Beruflich Dokumente
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LEVEL
Skills
Abilities
ABILITY
STR
13
STRENGTH
DEX
18
DEXTERITY
CON
14
CONSTITUTION
INT
12
Name: Valdyn
Player: Johnson
Class: Hunter
Add:
Next level: 48.000
Experience: 34.000
Faction
Agent
The Harpers
Background:
Weight:
Race: Dark Elf (Drow) Size: Medium Height:
Gender:
Hair:
Skin:
Eyes:
Faith:
Age:
Alignment: Chaotic Good
INTELLIGENCE
WIS
16
WISDOM
CHA
17
CHARISMA
ADV
DIS
+4 Acrobatics (DEX)
Hide 2nd DC
MODIFIER
SAVING THROW
+1
+4
+4
+7
+2
+2
+1
+1
Ability Save DC
PROF.
BONUS
PROFIENCY
BONUS
PROFIENCY
BONUS
14
+ 8 +
Wis
+ 8 +
Cha
+3
+3
+3
+3
+3
+1 Arcana (INT)
14
+1 Athletics (STR)
+3 Deception (CHA)
Senses
+1 History (INT)
Proficiency
Bonus
16 Passive Perception
Darkvision 120 ft; Sunlight
+6 Insight (WIS)
+6 Intimidation (CHA)
INSPIRATION
Sensitivity
Limited Features
FEATURE
PROF. EXP.
SR
LR
+1 Investigation (INT)
+3 Medicine (WIS)
Dawn
+1 Nature (INT)
MAX. USAGES
RECOVERY
Faerie Fire
LR
+6 Perception (WIS)
Darkness
LR
+3 Performance (CHA)
USED
+3 Persuasion (CHA)
+1 Religion (INT)
+7 Stealth (DEX)
+6 Survival (WIS)
Tool
DEX
Combat
+4
+
+
4
+
Studded Leather
ARMOR
BONUS
AC DURING REST
DEXTERITY
MOD
STEALTH
RESISTANCE
HP
DISADV.
MISC
MOD 2
HALF DAMAGE
ATTACKS
PER ACTION
Dex
150/600 ft
Versatile (1d10)
WOUNDS
90
CURRENT
Heal
MISC
MOD 1
PROF ABILITY
Longsword
20 ft
Set Max HP
Str
Melee
HIT
DICE
LEVEL
DC10
II
CON
USED
I
II
III
+
DIE
LIVE
DIE
8 d10 + 2
Attacks
Longbow
30 ft
TEMPORARY HP
SHIELD
BONUS
MAGIC
SPEED
ENCUMBERED
III
Actions
AND
+9
1d8+4 Piercing
+4
1d8+1 Slashing
Darkness
Primeval Awareness
Faerie Fire
BONUS ACTIONS
REACTIONS
Opportunity Attack
TYPE
Arrows
Reload AMMUNITION
TOTAL
TOTAL
TYPE
Reload
AMMUNITION
12
AC
SPEED
Health
Defense
16
Initiative
MISC.
Background
Features
PERSONALITY TRAITS
Racial Traits
I am accepting (or unaccepting) of other faiths and honor (or dishonor) the devotion to
other deities.
Choose Feature
Class Features
IDEAL
Charity: I always attempt to assist those in need, regardless of the personal cost. (Good)
BOND
Everything I do is for those less fortunate.
FLAW
I am very stubborn in my thinking.
Hunter, level 8:
Feats
When selecting a favored enemy, I also learn one of the languages it speaks
I have adv. on Wis (Survival) checks to track and Int checks to recall info about them
Use the "Choose Features" button above to add a favored terrain to the third page
FEAT:
I can cast ranger spells that I know, using Wisdom as my spellcasting ability
FEAT:
As a reaction, when a Large or larger enemy in 5 ft attacks me, I can attack it once
FEAT:
When a creature hits me, I gain +4 AC against that creature for the rest of the turn
FEAT:
FEAT:
Add Equipment
Equipment
# LBS
ADVENTURING GEAR
Backpack, with:
- Bedroll
- Tinderbox
- Mess kit
- Torches
10
- Rations, days of
10
50
0,2
- Waterskin
ADVENTURING GEAR
# LBS
Common clothes
Longsword
Longbow
Background Feature
As a faction agent, I have access to a secret network of support and operatives who can
provide assistance on my adventures. I know secret signs and passwords to identify such
operatives, who can provide me with access to a hidden safe house, free room and board,
or assistance in finding information. These agents never risk their lives or identity for me.
Proficiencies
SUBTOTAL
ARMOR:
LIGHT
WEAPONS:
MEDIUM
SIMPLE
MARTIAL
Languages
Common
Deep Speech
Elvish
Draconic
Dwarvish
HEAVY
SHIELDS
OTHER:
OTHER:
ENCUMBERED
66 130 lb
STR 5
-10 FT SPEED
PLATINUM
= 10 GP
59
SUBTOTAL
HEAVILY ENCUMBERED
131 - STR 10
FT SPEED
195 lb -D20
ISADV. STR, DEX, CON
GOLD
=10 SP
15
ELECTRUM
= 5 SP
SILVER
= 10 CP
PUSH/DRAG/LIFT
196 - STR 15 - 30
SPEED = 5 FT
390 lb
COPPER LIFESTYLE:
TOTAL WEIGHT
68,3 lb
GEAR & COINS
Modest
DAILY PRICE:
1 gp
DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE WIZARDS OF THE COAST
Safe Haven
CHARACTER: Valdyn
Possessions
Status
LEVEL
EFFECT (CUMULATIVE)
Magic Items
Speed reduced to 0
Death
ig
g
1
2
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
Conditions
Blinded
Charmed
Deafened
Frightened
Petrified
Poisoned
Prone
Grappled
Restrained
Incapacitated
Invisible
Paralyzed
Notes
Stunned
Unconscious
DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE WIZARDS OF THE COAST
Exhaustion
Extra Equipment
GEAR
# LBS
GEAR
# LBS
I can double my proficiency bonus for Int/Wis checks concerning forest terrain
While traveling for an hour or more in forest terrain I gain the following benefits:
- My allies and I are not slowed by difficult terrain and can't get lost except by magic
- I am alert to danger even when doing something else; I forage twice as much food
- If alone (or alone with beast companion), I can move stealthily at my normal pace
TOTAL WEIGHT
Other Holdings
TOTAL WEIGHT
- When tracking, I also learn the exact number, size, and time since passing
Background
Character History
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to change
this Icon
Character Portrait
Appearance
Enemies
Click Here
to change
this Icon
Organization Symbol
Companion Options
Companion
ABILITY
MODIFIER
SAVING THROW
STR
PROF.
BONUS
Skills
DEX
DEXTERITY
CON
Medicine
ATTACKS
ACTION
PER
PROF ABILITY
ATTACK / DESCRIPTION
TO HIT
RANGE
DAMAGE
DAMAGE TYPE
Nature
Athletics
Performance
Deception
Persuasion
History
INT
Intimidation
INTELLIGENCE
Investigation
Survival
Insight
WIS
Age:
Perception
Religion
Sleight of
Hand
Stealth
CONSTITUTION
Gender:
Type:
Alignment:
Size:
Weight:
Attacks
Acrobatics
Animal
Handling
Arcana
STRENGTH
Name:
Race:
Height:
Initiative
Health
Defense
+
DEX
SPEED
MISC.
WISDOM
Set Max HP
CHA
DC10
I
II
CURRENT
AC
LIVE
DIE
WOUNDS
TEMPORARY HP
CHARISMA
Senses
Heal
II
III
HP
PASSIVE
PERCEPTION
III
HIT DICE
LEVEL
Features
+
DIE
CON
USED
Traits
Proficiency
Bonus
Notes
Visibility Options
Click Here
to change
this Icon
Equipment
EQUIPMENT
# LBS
TOTAL WEIGHT
EQUIPMENT
# LBS
TOTAL WEIGHT
Companion's Appearance
DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE WIZARDS OF THE COAST
Notes