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Stacking in effect at all

times
#Stren
Unit
gth
type
Terrain
points
Inf or
Clear
18
Arty
Cav
Clear
12
Any
Obstructed
9
Terrain Effects on Moving

Unit type
Inf
Cav or Arty
Command
Formed Units
Any Unit

Cross
Stream
or Soft
cover
Hexside
+1
+1
+1
n.e.

Woods
,
Marsh,
Clea
Buildi
Swam
Level
Pon
r
ngs
p
Change
d
1
2, no
2
n.e.
P
1
2
P
n.e.
P
1
1
1
n.e.
P
n.e.
Dis*
Dis*
n.e.
Move into the
Min Range Fire
n.e.
n.e.
n.e.
zone of a
Defender
Dis* = may not remove Dis while in obstructed hex

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