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Age of Conan At-A-Glance

Army
Aquilonia and Turn start with 5.
Hyperborea and Stygia with 4.
Military Action: Place 1 in up to 2
different provinces.
Military Contest: if won, remove 1
unit to place fort.
Military Contest: if lost, lose 1 unit.
Forced March: lose 1 unit.
End of Age: remove 1 to remove 1
raider token.
End of Age: place 1 with each fort or
city.
End of Age: new unit costs 2 gold.
Emissary
Start with 4.
Intrigue Action: place 1 unit in any
friendly province.
Intrigue Contest: if won, remove unit,
place tower, get province rating in
gold.
Remove in enemy province for rating
in gold.
End of Age: new unit costs 2 gold.
Fort
Placed when you win a campaign
contest plus you get province rating
in empire points.
Removed in sieges.
Tower
Intrigue Contest: placed when won
and gold is collected equal to
province rating.
Removed in sieges.
End of Age: worth 2 gold each.
City
End of Age: upgrade fort to city by
not placing army unit there.
End of Age: worth 2 gold.
Removed in sieges.
Conan
Conan player adds die and gets the
Hit+Conan bonus in contests where
Conan is located.
Successfully crown Conan for 3
empire points and limit other players
token dominance.

Gold
3 to start.
Remove emissary on enemy province
to get that rating in gold.
End of Age: receive 5 gold and then
2 gold for each of your towers or
cities on the board.
Final Scoring: get all of your
province ratings in gold.
Final Scoring: richest kingdom gets
+3 empire points.
Sorcery
Hyperborea and Stygia start with 2.
Allows you to re-roll dice in contests.

Raider
Placed by Conan player with
court+Conan action.
In neutral territory, defender adds axe
results to contest roll; then discard
raider token.
End of Age: lose same number of
empire points as raider tokens in your
provinces before they are removed.
End of Age: sacrifice army unit to
remove raider token.
Adventure
Conan player gets one if he moves
Conan toward destination; else it is
discarded.
Court+Conan action: non Conanplayer gets one.
May turn in immediately for value in
gold or sorcery; then the token is
removed from play until pool is
empty.
Used to bid for artifacts after the first
turn.
Final Scoring: +5 empire points for
dominance in each category.
Crom Count the Dead
1 for successful siege.
1 for successful battle.
Final Scoring: +3 empire points for
highest total.

Kingdom Cards
Start with 2.
Court Action: draw 1 plus 1 strategy
card.
End of Age: 1 kingdom and 1
strategy card costs 2 gold.
These cards may affect everything
else on this summary!
Strategy Cards
Start with 2.
Court Action: draw 1 plus 1 strategy
card.
Court Action: draw 2 strategy cards.
Use in contests (Intrigue and
Military).
Use in Conan bidding.
End of Age: 1 kingdom and 1
strategy card costs 2 gold.
End of Age: costs 1 gold for 1
strategy card.
EMPIRE POINTS
Receive province rating value with
placement of fort.
Player with lowest score gets Conan
bonus card after first age.
End of Age: gain points for achieving
objectives.
End of Age: lose 1 point for each
raider token in your provinces.
Final Scoring: get points equal to all
the rating of all your friendly
provinces.
Final Scoring: +3 points for the
richest kingdom.
Final Scoring: +3 points for highest
total of Crom Count the Dead!
Final Scoring: +5 points each for
adventure token dominance
categories.

Kingdom Card Breakdown


Category

Stygia

Hyperborea

Aquilonia

Turan

Prevent Army loss


Gain Army unit
Eliminate Army unit(s)
Add Emissary
Eliminate Emissary
Movement advantage
Opponent die restrictions
Subtract opponent contest successes
Add contest successes to roll
Re-roll dice
Add dice to roll
Axe or shield results for hit
Axe AND shield results for hit
Axe results = 2 hits
Receive sorcery
Receive gold
Receive strategy cards
Receive kingdom cards
Manipulate your kingdom cards
Manipulate opponents kingdom cards
Fate Dice manipulation
Bid tokens manipulation
Take military action
Take intrigue action
Negate Conan effect in combat
Create Conan effect in combat

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Kingdom Card Costs


Costs

Stygia

Hyperborea

Aquilonia

Turan

Sorcery

Strategy

Gold

Units

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