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justin reynolds (order #5301881)

The moon cast a little light but


the flames lit up the night
-Ash by Murder by Death

Well now, I cannot believe its been almost two years since I originally released
this adventure hoping to plant the seed for bigger and better things to come. As of
this writing, Within Deaths Gaze has been downloaded a total of 545 times and,
with this updated version I am sure it will continue. What makes this version
different is, in my opinion, its cleaner and on par with the other products Ive
released. Some editing, redesign, new art , MAPS! and most of all, it comes in two
flavors: 4th Edition Dungeons & Dragons and Pathfinder Roleplaying Game Core
Rules. I did this originally as a 4E adventure (it was rejected from Dungeon
magazine, which prompted me to open Blackbyrne in the first place!) but since then
I have crossed over to dual publishing and its been a really great experience. Also,
I am offering this through the Print on Demand program, which is new for me this
year and also been will received. However, the PoD is not free, but it is at cost so
the value is still there for you. I hope you enjoy this updated adventure as much as
you did the original and, as always, ENJOY!
Sincerely,
Jeff Gupton
Owner
Blackbyrne Publishing

justin reynolds (order #5301881)

Written and Created by Jeff Gupton


Cover Art: Aaron Acevedo- Savage Mogo Stock Art
Inside Art: LPJ Designs Stock Art
Inside Art : D. Rodimus MacDonkulous, Esq
Logo: D. Rodimus MacDonkulous, Esq
Playtesters: Nate Cunningham, Kristy and Justin Eden, James
Cookman, Darin MacDougall, Sarah Daily
Id like to re-dedicate this to all the people who stood by me when I first began,
telling me not to quit and supporting me in all that Ive done since.

Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game
Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See
http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license.
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material
by E. Gary Gygax and Dave Arneson.
Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte
Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey
Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
Withing deaths Gaze, The Age of Lords, the Blackbyrne Publishing logos and all intellectual property not belonging to Paizo Publishing are
exclusively owned by Blackbyrne Publishing 2011

justin reynolds (order #5301881)

Blackbyrne is now a haven of vampires, under


the control of Shiola, a self-cursed vampire. Shiola,
spurned by the man (vampire) she thought loved her,
Many years ago, the town of Blackbyrne was a has cursed herself to a life of undeath beyond that of a
thriving lumber community, harvesting, milling and
mere vampire. Using a variation of the ritual to make
replenishing timber from the surrounding forest. The
oneself a lich, Shiola has imbedded a locket
townsfolk only took what they needed and gave back
(containing the pictures of her and her love) with the
threefold avoiding the wrath of protective druid
power to re-spawn her should she ever be defeated.
guardians. This was until Shiola strolled into town and The locket is well hidden and its location is up to you,
weaved her seductive web of death.
the GM, should you decide to make Shiola a recurring
villain. Shiola spent years roaming the area looking
BP-0 Within Deaths Gaze is a mini-adventure for a place to settle in when she came across the sleepy
for 4-6 players of 5th level compatible with Pathfinder town of Blackbyrne. Disgusted by the close knit and
Roleplaying Game . It can be used as a stand-alone relatively happy community, she chose to taint and
corrupt the town, turning the villagers into her spawn.
adventure, or as part of a larger campaign. There are
The village still appears to stand as it had prior to
also 1 square battle maps suitable for printing and
using with miniatures located at the back of the book. Shiolas arrival, but this is only a ruse. Upon closer
You will need the Pathfinder Roleplaying Game Core inspection, each building has been gutted and turned to
lairs for the spawn and thralls. Heavy curtains block
Rulebook and Pathfinder Beastiary supplement book
the windows and tar seals the roof so that no amount
to successfully run this adventure.

justin reynolds (order #5301881)

If the players enter the inn, as opposed to


getting drenched, Daveroth greets them half-heartedly
and asks them if they are the caravan, wanting to
know why they are so late. This is all part of the ruse,
The Red Tooth and Claw Inn is the lure for
Daveroth will play dumb and act as if the players are
wayward adventurers and a key element in Shiolas
the current caravan there to trade for milled timber
web. It has accommodations for up to 8 people in the
knowing full well that Shiolas magic has drawn the
upstairs rooms and a sitting room with a maximum
capacity of 20. Each room is 5x 7 and has room for a players off course and into the village. If the players
try and play this up, make them conduct Bluff Skill
small bed and barely enough room to stand up,
checks DC 17, but no matter what their roll is,
preventing players from doubling up.
Daveroth knows they are lying and will pretend not to
When the players arrive, it is night time and a
notice. Daveroth will offer the players rooms upstairs
medium rain has begun, hinting at the stronger storm
and servings from the pot of stew currently on the fire.
on its way. Read or paraphrase the following text:
If the players let Daveroth know they are not the
caravan, he will offer them use of the rooms upstairs
As the rain begins to thicken and the skies
saying Im closing up, the caravan is too damn late,
darken, the smell of a chimney draws your attention.
let them sleep in the stables! In either case, Daveroth
Following the smoke you come across a small village will wait up until the players are done eating and show
set deep in the forest. As you walk among the old
them upstairs to their rooms. Each room has locking
timber buildings, you notice all is quiet and no lights
doors and in most cases the players should feel secure
can be seen. As you enter the town square, you see a
in their rooms and not need a watch schedule. If they
lonely light ahead of you and the source of the
chose to set up a watch, alter the following encounter
chimney smoke. A sign above the door displays the
as you see fit.
picture of a red claw and the words Red Tooth and
Claw Inn. Through the window you see a lone man,
tending the fires and stirring a cauldron.
oof sunlight will enter the lairs. The only building that
has not become a lair is the Red Tooth and Claw Inn.

Daveroth is the original owner of the Inn,


Shiola allowed him to remain human to keep watch
over Blackbyrne during the day. Daveroth knows
Shiola cannot be destroyed (but does not know about
the locket or where its hidden) so he dares not cross
her for fear of spending the rest of his life looking over
his shoulder. In return, Daveroth is allowed to keep
whatever treasure is taken from the victims that
wander into the village.

justin reynolds (order #5301881)

S1-E1- They are everywhere


CR 5+ XP 1,200-1,400
Daveroth CR 2
12-16 Blackbyrne Vampire Spawn CR 1/8

If the players investigate the inn they discover


the following:

-The back door is barred from both sides (Strength DC


25 to break) If the door is opened, it leads to a narrow
alley that winds back around the side of the in and into
Setup- As the players are resting in their rooms, the
the town square.
evil of this town begins to seep out and take advantage -The basement contains old and very spoiled food, as
of their vulnerability. Read or paraphrase the
well as no way out
following:
-Daveroth is nowhere to be found.
A loud thunderclap wakes you from a sound
sleep, or was it something more. As your eyes adjust, a
If the players make a run for it, use the map for the
flash of lightning illuminates the room and in an
town square and read or paraphrase the following:
instant you see you are not alone. Before you can
Your nerves are rattled and you think its time to check
react, the figure in front of you pounces and attacks!
out. You make your way down the stairs by way of the
fading firelight, all the lanterns have been snuffed and
Daveroth is nowhere to be seen. Opening the door
Tactics- The first wave of Spawn use their Deadly
(any door) you look out onto the village and through
Pounce as their Surprise Round action. They will
the dense rain you can see several moving shapes
fight until destroyed due to the control Shiola has over blocking your path.
them. Only use one Spawn for each player, adjusting The vampires will do their best to surround the players
up or down as needed. Even after the first of the
and overwhelm them. Daveroth, now in armor and
Spawn are destroyed, maintain initiative order, with
armed, will fight to the death knowing that failure
the remaining Spawn, Thralls and Daveroth laying in
means dying at Shiolas hand instead once she rewait outside the Inn At this point the players have two spawns in 30 days.
options: fortify themselves inside the Inn or make a
run for it.

justin reynolds (order #5301881)

Should they choose to fortify themselves; the


encounter takes place inside the inn. The Spawn will
use their Mist Form to get past any fortification and
easily enter the inn, taking up strategic places around
the players. Daveroth and two spawn confront any
players trying to leave through the front door and the
remaining thrall and spawn will take on anyone
leaving through the back. After 2 rounds, if no one has
attempted to leave, the remainder of the monsters,
Daveroth included enter the inn. Daveroth will enter
through the front door having one of the spawn clear
the way.

If the players are in the inn, that should be the


building struck, escalating the danger of staying inside.
If the fight is outside, then pick an adjacent building to
the square and set it ablaze. For each round the
players remain inside the burning building, add a
cumulative -1 to their attacks due to the thick level of
smoke.
Area Features:
Illumination- Inside the inn, the glow of the fire will
provide half the light of a torch. Outside the inn,
unless the players have a light source, there is no
illumination other than the lightning, until the fire
starts and begins to light up the area. Heavy rain is
pounding straight down, diminishing vision to two
squares normal, up to 4 squares blurred and beyond
that vision is blocked

In either scenario, one key event happens. On the


second round of combat, at the top of the initiative,
lightning strikes a nearby tree, setting it on fire and
causing it to fall on one of the structures close by,
which in turn sets the building on fire. The fire spreads
in a Burst 4 every round, despite the rain, due to the
Terrain- The floor in the Inn is considered normal
age of the timber used in the buildings. This fire will
terrain. The wet cobblestones in the town square are
spread to adjacent buildings as the rounds progress,
also considered normal terrain.
including the top of initiative in S1-E2.

justin reynolds (order #5301881)

Once the players manage to dispatch all the


combatants, give them a moment to catch their breath
and heal up a bit (but not leave the square before
Shiola reveals herself. Note that the fire is getting
worse, and the rain is diminishing allowing for
increased vision.
S1-E2- Playtime
CR 5
XP 1,600
Shiola CR 5
Setup- Once the players have caught their breath and
healed a moment, but before they attempt to leave the
square, read or paraphrase the following:

combat at all costs, but once confronted face to face,


she will use Stunning Caress to weaken and Dominate
her foe. Shiola knows she cannot die and laughs once
she is reduced to ashes. If you wish to make her a
recurring villain, now is the time to hint to her coming
back with her parting words.
Area Features:
Illumination- The nearby fire provides a suitable light
source.The rain has lessened since Encounter #1,
allowing normal vision again.
Terrain- The cobblestones are considered normal
terrain, despite the rain.

Treasure- GMs discretion as to what treasure is


found stashed by Daveroth in the basement of the inn
Even as the rain comes down around you and over (provided it didnt burn to the ground) or in another
the crackle of the flames, you hear girlish laughter
location of your choice. As said before, the location of
ring out in the night. You have destroyed my
Shiolas locket is entirely up to you. If the players
children, for that you will be punished. But no worry, I search the buildings before the fire takes them, the find
will rebuild my family again, starting with YOU!
a lone, hand written journal describing the events
leading up to the writers turning and the suspicious
Tactics- Shiola remains in the shadows of a nearby
disappearances of townsfolk over a 4 day period. Be as
roof top (preferably the inn if its not on fire) and uses specific or generic as you like.
Mist Form or a standard move to get all the players
within range of her Lovers Lament. Provided she can
keep her distance, she will use her Tempting Gaze
attacks to dominate various players causing them to
make basic attacks on their allies. Shiola avoids melee

justin reynolds (order #5301881)

REPRINT THIS PAGE FOR QUICK REFERENCE IN FUTURE ENCOUNTERS


Shiola
CR 5
XP-1,600
Lovelorn Vampire
CE- Medium Human (undead)
Senses- Darkvision 60ft.
Perception +6
Init- +2
Defense:
AC-22, Touch-20, Flat-footed-18
(+4 magic armor, +4 natural, +4 Dex)
hp: 45(6d6+30) Fort- +0 /Wil-+3 /Ref-+6
Offense:
Speed- 30 ft (fly 60 ft Mist Form)
Melee Bite +7 (1d4+3)
Special Attacks:
Stunning Caress
Tempting Glance 3/day
Lovers Lament 3/day
Statistics:
Str-16, Dex-18, Con-, Int- 16, Wis-16, Cha-22
BAB-+4, CMB-+7, CMD- +21
Feats- Improved Initiative, Lightning Reflexes
Skills- Stealth+10, Bluff +12,
Languages- Common
Racial Modifiers +6 Stealth, +6 Bluff, +4 Natural
Armor
Ecology:
Environment- Any
Organization- Group (3 or more)
Daveroth
Treasure- +2 Leather armor
CR 2
XP-600
Special Abilities:
CE- Medium Human
Mist Form: Shiola may transform into a mist for up to
Senses- Perception +2 Init- +5Defense:
five minutes and can dismiss this at any time.
AC-14, Touch-11, Flat-footed-13 (+1 shield,+2 armor, Stunning Carress: In place of a melee attack, Shiola
+1 Dex)
may use Stunning Caress. Will Save DC 17 or subject
hp: 15(3d8+2) Fort- +3 /Wil-+1 /Ref-+1
is Dominated and takes 1d8 psychic damage.
Offense:
Tempting Glance: Range 30 feet, Will Save DC 17 or
Speed- 30 feet
the subject is Dominated.
Melee- Heavy Mace +7(1d8+4)
Lovers Lament Shiola sings a lovelorn song about
Statistics:
heartbreak and loss that possesses unbelievable power
Str-18, Dex-12, Con-16, Int- 14, Wis-12, Cha-16
Range Close (35 feet)
BAB-+3, CMB-+7, CMD- +18
Area 20 ft. radius spread
Feats- Skill Focus (Bluff), Improved Initiative
Saving Throw Fort DC 16
Skills- Stealth +5, Bluff +10, Perception +2
4d6 Sonic damage and creatures are Deafoned.
Languages- Common
Ecology:
Environment- Any
Organization- solitary
Treasure- Leather armor, Maul, Light Wooden Shield
Blackbyrne Vampire Spawn
CR 1/8
XP-50
CE- Medium Human (undead)
Senses- Perception +6 Darkvision 60ft
Init- +4
Defense:
AC-16, Touch-14, Flat-footed-12 (+2 natural)
hp: 3(1d8-2) Fort- +0 /Wil- +1 /Ref-+4
Immune: undead traits
Weaknesses: vampire weaknesses
Offense:
Speed- 30 ft (fly 30 ft-Mist Form)
Melee- Vampiric Bite +3(1d4)
Statistics:
Str-16, Dex-18, Con-, Int-, Wis-12, Cha 18
BAB-0, CMB-+3, CMD- +15
Skills- Stealth +8, Perception +6
Racial Modifiers +4 Stealth, +4 Perception,
+2 Natural Armor
LanguagesEcology:
Environment- Any
Organization- Group (3 or more)
Special Abilities
Mist Form- 1/day The vampire spawn may transform
into a mist for up to five minutes and can dismiss this
at any time.

Initiative: P1__ P2__ P3__ P4__ P5__ P6__ / BVS__ BVT__ D__ S__
justin reynolds (order #5301881)

BP-1 The Hidden Current


An adventure for 4-6 players of 1st level suitable for Pathfinder
Roleplaying Game. Chapter 1 of the
Campaign Arc taking
players from 1st-15th level. The town of Boarland Falls is a major trade
hub along the Lombado River, but there is more to this trade town, just
under the surface. Filled with adventure, action and mystery, this is a
great way to kick off a campaign of epic proportion. 70+ pages including
printable battle maps with 1 grids for use with standard size miniatures.
Available at DriveThruRPG.com in PDF and Print on Demand

BP-2 The Manor of Deceit


An adventure for 4-6 players of 2nd level suitable for Pathfinder
Roleplaying Game. Chapter 2 of the
Campaign Arc taking
players from 1st-15th level. Welcome to Gulls Port, the Lords Capitol of
the Astron Territories and gateway to the Abolate Sea. An evil is at work,
and has been for years, can the players uncover and stop it in time? 70+
pages including printable battle maps with 1 grids for use with standard
size miniatures.
Available at DriveThruRPG.com in PDF and Print on Demand

BP-3 The Prophecy Revealed


An adventure for 4-6 players of 3rd level suitable for Pathfinder
Roleplaying Game. Chapter 3 of the
Campaign Arc taking
players from 1st-15th level. The Spider Islands are a dangerous and
ancient place, with a prophecy over 10,000 years old, one your players
cannot avoid. 70+ pages including printable battle maps with 1 grids for
use with standard size miniatures.
Available at DriveThruRPG.com in PDF and Print on Demand

justin reynolds (order #5301881)

justin reynolds (order #5301881)

justin reynolds (order #5301881)

justin reynolds (order #5301881)

justin reynolds (order #5301881)

justin reynolds (order #5301881)

justin reynolds (order #5301881)

justin reynolds (order #5301881)

justin reynolds (order #5301881)

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