Beruflich Dokumente
Kultur Dokumente
2 2016-03-02
--------------------------Major:
- Reworked Coalitions into Defensive Pacts:
- Renamed Infamy to Threat, and Coalition to Defensive Pact
- Defensive Pacts are entirely Defensive and will never launch Offensive
wars against the target
- Coalition/Defensive Pact Mapmode now only shows the Defensive Pacts ag
ainst selected Realms
- Split up defensive pacts based on religious groups
- Threat level controls the size of realms which are allowed to join def
ensive pacts to protect themselves from a threat
- Threat level controls how far away realms can be in order to join in d
efensive pacts
- AI Realms with equal or greater troop strength than a target will neve
r join Defensive Pacts against them
- Your own religious group have a lower defensive pact distance
- As a Realm's threat increases, the different Defensive Pacts will be w
illing to work together to contain them.
- Updated Threat alert tooltip with detailed information
- Maximum Threat from a single source capped at 100%
- Maximum threat from a province capped at 15%
- Minimum threat from a province set to 2%
- Minimum monthly threat decay set to 0.21%
- Maximum monthly threat decay set to 0.4%
- Claims for yourself now only gives 85% threat.
- Claims for someone else now only gives 50% threat.
- Dejure claim for yourself now only gives 50% threat.
- Dejure claim for someone else now only gives 30% threat.
- Liberate nomad duchy generates only 75% of threat
- Battle and Retreat changes:
- Made battles give 25% more warscore, to get battle warscore closer to
what it was before the casualty reduction
- Won battle vs hosts give twice the warscore
- Shattered retreat no longer count distance through sea or wasteland
- Added attrition during shattered retreat
- Shattered armies ignore leader attrition reduction
- Shattered retreat now considers province size (through movement cost)
when computing distance to target
- Looters who shatter won't be able to loot that province's owner for a
while anymore
- Looters will shatter to their boats if they can
- Total Warscore from battles capped at 75% for attacker
- Shattered retreat favors slightly coastal provinces adjacent to boats
you can embark in
- Added faction to force abdication of kings and emperors
- Fixed game over caused by daughters running away and becoming mercenaries
- Added events for skilled educators to influence children during adolescence
- Added a button for playing the next song
- Added a setting for ignoring context sensitive music (ie regardless of culture
and if being in war or not).
- Added additional favor events
- Added Groom an Heir ambition
- Fixed instant OOS between different platforms
- AI no longer transforms matrilineal betrothal into regular marriages (and vice
versa)
- No longer possible to break betrothal set up as from a favor
- Added new law, Council Authority
- Added character modifier Rejecting Seduction Attempts
- Characters with Rejecting Seduction Attempts can not be targeted by the seduce
decision
- Added options to seduction targets to ask seducers to go away
Minor:
- Fixed some issues with characters not resetting their hosts
- Fixed issue with Blot event making the host a lover instead of the intended ta
rget
- Faction for Elective Succession has been tweaked to appear less frequently
- Council allows their liege to hand out demesne if vastly above demesne limit
- Fixed issue where duplicate laws were set when granting titles
- Ask Liege for Title now only grants counties
- Added favor effect to counter offer event asking broke liege to sell land
- Brilliant Strategist will now also apply one random leadership trait
- Added assert details for undeclared opinion modifiers
- It is no longer possible to ask liege for land if they have a regent
- AI children will more often gain childhood traits
- Made tooltip to show options leading to childhood traits
- Added new traits Brawny and Frail, which are similar to Strong and Weak but no
n-congenital.
- Added the traits Shrewd and Dull, which are similar to Quick and Slow but noncongenital.
- Added scripted triggers which check for related traits, e.g. is_strong_trigger
checks for either strong or robust. Others are: is_dumb_trigger, is_weak_trigge
r, and is_smart_trigger
- Various events and decisions etc which checked for strong/weak/quick/slow etc
now also check for brawny/frail/shrewd/dull
- Added text for the outliner when new conclave alerts are disabled
- Events adding Strong or Weak now add Brawny or Frail
- Most events adding Slow or Imbecile now add Dull instead, exception is when up
grading to slow from imbecile
- Events giving Quick or Genius now add Shrewd (except Devil spawn). It is possi
ble to stack Shrewd with quick/genius
- Event 64080 shall no longer cause men to impregnate themselves
- Viceroys can no longer switch primary titles
- Close relatives can now form alliances
- Vassals in hiding are no longer upset about not being on the council
- Added confirm pop-up when clicking on Abandon Game in MP
- Fixed a problem where the wrong council vote result was received for Declare W
ar Interaction
- Top bar buttons and their corresponding shortcuts are now disabled if you are
in observer mode
- No longer able to CTA character into wars with a religious head that is differ
ent from their religion
- Allies attached to a retreating army can no longer be engaged
- AI no longer declare war on player during Learning Scenario
- People with NAPs with their liege will no longer join Factions against their l
iege
- People who have a NAP with their liege will leave factions against their liege
if they're in one (e.g. they got the NAP after joining the faction)
- Fixed revolters against a viceroy becoming independent on that viceroy's death
- Fixed characters not becoming vassals of people who usurp their main title if
they had a liege before hand
- Divorces and event-based marriage breaking now remove non aggression pacts
- Councilors who get replaced correctly get the fired from council opinions
- Fixed Councilors for Major Revolt leaders not being sent home when the revolt
ends and they are no longer a vassal of said leader
- Inherited opinions against a Liege's successor are now more comprehensive in w
hat they include
- If you manage to seduce your spouse it will no longer be considered a scandalo
us act of incest (unless you are married under by certain religious ceremonies)
because you are related (being spouses to each other), even if you are keeping i
t in the family.
- The ai will no longer install vassals of vassals as anti-popes that are automa
tically invalidated due to not being their direct vassals.
- Added some fixes to mercenary events.
- Increased the negative opinion for powerful vassals not being part of the coun
cil.
- Fixed some issues in succession law triggers when you're part of a Duke or Cou
nt tier independent realm.
- Added a number of new insults and compliments to the dynamic insult/compliment
system for traits.
- Added special childish insults/compliments to many traits. Younger children wi
ll now use these instead of the adult ones.
- Committing suicide now gives you a strong negative general opinion modifier.
- Mercenary bands you own can be renamed using the customization dlc
- The realm view interface updates automatically when a title is being renamed
- Imbecile characters use childish insults
- Changed the name of "Context sound" setting to "Dynamic ambient sounds"
- Realm peace properly blocked when council is discontent
- AI with high vassal opinions are more prone to go against the will of the coun
cil
- AI with low rationality (insanity) are more prone to go against the will of th
e council
- AI will go against the council if it wants to declare war, but the council say
s no to every war
- Added Peter Skager to the credits
- Added Timor Khanagov to the credits
- AI will no longer spam the player with request council support requests
- DLC and mod tab texts aligned in launcher
- Fixed rare crash in papal election
- Updated councillor spend liege favor to change law tooltip
- Council discontent tooltips are now more clear regarding laws and councillors
joining factions
- Fixed bug where females no longer got +0.5 health from birth
- Next song buttons shows current song in tooltip
- Primogeniture and ultimogeniture no longer blocked if the character stands to
inherit titles that could potentially make the inheritance illegal (will block i
f those titles are actually inherited instead)
- Holy orders will join defensive pacts in the same manner as religious heads
- AI more accepting to council support if risking imprisonment
- Non dynastic or close kin children in your court get auto assigned educations
at age 15
- Only independent characters can be part of defensive pacts
- Powerful vassal trigger added
- Powerful vassals are decided by realm size using age as tiebreaker
- Change mercenary composition adds newlines in tooltips
- Script: replaced "SIEGE_DAMAGE" define with "ATTACKER_SIEGE_DAMAGE" and "DEFEN
DER_SIEGE_DAMAGE"
- Buy favor can no longer be used on children
- Buy favor can no longer be used on imprisoned, in hiding or incapable characte
rs
- Minimum buy favor cost is based on tier of target, characters closely related
to higher tier characters count as the higher tier
- Start faction tooltip updated to show the need for council voting on war decla
ration
- Change_mercenary_composition shows correct amount of troops in tooltip
- Members of your court may no longer fire your chaplain via the ZE.5030 event
- Pagan and Nomad subjugation now give their opinion bonus again
- Surviving the judgment of Zun now removes imprison reasons and negative modifi
ibling_even_if_dead.
- "disallow_random_traits = yes" should now blocks more trait correction and gen
eration so that scripted characters with this entry should get their explicit tr
ait setup. The only exception is that children still should get education trait(
s) removed.
- Fixed an issue in num_title_realm_provs trigger when you had a title as the cu
rrent scope and a character in the "who" scope.
2.5.1.1 2016-02-03
--------------------------Minor:
- Fixed a bug that caused children to not get a proper education outcome if you
had the Conclave dlc enabled but not the Way of Life dlc.
- Players can no longer pick focuses that they aren't eligible for
- Fixed an issue where an under-age vassal ruler couldn't pick childhood or educ
ation focus for yourself unless you had the Way of Life dlc enabled.
2.5.1 2016-01-28
--------------------------Major:
- NAP can now be formed with close relatives (siblings etc.) of different dynast
ies
- Great Feasts, Grand Tournament and Furusiyya events have been reworked to be t
riggered and not MTTH, increasing performance slightly
- Rebalanced ai council position selection to make it harder to acquire loyalist
s and made close relatives a bit more loyal.
- The ai is better at using favors to get the council to approve laws
- AI councillors use request support and call in favor on each other to pass law
s
- AI councillors use request support and call in favor on each other to protect
themselves from imprisonment
- AI councillors that dislike their liege try to get more support from other cou
ncillors
- AI more prone to accept Request Support if both character dislike the liege
- AI will try to get good marriages on characters owing them favors
- AI no longer cares for having a cb when considering alliance offers
- AI won't accept request support actions if it has called favors on someone els
e
- AI won't accept buy favor actions if it has called favors on someone else
- AI councillors won't try to get support from other councillors while giving su
pport to someone else
Minor:
- Lieges of Trade Post owners will no longer burn mentioned Trade Posts
- Characters with unfaithful concubines will now gain proper opinion modifiers
- Halved frequency of Mu'tazila vassals asking lieges to change their beliefs- C
ouncil Appointment Offer from Liege no longer expires after a day
- Renegotiate Non-Aggression Pact interaction no longer appears if it's disabled
between characters or if one of them is landless
- Governments no longer allow to freely revoke titles from tribals of same faith
- Fixed so culture and names are updated properly for some provinces when pickin
g between bookmarks
- Holy orders, adventurers and mercs can no longer start factions
- Fixed issues in Form Non-Aggression Pact interaction
- Fixed issues with Pact list not showing certain Non-Aggression Pacts
- Game no longer crash if continue button loads a save game outside a subfolder
while player is in subfolder- Dead vassals don't show up in the character select
ion screen anymore
- keyboard shortcuts in the character selection screen
ing
- inheritance of dwarfism more properly implemented
- Fixed bug where some emperors wouldn't get their monthly budget update on some
months.
- Indians use the correct focus window
- Land battles now correctly play the land battle background sound.
- Nomad Clan members unable to hold a title no longer get negative clan sentimen
t for not having a job
- Fixed wasteland shown as water in government map modes map saving
- Fixed the Character Selection View for office not having tooltips
- Whole lotta fixes on major revolts
- Fired councilors cannot be hired again for two years
- Added Military information to province tooltips when an army is selected
- You can't declare war on someone your liege is at war with anymore.
- Fixed AI never using matrilinear marriage
- added the powerful vassal icon to the council positions tab
- added "has_position" trigger to check voting attitude of a character, or compa
re it to the voting attitude of another character
- added "in_coalition_against" trigger
- added "on law_vote_passed" and "on_law_vote_failed" events
- root scope is the title holder that had a law pass, and the token for
the law
- from scope is the character who started the vote
- fromfrom scope is the title itself
- added "on_enforce_peace" on_action event, which triggers when the enforce peac
e is started, and "on_enforce_peace_start", which triggers when the peace enforc
ing actually starts
- root is the title enforcing the peace
- added "owns_mercenary_units" trigger. Returns true if the character in the ROO
T scope owns mercenary units and false otherwise
- patricians no longer lose their holdings when the doge is killed via plot even
ts
- fixed: when a merchant republic conquers the capital county of another one, th
e patricians from the defeated republic are no longer added to the winning repub
lic
- Made "invite to court" generally easier
- Holy Orders of your own character's religion can no longer be made tributaries
- Allowed three CB's to be used on expelled holy orders
- Eunuchs can no longer use seduction focus
- Attempting to imprison your guru through an event will no longer imprison your
self
- An event to clear meaningless rivalry now shows the correct target
- Generated characters now gain education traits as intended
- Blind chancellors should no longer look inappropriately at your spouse
- Building 'Militia Training Grounds IV' should now display correct requirements
- 'Inform Liege' option is no longer available if dirt is discovered on your Lie
ge
- Spy targets are now properly cleared upon death
- Speeded up some of the interface animations.
- Right-click on a province will now bring up the dynastic view for the owner of
that province.
- Added console command "reloadloc" to reload localisation from ingame.
- Added modifier _MODIFIER_DEFENSIVE_PLOT_POWER_.
- Fixed bug where the wrong number of days until a response for an interaction w
as expected.
- In MP, event windows now show how many days are left until an option automatic
ly are chosen. (if lesser than 30 days left)
- Being pregnant now gives a -2 personal combat skill modifier.
- Grandchildren of player characters now get the same bonus for inheriting Wolf'
s Blood as their children do.
- Made it a little easier for the AI to found the HRE (AI now ignores the pope r
elation requirement and is allowed to go into gold deficit on the coronation).
- Straightened-up decadent characters will now stay straight for at least ten ye
ars in most circumstances.
- Clan chiefs using the "Adopt Religion" decision now also convert close kin cou
rtiers of same dynasty (unless they are zealous adults).
- The Become King ambition now provides more interesting opportunities for non-P
agan rulers.
- Lowered success reward for the Become King ambition to 500 prestige.
- Added new Acquire Title ambition for vassals to nag their liege about getting
more land.
- "Soft" is now correctly treated as an adjective in insults.
- Increased the monthly prestige gain for minor titles.
- Kali Maaa! achievement should now be possible to attain again.
- The few Christian holy orders that went missing have now been found and will a
ppear again.
- People will now remember the deeds of the Greatest Khan for a lifetime instead
of forgetting about it after the end of the month.
- Added any_de_jure_vassal_title scope for triggers. This scope can be accessed
from a landed title scope.
- Changed trigger variable naming num_culture_realm_provs, num_title_realm_provs
and num_religion_realm_provs now use value as their member variable.
Example usage:
num_culture_realm_provs = {
culture = danish
value = 12
}
- Highway robber band now also decrease tribal levy size.
- Your eunuch sons will no longer get the serving maids pregnant.
- The history command add_matrilineal_spouse now properly sets the marriage as m
atrilineal if the characters are alive at game start.
- Straightened up family members will now restrain themselves from becoming deca
dent again within 5-years.
- Assassins are no longer fooled by the bait-and-switch tactic for their intende
d assassination target.
- Some Celtish titles now properly start with Tanistry Succession law when they
are scripted to start with it.
- Elective succession faction no longer requires Autonomous Vassals Crown Author
ity to be available for vassals.
- Interaction requirement tooltips are now more consistent.
- Merged the two republic mapmodes into an enhanced mapmode.
- Enhanced the Dynasty and the Government mapmodes.
- Tweaked morale and defence to make units more likely to flee before they die.
- Pursuing units will no longer get flanking bonuses and will properly get a new
tactic instead of starting with the last one.
- Deaths in combat will now affect the morale of that subunit.
- Shift + Right-click on a province will now bring up the dynastic view for the
top owner of that province.
- Alt + Right-click on a province will now bring up the diplomatic view for the
owner of that province.
- Shift + Alt + Right-click on a province will now bring up the diplomatic view
for the top owner of that province.
- Rebels units will now be wiped after being defeated once.
- Units will no longer retreat from a siege after a failed assault.
- Fixed bug where the unit player icon was only shown if the player was leadning
a subunit, not if the player was leading a flank.
- Units killed in less than 8 days will now be wiped.
- Nomads will no longer be created when landing courtiers in nomad realms.
- Fixed bug where manually stopping an assault increased defender morale.
- Increased length of tyranny modifier.
MINOR:
- Republic campaign funds visible to all
- AI more agressive in campaigning for the doge title
- better trade post distances when port is within the same sea zone as owned ter
ritory
- shortcut tooltips look better when only info in tooltip
- The info button will close the info-window if already open
- AI accept chances more precise when writing '+'
- Regent accept tooltip uses actual base reluctance (needs to be definite yes)
- Fixed a bug in the province center point calculation, distances between provin
ces should be more consistent now
- Fixed a bug allowing you to abandon trade posts in your provinces regardless i
f you owned the trade post or not.
- Antipopes should now seize the treasury of the Vatican if their claim on the P
apacy is pressed.
- Lobby diplomacy items are now spaced correctly.
- The republic view won't display dead heirs anymore.
- Stewardship bonus from character focus now influences the demesne tax bonus co
rrectly.
- Observer players will no longer get stuck in the game after the server had bee
n lost.
- When playing a nomad, settling as a merchant republic through a holding owned
by a vassal merchant republic won't lead to duplicate family palaces and non-mer
chant patricians anymore.
- Fixed shortcuts in the end of battle and end of siege screens, the goto option
is now bound to the "g" key.
- The game won't think any fabricated claim is a claim on Canaries in the learni
ng scenario anymore.
- Minor clan rebel starting troop numbers are now being scaled with the khagan's
population and they decrease the khagan's population by 10%.
- Fixed a bug that was preventing wars to update properly when an unlanded chara
cter won a title for which there was another war in progress.
- Added a confirmation dialog for disbanding individual regiments.
- Portraits in the republic view are now being updated correctly.
- Fixed a bug that sometimes caused allies to be hostile towards each other if t
here was a revolt war without a temporary title.
- Nomads are no longer blocked from moving their capital to provinces with ongoi
ng trade post and fort constructions.
- Revolting nomad vassals won't become independent when losing a title in aother
war anymore.
- Raiding adventurers will no longer end up as landless clan vassals under a kha
gan when leading a revolt and losing all landed titles in another war.
- Fixed a bug that would sometimes cause laws to change incorrectly for rebels a
fter their war ends.
- Unattackable non-nomad counts won't exist anymore.
- Unlanded characters inheriting duchy or higher titles won't prefer feudal gove
rnment when the predecessor was not feudal anymore.
- Unlanded characters getting titles in wars for claim won't prefer feudal gover
nment when the previous holder was not feudal anymore.
- Various fixes to event triggers etc.
- Various minor text fixes and improvements.
- Various improvements to decision tooltips.
- Corrected the Serbian and Bulgarian names for Dyrrachion.
- Fixed a bug that made Hellenic Pagan religion available in the Ruler Designer.
- Tweaks and balancing to the decisions for creating Portugal, Castille and Arag
on, including more informative tooltips.
- The Kingdom of Leon can now be created by the holder of the Kingdom of Asturia
s.
- Added more characters and dynasties to the Steppes.
- Rebalanced the effects of the decisions for expelling and readmitting the Jews
,
t
-
- Use for_population to set the reference population the troops numbers are mean
t for. The troop numbers will linearly scale when the actual population differs
from for_population.
- Added a add_population_scaled effect which adds/subtracts a portion of target'
s population.
- The game won't crash after increasing MAX_LEADERSHIP_TRAITS anymore. However,
only 2 trait icons will be displayed in the minor title view unless you add more
of them to honorary_titles_view_item.
- Fixed that count value wasn't used by the any_* effects
- Added MAX_HOLDINGS_IN_NOMADIC_PROVINCE define that sets how many holdings a co
unty can have in order for it to be counted as nomadic county owned by a nomad f
or clan land size computations.
- Fixed in prison trigger so it works when checking if he is not a prisoner when
the character is dead as well
CONVERTER:
- Fixed converter crash with specific scenario that had happened in a save
2015-07-17 v2.4.2
--------------------------MAJOR:
- Fixed a bug that could lead to game crashing on resigning.
- Fixed a bug where many coats of arms were black when running the game without
CoA DLCs.
- Old mongol face pack no longer overrides the mongol unit pack.
- Byzantine portraits now show correctly with the dlc
MINOR:
- Fixed province occupation logic which sometimes incorrectly prevented some cla
n interaction from being valid.
- The occupation condition for the split clan interaction and the absorb clan in
teraction now apply only to the directly owned provinces.
- Fixed an issue where combat events could fire for the wrong characters.
- AI controlled Golden Horde, Chagatai or Mongol Empire will no longer take the
decision to change government from Nomadic Government.
- Added crusade weights for Reformed Norse in their homeland kingdoms.
- Added console command set_government <government tag> <optional character id>.
- Added console command max_tech <optional province id>.
- Added console command remove_settlement <barony or county key>.
- Fixed bug where the call to arms alert was visible when no ally could be calle
d to war.
- Nomads can no longer use the 'Make Primary Settlement' decision in their capit
al.
- Nomads can now always use the change government decisions in minor holdings if
they own the county.
- It is now possible to move capital if being merchant republic if moving from a
province without a port to a city in a province with a port.
- Unplayable religious heads will now properly be theocracies.
- Fixed bug where duplicate family palaces were generated when forming a merchan
t republic and having merchant republic vassals.
- Patricians are no longer spawned from your vassals when becoming a merchant re
public if there is already an existing merchant republic in your realm.
- Family palaces of vassals patricians are now properly removed when the liege o
f the doge becomes a merchant republic.
- Added trigger num_of_government_vassals.
- It is now possible to access the splash screen with culture, religion and gove
rnment features in the interface by clicking the Features button just to the rig
ht of the character portrait.
- Removed the "part of continent" tooltip when hovering provinces in the British
isles.
- Fixed bug where republics could build tribal holdings.
- The observe button is now always shown when being an observer and having a cha
racter selected.
- It no longer costs prestige to attack your suzerain.
- The government splash screen now also mentions the governments tribals and nom
ads can change to, and that nomads can pillage settlements and abandon provinces
.
- Fixed bug where technology locked laws where shown twice in the technology too
ltip.
- Added missing localisation for technology locked governments.
- "s" and "g" will no longer change mapmodes if there is a unit selected.
- Blocked trade route graphical glitch fixed.
- Unlanded characters getting a title due to wars or inheritance will now try to
preserve previous holder's government.
- Attrition information is no longer obscured by other interface elements when t
he unit is sieged.
- Customized nomads won't start with an extra army in an invalid province anymor
e.
- Nomads created by splitting a clan have larger map color variety now.
- Fixed a bug when the top menu would hide after disbanding troops and opening t
he law view.
- "Become Genghis Khan" decision can't cause some vassals to go independent anym
ore.
- Doge's heir respect value is now shown correctly in the repulic view.
- Fixed a bug that prevented multiplayer games from being started when observers
were present.
- The host can be an observer in multiplayer games now.
- Fixed a bug that sometimes caused capitals to move on inheritance.
- Patricians don't give their newly built trade posts to their vassals anymore.
- It's no longer possible to start an invalid trade post construction.
- Provinces that only contain third-party holdings can be now occupied the same
way as empty provinces.
- Reinforcement cost of prestige-based retinues is now set to zero if the owner
doesn't have any prestige.
- Various event fixes.
- fixed bug where army movement arrow would stop showing progress
- Nomad clans now get their empire title immediately when going independent (pre
viously on daily tick)
- Shia title now properly claimed from the uprising
- Fixed bug where european merchant republics could build trade posts in india.
- Fixed double nomad capital bug
- A lot of tweaks to diseases to try and naturally clean up overpopulated courts
- Improved some stuttering issues when running at pseed 5
- Will generate a character for the reformed religion if there are no legible re
ligious heads.
- Fixed the trigger for building trade posts
- Should now properly call in nomads into a faction war
- Given kingdoms in Scandinavia some crusader weights for norse pagan reformed
- Should now only lower the music if background sound is high enough and not by
as much as it was before
- No longer plays a sound when you get money from tributaries
- Nerfed pillaging holdings
- The context music can now be controlled in the settings menu
MODDING:
- Historical setup errors are now shown in historical_setup_errors.log instead o
f error.log.
- Using the launch command fullhistoricalsetuplog will show all the historical s
MINOR:
- Province tooltips will now display the distance between that province and the
selected province.
- The "Call All" button in the military view will no longer show characters alre
ady in all your wars in the tooltip.
- Merchant republic houses are now alphabetically sorted in the republic view.
- Fixed bug where you could split clans to go over the max clan size.
- AI is no longer able to assign invalid commanders.
- Fixed issue where the clan size was calculated incorrectly when determining if
one should keep subjugated nomads as nomads or not.
- AI will no longer take the adopt faith decision if it is zealous or would be c
onverting from a reformed religion to a unreformed one.
- AI is now more likely to take the adopt faith decision to become a reformed re
ligion from being a unreformed one.
- AI will no longer change government from nomad to feudal/republic if having be
low 15 castles/cities (10 as content and 20 as ambitious).
- Balanced nomad retinues and their costs.
- Fixed bug where going back in history gave the wrong government to rulers who
had their capital province settlements swapping places.
- Fixed bug where remove_settlement commands were used before capital commands i
n province history. The capital command must always be used first.
- Destroying a holy site settlement will now first try to make another temple ho
lding a holy site before doing so with the county.
- Fixed bug where character and capital modifiers for manpower growth was used i
ncorrectly.
- Fixed bug where the spawn unit effect could not find any province.
- Renamed "civilian population" to "population"
- Renamed "population" to "population and manpower"
- Fixed bug where you could get empty province sieges from provinces with settle
ments.
- Tooltip for building trade posts now shows that the county must be owned in or
der to build on it if it is on the silk road.
- It is no longer possible to use the pillage_settlement decision on settlements
in your realm if you are not independent.
- Fixed bug where nomad AI did not buy retiunes when supposed to due to having t
oo little gold.
- The unused manpower modifier on garrison is now shown in the correct row.
- No longer displays two "--------------" in a row in the levy tooltip.
- Fixed bug where validating government at game start checked the wrong province
settlement.
- Fixed bug where primary settlements were incorrectly set when going back and f
orth through history.
- Generated nomads due to missing characters in history will now properly get a
clan title.
- Now properly states that holy orders are not playable due to being Holy Orders
, instead of stating that it was due to being a Theocracy.
- Nomad view clan entries now display civilian population instead of total popul
ation.
- Non independent nomads will no longer keep tribal holdings for burning.
- Added on action on_ai_end_raid.
- Raiding Adventurers should now be cleared properly.
- Event logs are now only executed if debug_script is enabled.
- You can now tribalise as nomad in tribal holdings.
- Tribalising will now set religion and culture in that province.
- You can no longer tribalise when at war.
- Fixed bug where trade post interactions replaced settlement interactions when
opening the trade post interaction view.
- Provinces without primary settlements will no longer always have the first set
tlement controller as province controller.
- Suzerains no longer get any prestige or opinion penalty for declining tributar
y call to arms.
- Fixed bug where certain nomad modifiers were calculated several times.
- You can no longer change government as nomadic in your clan vassals sub-realm.
- Fixed bug where auto assignment of commanders assigned one commander too many.
- Governments with free retract vassalage will no longer incorrectly say that re
tracting vassalage will "breach the feudal contract".
- Added several entries to the game start screen government texts and improved e
xisting ones.
- Characters no longer have to be of YOUR government to be okay with tyranny act
ions towards vassals with forced contract. They can now be of any government NOT
in forced contract.
- Fixed bug where splash screen scrollbar was visible after loading save.
- Fixed bug where nomads did not feudalize when supposed to.
- Fixed bug where non-nomadic rulers sometimes had empty holdings as primary pro
vince holdings at game start.
- AI is now more prone to disband retinues with prestige costs.
- Nomads now start with a more dynamic amount of troops.
- AI will now avoid using provinces with settlements to split their clan.
- Portraits in the republic view are now updated when supposed to.
- Fixed bug where spawned raiding adventurer lost the landless title immediately
.
- Fixed bug where landless characters could be selectable in the lobby.
- AI is no longer able to move its capital when at war.
- Fixed bug where assigning marshals did not always resign them as commanders.
- Fixed bug where adventurers did not educate their children and would refuse ha
ving their parents educating them.
- Fixed bug where landless clans did not become independent.
- Fixed bug where nomad holdings were not destroyed when a clan became extinct.
- Added missing localisation for tribal holdings.
- AI rulers that can not afford to build forts will no longer prioritize occupyi
ng empty provinces.
- Fixed bug where ticking warscore was not always generated.
- The realm tree now shows the correct government portrait frames.
- It is no longer possible to use the 'Make Primary Holding' decision as a merch
ant republic in the capital province.
- The AI will now properly use the 'Make Primary Holding' decision on their pref
erred settlement types.
- Non-seafarers will no longer raid using boats.
- CTD fix when getting tooltip for monthly prestige and piety.
- Converting from nomad to tribal will now give the new tribal prestige holdings
buildings based on tech.
- Added nomad to tribal conversion mapping for Hillforts/Camp fortifications, Sh
ipyard/Harbour and Felt crafter/Market town buildings.
- Inactive buildings will no longer convert to other settlement buildings.
- Rebalanced the event troops on the steppes in The Old Gods bookmark.
- You can no longer demand religious conversion on vassals when you are at war.
- Zun festival will now invite vassals even when they are leading troops (they s
till can't be at war).
- Blocked some province events against empty provinces.
- Nomads can no longer see the create custom empire decision.
- Raiding adventurers troops should now properly have their looting status remov
ed when they declare a war.
- Removed starting gold from Khazars in the 867 bookmark.
- Added Abandon Trade Post decision.
- You can no longer demand religious conversion on vassals when you are at war.
- Warscore tooltip now shows the score breakdown including information about an
imprisoned war leader.
- Raiding will now remove the "at peace for too long" penalty.
- Nomad GUI fixes.
- Appointing a commander or marshal will unassign the character from leading tro
ops if it's no longer possible for the character to lead them.
- Unit owner is now always at least considered when assigning a unit leader.
- Minor title selection glitch fix.
- Automatic call to arms acceptance messages work correctly now.
- Passing holdings now updates the government correctly for previously unlanded
characters.
- Cleaned up some trigger tooltips.
- Nomad capital position won't reset on succession for emperors anymore.
- It's no longer possible to order a councilor to improve tech in a province whe
re the tech can't spread.
- Tech can spread in provinces that only have a trade post now.
- Primary holding is now ensured on changing de facto liege on game start.
- Clan demands for land and clan limit are now computed correctly in presence of
wars with clan chiefs being under attacking liege.
- Renamed "civilian population" to "population".
- Renamed "population" to "population and manpower".
- Holy sites are now set correctly when loading a save with temples built in ori
ginally empty holy site provinces.
- Nomad relations now update correctly in the nomad view after a nomad is absorb
ed/removed.
- Custom silk road building tooltips added.
- Vassals imprisoning an enemy will cause the warscore to be 100 now.
- New units will now correctly join a siege after splitting the original unit in
half.
- Player won't get stuck in tutorial when they get betrothed instead of married
anymore.
- Historical tributary relations are now correctly displayed in the lobby.
- Clan titles won't have de jure drift anymore.
- Nomadic vassals don't care about other vassals getting their titles revoked an
ymore.
- Trade route occupation is now computed correctly when there is a non-occupatio
n province owner/controller mismatch.
- Nomad won't get their dynasty name from the khagan anymore.
- The game won't say the game state is corrupted after clicking multiplayer and
back now.
- Revolt titles won't be inherited by people against whom the revolts rose anymo
re.
- Fixed a bug when it wasn't possible to interact with the family palace in some
cases.
- Warscore tooltip now shows the score breakdown including information about an
imprisoned war leader.
- Event HL.5001 is now creating historical characters so they're not deleted as
a reference to them is kept in the event chain.
- Trade route endings graphics added.
- Credits updated with all QA that have been working on Horse Lords
- Invite to plot list now shows all plotters that would be invited by auto-invit
ation.
GRAPHICS:
- Fixed weird inland tradepost overlap with graphics
MODDING:
- Added a "quickbuild" command which will cause all player constructions to fini
sh in one day.
- Create character effect now can set up the new character as historical (e.g. w
lated on demand
- Fixed issue with subunits referring to dead characters somehow sometimes, shou
ld no longer CTD
- No more CTD if war overview screen for a crusade is open when it ends
- Fixed various crashes caused by combats
- Fixed bug that caused the AI to not utilize all cores available in CPU
- Optimized pathfinding code
- Made AI faster when checking among its armies which one should do a certain ta
sk
- Optimized culling of none-visible objects
- Optimized fatwa, zun judgement, blinding and castrate decisions to no longer c
ompletely kill performance when enormous empires have started forming.
- Optimized the selection of potential events for characters
- Human played characters now have a overlay on their portraits.
- Units with a player character in it now have an icon indicating this.
- Added a new right click interaction window for titles and settlements.
- Added plots, focus and ambitions to the diplomatic menu.
- Added title and settlement decisions, found in the title and settlement intera
ction menu.
- Added tribal tax and levy laws.
- Added a government mapmode.
- It is now possible to switch county capitals if you hold both the current coun
ty capital and the barony you wish to become the new capital.
- You can now freely move your capital to holdings which are not supported by yo
ur government, but doing so will not automatically change the government you hav
e.
- Fixed CTD when deleting a save game after entering another folder.
- Fixed CTD when loading corrupted saves.
- Fixed CTD when right-clicking on unit flags.
- Fixed CTD when using the era picker after loading a save.
- Fixed CTD when closing the Cancel Ambition and Cancel Plot windows with the en
ter key while hovering the cancel button.
- Fixed CTD when searching for non-existent titles.
- Fixed CTD when using the console commands to add attributes with the wrong num
ber of arguments.
- Fixed CTD when loading multiple saves in a row.
- Fixed CTD using the revolt console command with the wrong number of arguments.
- Added a Minor Title view (found in the court view).
- Added commander titles.
- Flank leaders can now only be the ruler, your marshal or a vassal or courtier
with a commander title.
- Commanders can not lead their own demesne troops.
- Flank leaders are now entirely separated from subunit leadership.
- Subunits are affected by the combat modifier of both subunit commanders and th
e flank leader.
MINOR:
- Republic
- Must now be at least a king level ruler in order to expel the Jews.
- Fixed a bug where it was sometimes not possible to readmit the Jews after expe
lling them (even though the cooldown timer had expired).
- If Jews have previously been expelled from the realm and the ruler then conver
ts to Judaism, Jews will now immediately be readmitted.
- It's now possible to get the Great Hunt achievement even if you have previousl
y acquired another lifestyle than hunting.
- Messalian women can now hold council positions and lead armies if their liege
is also Messalian.
- Various improvements and fixes to text in events etc.
- Various translation fixes.
- A number of minor fixes and improvements in event triggers.
- If you decide to spare someone's life at the blot you can no longer return for
them to sacrifice them later during the same blot.
- Demanding Fatwas, castrating, blinding and throwing people into pits are now a
ll targeted decisions.
- Characters who love their spouses very much are now less likely to join holy o
rders.
- A marriage is now dissolved if one of the spouses joins a holy order.
- Characters will not join Holy Orders if spouse is currently pregnant with nonbastard child.
- Now possible to gain the Strategist lifestyle trait. Added new text, event and
modifiers to support this.
- The Saxon Band is now only available before 1100, unless there is still an Ang
lo-Saxon realm around after that.
- Only Zoroastrians can now restore the Zoroastrian Priesthood.
- Women can now gain the Crusader trait under the same circumstances that men do
.
- When Catholic rulers accept the Mending of the Schism, only catholic courtiers
that are their subjects now convert along with them (i.e. no foreign pagan pris
oners suddenly becoming Orthodox).
- Fixed a bug where not sacrificing prisoners stopped blot from proceeding.
- Vassals petitioning liege on behalf of prisoners is now less common and makes
more sense.
- Chief Qadi must now be same religion as liege.
- Changed the expectations placed on a Chief Qadi by your subjects.
- No longer possible to start observing Ramadan if you are sick.
- The "Become Heir" ambition is now correctly cancelled if the character becomes
an independent ruler.
- Jewish crusade target weights added for several kingdoms.
- An AI top liege will now never restore Rome to the Pope if a player owns it or
is the liege of its owner.
- Achievements "Great Indian Sultanate and "Saint Thomas dream" should now work
as intended.
- Notifications are now sent correctly to plotters when a ruler takes a spouse o
r child into or out of hiding.
- Fixed various provinces in India that had no rulers scripted for some start da
tes.
- Updated faulty localisation function in the last event of the business focus t
rade route chain.
- Paranoid parents should no longer worry about potential plots against dead chi
ldren.
- Reworked Holmgang events to use personal combat skill rather than martial skil
l.
- Reduced mean time to happen for Holmgang if you have War focus.
- Fixed a rare case when duels could break.
- Duels now potentially gives the kinslayer trait.
- Shortened the text of one outcome of duels to avoid long names making the text
too large for the event window.
- Fixed minor typos in localisation.
- The lustful cabin can no longer cause multiple pregnancies or create children
between two female lovers.
- Handsome and lustful men now also populate the cabins in the wild for the plea
sures of people who find them attractive.
- Various text, tooltip and bug-fixes to old events.
- You no longer feel like you're partying on your own when inviting people that
are not your vassals.
- Some fixes for the never ending tournament/furusiyya.
- You no longer punish yourself when a prisoner tries to flee from your prison b
y charming the guard.
- Fixed a minor error in the tactics script.
- Fixed a couple of issues with the business focus.
- Vassal popes now receive taxes from bishops instead of the pope's liege
- Vassal popes now pay taxes to their liege, unless they dislike him (negative o
pinion)
- Fixed the Crown Authority laws so that the unreformed pagan check is future pr
oofed (and also blocks unreformed Zunists from changing them)
- Fixed a bug preventing the 'banish_religion' effect from working
- Fixed some broken kinship checks vs lovers
- Lovers in prison can no longer get impregnated normally
- Changed confusing tooltips on province culture and religion
- Realm View: Added better tooltip explaining why you cannot create Mercenary or
Holy Order titles
- Betrothals are now broken when a character gets a trait with 'cannot_marry' (s
uch as Monk)
- The Hashshashin Order now also works for former Shiite heresies that have beco
me mainstream
- Blocked the "Arrange Marriage" action from even being listed vs married or con
cubine courtiers
- Fixed a bug with the location of imprisoned characters
- Improved the tooltips for why you cannot pick a Focus or Ambition
- Focuses: Moved some potential triggers to the allow field for better clarity
- Gavelkind: Fixed an issue with the capital county inheritance where the primar
y title is titular
- The opinion modifier effects tooltip now includes the name of the modifier
- Fixed an issue where Patricians could not select a spouse
- Added tooltip for why you cannot play commanders within Holy Orders
- Fixed bug titular title holders would not get the Papal action Piety discount
from Papal investiture
- Fixed bug with still being able to change laws while in a Regency
- Fixed bug with the Victual Brothers and the Knights Hospitaller not having eno
ugh ships to transport their troops
- Increased Crown Authority now correctly affects the opinions of Temple and Bur
gher vassals too
- Imprisoned courtiers who manage to escape through event 50001 now also flee th
e realm
- Changed AI reason text for why Muslims will not consider marriage offers from
infidels
- No longer possible to pick a new ambition through the right-click menu if your
current one cannot be cancelled
- Fixed a bug with the first ornamental letter not being shown in Narrative even
t windows if it was lower case
- Added "GetFatherMotherCap" and "GetSonDaughterCap" text variables
- Fixed some bugs with Primogeniture and the purple born system
- Muslims are now allowed to fire their Court Imam if he is of another religion!
- Fixed some cases of ANY_ALL in location tooltips
- Fixed the odd costs of various traits in the ruler designer
- Fixed many religious Papal events so they also work for the Fraticelli pope
- Sunset Invasion: The Aztecs only flip the culture and religion of their arriva
l province if they win the initial war
- Sons with traits blocking them from inheritance no longer count as "unlanded s
ons", causing prestige loss
- Fixed a confusing rounding error in "needed counties held" to create titles
- New vassal religious heads now take their culture from their liege
- Hid a misleading portrait in event WoL.2080
- Fixed DB error with d_athens in 1312
- Fixed some freeze bugs related to circular liege hierarchies
- Fixed a pretty serious bug with the automatic movement of spouses and concubin
es when employers change
- Fixed an issue with the default succession and secondary titles in Merchant Re
publics
- Fixed a bug with the 'spouse' field in plots only working on your primary wife
- No longer allowed to order your heir to take the vows if imprisoned by someone
else
- Vassal Holy Orders and Mercs with a 'primary' type title who lead revolts no l
onger get a temporary revolter title
- Added missing adjective form of the kingdom of Saxony
- Fixed some issues with 'excommunication' for Yazidis
- Merchant republics can no longer grant away any title de jure above the capita
l city
- Fixed misleading text for Designating heir in the Indian religions
- Fixed a bug with Nestorian still being listed in the 'Mend the Great Schism' e
vent
- Children who are imprisoned now lose their current guardian if from outside th
e realm
- No longer possible to grant Temple Holdings to children
- Anglo-Saxons are now also allowed to create the Kingdom of Saxony
- Changed the listed order of the event options in event WoL.115
- Updated the description of the Cathar religion
- Added missing notification events for Zoroastrian and Jewish great holy wars
- Adjusted tooltip for 'Arrange Betrothal' to avoid mention of Europe
- Added missing claims on England to the children of William the Conqueror
- Fixed completely broken trigger 'any_close_relative'
- Fixed bug with Kharijites in events SoA.5313 and SoA.5301
- Increased the priority of the contraction of disease message
- Fixed a bug where the Call to War status was reset on reload
- Faction leaders can no longer present an ultimatum while ANY Holding in their
own realm is occupied
- Added max childbearing age check to event 76005 (unwed daughter)
- Made religious head titles always show their special CoA
- Now possible to specify a 'icon_religion' field in decisions
- Added missing icons to various religious conversion Decisions
- Fixed the broken display of Seize Trade Post plots
- Ambitious claimant adventurers now move out of the realm if they are targettin
g their liege
- Fixed a problem with the 'gain_settlements_under_title' and enemies being vass
alized when they should not be
- Now allowed to call allies in claim wars against liege
- AI will not join wars against spouse
- 'ai_will_do' fields in decisions can now handle modifiers down to a factor of
0.0001
- AI: Toned down seduction by characters with many children
- AI: Toned down impregnation chances for seduction affairs with characters with
many children
- Fixed a bug with kingdom adjudication on succession where an heir could steal
a capital from an unrelated third party
- Added several missing Alert names for the Outliner
- Removed inappropriate references to Europe in some map mode tooltips
- Blocked the subjugation CB against rebels
- Fixed some issues where invalid heirs could still inherit under Tanistry
- No longer possible to banish your spouse or concubine
- The 'intermarry' field in religions can now take religion group as well as a s
pecific religion
- Zun pagans can now properly intermarry with the Zoroastrian and Indian religio
n groups
- Fixed a bug where the Chancellor might discover himself trying to fabricate a
claim on his own titles and kill himself (event 20147)
- AI: Improved the effect of the gender succession law on heir nomination
- Added missing text EXPENSE_TRIBUTE
- AI: Fixed an issue with incorrect evaluation of potential concubines
- Fixed a bug with negative war score from certain occupied Holdings
- Religions with autocephaly are now allowed to appoint non-rulers as Court Chap
Fixed the situation when list dropped down when the time was ticking.
Fixed Message Box so that all raised messages will have portraits.
Now when your character dies ledger pages are updating properly.
Now pressing a claimants claim that is De Jure of any of your titles will make
him your vassal.
- Fixed the bug with Depose Antipope Casus Beli when it was not deposing antipop
e.
- Fixed the bug with the disabled betrothal between persons of the same dynasty.
- Tolerance technology no longer affects just landed characters.
- Now when loosing to a claimant faction you become the new rulers vassal.
- Disabled granting last county title if you had a lot of barony titles.
- Added opinion modifier when granted title includes lower titles.
- Fixed the bug with disabled asking for crusade against Ilkhanate, Aztecs and s
o on.
- Now in outliner for settlements will be used it actual names.
- Build time and cost modifiers now affect build time and cost of settlements.
- Province modifier is now updated on tech investment.
- Prisoner's opinion in prisoner list is now of player rather than prisoner's li
ege.
- Fixed the issue when Ironman checkbox didn't affect loaded save game.
- Fixed the bug when army arrows dissapeared during the movement.
- Fixed the bug when ruler designer didn't disappear after pressing "Back" butto
n.
- Now during switching between alerts all previous views will hide properly.
- Rgen, land and Djerba are no longer considered to be ocean terrain provinces.
- Troop strength is now scheduled to be recalculated ASAP after buying a retinue
.
- Inheritors now inherit budget estimations in case they are larger than they cu
rrent estimations (prevents some exploits).
- Changed the republic trade zone map mode to trade zone map mode
- Republic characters can grant capital landed titles now.
- Fixed a bug preventing some settlements from being renamed after name-changing
events like changing the government etc.
- Landless AI religious heads are not prevented from starting crusades anymore.
- Tutorial messages now use the correct court chaplain and spymaster actions' na
mes.
- Wrong government type tax/levy/garrison modifiers are now applied multiplicati
vely just before calculating the final tax/levy/garrison values instead of addin
g them to other modifiers.
- Fixed a bug which caused an extra patrician slot appear in the republic view a
fter the doge died.
- Fixed a bug when a non-leading revolt faction member patricians losing the war
for independence would cause the republic to have more than 5 houses.
- Councillors are now automatically recalled when the province in which they per
form their mission becomes invalid for this mission.
- Turkish portraits show blinded eyes, boils, scars and red spots correctly now.
- Characters now stop leading units and flanks after unsuccessful imprisonment a
ttempts or being granted independence.
- Set title holder effect (used e.g. when winning a title in a war) now replaces
the character in holy wars against the original character on title usurpation.
- De jure law change opponents list is now populated correctly for merchant repu
blics.
- Fixed a bug when the game would incorrectly say that a character will join a p
lot if bribed.
- Fixed a bug when sometimes the FROM scope was not inherited in deeper scopes.
- Being able to have concubines overrides polygamy now.
- Subunit modifiers no longer include province modifiers twice.
- The total retinues number is no longer set to 0 on switching the tabs in the m
ilitary view.
- Moving capitals is only possible during peacetime now.
- Enabled mods with spaces in their names are now being correctly remembered bet
ween game sessions.
- It's no longer possible to start or join independence factions against a merch
ant republic liege as a merchant republic character.
- An error dialog is now shown when saving through the in-game menu fails.
- Potential plot power is now calculated correctly.
- Gold from non-important courtiers being cleaned up on character death is not b
eing inherited anymore.
- Friends are now considered allies.
- Loading screen borders will now display correctly on high resolution screens.
- Fleets in ports are now being selected by clicking on their 3D model rather th
an the tiny port model.
- History is now being applied correctly when the Old Gods DLC is enabled but th
e Charlemagne DLC isn't.
- Fixed a world peace bug when everyone would become allied to everyone.
- Military view now also shows the total number of troops available to each vass
al.
- Call allies/vassals button tooltip now lists potential allies even when there'
s no war.
- It's possible to revoke county-level or higher titles even when they don't hav
e any de jure vassals now.
- Titles in the lobby diplomacy list are now positioned correctly.
- Trade post limit is now being shown in the technology interface.
- Loading ironman saves over 25 MB won't cause the game to freeze anymore.
- It's no longer possible to join wars that would result in attacking vassals if
the CB forbids it.
- Each character can now have a special title that persists after death (e.g. Ge
nghis Khan).
- Localisation fixed for plot events
- Several Lovers events now checks that ruler/spouse/lover isn't incapable/impri
soned
- Male-only Lovers events no longer triggers for women
- Single-only Lovers events no longer fires for married characters
- SoA event no longer fires for heretics
- Feudal life even no longer automatically causes incapable
- Lovers event checks for imprisoned and incapable, checks religion_group instea
d of religion
- Lovers event no longer marries you to imprisoned+incapable lovers
- Republic events now have proper checks
- Proper triggers added, and logic fixed for several Lovers events
- Proper triggers added to adult personality event
- Localisation fixed for Friends & Rivals events
- Localisation fixed for Hedge Knight events
- Localisation fixed for tutorial
- Localisation fixed for Feudal Life events
- Spelling fixed for several titles
- Localisation fixed for married life events
- William Wallace wikipedia link has been fixed
- Options enabled for ai on Spymaster events
- French menu localisation fixed
- French localisation fixed for 20+ titles
- Added proper checks for several various trait events
- Added proper checks for several traits effects events
- Fixed logic for several Friends Rivals events
- Fixed localisation for several titles
- Made sure that events that require a character to have eyes do not fire for bl
ind people
- Fixed that bedtime stories can no longer be told to dead children
- Fixed broken scopes for several Rumours events
- Made several fixes to - mostly flawed triggers - Ward events
- Right-clicking on council members in the outliner now opens the Dynastic View
and the Diplomacy Menu for that character.
- Clicking on humans in the outliner now have the same effect as clicking on spe
cial interest characters.
- Fixed bug where it was possible to reform pagan religions even if one did not
have enough piety.
- "S" can now be used as a shortcut to split an army in two.
- Added missing localisation for Republic Arsenal lvl 3 building.
- Fixed bug where games could not be started through the era picker when changin
g dates.
- The Theology focus opinion modifier is no longer calculated twice.
- Fixed bug where the faction events to lower tribal organization and crown auth
ority used the name of their plot instead of the faction name.
- Dead rulers now have their titles ordered in the same way as when they were al
ive.
- Vassal limit number is now displayed properly when negative.
- Fixed bug where the in hiding notification events triggered several times.
- AI will now properly raid coastal provinces when not having the religion flag
allow_viking_invasion.
- Claimant factions can no longer be used against viceroy-lieges.
- The piety icon in the character view now properly shows the piety icon of the
selected character instead of your piety icon.
- Theocracies are no longer valid crusade winners. The head of religion can stil
l win the crusade if there are no other valid participants.
- Cherson and Nikaea is no longer marked as a viceroyalty in the history files w
hen held by the top liege.
- The requirement for viceroyalties only being grantable to feudals are now show
n in the tooltip.
- Fixed bug where event-handled divorces did not add chronicle entries nor were
useable for the achievment to divorce a lombard princess.
- The right-click to.. tooltip messages are no longer in caps.
- AI characters no longer incorrectly get achievment flags.
- Fixed bug where AI would transfer baron vassals for being over vassal limit.
- Tyrrany wars will now properly end when the tyrant dies.
- The succession law for non-viceroyalty titles for viceroys will now always be
primogeniture or open (if muslim).
- Fixed bug where viceroyalty titles would loose their viceroyalty status if the
holder of it dies when in a rebellion.
- The send button is now properly disabled when declaring war or asking for crus
ades when no title is selected.
- Patricians no longer have their title name in yellow in the game lobby.
- Fixed bug where selecting multiple fleets after having selected armies caused
interface displacement.
- Muslim rulers now have access to the church levy and taxation law groups, alth
ough it will not affect any Muslim vassals (as they are of the Iqta government a
nd therefore not a theocracy).
- It is no longer possible to invite lesser union characters to your court if th
ey are already in the same court as their spouse.
- Fixed bug where AI top liege transfered vassals of vassals at war with their l
iege.
- You will now become hostile with all top lieges of barons in the province you
are raiding, instead of just the county owner top liege.
- Fixed bug determining the player successor of viceroys when the liege is of th
e same dynasty.
- Decreased monthly decadence gain.
- Description for retinues no longer claims retinues to cost only when reinforci
ng.
- The Decadence Alert is now shown when you have dynasty members negatively cont
ributing to your decadence.
- The Decadence number in the top-right part of the screen is now red when so hi
gh that you risk being target of a decadence revolt. This value can be modified
in defines.
- The vassal list in the character view will now try to put vassals of your gove
rnment before other vassals.
- Tribal vassals now count towards your vassal limit regardless of your governme
nt (this can be modded back in by adding the following to the government scripts
: ignore_in_vassal_limit_calculation = { tribal_government }).
- Vassals will no longer get independent from the top liege when a viceroy dies
while being over vassal limit.
- The tutorial arrow for ambitions now points towards the new position of the am
bition button.
- Added console command clr_moved_capital.
- Fixed bug where temporary titles of allies in a war were removed when the war
ended.
- Patricians can no longer press their claims against their lieges capital or an
y of the lieges highest tier titles.
- Strong claims will no longer be replaced with a weak claim when inheriting a w
eak claim of the same title.
- Going back to the era picker in the lobby now closes the ruler designer.
- Marriages and betrothals are no longer blocked by being in a revolt.
- You can no longer grant Eunuchs tribal counties.
- Fixed bug where titles that were not grantable to Eunuchs could be grantable a
s a lower title when giving away duchies.
- You can no longer give away temples to unlanded females with absolute cognatic
if your religion do not allow female temple holders.
- The alert for being able to tech will now properly be shown even if one or mor
e tech branches are fully maxed out.
- War tooltips now show the warscore at the top instead of at the end.
- The Ironman tooltip now mentions that the Ruler Designer is not allowed for ac
hievements.
- Fixed bug where you could not give away Honorary Titles if your liege had give
n you that title.
- The tooltip for City Construction now correctly displays that it unlocks the t
ribal Market Town buildings.
- Fixed bug where you could not raise your vassal liege levies in the province v
iew when selecting that characters personal demesne.
- Fixed crash when loading a save game with a nonexisting delayed province event
.
- Removed unused message settings category.
- Fixed bug where children were considered born in the purple even if the ruling
parent was dead when the child was concieved.
- Added missing localisation for beeing banned from a game.
- You no longer gain religious authority for looting temples of your own religio
n.
- Embarking an army to a fleet will now properly cancel any existing movement fo
r that army.
- Fixed bug where the nominate bishop view would automatically close for no appa
rent reason.
- Fixed bug where you were still considered a revolter after inheriting a higher
tier title, ending the war.
- Fixed bug where forming the HRE gave you gavelkind succession if the previous
primary title was Feudal Elective.
- Fixed bug where the campaign found for the colleague of cardinals were not loa
ded properly.
- All tribals of Duke tier or above will now have the tribal organization law, r
egardless of if they are independent or not. Counts and baron tribes will get th
e tribal organization effects of their lieges, if any.
- Military tech rewards from battles will now be relative to the size of each un
it compared to the total strength of the units on that side.
- Granting independence to a vassal will now establish a truce between the chara
cters.
- You can now ask dynasty members to straighten up even if you are in a regency.
- It is no longer possible to ask for crusades against targets with whom you hav
e a truce.
- It is no longer possible to start a faction to change succession type to a suc
cession that is not allowed or potential.
- Event troops gotten through Build Legend and Build Zeal can no longer raid.
- Event troops gotten through Organize Raid will always raid.
- Allowed triggers and possible plot power is now visible when hovering a plot i
n plotview.
- Non-allowed plots are now visible in the plot view.
- Granting a title with Include Lower Titles checked should now properly transfe
r vassalages.
- Fixed bug where winners of a crusade sometimes remained the vassal of the crus
ade target.
- The Independence CB is no longer valid against revolters.
- Fixed bug where your council members were not always able to take wards.
- You can now properly grant the Merchant Republic Designate Heir honorary title
when you have other patricians designated heirs in your court.
- Fixed bug where Indian Subjugation not always took or vassalised the land unde
r the conquested title.
- The Designated Regent title now properly works when granted to someone outside
your court.
- The trade post lists in the Republic View no longer jumps to the top when the
game is unpaused.
- Tribals can now also adopt feudalism and become a merchant republic if their c
apital is a castle (for becoming feudal) or a city (for becoming a merchant repu
blic).
- AI Mongol Horde will now properly avoid fighting other Mongol Hordes while the
y still have their special invasion forces.
- Added alert for having high prio minor titles available to grant.
- Added console commands add_friend, remove_friend, add_rival and remove_rival.
- Rebels will now spawn with 100 gold.
- Fixed bug where the AI would keep their units attached to characters they no l
onger participate in a war with.
- Host invasions can now properly travel to realms with no port.
- AI will now stop raiding when they are at war where the liege is one of the pr
imary participants.
- Looting hostility will now be cleared when both parties are fighting the same
war together.
- AI controlled units will no longer enter provinces with hostile units with a s
ignificantly smaller unit before their larger units.
- AI will now consider moving troops away from their own provinces to avoid taki
ng attrition.
- Fixed bug where the tooltip for the war icons flicked on daily tick.
- AI zeal and greed values will now affect the settlements they build.
COMBAT:
- Rebalanced troop stats:
- Light Infantry - Skirmish Attack reduced to 1 (down from 2).
- Light Infantry - Skirmish Defense reduced to 2 (down from 2.5).
- Light Infantry - Melee Attack reduced to 1 (down from 3).
- Light Infantry - Pursue Attack reduced to 2 (down from 3).
- Light Infantry - Pursue Defense reduced to 2 (down from 3).
- Heavy infantry - Skirmish Defense increased to 4 (up from 3).
- Light Cavalry - Skirmish Attack reduced to 2 (down from 2.5).
- Archer - Maintenance increased to 2 (up from 1).
- Archer - Skirmish Attack reduced to 2 (down from 5).
- Archer - Skirmish Defense reduced to 1 (down from 3).
- Horse Archer - Skirmish Defense reduced to 2 (down from 4).
- Seduction Focus: Married women and concubines are less likely to fall for sedu
ction if they like their husband better than the seducer (unless lustful, arbitr
ary, etc.)
- Seduction Focus: Toned down AI seduction attempts of player spouses and concub
ines even more
- Seduction Focus: It takes much longer to attempt seduction of distant targets
- Seduction Focus: More personality checks for married women and consorts
- Seduction Focus: Added missing "Seduction in the Wild" event (WoL.431)
- Intrigue Focus: Spying on an adulterer (your spouse, consort or the other part
y) can now uncover the affair
- Players can no longer see other lovers of their spouses and concubines in the
interface without using the 'charinfo' console command
- Hunting Focus: Fixed a bug with duplicate events fired (from WoL.5066)
- Fixed bug where only the last character was visible in the end game list of pl
ayed characters
- Fixed bug where the AI did not always build buildings.
- Fixed an issue with the trade route chain that could create the trade route fo
r the other party instead.
- Toned down courtier lover creation event (456)
- Seduction events: Fixed some issues where execution would break incorrectly
- Fixed the broken 'remove_claim' effect when used in CB's like depose anti-pope
.
- Added events to attain the Strategist trait through War focus.
2015-02-16 v2.3.3
----------------MAJOR:
- Fixed issues in lobby when players were loading saves
- Fixed bug where you were considered to be an observer while in the learning sc
enario and the tutorial.
CONVERTER:
- Added copy folder to sunset invasion scenario conversion
2015-01-14 v2.3.2
----------------MAJOR:
- Fixed so you can build holdings again.
MINOR:
- Fixed the break-up interaction with your lovers.
2015-01-14 v2.3.1
----------------MAJOR:
- Fixed bug where vassal levies could not always be dismissed.
- Fixed crash issue on Linux when the AI tried to build settlements.
MINOR:
- Temple successors now get their liege's religion rather than their top liege's
- Rebalanced seduction to make it harder to seduce the spouses of great rulers
- AI: Reduced seduction craze a bit
- Seduction: increased risk of scandal
- Adjusted default message settings to reduce spam
- Fixed a grammar variable bug in event WoL.201
- Fixed a bug with event WoL.3050 happening for a single character only
- Fixed a bug with event 63103, where vassals of vassals could go independent wi
MAJOR:
- Fixed false positive OOS
- Fixed auto-selection of characters in multiplayer problem when loading saves
- Vassals called to war now respond in the message ticker, not a pop-up event
- The Call Allies alert no longer lists all vassals you can call, and takes you
to the military view if you click the "All of our Vassals" entry
- AI: Fixed bug with trying to raise ships in provinces with no ships (0 size fl
eets appeared and disappeared)
- No longer possible to nominate heirs for secondary Elective Gavelkind kingdoms
and empires (it has no effect anyway - only the first Gavelkind type title has
an effect)
- Reduced the amount of money the pope gets from bishops ( from 40% of tax to 10
% of tax for Popes, 20% to 5% for Anti-Popes )
- Added a whole event system for husbands to find out if their wife/concubine ha
s been unfaithful (after "Doubt besets me...")
- Multithreaded startup of the game
- Fixed crash caused by destroyed settlements by Viking looters
- Fixed probable OOS
- Fixed crash when missing certain Unit Pack DLC's
- Fixed memory leak when calculating subunits monthly cost.
- Fixed crash when resigning characters from various appointments ( councillors,
army leaders etc. )
MINOR:
- Fixed so laws are copied when you change primary title
- Fixed so history laws are enforced, france in 1066 should no longer be gavelki
nd
- Support to show the combat rating of a character together with combat modifier
s
- Fixed broken culture effect, now you can convert to local culture of a provinc
e again
- Fixed problem with trait generation for random characters was done with not fu
lly constructed characters, fixes the problem with females getting male traits.
- Fixed not being able to raise ships from demesne
- Added "Toggle Special Interest", "Reverse Relations" and "Go to Location" butt
ons to the Diplomacy view.
- Improved positioning of the Diplomacy View.
- Fixed bug where autoselected interactions in the Diplomacy View were not prope
rly selected.
- The Diplomacy View no longer closes automatically in some cases when opened al
ong with a character view.
- Pressing the middle mouse button no longer closes the Diplomacy View.
- Fixed bug where portraits in Claimants view and Opposed to Law view were not c
lickable.
- Fixed bug where the Diplomacy View ended up outside of the screen.
- Character selection view left and right click behaviour is now consistent.
- Fixed bug where landless characters gaining tribal provinces with holy sites t
hrough revolts became theocracies instead of becoming tribal.
- Added console commands set_flag, set_prov_flag, set_char_flag, clr_flag, clr_p
rov_flag, clr_char_flag and clear_focus.
- Fixed a number of minor text issues.
- The capital of Duchy of Ugra is now Ugra.
- Powys, Man and Kola now have their de jure capitals set correctly.
- Jews no longer want boar meat for their feasts.
- No longer possible for non-Muslims to have the 'Decadent' trait.
- Fixed a broken option trigger for declining some pagan feast invitations.
- Fixed a new bug where the portrait of the sender would not be shown in letter
and diplomacy response events
- Fixed a serious bug where Prepared Invasions would always be disable on reload
- Fixed a problem with event 3026, where the children of an unmarried female cou
- Targetted decisions no longer shows the target character name (except in the t
argetted decision alert).
- Fixed bug where historical nicknames were not removed properly when moving bac
kwards through history.
- Troops number in dynastic view now takes event troops into consideration.
- The Diplomacy View is now properly positioned.
- Fixed death effect in zunist torture event chain
- Founding the HRE is now no longer possible if the Byzantines have restored the
Roman Empire.
- English culture can no longer spawn unintentionally through a minor Muslim ran
dom event.
- Event triggering notification of someone coming out of hiding should now work
correctly.
- Adjusted the 'culture' text field in the character view
- Raising runestones now also gives Piety
- Reverted to previous version of v1_092.csv to correct a lot of broken special
letters
- Added 'is_foe' trigger and 'crime' flag to opinion modifiers
- Converting Tribal Holdings no longer depletes the levy
- Winning and losing wars now tends to give more nicknames
- Decadence Revolts: Boosted troop strengths
- Decadence Revolts: Vassals more likely to go independent
- Decadence Revolts: the revolt winner no longer gets any claims on vassals that
go independent
- Expanded on the Lunatic gained event (6020). Now more common, and with differe
nt texts depending on your situation
- Fixed an issue with gavelkind where, if your primary kingdom or empire was tit
ular, it could cause strangeness
- Fixed a bug with the 'holy_war' acquisition method not showing up in title his
tory
- Added some missing acquisition types to the CBs
- Fixed a bug with elective gavelkind in empires with secondary kingdoms where y
our de facto capital and kingdom did not go to your primary heir
- Winning claim wars on the liege (or when a liege folds to a claimant demand) w
ill no longer incorrectly try to even out the de jure kingdom borders
- Optimized and fixed many bugs in the health events
- Fixed broken dynasty 8601 "de Cantabria"
- Fixed a bug in Charlemagne event CM.1076 preventing Charlemagne from getting a
claim on whoever shelters Carloman's wife and children
- Fixed a bug in event 63100 causing issues when vassals change liege on success
ion due to being over the vassal limit
- Fixed a rare bug where landless title courts could contain random characters w
ith no culture or religion
- Corrected some event border colors
- Tooltips on dead characters now list their primary tier titles
- Spouses now always only have personal opinions of each other
- All non-Muslims can now legitimize bastards
- All religions can now divorce their spouse if there is currently no religious
head
- Added divorce reasons to character opinions and to the divorce interactions
- Tweaked the main bastard conception and lover gained events (450 and 456)
- Optimized the lookup of database files
- History province files will now only be loaded if they have correct name. The
name need to be put in to the map definition file.
- The character screen no longer shows the score of the player.
- The character screen now shows how many troops that character can raise.
- It is now possible to cancel your own plot in your character screen.
- Demesne size and vassal limit is now visible in the character screen.
- The loading screen for the most recent dlc is now always shown first when load
ing the game.
- Tengri no longer get pagan homeland attrition penalty against other pagans.
- Reformed Zunists no longer have pagan defensive homeland attrition.
- Fixed CTD when resigning from games.
- Fixed broken options in events which used the religion = christian trigger.
- Fixed bug where the cost of vassal mercenaries were not calculated properly.
- Fixed bug where ironman saves became broken when creating a new save after loa
ding an old one.
- AI will now prefer using CB's without piety and prestige costs.
- Fixed bug where elective gavelkind in some cases stole provinces from other re
alms on succession.
- Fixed crash when trying to host a save stored in a sub-directory.
- Viceroyalties can no longer be granted to characters outside your realm.
- Fixed crash when finishing constructions in settlements without a holder.
- Fixed issue where both tribal settlement conversion decisions were avaliable f
or republics.
- The decisions for forming the kingdom of Leon and Hungary is no longer allowed
if the required kingdoms are viceroyalties.
- Fixed bug where the king-tier crown was used for all characters in the lobby r
egardless of their tier.
- Viceroys becoming unlanded will now hand back their viceroy title to their lie
ge.
- Wars and truces are now visible in the character view.
- Fixed bug where the Assassin Resurface-event did not activate the title.
- Decadence tooltip now uses a consistent amount of decimals.
- Opening the chronicle now pauses the game if not in multiplayer.
- Fixed bug where Empires could be granted as viceroyalties (but did not do anyt
hing).
- Fixed bug where the family of Carloman sometimes fled to a revolt.
- Clarified the negative effects for tribal job troops if not used in the job ac
tion tooltip.
- Fixed bug where provinces where unselectable after resigning and starting a ne
w game if that province was selected before resigning.
- Fixed issue where De Jure Region modifiers were clamped with Owner Martial Ski
ll in the levy tooltip.
- Fixed history bug where character 30829 (Simone Drengot) had the wrong father.
- Fixed broken allow-trigger in landed_titles.
- Added missing message type GRANT_VICE_ROYALTY_INTERACTION_ACCEPT
- Fixed bug where prepared invasion troops were not properly dismissed when the
invader died before declaring war.
- Duchy of Thessalonika is no longer set to be a viceroyalty when held by Latin
Empire.
- Tweaked the stats of some early Norse characters.
- Isle of Man is now its own de jure duchy.
- Tweaks to Manx title names.
- Taking the "Become Kshatriya Caste" decision now also gives the Kshatriya cast
e trait to to any unlanded spouses or children in the ruler's court.
- Muslim rulers now correctly get a negative opinion against Byzantine emperor w
ho renounces iconoclasm.
- Saxon Wars event can no longer trigger for non-feudal rulers.
- Added target list for great holy wars for reformed Zunists.
- Tweaked triggers for unlocking crusades and jihads (France and North Africa).
- Tweaked the chances for some ruler nicknames.
- Fixed the names for Church of Zun and West African Church (was wrong format).
- Fixed a bug where a coincillor could sometimes complain to liege about herself
.
- Fixed the localisation for the Seljuk Turks title.
- Melitene province in Armenia is now properly considered mountainous terrain.
- Fixed a crash when selecting a lowborn theocracy at startup.
- Fixed bug where the dismiss vassal levies button in military view dismissed al
l vassal levies and was not always enabled.
- Updated tutorial and learning scenario to work with the new diplomacy menu.
- Added pagan and republic diplomatic menu buttons.
- Fixed bug where republics with no vassals did not automatically generate patri
cians.
- The extra prestige and piety bonuses for creating Kingdom of Jerusalem are now
only given once per game.
- added frames for business and war focus events.
- The empty holding modifier for tribal settlements now applies for non-tribals
as well.
- Removed the wrong government type penalty for tribal settlements (they have th
e wrong culture/religion penalties instead).
- The diplomacy menu is now positioned correctly when not opened from portraits.
- Fixed bug where the drunkard trait were required for lowering decadence in som
e events where diligent and charitable was intended.
- Added missing event localisation for revolt event in learning scenario.
- Vassal opinion modifiers from focuses are now properly calculated into vassal
opinions.
MODDING:
- Title variables are now correctly saved
- In order to show character names properly in the targetted decision alert, use
the localisation [decision_name]_named.
- Added a new insult and compliment system based on strings scripted into the tr
aits. Used in texts with [GetFromRootInsult], [GetRootFromFromCompliment], etc
- Added 'modifier' fields to effects 'random_list' and 'random'
- The 'is_married' trigger can now take a target as well as a bool (like 'is_lov
er' and 'is_consort')
- Added many new nicknames
- Added possibility to set a specific discoverer to the 'reveal_plot' effect (re
veal_plot = ROOT, etc)
- Added trigger 'plot_is_known_by'
- Added event effect 'usurp_title_plus_barony_if_unlanded_and_vassals_no_adj'
- Added trigger 'any_opinion_modifier_target'
- Added effects 'random_opinion_modifier_target' and 'any_opinion_modifier_targe
t'
- Added combat rating modifier with triggers 'combat_rating' and 'combat_rating_
diff'
- Added fromfromfromfrom scope targets
- Added optional 'as_if_liege' parameter to opinion triggers
- Added triggers 'personal_opinion', 'reverse_personal_opinion', 'personal_opini
on_diff' and 'reverse_personal_opinion_diff'
(These do not take state diplomacy, laws or any other such state concern
s into account)
- Moved to defines: MALE_ATTRACTION_CUTOFF and FEMALE_ATTRACTION_CUTOFF
- Added 'capital' console command
- Added event effect 'log'
- Added trigger 'has_polygamy'
- Added trigger 'has_concubinage'
- Character modifier descriptions now support text variables
- Added is_holy_site trigger
- Fixed a bug with effect scope any_allied_character
- Fixed a bug with effect scope random_allied_character
- All any-triggers now support the use of count = x
- Added variables to titles
- All variable trigger and effects now work with title variables
- Variables can be displayed with localization system
- Variable triggers and effects can compare variables between types of scopes (c
ountry/province)
- Fixed problems with the variable triggers check_variable and is_variable_equal
- Added cal_true_if trigger
2014-11-18 v2.2.1
----------------MAJOR:
- Fixed bug where revolt vassals could become independent when the revolter died
while having no heirs.
- Fixed bug where revolt vassals could become independent when the revolter died
and had his realm split under gavelkind.
- Fixed bug where vassals in a revolt did not properly return to their former li
eges after the revolt.
- The Iron Crown achievment will now trigger when supposed to.
- Christian Crusades and Muslim Jihads can now never start before the year 900.
- Fixed bug where religion conversion reset succession and crown laws.
- Fixed CTD in chronicle.
- Fixed bug where all event spawned troops that scaled on a target was MUCH larg
er than supposed to.
- Fixed bug where tribals becoming patricians did not properly enact the patrici
an elective law.
- Diseases can now occur before 867
- Enabled several additional tribe holding pictures ( including looted variants
)
- Decadence now negatively affect your vassal limit.
- Fixed CTD in Religion Tab if you do not own sons of abraham
- Disabled the Depose Liege CB and the Weaken Fellow Vassal plots for not workin
g well enough
- Fixed an issue where adventurers would no longer spawn fleets correctly
- Tweaked Gavelkind succession to focus more on the current capital duchy region
for the primary heir rather than the "preferred" capital
- Tweaked Gavelkind succession to take no heed of what heirs will inherit from o
utside your realm
- Fixed OOS in multiplayer if all players did not have Charlemagne enabled.
- Muslims are now more likely to become decadent, especially dynasty members of
larger realms.
- Fixed bug where the Straighten Up decision could be taken again after 7 days.
- Fixed bug where it was not possible to hand out viceroyalties after reloading
the game.
- Resolved crash when opening war overview window in a revolt war.
- Fixed crash in law view when republics did not have all patrician slots filled
.
- Fixed bug where the realm capital did not properly use the patrician elective
law.
- Norse fleets can now travel through major rivers as intended.
- The Adopt Feudalism and Form Merchant Republic decisions are now divided into
two part - one that is taken to adopt the new government form and upgrade the ca
pital, and a second one that is taken to upgrade the remaining holdings.
- Fixed crash while hovering the call all allies button in observer.
- Tribals now properly get access to crown authority laws when they convert.
- Solved the CTD on Linux, no more need for -threads=1 workaround
MINOR:
- Changed the Shia and Sunni Caliphates creation triggers to require being indep
endent or all lieges being the correct religion
- Religious head titles will no longer be created by the AI if the character can
not afford the cost.
- Decadence revolts are now slightly more likely to happen and have larger units
.
- Fixed an issue with gavelkind where, if your primary kingdom or empire was tit
ular, it could cause strangeness
- Fixed bug when characters inheriting revolts still was named after the revolt
when it ended.
- The CoA for Italy, Hungary and the duchy of Finland is now properly reset in t
he later bookmarks.
- Somalis and Ethiopians now get their correct cultural retinues.
- Fixed issue where the random seed for decisions would be the same when pressin
g the same decision rapidly (giving the same character names for instance).
- Fixed bug with the comparison of culture name lists and religion name lists wh
ere name had to be in both lists even for names without religion restrictions.
- The Rise of the Shia revolt is now much bigger.
- Fixed bug where marshal raised troops would desert and take your money irregar
dless of the situation
- Fixed issue where some CB's that should not be usable against viceroyalties we
re usable against viceroyalties.
- Fixed so you can't get in a situation where you are at war and the enemy calls
in your vassals to defend him.
- Added Scars, red dots and boils to Indian Portraits
- Baronies in a republic county capital now follows the seniority succession law
, instead of going to the next doge.
- The opinion malus for having viceroyalties in your realm no longer apply for h
oly orders and mercenaries.
- Disabled some multiplayer sync checks and logging in singleplayer ( should mak
e singleplayer slighly faster )
- Fixed bug with Elective Gavelkind for vassals, where younger sons would go com
pletely independent
- It is now possible to change religion of your CoA, and it will no longer be ra
ndomized upon reloading the game.
- Fixed issue where norse DLC units where replaced by military orders DLC units
- Fixed issue where norse/saxon/celtic DLC units where being replaced by early u
nits from Charlemagne DLC
- Fixed issue where Saxon early clothing from Early Western Clothing DLC was not
used.
- AI emperors no longer give out normal kingdom titles to vassals.
- AI emperors no longer creates kingdoms unless there is no other way to manage
the vassal limit.
- Creating a new empire now costs money, as intended.
- Clydesdale, Dunbar and Lothian are now Welsh culture in 769.
- Fixed bug where warscore in some cases got capped below 99%.
- Suebi retinues are now 200 Light Infantry and 150 Pikemen, with an appropiate
bonus
- Suebi cultural buildings now have the correct description
- Fixed bug where tribal AI converting to patrician did not build trade posts.
- Now cloud saves are actually compressed when saved so no more save file corrup
tion should happen.
- Fixed a bug with Gavelkind where the primary heir would not get the capital co
unty
- Elective Gavelkind: No longer creates titular kingdoms for secondary heirs
- Fixed issue where non-christian dynasty shields from the Charlemagne Dynasty S
hield DLC did not work properly.
- Fixed bug where viceroyalties reverted to normal titles when ending revolts.
- Minor localization fixes for the Hashshashin spawning event.
- Fixed bug where becoming a republic from being tribal gave the changed success
ion law penalty.
- Fixed bug where non-active titles got a new holder.
- Removed the "Tribe of" title prefix from titles.
- Fixed bug where mothers and spouses could not become your spymaster.
- Fixed tooltip for imperial administration duchy revoke effect being invalid.
- Added missing localization for regent being the same religion as the one you w
ish to convert.
- Added missing icons for the Haruriyyah decisions.
- Fixed bug where supply information were displayed wrong when loading a save ga
me.
- Added missing localization for the Haruriyyah decisions.
- Fixed so corrupt councillor does not steal a patricians family palace anymore
when handing out titles.
- Fixed bug where randomized names sometimes ignored checking the allowed name i
n the religion script.
- Fixed bug where all born daughters got a chronicle entry stating she is the fi
rstborn.
- Consorts are now properly removed when changing to a religion that does not al
low that number of consorts.
- Secondary wives are now properly removed (or changed to concubines if applicab
le) when changing to a religion that does not allow that number of wives.
- Fixed Kalat province barony setup.
kes).
- Vassals can now grant viceroyalties if their topliege have laws allowing this
and they have viceroyalty titles to give away.
- The viceroyalty flag for titles now resets when the topliege inherits the titl
e, not just the liege.
- Viceroyalty titles can no longer be given as a normal title to a vassal.
- Added missing decision icon for offering to help with lieges titles.
- Minor localization fixes for events.
- Viceroyalties now provide their lieges with fewer levies.
- Fixed bug where overridden tribal holdings were not properly removed.
- The decisions for forming kingdoms and empires now have their succession laws
inherited from the base title.
- Fixed CTD when using the console to increase attributes and the target charact
er was dead.
- Event when regent is in on plot to lower tribal organization now have the righ
t localization.
- Crash fixes for total conversion mods when learning scenario characters did no
t exist.
- Fixed republican succession where the capital was not a county capital.
- Tribal buildings now show what castle and city buildings they convert to in th
eir tooltip.
- Republics now use their succession laws properly for all their titles and not
just some of them.
- Fixed bug where looters were able to siege several holdings in one province si
multaneously.
- Fixed broken calculation of months when determining if the war is undecided.
- Fixed bug where characters selected before loading a save was still the select
ed character after the save was loaded.
- Fixed issue where the exported chronicle showed the wrong year.
- Fixed bug where chronicle entries were missing from the chronicle.
- Characters with portraits in the chronicle will no longer be pruned from the d
atabase.
- Fixed bug where filler-entries showed the wrong year.
- The call all tribal allies tooltip now tells you when you can not call tribal
vassals.
- AI no longer changes viceroyalty laws to handle being over vassal limit.
- Tribals and pagans can now raid others of the same religion.
- Triggered modifiers will no longer be added repeatedly and will be removed whe
n no longer valid.
- Fixed bug where succession laws inherited from viceroyalties defaulted to gave
lkind instead of the intended law.
- It is no longer possible to destroy viceroyalties.
- Fixed bug where factions to change succession laws were allowed against vicero
yalties.
- When copying laws from viceroyalties, the liege title will be used for copying
the laws.
- Fixed bug where the mongols could enact the open elective law.
- Viceroyalties can no longer change succession laws.
- Pressing "G" when having several units selected will now merge the units inste
ad of changning mapmode.
- Blocked several CB's and plots against viceroyalties.
- Fixed bug where characters lost the viceroyalty-tag on their titles when they
rebelled against their liege.
- Fixed bug where characters did not lose the viceroyalty-tag when they inherite
d their top liege title.
- Forming a merchant republic no longer creates a patrician of your own dynasty
vassal.
- Mercenary costs are now calculated properly before raising them.
- Elective Gavelkind: Fixed a bug where claims were not awarded correctly on kin
gdom split inheritance
Fixed
Fixed
Fixed
Fixed
Fixed
Fixed
Fixed
Fixed
Added
Fixed
MINOR:
- Fixed issue where the auto assign guardian logic for muslim daughters would re
peatedly re-assign guardians on some daughters, resulting in opinion loss with t
he old guardian
- Can now select play from the laucher with the enter key, or close the launcher
with the escape key
- Electors in feudal elective that like their liege are now less likely to vote
for their liege's pick, but more likely to vote for candidates of the same dynas
ty as their liege
- Flank leaders are now assigned from all subunit leaders not only the ones in t
hat flank
- Liege levies now have leaders
- Winter now severely decreases supply in provinces
- Added Winter Soldier commander trait
- Gave the West African Pagans homeland attrition
- Added a load game window to the lobby, and added a quick access to it to the m
ain menu
- It is no longer possible for non-looters to siege holdings if you are hostile
due to looting
- Loading should be slightly faster
- Replaced the timer for calling allies to war with a yes/no trigger. When enter
ing a new war, this trigger is reset and you can call allies to war again.
- Removed the prestige penalty of declining a call to arms if you have the "brok
e_alliance" opinion modifier towards your ally (if they refuse your call to arms
, you can freely refuse theirs).
- Resolved issue where special units used the wrong graphical model.
- Fixed bug where opinion modifiers between a character and its liege did not tr
igger properly.
- Opinion modifiers when requesting characters to educate children are now shown
also when the child is in the right side portrait.
- Building tooltip in the outliner now show the correct name for muslim building
s.
- Description regarding dowry when offering bethrothal/marriage now refers to th
e bride instead of the liege of the bride.
- Resolved bug where Law View did not update properly when changing character.
- Fixed bug where activated plots got frozen when their respective wars did not
succeed.
- Resolved issues where vassals did not properly become independent when their l
ieges became landless and could not hold any vassal titles.
- Resolved bug where character titles used the wrong gender localization after r
esigning the game.
- Added missing decision icon for donating money to Bektashi.
- Interaction letter events now have clickable shields next to character portrai
ts.
- Fixed bug where landless heir did not try to take a title from a vassal when i
nheriting a kingdom title.
- All spouses will now move along with courtiers that become landed, instead of
just moving the first wife.
- Resolved scenario where the pope ceased to exist.
- Fixed bug where nominated bishops were reset after reloading the game.
- The endgame screen now takes the score of your most recent ruler in considerat
ion when resigning from the game.
- Resolved issue where the "Forbidden to lead armies" setting was reset when rel
oading a save.
- The Royal Marriage Aid Duty event now only triggers once per character.
- Divorces now cost as much prestige as would be gained upon marrying the charac
ter.
- Females created in Ruler Designer will now give you a matrilineal marriage ins
tead of a regular one.
- Resolved bug where a concubine had a bastard and the opinion penalty was appli
ed to the wife instead of the actual mother.
- Minor event localization fixes.
- The "Will Join if Bribed" plot icon now accurately shows whether someone will
be willing to join your plot or not when bribed.
- Resolved issue where the "New Content" tab showed up even when all DLC's were
installed.
- Fixed issue where patrician dowry was never paid as a result of bethrothal.
- Opinion and piety bonuses for restoring the pope in Rome now only applies the
first time that decision is taken.
- Fixed bug where traits were not always localized properly in event options.
- Crusades where a claimant got the contested titles will now say so properly in
the following event.
- AI will now always accept a surrender if the AI would also accept a white peac
e.
- Fixed incorrect invasion CB descriptions.
- Resolved bug where chaste characters would get married through certain events.
- Removed the deprecated "Welcome to the Old Gods" splash screen.
- Fixed event where the wife of a muslim ruler got permission to get divorced bu
t never did so.
- Plot tooltips no longer shows an empty "On Success:".
- Fixed issue where pilgrimages had multiple outcomes.
- Fixed bug where children created in Ruler Designer could not get educated.
- Resolved bug where an event would allow imprisonment of characters that was no
t a vassal of the character.
- Changed certain feast events suitable only for adults to not trigger for minor
s.
- Added missing localization for Buddhist holy wars.
- Fixed bug where holy order titles and family palaces changed succession law wh
en the holder was granted a kingdom.
- An event where court chaplains changed religion no longer triggers if your cha
plain is head of a religion.
- Fixed bug where historical revolts would end up in vassals becoming independen
t when the war ended.
- Fixed bug where vassals in revolt could usurp titles leading to their independ
ence when the revolt ended.
- Norman culture is now more likely to appear in the game after early starts.
- Province of Chandax (Crete) is now called Gortyn if ruled by Greeks or Italian
s.
- Added Celtic names to a large number of titles in Britain.
- Improvements to the Spain setup for various dates.
- Improvements to the India setup for various dates.
- Fixed several minor text issues.
- Fixed several minor event trigger issues.
- Wife no longer tries to murder your son if he's already dead (polygamy).
- Fixed a minor database bug with the d'Ivrea dynasty.
- Added some missing characters in later bookmarks.
- Fixed some character bugs in later bookmarks.
- Holy Order castle building events should now only be shown to relevant charact
ers.
- Ambition "Become exalted" no longer gives a nickname. This should make other n
icknames appear more often.
- The coat of arms of the Most Serene Republic of Venice is now red and gold.
- Fixed a bug where reformed tengri characters would never join their holy order
.
- Changed some province names in Latvia.
- Added missing text for "Restore Ecumenical Patriarchate" decision.
- Added many new events to support the new hiding option for murder plots.
- Renamed Norse religion to Germanic.
- Created various new de jure duchies in Russia and Finland.
- Forming the HRE via decision now also costs money.
- Removed Raise County Levies button
- Added a button to the military screen to call all tribal vassals to war ( can
also call all allies to war via this button )
- Made the "Expelled the Jews" modifier icon red
- Added support for tracking the acquisition method of a title, also scriptable
- Now supports pdxmesh model format
- Disabled assasination diplomatic interaction
- Added automatic handout of titles by councillor
- Added Observe mode
- Balanced retinues to have less emphasis on heavy units
- Balanced retinues to be less and more expensive
- Balanced values of unit types across the board
- Fixed so you can't imprison faction members without cause easily
- Removed the norse ship tech bonus
- Fixed cloud saves not being transfered
- Fixed so you can't chat with char status info anymore in ironman.
- Improved the character selection window by adding a search function
- Added search for claims functionality to the search function of characters
- Regents now actually meddle in the management of the state
- Can now appoint your regent before accidents happen
- Fixed banishment and imprisonment of baronies and powerful rulers exploit
- Now saves in multiplayer autoassign their humans to their character
- Added a proper OOS popup dialog
- Added char id option to add trait console command
- Removed server lost message in ingame lobby
- Made game more sensetive to OOS
- Fixed invalid tooltip in realmview
- Added support for launcher to show version number and checksum of base game
- No longer unjustly imprisoned when a third party faction presses your claim.
- No longer possible to gain creation prestige and piety multiple times for crea
ting the Kingdom of Jerusalem title.
- Fixed issue with an old event where you could ask yourself to release your spo
use from your prison.
- Added de jure Duchy of Kola in northern Finland.
- Slight changes to North Africa province religion setup in 867.
- Moved Gttingen to de jure duchy of Thringen.
- Buying indulgence for your sins from the Pope now has a better opinion and pie
ty effect than before, but can only be done once per lifetime.
- Pagan great holy wars no longer blocked if head of religion is female.
- Added pillow conversion decisions for Paulicians and Messalians.
- Fixed issue with characters sometimes becoming locked from feasts and tourname
nts if a tournament host died.
- Regal numbers are no longer shown in the lobby before starting a game.
- It is now possible to upgrade settlements for all your vassals, not just your
vassal barons.
- The Wrong Holding Type modifier now affects both tax and levies.
- Fleet size is no longer increased by levy size modifiers.
- The assasination chance increase effect of your spymaster have been replaced w
ith a plot power increase against your plot target in the chosen province.
y
-
- Resolved issue where thumbs up and thumbs down icons when browsing the list of
claimants did not match if they could be invited to court or not.
- Fixed bug for Muslim rulers where your latest wife was set as your First Wife,
instead of the wife you first married.
- Fixed bug where AI republic characters with other titles did not build trade p
osts.
- Fixed bug where the graphic for special units changed when merged with troops
of another culture.
- Resolved issue where Muslim male characters could not get married if betrothed
to a minor.
- Fixed issue where revolt occupations were removed when another revolt claimed
the contested title.
- Improved AI decision-making for inviting vassals to celebrate Ramadan.
- Faction backers are now removed from the faction upon death.
- Now properly shows the special unit icon in the reorganize unit view.
- Now properly updates holy sites for Muslim religions.
- Added missing localisation for coa_plain_pagan and coa_plain_indian.
- Modified decisions, achievments and events for Indian empires to also trigger
for the empire of India.
- Your spymaster can now properly persuade other nobles to join your faction.
- Fixed a bug where characters were having their tutor reassigned from the tutor
the player had picked for them
- Muslim Special Troops now use the Muslim Horse Archer model, rather than the W
estern Light Cavalry model
- Fixed issue where a character would not be counted as incapaciteded or pilgrim
after loading a savegame
- Fixed a minor bug with the white elephant events.
- Fixed a bug with scheming regents sometimes not stopping their schemes if they
lost their original target.
- Vassals can no longer participate in the same war as their lieges, except in C
rusades or when fighting the liege in a rebellion.
- Lieges can now offer to join vassals wars when they are pressing a claim outsi
de of the realm, replacing the vassal as participant.
- Jewish buildings and retinues no longer need Jewish religion, only Israelite c
ulture group.
- Added Nubian cultural retinue and building.
- Pagans can now raid and use holy orders against each other.
- Fixed a bug that made it possible for a player to activate several pilgrimages
at once.
- Costs for pilgrimages fixed.
- "What Schism?" achievement now correctly uses Constantinople and not Thrace pr
ovince in trigger.
- Fixed a bug in the trigger for the "Visit Mount Athos" event.
- Fixed a minor bug with an opinion modifier in the Jeanne d'Arc events.
- Changed 'Have a Son' and 'Have a Daughter' ambitions to work properly with the
gender of the character.
- Ghanan band and Ghilman merc compositions are no longer naval.
- Saint Addai holy order is no longer available before the event chain enables t
hem.
AI:
- Fixed a bug where the AI would repeatedly raise and disband holy orders.
- Fixed several 'blockers' where the AI would not use Holy Orders in situations
where it made sense for them to do so.
- Fixed a bug where the AI would repeatedly raise and disband its vassal levies.
- Fixed a bug where the AI would ignore small rebel stacks that were moving arou
nd.
- Fixed an issue with separated seazones that was breaking AI when trying to inv
ade by sea.
- Fixed an issue with invasions where AI would repeatedly raise and disband ship
s.
- Fixed an issue where the AI would not bring home armies at the end of a war.
- Fixed a 'bouncing' issues with armies moving to besiege provinces.
CONVERTER:
- Converter missing cultures should now be fixed
- Invalid icons for converter should now be updated to latest version of eu4
- Fixed another crash in converter associated with major revolt titles.
- Fixed crash from temporary titles
- Fixed indian cultures.
- Fixed invalid religion icon for jain
INTERFACE:
- Improved cardinal appointment score text and interface a tiny bit
- Changed the law tab for republics so that they now properly show the expected
successors.
- Religion view for Jewish characters no longer displays Catholic specific butto
ns or the pagan reform button.
- Changed message sent when liege takes over a war to include the vassal's name,
instead of "yours".
- Added missing localisation for Slavic, Baltic, Aztec, Mazdaki and Manichean re
ligions.
- Now properly show holy sites in the religion tab for all religions except for
religions with either antipopes or autocephaly.
- Fixed localisation for Rabbis in religion tab.
- Character browser can now filter on religion and culture as well as religion a
nd culture group
- Titles in diplomatic interactions no longer sorted.
MODDING:
- demesne_size modifier is now possible to set in laws
- Added demesne_size modifier (incremental, not multiplicative)
- Added local_speed_modifier
- PAPAL_SUCCESSION_PASS_ON_HOLDINGS to defines
- PAPAL_SUCCESSION_LOSE_MINOR_TITLES to defines
- Split ARMY_LOAD_UNLOAD_MOVE_COST into two separate defines
- Added on action on_create_title
- Added on action on_settlement_looted
- Added on action on_navy_returns_with_loot
- Added on action on_new_holder_usurpation
- Added on action on_new_holder_inheritance
- Added on action on_new_holder
- Added <religion>_opinion for Hindu, Jain, Buddhism, Indian, Orthodox, Pagan an
d Aztec
- Added moddable opinion for brother
- Added moddable opinion for half-brother
- Added moddable opinion for sister
- Added moddable opinion for half-sister
- Added moddable opinion for grandfather
- Added moddable opinion for grandmother
- Added moddable opinion for grandchild
- Added moddable opinion for uncle
- Added moddable opinion for aunt
- Added moddable opinion for nephew
- Added moddable opinion for niece
- Untangled and made cardinal election moddable
- Now possible to mod papal succession to not lose holdings or minor religious t
itles
- Added dynasty_head scope
- Added history command disallow_random_traits
- Family view now uses a larger siblings box if character's religion does not al
low secondary spouses or concubines.
- The "Threats" tab in the Intrigue View is now filled with appropriate characte
rs
- Added an "Adventurer Threat" alert (replacing the old "Angry Vassal" one)
- When choosing educate character for a child, a suitable guardian will now be p
re-picked (for the cases where you don't want to bother to pick one yourself).
- Added a new tab to dynastic view that shows friends, rivals, in-laws and lover
s.
- Religion/Culture filter in character finder now actually filters by religion/c
ulture instead of religon/culture group.
- Pressing the skull icon will now navigate to the killer (if he is known)
- Court tab now shows councillors as well
- Improved a lot of title and culture colors
- Added opinion modifiers to the trait tooltip
- Fixed tooltips for trigger 'has_guardian' and 'has_regent'
- Corrected the tooltip for the trigger 'any_claim'
- Pressing on red character skulls now navigates to the murderer
- Character view now shows the correct piety icon for the selected character
- Expel Jormsvikings was missing localisation
AI
- Much less likely to plot against characters they have a high opinion of.
- Much less likely to form factions against characters they have a high opinion
of.
- Improved guardian selection logic.
- More prio on converting demesne provinces over vassal provinces.
- Less willing to marry young male characters to older women.
- Will now detach and move away if their parent stack is suffering severe attrit
ion.
- Will now keep attrition-free event troops mostly consolidated instead of sprea
ding them out.
- Now takes terrain and unit quality into account when determining whether to ru
n away from enemies.
- Smarter about when to assault if there are enemy troops nearby.
- Better at determining who to attach to in war.
- Better at coordinating with allies in war.
- Will no longer declare suicidal faction independence wars that only have a fra
ction of their liege's power.
- Now smarter about when to hire mercenaries in a war.
- Less willing to fold to independence, pretender and antiking factions.
- Will now never fold to a very weak faction.
- Will stop more plots.
- The Hordes will now be more prone to head in the "right" direction.
- Will now execute dynasty decisions.
- Smarter about title revocation.
- Will not start claimant factions for old women, or a parent of the current rul
er.
- Muslim characters are more likely to pick up the 'Gain a Title' ambition.
- Foreign rulers are now generally quite willing to take on wards as hostages
MODDING
- Added support for multiple lovers.
- Can now block minor titles from being revokable.
- The faction power level at which you get a warning alert is now scriptable.
- Now possible to script vassal_opinion, liege_opinion and sex_appeal_opinion in
to modifiers.
- Now possible to mod whether character interactions require a character to have
their cost in prestige/piety on hand to use the interaction.
- Now possible to mod out character interactions entirely through defines.
CONVERTER
- Color table for converter is now in 0-255 range instead of 0-1
- Color table for converter can now script per CK2 title tag as well
- Key provinces of Europe is now scriptable
- Border provinces of Europe is now scriptable
2014-01-17: v2.0.4
-------------------- Fixed a serious issue where big cloud saves could become corrupted
- Various changes to the EU4 converter for the EU4 v1.4 patch
- Improved save compatibility feedback
2013-12-20: v2.0.3
-------------------- Fixed crash when stepping around in the history
- Locked date widget when loading ironman saves
- Fixed crash with ironman saves in a different directory
2013-12-16: v2.0.2
-------------------MAJOR
- Added a "Depose Antipope" Casus Belli
- Added an "Antiking" faction. The leader usurps the liege's primary title, depo
ses the antipope and passes papal investiture. The Pope can be called into the r
esulting war.
- Not possible to set up an antipope within 50 years of one being forcibly depos
ed
- Fixed bug in Linux where the game became totally unplayable if you ALT+TAB
- Now possible to play in Ironman mode with the ruler designer and mods (but you
won't get achievements)
- Significantly reduced the amount of event-spawned troops across the board to b
etter reflect the rebalanced levies
- Fixed crash bug in the Mac launcher
- Fixed religion reformation crash
MINOR
- West African Pagans can no longer have higher CA than Low
- Fraticelli now get investiture laws
- Waived the non-neighboring rule for theocracy title grants, but made it moddab
le
- Now allowed to grant one higher-than-duke tier title to a theocracy
- Blocked granting away your capital county if you have moved your capital
- Disallowed revoking and plotting to revoke a title that you just gave to someo
ne
- Antipopes now correctly lose the status if they change religion
- Antipopes now lose their status if their liege is not the same religion
- Fixed some memory and thread safety issues with the trigger 'check_variable'
- Added a blocker flag to first generation Jewish courtiers, preventing conversi
on demands
- Increased the revolt risk for wrong culture and religion a bit
- Antipopes now have papal clothes
- You now have to be independent to create an antipope
- Added Jewish buildings
- Added Jewish retinues
- Fixed a bug with patricians pressing claims
- You no longer get any liege levies from vassals with a negative opinion of you
- There is now a +50 opinion bonus when a liege is the primary defender in a war
against foreigners
- Increased the opinion bonus to +75 when a liege is the primary defender in a h
oly war (and improved the check)
- A Holding owner's personal martial skill now affects the levy size (exported a
s HOLDING_LEVY_SIZE_OWNER_MARTIAL_BASE and HOLDING_LEVY_SIZE_OWNER_MARTIAL_MULT)
- Armies on ships are capped at 50% morale
- Levy maintenance costs increased by 50%
- Mercenary maintenance increased by 20%
- Increased the cost of reinforcing retinues by 20%
- Levy sizes now depend on the de jure region they are in (the most in the capit
al county, the least outside the capital empire.)
- No longer allowed to retract barony tier vassals from their de jure count
- Murderers are now revealed in Observe mode (no "suspicious accidents")
- Non-theocracy lieges are now only allowed to create single county or barony te
mple vassals (bishoprics)
- Non-theocracy lieges can no longer create neighboring county tier bishops
- You are now only allowed to have a certain percentage of counties under theocr
acy vassals (MAX_THEOCRACY_COUNTIES_IN_REALM)
- You are now only allowed to have a certain percentage of counties under republ
ic vassals (MAX_REPUBLIC_COUNTIES_IN_REALM)
- Added major events for the enabling of Christian Crusades (the CB) and Holy Or
ders
- Added major events for the enabling of Muslim Jihads (the CB) and Holy Orders
- Added major events for the enabling of Pagan Great Holy Wars (the CB)
- Added some more detail to many heresies (Cathars can have female priests, etc)
- Added heads of religion for five heresies: d_fraticelli, d_iconoclast, d_yazid
i, d_ibadi and d_hurufi
- Added major decisions to create the Fraticelli and Iconoclast religious heads
- Can now elect females as bishops in versions of Christianity scripted to allow
that
- Fixed a bug with mercenaries and holy orders not disbanding their special troo
ps
- Rebalanced the Volley Harass combat tactic
- Pagan festivals now provide the advertised opinion boost to vassals
- Heirs denied the chance to join the Varangian Guard no longer get the event wh
ere they return home upon inheriting
- The Saoyshant Descendant trait is now properly granted to grandchildren when b
ecoming the Saoyshant
- The Saoyshant Descendant trait is now granted to all descendants regardless of
gender
- Removed the checks in certain events for the obsolete Duchy of Oxford
- The heretic_friend_timer modifier is now properly hidden in event 100180
- Councillors in Republics now use titles appropriate to their religion and cult
ure
- The Pentarchy events will now only trigger for Orthodox Byzantine/Roman rulers
- Baron-tier Patricians are now able to fabricate claims
- Eunuchs will no longer ask to be given a title
- Concubines will no longer have marriage ambitions as they cannot get married
- Concubines can now have the ambition to have a daughter
- Added non-Christian/non-Muslim option to event 4140
- Characters of a religion where priests are not allowed to marry will now divor
ce their wives if ordained
- Traits blocking inheritance no longer apply for Temple titles
- Fixed some bugs with how dead spouses are handled
- Most rebel units now disband if they win
- Fixed a bug with the 'potential' check of traits after a religion change
- Made adventures a bit less common
- Corrected some minor errors in various pulse events
- Fixed a bug where all constructed settlements were counted as trade posts
- Fixed a bug for multiplayer character selection which enabled multiple people
to play as the same character
- Fixed a bug where invaders of the same kingdom weren't hostile towards eachoth
er
- Fixed a bug where removal of certain traits caused the game to stop responding
- Fixed a bug where attached units would remain attached even if the leading uni
t was an enemy
- Fixed a bug where AI didn't invite people to the fabricate claim plot
- Fixed a bug where you could having a landed title with zero holdings under it'
s control
- Fixed a bug where character attributes for characters were in some cases incor
rectly read
- Fixed a bug where all baron subvassals were transferred upon title usurpation
INTERFACE
- Fixed a bug where titular titles would hide certain other titles
- Fixed a bug where character editor property values went out of range
- Family tree now shows dynasty relation
- Fixed a bug where dead popes would have the incorrect character portrait
- Fixed a bug for the title loss notification for republics.
- Fixed a bug with the ruler consort title being shown for the spouse a day afte
r the ruler dies
- Fixed a bug in some messages with duplicate titles ("King King Karlmann")
- Fixed a bug with some dynasty names of event spawned characters
- Dying a "natural death" below the age of 45 is now called dying of "poor healt
h" instead
- Added a missing tooltip for why you cannot nominate a bishop successor if the
current bishop is not of your religion
- If there has only been a single ruler by a certain first name, the regnal numb
er is no longer shown
- Improved the entry texts in the title history view a bit
- The black bastard blood drop is now shown correctly with the new bastard dynas
ty system
- Lowered the priority of faction messages to reduce spam
- Lowered the priority of heir choices under elective monarchy to reduce spam
- Added 'Random Character' button when selecting character
- Added 'Split in Half' button for units
- Player will no longer get a notification of being besieged if the besieging ar
my is too small to take the settlement.
- Support for native clipboard functionality.
- Support to select text using keyboards
- Added Quick-Split icon menu to quickly split army based on mercenaries, holy o
rders and retinues.
- Tweaked amount of ships and shipbuilding tech for merchant republics.
DATABASE
- Changed some time period inappropriate names in Serbia
- Changes to the bastard children of Antso IV of Navarra
- Added the missing mother for Jeanne de Beaumont
- Various title corrections in the Latin Empire bookmark
- Kbenhavn is now called Hafn when held by Norse characters
- Changed some time period inappropriate names in Malta and added Greek versions
- Changes to the Plantagenet monarchs
- Corrections for the Dukes of Silesia and other related characters
- Changed some time period inappropriate names in Estonia
- Louis II of Italy now has the correct Wikipedia link
- Fixes and additions for FitzAlans and early Stewarts
- Additions and corrections to the Roman Emperors of the Byzantine Empire title
history
y
-
AI
- Powerful kings and emperors will now sometimes set up antipopes
- Cynical rulers may now sometimes switch back to Free Investiture law
- AI characters will now hold Pagan festivals
- Magyars are now more willing to convert even before 930
- Fixed a bug where the AI would sometimes not marry at all if the only suitable
candidates were of too low rank
- Fixed a bug that was causing AI armies consisting of a single large regiment t
o endlessly split off and reabsorb empty regiments
- AI: Will no longer split a stack if the split would create a tiny useless army
- AI: Now takes culture, religion and province wealth into consideration when ch
oosing capitals
- AI: Much higher prio on holding to to the counties in its primary duchy
- AI: More prio on keeping its demesne concentrated in a few duchies
- AI: Will no longer accept a matrilineal marriage if the betrothal was non-matr
ilineal and vice versa
- When marrying betrothed characters, the AI will now always propose the type of
marriage agreed upon in the betrothral
- Fixed some inconsistencies in AI battle odds evaluation
- Increased AI prio on building shipyards
- Fixed a bug that was preventing the AI from starting wars against characters w
ith only barony level holdings
- AI: Higher prio on helping friendly armies in battle
- AI: Better at coordinating attacks together with their allies
- Fixed a bug that was causing the defensive war AI to not work correctly
- AI: Will no longer accept giving away women as concubines to characters whose
religion they will not intermarry with
- AI: Will no longer destroy King titles if AI_EMPEROR_CREATES_KINGDOMS is set t
o 1
- Fixed a bug where the AI would incorrectly calculate retreating units as poten
tial combatants when deciding to move to a province
- AI: Fixed a bug where two AI armies from the same country would change their o
rders back and forth due to reacting to what the other army was doing
- AI: Will no longer retreat from incoming enemies if it is already moving to at
tack those enemies
- AI: Muslim characters no longer consider prestige effects when determining who
to marry
- Fixed a bug that was preventing the AI from reinforcing allies in battle if th
e enemy army was moving before starting the battle
- AI: More prio on besieging contested provinces when the enemy has ticking wars
core
- AI: Better at coordinating its armies between fronts
- AI: Better at coordinating its armies with allies
- AI: Will now keep imprisoned characters that they don't want to execute/banish
/revoke locked up for a while instead of instantly releasing them. The minimum l
ockup time depends on the importance of the character.
- Fixed several 'lockups' in army AI where armies would get stuck bouncing betwe
en two destinations
- AI: Will now consider the actual composition of an army when determining its s
trength, rather than just looking at numbers
- AI: Now factors in effects of terrain when determining whether to attack with
an army
- Rationality now affects how well AI will calculate odds of success when attack
ing with its armies
- AI: Will no longer overcommit when pursuing small enemy stacks
- AI: Less priority on pursuing small stacks when there are more important targe
ts
- AI: Will now prefer fighting in its own territory when in a defensive war agai
nst opponents of superior or equal strength
- AI: Will now consolidate several armies into a large HK stack when fighting a
defensive war against a superior opponent
- AI: Will now create Hunter-Killer stacks to chase enemy armies
- AI: More prio on keeping its armies close together when advancing in enemy ter
ritory
- AI: Will now lift sieges to attack enemy armies when appropriate
- AI: Will now split up its armies into medium-sized stacks to avoid attrition
- AI: Will no longer assault unless it has at least 10:1 numbers
MODDING
- Added support in traits for tolerance of other religion groups
- Added 'on_vassal_accepts_religious_conversion', which now basically handles al
l the logic of the Demand Conversion interaction
- Added "evil_god_names" to religions, to be used in event texts
- Added a priest title to religions, that can be used in text
- Added trigger 'is_father_real_father'
- Added trigger 'any_spouse_even_if_dead'
- Added 'priests_can_inherit' to religions
- Added trigger 'historical' (character)
- Added 'score' console command cheat
- Added trigger 'score'
- MTTH in on_action events should now be written 'weight_multiplier'. Added log
error.
- Added proper event id system for errors logs, including the namespace
- Added 'family_palace' event target
- Added 'on_become_doge' on-action
- Added trigger 'republic_total_num_of_trade_posts'
- Events with 'hide_window' now fire a valid event option if there are any
- Added system for events marked 'notification' to be shown as messages rather t
han full pop-up windows
- Added on-action 'on_county_religion_change'
- Added trigger 'has_heresies'
- Added event target 'parent_religion_head'
- The event target 'religion_head' now also works in province scope
- Added trigger 'any_province_holding'
- Added effect 'any_province_holding'
- Added effect 'random_province_holding'
- Added succession law 'Appointment' for feudal vassals of Holy Orders (titles r
evert back to the liege on death)
- Added event effect 'banish_religion = X'
- Added 'can_retire_to_monastery' flag to religions
- Added 'jewish_opinion' to traits
- Added 'dynasty = culture' possibility to the 'create_character' effect
- The trigger 'has_empty_holding' now also counts holdings under construction
- Character beards and hair now don't immediately snap back when using the custo
mization tool
- Fixed an issue with new Patricians sometimes getting game over incorrectly on
succession
CONVERTER
- Fixed issues with exporting HRE with absolute crown authority.
- Now young rulers get appropriate stats
- Now players should always be exported as a vassal if he is in CK2
- Fixed problem where muslim personal unions were not exported at all
- The Azores and Madeira can now be colonized
- Now localization files on Linux always get UTF-8 encoding
- Changed some file names in conversion table for nations
- Fixed so tengri can get higher tech groups
- Tweaked what is considered high-tech to increase chance of becomming western
- Now natives no longer should spawn in africa
2013-08-13: v1.11
----------------------GAMEPLAY
- Added auto-invite function to plots
- Added auto stop plot functionality under intrigue tab.
- Added Siege leader trait
- Added so bastard dynasties are generated when the first bastard is born.
- Fixed so holy orders can use their special units in a defensive war where they
are the primary defender.
- Fixed CTD occured when starting between 1184-1185
- Fixed Duke Dafydd II of Gwynedd invalid state in history files
- Slowed down fleet movement
- Increased movement time for armies onto or off fleets
INTERFACE
- Added Favorite IP table to multiplayer menu
- Added an approve button for laws so you can change your mind later if you init
ially ignored the law.
- Fixed so you can see what characters has had a plot proposal sent to them.
- Now support to select ship-exclusive using ALT key.
MODDING:
- It's now possible to read additional data into existing landed titles in mods
- It's now possible to read additional data into existing religions in mods
- Added 'intermarry' parameter to religions, so you can specify if members tend
to marry those of specific other religions
- Exported EXTRA_NR_OF_CHILDREN_FOR_PLAYERS to defines
- Fixed custom tooltip trigger and effect always returning true
- Exported ARMY_LOAD_UNLOAD_MOVE_COST to defines
2013-07-04: v1.103
----------------------INTERFACE:
- Fixed incorrect AI reasoning text string "X is my lover"
- Fixed a tooltip bug in the effect 'gender_succ'
- Corrected some text bugs
- It is no longer possible to start building Theodosian walls outside of Constan
tinople
- Wikipedia links should now work on linux
GAMEPLAY:
- Changed the way levies reinforce (to fix a rounding bug.) This will overall re
duce levy reinforcement rates a bit.
- Tech spread no longer gets stuck at 5
- Patricians with no landed holdings now correctly get some random courtiers (wh
ich they can, for example, marry)
- Euboia is no longer "Ocean" terrain
- Westfriesland is no longer "Ocean" terrain
- You can no longer become a truce breaker from failed imprisonments or title re
vokations, or wars from events, plots or factions
- 867: Gave Almos, the ruler of the Magyars, and his son Arpad scripted traits
- 867: Slightly strengthened the initial Magyar army
- Kingdoms with a king can now also de jure drift into empires
- Independent kingdoms can no longer drift out of their de jure empires
- Added Zoroastrian Crusade target weights to appropriate titles
- Human played vassals of the Magyars now get to keep their Ukrainian lands when
Hungary forms
- Added level three Castle Fortifications to Constantinople
- Boosted the heavy infantry morale bonus given by the Aztec Jaguar Warrior Lodg
e
- Fixed a crash with deleted characters in a title's previous holder list
- The Seljuks now appear a bit further south, in Dashhowuz rather than Kyzylorda
- Fixed a bug where creating a kingdom or empire would not always initialize Cro
wn Laws correctly
- Fixed raised armies being counted twice for max troops calculations used by so
me interfaces and some AI calculations
- Fixed an issue with save game corruption after loading a game and saving befor
e unpausing
AI:
- Fixed a bug where patrician AI would go braindead for a long time after resign
/reload
- Fixed an issue where, in many cases, under Gavelkind the AI would not create a
second duchy even to form a kingdom
- Fixed a bug in the diplo AI where it would consider other lowborn characters t
o be its own dynasty
- Tweaked cross-religion Pagan marriage acceptance
2013-06-25: v1.102
----------------------INTERFACE:
- Removed the erroneous warning text about disinheriting a dynasty member when g
ranting him a temple holding, for non-Christians
- West Africans now use the Mongol on-map shields
- Diplo View: Crusades/Jihads/Great Holy Wars are now listed before they can be
used (with a tooltip why you can't use them)
- Added some more random Coat of Arms elements (more work to come)
- Fixed an issue where the wrong temple icon could be shown in the province view
- Fixed an issue with the displaying of strong claims for pagans and Zoroastrian
s
GAMEPLAY:
- Fixed bug where Arsenal building could be deleted on succession
- The decision for creating Hungary now takes away the Ukrainian part of their r
ealm
- Zoroastrians can now properly use their Crusade CB
- 1066: Rebalanced William's, Harold's and Harald's starting forces
- Fixed a bug where Crown Laws would not carry over into created kingdoms and em
pires
- Fixed some bugs with True Cognatic succession
r
y
-
You no longer get messages about adventurers who are not actually declaring wa
You must now be in the West African culture group to recruit the Ghanan Band
Slashed some unnecessary memory usage for living characters
Fixed bug where you sometimes raised two runestones in honor of your father
The event where a female courtier initiates romance with her liege now properl
checks their opinion of each other
Expanded the Justanid dynasty of Gilan
Fixes and additions to several Norwegian dynasties
The Imperial Reconquest CB now also applies to the Kingdom of Asturias
Fixed a bug where the order of holdings in provinces did not remain consistent
when stepping back and forth in history
- Varangians will now only come back Orthodox if it's the Byzantine ruler's reli
gion
- Diseases now actually trigger before 1066
- Fixed a rare crash issue with invalid coat of arms for Muslim held titles
- Some slight memory and speed optimizations
- Lund is now a temple holding
- Marshals can no longer interfere with their own efforts to train troops in a p
rovince
- Court Chaplains no longer claim characters are heretics if they are already br
anded as such
- The opinion modifiers given by events 3243 and 4148 no longer instantly disapp
ear
- Added the Dl gCais dynasty
- Expanded the Morgannwg dynasty
- Fixes to Gwerthrynion dynasty members
- 867: Corrected the character Hrolf, the first duke of Normandy
- 1066: Corrected an issue with Gurgan and Dailam not being part of the Seljuk e
mpire
- Loosened up the culture requirements for the formation of the kingdoms of Rus
and Finland
- Follow-up events should now trigger properly when your wife is impregnated by
a lover
- Added the three winning submissions from the Event Contest
- Piety from buildings is now given to both the owner and his/her liege
- Moved the duchy of Hayya from Abyssinia to Nubia
- Fixed a bug where the liege would always inherit a courtier's gold
- Improved the gold inheritance check to look for siblings and grandchildren if
necessary
- No longer possible to invite a concubine to your court
- The Blot and Nerge decisions are now high priority, giving players a heads up
when they are available
- Landless Popes can now call crusades
- Titles with free duchy revocation (the ERE) can now also revoke the de jure ca
pital county freely
AI:
- Will no longer declare war on its current "player heir", or vice versa
- Will not flip culture to Swedish, Danish or Norwegian culture if in a huge Nor
se empire
- Will now execute claimants whose claim is currently pressed in a war against i
t
- Doges and patricians are now more likely to build in their cities
- Pagans now willing to accept cross-religion marriages with other pagans if it
likes you enough
- Will now accept marriage offers for courtiers of the right religion, even if t
he ruler is of a hostile religion
- Female rulers or heirs less likely to marry non-matrilineally, unless they rea
lly like you
if
th
no
wi
GAMEPLAY:
- Norse Pagans can no longer employ the coastal conquest CB against other pagans
(neighboring counties can still be taken though)
- The Subjugation CB can now only be used once per lifetime instead of every 10
years. (Unless you have the 'Become King' ambition.)
- Characters with the "Become King" ambition and access to the subjugation CB ca
n no longer move their capital out of the de jure kingdom
- Subjugated rulers of another religion now get a smaller opinion bonus vs the w
inner, lasting for a shorter time
- Fixed a bug with many vassalizing casus bellis where the target's own counties
would be seized when they should not be
- Tengri Pagans are now limited to Agnatic succession
- The Jomsvikings now reform if the Norse reformation takes place
- Fixed an issue where the primary heir under Gavelkind would not inherit the ca
pital county
- West African pagans can now also raid
- Lowered the spawn rate of TOG rebels by 20%
- Added the "Ghanan Band" mercenary company
- Slavic, Baltic and Finnish Pagans now get a bonus to their levy sizes, at the
AI:
- Will not convert to Norman culture if in a huge Norse empire
- Higher prio on building temple towns
- Adjusted propensity to backstab brothers of the faith who are primary parties
in holy wars
- Behaviour is now affected subtly by the difficulty settings
- Tweaked max field army sizes a bit
- Will not agree to concubinage for title claimants
MODDING:
- Exported BASE_REVOLT_CHANCE_MOD and TOG_REVOLT_CHANCE_MOD to defines
- Added a 'can_appear' field to dynasties to prevent for example the Seljuks fro
m appearing before their event
2013-05-28: v1.10
----------------------MAJOR:
- Completely revised technology system
- Revised buildings to fit the new tech system
- Added a Raiding and Loot system
- Revised the Religious Authority system, with Holy Sites for all religions
- Major rivers, navigable by Norse Pagans
- Norse pagans can prepare invasions
- Pagans and Zoroastrians can take concubines
- Multiplayer should now work between all three platforms (Windows, OSX and Linu
x)
- Added new "The Mongols" bookmark set in 1220
- Added the County and Duchy of Amalfi (merchant republic)
- Added "Steppe" terrain
INTERFACE:
- Revised many shields, courtesy of Txini
- Added court search option to character finder, which lists only characters in
your court
- Can now mark characters as special interest from the character view
- If a character of special interest dies, they will now be removed from charact
ers of special interest
- Landed characters of special interest who die will now pass on their special i
nterest status to their heir
- Dead spouses are now shown with the old previous/next spouse buttons
- Updated the tutorial
- Outliner: Clicking a family palace now opens the republic view
- Republic View: Fixed a glitch with the trade post limit tooltip
- Character View: Landed councillors and foreign prisoners are no longer listed
under your court tab
- Succession View: Added some religion specific death texts
- Ransom Prisoner now works when you select the prisoner through the normal inte
rface too
- The "Ask to Ransom Prisoner" interaction no longer shows up when it should not
- Diplo View: Fixed a glitch with the prestige from marriage icon
- Diplo View: If arranging a marriage in your own court, the female will always
be regarded as "your" party, for correct prestige
- Bulgarians now use western slavic graphics instead of eastern
- Can no longer see the Release Prisoner interaction if the prisoner is not your
s
- Can no longer see the Exile Prisoner interaction if the prisoner is not yours
- Fixed a glitch with white text in the tooltip for the 'religion_authority' eff
ect
- Fixed bug with missing sound 'transferregimentship'
- Event spawned regiments now have names
- Added delayed tooltips to explain tribal and titular titles in the Title View
- Fixed a refresh issue with on-map province names
- Fixed a refresh issue with on-map CoAs
- Fixed some trigger tooltips
- Fixed several issues with missing parameters and wrong strings in succession m
arriage and betrothal interaction texts
- Fixed a misleading tooltip in independence faction revolter war score
- Revised some message categories to get the correct event window frames
- Improved the tooltip on the diplo relations map mode
- The cultural title names are now updated correctly even before you start a gam
e
- Adjusted diplomatic colors in Scandinavia
- The Polish counties now all have reddish political color instead of bright gre
en
- Improved the create and usurp title tooltip so it shows more info even if some
requirements are false
GAMEPLAY:
- Fixed multiple crash issues
- Fixed some "out of sync" issues with multiplayer
- Some further speed optimizations
- Liege levies now have 0 morale when raised
- Bastards may now marry normally. If they have children, they will start a new
dynasty.
- Birth rates have been reduced a lot
- Independent dukes of certain cultures are now called kings (of "Petty" kingdom
s)
- You now need more than 50% of the de jure counties to usurp or create a title
- Added a special event for the rise of the Shi'a Caliphate
- Increased the max distance to hire mercs
- You are now allowed to switch commanders if no crown law applies
- Reworked the penalty for overrunning your max demesne size so it does not crus
h small demesnes completely
- Prisoners who are close relatives to the main participants are now automatical
ly released after a war
- You now only get a "mercy" opinion bonus with your vassals for releasing a vas
sal ruler
- Fixed a bug where mercenaries would sometimes be raised in a wasteland provinc
e
- Fixed a bug where the military view sound would play repeatedly if window was
kept open
- Catholic Holy Orders will no longer fight other Christians unless they are a h
eresy of Catholicism
- Fixed a bug where the 'Chancellor is looking at my wife' event had a 99%+ chan
ce to fire each year.
- Revised many cultural first names
- Only Christian prelates care about traits like Chaste, Celibate and Lustful
- Demand Conversion now also converts the court of the recipient
- Revised Gavelkind succession to work better and be smarter about titles that c
haracters already hold
- Prevented Gavelkind exploit where you could grant your oldest child and heir e
xtra titles before succession
- Fixed a bug where you were allowed to send off imprisoned children to be educa
ted in other courts
- No longer able to grant honorary titles to vassals of vassals that are current
ly in revolt
- Made the events where people claim they would make a better councillor rarer
- Fixed a potential problem with Patricians moving to another court for no reaso
n
- Primogeniture: Fixed a bug where living mothers could inherit ahead of younger
sons
- Increased the minimum religious authority required to ask for invasions and ex
communication
- Vassal religious heads can now grant the invasion CB
- Fixed an issue where you would vassalize the pope in wars over Rome if he had
minor holdings there
- Fixed a bug where the laws would not always get updated along with the governm
ent type
- Increased the chance of getting the inbred traits
- Fixed a problem with laws not being validated on religion change
- Most randomly generated men now start out lowborn
- Tweaked dynasty name generation for newly landed Lowborn characters
- Improved choice of exile for married characters
- Shared revolter occupation war score now works when the liege is the attacker
too
- Corrected the region around the Aral Sea
- Added a duchy of Samarkand
- Fixed a bug with the surrender effect of Holy Wars
- Posthumously born children of Doges no longer get a claim on the Republic
- Fixed a bug where the presence of live Zoroastrians in the game would mess up
various Mongol events
- Fixed a glitch where newly activated titles could be labelled Theocracies
- Can no longer offer vassalization to someone you have granted independence
- Moved the duchies of Tabriz and Azerbaijan de jure into the kingdom of Persia
- Added an event where powerful vassals can choose independence after a successf
ul Decadence invasion
- Added an Empire of Italia
- Added de jure Empire of Tartaria
- Added de jure Wendish Empire
- Added de jure empire of Carpathia
- Added de jure empires of Mali and Abyssinia
- Gave the Pechenegs a kingdom tier title
- The kingdom of Italy is now a de jure part of the HRE in 1066
- Outsiders can now ask to join "other" claimant wars
- Added a Muslim Caliphal subjugation CB, much like the pagan one
- Simplified and improved the Tribal Invasion CB
- Tribal titles can no longer de jure assimilate duchies and kingdoms
- Tribal titles are now destroyed if held by someone with normal titles of the s
ame or higher tier
- Added a number of tribal tags, mostly intended for the 867 start
- The event "Comet Sighted" can now actually fire
- Fixed an issue where counties and minor baronies could given a null holder
- Fixed some issues with the outcome of claimants getting king+ tier titles
- Fixed an issue with the outcome of usurpation and grant title event effects fo
r the primary title of a holder with multiple highest tier titles
- Fixed an issue with newly activated titles getting the wrong government type
- Non-pagan Temple type characters no longer inherit claims
- Added new ambition: "Become King of X". Cannot be cancelled.
- No longer allowed to land eunuchs with feudal holdings
- Fixed a bug preventing a complete victory against a landless enemy with only f
leets
- Blocked the whole event chain leading up to bastard children for muslims
- Added vassal Opinions of a liege who lets a guardian of the right or wrong cul
ture educate their heir
- Fixed a rather bad error in combat with the defensive religious bonus
- When the primary title is taken from a Caliph, the Caliphate should now go wit
h it if the taker can hold it
- Fixed some bugs with the creation triggers for the Sunni and Shi'a Caliphates
and the Latin Empire
- Higher tier bishops are no longer generated with dynasties either
- Now allowed to pick a lowborn character to play in the lobby, if he will get a
dynasty as soon as the game starts
- Added Bolghar and Khazar cultures
- Fixed a bug with culture-less holders being created for baronies that had had
a scripted holder before being taken out of circulation
- Gave the Volga Finnic tribes some new duchies
- Added two now cultures: Mordvin and Samoyed
- Revised province cultures in the Finnic areas
- Added an Avar culture
- Independence faction leaders are no longer imprisoned on white peace
- Added creation condition to the kingdom of Hungary
- Reshuffled some de jure provinces around Lithuania and created the duchy of Gr
odno
- Fixed a bug with regnal numbers and moving back in history past the first hold
er of a title
- No longer allowed to grant independence to de jure vassals of your own religio
n
- Inactive titles no longer get holders automatically until explicity activated
- The Holy Orders are now properly deactivated with no rulers until they appear
- The Mongols are now properly deactivated with no rulers until they appear
- The Aztecs are now properly deactivated with no rulers until they appear
- Open Elective realms now only get Lowborn rulers and courtiers
- The arriving Mongol Khans are now Batu and Hulegu
- Fixed a bug with dead Caliphs no longer being styled "Caliph"
- Fixed a slight bug in the claimant faction ultimatum decision
- Split the Swedish county of Smland and adjusted the history files
- Added the county of Bar (split from Verdun), with history courtesy of Voy
- Fixed some issues with the trigger 'revolt_risk' and made sure it's used corre
ctly everywhere
- Added Slavic Pagan religion
- Added some more straits to Rgen and the Western Isles
- Made Venice a single county de jure kingdom
- Cut the strait to Venezia
- Adjusted the Nubian region de jure
- Adjusted culture and religion history in Cilicia
- Moved c_viviers (Vivarais) from d_toulouse to d_dauphine
- Slightly adjusted the border around Uppland, Vstmanland and Gstrikland
- De jure change: Sarpa to Azov and Kasogs to Alania
- De jure change: Portucale to Portugal
- De jure change: Hedmark to Ostlandet
- De jure change: Foix to Toulouse
- De jure change: Nice to Provence
- De jure change: The kingdom of Wallachia no longer part of the ERE
d
s
-
AI:
- Tweaked military AI to be a bit smarter
- Fixed a bug where the AI would disband Holy Orders even if they were fighting
religious enemies and could afford them
- Will no longer attempt to use Holy Orders to siege enemy provinces of the same
religion
- Muslims will now make use of Holy Orders when fighting other Muslim faiths
- A bit more focused on de jure grants
- Will not create claimant factions for the parents of the current ruler
- Fixed a bug with Patricians not educating their children
- More careful about raising Crown Authority to the highest levels
- Electors will now tend to vote for other dynasties if the reigning one is too
powerful in the realm
- Adjusted title revokation acceptance for baron tier characters
- More nasty plots against overly powerful dynasties
- Likelier to start and join claimant factions against overly powerful dynasties
, if the claimant is of another dynasty
- Fixed an issue with nominations for Catholic Bishoprics
- Emperors will now sometimes destroy held kingdom titles
- Will now often join claimant wars pushing their claim for some title
- Tweaked marriage chances between pagans
- Tweaked title creation/usurpation for tribes
- Smarter about fabricating claims
- Improved choice of "assimilation culture"
- Tweaked guardian selection while desiring to assimilate into the local culture
- Fixed some DoW targetting issues
- Certain religions are now more passive, some more aggressive
- Tweaked opinion effect on DoWs
- Fixed an Elective voting indecision issue
- Snappier about picking an ambition
- Will be less stubborn about marrying for an alliance if it has no valid player
successor
- Fixed a bug where it could dismiss special event spawned troops
- Will now prioritize recreating destroyed religious head titles
- DoW prio to tribes so they will try to take their de jure kingdom
- Will not offer to join holy wars to defend someone in another region (overseas
), unless it neighbors them somewhere
- Will do more actions towards its vassals even while at war
- A bit better at handing out minor titles
- Fixed a bug where non-patrician baron tier vassals would always say yes to all
diplomacy
- Will not pose claimant ultimatums while the claimant is fighting a war togethe
r with the liege
- Will save some of its state so it can be more consistent after reload
MODDING:
- Added system for excluding use of inappropriate names for religious reasons
- Added religion_modifiers, these are temporary modifiers to a religion's MA sco
re
- Added scripting commands add_consort = x and is_consort = yes/no/x
)
r
-
num_religion_realm_provs = {
num = X
religion = [tag/target]
}
- Added "Killer" character text promotion
- Added "GetSonDaughter" character text
- Added Alert: ALERT_PLANNING_INVASION
- Added Alert: ALERT_ENEMY_INVASION_PLANNED
- Added trigger: preparing_invasion = [yes/no]
- Added event target: invasion_target
- History: Added proper working support for removing holdings
- Individual dynasties can now be overridden by mods without replacing the whole
file
- Exported define PAGAN_HOME_SUPPLY_MOD
- Added 'defensive_attrition' to religions
- The creation trigger on landed titles now has the title itself in the FROM sco
pe
- Added trigger 'any_previous_holder'
- Death and birth dates in character history files now only use the outer date.
(Ignores the X in "birth = X")
- Added trigger 'relative_power'
- Added 'piety_cost' and 'prestige_cost' to casus bellis. This means they are vi
sible to select even if you currently don't have enough Piety or Prestige.
- Added 'match_min' and 'match_max' parameters to the 'spawn_unit' and 'spawn_fl
eet' effects
- Added 'female_temple_holders' field to religions
- Scripted in a 'allow_distant' parameter in CBs
- Added on action 'on_siege_over_winner'
- Added PREVPREVPREVPREV scope (does not work everywhere)
- Added 'GetFatherMother' parameter to text
2013-03-22: v1.092
----------------------- Added a Trade Post limit for patricians, based on palace upgrades and number o
f adult males in court
- Tanistry electors are no longer de jure
- Fix for crash on multiplayer gamestart on Windows 8
- Fixed a bug where a vassal of a vassal who won a war against an outside state
would become a vassal of that state
- Several events, including those dealing with the creation of the Hansa, no lon
ger require "The Republic" to trigger
- Fixed a bug where the Family Palace could get transferred to the wrong charact
er when Patricians were banished by events
- Rewrote large parts of the tutorial to be up-to-date with current features
- Fixed a problem in basic military tutorial that made it impossible to proceed
past a certain stage
- Fixed a problem in basic war tutorial that made it impossible to proceed past
a certain stage
- Rulers who are forced to abdicate will no longer die a mysterious death on the
day of their abdication
- Fixed a crash in court view during observer mode
- When determining what tier a character is for the purposes of marriage, the hi
ghest ranked non-republican ruler among their close relatives is now used (so th
e nephew of a King would count as King tier)
- Will no longer get prestige hits for marrying below your tier unless you marry
more than one level below it (so a King would get a prestige hit for marrying a
Countess but not a Duchess)
- AI now takes into account both tier prestige and dynastic prestige when respon
ding to marriage offers
- AI now takes into account prestige effects when selecting spouses for themselv
es and their relatives
- Exported MARRIAGE_AI_PRESTIGE_VALUE to defines.lua, this variable is a multipl
ier on the importance AI places on prestige when arranging marriages
- The Prestige cost for breaking a truce is now much harsher; 50% of current Pre
stige + 200.
- You now get a -5 Diplo penalty for five years if you break a truce
- Diplomacy View: The Piety and Prestige costs for declaring war no longer preve
nt you from selecting the action to see why
- The 'any_neighbor_province' trigger now works for sea zones as well
- The Holy War CB no longer works against too distant targets
- Sieging will siege back your own holdings first
- Trade Posts dont give warscore unless the war is using an Embargo or Sieze Tra
de Post CB
- You now need twice as much value in a trade zone before reaching its bonus cap
- Fixed a bug where Patrician stewards would add modifiers to tax multiple times
when performing the tax action
- Fixed a bug with the trigger 'is_land'
- The republican CB to seize a whole coastal county is now range dependent
- The republican CB to seize a coastal city now requires the Patrician to have a
trade post there already
- Can no longer grant independence to an antipope
- Family dues are now given only to adult males of your family in your court, an
d they all receive the same share
- Patricians can no longer increase their Demesne limit with higher tier titles.
However, the Doge gets +1
- Patricians who imprison or banish someone now get a tyranny opinion penalty fr
om everyone in the whole Republic
- Patricians no longer confiscate gold from dynasty members that they banish
- Doges can no longer use the Seize Trade Post plot
- Patricians can now only use the Seize Trade Post plot on Patricians owning mor
e Trade Posts than themselves
- The Seize Trade Post plot now always costs a small amount of money to implemen
t
- Fixed a bug where de jure status of kingdoms would reset upon loading a save g
ame
- de_jure_liege="---" now works properly in history files
- Tied bride price to total prestige gain at a ratio defined by DOWRY_MULTIPLIER
in defines.lua
- Can now only ask to embargo republics with trade posts in target ruler's realm
- AI: Less willing to launch embargo wars in general, especially against rulers
they like
- AI: Less willing to accept requests to embargo on opinion alone
- AI: Will now factor in strength of target when deciding on whether to accept a
request to embargo
- Inherited retinues are now added to the heirs use of retinue cap
- CB types now takes ai_will_do with modifiers to modify the priority they place
on a particular CB
- Fixed the birthdate of Domenico Dandolo
- Minor fixes to Alan dynasties
- Fixes to Sergiids/Spartenos names
- Corrections to various Italian characters
- Several Mamluk dynasties should now use the proper Muslim dynastic shields
- The correct event is now triggered when an old Patrician family member marries
a young woman
- The Voice of Satan is now properly removed when a character is no longer posse
ssed
- Characters will no longer hear more than one voice when possessed
- Patrician family members that are betrothed will no longer experience random m
arriage events
- Two additional childhood learning events are now correctly triggered for Musli
ms
- Added additional Komi dynasties
- Minor fixes to some Irish and Welsh characters
- Added many new Ethiopian characters
- Added Ethiopian Patriarchs
- Added Nestorian Patriarchs
- Exported chance of getting a birth trait to traits.txt files
- AI doges will no longer gift powers they want to start embargo wars if those p
owers would say no even when gifted
- Exported MAX_KING_TITLES_TO_CREATE, MAX_EMPIRE_TITLES_TO_CREATE, AI_EMPEROR_CR
EATES_KINGDOMS, NATURAL_DEATH_CHANCE_AGE_0-100, DEJURE_COUNTY_LIMIT_TO_CREATE, D
EJURE_COUNTY_LIMIT_TO_USURP, EMPIRE_DEJURE_COUNTY_LIMIT_TO_CREATE, EMPIRE_DEJURE
_COUNTY_LIMIT_TO_USURP, PRESTIGE_OPINION_DIV, PRESTIGE_OPINION_MAX, PIETY_OPINIO
N_DIV, PIETY_OPINION_MAX, NAVAL_ATTRITION, ARMY_MOVEMENT_SPEED, FLEET_MOVEMENT_S
PEED, AI_ASSAULT_RATIO, EMPIRE_DE_JURE_ASSIMILATION_YEARS and ALLOW_DE_JURE_ASSI
MILATION_ANYWHERE to defines.lua
- Added new scripting trigger realm_size = x for checking total holdings in real
m
- Added new scripting trigger realm_manpower = x for checking max manpower in re
alm
- dynasty = x can now be used to check for whether a character belongs to a spec
ific dynasty
- You no longer get a claim on the Papacy if he was in a successful independence
faction
- Fixed a slight bug in the claimant faction ultimatum decision
- landed_titles now takes assimilate = no, which will turn off all de jure drift
(both ways) for a Kingdom or Empire level title
- Fixed a bug with Patricians revoking castles from baron vassals
2013-01-25: v1.091
----------------------- Fixed a bug preventing some people from building new trade posts
- Fixed some instability issues on the Mac and Linux versions
- Fixed bug where taking over the last duchy or higher title from a Merchant Rep
ublic could give you Patrician vassals
- Blocked "Offer Vassalization" for one Merchant Republic vs another
- Fixed a tooltip bug for the succession type in secondary kingdoms and empires
held by Merchant Republics
- When a regular lowborn Mayor forms a Merchant Republic, he should get a dynast
y and become a Patrician
- The Patricians in newly formed merchant republics now get some starting money
- Homosexual characters no longer get the ambition to get married
- Exported PATRICIAN_PRESTIGE_RESPECT_FACTOR and PATRICIAN_AGE_RESPECT_FACTOR to
defines
- Doubled the effect of Prestige on Patrician Respect for Doge elections
- Tutorial: Fixed a crash in Realm View
- Fixed a bug where you would end up at war with your liege if beating him to vi
ctory in a claim war
- Added text warnings for Independence wars and factions for Patricians, if it w
ould mean Game Over
- Made Ultimogeniture possible for anyone to take, should they be so inclined
- Added the Barony of Altenburg to Meissen
- Gave Ultimogeniture to the Ilkhanate, the Golden Horde and the barony of Alten
burg
- Fixed some issues with sound freezes
- Fixed a bug with the "coastal_county_republic" CB that could make vassals of m
erchant republics independent
- Fixed missing description for Trade Post garrison building
- Fixed issue where a feudal liege could burn a vassal Patrician's Trade Post
- The correct event picture is now shown when Aztecs sacrifice prisoners
- Fixed flag issues for players who don't own Sunset Invasion
- Fixed issues with the Romeo & Juliet event chain
- Added cooldown before the Seize Trade Post plot can be used on the same charac
ter again
- Republic random trade events are now slightly less likely to occur
- Lowered the cost and buildtimes of all Family Palace buildings
- Fixed an issue where the Seize Trade Post plot wasn't properly cancelled
- Fixed a bug where your children in foreign courts would not accept being educa
ted by you
- Added a check for negative fertility on either parent to prevent impregnation
of or by celibate characters, eunuchs, etc
- Fixed a bug where culture name lists with more than 100 entries would be cut o
ff at 100 entries due to a low random number
- Fixed a problem where a vassal of a vassal who takes an outside would become a
vassal of the enemy rather than the old liege's liege
- The Trade posts of Patricians who become independent should no longer be lost
in most cases, but taken over by a replacement family
- Fixed bug making Republic capitals immune to some CBs, like Holy War
- Fixed a bug where a betrothed character who married a different person than th
ey were betrothed to could retain the betrothal even when they were not permitte
d to have another spouse
- Fixed a bug where the educate child menu would be unavailable in foreign court
s
- Fixed a bug where children abroad would not show up in the education menu
- Muslims can now never marry matrilineally under any circumstances
- Fixed a bug where the AI would repeatedly unassign and assign a child the same
tutor
- Fixed a bug where a deposed ruler would die on the next day
- The Ecumenical Patriarch's pentarchy will now function correctly
- Pentarchs defined in history files for non-titular titles will now always over
ride Autocephaly
- Titular realms will now use their capital when determing religious head for re
ligions with Autocephaly
- Army AI: Fixed an issue with stupid long range land movement
- The Bishopric of Rome will no longer be renamed to the Lateran if the Move Cap
ital to Rome decision is taken
- Gaining a title you are fabricating a claim on via plot will now abort the plo
t
- The Anti-Pope opinion bonus towards liege will now be properly inherited when
liege dies
- Added field to cultures: [used_for_random = yes/no]. Blocks the culture from b
eing available for characters created with random culture.
- Made it more likely that the Mongol Hordes convert to Islam
- Faction View: The Faction labels are no longer capitalized
- Fixed bug with early holders of Family Palace holdings not showing up in the h
istory
- Increased the random factor in doge elections
- Marcella Ziani now has the correct gender
- No longer possible for close relatives to become a married character's mistres
s
- AI Patricians are now far more likely to upgrade their Family Palaces
- Multiple assassination events should no longer appear when plotting to kill so
meone
- The province of Ar'Ar has been renamed to Shaka
- When transfering a vassal, the selected vassal will now be shown on the map
- Can no longer ask to join wars against a ruler who is imprisoning you
- You can now always transfer the vassalage of a duke to the de jure liege of th
eir primary title, even if they hold multiple duchies
- Fixed a bug where a landed vassal who inherited their liege's title would rema
in in their previous factions
- Duplicate independence factions gained from conquering or inheriting titles wi
ll now be disbanded
- Fixed a bug where you would not be able to marry the courtiers of Holy Orders
and Mercenary Companies despite them showing up as eligible
- Fixed a bug where the add_spouse command would have undesirable results for Mu
slims
- Improved Jihad notification event to include the religion and portrait of the
Caliph
- Fixed a bug with Tanistry that could cause Game Over
- Anti-Pope will now remain as an Emperor's vassal if you press his claim to the
Papacy
- Fixed a bug that was causing characters over 1000 years old not to receive eve
nts properly
- Exported is_holy_war to cb_types, this determines whether neighbouring AIs of
the same religion will consider joining defensively against the attacker
- Can now ask to join Muslim Invasions
- AI will now ask to join Muslim Invasions when appropriate, and is slightly mor
e inclined to defend neighbours against a Muslim Invasion than a Holy War
- Improved duchy distribution AI
- Fixed a bug where you would not be able to ask a character to stop backing a p
lot if their answer was no, depriving you of just cause to imprison them
- AI: Will now value Kiev more highly and be more inclined to use it as their pr
imary Duchy
- AI: Will now value prestige effects of marriage at a more reasonable level
- The Muslim Invasion CB now requires either a foothold in or border with the ta
rget kingdom
- AI: Fixed a bug where countries with a vassal merchant republic would refuse t
o embargo _any_ republic
- Fixed a bug where a country who had vassal merchant republics could lose them
when _winning_ a war against another merchant republic
- Fixed a bug with the Jizya tax modifier for Muslim merchant republics
2013-01-14: v1.09
----------------------MAJOR:
- Merchant Republic gameplay (Duke or higher tier Republics with a coastal capit
al)
- Added a 'Grant Independence' diplomatic interaction
- Titles can now automatically change name depending on the culture of their top
liege
- The Reign length opinion modifiers are now dependent on how long a character h
as been the liege of someone, not how long the primary title has been held
- Added 1241 Bookmark - "The Mongols"
- Save file transfer now works on Mac
- Reduced max demesne size from ruler tier, especially for Dukes
- Reduced the effect of Stewardship on max demesne size (now 15%, down from 25%.
)
- Added a max demesne size bonus (+1) for dukes with more than one duchy
- Increased the Prestige effects of a rank difference in marriages by a factor o
f 5
- All merc regiments now grow in max size over time
- Added more mercenary bands: Finns, Lapps, Abyssinians, Nubians, Lithuanians, S
cots, Irish and Alans
- Added Ultimogeniture succession law
- Added Tanistry succession law
MINOR:
- Fixed a bug with religions that have become or stopped being heresies not bein
g correctly reset on reload
- Sunset Invasion: Slightly increased the arrival strength of the Aztecs
- Increased the strength of the Timurids
- Added a hidden event that clears diplomatic immunity from faction members if t
he faction leader dies while waiting for the liege response to an ultimatum
- When forming the Roman Empire, de jure assimilation into the Byzantine Empire
is now carried over
- Fixed a bug allowing you to declare excommunication wars on lieges above your
immediate liege (the war would then invalidate)
- AI: Will not attach units to allied units unless they are in the war target ar
ea
- Fixed a bug where a king who was also emperor lost the empire title in a civil
war, but retained all dukes as vassals under the kingdom
- Fixed a crash in the province view
- Retinues no longer cost maintenance when you are out of money ( since they do
not reinforce when you are out of money )
- Fixed a rare crash that could occur when a character was exiled from the last
existing republic
- Fixed a bug with de jure withdrawal out of empires where the counter would res
et and nothing would happen
- AI: Infinitesimal chance that the AI will fold to faction demands from tiny fa
ctions
- Fixed some bugs with the outcomes of the Imperial Reconquest CB
- Fixed a bug with characters not always returning correctly from foreign courts
- Fixed a CTD with the GamersGate in-game store API if there was a network error
- Forbidding councillors from leading armies is now saved
- Forbidding councillors from leading armies will no longer lead to an out of sy
nc in multiplayer
- Fixed issue where a settlement could be awarded to an enemy after a siege was
won
- Character screen no longer moves to front when it updates its data
- When creating a new unit one subunit will automatically transfer over if the s
elected unit has at least two
- Added a message for when someone takes over as a faction leader
- Prerequisite building missing text in building tooltip is now localized
- Fixed issue where character browser was showing some rulers when set to "all c
haracters" and "no rulers"
- AI: Fixed a somewhat borked odds calculation vs attached units
- Army AI: Fixed an indecision issue - will be more determined to hunt down cert
ain armies
- Army AI: Fixed a bug with splinter armies putting the whole agent into retreat
mode
- Army AI: Fixed a rare collection livelock issue if a splinter army was besiegi
ng a holding
- Army AI: Fixed a glitch with the potential target province calculation due to
moving enemy units
- Claimant Factions are no longer valid for non-elective titles if the claimant
has no claim
- Fixed a confusing "any demesne title" trigger tooltip
- Removed the kingdom of Pommerania from the de jure HRE
- Liege levy maintenance cost is now shared with sub vassals
- The old liege now only gets weak claims on members of successful independence
factions
- Fixed a rare crash in AI flank leader unit assignment
- Fixed an issue that could allow vassals of vassals to launch independence fact
ion wars
- Independence faction wars are now invalidated if the pre-war liege becomes vas
salized himself
- Fixed a bug where the successor of an Ecumenical Patriarch (or a vassal Pope)
The pre-spawned 1066 conquest armies in England now suffer normal attrition
Event spawned civil war armies now suffer normal attrition
Made the bastard birth event (450) more common
If married, women now fool their husbands about the parentage of children born
from the bastard birth event (450)
- Fixed a bug with kingdom adjudication and barony tier titles under lieges with
split allegiances
- Lowered the inheritance chance a bit for most congenital traits
- Fixed some glitches with the Mongol conversion events
- There is now a chance that the Ilkhanate will convert to Nestorianism
- There is now a small chance that the Golden Horde will convert to Nestorianism
- AI: Tweaked the effect of the Content trait on the creation and joining of Cla
imant factions
- AI: A bit smarter about launching claimant ultimatums
- Diplomacy View: Fixed a minor prestige tooltip issue when marrying lowborn cha
racters
- AI: Vassals of a conqueror's title should not support claimants of another cul
ture
- DoW AI: Now more aware of the possibility of mercs and the military value of G
old
- AI: More keen on using mercs if even slightly outnumbered
- AI: Very rich states are now more likely to use multiple merc regiments if nee
ded
- Renamed the merc fleets after sea zones
- Added a hidden event to disband William's special invasion fleet
- AI: Lords and their heirs always answer each other's call to wars
- AI: Fixed a bug that could prevent the passing of laws
- AI: Smarter about trying to institute Agnatic-Cognatic law
- Retinues are now correctly passed on to the _player_ successor, not the primar
y title successor
- Fixed a crash bug in the Diplo and Province views with character with a null l
ist of enemies
- Fixed a bug where characters inherited debts
- Fixed a minor bug in the effect 'vassalize_or_take_under_title' that would all
ow vassalization of unvassalizable titles like the Hashashin
- The religious CB now vassalizes lords of your own religion in the target Duchy
- AI: Fixed an issue where lords would marry off their councillors matrilineally
to lowborn courtiers
- Fixed a bug with succession law opinions of children not of their parent's dyn
asty
- Optimized the line of succession calculation code
- AI: Fixed some bugs with elective successor choices
- Fixed (hopefully) a gross bankruptcy bug with the 'transfer_scaled_wealth' eff
ect
- AI: External powers now more aggressive against civil war revolters
- Various code speed optimizations
- Fixed another bug with dead character in the Allies list
- AI: Husband and Wife always answer each other's calls to war
- Reversed the order of rulers in the Title History View (latest now on top)
- Invasion AI: Fixed a bug where fleets were afraid of loaded armies on enemy fl
eets
- Army AI: Fixed a brain death issue when under invasion by a Mercenary company
whose unit was destroyed
- Army AI: Fixed an issue where it would not raise its own demesne ships
- AI: Will tend to hand out the latest acquired baronies rather than the oldest
- The Traitor opinion is now inherited by ruler successors
- Calling someone to war now makes them dislike you by the same amount you will
like them for answering
- Conquerors (rulers of conquered titles) can now call on rulers from back home
(Cultural Bonds) while defending against other cultures
- Shift or Ctrl clicking buttons in Ruler Designer coat of arms designer now mul
tiplies the frame change by 5 or 10
- Fixed bug where byzantine unit pack was replacing all eastern europeans
- Raising troops via raise all or raise on province will now merge units
- Now allowed to ask to join tribal invasion wars
- Fixed bugged altaic culture building modifier
- Fixed the history of c_sodermanland
- Fixed consistency issue with German characters name Philipp
- Fixed faulty employment date for Robrecht van Gent
- Fixed broken Ua Conchobair dynasty
- Province of Bira no longer stays Orthodox for the entire game
- Fixed bug where imprisoned underage rulers could kill their regents
- Gave The Two Saltuks from Erzurum their correct names
- Corrections to Phillip IV of France and many related characters
- Sigrid Ylving no longer has the wrong mother
- Fixed the deathdate of King Charles IV of France
- Added missing Ecumenical Patriarchs
- Fixed a bug where courtiers of landless characters would be listed in a weird
location
- Fixes and additions to various Frankish and Occitan dynasties
- Fixes and additions to the Hunfirding dynasty
- Missing marriages, mothers, children of Valdemar II and Erik V of Denmark adde
d
- Fixed a rare crash in 'on_siege_over'
- AI: The independence faction does not present an ultimatum until it has at lea
st 33% of the liege's strength
- AI: De jure vassals of your culture and religion, except kings, will not start
or join independence factions
- Reduced the chance of massive rebel reinforcements for the Independence factio
n
- Diplo AI: Mongols and Aztecs will no longer revoke titles off human players ju
st for having the wrong religion or culture
- Armenian, Georgian and Alan cultures updated with new names, name linkings and
patronymics
- Fixes to the County of Melgueil
- Ingeborg Magnusdotter now has the correct gender
- Sartag Khan now converts to Nestorianism instead of Orthodoxy
- Corrections to the religion of several Zirid characters
- A few Catalan name fixes
- Changes and additions to the Godwin dynasty
- Fixed a bug with Primogeniture when tracing back through the current holder's
mother
- Fixed a very rare crash with Holdings with no holder
- Fixed an issue with inheritance by landless characters when there was no de ju
re vassal title they could take off the previous holder
- Diplo AI: Much more careful about imprisonments
- Imprisoning characters no longer affects their position in the line of success
ion
- Fixed a bug with the event pictures on Mac and Linux
- Added blinded trait to historically blind characters in the database
- Added missing space to Armenian dynasty prefix and Irish male patronym
- Byzantine, Armenian and Georgian character fixes and additions
- Fixed wrong liege for Duchy of Champagne and County of Gevaudan at certain dat
es
- Welsh/Hiberno-Norse Dublin character fixes and additions
- New dynasty for the Kurdish Shaddadids, extended Mirdasid pedigree
- On player agreement, the game now sends information to the Paradox backend whe
n you start a game, containing the names of the DLCs and Mods you run (can be to
ggled with "dont_track_data = [yes/no]" in settings.txt)
- AI: The leader of a claimant faction will no longer leave the faction in an el
MAJOR:
- Faction System
- Characters can have both a Plot and an Ambition
- Retinue System support for the Legacy of Rome DLC
- Orthodox and related religions have Autocephalous Patriarchs and the Pentarchy
- Rebalanced Combat, with more focus on leaders and their traits. More leader tr
aits.
- Liege levies. You only raise levies from your direct vassals, and they are not
directly connected to Holdings.
- A number of self improvement Ambitions for characters
- New religions: Miaphysite, Nestorian, Monothelite
- Two new Bookmarks: The Alexiad and The Latin Empire
- AI: Improved military AI
- Major speed optimizations
- Greatly reduced graphics memory load
- Plugged some memory leaks
- New events for characters with the lunatic trait
- Spymaster's Discover Plots job has been renamed to Scheme, and now also affect
s faction membership
- New icons added to all decisions
MINOR:
- Launcher now remembers DLC and Mod settings
- Very large savegames can now be sent to clients in multiplayer
- Now always allowed to move capital back to the traditional capital of your pri
mary title (even if you've moved capital once already)
- You now always need at least two kingdom titles to create an Empire
- Fixed several bugs with Gavelkind and Primogeniture succession
- Fixed some issues with the Supply Limit and attrition rules
- It's no longer possible to place councillors in grayed out provinces
- Many, many changes and fixes to the history database
- Character View: Selecting an ambition now auto-updates the window
- Added ticking war score to Claim All wars
- Made the Seljuks pre-mobilized in 1066, like the English contenders
- Added portrait tooltip about a character's religious head
- Added code for locking Constantinople to the Emperor better
- Adjusted the colors of some duchies and kingdoms, mainly in Eastern Anatolia
- Fixed the ship unit position in Lake Mlaren
- Added "Foreign Conqueror" opinion modifier
- Ormond is no longer a republic
- Improved some trigger and event target tooltips
- Fixed some issues with the "change succession law" CBs against secondary kingd
oms
- No longer allowed to press Muslim women's claims against anyone
- No longer allowed to press other women's claims on _any_ titles against a rule
r with Agnatic succession
- Fixed a problem with law triggers in decisions
- All casus belli event effects are now also initialized properly, so they can r
efer to laws
- Characters in feudal realms will not flee to republics or theocracies when exi
led
- In republics, courtiers who are heirs to foreign titles can no longer be elect
ed
- Gave William the Conqueror three more castles at game start and adjusted the i
nitial armies of all three contenders
- The liege is now imprisoned when losing his or her primary title in a claimant
war
- When creating a new higher tier title in the game, your current laws will be c
opied (if it's not Duke-to-King)
- When creating a new higher tier title that has never had a holder before, its
stubborn.
FOR MODDERS:
- IMPORTANT: Added 'inherit_chance' to traits, replacing 'congenital'
- The 'replace_path' bug is now fixed for real
- Added 'effect' character history command. It's like an event option that's run
for the character at game start.
- Fixed a bug with 'immortal' traits and sex appeal
- Added trigger 'leads_faction'
- Added trigger 'faction_power'
- Added trigger and effect 'any_faction_backer'
- Added trigger 'completely_controls = [title]' (I or my vassals hold everything
in it)
- Added trigger 'revolt_distance'
- The 'ai_will_do' clause in Decisions is no longer binary (the value determines
the MTTH)
- Fixed an issue with law triggers in the 'ai_will_do' field of decisions
- Added trigger 'in_faction'
- Added trigger 'war_title'
- Added trigger 'defending_against_claimant'
- Added event targets 'supported_claimant' and 'supported_claimant_title'
- Added 'set_parent_religion' effect
- Can now create Lowborn characters with the 'create_character' effect
- Fixed a bug with scripted attributes in the 'create_character' effect
- Fixed a bug in the 'conquest_culture' trigger
- Added 'is_conquered' trigger
- Added event targets 'heir_under_seniority_law' and 'heir_under_primogeniture_l
aw'
- Added trigger 'any_claimant'
- Added 'from_potential' trigger to decisions (vassal and dynasty decisions only
)
- Added event effect 'add_spouse_matrilineal'
- Added 'opinion_diff' trigger
- The event targets 'owner' and 'holder_scope' are now the same and work on both
titles and provinces
- Added event effect 'copy_title_history'
- Added event effect 'copy_title_laws'
- Fixed a bug with trigger 'is_landed = no'
- Fixed a bug in the effect 'spawn_unit' with the 'match' argument
- Can now set a specific leader in the effect 'spawn_unit'
- Fixed a bug in trigger 'de_jure_liege_or_above'
- Fixed a bug in trigger 'de_jure_vassal_or_below'
- Fixed some bugs with the 'set_name' effect
- The 'set_name' effect can now change the name of titles
- Added 'capital' effect
- Added 'province_capital' effect
- Added effect 'participation_scaled_decadence'
- Added trigger 'num_of_faction_backers'
- Added trigger 'race'
- Added trigger 'graphical_culture'
- Fixed a bug with event name spaces not working in 'events' fields in On Action
s
- Fixed a bug with event name spaces not working in 'events' fields in Job Actio
ns
- Added 'divine_blood' marriage opinion modifiers
- Added more gradual Attrition Defines
- Added 'secondary_graphical_culture' to cultures and culture groups (a fallback
option, when not having certain DLCs)
- Added trigger 'has_earmarked_regiments'
- Added 'earmark' argument to the 'spawn_unit' event effect
- Religion View: The portrait of the religious head should now age correctly
- Doubled the opinion penalty for revoking a kingdom
- Fixed a bug with the tooltip for usurping emperor tier titles
- Fixed some errors in the Welsh character database
- Women with 'immortal' flagged traits no longer grow infertile after 45, and th
e AI knows this
- Fixed an issue with 'immortal' marked traits added in the ruler designer or th
e history
- Should no longer be possible to get both the Sayyid and Mirza traits
- Fixed two bugs with a dynasty's Coat of Arms changing for no reason
- Scripted banned colors for Coats of Arms should now work
- Corrected event picture for event 75075
- Fixed some events using incorrect form 'only_capable'
- Removed some duplicate text entries
- Tech focuses can no longer change when you inherit someone's title
- Commander traits are now generated for characters created with the 'create_cha
racter' effect with a martial trait
- The Jizya tax modifier is now shown with an icon on Holdings
- Corrected the religion of Muhammad's ancestors
- Corrected lots of (harmless) errors in the gui files
- Fixed a bug with the tooltip for usurping emperor tier titles
- Fixed a bug with the NTechnology defines and REN_PROVINCE not being read
- Changed the name of the 'Empire of Spain' to 'Empire of Hispania'
- Can no longer transfer Duke or King rank vassals to anyone except their de jur
e liege
- Buffed the Christian states of Iberia by giving them more holdings, more initi
al building upgrades and slightly higher tech
- Invasion AI: Fixed some deadlock situations that could occur when armies were
loaded on fleets belonging to the wrong agent
- Army AI: Fixed a glitch with attrition avoidance when having attached units
- When moving an army into a sea zone, it will now prefer loading onto the small
est possible fleet
- Attached units can no longer lead a siege if the unit they are attached to is
also besieging
- Increased the max number of holdings in many counties in continental Europe, E
ngland and the Levantine coast
- Attached units now move at the same speed
- Can no longer select holy orders to play in the lobby
- Page 12 in the Ledger no longer crashes in "observer" mode
- When divorcing a spouse, the "matrilineal" marriage status is now correctly re
set
- Vassals with a weak claim on the liege that they can't currently use no longer
get an increased revolt risk
- Diplo AI: Tweaked "desires better alliance" factor for marriages
- Fixed a bug where armies containing Holy Order regiments could be disbanded wh
en the Holy Order itself withdrew its forces for another conflict
- Fixed a bug preventing a host without The Sword of Islam from hosting MP games
with those who do and have selected Muslim rulers
- Fixed a freeze bug in the lobby when stepping back through history from an adv
anced date
- Fixed a bug with historical scripted non-succession laws being overridden at s
tart
- Fixed a bug where landless religion heads could be succeeded by ones of the wr
ong religion
- Added 'decadence' character history command
- The Seljuks now start at 0% Decadence
- Fixed a bug in some combat tactics that would immediately destroy all enemies
of a certain unit type
2012-06-26: v1.06
----------------------MAJOR:
- Muslim Decadence System
- Muslim Polygamy
- Added new provinces, titles and history for Mali, Songhay and Ghana
- Added the province of Aprutium (split off from Spoleto)
- Added the new creatable Empires of Russia, Britannia, Spain, Francia, Scandina
via, Persia and Arabia
- Strong and Weak Claim System
- Overhaul of game text for Muslims
- Added plots to claim titles
- Split up the former Kingdom of Khazaria into many de jure kingdoms
- Split the Kingdom of Rus into the kingdoms of Rus and Ruthenia
- Added the duchies of Susa and Latium
- Revised murder plots completely. No decisions, just events.
- Commander traits added
- Heavily revised combat tactics
- Loads of new events
- New cultural and religious buildings
- Improved French translation by the friendly folks at Jeux-Stratgie.com
MINOR:
- AI: Much more eager to join Crusades/Jihads if it has de jure interests in the
target kingdom
- AI: Much more eager to join Crusades/Jihads if in the same realm as the religi
ous head
- AI: More stubborn about fighting decadence revolters
- AI: Tweaked Crusade targetting - will no longer target kingdoms with 0 'holine
ss' value for that religion
- AI: Non-Muslims will not accept marriages for female relatives with Muslims, u
nless they are vassals
- AI: Now prefers giving baronies/counties to courtiers with static dynasties ra
ther than creating random characters
- AI: Vassals of vassals can now correctly revolt to depose their liege
- AI: DoW now factors in the strength of enemies of enemies
- AI: Willing to join another rebelling vassal's war for the crown only if they'
d like them better as _liege_
- AI: Vassals should no longer start wars (except for revolts) if the whole real
m is under attack from outside
- AI: Caliphs will now be more aggressive with calling Jihads
- Army AI: Will now assault when appropriate
- Army AI: Fixed a problem where you could trick AI armies into ping-ponging whi
le it was trying to gather its forces
- Army AI: Fixed some issues where it would not count attached units properly
- Army AI: Better at moving across land without marching together with other arm
ies, causing unnecessary attrition
- Army AI: Improved attrition check in targetting calculations
- Army AI: Fixed an issue where it would merge armies to huge sizes by not consi
dering attached forces
- Invasion AI: Fixed an issue where it would choose poor secondary targets if th
e target province was too heavily defended
- No longer possible to call lieges to war against their own vassals
- Fixed a bug with the succession message not being shown for the ones who inher
it titles
- Fixed an issue with the de jure law vote message not going away when trying to
approve it
- Slightly increased merc reinforcement rates
- Fixed a memory leak with timed opinion modifiers that time out naturally
- Moved the county of Chalons into Lower Burgundy and Grisons into Upper Burgund
y
- Fixed a bug with the depose liege CB sometimes making the new ruler independen
t (bug in the effect 'abdicate_to_most_liked_by').
- Fixed a bug with the effect 'abdicate_to_most_liked_by' that would invalidate
outside wars
- Fixed a bug with the 'grant_title' effect which would assign the liege to the
liege of the granter
- Fixed a potential infinite loop in war name generation
- Fixed a bug with the Feudal Elective law being tolerated for Republics
- If the loser in a war is imprisoned, he is now automatically released on peace
- Fixed a bug with created characters sometimes getting duplicate education trai
ts
- People who avoid imprisonment will now always flee to another realm
- Added a whole bunch of cleaned up title coats of arms
- Muslim coats of arms should now use better colors
- No longer allowed to grant titles to prisoners
- You can now correctly press the de jure claims of vassals of vassals
- Fixed a bug with being able to call vassals of vassals of the enemy into wars
within the same realm
- When winning (enforce or reverse) a war, all prisoners from your realm held by
the enemy are now released
- Added opinion modifiers 'Imprisoned my Child' and 'Executed my Child'
- No longer allowed to ask to join outsider wars against your liege
- Fixed a bug with the depose liege CB in republics and bishoprics
- Rulers deposed with the 'depose' casus belli no longer get any land from their
old vassals to remain rulers
- Fixed an issue where a ruler could not offer peace to a rebelling vassal if he
had holdings occupied by another (loyal) vassal in a separate war
- Fixed a bug with the hostility icons for loyal vassals in separate wars with r
ebelling vassals
- If a vassal is at war with another vassal who is rebelling, the war no longer
ends if the liege wins and the rebellion is crushed
- Fixed a bug with lieges ending up in two wars if a vassal revolted while a rev
oke action was pending
- Blocked excomm wars against revolters
- Fixed some issues with succession not being recalculated after certain event e
ffects
- Peace Offers now make it clear whether it's a demand for surrender, white peac
e or surrender
- Cleaned up all CB tooltips
- The initial Seljuk-Byzantine war is now a full invasion of the de jure kingdom
of Armenia
- Added "Scarred" trait
- Fixed a bug allowing rulers of a hostile religion to vote for de jure laws eve
n when not de facto vassals
- Toned down base attribute gain of children from guardians
- Optimized the CPU heaviest events
- Fixed a nasty old crash bug with the defection of the Victual Brothers
- Fixed a hostility bug with allies helping to defend against a revolter
- Fixed an issue with Gavelkind inheritance in baronies, where the youngest chil
d would inherit first
- Fixed an issue with the random seed in delayed events
- Fixed a bug allowing you to usurp titles from your own vassals
- Fixed an issue with vassals of vassals gaining independence when you pressed t
heir claims
- The titular kingdoms of Naples and Trinacria are no longer creatable in-game
- The Ecumenical Patriarch will now refuse to excommunicate a character who has
repented, even if the Emperor asks
- Merc navies will now disband when not getting paid
- Fixed an issue with the lower Crown Authority plot when the liege folds to the
FOR MODDERS:
- Exported inbreeding trait gain factors to defines
- Exported most relevant files under common to their own folders, so they can be
broken up into multiple files
- Added 'immortal' flag to traits; stops aging, character will not die of age or
poor health
- Added 'pilgrimage' flag to traits; the character is away and needs a regent, b
ut can still be a guardian, etc
- Added 'name_tier' to landed titles, so that empires can be called kingdoms, et
c
- Added 'pass_effect' to decisions and laws, which is not run by automatic funct
ions (useful for setting opinion modifiers when passing laws.)
- Added event target 'fromfrom'
- Added trigger 'in_revolt'
- Added 'divine_blood' flag to dynasties, which allows full consanguine marriage
s and tells the AI to prefer keepin' it in the family
- Added 'founder_named_dynasties' to cultures
- Can now script marriage consanguinity rules in religions
- Added a 'potential' trigger to Job Actions
- Added 'dismiss_trigger' to job titles
- Added a 'potential' trigger to traits
- Added trigger 'num_of_realm_counties'
- Added effect 'vassalize_or_take_under_title'
- Added trigger 'death_reason'
- Added event target 'killer'
- Added event effect 'objective_succeeds'
- The trigger 'can_be_given_away' is now more restrictive. Checks occupation or
sieges of constituent Holdings, contestation in wars, etc.
- Added history command 'conquest_culture'
- Added trigger 'plot_power_contribution'
- Added trigger 'random'
- Added trigger 'any_potential_tribal_county'
- Added effect 'any_potential_tribal_county'
- Added effect 'random_potential_tribal_county'
- Added 'new' target in effects ( character = new ) for newly created characters
- Added death reason 'death_hashshashin'
- Added effect 'make_primary_spouse'
- Added trigger 'has_strong_claim'
- Added trigger 'has_weak_claim'
- Added effect 'add_weak_claim'
- Added effect 'add_weak_pressed_claim'
- Added trigger 'has_regent'
- Added trigger 'is_contested'
- Added event effect 'any_spouse'
- Added event effect 'random_spouse'
- Added trigger 'any_spouse'
- Added trigger 'is_main_spouse'
- Added a 'distance' trigger
2012-05-28: v1.05g
---------------------------------------------------- Fixed a freeze issue with the copying of laws into usurped titles
2012-05-18: v1.05f (Mac version compatibility patch)
---------------------------------------------------- The invasion cb can now be granted correctly again
- The Pope now gets a significantly lower contribution score in Crusades
- AI: The Pope/Caliph will now be more reluctant to accept a White Peace when Cr
usading/Jihading
ed to
- A very high opinion of the liege now has a greater effect on reducing the revo
lt risk
- Can't pick intrigue plots against people with no possible backers (lacking cou
rtiers)
- No longer possible to revoke religious head titles, or plot to do so
- Halved the Varangian Guard in strength
- Removed some more initial Byzantine holdings
- Reduced the initial Crown Authority of the Byzantine Empire a bit
- Increased the initial Crown Authority of the Seljuk Turks and Mauretania
- Fixed a bug with dynasty 715 having a historical CoA when it should not
- Fixed another issue with de jure assimilation
- Vassals in revolt who _attack_ an outside state will no longer make their prewar liege hostile to the target
- Fixed an issue with too many plots being evaluated for the quick plot button i
n the Character View
- Fixed another issue with huge plot power values due to the wrong cached milita
ry power
- Should no longer be possible to attach armies to navies in port
- AI: Should never try to revoke titles off landless vassals (Varangian Guard, e
tc)
- AI: Even more likely join a plot with the same goal a character is already plo
tting for, if the plot power of the asker is higher
- Added trigger 'yearly_income'
- Asking the Pope for an Indulgence now costs a minimum of 25 gold
- Fixed a rare crash when a plot target died while you were inviting a backer in
the Diplo View
2012-04-19: v1.05c
----------------------- Fixed a bug with some randomly created characters getting 0 base skills
- Fixed a bug with war contribution score not always being given from occupied H
oldings
- You no longer gain intrigue for succeeding with murder plots
- AI: Revolters now a bit smarter about when to pick the Independence CB
- AI: Adjusted down the Crusade joining a bit more
- Increased the delay between Crusades
- Exported REVOLT_DISTANCE_FACTOR, REVOLT_OTHER_INDEP_RISK and REVOLT_OTHER_INDE
P_RISK_CAP to defines
- You can no longer start military type plots against someone you have a truce w
ith
- Fixed a bug where children born after the father had died would themselves imm
ediately die
- AI: Should not revoke titles off vassals while at war with someone big
- Rebellious vassals who do NOT seek independence will tend to keep the the peac
e while there are independence revolts going on
- Fixed a bug with a duel event (100411), where a ruler could banish himself
2012-04-18: v1.05b
----------------------- Fixed a bug with all children getting the exact same education trait
- The mouse wheel now works for scrolling in all windows again
- Autopause on events in full screen mode now works again
- AI: Made smarter about when to join Crusades/Jihads. Reduced "dogpiling".
- MP: Fixed issue where the client was able to change starting date in the lobby
, causing all kinds of issues
- MP: Fixed an issue with being able to select dead characters from previous boo
kmarks
- Fixed a bug with de jure assimilation of duchies when the king himself held co
unties in it
- Fixed an issue with some plots where plotters did not get what they plotted fo
r
- Fixed an issue with war contribution scores turning negative and strange in hu
ge, drawn-out wars
- AI: Less keen on picking the 'Revoke Vassal Title' plot
- Fixed an issue with the Weaken other Vassal plot where vassals at another leve
l than you could plot against you
- Assimilating duchies are now shown clearly on the map in the De Jure Kingdoms
map mode
- Exported WOMEN_INHERIT_PRESSED_CLAIMS and BASTARDS_INHERIT_PRESSED_CLAIMS to d
efines
- Title creation was possible when at war for independence, resulting in an inco
nclusive ending and you as "victorious"
- Added some missing French and German translations
- Fixed a bug with the DLC banner not updating correctly in the main screen
- Corrected text color codes in the French translation
- Fixed a bug with the wrong text shown in Crusades/Jihads against heretics
2012-04-16: v1.05
----------------------MAJOR:
- You can now ask to join many types of wars
- Participants in wars now get a contribution score which determines how much pr
estige and piety they get when the war ends
- Crusades now target entire de jure kingdoms. The Pope declares the war and oth
er rulers can then join the attacking alliance. The one who contributes the most
gains the targeted kingdom.
- Streamlined marriage interface allowing matrilineal betrothals
- Loads of new events for regencies, friendships and rivalries
- Plot to revoke the title of a vassal
- The Kill Plot is now more available and targets a wider selection of logical c
haracters
- Portrait clothes are now uncoupled from ethnicity
- Added Causes of Death
- Added some purely naval mercenary units
- Improved military AI
- Armies can now be "attached" to each other, which means they will just follow
the lead army
- Duchies can now be assimilated into another de jure kingdom (takes 100 years)
- Now possible to create titular titles at double cost if you hold the scripted
capital
- Empires are now allowed to create kingdoms
- You can now only create kingdoms if you are already a king or emperor, or hold
more than one duchy titles
- Added the kingdoms of Frisia, Lotharingia, Bavaria, Pomerania, Aquitaine and B
rittany
- The kingdoms of Galicia and Navarre are now de jure kingdoms
- The kingdom of Al-Andalus is now called Andalusia and can be created by anyone
in the Arabic culture group
- Changed "Ducal Claim" wars to "De Jure Claim". De Jure kings and emperors can
now take counties in their de jure realm
- Assassinations are now more expensive depending on the rank of the target
- All factions in civil wars are now hostile to outside attackers
- Cannot end civil wars until the temporarily independent vassal has no holdings
occupied by outsiders
- Tribal Invasion CB: Now destroys all duchies and kingdoms in the conquered rea
lm
- Children now always get the same education type as their guardian
- The Holy Order troop size now scales with the moral authority of the church
- Republics now get a special CB to seize coastal provinces
- Republics (count or above tier) now get a tax bonus from all cities in their r
ealm
- Republics (count or above tier) now get an extra tax bonus from all coastal ci
ties in their realm
- Republics (duke or above tier) now get an extra tax bonus from their capital c
ity
- Women and illegitimate bastards no longer get pressed (inheritable) claims on
their parents' titles
- You can now press the claims of female courtiers and vassals in wars if the ta
rget title does not have Agnatic succession
- AI: Vassals should now try to defeat peasant rebels on their own
- AI: Will no longer raise forces in besieged counties
- AI: Nearby religious brethren will now tend to join defenders in Holy Wars
- AI: Lowered general vassal revolt risk and DoW aggressiveness
- Cut the Religious Assistance CB
- There is now a "Plot" button in the character view, offering a more flexible w
ay of picking plots against characters
- Fixed an issue with weird (often infinite) build times that could occur after
reload
- Vassals will no longer hate you for newly acquired Holdings that take you abov
e the demesne limit. You have two months to get rid of them.
- Heavily revised vassal revolt risk calculations
- Made the revolters in independence wars start gaining ticking war score, and d
o so immediately
- Fixed a crash when switching between tabs in the Plot View
MINOR:
- Embarked armies no longer suffer attrition
- Withdrawing a small enough army from combat no longer leads to a general retre
at
- Rebalanced combat a bit - more morale damage, less kills
- Fixed a bug preventing claimants to the Caliphates from ever revolting
- Fixed an issue with succession CB holders not using it because they are curren
tly the heir presumptive
- The opinion effect of gifts now depend on the State Diplomacy of the giver and
the greed of the recipient
- Gift recipients who are not your vassals (or below) will appreciate gifts more
- Landless characters now also get an AI personality from traits
- Added more and greater opinion modifiers from characters having the same trait
s
- The console command "debug fow" is now just "fow" and works in Release builds
too
- The invite to plot selection list of characters now excludes those who would n
ever ever join
- Better tooltip for the "not willing to join plot" icon when inviting people to
plots
- Glowing borders on selected titles in the Title View
- More likely to see different unit type models on the map
- Added console command "charinfo" to toggle debug information in character port
rait tooltip
- AI: Honorable and dishonorable (personality from traits) characters should now
respond more plausibly to invitations to murder plots
- AI: Improved councillor appointment
- AI: More careful about trying to pass de jure law changes during wars
- AI: Smarter about revolting during the lieges offensive wars
- AI: A bit more reluctant to accept ending a plot
- AI: Will now want to raise or hire a more overwhelming force
- AI: Smarter about creating and usurping titles
- The Kill Spouse plot decisions are now less likely to actually succeed
- Open succession law (the Muslim default) now makes succession crisis revolts m
uch more likely
- You are now allowed to usurp titles from other vassals within the same realm i
f you have a claim on the title
- Fixed a bug with the tooltip for the 'has_objective' trigger
- Fixed some issues with some male hair styles being invalidated when they shoul
d not be
- Mercenary captains should now wear helmets again
- You no longer get Piety from handing out the same title to the Church multiple
times
- You no longer get Piety from handing out duchies and above to clergy
- The Piety from giving a county to the Church is now 50 (down from 100)
- Boosted the arrival strength of the Timurids
- Uncles and aunts are now also valid successors in elective monarchies
- Removed the warning text and special AI acceptance rulers when marrying a memb
er of the _same_ dynasty matrilineally
- Fixed a bug with Fertility set from modifiers
- Holdings under construction should now also correctly benefit from councillor
jobs
- Fixed an issue with historical settlements not being cleared entirely correctl
y on save game load
- Fixed a bug with certain event target trigger tooltips
- Added a tooltip to the "character" trigger
- Corrected some title adjectives
- Fixed a bug with the 'claimed_by' trigger tooltip
- Fixed a mismatch between potential revolters in the alert and in the Intrigue
View
- Mercs of the same culture group as you can now always be hired, no matter the
distance to your capital
- Lieges of dead characters are now saved and shown
- The decision to repent (getting your excommunication lifted) now gives the cor
rect opinion modifier, making the character immune to a new excommunication for
10 years
- Fixed a bug where successors could be temporarily disinherited when Temple hol
dings were assigned a new holder
- Fixed multiple issues with the law change plots
FOR MODDERS:
- The line "nudge_allowed=yes" in "settings.txt" will turn on the in-game map po
sitioning editor (there is a button called "Nudge" in the starting screen.)
- The de jure liege of titles can now be changed through events and scripted his
tory ("de_jure_liege")
- You now see all plots in "observe" mode
- Exported MAX_GENERATED_TRAITS_FOR_HISTORICAL to defines (controls the maximum
number of random traits that are generated for historical scripted characters)
- Added a 'destroy_landed_title' event effect
- Added a 'give_minor_title' effect
- Added trigger 'holding_type'
- Exported some merc and holy order hire cost factors to defines
- Mercenary companies can now be scripted with a "strength_growth_per_century" v
alue (in landed_titles.txt)
- The Legalism effects on demesne size is exported to "defines.lua"
- Added plot type 'realm_titles'
- Added trigger 'held_title_rating = [num/target]'
- Event modifiers are now read from multiple files
- Cut the non-functional trigger 'num_of_ports'
- The trigger 'monthly_income' now actually works
- Timed opinion modifiers with value 0 are now added, but not listed in tooltips
(useful as a kind of flag in events.)
- Combat events will not happen until three days into a combat (to avoid command
er deaths and such when overrunning tiny forces)
- When an Anti-Pope is installed in Rome, the old Pope no longer becomes an Anti
-Pope
- Waived the opinion penalty for held elector titles for elective duchies and be
low
- Fixed a CTD issue that could occur in tooltips when hovering over Holding modi
fiers as they expire
- Vassal mercs can now always be employed by their liege, no matter their religi
on
- Scaled wealth effects and triggers are now based on nominal peacetime income
- Fixed an error in the opinion warning when banishing characters (not the corre
ct figure.)
- The game will now also auto-generate an appropriate number of traits for child
ren with not enough scripted traits
- Added a text warning/explanation for DoW on a revolter
- Traits are now read from multiple files, facilitating modding
- Fixed an issue with event ids in a namespace
- Fixed an issue with flipping "random god names" tooltips in fire event effect
tooltips
- Fixed a bug with the decision 'Demand Duchy from liege' with duke tier lieges
(should not be available)
- Fixed a tooltip issue with the "any" type event triggers
- Better tooltips for event triggers 'higher_tier_than' and 'lower_tier_than'
- Re-enabled selection of the same type of plot again for players
- Fixed an issue with save/reload of the last selected plot/ambition
- Fixed an issue with protected inheritance not always working under Gavelkind
- Exported MAX_ELECTOR_TITLES_LEGALLY_HELD to defines
- Exported the max duchies held opinion penalty to defines
- Exported the tax penalty for bishops loyal to the Pope or Anti-Pope to the def
ines
- The "recently conquered" holding penalties are no longer applied during civil
wars or wars between vassals
- AI: Fixed a bug where the AI would grant titles to vassal mercs
- Added 'same_guardian' trigger
- Slightly nerfed William of Normandy's initial army size
- Switched the portraits of Harold and William the Conqueror
- Changed some title colors to conform better to their cultural region
- Added proper history for the Prince-Bishopric of Agen
- The Earl of Atholl is now a _legitimate_ bastard
2012-02-17: v1.03b KUMH
----------------------- Loading a save where you had marked characters of interest or non-interest wil
l no longer crash the game
- Fixed a bug with the de jure modifier not being initialized correctly for most
kingdoms and above
- Fixed a tooltip crash in the Realm Tree
- Fixed an issue with long MP game connection times
- Fixed an MP OOS issue that would manifest a day or two after starting
- Fixed an issue with burgher heirs retaining burgher laws when inheriting a feu
dal demesne
- Fixed several script errors with the special CoAs in Dynasty CoA Pack DLC
- The texture in the Dynasty CoA Pack DLC now works correctly on all graphics ca
rds
- Children of rulers now automatically get the appropriate claims when you start
a new game (they don't need to be scripted in)
- Fixed the Steam install script so it won't run every time you start the applic
ation
- In order to ask for an invasion CB, you must be at peace and either have a cla
im on a primary title of the target's, or have fewer holdings in your realm
- AI will now change tech focus
- Revised reverse demands for CBs to make them more interesting
- Diplo AI: Will not allow matrilineal marriages with unimportant characters
- Diplo AI: Will say no to marriages that would make valuable courtiers (council
lors) move
- Diplo AI: Will be reluctant to let skilled courtiers move to marry
- Diplo AI: Will now sometimes grant titles to unlanded courtiers again!
- Diplo AI: Fixed a bug where a completely beaten AI would surrender too easy
- Diplo AI: Muted AI spam about marriages if player already declined offer
- Diplo AI: Will not declare religious wars for overseas territories that de jur
e belong to an independent duke or king of its own faith
- Invasion AI: Better at not disembarking into an enemy army
- Invasion AI: Optimized prio target selection
- Invasion AI: Fixed an issue with pointless counter-invasions
- Invasion AI: Will now load armies in port when possible, in order to avoid loa
ding armies onto the wrong fleets
- Invasion AI: Should now understand how to target peasant rebels
- Resigning now changes the checksum, so you cannot join an MP game without rest
arting the game (which would cause an OOS anyway.)
- Boosted the strength of peasant rebel units by 50%
- Fixed a bug with the CB for the Institute Gavelkind plot
- Upped the length of truces to 10 years (from 3)
- Added fractions to the revolt risk in the province view
- Added a monthly law vote check to make sure laws pass when they should
- Fixed a bug with port buildings not giving more galleys
- Raised mercenary hire costs a little bit
- Flank leader damage bonus changed from 1% to 2% for each point in martial
- Fixed an issue where granting titles would disband troops
- Fixed an issue with a plot where the target would retain his title even when h
e folded
- Fixed a problem with playing the Earl of Durhamn causing immediate game over
- Ask for ransom interaction can now be initiated with the liege
- Ask to ransom interaction in the diplomacy window now has a proper title when
selecting target
- Rebalanced the initial situation between William, Harald and Harold
- Gave Edward III a claim on France so the 100 years war bookmark will work corr
ectly
- Corrected the history of Gevaudan to avoid dead "Serene Doges" of France at st
artup and make sure it has prince bishops at the end
2012-02-14: v1.02b
RELEASE