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Character

Class
Race
Patron Deity/Religion
Origin

Player
Level
Alignment

Ability Scores
Score

Temp
Score

Mod

Hit Points

Temp
Mod

Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Dmg Reduction

Current

Massive Dmg
Threshold

Healing
Rate

Die Type(s)

Armor

Skills

Max

Armor
Armor

Character Record Sheet

Residence

10

Shield

Dex

Modifiers
Size
Natural

Misc 1

AC When
Flat-footed
AC Versus
Touch Attacks

Misc 2

Miss Chance

Dex

Max Dexterity
Bonus
Armor Check
Penalty
Arcane Spell
Failure

Armor Worn/Additional Modifiers

Class

Spell Resistance

Saving Throws
Total

Class Base
2
3

Fortitude
Reflex
Will

Total

Con
Dex

2nd

Multiple Attacks
3rd
4th

5th

Misc

Base

Modified

Speed

Wis

Total

Dex
Dex

Attack Rolls

Melee
Ranged
Grapple
Flurry of Blows

Initiative

Modifiers
Ability Magic Misc

Class Base
2
3

Ability

10

15

Str

10

15

Dex

10

15

Str

Modifiers
Size Misc 1 Misc 2

Str
Additional Modifiers

Weapons

Weapon

Att Bonus

Damage

Critical Range Type Size

Notes

Weapon

Att Bonus

Damage

Critical Range Type Size

Notes

Weapon

Att Bonus

Damage

Critical Range Type Size

Notes

Weapon

Att Bonus

Damage

Critical Range Type Size

Class
Skill

Appraise
Balance
Bluff
Climb
Concentration
Craft (
Decipher Script
Diplomacy
Disable Device
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Knowledge (
Knowledge (
Knowledge (
Knowledge (
Listen
Move Silently
Open Lock
Perform (
Perform (
Perform (
Profession (
Ride
Search
Sense Motive
Sleight of Hand
Spellcraft
Spot
Survival
Swim
Tumble
Use Magic Device
Use Rope

Max Ranks = Lvl+3(/2)


Total Ability Ranks Misc 1 Misc 2 Misc 3
Int
Dex*
Cha
Str*
Con

Int
Int
Cha
Int
Cha
Dex*
Int
Cha
Cha
Wis
Dex*
Cha
Str*

)
)
)
)

Int
Int
Int
Int
Wis
Dex*
Dex

)
)
)
)

Cha
Cha
Cha
Wis
Dex
Int
Wis
Dex*
Int
Wis
Wis
Str*
Dex*
Cha
Dex

Denotes Skill Can Be Used Untrained * Armor Check Penalty Applies (Double For Swim)

Proficiencies
Notes

Weapon
Notes

Weapons:

Att Bonus

Damage

Critical Range Type Size

Simple

Martial

Armor:

Light

Medium

Heavy

Shields

Equipment
Item

Location

Wt

Item

Location

Current Load
Walk

Hustle

Experience
Run

Movement
= Base Speed = 2 Base Speed = 4 Base Speed
Lift Over Head Lift Off Ground Push or Drag

Lifting
= Max Load

Capacity

Item

Location

Total Weight Carried

Movement & Lifting

Load
Light
Medium
Heavy

Wt

= 2 Max Load

Max Dex
Normal
+3
+1

= 5 Max Load

Money & Gems

Total Experience

cp

XPs Needed for Next Level

sp

Languages

gp

Enc Pen Run


Normal Normal
3
4
6
3

pp
Gems

Special Abilities & Feats

Wt

Spells

Spells & Magic Items

Spells Bonus # Spells


Per Day Spells Known

Spell
Save DC Level

1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spell Save
DC Mod

Modifiers
Ability
Misc

= 10 +

School of Specialization

Prohibited Schools

Turn Undead
Total

Cha

Times/Day

=3+

Check

Modifiers
Level

Misc

+ 2d6 =

Damage

Most Powerful Undead Affected (Hit Dice)


0 or Less

13

46

79

1012 1315 1618 1921


+1
Level

+2

+3

22+
+4

Henchmen/Animal Companions

Name

Race/Class

HD/Lvl

hp

Init

Spd

AC

Atk

Str Dex Con Int Wis Cha

Notes

Name

Race/Class

HD/Lvl

hp

Init

Spd

AC

Atk

Str Dex Con Int Wis Cha

Notes

Name

Race/Class

HD/Lvl

hp

Init

Spd

AC

Atk

Str Dex Con Int Wis Cha

Notes

Name

Race/Class

HD/Lvl

hp

Init

Spd

AC

Atk

Str Dex Con Int Wis Cha

Notes

Character Description
Character Name
Description

Age
Birth Date
Height
Hair
Skin

Personality

Sex
Size
Weight
Eyes
Handedness
Character Sketch

Character Traits

Character Flaws

Bloodline

Contacts/Friends

Enemies

Quote(s)
Will

Background & Notes

Date Created

DM/Campaign

Dungeons & Dragons Character Sheet V2.265 3/06 by Patrick M. Murphy A Mad Irishman Production www.mad-irishman.net
Dungeons & Dragons is a Registered Trademark of Wizards of the Coast, Inc. 2004 Wizards of the Coast, Inc.