Sie sind auf Seite 1von 4

//==============================================================================

// Alfred_anim.txt
//==============================================================================
//==============================================================================
define greekbirthSFX
{
set hotspot
{
version
{
VisualParticle SFX G Myth Unit Birth Effect
}
}
}
//==============================================================================
define setGlow
{
SetSelector
{
civilizationLogic none/set
set hotspot
{
version
{
Visualnone jimmy
}
}
set hotspot
{
version
{
Visualparticle SFX E Set Gaia animal
}
}
}
}
//==============================================================================
define soundwave
{
set hotspot
{
version
{
Visualparticle Special G Nemean Lion Attack
}
}
}
//==============================================================================
anim Birth
{
SetSelector
{
set hotspot
{

version
{
Visual animal alfred_BirthA
connect HOTSPOT greekbirthSFX hotspot
connect hitpointbar SetGlow hotspot
}
}
}
}
//==============================================================================
anim Bored
{
SetSelector
{
set hotspot
{
version
{
Visual animal alfred_boredA
connect hitpointbar SetGlow hotspot
}
}
}
}
//==============================================================================
anim Death
{
SetSelector
{
set hotspot
{
version
{
Visual animal alfred_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag SpecificSoundSet 0.39 false HeavyFall checkVisible
//-- end auto generated section
connect hitpointbar SetGlow hotspot
}
}
}
}
//==============================================================================
anim Idle
{
SetSelector
{
set hotspot
{
version
{
Visual animal alfred_idleA
connect hitpointbar SetGlow hotspot
}
}
}

}
//==============================================================================
anim Walk
{
SetSelector
{
set hotspot
{
version
{
Visual animal alfred_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag FootstepLeft 0.50 true
tag FootstepRight 0.10 true
tag FootstepLeft 0.55 true
tag FootstepRight 0.60 true
//-- end auto generated section
connect hitpointbar SetGlow hotspot
}
}
}
}
//==============================================================================
anim Flail
{
SetSelector
{
set hotspot
{
version
{
Visual animal alfred_FlailA
connect hitpointbar SetGlow hotspot
}
}
}
}
//==============================================================================
anim attack
{
SetSelector
{
set hotspot
{
version
{
Visual animal alfred_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.46 true
tag GenericSound 0.01 true
//-- end auto generated section
connect hitpointbar SetGlow hotspot
}
}

}
}

Das könnte Ihnen auch gefallen