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Buying,
Selling,
Serving, or
Exchanging
Servicing customers
Collaborating with business partners
Conducting e-learning, and
within an organization.
Others view e-business as the other than buying and selling activities on the
Internet, such as collaboration and intrabusiness activities.
FORMS OF ELECTRONIC COMMERCE
EC can take several forms, depending on the degree of digitization
(transformation from physical to digital involved).
The degree of digitization can relate to:
1. The product (service) sold,
2. The process, or
3. The delivery agent (or intermediary)
All of these elements can be either physical or digital. In traditional commerce all
three dimensions are physical. Purely physical organizations are referred to as
brick-and-mortar organizations.
In pure EC all dimensions are digital. Purely digital organizations are referred to
as pure-play organizations (virtual organizations).
All other combinations that include a mix of digital and physical dimensions are
considered to be partial EC. Partial EC organizations are referred to as clickand-mortar (click-and-brick) organizations. These organizations conduct
some e-commerce activities, yet their primary business is done in the physical
world.
WHY IS EC USED?
The basic idea of EC is to automate as many business processes as possible. A
process can be:
-
Order initiation,
Order fulfillment,
Procurement of material,
Manufacturing parts (production),
Delivery, or
Providing CRM
3.
4.
5.
6.
7.
1. Foundation of the building represents the infrastrucutre of ecommerce, which includes hardware, software and networks, ranging
from browser to multimedia.
2. The 5 pillars of the building represent the five support areas of ecommerce, which include:
a. People (buyers, sellers, intermediaries, information system
spcialists, other employees and any external participants.
b. Public policy (determined by the government and by international
agreements, include for example legal policy and regulating issues
such as privacy protection and taxation)
c. Marketing and Advertising
d. Support services (ranging from payments to order fulfillment and
content creation)
e. Business partnerships (joint ventures, e-marketplaces, and business
partnerships, they occur especially throughout the supply chain).
3. The top (the roof) of the building represents electronic commerce
applications.
BENEFITS OF ELECTRONIC COMMERCE
The benefits provided by e-commerce can be divided into three broad categories:
benefits to organisations, benefits to customers and benefits to society.
Benefits of e-commerce to organisations are (SHEELA ED) TOTAL NUMBER: 8
-
LIMITATIONS OF E-COMMERCE
Limitations of e-commerce can be divided into two categories: technological and
nontechnological limiations.
Technological limitations to e-commerce are (ELDIN'S) total number: 6
-
Both are very usefull if a e-business site wishes to become a social commerce
site, meaning that they want to engage with customers, maintaing the
established realtionships and create online communities.
TYPES OF EC MECHANISMS
There are 4 major types of EC mechanisms for buying and selling on the Internet:
1. Electronic markets a virual marketplace in which sellers and buyers
meet and conduct different types of transactions. The functions of emarket are the same as those of a physical marketplace, however thanks
to the tehcnology involved, these markets are more efficient, providing
more updated information about both buyers and sellers
2. Electronic catalogs they consist of a product database, directory and
search capabilities, and a presentation function. They are the backbone of
most e-commerce sites. For merchants, they advertise and promote
products and services. For customers, they provide information on
products and services.
3. Electronic auctions an auction is a competitive process in which either
a seller collects bids from buyers or a buyer collects bids from sellers. The
primary characteristic of auctions, whether offline or online, is that the
prices are determined dynamically by competitive bidding. For merchants,
e-auctions broaden the customer base and shorten the cycle time of the
auction, thereby generally increasing revenue. For customers, it gives
them a chance to bargain for lower prices and the convenience of not
having to travel to an auction site to attend the auction. They can also
find rare and collector's items online. Auctions are used in B2C, B2B, C2B,
C2C and e-government commerce, and they are becoming popular in
many countries.
4. Online (electronic) bartering the electronically supported exchange of
goods or services without a monetary transaction. Electronic bartering is
done through means of individual-to-individual bartering ads that appear in
some newsgroups, bulletin boards, and chat rooms.
TYPES OF AUCTIONS
There are several types of electronic auctions, each with its motives and
procedures. We will divide them into two major types: forward auctions and
reverse auctions
Forward auctions are auctions that sellers use as a selling channel to many
potential buyers. Usually, items are placed at a special site for auction, and
buyers will bid continuously for the items. The highest bidder wins the items.
Sellers and buyers can be either individuals or businesses.
There are two types of forward auctions: one is to liquidate existing inventory;
the other one is to increase marketing outreach and efficiency. Customers in the
first type seek the lowest price on widely available goods or servcies; customers
in the second type seek access to unique products or servcies.
Reverse auctions in r.a. there is one buyer, ususally an organization, that
wants to buy a product or a service. Here, a company that wants to buy items
places a request for quote (RFQ) on its Web iste or in a third-party bidding
marketplace. Once RFQs are posted, sellers (usually preapproved suppliers)
submit bids electronically. Such auctions attract large pools of willing sellers, who
can be manufacturers, distributors, or retailers. Suppliers are invited to submit
bids.
The reverse auction is the most common auction model for large purchases, in
terms of either quanities or price. Everything else being equal, the lowest-price
bidder wins the auction.
B2C SHOPPING MECHANISMS
There are two popular B2C shopping mechanisms online:
1. Electronic Storefronts individual online stores, each with its own
Internet address (URL), at which orders can be placed. They may be an
extension of physical stores or new businesses entirely, started by
entrepreneurs who saw a niche on the Web. They are used by both
retailers and manufacturers and they may sell to individuals (B2C) and/or
to organizations (B2B).
2. Electronic Malls (Cybermalls or e-malls) a collection of individual
shops (storefronts) under one Internet adress. The basic idea of a e-mall is
the same as that of a regular shopping mall- to provide a one-stop
shopping place that offers many products and servcies. Each cybermall
may include thousands of vendors
The role of E-commerce is even more important in the provision of services, like
banking, secruties trading, job market, travel services and real estate.
The factors that are critical for a successful delivery of a online service are: the
service is cheap, the waiting time is minimized, the service booking can be done
from anywhere and is convinient, and the service is adjustable to customers
individual need.
Electronic banking, also known as cyberbanking, includes various banking
activites conducted from home, a business, or on the road instead of at a
physical bank location. Electronic banking has capabilites ranging from paying
bills to applying for a loan. It saves time and is convinient for customers. For
banks, it offers an inexpensive alternative to branch banking, and a chance to
enlist remote customers. It alos provides a good foundation for international and
multiple-currency banking, which is critical for international trade.
Online securities trading is gaining on popularity because it is cheaper, and the
orders can be placed from anywhere, any time, even from your cell phone, and
there is no waiting on busy telephone lines. Furthermore, the chance of making
mistakes is small bacause online trading does away with oral communication of
orders. Investors can find a considerable amount of information regarding specific
companies or mutual funds in which to invest, on the Web.
The internet offers a promising environment for job seekers and for companeis
searching for hard-to-find employees. Thousands of comapnies and government
agencies advertise available positions, accept resumes, and take applications via
the Internet. The online job market is especially effective and active for
technology-oriented jobs. Describe the fucking rest, if you want, but I think there
is no need.
The Internet is an ideal place to plan, explore, and economically arrange almost
any trip. Online travel services allow you to purchase airline tickets, reserve hotel
rooms, and rent cars. Mos sites also offer a fare-tracker feature that sends you email messages about low-cost flights to your favorite destinations from your
home city.
Real estate transactions are ideal for e-commerce. You can view many properties
on the scree, and sort and organize properties according to your preferences and
decision criteria. In some locations, borkers allow the use of real estate databases
from inside their offices, but considerable information is now available on the
internet.
TYPES OF ELECTRONIC MALLS
There are two types of electronic malls:
1. Referall malls, in which you can't buy products or services, but instead you
are automatically transferred from the mall to a participating storefront
2. Regular malls, in which you can actually make a purchase. At this type of
mall, you might shop from several stores, buy you make only one purchase
transaction at the end; an electronic shopping cart enables you to gather
items from various vendors and pay for them all together in one
transaction. The mall organiser takes a commission from the sellers for this
service.
All of these services support the EC applications in the center of the figure, and
all of the services need to be managed.
The most important functions, that need to be explained in further detail are:
market research and advertisement, payments and order fulfillment.
MARKET RESEARCH
The goal of market research is to find information and knowledge that describe
the relationships among consumers, products, marketing methods, and
marketers.
Its aim is to discover marketing opportunities and issues, to establish marketing
plans in order to better understand the purchasing process, and to evaluate
marketing performance.
It includes gathering information about topics such as the economy, industry,
firms, products, pricing, distribution, competition, promotion, and consumer
purchasing behavior.
EC market research can be conducted through conventional methods, or it can be
done with the assistance of the Internet. The usage of internet is gaining in
popularity because it is faster and more efficient, while it allows the researcher to
access a more geographically diverse audience than those found in offline
surveys. Also, on the Web market researchers can conduct a large study much
more cheply than with other methods.
WEB ADVERTISING
Advertising is an attempt to disseminate information in order to affect buyerseller transactions.
In traditional marketing, advertising was impersonal, one way mass
communication that was paid for by sponsors.
In direct marketing, the advertising was conducted with help of telemarketing
and direct mail ads, which were attempts to personalize advertising, to make it
more effective. Even tough these approaches worked fairly well, they were
expensive and slow and exclusive to one-on-one interaction. Another problem
with direct marketing is that the advertisers knew very little about the receipents.
Market segmentation by various characteristics helped a bit, but did not solve the
problem.
The internet introduced the concept of interactive marketing, which enabled
marketers and advertisers to interact directly with customers. A consumer can
click an ad to obtain more information or send an e-mail to ask a question.
Besides the two-way communication and e-mail capabilities provided by the
internet, vendors also can target specific groups and individuals on which they
want to spend their advertising dollars. The Internet enables truly one-to-one
advertising.
Company can decide to use one of the previously stated methods of advertising,
or use the combination of the tools, which is a more frequent appereance.
The two major business models for advertising online are:
monitor employees' e-maila and have intalled software that performs inhouse monitoring of Web activities to discover employees who extensively
use company time for non-business-related activities, including harassing
other employees.
2. Web Tracking. Log files ar the principal resources from which ebusinesses draw information about how visitors use a site. Applying
anayltics to log files meanseither turning log data to an ASP (Application
Service Provider) or installing software that can pluck relevant information
from files in-house. By using tracking sfotware, companies can track
individuals' movements on the Internet. The tracking history is stored on
your PC's hard drive, and any time you revisit a certain Web site, the
computer knows it.
3. Loss of Jobs. The use of EC may result in the elimination of some
company employees as well as brokers and agents. The manner in which
these unneeded workers are treated may raise ethical issues, such as how
to handle the displacement and whether to offer retraining programs.
4. Disintermediation and Reintermediation. One of the most interesting
EC issues related to loss of jobs is that of intermediation. Intermediaries
provide two types of services:
a. Matching and providing information can be fully automated,
and therefore these services are likely to be assumed by emarketplaces and portals that provide free services
b. Value-added services, such as consulting requires expertise,
and these can be only partially automated
Intermediaries who provide only (or mainly) the first type of service may
be eliminated, a phenomenon called disintermediation (elimination of
the intermediaries). Example: direct sales from manufacturer to
customers may eliminate retailers.
On the other hand, borkers who provide the second type of service or who
manage electronic intermediation, also known as infomediation, are not
only surviving, but may actually prosper. This phenomenon is called
reintermediation.
In short, do not forget that you have shopper's rights. Consult your local or state
consumer protection agency for general information on your consumer rights.
Seller Protection. Online sellers, too, need protection. They must be protected
against consumers who refuse to pay or who pay with bad checks and from
buyers' claims that the merchandise did not arrive.
They also have the right to protect against the use of their name by others as
well as to protect the use of their unique words and phrases. Slogans, and Web
address (trademark protection). Security features such as authentication,
nonrepudiation, and escrow services provide some needed protection.
Another seller protection applies particularly to electronic media: Sellers have
legal resource against customers who download without permission copyrighted
software and/or knowledge and use it or sell it to others, as the music industry
has proved.
MANAGERIAL ISSUES
1. E-commerce failures. Failures of EC initiatives are fairly common.
According to Useem, the major reasons for EC failure are:
a. Incorrect revenue model,
b. Lack of strategy and contingeny planning,
c. Inability to attract enough customers,
d. Lack of funding,
e. Too much online competition in standard (commodity) products
f. Poor order-fulfillment infrastructure, and
g. Lack of qualified management
h. Channel Conflicts
2. Failed EC initiatives within organizations. Whereas failed companies,
especially publicly listed ones, are well advertised, failed ECC initiatives
within companies, esepcially withing private companies, are less known.
3. Success stories and lessons learned. Offsetting the failures and
hundreds of EC success stories, primarily in specialty and niche markets.
Web 2.0. is the popular term for advanced Internet technology and applications
including blogs, wikis, RSS, and social networks.
One of the most significant differences between Web 2.0. and the traditional Web
is greater collaboration among Internet users and other users, content providers,
and enterprises. As an umbrella term for an emerging core of technologies,
trends and principles, Web 2.0. is not only changing what's one the Web, but also
how it works.
Among the biggest Web 2.0 advantages for companies is better collaboration
with customers, partners, and suppliers, as well as among internal users.
REPRESENTATIVE CHARACTERISTICS OF WEB 2.0
1. The ability to tap into the collective intelligence of users. The more users
contribute, the more popular and valuable a Web 2.0 site becomes.
2. Making data available in new or never-intended ways. Web 2.0 data can be
remixed or mashed up often through Web-service interfaces, much the
way a dance-club DJ mixes music.
3. Web 2.0 uses user-generated and controlled content and data
4. The presence of lightweight programming techniques and tools that lets
nearly anyone act as a developer
5. The virtual elimination of software-upgrade cycles makes everything a
perpetual beta or work in progress and allows rapid prototyping using the
Web as a platform for developing applications.
6. Networks as platforms, delivering and allowing users to use applications
entirely through a browser.
7. An architecture of participation and digital democracy engourages users to
add value to the application as they use it.
8. New business models are rapidly and continuously being created
9. A major emphasis is on social networks
10.A rich interactive, user-friendly interface based on Ajax (Asynchronous
JavaScript and XML) or similar frameworks is often used. Ajax is a Web
development techniquefor creating interactive Web applications. The
intent is to make Web pages feel more responsive by exchanging small
amounts of data with the server behind the scenes so that the entire Web
page does not have to be reloaded each time the user makes a change.
This is meant to increase the Web page's interactivity, speed, and usability.
SOCIAL MEDIA
One of the major phenomena of Web 2.0 is the emergence and rise of mass
social media. Social media refers to the online platforms and tools that people
use to share opinions and experiences including photos, videos, music, insights,
and perceptions with each other.
Social media can take many different forms including text, images, audio, or
video clips. The key is that people, rather than the organizations, control and use
them.
Furthermore, people can use these media with ease at little or no cost. It is a
powerful democratization force: the network structure enables communication
and collaboration on a massive scale.
Notice, that traditional media content goes from the technology to the people,
whereas in social media, people create and control the content.
INDUSTRY AND MARKET DIRUPTORS
Companies that introduce Web 2.0-based innovations that could dirupt and
reorder markets, or even entire industries, are referred to as diruptors.
In order to identify disruptors, one can use the checklist of questions developed
by The Distruption Group. The top four questions are:
1. Is the service or product simpler, cheaper, or more accessible?
2. Does the disruptor change the basis of competition with the current
supplier?
3. Does the disruptor have a different business model?
4. Does the product or service fit with what customers value and pay for?
VIRUTAL COMMUNITIES AND VIRTUAL WORLDS
A community is a group of people with common interests who interact with one
another. A virtual (Internet) community is one in which the interaction takes
place by using a computer network, mainly the Internet.
Virtual communities parallel typical physical communities, such as
neighborhoods, but people do not meet face-to-face. Instead, they meet online.
Similar to the EC click-and-mortar model, many physical communities have a
Web site for Internet-related activities that supplement the physical activities.
ELEMENTS OF INTERACTION OF VIRTUAL COMMUNITY
1. Communication
a. Bulletin boards
b. Chat rooms/threaded discussions
c. E-mail and instand messaging and wireless messages
d. Private mailboxes
e. Newsletter, netzines (electronic magazines)
f. Blogging, wikis, and mash ups
g. Web postings
h. Voting
2. Information
a. Directories and yellow pages
b. Search engines
c. Member-generated content
d. Links to information sources
e. Expert advice
3. EC Element
a. Electronic catalogs and shopping carts
b. Advertisements
c. Auctions of all types
d. Classified ads
e. Bartering online
TYPES OF VIRTUAL COMMUNITIES
Threre are two important classifications of virtual communities: one proposed by
Hagel and Armstrong (1997) and one propsed by Cashel (2001)
We defined a social network as a place where people create their own space, or
home page, on which they write blogs (web logs); post pictures, videor or music;
share ideas; and link to other Web locations they find interesting.
Social networkers tag the content they post with keywords they choose
themselves, which makes their content searchable. In effect, they create online
communities of people with similar interests. The mass adoption of social
networking Web sites points to an evolution in human social interaction.
A social network is basically a social structure made of nodes that are usually
individuals or small groups. It indicates the ways in which individuals are
connected through various social familiarities, ranging from casual acquaintance
to close familial bonds.
Social Network Theory. Social network theory views social relationships in
terms of nodes and ties. Nodes are the individual actors within the networks, and
ties are the relationships between the actors. There can be many kinds of ties
between the nodes. In its simplest form, a social network is a map of all of the
relevant ties between the nodes being studied. The network can also determine
the social assets of individuals. Often, a social network diagram displays these
concepts, where nodes are the points and ties are the lines.
Social Networking Services. To participate in social networking, people must
join a company that provides the services described earlier. Such a company is
called social network service or social network site (SNS). They are frequently
referred to as just social networks.
Socisl Network Analysis (SNA) is the mapping and measuring of relationships
and flows between prople, groups, organizations, computers, or other information
or knowledge processing entities. The nodes in the network are the people and
the groups, whereas the links show relationships or flows between the nodes.
SNA provides both a visual and a mathematical analysis of relationships.
Social Networking Tools. There are many tools that are used in social
networks: the most advertised are blogs and wikis. Other tools are presented in
Chapter 4.
REPRESENTATIVE SOCIAL NETWORK SERVICES
In the following text we will enumerate some examples of social network sites:
1. Classmates Online. Classmates Online helps members find, conect, and
keep in touch with friends and acquaintances from thorughout their lives
from kindergarten to work
2. Xanga a Web site that holds Weblogs, photoblogs and social networking
profiles. A blogring connects a circle of Weblogs with a common focus or
theme. All users are given the ability to create a new blogring or join an
existing one (max 8)
3. Digg a community-based popularity Web site with an emphasis on
technology and science. It combines social bookmarking, blogging, and
syndication with a form of nonhierarchical, democratical editorial control.
Users submit news stories and Web sites, and then a user-contorolled
ranking system promotes these stories and sitesto the front page.
4. Facebook the second largest social network in the world, with more than
70 million active users.
FACEBOOK
Launched in 2004 by a former Harvard student, Mark Zuckerberg. Photos, groups,
events, marketplace, posted items, and notes are the basic applications already
installed in Facebook. Apart from these basic applications, users can develop
their own applications or add any of the millions of Facebook-available
applications that have been developed by other users. In addition, fb owns two
special features called news feed and mini-feed that allow users to track the
movement of friends in their social circles. Facebook also launched an application
called People You May Know that helps new users connect with their old friends.
When Zuckerberg first created Facebook, he had very strong social ambitions and
aimed at helping people connect to others on the Web. Initially, it was an online
social space for college and high school students. Gradually, innovating its
content, Facebook became a social site for anyone 13 or older with a vaild e-mail
address.
The primary reason that Facebook expands is the network effect: that is, more
users mean more value. The more users involved in the social space, the more
they can connect to other people.
Facebook is encouraging organizations to open pages where they can conduct
advertisements and promotions. Also, the site is open to developers who create
applications both for entertainment and business.
BEBO
Bebo (bebo.com ; acronym for the phrase blog early, blog often) was launched
in January 2005 and skyrocketed to one of the foremost social networking
platforms online today. It boasts a usership of over 40 millions, making billions of
page views per month.
Similar to Facebook and MySpace, Bebo provides a canvas for users to display
personal profiles using media such as photos, diaries, music, embedded video,
commercial applications, quizzes, and so forth. It allows its users to add other
users as friends wh ocan view their profiles and post messages.
Bebo adopts a private setting whenever a new friend is added. This limits the
friend's access to information on the user's profile unless special authorization by
the owner is granted. This tactic ensures more privacy for its users, which has
been an early issue among social networking sites.
CRAIGSLIST
Craig Newmark started the Craigslist in 1995 merely as a weekend activity. It was
meant to be used only as a corner on the Web where friends and collegues from
the Bay area could post items for sale or barter, but like many Internet
phenomenon, once enough users got their hooks into it, it grew far beyond
anything Newmark had initially anticipated.
Within less than a decade, Craigslist became the most authoritative e-classifieds
service. Classified listings include housing, jobs, personals, erotic services, for
sale/wanted, and local activities, all of which are easily searchable by urban
location.
The site is free to use, as is posting ads, except for a small number of job ads and
rental availability in a few selected areas. Craigslist has revolutionized traditional
commerce by facilitating direct buyer-seller interaction for free in an online
context.
HELLO.COM ?
FLICKR
Flickr was created by a small Vancouver-based company called Ludicorp. Users of
the photo-networking site Flickr are accustomed to adding new friends to their
online profiles.
The site, which allows for the storage and organization of photos, was launched in
2004 and drew fans who were seeking a place to manage and share their photos.
Users require an individual account in order to add friends to their network and
share their photos. One of the first Web 2.0 applications ever, Flickr today (May
2008) hosts more than two billion images.
BUSINESS-ORIENTED SOCIAL NETWORKS
A business network is defined as a group of people that have some kind of
commercial or business relationship. They are also referred to as business social
networks or enterprise social networks.
Business networking functions best when individuals offer to help others to find
connections rather than cold-calling on prospects themselves. It can take place
outsideof traditional business physical environments.
Example: LinkedIn. The main purpose of LinkedIn is to allow registered users to
maintain a list of contact details of people they know and trust in business. The
people in the list are called connections. Users can invite anyone, whether he or
she is a LinkedIn user or not, to become a connection.
Here is how the site works:
-
ENTREPRENEURIAL NETWORKS
In business, entrepreneurial networks are social organizations offering different
types of resources to start or improve entrepreneurial projects. Combined with
leadership, the entrepreneurial network is an indispensable kind of social network
not only necessary to properly run the business or project but also to differentiate
the business from similar ones.
The goal of most entrepreneurial networks is to bring together a broad selection
of professionals and resources that complement each others' endeavors. Initially,
a key priority is to aid successful business launches.
ENTERPRISE SOCIAL NETWORKS
Interfacing with Social Networking. Enterprises can interface with social
networking in several ways. Such interfaces create enterprise social
networks, meaning that companies are conducting enterpreneurial social
networking activities in one or more ways.
Typical modes of interaction with social networks are:
1.
2.
3.
4.
5.
6.
Enterprise 2.0 refers to Web 2.0-style collaboration via blogs and wikis.
According to an Information Week survey, the most useful Web 2. tools in
Enterprise 2.0 are:
-
Instant messaging,
Collaborative tools
Integrated search tools
Unified communication
Wikis
Mashups
Security
Lack of expertise
Intergration with existing IT systems, and
Difficulty in proving ROI
SOCIAL MARKETPLACES
The term social marketplace is derived from the combination of social networking
and marketplaces, such that a social marketplace acts like an online community
harnessing the power of one's social networks for introducing, buying, and selling
of products, services, and resources, including people's own creations. Examples:
Windows Live Expo, Fotolia, Filpsy.
An increasing number of companies create their own networks for their
employees, former employees, and/or customers. There are several formats for
creating such entities, depending on their purpose, the industry, the country, and
so forth.
COMMERCIAL ASPECTS OF WEB 2.0 APPLICATIONS AND SOCIAL
NETWORKS
Web 2.0 sites, especially social networks and similar communities, attract a large
number of visitors. Therefore they provide an opportunity for vendors to
advertise and sell to community members.
Furthermore, they are spreading rapidly, and many of them cater to a specific
segment of the population (music lovers, travelers, game lovers, etc.).
Finally, a large population of the visitors is young but in the future will grow up
and will have more money to spend. For these reasons, many believe that social
networks, blogging, and other Web 2.0 activities will play a major role in the
future of e-commerce.
Retailers stand to benefit from online communities in several important ways:
-
4. Serviced clients there is a role for client-side logic in the Web 3.0
landscape, but users will expect it to be maintained and managed for
them.
WEB 3.0 AND THE SEMANTIC WEB
The Semantic Web is an evolving extension of the Web in which Web content can
be expressed, not only in natural language but also in a form that can be
understood, interpreted, and used by intelligent computer software agents,
permitting them to find, share, and integrate information more easily.
At its core, the Semantic Web comprises a philosophy, a set of design principles,
collaborative working gorups, and a variety of enabling technologies.
Semantic Web will be available through a Semantic-Web browser, in which people
will be able to display the data, draw graphs, and so on.
Web 3.0 will also be characterized by an explosion of mobile social networks.
MOBILE SOCIAL NETWORKS
The explosion of wireless Web 2.0 services and companies enables many social
communities to be based on the mobile phone and other portable wireless
devices. This extends the reach of social interaction to millions of people, who
don't have regular or easy access to computers.
FUTURE THREATS
According to Stafford, the following four trends may slow EC and Web 3.0 and
even criple the Internet:
-
SUPPLY CHAIN
A supply chain is defined as a set of relationships among suppliers,
manufacturers, distributors, and retailers that facilitate the transformation of raw
materials into final products.
The supply chain includes all of the interactions between suppliers,
manufacturers, distributors, warehouses, and customers. Supply chain involve
the flow of materials, information, money, and services from raw materials
suppliers, through factories and warehouses, to the end customers.
Although the supply chain is comprised of serveral businesses, the chain itself is
viewed as a single entity.
The supply chain also includes the organization processes for developign and
delivering products, information, and services to end customers.
SUPPLY CHAIN MANAGEMENT
SCM (Supply Chain Management) is the efficient management of the supply
chain end-to-end processes that start with the design of the product or services
and end when it is sold, consumed, or used by the end consumer.
Some activities include inventory management, materials acquisition, and
transformation of raw materials into finished goods, shipping, and transportation.
The main goal of modern SCM is to reduce uncertainty, variability, and risks, and
increase control in the supply chain, thereby positively affecting inventory levels,
cycle time, business processes, and customer service.
These benefits contribute to increased profitability and competitiveness. Effective
management of the supply chain provides a major opportunity for an
organization to reduce costs while increasing operating efficiencies. Thus, SCM
may provide a significant competitive advantage.
Information technology must support the basic infrastructure and coordination
needed for the supply chain to function. Implementation issues include the
following:
-
Upstream: the flows and activities conducted between a company and its
suppliers and their sub-supliers, all the way to the origin of the materials.
Internal: the flows and activities conducted within a company among its
own deparments. It includes the processing of the materials.
Downstream: the flow of materials, products, and activities from the
manufacturing company to its distributors, marketing channels, and so
forth, all the way to the end consumer.
MANAGING COLLABORATION
Proper SCM and inventory management require coordination of all of the different
activities and links in the supply chain. Successful coordination enables goods to
move smoothly and on time from suppliers to manufacturers to distributors to
customers, while keeping inventories low and costs down.
Collaboration of supply chain partners is necessary since companies depend on
each other, but do not always work together toward the same goal. As part of the
collaboration effort, business partners must trust each other and each other's
information systems.
A common way to solve supply chain problems, and especially to improve
demand forecasts, is sharing information along the supply chain. Such
information sharing is frequently referred to as the collaborative supply chain.
Collaborative supply chain may take several different formats
COLLABORATIVE PLANNING, CPFR, AND COLLABORATIVE DESIGN
In collaborative planning, business partners manufacturers, suppliers,
distribution partners, and other partners collectively create initial demand (or
sales) forecasts, provide changes as necessary, and share information, such as
actual sales, and their own forecasts. In this case, all parties work according to a
unified schedule aligned to a common view, and all have access to order and
forecast performance that is globally visible through electronic links. Schedule,
order, or product changes trigger immediate adjustments to all parties'
schedules.
CPFR (Collaborative Planning, Forecasting, and Replenishment) is a
business practice in which suppliers and retailers collaborate in planning and
demand forecasting in order to ensure that members of the supply chain will
have the right amount of raw materials and finished goods when they need them.
The goal of CPFR is to streamline product flow from manufacturing plants all teh
way to customers' homes.
Collaborative planning is designed to synchronize production and distribution
plans and product flows, optimize resource utilization over an expanded capacity
base, increase customer responsiveness, and reduce inventories.
This figure shows the model of the CPFR concept. It is divided into four major
areas:
1. Strategy and planning for collaboration on supply and inventory levels,
which leads to
2. Joint demand forecasting and managing supplies and inventories
accordingly
3. Then the above plans are executed and results are analyzed, leading to
4. Adjustment strategy, if needed
These activites are centered along the supply chain from a seller to a buyer to
end customer.
VENDOR-MANAGED INVENTORY
VMI (Vendor-managed inventory) indicates that the vendor, usually a
distributor, manages the inventories for the manufacturer or buyer. This reduces
warehousing costs for suppliers.
E-BUSINESS SYSTEMS AND THE SUPPLY CHAIN
The increase in e-commerce has resulted in new opportunities to improve the
performance of the supply chain. Primary advantages of Internet utilization in
SCM are:
-
The following are examples of e-business activites that can improve SCM:
1. CFNs (Collaborative Fulfillment Networks) enable coordination among
multiple participating firms at different stages of the supply chain.
Collaborative fulfillment networks can help alleviate concerns related to
coordination, shorten delays, expedite shipments, and so forth
2. Electronic marketplaces (using business-to-business Internet-based
technologies) allow organizations, even competitors in the supply chain, to
identify upstream suppliers. Electronic marketplaces provide for more
efficient resource allocation within the organization and between
organizations, better information flow and dissemination on products and
services in the supply chain, and the ability to better manage risk in the
organization
3. EDI (Electronic Data Interchange) is a communication standard that
enables the electronic transfer of routine documents, such as purchse
orders, between business partners.
4. EOFT (Electronic Ordering and Funds Transfer) is an important component
in e-business transactions. EOFT uses tools such as XML, extranets, Web
Services, and EDI. A supply chain integration hub allows for the electronic
connection of trading partners with the organization's e-business systems.
It transmits the information while simultaneously populating the
customer's systems on demand
ELECTRONIC DATA INTERCHANGE (EDI)
EDI, used by transactions between organizations, is a standardized datatransmittal format for electronic transactions.
An expanded version of EDI is called ASN (Advanced Shipping Notice), which is a
shipping notice delivered directly from the vendor to the purchaser.
MANAGING INVENTORY
The most common solution used by companies to solve supply chain problems is
building inventories as insurance against supply chain uncertainties.
The main problem with this approach is that it is very difficult to correctly
determine inventory levels for each product and part. If inventory levels are set
too high, the cost of keeping inventory will be very large (+bullwhip effect).
If the inventory is too low, there is no insurance against high demand or slow
delivery times, and revenues (and customers) may be lost.
Thus, companies make major attempts to optimize and control inventories. AN
emerging method is the use of RFID, which is described in Chapter 11.
MANAGING E-PROCUREMENT
E-procurement is the use of Internet technologies to purchase or provide goods
and services. They require the use of integrated database systems, WAN
The goals of SCM are to reduce uncertainty and risks along the supply chain, and
to improve collaboration, thereby decreasing inventory levels and cycle time, and
improving business processes and customer service.
All of these benefits contribute to increased profitability and competitiveness, as
demonstrated in the opening case, and therefore SCM has a significant strategic
value.
SUPPLY CHAINS AND INFORMATION INTEGRATION
Twentieth-century computer technology was functionally oriented. Functional
systems may not let different departments communicate with each other in the
same language. Worse yet, crucial sales, inventory, and production data often
have to be painstakingly entered manually into separate computer systems every
time a person who is not a member of a specific department needs ad-hoc
information related to the specific department.
In many cases, employees using functionally oriented technology simply do not
get the information they need, or they get it too late. Thus, managing the twentyfirst century enterprise cannot be done effectively with old technology.
There are two basic types of systems integration:
1. Internal integration refers to integration within a company between (or
among) applications, and/or between applications and databases. For
example, an organization may integrate inventory control with an ordering
system, or a CRM suite with the database of customers.
2. External integration refers to integration of applications and/or
databases among business partners for example, the suppliers' catalogs
with the buyers' e-procurement system. Another example of external
supply chain integration is product-devellopment systems taht allow
suppliers to dial into a client's intranet, pull product specifications, and
view illustrations and videos of a manufacturing process
ETHICAL ISSUES RELATED TO SUPPLY CHAIN SOLUTIONS
Conducting an SCM project may result in the need to lay off, retrain, or transfer
employees. Other ethical issues may involve sharing of personal information,
which may be required for a collaborative organizational culture, but which some
employees may resist. Finally, individuals may have to share computer programs
that they designed for their personal use on the job. Such programs may be
considered the intellectual property of the individuals.
ERPs ENTERPRISE RESOURCE PLANNING SYSTEMS
With the advance of enterprisewide client/server computing comes a new
challenge: how to control all major business processes in real time with a single
software architecture.
The most common integrate software solution of this kind is known as ERP or
Enterprise resource planning. This software integrates the planning,
management, and use of all of the resources in the entire enterprise.
For businesses that want to use ERP, one option is to self-develop an integrated
system, either by linking together existing functional packages or by
programming a new, custom-built system.
Another option, which is often quicker and/or less expensive, is to use
commercially available integrated ERP software. The leading ERP software is SAP
R/3.
Yet another way for a business to implement ERP is to lease ERP systems from
application service providers (ASPs). A major advantage of the leasing option is
that even a small company can enjoy ERP, a small company can lease only
relevant modules, rather than buy an entire ERP package.
Another strategy that is used by some companies is best-of-breed building their
own customized ERP with ready-made components leased or purchased from
several vendors, using the best modules of the different vendors.
CUSTOMER RELATIONSHIP MANAGEMENT (CRM)
Customer relationship management is an enterprisewide effort to acquire
and retain profitable customers. CRM focuses on building long-term and
sustainable customer relationships that add value for both the customer and the
company.
In general, CRM is an approach that recognizes that customers are the core of the
business and that the company's success depends on effectively managing
relationships with them. In other words, CRM is a business strategy to select and
manage customers to optimize long-term value.
CRM overlaps somewhat with the concept of relationship marketing, but not
everything that could be called relationship marketing is in fact CRM.
It is basically a simple idea: Treat different customers differently, because
their needs differ and their value to the company may be different. CRM involves
much more than just sales and marketing, because a firm must be able to change
how its products are configured or its service is delivered, based on the needs of
individual customers. Smart companies have always encouraged the active
participation of customers in the development of products, services, and
solutions.
One reason so many firms are beginning to focus on CRMis that this kind of
service can create high customer loyalty and, additionally, help the firm's
profitability.
Involvment of almost all other departments, and especially engineering (design),
accounting, and operations, is critical in CRM.
CLASSIFICATION OF CRM APPLICATIONS
According to The Patricia Seybold Group, CRM applications can be divided into
four categories:
1. Customer-facing applications. These include all of the areas where
customers interact with the company: call centers, including help desks,
sales force automation, and field service automations. Such CRM
applications basically automate the information flow or support employees
in these areas.
2. Customer-touching applications. In this category, customers interact
directly with the applications. Notable are self-service, campaign
management, and general-purpose e-commerce applications.
3. Customer-centric intelligence applications. These are applications
that are intended to analyze the results of operational processing and use
the results of the analysis to improve CRM applications. Data reporting and
warehousing and data mining are the prime topics here.
4. Online networking applications. Online networking refers to methods
that provide the opportunity to build personal relationships with a wide
range of people in business. These include chat rooms and discussion lists.
E-CRM
The term e-CRM (electronic CRM) covers a broad range of topics, tools and
methods, ranging from the proper design of digital products and services to
pricing and to loyalty programs. The use of e-CRM technologies has made
customer service, as well as service to partners, much more effective and
efficient.
Through Internet technologies, data generated about customers can be easily fed
into marketing, sales, and customer service applications for analysis. Electronic
CRM also includes online applications that lead to segmentation and
personalization. The success of these efforts can be measured and modified in
real time, further evaluating customer expectations
THE LEVELS AND TYPES OF E-CRM
We can differentiate three leves of e-CRM
1. Foundational service. This includes the minimum necessary services
such as Web site responsiveness, site effectiveness, and order fulfillment.
2. Customer-centered services. These services include order tracking,
product configuration and customization, and security/trust. These are the
services that matter the most to customers.
3. Value-added services. These are extra services, such as online
auctions and online training and education. One such service is loyalty
programs.
Loyalty programs are programs that recognize customers who repeatedly use
the services (products) offered by a company.
Three major types of CRM activities are:
1. Operational CRM related to typical business functions involving
customer services, order management, invoice/billing, and sales/marketing
automation and management
2. Analytical CRM involves activities that capture, store, extract, process,
interpret, and report customer data to a corporate user, who then anaylzes
these data as needed
3. Collaborative CRM deals with all necessary communication,
coordination, and collaboration between vendors and customers.
CUSTOMER SERVICE ON THE WEB
A primary activity of e-CRM is customer service on the Web, which can take many
forms. Some of these forms are:
1.
2.
3.
4.
5.
for getting people to change how they do their jobs and to adopt a CRM
culture.
7. Prioritize the organization's requirements as one of the following: must,
desired, or not so important.
8. Select appropriate CRM software. There are more than 60 vendors. Some
provide comprehensive packages, others provide only certain functions.
BUSINESS VALUE OF CRM
There are three areas of CRM that should be given priority to realize the total
business value of CRM:
1. Marketing
2. Sales
3. Service
One of the biggest problems in CRM implementation is the difficulty of defining
and measuring success. Additionally, many companies say that when it comes to
determining value, intangible benefits are more significant than tangible cost
savings. Yet companies often fail to establish quantitative or even qualitative
measures in order to judge these intangible benefits.
A formal business plan must be in place before the e-CRM project begins one
that quantifies the expected costs, tangible financial benefits, and intangible
strategic benefits, as well as the risks. The plan should include an assessment of
the following:
1. Tangible net benefits. The plan must include a clear and precise costbenefit analysis that lists all of the planned project costs and tangible
benefits. This portion of the plan should also contain a strategy for
assessing key financial metrics, such as ROI, NPV, or other justification
methods.
2. Intangible benefits. The plan should detail the expected intangible
benefits, and it should list the measured successes and shortfalls. Often,
an improvement in customer satisfaction is the primary goal of the e-CRM
solution, but in many cases this key value is not measured.
3. Risk assessment. The risk assessment is a list of all of the potential
pitfalls related to the people, processes, and technology that are involved
in the e-CRM project.
Tangible and intangible benefits of e-CRM typically include increases in staff
productivity, cost avoidance, revenues and margin increases as well as
reductions in inventory costs, due to the elimination of errors. Other benefits
include increased customer satisfaction, loyalty, and retention.
POTENTIAL PITFALLS AND RISKS OF E-CRM
1.
2.
3.
4.
5.
Having knowledge implies that it can be used to solve a problem, whereas having
information does not carry the same connotation. Knowledge has the following
characteristics that differentiate it from an organization's other assets:
-
Intellectual capital (or intellectual assets) is another term often used for
knowledge, and it implies that there is a financial value to knowledge. Though
intellectual capital is difficult to measure, some industries have tried.
Given the breadth of the types of applications of knowledge, we adopt the simple
and elegant definition that knowledge is information in action.
Explicit and Tacit Knowledge. Explicit knowledge deals with more objective,
rational, and technical knowledge (data, policies, procedures, software,
documents, etc.). Tacit knowledge is usually in the domain of subjective,
cognitive, and experiential learning, it is highly personal and difficult to formalize.
THE NEED FOR KNOWLEDGE MANAGEMENT SYSTEMS
The goal of knowledge management is for an organization to be aware of
individual and collective knowledge so that it may make the most effective use of
the knowledge it has.
KMSs (Knowledge management systems) refers to the use of modern
information technologies to systematize, enhance, and expedite intra- and interfirm knowledge management.
KMSs are intended to help an organization cope with turnover, rapid change, and
downsizing by making the expertise of the organization's human capital widely
accessible. They are being build in part from incerased pressure to maintain a
well-informed, productive workforce.
Moreover, they are build to help large organizations provide a consistent level of
customer service. They also help organizations retain the knowledge of departing
employees.
KNOWLEDGE MANAGEMENT SYSTEM CYCLE
A functioning knowledge management system follows six steps in a cycle. The
reason the system is cyclical is that knowledge is dynamically refined over time.
The knowledge in a good KM system is never complete because, over time, the