Beruflich Dokumente
Kultur Dokumente
Army
Aquilonia and Turn start with 5.
Hyperborea and Stygia with 4.
Military Action: Place 1 in up to 2
different provinces.
Military Contest: if won, remove 1
unit to place fort.
Military Contest: if lost, lose 1 unit.
Forced March: lose 1 unit.
End of Age: remove 1 to remove 1
raider token.
End of Age: place 1 with each fort or
city.
End of Age: new unit costs 2 gold.
Emissary
Start with 4.
Intrigue Action: place 1 unit in any
friendly province.
Intrigue Contest: if won, remove unit,
place tower, get province rating in
gold.
Remove in enemy province for rating
in gold.
End of Age: new unit costs 2 gold.
Fort
Placed when you win a campaign
contest plus you get province rating
in empire points.
Removed in sieges.
Tower
Intrigue Contest: placed when won
and gold is collected equal to
province rating.
Removed in sieges.
End of Age: worth 2 gold each.
City
End of Age: upgrade fort to city by
not placing army unit there.
End of Age: worth 2 gold.
Removed in sieges.
Conan
Conan player adds die and gets the
Hit+Conan bonus in contests where
Conan is located.
Successfully crown Conan for 3
empire points and limit other players
token dominance.
Gold
3 to start.
Remove emissary on enemy province
to get that rating in gold.
End of Age: receive 5 gold and then
2 gold for each of your towers or
cities on the board.
Final Scoring: get all of your
province ratings in gold.
Final Scoring: richest kingdom gets
+3 empire points.
Sorcery
Hyperborea and Stygia start with 2.
Allows you to re-roll dice in contests.
Raider
Placed by Conan player with
court+Conan action.
In neutral territory, defender adds axe
results to contest roll; then discard
raider token.
End of Age: lose same number of
empire points as raider tokens in your
provinces before they are removed.
End of Age: sacrifice army unit to
remove raider token.
Adventure
Conan player gets one if he moves
Conan toward destination; else it is
discarded.
Court+Conan action: non Conanplayer gets one.
May turn in immediately for value in
gold or sorcery; then the token is
removed from play until pool is
empty.
Used to bid for artifacts after the first
turn.
Final Scoring: +5 empire points for
dominance in each category.
Crom Count the Dead
1 for successful siege.
1 for successful battle.
Final Scoring: +3 empire points for
highest total.
Kingdom Cards
Start with 2.
Court Action: draw 1 plus 1 strategy
card.
End of Age: 1 kingdom and 1
strategy card costs 2 gold.
These cards may affect everything
else on this summary!
Strategy Cards
Start with 2.
Court Action: draw 1 plus 1 strategy
card.
Court Action: draw 2 strategy cards.
Use in contests (Intrigue and
Military).
Use in Conan bidding.
End of Age: 1 kingdom and 1
strategy card costs 2 gold.
End of Age: costs 1 gold for 1
strategy card.
EMPIRE POINTS
Receive province rating value with
placement of fort.
Player with lowest score gets Conan
bonus card after first age.
End of Age: gain points for achieving
objectives.
End of Age: lose 1 point for each
raider token in your provinces.
Final Scoring: get points equal to all
the rating of all your friendly
provinces.
Final Scoring: +3 points for the
richest kingdom.
Final Scoring: +3 points for highest
total of Crom Count the Dead!
Final Scoring: +5 points each for
adventure token dominance
categories.
Stygia
Hyperborea
Aquilonia
Turan
3
3
1
0
0
1
2
0
0
3
0
1
0
0
3
0
2
1
0
2
0
0
0
1
1
0
1
3
0
0
0
1
0
1
1
2
2
0
0
0
7
0
1
3
2
0
1
1
0
2
0
0
3
2
0
1
0
0
1
0
1
3
0
1
1
1
1
1
1
0
2
0
0
0
4
1
0
2
1
4
2
0
1
3
1
0
0
3
3
3
1
0
2
0
0
0
0
0
1
0
4
2
0
0
Stygia
Hyperborea
Aquilonia
Turan
Sorcery
Strategy
Gold
Units