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EN

ES

(HALF DAMAGE)
(HALF DAMAGE)
1 Electrum = 5 Silver
1 Electrum = 5 Silver
1 Gold = 2 Electrum
1 Gold = 2 Electrum
1 Platinum = 10 Gold
1 Platinum = 10 Gold
1 Silver = 10 Copper
1 Silver = 10 Copper
1st
1st
2nd
2nd
3rd
3rd
4th
4th
5th
5th
6th
6th
7th
7th
8th
8th
9th
9th
ABILITIES
CARACTERSTICAS
ABILITY
ABILITY
ABILITY FEATURES
ABILITY FEATURES
ABILITY MODIFIER
MODIFIC. CARAC
ABILITY SCORES
ABILITY SCORES
AC
CA
Acrobatics
Acrobacias
ACTION
ACTION
ACTIONS
ACCIONES
ACTIVE FEATURES
ACTIVE FEATURES
ADVANTAGE
ADVANTAGE
ADVENTURE NAME
ADVENTURE NAME
ADVENTURE NOTES
ADVENTURE NOTES
AGE
EDAD
ALIGNMENT
ALINEAMIENTO
ALLIES & ORGANIZATIONS
ALLIES & ORGANIZATIONS
AMMUNITION
MUNICIN
AMULET, BROOCH, MEDALLION, PERIAPT, O AMULETO, BROCHE, MEDALLN, TALISMN
Animal Handling
Trato Con Animales
Arcana
Arcano
ARMOR
ARMADURA
ARMOR CLASS
CLASE ARMAD
ARMS / WRISTS
BRAZOS / MUECAS
AS 1 ATTACK
AS 1 ATTACK
Athletics
Atletismo
ATTACK
ATAQUE
ATTACK 1
ATAQUE 1
ATTACK 2
ATAQUE 2
ATTACK 3
ATAQUE 3
ATTACK 4
ATAQUE 4
ATTACK 5
ATAQUE 5
ATTACK 6
ATAQUE 6
ATTACKS
ATAQUES
Attuned Magical Items
Attuned Magical Items
BACKGROUND
FONDO
BELT OR GIRDLE
CINTURN O FAJN
BODY
CUERPO
BOND
BOND

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90
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97
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100
101
102
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105

BONUS
BONUS ACTION
BOOTS, SHOES, OR SLIPPERS
BRACERS OR BRACELETS
CANTRIPS
Carrying
CARRYING CAPACITY
Carrying Capacity
CAST
CHA
CHARACTER BACKSTORY
CHARACTER NAME
CHARACTER PORTRAIT
CHARACTER SUMMARY
CHARISMA
CIRCLE
CLASS
Climb
CLOAK, CAPE OR MANTLE
COINAGE
Coins
COMPONENT
CON
CONCENTRATION
CONDITIONS
CONSTITUTION
Copper
CP
CR MAX
Crawl
Current
CURRENT
DAMAGE
DAMAGE REDUCTION
DAMAGE RESISTANCE
DATE
DC
DC 10
DCI #
DEATH SAVES
Deception
DETAILS
DEX
DEX MOD
DEXTERITY
DISADVANTAGE
DM NAME & DCI #
DOMAIN
DOWNTIME
DOWNTIME ACTIVITY
DURATION
EARNED OR +/Electrum

BONUS
BONUS ACTION
BOTAS, ZAPATOS O ZAPATILLAS
BRAZALES O BRAZALETES
CANTRIPS
Cargado
CAPACIDAD DE CARGA
Capacidad De Carga
CAST
CAR
CHARACTER BACKSTORY
NOMBRE PERSONAJE
CHARACTER PORTRAIT
CHARACTER SUMMARY
CARISMA
CIRCLE
CLASE
Climb
CAPA, CAPOTE O MANTO
MONEDAS
Coins
COMPONENT
CON
CONCENTRATION
CONDITIONS
CONSTITUCIN
Cobre
PC
CR MAX
Crawl
Actual
ACTUAL
DAO
REDUCCIN DE DAO
RESISTENCIA AL DAO
DATE
DC
DC 10
DCI
TIR. #MUERTE
Engaar
DETAILS
DES
MOD DES
DESTREZA
DISADVANTAGE
DM NAME & DCI #
DOMAIN
DOWNTIME
DOWNTIME ACTIVITY
DURATION
EARNED OR +/Electrum

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145
146
147
148
149
150
151
152
153
154
155
156
157
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Encumbered
Sobrecar.
ENEMIES
ENEMIES
EP
PE
EQUIPMENT WORN
EQUIPO PUESTO
EXHAUSTION
AGOTAMIENTO
EXPERIENCE
EXPERIENCIA
EYE LENSES OR GOGGLES
LENTES DE CONTACTO O GAFAS
EYES
OJOS
FACTION
FACTION
FAIL
FALLO
FEET
PIES
Finishing a long rest reduces your exhaustion le Finishing a long rest reduces your exhaustion le
FLAW
FLAW
Fly
Fly
GEAR
GEAR
GEMS, JEWELRY, ART OBJECTS
GEMS, JEWELRY, ART OBJECTS
GENDER
GNERO
GLOVES OR GAUNTLETS
GUANTES O GUANTELETES
Gold
Oro
GOLD
GOLD
GP
PO
HAIR
PELO
HANDS
MANOS
HD
DG
HEAD
CABEZA
HEADBAND, HAT, HELMET, OR PHYLACTERYCINTA, SOMBRERO, YELMO O FILACTERIA
HEALTH & ARMOR
SALUD & ARMADURA
Heavily Encumbered
Exceso
HEIGHT
ALTURA
HERO POINTS
HERO POINTS
High Jump
High Jump
HIGHER LEVEL
HIGHER LEVEL
History
Historia
HIT DICE
D. GOLPE
HIT POINTS
P. GOLPE
Hold Breath
Hold Breath
HONOR
HONOR
HP
PG
IDEAL
IDEAL
if you push or drag above 15 x Strength
if you push or drag above 15 x Strength
if you push or drag above 150 lb
if you push or drag above 150 lb
Immunity
Immunity
INITIATIVE
INICIATIVA
Insight
Averiguar Intenciones
INSPIRATION
INSPIRACIN
INT
INT
INTELLIGENCE
INTELIGENCIA
Intimidation
Intimidacin
Investigation
Investigacin
Item
Item
LANGUAGES
IDIOMAS
Languages
Languages
LEFT HAND
MANO IZQUIERDA

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165
166
167
168
169
170
171
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191
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195
196
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201
202
203
204
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211

LEVEL
NIVEL
LEVEL 1
LEVEL 1
LEVEL 2
LEVEL 2
LEVEL 3
LEVEL 3
LEVEL 4
LEVEL 4
LEVEL 5
LEVEL 5
LEVEL 6
LEVEL 6
LEVEL 7
LEVEL 7
LEVEL 8
LEVEL 8
LEVEL 9
LEVEL 9
LIMITATIONS
LIMITATIONS
Location
Location
Long Jump
Long Jump
MAGIC ITEMS
MAGIC ITEMS
MASTERY
MASTERY
Max. Carry Weight
Max. Carry Weight
Medicine
Medicina
Move a distance up to your speed and take one a
Move a distance up to your speed and take one a
MYSTIC ARCANUM
MYSTIC ARCANUM
NAME
NAME
Nature
Naturaleza
NECK
CUELLO
NEXT LEVEL
SIGUIENTE NIVEL
NOT PREPARED
NOT PREPARED
NOTES
NOTES
OATH
OATH
OTHER
OTRO
PACT MAGIC
PACT MAGIC
PACT MAGIC LEVEL
PACT MAGIC LEVEL
PASS
XITO
PASSIVE INVESTIGATION
PASSIVE INVESTIGATION
PASSIVE PERCEPTION
PASIVA PERCEPCIN
PER ACTION
POR ACCIN
Perception
Percepcin
Performance
Interpretacin
PERSONALITY TRAITS
PERSONALITY TRAITS
Persuasion
Persuasin
Platinum
Platino
PLAYER NAME
NOMBRE JUGADOR
POSSESSION NOT ON PERSON
POSSESSION NOT ON PERSON
POSSESSION ON PERSON
POSSESSION ON PERSON
PP
PPT
PREPARED
PREPARED
PREPARED/KNOWN
PREPARED/KNOWN
PROFICIENCIES
COMPETENCIAS
PROFICIENCY BONUS
BONUS COMPETENCIA
PROFICIENCY BONUS
BONUS COMPETENCIA
PROFICIENCY DICE
DADOS DE COMPETENCIA
PROPERTIES
PROPIEDADES
Push, Drag, Lift
Emp., Arras., Alzar
QTY
QTY
RACE
RAZA
RACE, BACKGROUND, CLASS & FEATS
RACE, BACKGROUND, CLASS & FEATS

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257
258
259
260
261
262
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264

RANGE
ALCANCE
RANK
RANK
REACTION
REACTION
Record
each session of play below. Express downtime
Record
totals
eachinsession
daily increments.
of play below.
Record
Express
certified
downtime
and non-certified
totals in daily
perma
incre
(all magic items except for potions, scrolls, and some
(all magic
wondrous
itemsitems)
except for potions, scrolls, and some wondrous items)
RECOVERY
RECOVERY
REF
REF
Religion
Religin
RELIGION / PATRON / DEITY
RELIGIN / PATRON / DEIDAD
REMAINING
RESTANTES
REMAINING
REMAINING
RENOWN
RENOWN
Resistances
Resistances
RIGHT HAND
MANO DERECHA
RINGS
ANILLOS
RITUAL
RITUAL
ROBE OR SUIT OF ARMOR
TNICA O JUEGO DE ARMADURA
SANITY
SANITY
SAVING THROWS
TIRADAS SALVACIN
SENSES
SENSES
Senses
Senses
SESSION #
SESSION #
SHEET #
SHEET #
SHIELD
ESCUDO
SHOULDERS
HOMBROS
SIGNATURE
SIGNATURE
Silver
Plata
SIZE
TAMAO
SKILLS
SKILLS
SKIN
PIEL
Sleight of Hand
Juego de Manos
SLOTS
SLOTS
SLOTS USED
SPELLS USED
SORCERY POINT COST
SORCERY POINT COST
SORCERY POINTS
SORCERY POINTS
SP
PP
SPEED
VELOC.
Speed -10ft
Velocidad -10 pies
Speed -20ft, disadvantage on Str, Dex, Con checSpeed -20ft, disadvantage on Str, Dex, Con chec
Speed drops to 5ft
Speed drops to 5ft
Speed drops to 5ft if you push or drag above 150Speed drops to 5ft if you push or drag above 150
SPELL LIST
SPELL LIST
SPELL RECOVERY LEVELS
SPELL RECOVERY LEVELS
SPELL SAVE DC
SPELL SAVE DC
SPELL SLOTS
SPELL SLOTS
SPELLCASTING
SPELLCASTING
Spend one or more Hit Dice after a short rest. ReSpend one or more Hit Dice after a short rest. Re
Spend one or more Hit Dice after a short rest. ReSpend one or more Hit Dice after a short rest. Re
Spend one or more Hit Dice after a short rest. ReSpend one or more Hit Dice after a short rest. Re
STARTING
STARTING
Stealth
Sigilo
STEALTH
SIGILO
STR
FUE
STRENGTH
FUERZA

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270
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275
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278
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280
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282
283
284
285
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287
288
289
290
291
292
293
294
295
296

SUBCLASS
Suffocating
Survival
Swim
TEMPORARY
TOOLS
TORSO
Total
TOTAL
TOTAL WEIGHT
TOTAL WEIGHT CARRIED
TRAITS
TYPE
Unencumbered
USAGE
USED
USES
Value
VEST, VESTMENT, OR SHIRT
VISION & SENSES
Vulnerability
WAIST
Wealth
WEAPONS
WEIGHT
Weight
Weight Carried
WILD SHAPE
WIS
WISDOM
XP
You cannot carry this weight

SUBCLASE
Suffocating
Supervivencia
Swim
TEMPORARIOS
HERRAMIENTAS
TORSO
Total
TOTAL
TOTAL WEIGHT
TOTAL WEIGHT CARRIED
TRAITS
TIPO
Unencumbered
USAGE
USED
USES
Value
CHALECO, VESTIDURA O CAMISA
VISION & SENSES
Vulnerability
CINTURA
Wealth
ARMAS
PESO
Weight
Weight Carried
WILD SHAPE
SAB
SABIDURIA
XP
You cannot carry this weight

IT

JP

(HALF DAMAGE)
1 Electrum = 5 Silver
1 Gold = 2 Electrum
1 Platinum = 10 Gold
1 Silver = 10 Copper
1
2
3
4
5
6
7
8
9
CARATTERISTICHE
CARATTERISTICA
ABILITY FEATURES
MODIF. CARATT.
ABILITY SCORES
CA
Acrobazia
ACTION
AZIONI
ACTIVE FEATURES
ADVANTAGE
ADVENTURE NAME
NOTE DELL'AVVENTURA
ETA'
ALLINEAMENTO
ALLEATI & ORGANIZZAZIONI
MUNIZIONI
AMULETO, SPILLA, MEDAGLIONE, O SCARA
Addestrare Animali
Arcano
ARMATURA
CLASSE ARMAT
BRACCIA / POLSI
AS 1 ATTACK
Atletica
ATTACCO
ATTACCO 1
ATTACCO 2
ATTACCO 3
ATTACCO 4
ATTACCO 5
ATTACCO 6
ATTACCHI
Oggetti Magici In Sintonia
BACKGROUND
CINTURA O CORSETTO
CORPO
LEGAMI

()
1 Electrum = 5 Silver
1 Gold = 2 Electrum
1 Platinum = 10 Gold
1 Silver = 10 Copper
1Lv
2Lv
3Lv
4Lv
5Lv
6Lv
7Lv
8Lv
9Lv

ABILITY FEATURES

ABILITY SCORES
AC

ACTION

ACTIVE FEATURES

, , ,

/
AS 1 ATTACK

1
2
3
4
5
6

BONUS
BONUS ACTION
STIVALI, SCARPE O PANTOFOLE
BRACCIALI O BRACCIALETTI
TRUCCHETTI
Trasportato
CAPACITA' DI TRASPORTO
Capacita' Di Trasporto
LANCIO
CAR
STORIA PASSATA DEL PERSONAGGIO
NOME PERSONAGGIO
RITRATTO DEL PERSONAGGIO
CHARACTER SUMMARY
CARISMA
CIRCOLO
CLASSE
Climb
MANTO, CAPPA O MANTELLO
MONETE
Monete
COMPONENTI
COS
CONCENTRAZIONE
CONDITIONS
COSTITUZIONE
Rame
MR
CR MAX
Crawl
Attuale
ATTUALE
DANNO
RIDUZIONE DANNI
RESISTENZA AI DANNI
DATE
DC
DC 10
DCI
TIRI #SALVEZZA
MORTE
Ingannare
DETTAGLI
DES
MOD DES
DESTREZZA
DISADVANTAGE
DM NAME & DCI #
DOMINIO
DOWNTIME
DOWNTIME ACTIVITY
DURATA
EARNED OR +/Electrum

BONUS ACTION
,

CP

()

(DC)
(DC) 10
DCI

DM & DCI

(+/-)


Gravato

NEMICI
ME
EP

EQUIPAGGIAMENTO INDOSSATO

ESAUSTO

ESPERIENZA

LENTI O OCCHIALI

OCCHI

FAZIONE

FALLI.

PIEDI
Finishing a long rest reduces your exhaustion le 1

DIFETTI

Fly

EQUIPAGGIAMENTO

GEMS, JEWELRY, ART OBJECTS

SESSO

GUANTI O GUANTI METALLICI

Oro

GOLD
MO
GP

CAPELLI

MANI
DV
HD

TESTA
FASCIA, CAPPELLO, ELMO, O FILATTERIO , ,
&
SALUTE & ARMATURA

Eccesso

ALTEZZA

PUNTI EROE

High Jump

LIV. MAGGIORE

Storia

DADO VITA

PUNTI VITA

Hold Breath

ONORE
PV
HP

IDEALI
()
if you push or drag above 15 x Strength
150
if you push or drag above 150 lb
Immunity
Immunity

INIZIATIVA

Intuizione

ISPIRAZIONE

INT

INTELLIGENZA

Intimidazione

Investigazione

Oggetto

LINGUE
Languages
Languages

MANO SINISTRA


LIVELLO
1
LIVELLO 1
2
LIVELLO 2
3
LIVELLO 3
4
LIVELLO 4
5
LIVELLO 5
6
LIVELLO 6
7
LIVELLO 7
8
LIVELLO 8
9
LIVELLO 9

LIMITAZIONI

Posizione

Long Jump

MAGIC ITEMS

MASTERY

Max. Carry Weight

Medicina
1
Move a distance up to your speed and take one a

MYSTIC ARCANUM

NOME

Natura

COLLO

PROSSIMO LIVELLO

NON PREPARATO

NOTES

GIURAMENTO

ALTRO

PACT MAGIC

LIV. PATTO DI MAGIA

SUCC.

PASSIVE INVESTIGATION

PASSIVA PERCEZIONE

PER AZIONE

Percezione

Interpretazione

TRATTI DELLA PERSONALITA'

Persuasione

Platino

NOME GIOCATORE

PROPRIETA' NON SULLA PERSONA

PROPRIETA' SULLA PERSONA


MP
PP

PREPARATO
/
PREPAR./CONOSC.

COMPETENZE

BONUS COMPETENZA

BONUS
DADI
DI COMPETENZA

COMPETENZA

PROPRIETA'
, ,
Sping., Trasc., Alzare

QTA'

RAZZA
RAZZA, BACKGROUND, CLASSE E TALENTI , , &


GITTATA

RANGO
REACTION
REACTION
Record
each session of play below. Express downtime
totals in daily increments. Record certified and non-certified permanent

(all magic items except for potions, scrolls, and some


wondrous items)

RECOVERY

RIF

Religione
/ /
RELIGIONE / PATRONO / DIVINITA'

RESIDUI

RIMANENTI

FAMA
Resistances
Resistances

MANO DESTRA

ANELLI

RITUALE

TUNICA O ARMATURA

SANITA'

TIRI SALVEZZA

SENSI
Senses
Senses

SESSION #

SHEET #

SCUDO

SPALLE

SIGNATURE

Argento

TAGLIA

ABILITA'

PELLE

Rapidita' di Mano

SLOTS

INCANTESIMI USATI

COSTO PUNTI MAGIA

PUNTI STREGONERIA
MA
SP

VELOCITA'
: 10
Velocit -10 piedi
Speed -20ft, disadvantage on Str, Dex, Con chec: 20 &
: 5
Speed drops to 5ft
Speed drops to 5ft if you push or drag above 150: 5 150

LISTA INCANTESIMI

LIV. MAGIE RECUPERABILI


(DC)
CD SALVEZZA INC.

SPELL SLOTS

INCANTATORE
Spend one or more Hit Dice after a short rest. Re1
Spend one or more Hit Dice after a short rest. Re1
Spend one or more Hit Dice after a short rest. Re1

STARTING

Furtivita'

FURTIVITA'

FOR

FORZA

SOTTOCLASSE
Suffocating
Sopravvivenza
Swim
TEMPORANEI
STRUMENTI
TORSO
Totale
TOTALE
PESO TOTALE
PESO TOTALE TRASPORTATO
TRATTI
TIPO
Non gravato
USAGE
USATI
USES
Value
VESTE, VESTITO O MAGLIA
VISION & SENSES
Vulnerability
FIANCHI
Wealth
ARMI
PESO
Peso
Weight Carried
WILD SHAPE
SAG
SAGGEZZA
XP
You cannot carry this weight

USES
/
,
VISION & SENSES
Vulnerability

(XP)

HE
(HALF DAMAGE)
1 Electrum = 5 Silver
1 Gold = 2 Electrum
1 Platinum = 10 Gold
1 Silver = 10 Copper

DE

(HALF DAMAGE)
1 Electrum = 5 Silver
1 Gold = 2 Electrum
1 Platinum = 10 Gold
1 Silver = 10 Copper
1 1.
2 2.
3 3.
4 4.
5 5.
6 6.
7 7.
8 8.
9 9.
ATTRIBUTE
ATTRIBUT
ABILITY FEATURES
ABILITY FEATURES
ATTRIBUT MODIFIK
ABILITY SCORES
ABILITY SCORES
"RK
Akrobatik
ACTION
ACTION
AKTIONEN
ACTIVE FEATURES
ACTIVE FEATURES
ADVANTAGE
ADVANTAGE
ADVENTURE NAME
ADVENTURE NAME
ADVENTURE NOTES
ADVENTURE NOTES
ALTER
GESINNUNG
ALLIES & ORGANIZATIONS
ALLIES & ORGANIZATIONS
MUNITION
, , , AMULETT, BROSCHE ODER MEDAILLON
Tierkunde
Arkanes Wissen
RSTUNG
R.KLASSE
/ ARME / HANDGELENKE
AS 1 ATTACK
AS 1 ATTACK
Athletik
ANGRIFF
1 ANGRIFF 1
2 ANGRIFF 2
3 ANGRIFF 3
4 ANGRIFF 4
5 ANGRIFF 5
6 ANGRIFF 6
ANGRIFFE
Eingestimmter Mag. Gegenstand
HINTERGRUND
GRTEL
KRPER
BINDUNGEN

BONUS
BONUS ACTION
BONUS ACTION
, , SCHUHE ODER STIEFEL
ARMSCHUTZ ODER ARMBNDER
ZAUBER.
Getragen
TRAGFHIGKEIT
Tragfhigkeit
SPRUCH
CHA
CHARACTER BACKSTORY
CHARACTER BACKSTORY
NAME DES CHARAKTERS
CHARACTER PORTRAIT
CHARACTER PORTRAIT
CHARACTER SUMMARY
CHARACTER SUMMARY
CHARISMA
ZIRKEL
KLASSE
Climb
Climb
UMHANG ODER MANTEL
MNZEN
Mnzen
KOMPONENT.
KON
KONZENTRATION
CONDITIONS
CONDITIONS
KONSTITUTION
Kupfer
"KM
CR MAX
CR MAX
Crawl
Crawl
Aktuell
AKTUELL
SCHADEN
SCHADENS REDUKTION
SCHADENS RESISTENZ
DATE
DATE
DC
DC
DC 10
DC 10
DCI #
DCI #
TODES WRFE
Tuschung
EINZELHEITEN
GE
GE MOD
GESCHICK
DISADVANTAGE
DISADVANTAGE
DM NAME & DCI #
DM NAME & DCI #
DOMNEN
DOWNTIME
DOWNTIME
DOWNTIME ACTIVITY
DOWNTIME ACTIVITY
DAUER
EARNED OR +/EARNED OR +/ Elektrum

Belastet
ENEMIES
ENEMIES
"EM
GETRAGENE AUSRSTUNG
ERSCHPFT
ERFAHRUNG
AUGENLINSEN ODER BRILLEN
AUGENFARBE
FACTION
FACTION
MISG.
FSSE
Finishing a long rest reduces your exhaustion le Finishing a long rest reduces your exhaustion le
SCHWACHSTELLE
Fly
Fly
AUSRSTUNG
GEMS, JEWELRY, ART OBJECTS
GEMS, JEWELRY, ART OBJECTS
GESCHLECHT
HANDSCHUHE
Gold
GOLD
GOLD
"GM
HAARFARBE
HNDE
"TW
KOPF
, STIRNBAND, HUT, HELM ODER PHYLAKTERI
GESUNDHEIT & RSTUNG
Schwer
GRE
HELDENPUNKTE
High Jump
High Jump
HHERE STUFE
Geschichtswissen
. T.WRFEL
T.PUNKTE
Hold Breath
Hold Breath
HONOR
EHRE
"TP
IDEALE
if you push or drag above 15 x Strength
if you push or drag above 15 x Strength
if you push or drag above 150 lb
if you push or drag above 150 lb
Immunity
Immunity
INITIATIVE
Einsicht
INSPIRIERT
IN
INTELLIGENZ
Einschchterung
Nachforschung
Gegenstand
SPRACHEN
Languages
Languages
LINKE HAND

STUFE
1 STUFE 1
2 STUFE 2
3 STUFE 3
4 STUFE 4
5 STUFE 5
6 STUFE 6
7 STUFE 7
8 STUFE 8
9 STUFE 9
LIMITATIONS
LIMITATIONS
Trageort
Long Jump
Long Jump
MAGIC ITEMS
MAGIC ITEMS
MEISTERSCHAFT
Max. Carry Weight
Max. Carry Weight
Heilkunde
Move a distance up to your speed and take one a
Move a distance up to your speed and take one a

MYSTIC ARCANIUM
NAME
NAME
Naturkunde
HALS
NCHSTE STUFE
NICHT VORBEREITET
NOTES
NOTES
SCHWUR
ANDERE
PACT MAGIC
PACT MAGIC
PACT MAGIC LEVEL
GEG.
PASSIVE INVESTIGATION
PASSIVE INVESTIGATION
PASSIV WAHRNEHMUNG
PER AKTIONEN
Wahrnehmung
Darbietung
CHARAKTERZGE
berzeugung
Platin
NAME DES SPIELERS
IN BESITZT / NICHT GETRAGEN
IN BESITZ / GETRAGEN
"PM
VORBEREITET
/ VORBEREITET/BEKANNT
FERTIGKEITEN
FERTIGKEITS BONUS
FERTIGKEITS BONUS
FERTIGKEITS WRFEL
EIGENSCHAFTEN
, , Stossen, Ziehen, Heben
MEN.
RASSE
, , RASSE, HINTERGRUND, KLASSE & TALENTE

REICHWEITE
RANK
RANK
REACTION
REACTION
Record
each session of play below. Express downtime
Record
totals
eachinsession
daily increments.
of play below.
Record
Express
certified
downtime
and non-certified
totals in daily
permanent
increment
(all magic items except for potions, scrolls, and some
(all magic
wondrous
itemsitems)
except for potions, scrolls, and some wondrous items)
RECOVERY
RECOVERY
REF
Religionskunde
// RELIGION / SCHUTZPATRON / GOTTHEIT
VERBLEIB.
VERBLEIBEND
RENOWN
RENOWN
Resistances
Resistances
RECHTE HAND
RINGE
RITUAL
ROBE ODER RSTUNG
SANITY
SANITY
RETTUNGSWRFE
SENSES
SENSES
Senses
Senses
SESSION #
SESSION #
SHEET #
SHEET #
SCHILD
SCHULTERN
SIGNATUR
Silber
GRENKLASSE
SKILLS
SKILLS
HAUTFARBE
Fingerfertigkeit
SLOTS
SLOTS
SPRCHE VERBRAUCHT
SPRUCHPUNKTE KOSTEN
SPRUCHPUNKTE
"SM
BEWEGUNGSWEITE
10 - 'Bewegung -10ft
Speed -20ft, disadvantage on Str, Dex, Con checSpeed -20ft, disadvantage on Str, Dex, Con chec
Speed drops to 5ft
Speed drops to 5ft
Speed drops to 5ft if you push or drag above 150Speed drops to 5ft if you push or drag above 150
SPRUCHLISTE
ZAUBER ERHOLUNGSSTUFEN
ZAUBER RETTUNGSWURF SK
SPELL SLOTS
SPELL SLOTS
ZAUBERFHIGKEIT
Spend one or more Hit Dice after a short rest. ReSpend one or more Hit Dice after a short rest. Re
Spend one or more Hit Dice after a short rest. ReSpend one or more Hit Dice after a short rest. Re
Spend one or more Hit Dice after a short rest. ReSpend one or more Hit Dice after a short rest. Re
STARTING
STARTING
Heimlichkeit
HEIMLICHKEIT
ST
STRKE

Suffocating
Swim

TRAITS

USAGE
USES
Value
VISION & SENSES
Vulnerability
Wealth

Weight Carried
WILD SHAPE

XP
You cannot carry this weight

UNTERKLASSE
Suffocating
berlebenskunde
Swim
TEMP
WERKZEUGE
BRUST
"Gesamt
"GESAMT
GESAMTGEWICHT
GESAMTGEWICHT GETRAGEN
TRAITS
TYP
Nicht belastet
USAGE
VERB.
USES
Value
WESTE, TRACHT ODER HEMD
VISION & SENSES
Vulnerability
HFTE
Wealth
WAFFEN
GEWICHT
Gewicht
Weight Carried
WILD SHAPE
WE
WEISHEIT
XP
You cannot carry this weight

FR

RU

(HALF DAMAGE)
(HALF DAMAGE)
1 Electrum = 5 Silver
1 Electrum = 5 Silver
1 Gold = 2 Electrum
1 Gold = 2 Electrum
1 Platinum = 10 Gold
1 Platinum = 10 Gold
1 Silver = 10 Copper
1 Silver = 10 Copper
1er
1st
2eme
2nd
3eme
3rd
4eme
4th
5eme
5th
6eme
6th
7eme
7th
8eme
8th
9eme
9th
CARACTRISTIQUES

CARACTRISTIQUE

ABILITY FEATURES
ABILITY FEATURES
MODIF. DE CARAC.
ABILITY MODIFIER
ABILITY SCORES
ABILITY SCORES
CA

Acrobatie

ACTION
ACTION
ACTIONS

ACTIVE FEATURES
ACTIVE FEATURES
ADVANTAGE
ADVANTAGE
ADVENTURE NAME
ADVENTURE NAME
NOTES D'AVENTURE
ADVENTURE NOTES
GE

ALIGNEMENT

ALLIS ET ORGANISATIONS
ALLIES & ORGANIZATIONS
MUNITIONS

AMULETTE, BROCHES, MEDAILLON, PERIAP, ,


Dressage

Arcanes

ARMURE

CLASSE D'ARMURE

BRAS / POIGNETS

AS 1 ATTACK
AS 1 ATTACK
Athltisme

ATTAQUE

ATTAQUE 1
1
ATTAQUE 2
2
ATTAQUE 3
3
ATTAQUE 4
4
ATTAQUE 5
5
ATTAQUE 6
6
ATTAQUES

Objets Magiques Harmoniques


Attuned Magical Items
HISTOIRE PERSONNELLE / BACKGROUND
CEINTURE OU SANGLE

CORPS

LIEN
BOND

BONUS
BONUS ACTION
BOTTES, CHAUSSURES OU CHAUSSONS
BRASSIRES OU BRACELETS
SORTS MINEURS
Porte
CAPACIT DE PORTAGE
Capacit De Portage
LANCER
CHA
HISTORIQUE PERSONNAGE
NOM DU PERSONNAGE
PORTRAIT PERSONNAGE
CHARACTER SUMMARY
CHARISME
CERCLE
CLASSE
Climb
CAPE, PELERINE OU MANTEAU
MONNAIE
Monnaie
COMPOSANTE
CON
CONCENTRATION
CONDITIONS
CONSTITUTION
Cuivre
PC
CR MAX
Crawl
Actuelle
ACTUELLE
DGTS
RDUCTION DE DGTS
RSISTANCE AUX DGTS
DATE
DC
DC 10
DCI #
SAUVEG. MORT
Tromperie
DTAILS
DEX
MOD. DEX
DEXTERIT
DISADVANTAGE
DM NAME & DCI #
DOMAINE
DOWNTIME
DOWNTIME ACTIVITY
DURE
EARNED OR +/Eletrum

BONUS ACTION

CANTRIPS



CAST

CHARACTER BACKSTORY

CHARACTER PORTRAIT
CHARACTER SUMMARY

CIRCLE

Climb
,

Coins
COMPONENT

CONCENTRATION
CONDITIONS

CR MAX
Crawl



DATE
DC
DC 10
DCI #

DETAILS

. .

DISADVANTAGE
DM NAME & DCI #
DOMAIN
DOWNTIME
DOWNTIME ACTIVITY
DURATION
EARNED OR +/

Charg

ENNEMIS
ENEMIES
PE

QUIPEMENT REVTU

PUISEMENT

EXPRIENCE

LENTILLES OU LUNETTES

YEUX

FACTION
FACTION
CHEC

PIEDS

Finishing a long rest reduces your exhaustion le Finishing a long rest reduces your exhaustion level by 1, provided you have als
DFAUTS
FLAW
Fly
Fly
QUIPEMENT
GEAR
GEMS, JEWELRY, ART OBJECTS
GEMS, JEWELRY, ART OBJECTS
GENRE

GANTS OU GANTELETS

Or

GOLD
GOLD
PO

CHEVEUX

MAINS

DV

TTE

DIADME, CHAPEAU HEAUME OU PHYLACT , , ,


SANT ET ARMURE

Lourdement

TAILLE

POINTS DE HROS
HERO POINTS
High Jump
High Jump
NIV. SUPRIEUR
HIGHER LEVEL
Histoire

DS DE VIE

POINTS DE VIE

Hold Breath
Hold Breath
Err:512
HONOR
PV

IDAL
IDEAL
if you push or drag above 15 x Strength
if you push or drag above 15 x Strength
if you push or drag above 150 lb
if you push or drag above 150 lb
Immunity
Immunity
INITIATIVE

Intuition

INSPIRATION

INT

INTELLIGENCE

Intimidation

Investigation

Objet
Item
LANGUES

Languages
Languages
MAIN GAUCHE

NIVEAU

NIVEAU 1
LEVEL 1
NIVEAU 2
LEVEL 2
NIVEAU 3
LEVEL 3
NIVEAU 4
LEVEL 4
NIVEAU 5
LEVEL 5
NIVEAU 6
LEVEL 6
NIVEAU 7
LEVEL 7
NIVEAU 8
LEVEL 8
NIVEAU 9
LEVEL 9
LIMITATIONS
LIMITATIONS
Position
Location
Long Jump
Long Jump
MAGIC ITEMS
MAGIC ITEMS
MATRISE
MASTERY
Max. Carry Weight
Max. Carry Weight
Mdecine

Move a distance up to your speed and take one a


Move a distance up to your speed and take one action, a possible bonus action
ARCANE MYSTIQUE
MYSTIC ARCANUM
NOM
NAME
Nature

COU

PROCHAIN NIVEAU
.
NON PRPAR
NOT PREPARED
NOTES
NOTES
SERMENT
OATH
AUTRE

PACT MAGIC
PACT MAGIC
NIV. PACTE MAGIQUE
PACT MAGIC LEVEL
SUCC.

PASSIVE INVESTIGATION
PASSIVE INVESTIGATION
PASSIVE PERCEPTION
PASSIVE PERCEPTION
PER ACTION
PER ACTION
Perception

Reprsentation

TRAITS DE PERSONNALIT
PERSONALITY TRAITS
Persuasion

Platine

NOM DU JOUEUR

POSSESSION NON PORTES
POSSESSION NOT ON PERSON
POSSESSION SUR SOI
POSSESSION ON PERSON
PP

PRPAR
PREPARED
PRPAR/CONNU
PREPARED/KNOWN
COMPTENCES

BONUS DE MATRISE

BONUS DE MATRISE

DS DE MATRISE

PROPRIETS

Pousser, Tirer, Soulever


, ,
QUANT,
QTY
RACE

RACE, HISTOIRE, CLASSE ET PROUESSES RACE, BACKGROUND, CLASS & FEATS

PORTE

RANG
RANK
REACTION
REACTION
Record
each session of play below. Express downtime
Record
totals
eachinsession
daily increments.
of play below.
Record
Express
certified
downtime
and non-certified
totals in daily
permanent
increment
(all magic items except for potions, scrolls, and some
(all magic
wondrous
itemsitems)
except for potions, scrolls, and some wondrous items)
RECOVERY
RECOVERY
REF.
REF
Religion

RELIGION / PATRON / DIVINIT


//
RESTANTS

RESTANTS

RENOM
RENOWN
Resistances
Resistances
MAIN DROITE

ANNEAUX

RITUEL
RITUAL
ROBE OU ENSEMBLE D'ARMURE

Err:512
SANITY
JETS DE SAUVEG,

SENS
SENSES
Senses
Senses
SESSION #
SESSION #
SHEET #
SHEET #
BOUCLIER

PAULES

SIGNATURE
SIGNATURE
Argent

CORPULENCE

COMPTENCES

PEAU

Escamotage

SLOTS
SLOTS
SORTS UTILISS
SPELLS USED
COT PTS SORCELLERIE
SORCERY POINT COST
POINTS DE SORCELLERIE
SORCERY POINTS
PA

VITESSE

Vitesse -3 m
Speed -10ft
Speed -20ft, disadvantage on Str, Dex, Con checSpeed -20ft, disadvantage on Str, Dex, Con checks, attacks and saving throws
Speed drops to 5ft
Speed drops to 5ft
Speed drops to 5ft if you push or drag above 150Speed drops to 5ft if you push or drag above 150 lb
LISTE DE SORTS
SPELL LIST
NIVEAU RECUP. MAGIE
SPELL RECOVERY LEVELS
DD SAUVEG. SORTS
SPELL SAVE DC
SPELL SLOTS
SPELL SLOTS
LANCER DE SORTS
SPELLCASTING
Spend one or more Hit Dice after a short rest. ReSpend one or more Hit Dice after a short rest. Regain your level in spent Hit
Spend one or more Hit Dice after a short rest. ReSpend one or more Hit Dice after a short rest. Regain 5 spent Hit Dice after a l
Spend one or more Hit Dice after a short rest. ReSpend one or more Hit Dice after a short rest. Regain 5 spent Hit Dice after a l
STARTING
STARTING
Discretion

DISCRETION

FOR

FORCE

SOUS-CLASSE
Suffocating
Survies
Swim
TEMPORAIRES
OUTILS
TORSE
Total
TOTAL
POIDS TOTAL
POIDS PORT TOTAL
TRAITS
TYPE D'ARMURE
Decharg
USAGE
UTILIS
USES
Value
MAILLOT, CHASUBLE OU CHEMISE
VISION & SENSES
Vulnerability
TAILLE
Wealth
ARMES
POIDS
Poids
Weight Carried
FORME ANIMALE
SAG
SAGESSE
XP
Vous ne pouvez pas porter un tel poids

Suffocating

Swim

TOTAL WEIGHT
TOTAL WEIGHT CARRIED
TRAITS

USAGE
USED
USES
Value
,
VISION & SENSES
Vulnerability

Wealth

Weight Carried
WILD SHAPE

XP

by 1, provided you have also ingested some food and drink

tion, a possible bonus action and one reaction per turn

ime totals in daily increments. Record certified and non-certified permanent magic items
me wondrous items)

s, attacks and saving throws

ain your level in spent Hit Dice after a long rest


ain 5 spent Hit Dice after a long rest
ain 5 spent Hit Dice after a long rest

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