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Pea-pea:
For a fast use of steal to finger clip in such a way that it allows
for fingers to be implied to be empty, done in such a way that it
would seem to fast to be trickery (as people think it takes more
time than it realy does to steal and tuck a pea away in finger
palm). You use the standard pinch steal (index ontop of shell
and thumb/middle on each side respectively). After you push
shell to final place, pick hand up and move to right quickly AS
you use thumb to rotate pea between the middle and ring at
thetips of finger. Noting that your hand must be tilted upward
and to the right slightly
Invisi-steal of the Thumb:
This is a thumb steal variation that causes a retention of vision
in such a way that it looks like you are inexplicably clean. You
slide shell with right hand forward and to the left a bit (allowing
pea out under thumb and down the wrist).then tilt shell over
and up a bit just up until a few cm before the pea would be
exposed. turn it down and reverse the process except execute
faster AND come straight back with hand.
X
The money hold: to do the money hold you need to have one bill
with a mini neoD magnet in it and centered to the inside left (as
you hold the bill in the clamp position) this allows for a ditch
and holdout configuration. Now you must note that large
denominations go in the left hand and MORE bills of smaller
value to the right ie: 2 20s in left and 4 ones in right. This does
2 main things. It keeps the mind focused on the left moreso than
the right hand due to the larger denom, and it also conceils the
steal/ load better for the dominant hand.
Out of the shell game configuration: this set up you do the game
but keep the ball completely out of the shells until you are done
officialy moving the shells (note with this configuration you
should make use of the flash 1-2 moves before you stop, just so
they are more confident you have the ball under (you can also
do an accidental turn over, where your sleeve or palm accidently
bumps into a shell turning it over exposing the pea. This gives
the impression that in an event uncontrolled by you exposed
the pea so you couldnt have anyway of knowing that would
happen so therefore you must be keeping the pea in play. Now
you have the people A) point to one shell and put finger on it or
just put money down ontop (for this ruse you accidently knock
money to side giving you reason to shift the shells to the
side)you now adjust shells due to accidently nudging them
or to spred them out away from the other persons handthusly
loading the pea under a shell. Now you have one more person
touch a shell for you.note the words touch a shell for me.
This can mean 1) pick one for me or 2) go ahead and pick
onenoting that YOU never actuly touch the shells at this point
THEY do the touching. So now you can come off clean- if they
touch the one with a pea you simply redirect- ok thats for me,
thanks! or if they pick one not hot you redirect- ok thanks for
doing that! That leave this one . this ruse gives a clean
maneuverit keeps the pea out of play but allows for you to not
have to touch the shells at the end giving rise to the suspicion of
keeping the pea out (afterall you would have to get the pea in
play at somepoint in order for there to even be a pea present). Or
you can have the pea out of play and simply drop the pea behind
the shell not called at which point you SHOW HAND EMPTY
BEFORE GOING TO IT and lift shell up to show. Or you can
The M force: to be able to keep a pea out of play and reintroduce later but in such a way its clean/simply have person
think they have free choice = magicians force. They put money
on a shell (at this point all empty) you then spread the other 2
out/load. And use the ambiguous wording from the above
method. Or you simply ask a person to pick one to set aside and
one to bet on.you then ask them to point to one..simply
alter wording and actions depending on what they got.
Remember to reienforce their actions with your wording during
the rewind.
force for a very very clean choose to throw them off of the hes
just stealing it thought)you steal before you ask or simply
have an extra pea in l hand you turn over both at same time as
you steal one and load the other = VERY clean burn or you
can turn over an empty, turnover-steal the one they pick and
pick up the last cap as you behind load
Clean show: cleanly and fast-ly show under cap empty. Pick up
real empty and move forward and up tilt up a bit so people can
see the inside slsightly. Then pick the hot cap and move
forward stealing the pea and the second you steal lift up cap
(continuing the forward motion) but dont tilt up. Now place
down as you pull backthe load should be very very smooth
Clean steal 2: do the thumb ride steal, but as you pull hand back
tword yourself; curl middle and ring finger in as you clip ball,
this gives clean illusion
Fake out steal: a great way to entice a person to pick one cap
over another. To do this first you must seem to get frusterated at
your self and let the pea flash a few times. Then shift an empty
cap
Why move theory: a good reason to shift the hot cap forward in
order to steal pea BUT have a good reason is: after they choose
cap say are you sure? Place the money on it AS they come to
it with cashpush it forward slightly, and when money touches
it you immediately take hand off and place ONE FINGER ontop
of it and say here man you have to keep it down, hold your
finger on it dont loose your chance man. This when done fast
will give a perfect illusion.
2nd choice: after they got the wrong cap you offer them a second
chance for a small amount of cash more or you can say double
or nothing. You simply hold pea out and when they point to cap
you slide it forward and turn over showing nothing. You then
slide the last cap forward and LIFT move the pea under the cap.
For this one you have to keep ball held out the whole game or
you simply put pea under the first cap chosen/the main choice as
a hold out for the rest of routine. Then you steal it under guise of
making way for the other 2 caps for the later part, this is a good
way to make one bet into 2 (one large sum and one small)
Note: you can if you have the money in between fingers have
ball held out behind and under them and as you slide hand
across board you let pea touch board and thusly slips under the
cap that is trailing not too far behind. Or you can use the money
as a way to load the ball in a way where you use the edge of
money to turn over cap or to slide under cap and lift it up or you
can place some carboard in the cash and use it in a manner
similar to the thumb slide or you can drop ball on surface and
keep it hidden via money and you can move hand all the way so
the end of cash is covering ball as you then (after a pause) move
cap in that direction and the second it covers pea you move
money. This throws them off as they just saw surface clear.
Retention cash: with this you can use cash to hide aball as its
being loaded. A--- have ball stuck to side of cash (you stick to
left outter side of cash if you are right handed, just by simply
keeping right hand turned inward and to left you hid ball) via
wax, show a cap empty and pick it up with left hand. Hold bill
with pea face down AND TOUCHING surface, slide bill to
right at the EXACT time you place cap downthis dislodges
pea as cap covers and gives a realy good retention of vision also
you can steal pea by having a magnetic ball and having a more
powerful mag in tip of bills, so by pushing cap forward fast or
tipping it (proving to be super fair by not even touching the
caps) the magnet grabs ball. B--- to do without gimmicks you
simply pinch ball between thump and cash, turn hand to left;
tapping the empty area as if to emphasize it and slide hand right
and revolve over as cap comes down.
Tilted board shift ruse: in order to have a reason to shift caps
and thus reload.(used when you are taking 2 bets per phase or
if they choose correct one) accidently tild board a little bit too
far or accidently hit tips of caps as you move your arm across
the surface. You then shift them back into place thusly stealing
or you turn surface around to let them pick after they call one
(Ala gambling sam) and as an after thought line the caps up
ALL THE CAPS. Or you can have 3 people choose after the
mark picks the hot capyou simply dispurse the caps across the
surface to mark who has what one/ shifting them closer to each
person. Or you execute like the classic force, when they go for
one (you ask them specificly to PLACE FINGER NEXT TO A
CAP) as they make a move you simply straighten them out to
make it clear for fairness so they see over and around others or
have them CALL a cappretend not to hear and shift them
forward calling them wait wait, this one on side is one, this one
in middle is two ect) or you simply say so you want
this..point and touch hot cap.not these as you shift
both off and slightly bump hot one forward. Or you move
them to make room for money or you say you dont know what
they want and move them forward or you just ask them to place
finger next to it as you get something from pocket, you then
move the other 2 back and move cap to the edge and then ask
them to shift cap over the money (making sure that its one bill
and flatso they cant see anything)
The normal move:
To move a hot shell forward and seemingly have the pea travel
with cap (to reinforce fact that pea cannot slip out back without
some major manipulation). This is done by pushing shell
forward and letting pea come out/pinch it. When you stop the
cap immediately lift it up tilting it back tword you AS you use
middle finger to lightly kick ball forward this gives a near
perfect illusion.
The fair way: this allows a fair handling of shells/when you
have to extract a pea/they picked the hot one without them being
able to reverse track how you slipped pea into another shell. To
do this you verify are you sure you want this one?....i cant help
you because I even lost track have them place money and
finger on cap ( this does a few thingspsychologicly it makes
them think later on/false mem that they had complete control
over cap after they called it. Also it disguises this fact in fairness
by the idea that it makes sense to have them place the bet o the
cap and press it down with finger. Also by having them press
down on cap they cant peek at the same time it give them an
altered sense of control over the outcome of that round and
lastly the fact they have money on the cap it will cover the load
from the spectators own prying eyes). You then push the other 2
emptys forward ahead of cap FIRST. Then you re-verify that
they dont want these. You then ASK them to take money off
and turn over cap..this is very sneaky because the second you
say that you push the cap closer to them as they take money off.
This gives another altered sense that they turned it over/had
control. But you MUST MUST make this last conversation
seem like an oh well I was just trying to help ect. b/c these
convos go hand in hand with a little physical helping to the other
person/non shelantly pushing cap to them. You then pretend to
peek at under the caps as it you realy dont know where ball is
and therefore you couldent have known to steal it from that cap
(you can also choose to do this part before they place money).
Then give them a second chance ect. You then depending on
what they choose, place ball behind the one not chosen and do a
lift position (placing ball under shell as you lift). Or you simply
introduce a second pea after they make a bet.
The fair hand move: to make it seem like you hand is empty in a
smooth way when you are being burned. To do this you make
the notion before the game even starts that you will be as fair as
possible as long as they are too and to do this you will promise
to touch the shells as little as possible/ reason for using finger
tips/ironicly enough also the best move positions for you hand
require a clenched hand and finger tips at tip of shells. You push
shell forward/steal (its between thumb and middle), AS you
bring hand up and to right slightly you revolve ball between
middle and ring finger (note this is NOT a pinch, meaning it is
litteraly between the space between fingers.normaly this
holding is a definite no no due to the open fact people can see a
ball between you fingers, but since the mechanics are different
here it actuly provides speed and grip stability and they wont see
it b/c of the way you hold your fingers naturaly when you take
your hand away from something) AS you allow index, thumb
and pinky finger to extend relaxedly as if you just hold your
hand after you set something down (as a reference point for
understanding this) AND pull middle and ring finger inward
sligltyy.
LG loading: to load a big pea (or cumquat fruit) as a kicker:
have it pinched between the middle and ring finger. Pick up the
cap with the index and thumb, as you lift up turn cap inward a
little (to face you) AS you bring hand in tword yourself a little
and the upward and simutaniously deposite fruit, immediately
place cap straight down side by side of the large object to
terminate persons following the visual give aways that the fruid
came from behind the cap. The whole thing played out gives a
good illusion and puts a few different blocks in the way to
prevent people from reverse engineering this mentaly.
The restart: this allows you to have the people think pea is under
cap before you show it or move anything around thusly giving
you the advantage to place pea under any uncalled shell without
need to steal pea or it allows you to simply be one ahead: after
revealing the pea, place the back lip of cap against pea as you
place cap over, stop and tell them that you need X or some other
thing or you can just tell them that you will make it easyer so
they can follow. This is all done while they see pea. You then
drop cap and push it forward out of the line creating a triangle
configuration and stealing the pea and telling them that they will
find it. You now manipulate the other 2 non hot caps and load
the pea under one, THEN manipulate the fake hot cap and then
the fake hot and non hot cap together. This allows them to see
you did not have anyway of stealing and loading to the cap you
touched at the beginning before you touched the fake hot (which
they think is hot)
Note that after you show the 2 caps empty then show the pea
before you do this above move, it will take some heat off the
fact you just had your hands on the hot cap before manipulation
of this phase.
Behind caper: you can have pea held out behind a cap and to
show a clean empty you make a big gesture with your hands,
making sure they see it empty. Have thumb come in at an angle
and press pea against shell at angle as you lift up.this creates
an extreamly clean reveal of an empty cap if ou ever need to
hold pea out behind it.
Shell glass set up: the best way to set a shell isolation bit up is to
have pea back into toucing the back of the cap (going tword you
and away from them). And have the shot glass/cup ect placed
over cap but have the back edge of it touching the cap. So now
when you place your finger on top of it and slide it forward the
pea has less space to travel and less plastic/glass mass to
liftvery clean and not as much hop
The turn over 2B:
give them a break and have them point to 2 shells. In the
classic gip slide them forward. Instead of allowing the pea to go
between the thumb and index, allow it to be pinched between
thering and middle. The SECOND this happens, tip the shells up
and over (end for end) and slide hands back. Or you can allow
the pea to slide out between those 2 fingers, however as you turn
shells over allow the pea to ride around the fingers so they can
Dry erase ruse: with all of these minus the card variation you
must have the pea START in the marked one
a) Wear a dark shirt or have a black tie. Behind this tie you
have a sponge of dry erase ink. Now have the ink look
either like dirt or grease from street or have a busted
pen in your pocket to account for why black splotches
appear on the cap/cards
b) For use in 3 card: LIGHTLY spray cards with a gloss.
This will allow the dry erase to come off fast and clean.
This is used the same way the chaulk in the disk monte
is
c) For caps: you can accidently mark the front of one cap
as you turn it over (before the shuffle). This will keep
the specs attention on that one cap allowing for more
leeway with slights. Or you can accidently mark a cap
when you show the pea, then when you proceed to
shuffle you wipe that splot off and mark another.
This will allow you to be able to move the caps much
more slow as the people will think the cap is in one area
while in turn it is at the other end of the board (note this
can be used when you dont have a pea that automaticly
rolls out ie paper, bread, marbleto allow focus drawn
away from real cap. Also when you are using an item
that cant roll like a ring ect and on that note a good
rattle ruse is to use a hard pea and keep another one
finger palmed so when you move an empty you allow
the palemed one to hit against cap giving off a rattle)
also used for solid caps (bottom is solid with an image
on it to id the special onevery much like disk monte)
h) You can use these for shifting them in such a way they
see you are not stealing the pea. But in a momentary
loss of vision behind hand you rub off the mark on one
and turn other marked cap around to expose it to their
field of view
move after you take pea out OR after you load into
another shell.
-3- the next variation is the switch during: you place
ball under one shell and keep tail hidden (note tail is
attached to another shell). Do a few moves and 1accidently over expose you placing ball under
another shell (really you dont, you simply expose
tail) 2- a few moves in allow the tail to expose. So in
effect it looks like an honest accident (you were
moving shells and a piece of ball got caught out).
4- the next variation is the end flash/flag: you dont
expose tail until the end or 2nd to last move and you
just allow it to flash for a second and allow your
thumb to steal it off under cover of other hand
(giving them a flash) or last 2 moves the tail comes
out of an empty shell or a small ammnt of tail sticks
out until you lightly push all shells in alignment.
---5- last variation is the same shell switch: this is
used to convince people that the ball is still in the
original shell.
So in variation: you have the original housing shell
to have the tail or another shell to the L or R to have
tail. (either to have someone think pea is under orig
shell or play on their overconfidence that they
know you switched it to another shell)a tail that
flashes at various times, one that always sticks out,
one that sticks out tword the end. These are used to
convince people that the ball is still in the orig shell
OR that is occupying another.
Shell game hook tips cont:
Monty tips:
1---for the turnover you should NOT line
up the cards (one on top of the other)
before you turn. You SHOULD close in
with the top card while keeping them