL DAO
DATE
DC
DC 10
DCI
TIR. #MUERTE
Engaar
DETAILS
DES
MOD DES
DESTREZA
DISADVANTAGE
DM NAME & DCI #
DOMAIN
DOWNTIME
DOWNTIME ACTIVITY
DURATION
EARNED OR +/Electrum
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
Encumbered
Sobrecar.
ENEMIES
ENEMIES
EP
PE
EQUIPMENT WORN
EQUIPO PUESTO
EXHAUSTION
AGOTAMIENTO
EXPERIENCE
EXPERIENCIA
EYE LENSES OR GOGGLES
LENTES DE CONTACTO O GAFAS
EYES
OJOS
FACTION
FACTION
FAIL
FALLO
FEET
PIES
Finishing a long rest reduces your exhaustion le Finishing a long rest reduces your exhaustion le
FLAW
FLAW
Fly
Fly
GEAR
GEAR
GEMS, JEWELRY, ART OBJECTS
GEMS, JEWELRY, ART OBJECTS
GENDER
GNERO
GLOVES OR GAUNTLETS
GUANTES O GUANTELETES
Gold
Oro
GOLD
GOLD
GP
PO
HAIR
PELO
HANDS
MANOS
HD
DG
HEAD
CABEZA
HEADBAND, HAT, HELMET, OR PHYLACTERYCINTA, SOMBRERO, YELMO O FILACTERIA
HEALTH & ARMOR
SALUD & ARMADURA
Heavily Encumbered
Exceso
HEIGHT
ALTURA
HERO POINTS
HERO POINTS
High Jump
High Jump
HIGHER LEVEL
HIGHER LEVEL
History
Historia
HIT DICE
D. GOLPE
HIT POINTS
P. GOLPE
Hold Breath
Hold Breath
HONOR
HONOR
HP
PG
IDEAL
IDEAL
if you push or drag above 15 x Strength
if you push or drag above 15 x Strength
if you push or drag above 150 lb
if you push or drag above 150 lb
Immunity
Immunity
INITIATIVE
INICIATIVA
Insight
Averiguar Intenciones
INSPIRATION
INSPIRACIN
INT
INT
INTELLIGENCE
INTELIGENCIA
Intimidation
Intimidacin
Investigation
Investigacin
Item
Item
LANGUAGES
IDIOMAS
Languages
Languages
LEFT HAND
MANO IZQUIERDA
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
LEVEL
NIVEL
LEVEL 1
LEVEL 1
LEVEL 2
LEVEL 2
LEVEL 3
LEVEL 3
LEVEL 4
LEVEL 4
LEVEL 5
LEVEL 5
LEVEL 6
LEVEL 6
LEVEL 7
LEVEL 7
LEVEL 8
LEVEL 8
LEVEL 9
LEVEL 9
LIMITATIONS
LIMITATIONS
Location
Location
Long Jump
Long Jump
MAGIC ITEMS
MAGIC ITEMS
MASTERY
MASTERY
Max. Carry Weight
Max. Carry Weight
Medicine
Medicina
Move a distance up to your speed and take one a
Move a distance up to your speed and take one a
MYSTIC ARCANUM
MYSTIC ARCANUM
NAME
NAME
Nature
Naturaleza
NECK
CUELLO
NEXT LEVEL
SIGUIENTE NIVEL
NOT PREPARED
NOT PREPARED
NOTES
NOTES
OATH
OATH
OTHER
OTRO
PACT MAGIC
PACT MAGIC
PACT MAGIC LEVEL
PACT MAGIC LEVEL
PASS
XITO
PASSIVE INVESTIGATION
PASSIVE INVESTIGATION
PASSIVE PERCEPTION
PASIVA PERCEPCIN
PER ACTION
POR ACCIN
Perception
Percepcin
Performance
Interpretacin
PERSONALITY TRAITS
PERSONALITY TRAITS
Persuasion
Persuasin
Platinum
Platino
PLAYER NAME
NOMBRE JUGADOR
POSSESSION NOT ON PERSON
POSSESSION NOT ON PERSON
POSSESSION ON PERSON
POSSESSION ON PERSON
PP
PPT
PREPARED
PREPARED
PREPARED/KNOWN
PREPARED/KNOWN
PROFICIENCIES
COMPETENCIAS
PROFICIENCY BONUS
BONUS COMPETENCIA
PROFICIENCY BONUS
BONUS COMPETENCIA
PROFICIENCY DICE
DADOS DE COMPETENCIA
PROPERTIES
PROPIEDADES
Push, Drag, Lift
Emp., Arras., Alzar
QTY
QTY
RACE
RAZA
RACE, BACKGROUND, CLASS & FEATS
RACE, BACKGROUND, CLASS & FEATS
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
RANGE
ALCANCE
RANK
RANK
REACTION
REACTION
Record
each session of play below. Express downtime
Record
totals
eachinsession
daily increments.
of play below.
Record
Express
certified
downtime
and non-certified
totals in daily
perma
incre
(all magic items except for potions, scrolls, and some
(all magic
wondrous
itemsitems)
except for potions, scrolls, and some wondrous items)
RECOVERY
RECOVERY
REF
REF
Religion
Religin
RELIGION / PATRON / DEITY
RELIGIN / PATRON / DEIDAD
REMAINING
RESTANTES
REMAINING
REMAINING
RENOWN
RENOWN
Resistances
Resistances
RIGHT HAND
MANO DERECHA
RINGS
ANILLOS
RITUAL
RITUAL
ROBE OR SUIT OF ARMOR
TNICA O JUEGO DE ARMADURA
SANITY
SANITY
SAVING THROWS
TIRADAS SALVACIN
SENSES
SENSES
Senses
Senses
SESSION #
SESSION #
SHEET #
SHEET #
SHIELD
ESCUDO
SHOULDERS
HOMBROS
SIGNATURE
SIGNATURE
Silver
Plata
SIZE
TAMAO
SKILLS
SKILLS
SKIN
PIEL
Sleight of Hand
Juego de Manos
SLOTS
SLOTS
SLOTS USED
SPELLS USED
SORCERY POINT COST
SORCERY POINT COST
SORCERY POINTS
SORCERY POINTS
SP
PP
SPEED
VELOC.
Speed -10ft
Velocidad -10 pies
Speed -20ft, disadvantage on Str, Dex, Con checSpeed -20ft, disadvantage on Str, Dex, Con chec
Speed drops to 5ft
Speed drops to 5ft
Speed drops to 5ft if you push or drag above 150Speed drops to 5ft if you push or drag above 150
SPELL LIST
SPELL LIST
SPELL RECOVERY LEVELS
SPELL RECOVERY LEVELS
SPELL SAVE DC
SPELL SAVE DC
SPELL SLOTS
SPELL SLOTS
SPELLCASTING
SPELLCASTING
Spend one or more Hit Dice after a short rest. ReSpend one or more Hit Dice after a short rest. Re
Spend one or more Hit Dice after a short rest. ReSpend one or more Hit Dice after a short rest. Re
Spend one or more Hit Dice after a short rest. ReSpend one or more Hit Dice after a short rest. Re
STARTING
STARTING
Stealth
Sigilo
STEALTH
SIGILO
STR
FUE
STRENGTH
FUERZA
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
SUBCLASS
Suffocating
Survival
Swim
TEMPORARY
TOOLS
TORSO
Total
TOTAL
TOTAL WEIGHT
TOTAL WEIGHT CARRIED
TRAITS
TYPE
Unencumbered
USAGE
USED
USES
Value
VEST, VESTMENT, OR SHIRT
VISION & SENSES
Vulnerability
WAIST
Wealth
WEAPONS
WEIGHT
Weight
Weight Carried
WILD SHAPE
WIS
WISDOM
XP
You cannot carry this weight
SUBCLASE
Suffocating
Supervivencia
Swim
TEMPORARIOS
HERRAMIENTAS
TORSO
Total
TOTAL
TOTAL WEIGHT
TOTAL WEIGHT CARRIED
TRAITS
TIPO
Unencumbered
USAGE
USED
USES
Value
CHALECO, VESTIDURA O CAMISA
VISION & SENSES
Vulnerability
CINTURA
Wealth
ARMAS
PESO
Weight
Weight Carried
WILD SHAPE
SAB
SABIDURIA
XP
You cannot carry this weight
IT
JP
(HALF DAMAGE)
1 Electrum = 5 Silver
1 Gold = 2 Electrum
1 Platinum = 10 Gold
1 Silver = 10 Copper
1
2
3
4
5
6
7
8
9
CARATTERISTICHE
CARATTERISTICA
ABILITY FEATURES
MODIF. CARATT.
ABILITY SCORES
CA
Acrobazia
ACTION
AZIONI
ACTIVE FEATURES
ADVANTAGE
ADVENTURE NAME
NOTE DELL'AVVENTURA
ETA'
ALLINEAMENTO
ALLEATI & ORGANIZZAZIONI
MUNIZIONI
AMULETO, SPILLA, MEDAGLIONE, O SCARA
Addestrare Animali
Arcano
ARMATURA
CLASSE ARMAT
BRACCIA / POLSI
AS 1 ATTACK
Atletica
ATTACCO
ATTACCO 1
ATTACCO 2
ATTACCO 3
ATTACCO 4
ATTACCO 5
ATTACCO 6
ATTACCHI
Oggetti Magici In Sintonia
BACKGROUND
CINTURA O CORSETTO
CORPO
LEGAMI
()
1 Electrum = 5 Silver
1 Gold = 2 Electrum
1 Platinum = 10 Gold
1 Silver = 10 Copper
1Lv
2Lv
3Lv
4Lv
5Lv
6Lv
7Lv
8Lv
9Lv
ABILITY FEATURES
ABILITY SCORES
AC
ACTION
ACTIVE FEATURES
, , ,
/
AS 1 ATTACK
1
2
3
4
5
6
BONUS
BONUS ACTION
STIVALI, SCARPE O PANTOFOLE
BRACCIALI O BRACCIALETTI
TRUCCHETTI
Trasportato
CAPACITA' DI TRASPORTO
Capacita' Di Trasporto
LANCIO
CAR
STORIA PASSATA DEL PERSONAGGIO
NOME PERSONAGGIO
RITRATTO DEL PERSONAGGIO
CHARACTER SUMMARY
CARISMA
CIRCOLO
CLASSE
Climb
MANTO, CAPPA O MANTELLO
MONETE
Monete
COMPONENTI
COS
CONCENTRAZIONE
CONDITIONS
COSTITUZIONE
Rame
MR
CR MAX
Crawl
Attuale
ATTUALE
DANNO
RIDUZIONE DANNI
RESISTENZA AI DANNI
DATE
DC
DC 10
DCI
TIRI #SALVEZZA
MORTE
Ingannare
DETTAGLI
DES
MOD DES
DESTREZZA
DISADVANTAGE
DM NAME & DCI #
DOMINIO
DOWNTIME
DOWNTIME ACTIVITY
DURATA
EARNED OR +/Electrum
BONUS ACTION
,
CP
()
(DC)
(DC) 10
DCI
DM & DCI
(+/-)
Gravato
NEMICI
ME
EP
EQUIPAGGIAMENTO INDOSSATO
ESAUSTO
ESPERIENZA
LENTI O OCCHIALI
OCCHI
FAZIONE
FALLI.
PIEDI
Finishing a long rest reduces your exhaustion le 1
DIFETTI
Fly
EQUIPAGGIAMENTO
SESSO
Oro
GOLD
MO
GP
CAPELLI
MANI
DV
HD
TESTA
FASCIA, CAPPELLO, ELMO, O FILATTERIO , ,
&
SALUTE & ARMATURA
Eccesso
ALTEZZA
PUNTI EROE
High Jump
LIV. MAGGIORE
Storia
DADO VITA
PUNTI VITA
Hold Breath
ONORE
PV
HP
IDEALI
()
if you push or drag above 15 x Strength
150
if you push or drag above 150 lb
Immunity
Immunity
INIZIATIVA
Intuizione
ISPIRAZIONE
INT
INTELLIGENZA
Intimidazione
Investigazione
Oggetto
LINGUE
Languages
Languages
MANO SINISTRA
LIVELLO
1
LIVELLO 1
2
LIVELLO 2
3
LIVELLO 3
4
LIVELLO 4
5
LIVELLO 5
6
LIVELLO 6
7
LIVELLO 7
8
LIVELLO 8
9
LIVELLO 9
LIMITAZIONI
Posizione
Long Jump
MAGIC ITEMS
MASTERY
Medicina
1
Move a distance up to your speed and take one a
MYSTIC ARCANUM
NOME
Natura
COLLO
PROSSIMO LIVELLO
NON PREPARATO
NOTES
GIURAMENTO
ALTRO
PACT MAGIC
LIV. PATTO DI MAGIA
SUCC.
PASSIVE INVESTIGATION
PASSIVA PERCEZIONE
PER AZIONE
Percezione
Interpretazione
Persuasione
Platino
NOME GIOCATORE
PREPARATO
/
PREPAR./CONOSC.
COMPETENZE
BONUS COMPETENZA
BONUS
DADI
DI COMPETENZA
COMPETENZA
PROPRIETA'
, ,
Sping., Trasc., Alzare
QTA'
RAZZA
RAZZA, BACKGROUND, CLASSE E TALENTI , , &
GITTATA
RANGO
REACTION
REACTION
Record
each session of play below. Express downtime
totals in daily increments. Record certified and non-certified permanent
RECOVERY
RIF
Religione
/ /
RELIGIONE / PATRONO / DIVINITA'
RESIDUI
RIMANENTI
FAMA
Resistances
Resistances
MANO DESTRA
ANELLI
RITUALE
TUNICA O ARMATURA
SANITA'
TIRI SALVEZZA
SENSI
Senses
Senses
SESSION #
SHEET #
SCUDO
SPALLE
SIGNATURE
Argento
TAGLIA
ABILITA'
PELLE
Rapidita' di Mano
SLOTS
INCANTESIMI USATI
COSTO PUNTI MAGIA
PUNTI STREGONERIA
MA
SP
VELOCITA'
: 10
Velocit -10 piedi
Speed -20ft, disadvantage on Str, Dex, Con chec: 20 &
: 5
Speed drops to 5ft
Speed drops to 5ft if you push or drag above 150: 5 150
LISTA INCANTESIMI
SPELL SLOTS
INCANTATORE
Spend one or more Hit Dice after a short rest. Re1
Spend one or more Hit Dice after a short rest. Re1
Spend one or more Hit Dice after a short rest. Re1
STARTING
Furtivita'
FURTIVITA'
FOR
FORZA
SOTTOCLASSE
Suffocating
Sopravvivenza
Swim
TEMPORANEI
STRUMENTI
TORSO
Totale
TOTALE
PESO TOTALE
PESO TOTALE TRASPORTATO
TRATTI
TIPO
Non gravato
USAGE
USATI
USES
Value
VESTE, VESTITO O MAGLIA
VISION & SENSES
Vulnerability
FIANCHI
Wealth
ARMI
PESO
Peso
Weight Carried
WILD SHAPE
SAG
SAGGEZZA
XP
You cannot carry this weight
USES
/
,
VISION & SENSES
Vulnerability
(XP)
HE
(HALF DAMAGE)
1 Electrum = 5 Silver
1 Gold = 2 Electrum
1 Platinum = 10 Gold
1 Silver = 10 Copper
DE
(HALF DAMAGE)
1 Electrum = 5 Silver
1 Gold = 2 Electrum
1 Platinum = 10 Gold
1 Silver = 10 Copper
1 1.
2 2.
3 3.
4 4.
5 5.
6 6.
7 7.
8 8.
9 9.
ATTRIBUTE
ATTRIBUT
ABILITY FEATURES
ABILITY FEATURES
ATTRIBUT MODIFIK
ABILITY SCORES
ABILITY SCORES
"RK
Akrobatik
ACTION
ACTION
AKTIONEN
ACTIVE FEATURES
ACTIVE FEATURES
ADVANTAGE
ADVANTAGE
ADVENTURE NAME
ADVENTURE NAME
ADVENTURE NOTES
ADVENTURE NOTES
ALTER
GESINNUNG
ALLIES & ORGANIZATIONS
ALLIES & ORGANIZATIONS
MUNITION
, , , AMULETT, BROSCHE ODER MEDAILLON
Tierkunde
Arkanes Wissen
RSTUNG
R.KLASSE
/ ARME / HANDGELENKE
AS 1 ATTACK
AS 1 ATTACK
Athletik
ANGRIFF
1 ANGRIFF 1
2 ANGRIFF 2
3 ANGRIFF 3
4 ANGRIFF 4
5 ANGRIFF 5
6 ANGRIFF 6
ANGRIFFE
Eingestimmter Mag. Gegenstand
HINTERGRUND
GRTEL
KRPER
BINDUNGEN
BONUS
BONUS ACTION
BONUS ACTION
, , SCHUHE ODER STIEFEL
ARMSCHUTZ ODER ARMBNDER
ZAUBER.
Getragen
TRAGFHIGKEIT
Tragfhigkeit
SPRUCH
CHA
CHARACTER BACKSTORY
CHARACTER BACKSTORY
NAME DES CHARAKTERS
CHARACTER PORTRAIT
CHARACTER PORTRAIT
CHARACTER SUMMARY
CHARACTER SUMMARY
CHARISMA
ZIRKEL
KLASSE
Climb
Climb
UMHANG ODER MANTEL
MNZEN
Mnzen
KOMPONENT.
KON
KONZENTRATION
CONDITIONS
CONDITIONS
KONSTITUTION
Kupfer
"KM
CR MAX
CR MAX
Crawl
Crawl
Aktuell
AKTUELL
SCHADEN
SCHADENS REDUKTION
SCHADENS RESISTENZ
DATE
DATE
DC
DC
DC 10
DC 10
DCI #
DCI #
TODES WRFE
Tuschung
EINZELHEITEN
GE
GE MOD
GESCHICK
DISADVANTAGE
DISADVANTAGE
DM NAME & DCI #
DM NAME & DCI #
DOMNEN
DOWNTIME
DOWNTIME
DOWNTIME ACTIVITY
DOWNTIME ACTIVITY
DAUER
EARNED OR +/EARNED OR +/ Elektrum
Belastet
ENEMIES
ENEMIES
"EM
GETRAGENE AUSRSTUNG
ERSCHPFT
ERFAHRUNG
AUGENLINSEN ODER BRILLEN
AUGENFARBE
FACTION
FACTION
MISG.
FSSE
Finishing a long rest reduces your exhaustion le Finishing a long rest reduces your exhaustion le
SCHWACHSTELLE
Fly
Fly
AUSRSTUNG
GEMS, JEWELRY, ART OBJECTS
GEMS, JEWELRY, ART OBJECTS
GESCHLECHT
HANDSCHUHE
Gold
GOLD
GOLD
"GM
HAARFARBE
HNDE
"TW
KOPF
, STIRNBAND, HUT, HELM ODER PHYLAKTERI
GESUNDHEIT & RSTUNG
Schwer
GRE
HELDENPUNKTE
High Jump
High Jump
HHERE STUFE
Geschichtswissen
. T.WRFEL
T.PUNKTE
Hold Breath
Hold Breath
HONOR
EHRE
"TP
IDEALE
if you push or drag above 15 x Strength
if you push or drag above 15 x Strength
if you push or drag above 150 lb
if you push or drag above 150 lb
Immunity
Immunity
INITIATIVE
Einsicht
INSPIRIERT
IN
INTELLIGENZ
Einschchterung
Nachforschung
Gegenstand
SPRACHEN
Languages
Languages
LINKE HAND
STUFE
1 STUFE 1
2 STUFE 2
3 STUFE 3
4 STUFE 4
5 STUFE 5
6 STUFE 6
7 STUFE 7
8 STUFE 8
9 STUFE 9
LIMITATIONS
LIMITATIONS
Trageort
Long Jump
Long Jump
MAGIC ITEMS
MAGIC ITEMS
MEISTERSCHAFT
Max. Carry Weight
Max. Carry Weight
Heilkunde
Move a distance up to your speed and take one a
Move a distance up to your speed and take one a
MYSTIC ARCANIUM
NAME
NAME
Naturkunde
HALS
NCHSTE STUFE
NICHT VORBEREITET
NOTES
NOTES
SCHWUR
ANDERE
PACT MAGIC
PACT MAGIC
PACT MAGIC LEVEL
GEG.
PASSIVE INVESTIGATION
PASSIVE INVESTIGATION
PASSIV WAHRNEHMUNG
PER AKTIONEN
Wahrnehmung
Darbietung
CHARAKTERZGE
berzeugung
Platin
NAME DES SPIELERS
IN BESITZT / NICHT GETRAGEN
IN BESITZ / GETRAGEN
"PM
VORBEREITET
/ VORBEREITET/BEKANNT
FERTIGKEITEN
FERTIGKEITS BONUS
FERTIGKEITS BONUS
FERTIGKEITS WRFEL
EIGENSCHAFTEN
, , Stossen, Ziehen, Heben
MEN.
RASSE
, , RASSE, HINTERGRUND, KLASSE & TALENTE
REICHWEITE
RANK
RANK
REACTION
REACTION
Record
each session of play below. Express downtime
Record
totals
eachinsession
daily increments.
of play below.
Record
Express
certified
downtime
and non-certified
totals in daily
permanent
increment
(all magic items except for potions, scrolls, and some
(all magic
wondrous
itemsitems)
except for potions, scrolls, and some wondrous items)
RECOVERY
RECOVERY
REF
Religionskunde
// RELIGION / SCHUTZPATRON / GOTTHEIT
VERBLEIB.
VERBLEIBEND
RENOWN
RENOWN
Resistances
Resistances
RECHTE HAND
RINGE
RITUAL
ROBE ODER RSTUNG
SANITY
SANITY
RETTUNGSWRFE
SENSES
SENSES
Senses
Senses
SESSION #
SESSION #
SHEET #
SHEET #
SCHILD
SCHULTERN
SIGNATUR
Silber
GRENKLASSE
SKILLS
SKILLS
HAUTFARBE
Fingerfertigkeit
SLOTS
SLOTS
SPRCHE VERBRAUCHT
SPRUCHPUNKTE KOSTEN
SPRUCHPUNKTE
"SM
BEWEGUNGSWEITE
10 - 'Bewegung -10ft
Speed -20ft, disadvantage on Str, Dex, Con checSpeed -20ft, disadvantage on Str, Dex, Con chec
Speed drops to 5ft
Speed drops to 5ft
Speed drops to 5ft if you push or drag above 150Speed drops to 5ft if you push or drag above 150
SPRUCHLISTE
ZAUBER ERHOLUNGSSTUFEN
ZAUBER RETTUNGSWURF SK
SPELL SLOTS
SPELL SLOTS
ZAUBERFHIGKEIT
Spend one or more Hit Dice after a short rest. ReSpend one or more Hit Dice after a short rest. Re
Spend one or more Hit Dice after a short rest. ReSpend one or more Hit Dice after a short rest. Re
Spend one or more Hit Dice after a short rest. ReSpend one or more Hit Dice after a short rest. Re
STARTING
STARTING
Heimlichkeit
HEIMLICHKEIT
ST
STRKE
Suffocating
Swim
TRAITS
USAGE
USES
Value
VISION & SENSES
Vulnerability
Wealth
Weight Carried
WILD SHAPE
XP
You cannot carry this weight
UNTERKLASSE
Suffocating
berlebenskunde
Swim
TEMP
WERKZEUGE
BRUST
"Gesamt
"GESAMT
GESAMTGEWICHT
GESAMTGEWICHT GETRAGEN
TRAITS
TYP
Nicht belastet
USAGE
VERB.
USES
Value
WESTE, TRACHT ODER HEMD
VISION & SENSES
Vulnerability
HFTE
Wealth
WAFFEN
GEWICHT
Gewicht
Weight Carried
WILD SHAPE
WE
WEISHEIT
XP
You cannot carry this weight
FR
RU
(HALF DAMAGE)
(HALF DAMAGE)
1 Electrum = 5 Silver
1 Electrum = 5 Silver
1 Gold = 2 Electrum
1 Gold = 2 Electrum
1 Platinum = 10 Gold
1 Platinum = 10 Gold
1 Silver = 10 Copper
1 Silver = 10 Copper
1er
1st
2eme
2nd
3eme
3rd
4eme
4th
5eme
5th
6eme
6th
7eme
7th
8eme
8th
9eme
9th
CARACTRISTIQUES
CARACTRISTIQUE
ABILITY FEATURES
ABILITY FEATURES
MODIF. DE CARAC.
ABILITY MODIFIER
ABILITY SCORES
ABILITY SCORES
CA
Acrobatie
ACTION
ACTION
ACTIONS
ACTIVE FEATURES
ACTIVE FEATURES
ADVANTAGE
ADVANTAGE
ADVENTURE NAME
ADVENTURE NAME
NOTES D'AVENTURE
ADVENTURE NOTES
GE
ALIGNEMENT
ALLIS ET ORGANISATIONS
ALLIES & ORGANIZATIONS
MUNITIONS
ARMURE
CLASSE D'ARMURE
BRAS / POIGNETS
AS 1 ATTACK
AS 1 ATTACK
Athltisme
ATTAQUE
ATTAQUE 1
1
ATTAQUE 2
2
ATTAQUE 3
3
ATTAQUE 4
4
ATTAQUE 5
5
ATTAQUE 6
6
ATTAQUES
LIEN
BOND
BONUS
BONUS ACTION
BOTTES, CHAUSSURES OU CHAUSSONS
BRASSIRES OU BRACELETS
SORTS MINEURS
Porte
CAPACIT DE PORTAGE
Capacit De Portage
LANCER
CHA
HISTORIQUE PERSONNAGE
NOM DU PERSONNAGE
PORTRAIT PERSONNAGE
CHARACTER SUMMARY
CHARISME
CERCLE
CLASSE
Climb
CAPE, PELERINE OU MANTEAU
MONNAIE
Monnaie
COMPOSANTE
CON
CONCENTRATION
CONDITIONS
CONSTITUTION
Cuivre
PC
CR MAX
Crawl
Actuelle
ACTUELLE
DGTS
RDUCTION DE DGTS
RSISTANCE AUX DGTS
DATE
DC
DC 10
DCI #
SAUVEG. MORT
Tromperie
DTAILS
DEX
MOD. DEX
DEXTERIT
DISADVANTAGE
DM NAME & DCI #
DOMAINE
DOWNTIME
DOWNTIME ACTIVITY
DURE
EARNED OR +/Eletrum
BONUS ACTION
CANTRIPS
CAST
CHARACTER BACKSTORY
CHARACTER PORTRAIT
CHARACTER SUMMARY
CIRCLE
Climb
,
Coins
COMPONENT
CONCENTRATION
CONDITIONS
CR MAX
Crawl
DATE
DC
DC 10
DCI #
DETAILS
. .
DISADVANTAGE
DM NAME & DCI #
DOMAIN
DOWNTIME
DOWNTIME ACTIVITY
DURATION
EARNED OR +/
Charg
ENNEMIS
ENEMIES
PE
QUIPEMENT REVTU
PUISEMENT
EXPRIENCE
LENTILLES OU LUNETTES
YEUX
FACTION
FACTION
CHEC
PIEDS
Finishing a long rest reduces your exhaustion le Finishing a long rest reduces your exhaustion level by 1, provided you have als
DFAUTS
FLAW
Fly
Fly
QUIPEMENT
GEAR
GEMS, JEWELRY, ART OBJECTS
GEMS, JEWELRY, ART OBJECTS
GENRE
GANTS OU GANTELETS
Or
GOLD
GOLD
PO
CHEVEUX
MAINS
DV
TTE
TAILLE
POINTS DE HROS
HERO POINTS
High Jump
High Jump
NIV. SUPRIEUR
HIGHER LEVEL
Histoire
DS DE VIE
POINTS DE VIE
Hold Breath
Hold Breath
Err:512
HONOR
PV
IDAL
IDEAL
if you push or drag above 15 x Strength
if you push or drag above 15 x Strength
if you push or drag above 150 lb
if you push or drag above 150 lb
Immunity
Immunity
INITIATIVE
Intuition
INSPIRATION
INT
INTELLIGENCE
Intimidation
Investigation
Objet
Item
LANGUES
Languages
Languages
MAIN GAUCHE
NIVEAU
NIVEAU 1
LEVEL 1
NIVEAU 2
LEVEL 2
NIVEAU 3
LEVEL 3
NIVEAU 4
LEVEL 4
NIVEAU 5
LEVEL 5
NIVEAU 6
LEVEL 6
NIVEAU 7
LEVEL 7
NIVEAU 8
LEVEL 8
NIVEAU 9
LEVEL 9
LIMITATIONS
LIMITATIONS
Position
Location
Long Jump
Long Jump
MAGIC ITEMS
MAGIC ITEMS
MATRISE
MASTERY
Max. Carry Weight
Max. Carry Weight
Mdecine
COU
PROCHAIN NIVEAU
.
NON PRPAR
NOT PREPARED
NOTES
NOTES
SERMENT
OATH
AUTRE
PACT MAGIC
PACT MAGIC
NIV. PACTE MAGIQUE
PACT MAGIC LEVEL
SUCC.
PASSIVE INVESTIGATION
PASSIVE INVESTIGATION
PASSIVE PERCEPTION
PASSIVE PERCEPTION
PER ACTION
PER ACTION
Perception
Reprsentation
TRAITS DE PERSONNALIT
PERSONALITY TRAITS
Persuasion
Platine
NOM DU JOUEUR
POSSESSION NON PORTES
POSSESSION NOT ON PERSON
POSSESSION SUR SOI
POSSESSION ON PERSON
PP
PRPAR
PREPARED
PRPAR/CONNU
PREPARED/KNOWN
COMPTENCES
BONUS DE MATRISE
BONUS DE MATRISE
DS DE MATRISE
PROPRIETS
PORTE
RANG
RANK
REACTION
REACTION
Record
each session of play below. Express downtime
Record
totals
eachinsession
daily increments.
of play below.
Record
Express
certified
downtime
and non-certified
totals in daily
permanent
increment
(all magic items except for potions, scrolls, and some
(all magic
wondrous
itemsitems)
except for potions, scrolls, and some wondrous items)
RECOVERY
RECOVERY
REF.
REF
Religion
RESTANTS
RENOM
RENOWN
Resistances
Resistances
MAIN DROITE
ANNEAUX
RITUEL
RITUAL
ROBE OU ENSEMBLE D'ARMURE
Err:512
SANITY
JETS DE SAUVEG,
SENS
SENSES
Senses
Senses
SESSION #
SESSION #
SHEET #
SHEET #
BOUCLIER
PAULES
SIGNATURE
SIGNATURE
Argent
CORPULENCE
COMPTENCES
PEAU
Escamotage
SLOTS
SLOTS
SORTS UTILISS
SPELLS USED
COT PTS SORCELLERIE
SORCERY POINT COST
POINTS DE SORCELLERIE
SORCERY POINTS
PA
VITESSE
Vitesse -3 m
Speed -10ft
Speed -20ft, disadvantage on Str, Dex, Con checSpeed -20ft, disadvantage on Str, Dex, Con checks, attacks and saving throws
Speed drops to 5ft
Speed drops to 5ft
Speed drops to 5ft if you push or drag above 150Speed drops to 5ft if you push or drag above 150 lb
LISTE DE SORTS
SPELL LIST
NIVEAU RECUP. MAGIE
SPELL RECOVERY LEVELS
DD SAUVEG. SORTS
SPELL SAVE DC
SPELL SLOTS
SPELL SLOTS
LANCER DE SORTS
SPELLCASTING
Spend one or more Hit Dice after a short rest. ReSpend one or more Hit Dice after a short rest. Regain your level in spent Hit
Spend one or more Hit Dice after a short rest. ReSpend one or more Hit Dice after a short rest. Regain 5 spent Hit Dice after a l
Spend one or more Hit Dice after a short rest. ReSpend one or more Hit Dice after a short rest. Regain 5 spent Hit Dice after a l
STARTING
STARTING
Discretion
DISCRETION
FOR
FORCE
SOUS-CLASSE
Suffocating
Survies
Swim
TEMPORAIRES
OUTILS
TORSE
Total
TOTAL
POIDS TOTAL
POIDS PORT TOTAL
TRAITS
TYPE D'ARMURE
Decharg
USAGE
UTILIS
USES
Value
MAILLOT, CHASUBLE OU CHEMISE
VISION & SENSES
Vulnerability
TAILLE
Wealth
ARMES
POIDS
Poids
Weight Carried
FORME ANIMALE
SAG
SAGESSE
XP
Vous ne pouvez pas porter un tel poids
Suffocating
Swim
TOTAL WEIGHT
TOTAL WEIGHT CARRIED
TRAITS
USAGE
USED
USES
Value
,
VISION & SENSES
Vulnerability
Wealth
Weight Carried
WILD SHAPE
XP
ime totals in daily increments. Record certified and non-certified permanent magic items
me wondrous items)